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The Tyranny of Benchmarking Mike Harding http://re.vu/mikeharding follow: @mah1 © 2011 Mike Harding – All Rights Reserved
 
 
 
 
 
 
 
 
 
 
 
 
 
why do products fail?
market dynamics
market dynamics competition
market dynamics competition technology
market dynamics competition technology positioning
 
tools
tools process
tools process assumptions
tools assumptions process
Market Requirements
Market Requirements Product Definition
Market Requirements Product Definition Product Development
Market Requirements Product Definition Product Development Ship it!
assumptions process tools
leaders laggards visionaries challengers vision execution
Name hidden
 
Benchmarking  is the process of comparing one's business processes and performance metrics to industry bests.
 
process tools assumptions
target market customer input competition differentiation
target market customer input competition differentiation ✓
target market customer input competition differentiation ✓ ✓
target market customer input competition differentiation ✓ ✓ ✓
target market customer input competition differentiation ✓ ✓ ✓ ✓
tools process assumptions
assumptions process tools FAIL!
 
 
not
one
instance
zero.
zero.  nada.
zero.  nada.  zilch.
why doesn’t it work?
Market Requirements
Market Requirements Name hidden
Market Requirements Name hidden
Market Requirements
Customer Research
Customer Research customers lie
Customer Research
Benchmarking
Benchmarking A B C E D F U vision execution leaders laggards visionaries challengers
Benchmarking A B C E D F U vision execution leaders laggards visionaries challengers
Benchmarking A C E D F U vision execution leaders laggards visionaries challengers
Benchmarking
Benchmarking
Assumptions
target market customer input competition differentiation X
target market customer input competition differentiation X X
target market customer input competition differentiation X X X
target market customer input competition differentiation X X X X
assumptions process tools FAIL!
 
what does better look like?
 
 
A change in perspective is worth 80 IQ points. - Alan Kay
Best Imaginable Product
Best Imaginable Product Design as a Product
Best Imaginable Product Self as a Customer Design as a Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product What is the best imaginable experience possible?
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product what are you trying to accomplish?
Best Imaginable Product
Best Imaginable Product is it best imaginable?
Best Imaginable Product
Best Imaginable Product
Best Imaginable Product ?
Best Imaginable Product what are you trying to accomplish?
Best Imaginable Product
 
Design as a Product when is the last time you heard this about a hotel?
Design as a Product I love you, I love you,  I love you!
Design as a Product I never met an Ace Hotel that I didn't like and so far I've met 3 out of 4 of them.
Design as a Product My room came with a guitar which made me excited - "Look, I could play a guitar!”
Design as a Product loved the vintage feel but VERY clean and everything done RIGHT.
Design as a Product This place is not just for hipsters darlings. We are 25 years too old for such a label and loved every little thing about our stay here!
Design as a Product LOVE LOVE LOVE The Ace in NYC.
Design as a Product For under $100/night, you can get  a great room in the heart of the Pearl District.
Design as a Product Ace Hotel Portland is very Portland. And by "Portland" I mean weird. In a good way.
Design as a Product It doesn't get better  than the Ace!
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Design as a Product
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer
Self as a Customer HR Professionals: Yuck, breaks my tools! (but I’d contact anyway)
Self as a Customer HR Professionals: Yuck, breaks my tools! (but I’d contact anyway) Candidates: When can I create my re.vu?
Self as a Customer HR Professionals: Yuck, breaks my tools! (but I’d contact anyway) Candidates: When can I create my re.vu? Hiring Managers: Wish more candidates would use this sort of resume.
Self as a Customer
Self as a Customer re.vu user growth 2011
 
 
which do you prefer?
let’s see some more examples
example 1
example 2
example 3
example 4
example 5
example 6
 
escape
perspective escape
experiment perspective escape
experiment perspective escape SUCCEED!
aspire to design GREAT products
 
Thank You!
The Tyranny of Benchmarking http://re.vu/MikeHarding follow: @mah1 © 2011 Mike Harding – All Rights Reserved

