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BUSINESS DEVELOPMENT 
MODEL AND STRATEGIES
Sohan Babu Khatri CEO Three H Management 
Adjunct Faculty Ace Institute of 
Management 
Kathmandu College of Management
Day’s Plan….
Six Tough Questions on App Business 
Models and Strategies
Question No. 1 
What are the main business models I can 
use to make money and how do I select the 
right one for my idea?
8 
On Ideas 
If a man makes a better mousetrap than his 
neighbor, though he builds his house in the 
woods, the world will make a beaten path to his 
door. 
Ralph Waldo Emerson
Two Problems 
1. He never said it. 
2. The research doesn’t support it.
• The basic mousetrap (1897) 
• How much innovation (better mousetraps) in 
mousetraps since then?
Mousetrap Innovations 
• Since USPTO’s founding in 1828, how many mousetrap 
patents in U.S.? 
– 4,400 patents (Hargadon, 2010) 
• How many new mousetrap patent applications each year 
currently? 
– 400 as of the mid-1990s (Hope, 1996) 
– 40 of these are granted 
• How many out of these have made money? 
– 20 out of the 4,400
Why don’t every innovation succeed ?
And then somebody said this….
14 
Business Concept 
The manufacturer who waits for the world to 
beat a path to his door is a great optimist. But 
the manufacturer who shows this “mousetrap” 
(and its value) to the world, keeps the smoke 
coming out his chimney. 
O.B. Winters
Value 
Proposition 
Business 
Model 
Revenue 
Model
Value 
Proposition 
Business 
Model 
Revenue 
Model
Value 
Proposition 
Business 
Model 
Revenue 
Model
Value 
Proposition 
Business 
Model 
Revenue 
Model
Mind the Difference …. 
Do you like my 
product ? 
Would you pay for 
my product ?
Value 
Proposition 
Business 
Model 
Revenue 
Model
App Monetization
Mobile is a big deal, but that doesn’t mean it 
will magically lead to a big deal for you. You 
need to build a sustainable mobile business, 
not just a one-hit wonder.
Think about this statistic: 2% of app 
developers claim about 54% of all app 
revenues. So, how do you join that alluring 
2%? Have a well-thought out plan to profit 
from your app. And hash this out before your 
app launches.
Approach mobile app business model with 
the dual mindset of building an awesome 
app and an eventual business
Answer the Followings 
• What problem is your app trying to solve and how would 
you do that (in the best way possible) ? 
• What is unique about your app and would people pay for 
this? 
• What else do you think your app users would be willing to 
pay for? 
• What business models do competing apps use and how 
well have they worked?
A Good Place to Start 
Business Modeling
From an economics perspective, a large number of successful 
business models these days are built on two-sided networks 
and even multi-sided networks. 
These are usually services that connect businesses to 
consumers or consumers to consumers, such as, for example 
AirBnB and eBay type services. 
These models exhibit powerful network effects if they manage 
to scale up and allow owners to monetize either one side of the 
network (e.g. consumers or businesses) or both (e.g. 
commission-based) depending on the application.
Also, it’s important figure out a balance between your 
need to gain users with your need to earn revenue. Some 
app business models earn more money right off the bat 
at the expense of quickly acquiring tons of users, while 
others result in high downloads first and profits later. 
What is your timetable? Can you afford to initially forgo 
revenue to accumulate users? (It might be worth it, 
depending on your users).
Top 6 Most Bankable App Business Models 
1. Free, But With Ads (In-App Advertising) 
2. Freemium (Gated Features) 
3. Paid Apps (Cost Money to Download) 
4. In-App Purchases (Selling Physical/Virtual Goods) 
5. Paywalls (Subscriptions) 
6. Sponsorship (Incentivized Advertising)
Only the creative and courageous app 
marketers make it rain money.
Question No. 2 
Which sectors have the most potential in 
my country / market ?
Which is the right question in this regard ? 
A. “What works in my local market” 
B. “What works in the markets that I want/I am well 
placed to reach”
Going International / Global
Going International / Global with Mobile 
App 
• The good thing about mobile apps is the fact that the 
market is global and the costs and barriers to reach 
international markets are very low compared to 
other, more traditional businesses.