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The Tyranny of Benchmarking

Editor's Notes

  1. Wow, it's great to be at the Silicon Valley Product Management Association meeting tonight, thanks for inviting me and thanks for showing up during what is a busy season with the end of year deadlines and the holidays.
  2. Hi, I'm Mike Harding, a 25 year veteran of designing, building, and selling products.
  3. Over my career, I’ve designed, developed, and released more than 50 different products, about 2 a year.
  4. By day, I'm a mild mannered business leader responsible for all things developer at Juniper Networks. What we're trying to do is bring the application revolution to the network infrastructure market.
  5. By night, I'm co-founder of a startup called re.vu (pronounced “review”,) a radically better resume and a little more - I'll go into more detail about this later in the session.
  6. Why should you listen to this talk? Well, it's one guy's opinion about what works and what doesn't work when designing products; and I've designed more than a few over the course of my career. One thing I’ve always wondered is why there are so many “me too,” mediocre, and downright bad products available. Let’s look at a few of these products…
  7. Microsoft’s desktop paradigm of the early 1990’s, Bob
  8. Digiscent’s, I kid you not, iSmell
  9. Xervac, rent or buy it to apply alternating vacuum and pressure to help you grow hair
  10. Your bare chest is the problem? Then use this handy chest hair toupee.
  11. Here’s Ford’s infamous Edsel, the flop of the late 1950’s.
  12. Anyone care for a New Coke? It did succeed in one dimension, it made us all appreciate Coke Classic!
  13. How about the startup Color, who planned to revolutionize mobile photography and scored $41M in funding with no product?
  14. It’s a dreidel. It’s a Christmas toy. Need I say more? How many of you design products? How many of you aspire to design good products? How many of you have ever designed what you thought was going to be a good product, that turned out to be a flop?
  15. Why do you suppose it is that products fail? Why, when we aspire to create good products that we often end up creating bad products?
  16. - Market dynamics (timing, macro condition, etc.)
  17. - Competition (they didn't cooperate!)
  18. - Technological advances (building a better buggy whip doesn't mean much when people are buying cars rather than horse drawn carriages.)
  19. - Poor marketing/selling/packaging/positioning
  20. My hypothesis, and it could be amended or proven wrong in the future, is that the main reason for product failure are the tools, the processes, and assumptions we use to design products. In particular, there is one tool I've grown to loathe, Benchmarking! Which gives us the title of this talk – we’ll come back to this later in the session. This reason for product failures, in my opinion, is in our control.
  21. There are number of standard tools we use to design products. They are common across the industry and things we’re trained to use and trust.
  22. There is a standard meta-process we use to design products
  23. The combination of using the tools in the process leads to assumptions about what we’re designing.
  24. Let’s start with the meta-process The product design/development process is pretty straight forward. This process can be express or implied, but it's usually the way things unfold. Some processes are rigid and well-defined, some are flexible and ad hoc. But make no mistake, there is a process even if that process is effectively no process.
  25. Virtually every professional product designer starts off with a market requirements assessment. This exercise demonstrates the opportunity and identifies the pain points are in a specific market segment. It is the precursor to one or more products designed to compete in that segment and take market share from competitors. It also lays out a hypothesis on the basis for competition in the market segment.
  26. Next, using the context of the market requirements assessment, we start working on those specific products or product families by describing what the products are and how the products should behave on behalf of the user/consumer of the product. Since this step always results in a product that is too expensive and takes too long to build, we then reduce the product to a set of prioritized features with phased in over time (in effect, we create the product roadmap.) Sometimes, we even test our market and product requirements with candidate users individually or in groups to get feedback from them that we're on the right track and if we're not, then we adjust our plans.
  27. From there the product goes into a development/testing cycle. Most often, development is a sequential process, and depending on the product, it can be quite long. For instance, in semi-conductors, it's not unusual to have a 3-5 year cycle. Generally speaking, physical products will have a longer cycle and higher cost of change than logical products or services. Some forwarding thinking teams will use a combined, iterative definition, develop, test, validate cycle - but it's still functionally the same thing. Before the product is ready to ship, we'll often get out in front of it briefing industry analysts and press. We'll provide demos, get with the marketing team to create demand, perhaps even have a public beta.
  28. Then the product ships and the market reacts by buying or not buying. We manage the product and enhance it over time until the time comes to gracefully leave the marketplace with an end-of-life procedure (hopefully in concert with a newer, better product to take its place.) This is a time honored tradition that is repeated over and over again.
  29. Let’s move on to tools now. As product designers, we have a set of tools in our toolbox that we use in concert with our process.
  30. The first is market definition. We use market research. Frequently this comes from industry analysts (I love analysts, smart people, but the prognostication business is tough.) This is where you see the 4 quadrant visual showing leaders and laggards if the market segment is established and scholarly papers based upon small sample sets showing this market growing into something large enough to eat Manhattan in 3 years time.
  31. One of my favorites showed the uptake of the online grocery delivery market ($500B) supporting the Webvan product story. An interesting projection of what total addressable market would be available for Webvan, Peapod, etc.
  32. Another tool we use to greater or lesser effect is prospective customer interviews/testing/focus groups. What better way to learn about how your customer will use the product than engaging with customers or prospects and soliciting their opinions? We will identify characteristics of our prospective customer, we will work to find a representative sample of those customers, we will subject them to 20 questions, bad coffee and sweets in a soul-less room, we will ask them to play with prototypes, we surreptitiously observe them, and we diligently collect all of this information and subject it to rigorous analysis looking for the patterns to help design a better mousetrap.
  33. OK, here's another tool we use. Benchmarking. You can read the standard definition for the practice.
  34. We analyze what the "best" products have to offer in our target market segment. We decompose those products into myriad features. We create tables showing the various feature/functions of the contenders with ratings, sometimes numeric and sometimes by gradation, we add our "killer" features into the matrix to show how our prospective product will stack up when it hits the marketplace. We use this as the centerpiece for our product design and development cycle because on the basis of this approach, we know what the minimum required features are for a successful product - those obviously have to come first. Then we take 1 or more of our "killer" features and schedule them up front calling that the basis for our differentiation and why we will win against the competition. We combine our market research, with the customer research, with the benchmarking results and what do we have? The standard package used in 99% of cases to design a product. Are there other tools? Certainly. But these are the 3 that move the needle.
  35. Having used the tools we outlined and the process we've discussed, we now have a set of assumptions we believe.
  36. Let’s check the boxes, shall we?
  37. We have a segmented target market with future value per segment
  38. We have a targeted user group complete with feedback from a representative sample of those prospective customers
  39. We have a comprehensive view of our competition, their strengths and weaknesses
  40. We know what our differentiation will be when our product makes it to market and how our product will win market share.
  41. And undoubtably, we are using this information with our stakeholders/investors to justify the decisions we are making with an expectation of ROI as our product goes to market. We have crossed all the t's and dotted all the i's. We feel safe, secure in the knowledge we've done things the right way and have come to a sensible outcome through a professional and repeatable practice. Don't you feel good? There's no way your product can fail now!
  42. And here’s the kicker…. And all of this is complete and utter bullshit. You know it, I know it, and you damn well better believe everyone else knows it too. But we don't consider the alternatives. We charge blindly ahead because that's the way it's supposed to be done. That's how we were educated in B-School and how we were trained on the job.
  43. It is simply
  44. Status Quo Am I saying the traditional approach never works? No, this approach can work for boring, me too products in established, slow changing market segments. However, rarely, if ever, has a great product ever been born from this standard combination of process, tools, and assumptions. Care to differ? Shout one out we'll all know. I've looked high and low, I can't find a single example of a breakthrough product designed in the standard processes and tools.
  45. So, why doesn't it work?
  46. How does market research fail us?
  47. Unless a market is established, really mature, and not subject to "black swan" events, it's next to impossible to predict what will happen in the next 3-5 years. Nearly every projection I've seen of future market growth/behavior >1 year in the future has been wrong and not just a little wrong, >10% wrong minimally. It’s 2011 and the total addressable market for Webvan like services is still not close to the $6B forecast for 2003.
  48. I think we've all seen this phenomena and yet we continue to trust that these market projections are accurate and reliable.
  49. Not only that, market research is nearly useless if a market is emerging or non-existent. Market research is notoriously bad at predicting new trends/markets that may affect, if not negate, your product. Does this mean we shouldn't use or be aware of what's happening in the market? No, not at all. It means we should be putting great big fat caveats on the assumptions that result from the research and put very little trust in them to be "true" as we think about designing our product