But…. 
• Do we know international market and the opportunities 
posed by it ? 
– Gaps ? 
– Problems ? 
– Issues ? 
• Do we know “consumers” well ? 
• Are we well placed to reach them ?
Does you app rely on local content, 
services, businesses, stakeholders, 
intermediaries, value chain ?
Scalability ? 
For most apps, scale is critical and thinking 
locally can only get you so far
Activity: Opportunity Mapping
Question No. 3 
What is more difficult? Coding or marketing 
the app?
The consensus among developers says 
marketing. 
Constant experimentation (in other words 
trial-and-error) is one of the strategies most 
frequently used in order to find out what 
works best in your case.
Question No. 4 
What are the best ways to do marketing for 
my app and acquire users/downloads etc?
Starting Point 
Decision 
Process 
Customer 
Analysis 
Type 
Value 
Drivers 
Number 
Customer 
Base 
Products
#1 Cross-promotion 
#2 Become part of an ecosystem/platform 
#3 Do some PR
Question No. 5 
What are the most common mistakes that 
mobile app developers do and how can I 
avoid them?
#1 Failing to see app development as a 
business 
• The best technology solution is not good enough 
without the right business models and execution. 
• This is one of the best known principles in the area of 
technology strategy. 
• Developers that lack business acumen/experience 
often fail on the commercial side of the business.
#2 Failing to prepare for success 
• The nature, scale and pace of the app economy is such that in a matter 
of days your user based may grow from tens to tens of thousand users. 
• Will your back-end cope? 
• Will you be able to pay for third-party API calls utilized in your app? 
• If not, what may have been initially a great service, will fail due to poor 
customer experience or you may run out of money. 
• A proper business case should anticipate success.
#3 Failing to pivot/adapt 
• A common advice in the startup world is “pivot till 
you die”. 
• If your idea is not working try applying it on a 
different market, adapt it to the current market, flip it 
on its head or scrap it altogether and go for 
something else.
#4 Failing to know and listen to your users 
• In a market where consumer switching costs are so low and a 
user can easily replace your app with the competitor’s app, user 
experience and customer support are critical success factors. 
• Your app will be deleted if it crashes repeatedly, if it is poorly 
designed, or does not deliver what it says on the tin. 
• Test your app, test it again, use crash-reporting and user-analytics 
services and keep it up to date, implementing new 
features and listening to user feedback.
Question No. 6 
Is it better to try to innovate with a never-seen 
app, or is it better to be a follower?
Neither is easy and both can work.
The advantage of being a 
follower is that you learn from 
others’ mistakes and failures. 
You may for example see what is 
not so good or what is missing 
from an app and fill the gap, or 
extend it into another market. 
• The downside is that by the time you do it, others will probably be trying to do 
it too, so there will be more competition. 
• You don’t just need a better app, you also need better execution, i.e. a 
better business model and marketing, in order to topple the leader.
On the other hand, 
a new, innovative 
idea can take you a 
long way before the 
competition catches 
up (although never 
at a safe distance) 
but it is more 
difficult to create a 
niche and then 
expand it.
In the app economy innovation is not 
limited to technology but extends to 
business models, strategies and business 
functions too.
END OF PART I
BUSINESS MODELING 
BUSINESS MODEL CANVAS
Why do I (Technologist) need (to waste time 
developing) a business model?
• Because technologists think like technologists 
• Technologists are notoriously: 
– Smart 
– Logical 
– Rational 
– Practical 
– Fair-minded 
– Proud of their work
• Because technologists ONLY think like technologists 
• Technologists are notoriously: 
– Smart 
– Logical 
– Rational 
– Practical 
– Fair-minded 
– Proud of their work
… and that exactly might be the problem
Business development is different than 
technology 
development and requires a (slightly) 
different skill set
BUSINESS SENSE 
+ 
TECHNICAL SENSE = 
COMMON SENSE
Common Sense = 
AND SOME MORE……
Three Foundations of Successful Venture
…. Answering these three questions
The BUSINESS MODEL is the logic by which 
you answer these three questions
BUSINESS MODEL CANVAS 
The 9 Building Blocks
Activity: Value Proposition
For whom are we creating value? 