  50. Now let's talk about how customer research fails. Here's something I've learned, and I don't know how to break it to you gently, so I'll just come right out and say it:
  51. Customers Lie. Oh, they don't lie maliciously or consciously, but lie they do. In part, because they are working from an established mental framework about what the status quo is and what is possible. They tend to fixate on smaller issues that are certainly irritants, but rarely offer true insights on what a product could or should become. The methods we use result in heaps of data about what the customer says, thinks, believes, and shares. We organize it six ways to Sunday, yet, at heart, it's still not information that is likely to provide needed insight in our product design. So, we shouldn't trust market research and now you're asserting that we should ignore customers because they lie. What are you going to do next, tell us there is no Santa Claus?
  52. There is a Santa Claus…..but he looks like this. About what market research looks like post project. A bad, hipster-doofus imitation.
  53. Now, let’s get to the tool that spurred the title of this talk, the "Tyranny of Benchmarking." It is the most insidious and evil tool in our arsenal.
  54. Consider this. You have a 2 year product lifecycle, you've taken a benchmark of the competition 3 months into the cycle. It looks like this. Now, you're locked on your design and are actively building your product. At month 15 a new set of benchmark information becomes available and now your benchmark looks like (next slide)
  55. this. What do you do? Your future differentiation is now part of your competitor's shipping product and you're still 9 months from hitting the market, you've invested 12 months in your present design. What most product managers do is take time to re-evaluate the market research and the benchmarks and make changes to the product plan in hopes of making the product more competitive, cutting base feature functions back even further to make room for an addition 1 or 2 other differentiated features resulting in product team churn and burn. It's now shipping time, you've invested 2 years of your life in this product with the ups and downs, you're ready to get the product into the market to be judged by customers. The first 3 months are always tough as we introduce a new product. In month 3, what happens? A new benchmark becomes available! What do you suppose it shows?
  56. Yep, your shipping product is now falling into the laggards quadrant and the best competitors have gotten stronger. Other competitors have dropped out or been consolidated. What do you think this is going to do to your adoption curve? To sales? To the promised ROI? What's your market share going to be?
  57. But Mike, we're forward thinking. We're a small shop on short iterations. We're AGILE! That's our answer, can't we still use benchmarking as a valid tool? Since we're doing 2 week sprints, we can adjust to market conditions as they occur and we do. Great, I love the lean startup approach and the agile development process, I use them every day in my day job and my side project. I still say benchmarking is evil - in this case, instead of getting caught in a long cycle, you get caught in a chasing cycle. If you don't have a firm view, a true north of what makes your product better - something that is sustainable - you're sunk before you begin. If you lack that true north and you're so plugged into the market and competition, you will never differentiate and realize your product's true value in the marketplace.
  58. The reason I think benchmarking is so evil is because it locks a you into the hamster wheel of feature/function parity instead of freeing you to think about the actual basis of competition - which often doesn't even show up in the benchmarking matrix! Does it get worse?
  59. Yes, it does. You not only made a number of assumptions at the start of your project, you shared them with your stakeholders/investors. How are you planning to manage the fallout?
  60. We defined a target market that is now changing
  61. We collected and used customer input that isn’t relevant in the present
  62. We triangulated from where the competition is rather than where the competition will be (or, we missed on where we thought the competition would be.)
  63. Our planned differentiation is no longer that different.
  64. We followed the process. We did everything right, and we still got a bad outcome. And, we continue our professional practice in this way despite strong evidence that the process, the tools, and the assumptions are deeply flawed. Why?
  65. Let's take a deep breath, everything is going to be okay. There are some approaches we can try that gets us off the hamster wheel and into a different way of thinking where we can design products more effectively.
  66. OK smartass, you're telling we're doing it all wrong, what approach should we use to design great products?
  67. This is a vintage Quaker Oats advertisement and an early visual puzzle. How many boxes of oats are in the image? 6? 7? 14?
  68. What happens if we rotate the image 180 degrees? Does your answer change? We're looking at the same image, though I suspect your answer is different this time.
  69. Channeling computing pioneer Alan Kay - "A change in perspective is worth 80 IQ points." That means we can't use the same old tools, process, and assumptions and expect to get a different result. There are some approaches which invite the participants to open their minds and begin to notice new things.
  70. There are three approaches we’ll cover tonight: The first is Best Imaginable Product
  71. Next is Design as a Product
  72. And the third is Self as a Customer Let’s start with Best Imaginable Product
  73. A few years ago, I had the chance to run into this animated Australian gent who teaches at UC Berkeley, Haas School of business. His name is Dr. Peter Wilton. We engaged in sessions around customer loyalty at that time.
  74. He spends time working to help people build great products and his practice to do this is to start with a blank piece of paper, close your eyes, and
  75. imagine the best possible product outside the bounds of budget, market analysis, competition, etc. It's a very simple and a very powerful process. That's the breakthrough. Let's explore how it works. Here's an example from 10 years ago involving air travel.
  76. How many of you enjoy the experience of booking tickets, transport to the airport,
  77. checking in,
  78. transiting security,
  79. surviving the boarding process,
  80. And the ritual of luggage and fellow passenger abuse with carry-on bags
  81. enduring the actual air travel complete with surly service, bad food, rude passengers, and a cramped physical space,
  82. the sprint to deplane, to claim baggage, if you dared check it in, the mad rush to the car rental/taxi/hotel shuttle, and the transport to your destination.
  83. How many of you feel relaxed when you've completed such an ordeal? Is your blood pressure up? Mine is just re-living my air travel misadventures. I hate business travel in particular because after you finish the ordeal, you're off to an event or to see a customer and have to be on your "A" game. What if there was a better way?
  84. You start by asking a question: * What are you trying to accomplish by using the product, in this case, air travel? If the answer is that you're going to meet with an important client to provide the overview for your new product, you'll head one direction. If the answer is you're trying to escape Silicon Valley to go to Kauai for vacation, you would head a different direction. Let's take the business meeting direction. Drill a little deeper, what would make this travel the best imaginable experience, yet still allow you to meet the objective of interacting with your client to provide the product overview? Where would you start? Would you attack the booking process? Airport transport to/from? The check-in process? Security? Boarding? The in-flight experience? The baggage process? There are certainly great opportunities to improve and if you cast yourself back 10 years or so, you'll know that many of these things have changed and sometimes even improved.
  85. Think about new entries into the industry like JetBlue. What did they focus on? I'll argue it's the in-flight experience at an attractive price point. There is more room, the entertainment and amenities are better than the standard carrier, the staff seem a little friendlier and perhaps even more competent. I would argue that JetBlue, with their limited routes, has made the actual air travel experience more tolerable. But, best imaginable? Probably not.
  86. How do you know if something is best imaginable? It's when a prospect or customer has an evoked set of one. Where one mentions a product like facial tissue and you say Kleenex or I say cotton swabs and you say Q-Tips we likely have a best imaginable product that defines a product segment or category. Let's try a couple of examples: Sports Broadcasting?
  87. ESPN Who pops to mind when you think of all electric sports cars?
  88. Tesla. These are evoked sets of one, where it’s possible that these products are offering a best imaginable experience at this time and dominating a category. Let’s try another example: Who pops to mind when you think of air travel?
  89. Evoked set of how many? Why? No single carrier has truly achieved a best imaginable state. There are many options and the basis of competition is not experience, but primarily price. Thus they are not best imaginable.
  90. So, let's get back to the air travel example. What is best imaginable? We have to start from first principles, what are trying to accomplish with air travel? Well for me, best imaginable would be not traveling at all.
  91. Again, remember this we're talking 10 years ago, so things like remote meetings consisted of a telephone connection and emailed slides. What if I could host a video conference that allowed me to be there and share my content without ever stepping on an airplane? Obviously there are a number of options to be able to do this today. The point is that answer is not obvious when thinking about a problem in the context of "How do I improve the air travel experience?” You can get to a different point when you have a blank sheet, you start with what you are trying to accomplish, and then imagine what the best experience should be to achieve the desired result. It’s simple, it’s repeatable and it’s effective.
  92. You have to consciously change your perspective and challenge your assumptions and thinking. The Quaker Oats puzzle a reminder to us to do that. This is the power of the "best imaginable" approach. The answer you get could be completely non-linear from the expectations set by a more traditional approach. OK, so you now have the basics of BIP. Let's look at another way to build design something interesting, DaaP.
  93. When is the last time you heard this about a hotel: The following are comments available on Yelp.
  94. Read slide
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  103. If you haven't read Jay Greene's book, Design is How It Works, you should. He gives 8 case studies on how design impacts products in different segments of the market.