Who are our most important customers?
Customer Segmentation 
• Demography 
• Geography 
• Psychograph 
• Behavior 
• User type 
• Usage 
• Benefits sought 
• Price sensitivity 
• Competitor 
• Application 
• Brand loyalty
Segmentation 
and Market- 
Driven 
Strategy 
Segments 
Value 
Opportunities 
Capabilities 
/Segment 
Match 
Targets 
Positioning 
Strategy
Illustrative Segmentation Variables 
Characteristics 
of people/ 
organizations 
Consumer 
Markets 
Industrial/ 
Organizational 
Markets 
Age, gender, income, 
family size, lifecycle stage, 
geographic 
location, lifestyle 
Type of industry , size, geographic 
location, corporate culture, stage of 
development, producer/ 
intermediary 
Use situation 
Occasion, importance of purchase, 
prior experience with 
product, user status 
Application, Purchasing procedure 
(new task, modified 
rebuy, straight rebuy 
Buyers’ needs/ 
preferences 
Brand loyalty status, brand 
preference, benefits sought, 
quality, proneness to make a deal 
Performance requirements, brand 
preferences, desired features, 
service requirements 
Purchase 
behavior 
Size of purchase, frequency 
of purchase 
Volume, frequency 
of purchase
Segmentation 
Requirements 
Identifiable 
Customer 
Segment 
Actionable 
Favorable 
Stability over 
time 
Response 
Differences
Are you serving……… ?? 
• Mass market 
– one large group of customers with broadly similar needs and problems. 
• Niche market 
– Business models targeting niche markets cater to specific, specialized Customer Segments. 
• Multi- Segmented 
– Market segments with slightly different needs and problems 
– Segments have similar but varying needs and problems. 
• Diversified (unrelated) 
– Two unrelated Customer Segments with very different needs and problems. For example, in 2006 Amazon.com 
decided to diversify its retail business by selling “cloud computing” services: online storage space and on-demand 
server usage. 
– Thus it started catering to a totally different Customer Segment—Web companies—with a totally different Value 
Proposition 
• Multi-sided platforms (or multi-sided markets) 
– Two or more interdependent Customer Segments. A credit card company, for example, needs a large base of credit 
card holders and a large base of merchants who accept those credit cards.
What value do we deliver to the customer? 
Which one of our customer’s problems are we helping to solve? Which customer needs are we satisfying? 
What bundles of products and services are we offering to each Customer Segment?
Value Propositions 
• The Value Proposition is the reason why customers turn 
to one company over another. 
• It solves a customer problem or satisfies a customer 
need. 
• Value Proposition is an aggregation, or bundle, of 
benefits that a company offers customers.
A Value Proposition creates value for a 
Customer Segment through a distinct mix of 
elements catering to that segment’s needs. 
Values may be quantitative 
(e.g. price, speed of service) or qualitative 
(e.g. design, customer experience).
Some possible elements of value 
• Newness / Novelty 
• Performance 
• Customization 
• Getting the Job Done 
• Design 
• Brand / Status 
• Price 
• Cost Reduction 
• Risk Reduction 
• Accessibility 
• Convenience / Usability
Sohan B. Khatri
Selling Benefits 
Feature 
Advantage 
Benefit 
Specific characteristic inbuilt in the product 
What the feature does / 
The function of the feature 
What the feature can do for the customer 
Sohan B. Khatri
Feature Advantage Benefit 
Wrinkle-free 
Attached water bottle 
holder 
3X Zoom 
No need for ironing Saves time, energy and 
Can hold a water bottle 
electricity 
Don’t have to stop for drinking 
water, hence time saved 
Better and more close-up 
pictures, fond memories 
Can capture images from a 
distance 
Sohan B. Khatri
Through which Channels do our Customer Segments want to be reached? 
How are we reaching them now? 
How are our Channels integrated? Which ones work best? 
Which ones are most cost-efficient? How are we integrating them with customer routines?
……. 
• Finding the right mix of Channels to satisfy how customers want to 
be reached is crucial in bringing a Value Proposition to market. 
• Own Channels, through partner Channels, or through a mix of 
both. 
• Partner Channels lead to lower margins, but they allow an 
organization to expand its reach and benefit from partner 
strengths. 
• Owned Channels and particularly direct ones have higher margins, 
but can be costly to put in place and to operate. 
• The trick is to find the right balance between the different types of 
Channels, to integrate them in a way to create a great customer 
experience, and to maximize revenues.
What type of relationship does each of our Customer 
Segments expect us to establish and maintain with them? 
Which ones have we established? How costly are they? 
How are they integrated with the rest of our business model?
Can be driven by following motivations 
• Customer acquisition 
• Customer retention 
• Boosting sales (upselling) 
• In the early days, for example, mobile network operator 
Customer Relationships were driven by aggressive acquisition 
strategies involving free mobile phones. When the market 
became saturated, operators switched to focusing on customer 
retention and increasing average revenue per customer.
The Target ….. To Enhance Overall 
Customer Experience
Types / Categories/ Ways/ Strategies 
• Personal Assistance 
• Dedicated Personal Assistance 
• Self – Service 
• Automated Services 
• Communities 
• Co-creation
• For what value are our customers 
really willing to pay? 
• For what do they currently pay? How 
are they currently paying? 
• How would they prefer to pay? 
• How much does each Revenue 
Stream contribute to overall 
revenues? 
If 
customers 
comprise 
the heart 
of a 
business 
model, 
Revenue 
Streams 
are its 
arteries.
A business model can involve two 
different types of Revenue Streams: 
1. Transaction revenues resulting from one-time 
customer payments 
2. Recurring revenues resulting from ongoing 
payments to either deliver a Value Proposition to 
customers or provide post-purchase customer 
support
Pricing Mechanisms
Set Pricing Objectives …. 
1. Survival 
2. Customer Acquisition 
3. Impacting Customer Perception of Value 
4.Maximum Current Profit 
5.Maximum Market Share 
6.Maximum Market Skimming 
7. Product-Quality Leadership
Pricing Strategies
App Monetization 
Concepts, Ideas and Strategies
Top 6 Most Bankable App Business Models 
1. Free, But With Ads (In-App Advertising) 
2. Freemium (Gated Features) 
3. Paid Apps (Cost Money to Download) 
4. In-App Purchases (Selling Physical/Virtual Goods) 
5. Paywalls (Subscriptions) 
6. Sponsorship (Incentivized Advertising)
1. Free, But With Ads (In-App 
Advertising) 
• In this business model, you remove the cost-barrier 
to purchasing your app and allow free downloads. 
• Goal is to accumulate a sizeable user base and gather 
information on the people interacting with your app. 
• Then, this data gets sorted and sold to app publishers 
who pay you to place targeted ads in your app.
…… 
• This monetization strategy has proven quite effective for 
Facebook. The social behemoth reported a 151% increase 
in their mobile advertising revenue during the second-quarter 
of this year. 
• Essentially, you make money by selling data-driven 
advertising space in your app. You can do this 
independently or work with a mobile ad partner.
• According to statistics released from the Interactive 
Advertising Bureau, mobile advertising spend rose to 
$3.4 billion in 2012, up 111 percent from the prior 
year’s record levels, and mobile advertising now 
accounts for 9 percent of all digital revenue.
Pros 
• Mobile apps are in a prime position to collect tons of data 
on their users (such as their in-app behavior and their 
location) 
• Allows you to gain users quickly because people love free 
apps 
• Can be effective if moderate and targeted advertising is 
used (ads are interesting yet limited) 
• Mobile advertising spend will surpass radio, magazines, 
and newspapers in 2014 (lucrative and growing industry)
Cons 
• Not an innovative model and people can get annoyed of 
ads, which may lead to app churn 
• Mobile ads can comprise your app experience by claiming 
a portion of the already limited screen size 
• This model won’t work for niche or utility apps that are 
designed to help users perform important functions (ads 
will be too unnatural and intrusive in this setting when 
people just want to do something quickly)
2. Freemium (Gated Features) 
• Similar to in-app advertising, the app is also offered for free in a 
freemium business model, but certain features are gated and cost 
money to be unlocked. 