  104. One of his examples outlines Ace Hotels. Have you heard of them? I hadn't. Why is Ace Hotels interesting? I think they are because of how they use two tools in iteration, design thinking and experimentation. The core insight they had is that there is a set of cost-conscious travelers who value an experience or feeling and that these travelers were not able to afford (or perhaps even interested even if they could afford) the high-end properties and were put off by the cookie cutter low-end hotel options. Instead of creating a rigid roadmap with features and milestones, they visited places that provided the feeling they were looking to create in their hotel. They assembled sets of pictures into story boards and produced the hotel project more like one would shoot a film than build a business. Even that constituted a starting point, they didn't know which property they would be able to acquire and once they got into that building, how to establish the experience. The story board established a true-north to refer to as they designed the experience on the fly.
  105. Their first hotel, Ace Seattle, is a former maritime flophouse just north of downtown. This is the ultimate bootstrap operation, they haven't taken loans or venture capital, they fund from cash flow. That lean approach to creating their hotel meant they couldn't shell out the industry standard $40,000/room for furniture, fixtures, and equipment (that alone would constitute a $1.1M investment to open) nor could they go crazy on renovations to the common areas and services. So, they cleaned it up and left things very much as they were, a little funky but infused with some character.
  106. The rooms were furnished by hitting the local consignment and thrift shops. Material reclaimed from the renovations was repurposed - for instance, old planking was turned into a desk and old pipes became towel racks. Many of the rooms in the property had no private bath, rather a shared arrangement down the hall. The investment was to make things clean, serviceable, and a little interesting. They wanted to create an experience that was like the apartment you wished you had right after you finished university.
  107. The form of the building dictated their pricing strategy $75/night for shared bath and $195/night for private bath. This allowed for younger, cost-conscious travelers to stay in something better than a hostel or Motel 6 at similar prices with proximity to downtown Seattle.
  108. But the Ace team wasn't finished, they continued to experiment and make each room a little different. One of the most interesting experiments they ran was to acquire some old turntables and vinyl records to install in a few rooms. Conventional wisdom would have been to worry about the needles and guest breaking or stealing the records. It turned out that this was one of the most popular things they could do for guests and soon people were requesting the rooms with turntables specifically, they were on to something. Not all the experiments work though. An example was with a table that the team really liked in a local second-hand store. They hired a company to recreate duplicates of the table to install across their property. The result was phony and out of place in their design scheme. So they scrapped those pieces and instead hired a local artisan to use reclaimed material from renovations and other external sources to build tables in the basement of the property. Where the mass produced failed, the artisan succeeded. But it took some iteration.
  109. Once they had the Seattle property up and humming, they expanded into Portland executing the same script.
  110. They repeated this again in Palm Springs (home of the swanky resort) and
  111. now in mid-town Manhattan in New York City. The chain has been cash flow positive since opening and much of that success is from the fundamental approach of keeping things lean, their FFE costs are about $15k/room, a $25k difference from the industry average and that cost differential coupled with the experience they've created
  112. keeps the guests coming back over and over, and helps to win new travelers. So, in the Ace Hotels example, you can see that design can provide for a strong differentiator. Rather than spartan and cheap, you can use design and experiments to reap value and compete in a way that is difficult for others to replicate just like Ace Hotels does.
  113. And again, read the Jay Greene book, Design is How It Works! Let's take a look at our last approach, SaaC.
  114. Last February my employer had a reorganization of our product teams. As David Bowie would say “Ch-ch-ch-ch-changes.” Before the reorg, I had responsibility as a business head for our non-bundled, non-embedded software business. After the reorg, that job disappeared and it was clear that I needed to find a new gig.
  115. So, I dusted off my resume and was completely underwhelmed with what I saw. Reflecting on my own experience as a hiring manager, I tend to view resumes as "chronological lists of lies" - in other words, it's a disqualification tool rather than a means for a job seeker to communicate effectively with prospective employers. I thought about my own resume through my own eyes as a hiring manager and thought, there has got to be a better way than this to represent myself.
  116. It started a quest. It turns out the first well known resume was written by Leonardo Da Vinci a little over 500 years ago. And they haven't changed much over this half millennium.