• In other words, people have access to an app’s basic functionality, 
but there is a charge for premium or proprietary features. 
• The premise of this model is that you attract people to your app 
and give them a rich preview of what your app can do (without 
giving them everything). 
• The goal is to accumulate and engage app users until they are 
willing to pay for additional in-app tools.
……. 
• A great example of a brand that capitalizes on this 
strategy is Angry Birds. The Rovio team (the creator 
of Angry Birds) released a free version of their 
addictive app. However, the app keeps certain 
features hidden (like being able to juice up your bird, 
additional levels, etc.) until users upgrade (for a small 
fee) to the full version.
His monetization 
strategy allows 
you to tease 
users with a 
stripped down 
version of your 
app until they 
are hooked 
enough to 
happily buy 
additional 
features.
Pros 
• This mobile business model makes it easy to build up 
a large user base and showcases your app so people 
get hooked (and then you can upsell) 
• People who “try before they buy” are more likely to 
become engaged and loyal users later on 
• Flexible model because it can be adapted to almost 
any vertical
Cons 
• If you offer too few features for free, app churn will be 
high 
• If you offer too many features for free, it will be 
difficult/complex to convince your existing user base to 
pay for an upgrade (upgrade won’t have much 
incremental value) 
• App marketers must be careful not to provide a large 
segment of their users (the free ones) with an inferior 
app experience
3. Paid Apps (Cost Money to Download) 
• App is not free to download. 
• If people want to use your app they must first purchase it 
from the app store. 
• They key to finding success with this model is in your ability 
to showcase the perceived value of your app with a killer 
app listing (which includes screenshots, five star reviews, 
etc.) that differentiates it from similar free apps. 
• Put another way, the most profitable paid apps do a great 
job of selling their app’s unique features, be it design or 
functionality or brand.
….. 
• For example, let’s look at Calendars 5, which is a paid productivity 
app that costs $4.99 in Apple's app store. 
• When you check out Calendars 5’s iTunes listing, the app 
immediately positions itself as a “smart calendar” that 
incorporates tasks, human language, and reminders in a clean 
and colorful layout. 
• The app’s listing page includes rich screenshots that highlight its 
sleek design and stellar reviews about its superior functionality. 
• Within a few seconds, the app is able to make a compelling case 
that it’s better than Apple’s default calendar and thus, worth the 
monetary investment.
The paid app 
business model 
is like a “pay 
then play” 
strategy that is 
propped up by 
your mobile 
marketing 
team’s ability to 
convince users 
to buy your app 
instead of free 
substitutes.
Pros 
• App developers and app marketers earn revenue upfront 
with every new download 
• People who have paid for an app are more likely to turn into 
engaged users (since they spent money to purchase your 
app vs. choosing a free one) 
• In this model, the app does not usually have any in-app 
advertising thus allowing it to have a cleaner interface 
• This model motivates app developers to focus on innovation 
since people expect paid apps to be the crème of the crop
Cons 
• Selling an app is hard because app stores are so 
overcrowded (stiff competition from many free apps) 
• App stores take a cut of the revenue from paid apps 
(Apple gets approximately 30%) 
• Paid models are a shrinking part of app store revenue 
• 90% of paid apps are downloaded less than 500 times per 
day (cost-barrier to gaining a large number of users)
4. In-App Purchases (Selling Physical/Virtual 
Goods) 
• In-app purchases are exactly what they sound like. 
• In a nutshell, this app monetization strategy involves selling 
physical or virtual goods within your app, and then retaining the 
profits. 
• In-app purchases can include a wide variety of consumer goods 
such as clothes and accessories. 
• However, in-app purchases can also be virtual goods such as extra 
lives or in-game currency. 
• Whatever your app is selling, make sure the in-app purchases feel 
like a natural part of your app.
……… 
• MeetMe is an example of an app that has creatively 
incorporated in-app purchases into their social app. 
• People can download MeetMe for free and use it to 
browse profiles, chat with people, and connect with 
locals. 
• However, you can also purchase credits to enhance your 
visibility and gain new ways to interact with people. 
• MeetMe’s purchase model has is lucrative because the 
app is able to clearly highlight the benefits of in-app 
currency.
The in-app purchases 
model is about 
turning your app into 
another sales 
channel (for physical 
products that are 
used in the real 
world) or a mobile 
storefront (for virtual 
goods which can only 
be used inside the 
app).
Affiliate and Referral Marketing 
• New services are automatically transforming existing mobile links 
into revenue-generating links by directing the user to one of 
thousands of retailers. 
• Instead of an ad, viewers are unobtrusively presented links within 
relevant content. 
• The popular mobile and social shopping app Wanelo (also 
available as a web app) showcases products available for sale , 
each of which is shared by a member of the Wanelo community. 
The app lets users follow certain stores or individuals and discover 
products they love. These discoveries turn into purchases, and 
these purchases provide Wanelo with referral revenue.
……… 
• Another form of affiliate marketing for apps is to promote 
other mobile apps with the goal of earning commissions 
when the app is purchased and downloaded. 
• These types of ads typically have a more integrated and 
natural feel within the app, especially if the content or 
style (for example a skiing game referring a mountain 
weather application) of both applications are natural 
complements.
Pros 
• This app business model works particularly well for 
eCommerce/mCommerce brands and is flexible enough for other 
verticals too 
• In-app purchases can help app marketers make comfortable profits with 
the lowest amount of risk 
• Buying virtual goods can lead to deeper levels of engagement (growing 
monetization strategy) 
• The profit margin is usually high with this model because brands don’t 
have the traditional expenses on mobile that brick-and-mortar stores do 
(like staffing and rent) 
• Flexible model which can also be adapted to include affiliate programs 
and partnerships that drive referral revenue
Cons 
• App stores usually take a cut of the revenue for virtual 
goods (but not physical goods or services) purchased inside 
an app 
• Recently, this model has received bad publicity because 
government officials are pressuring Apple and Google to 
add stricter regulations to prevent children from making 
accidental in-app purchases 
• Apps will need to be more transparent on their app store 
listing page if they include in-app purchases (which may 
prevent some people from downloading)
5. Paywalls (Subscriptions) 
• The paywall app business model is similar to the 
freemium model except that it focuses on 
gating content, not features. 
• Paywalls allow an app user to view a predetermined 
amount of content for free and then prompts them 
to sign up for a paid subscription to get more. 
• This model is best suited for service focused apps and 
allows brands to earn revenue on a recurring basis.
……… 
• An example of an app that utilizes this app business 
model is Umano, which transforms news stories into 
podcasts. 
• Umano allows users to listen to a limited number of 
stories until they sign up for a premium subscription. 
• With this strategy, people get to use all of Umano’s best 
features, but for a fixed amount of time until they are 
engaged enough to pay for unlimited use and content.
At its core, this model 
is like a “pay later” or 
“free trial” model 
because users get to 
test drive the app, but 
then need to sign up 
for a subscription to 
bypass certain 
content limits and 
restrictions.
Pros 
• People get to experience all of your app’s features which 
increases session lengths and lowers app churn 
• This app business model results in a continual 
weekly/monthly/yearly (depending on your setup) flow of 
revenue since subscriptions usually auto-renew 
• Subscribers are more likely to be loyal and engaged app 
users 
• Subscriptions and content gating also motivate app 
developers and app marketers to ensure they curate high-quality 
content that is worth paying for
Cons 
• Does not easily translate to all verticals (most suited 
for news, lifestyle, and entertainment apps since they 
can limit content like articles read or videos watched) 
• It can be hard to determine where and when to place 
a paywall (what is the right limit to place?)
6. Sponsorship (Incentivized Advertising) 
• Of all the app business models listed in this post, this is probably 
the newest entrant in the mobile world. 
• Sponsorship entails partnering with advertisers, who provide 
your users with rewards for completing certain in-app actions. 
• In this model, brands and agencies pay to be part of an incentive 
system. 
• Your app earns money by taking a share of the revenue from 
redeemed rewards. 
• This way, you can incorporate advertising into your app that 
actually enhances your app’s ability to engage users.
…… 
• An early adopter of this app business model is 
RunKeeper. RunKeeper uses incentivized advertising 
to motivate its users to track their running activity 
with their app to unlock exclusive rewards and 
promotions. This strategy lets RunKeeper monetize 
their app without disrupting their app’s experience 
with banner ads.