  117. There have been some improvements and attempts at improvements, there are video / audio resumes (show some bad ones) there is the advent of the online profile (LinkedIn as the best known example) there were some steps taken for personal splash pages (about.me) but nothing really fit the bill.
  118. Adding a photo seems to have been a big deal
  119. Skills and ranking started to come into play
  120. Slight interaction, where areas can be expanded and contracted.
  121. And some visual options have started to appear that primarily unify the various social networking presences one has established.
  122. I started thinking about what I really wanted to see as a hiring manager, I want to know achievements, I want to get a sense of the whole person, I want to know the story about that person, I want to understand their specific value add, I want to get a sense of their thinking, creativity, humanity. And, I wanted to be able to understand at a glance if there was a likely fit or not.
  123. We can all agree that a plain old resume fails across nearly all of these dimensions. So, I set out to create something better.
  124. The first idea I had was to create a PowerPoint presentation.
  125. I tried some variations on theme
  126. Trying different ways to represent the “whole” person.
  127. Even trying a baseball card-like format.
  128. And in some versions I started trending toward infographics.
  129. This business of StarWars infographic gave me a clue what I wanted to ultimately produce
  130. I partnered with a designer I know to clean it up a bit and liked the result. This is the document I used during my internal competition for a new role leading the Developer Products & Programs team for Juniper and won it. I also circulated it outside Juniper and had many inquiries as a result - a very interesting development. One night over a beer, the designer (now co-founder of re.vu Steve Years) and I discussed the possibility of encapsulating the design principles he used with the infographic format to make it possible for non-designers to easily translate their career story, achievements, skills, interests, etc. using an automated tool set.
  131. Before you know it, we hacked together a prototype and started collecting some feedback from potential users, from hiring managers, and from HR professionals.
  132. The feedback from HR professionals was cool. They were concerned that the new format would break their existing resume systems. Others expressed concern that this was just fluff. In every case, the HR professional would demand a traditional resume to go along with the infographic version.
  133. However, to a person, each said that the infographic resume would stand out from the crowd. The feedback from hiring managers and job seekers was clear an unequivocal:
  134. I want this and I want it now. And, I never knew I wanted it!
  135. We used a hackathon to advance our prototype toward product, the event was called 59DaysofCode and it occurs in Fresno where Steve is located. To our delight and surprise, we won for best "in-process" project which gave us a real boost toward launching. We added another co-founder (Bart Clarkson) and started building our product with vigor. In the meantime, others had similar ideas and competition started to appear. We focused on our core idea which ultimately we boiled down to an online, personal branding and promotion platform and are still pursuing that vision as our true-north.
  136. re.vu launched in September, 2011, you can see the adoption curve in this graph of 10’s of thousands of users. We're about to raise some money using Kickstarter to help fund 3 new features, real-time analytics, office hours, and user initiated chat. (You can help yourself by creating your re.vu and if you like it, participate with us on Kickstarter too!) Drop off your card after the talk if you want me to contact you when the Kickstarter project is up and running.
  137. Here’s a sample of our present re.vu product of someone you might recognize…
  138. Here’s another sample for actress Felicia Day. The jury is very much out on the ultimate success or failure of re.vu, but you can see how using yourself as the customer and designing the product you want to use can result in a very different outcome than the traditional product design process. Can you imagine what I would have produced had I relied on a benchmark of the competition? Yuck!
  139. When it comes down to it, which do you prefer? The traditional resume or a re.vu? If you like it, you can create yours today for free at http://re.vu/
  140. So, we've now seen three different ways to create better products than just following the same old tired script product design script. You've probably noticed that each of them are mixed to some extent, but ultimately, they all lead to a similar place. Something different, something valuable, and something potentially unexpected. Just in case you have some lingering doubts, here are some more examples:
  141. BIP/SaaC - Better personal finance? Mint. Aaron Patzer was frustrated with Quicken and other personal finance options. He wanted a tool that would work for him and provide him financial insight. He decided to take advantage of online financial accounts and data visualization techniques to assemble a financial picture for users. It was a brilliant approach causing long-time Quicken users like me to ditch it for a product that had 0.01% of the features, functions, and power of Quicken but did what I wanted, better. Quicken acquired Mint in 2009 for $170M.
  142. DaaP - More electric power? Enernoc. The US has an insatiable appetite for energy. Electric power consumption has doubled over the past 20 years. It's more expensive than ever to build new power plants, do I choose coal, clean coal, natural gas, nuclear, or some renewable option? Or, do I attack the problem a different way by managing how the energy that is produced is utilized? EnerNOC creates “ nega-watts. ” That's the approach of EnerNOC, they introduced a concept called "demand management" into the electric power industry. Essentially EnerNOC acts as an intermediary between a commercial power customer and a utility enforcing power consumption service level agreements using networking and remote power control to optimize power consumption during peak hours and during low demand hours to deliver cost savings to the commercial end user and relieving the utility from the cost of building new power plants. EnerNOC went public in 2007.
  143. SaaC - Need a good contractor? Angie's List. Back in 1995 a request for a referral to a "good contractor" spawned a quest for a better referral and rating system. Essentially, the idea was to capture and normalize word of mouth knowledge and make that available to a larger community systematically. The service started as a call-in for subscribers, all 1,000 of which were signed up by the owner personally in the first year of operation. The business model shifted to be online and started to scale out from one metropolitan area to many. Pricing was paid by the community members and varied by geography. In the absence of finding the service she wanted, Angie Hicks created it. Angie's List had it's IPO this year.
  144. DaaP - Clean the Salton Sea? Blue Oasis Shrimp. Dr. Lewis Zettell wanted to help restore the ecology of the Salton Sea, a large man-made (by accidental levy failure) body of water close to Palm Springs, CA. The Salton Sea has more salinity than the ocean and consequently, not much can live there. Dr. Zettell devised a method to clean the water and wanted to test it. He took over a former shrimp farm on the shore and started testing his process. Along the way, he had the idea to test the efficiency of the process by having shrimp live in the water post-treatment. Not only did the shrimp live, they thrived. This resulted in a new, sustainable, shrimp farm that is producing much of the shrimp consumed in Southern California and Nevada. It's the Blue Oasis Shrimp company which was the result of design experiments and a pivot.
  145. SaaC/DaaP - Lose weight? Jazzercise. Judi Missett was a professional dancer and opened her own dance studio so she could carry on her love of dancing and share it with others. What she noticed was that her students did love dance, but what they really came for was to lose weight and to tone up. So she started to experiment with different kinds of classes and ultimately found a format that maximized the benefits for her students by upping the tempo and changing the moves. What Judi did led to Jazzercise. It is a franchise with over 7,500 locations and a clothing line.
  146. DaaP/BIP - Best way to save money and impact the environment? Nest. How can you create a simple product that when used on a large scale can drastically change energy consumption? That's the question Tony Fadell set out to answer. Fadell noted that over 50% of home energy cost was tied up in heating and air conditioning. What if there was a way to optimize this cost? What emerged is the Nest learning thermostat. It looks like a piece of consumer electronics and is as simple as a dial to operate and reap benefits from. By thinking about the problem from a best imaginable angle, Fadell has reimagined the home thermostat. It's early days yet, but the Nest has all the hallmarks of a winner.
  147. Throughout this talk, we’ve covered 9 different examples of companies & products in different industries at different maturity stages. Each of these used one or more of the three approaches we explored, Best Imaginable Product, Design as a Product, and/or Self as a Customer. Which brings us to the end of our talk. I do have an ask of you though:
  148. Escape the status quo and stop repeating the sins of the past when designing products. There are different approaches we can use and if we do fail, let’s fail because we were too far ahead rather than through mediocrity.
  149. Remember to consciously change your perspective, your products and your career will benefit. Taking a different view of the situation can only expand your perspective and the horizons for your product.
  150. Somewhere in your life, your day job or perhaps a side project, experiment with at least one method: SaaC, DaaP, BIP to see how it works in practice
  151. If you try it, you can change the calculus of product management and create a clear path to succeed. Above all else…..
  152. Aspire to build not good, but GREAT products. Because that can help make the world a little better place to live in. You have the power to do that. Not many people do. Take full advantage of it. And, there’s one more thing….
  153. I want to note, we've just completed a presentation about innovation, design, and product management in Silicon Valley and I didn't mention Apple once. We all know that story, it's a great one, there are many others out there and most importantly, I hope that you've found at least one nugget that inspires you to take a different approach and go design your own fantastic products!
  154. Thank you once again for the invitation to speak in this forum and for your attention and participation during the session.
  155. I'm available for questions now until it's time to wrap. If you'd like to connect individually, you can find me at http://re.vu/MikeHarding and follow me on Twitter: @mah1.