In the sponsorship 
app business 
model, advertisers 
gain inclusion in 
your app by 
funding rewards 
for your users, 
who earn these 
rewards by 
engaging more 
with your app.
Pros 
• Innovative app business model which can be adapted for 
many verticals 
• This advertising strategy will likely be better received by 
app users because it is relevant and related to an app’s 
purpose 
• App developers and marketers earn revenue, advertisers 
get more ad space, and users benefit from free promos 
• This form of advertising can be aligned with your app’s 
conversion funnels
Cons 
• Mobile marketers need to be careful about what 
actions they incentivize within their app (Apple has 
been cracking down on incentivizing downloads and 
social sharing) 
• This app business model has not been as thoroughly 
tried and tested as the other ones (results and 
success may vary)
Apps Are Trending Towards Blended Models
• Last year, Developer Economics published a chart which 
shows the popularity and revenues from five of the most 
bankable app business models (excluding sponsorships 
since it’s so new). 
• Interestingly, it shows that advertising is the most popular 
app monetization strategy, but subscriptions are the most 
profitable.
As the app 
landscape becomes 
more sophisticated, 
we should expect 
to see a trend 
towards more 
blended models. 
For instance, you 
can start with a 
“free, but with ads” 
model and then 
offer users a paid 
upgrade to an ad-free 
version, which 
is a “freemium” 
approach. 
The end lesson here 
is: don’t just do what 
others have done 
before, adapt and 
iterate on each app 
monetization 
strategy to make it 
work for your app.
What Key Resources do our Value Propositions 
require? 
Our Distribution Channels? Customer Relationships? 
Revenue Streams?
Categories 
• Physical 
• Financial 
• Intellectual 
• Human
What Key Activities do our Value Propositions require? 
Our Distribution Channels? Customer Relationships? 
Revenue streams?
7S of a Business Model / Management 
Systems 
Shared 
Values 
Structure 
Strategy 
Staffs 
Style 
Skills
Who are our Key Partners? Who are our key suppliers? 
Which Key Resources are we acquiring from partners? 
Which Key Activities do partners perform?
Modes of Partnerships 
1. Strategic alliances between non-competitors 
2. Coopetition: strategic partnerships between 
competitors 
3. Joint ventures to develop new businesses 
4. Buyer-supplier relationships to assure reliable 
supplies
Motivations for Partnerships 
• Optimization and economy of scale 
– usually formed to reduce costs, and often involve outsourcing or sharing infrastructure.. 
• Reduction of risk and uncertainty 
– Blu-ray, for example, is an optical disc format jointly developed by a group of the world’s leading 
consumer electronics, personal computer, and media manufacturers. The group cooperated to 
bring Blu-ray technology to market, yet individual members compete in selling their own Blu-ray 
products. 
• Acquisition of particular resources and activities 
– Some extend their own capabilities by relying on other firms to furnish particular resources or 
perform certain activities. Such partnerships can be motivated by needs to acquire knowledge, 
licenses, or access to customers. A mobile phone manufacturer, for example, may license an 
operating system for its handsets rather than developing one in-house. An insurer may choose 
to rely on independent brokers to sell its policies rather than develop its own sales force.
• What are the most important costs inherent in our 
business model? 
• Which Key Resources are most expensive? 
• Which Key Activities are most expensive?
Two Models 
Naturally enough, costs should be minimized in every 
business model. But low Cost Structures are more 
important to some business models than to others. 
Therefore it can be useful to distinguish between two 
broad classes of business model Cost Structures: cost-driven 
and value-driven (many business models fall in 
between these two extremes)
Cost Driven Business Model 
• Cost-driven business models focus on minimizing 
costs wherever possible. 
• This approach aims at creating and maintaining the 
leanest possible Cost Structure, using low price Value 
Propositions, maximum automation, and extensive 
outsourcing.
Value Driven Business Model 
• Some companies are less concerned with the cost 
implications of a particular business model design, 
and instead focus on value creation. 
• Premium Value Propositions and a high degree of 
personalized service usually characterize value-driven 
business models.
Right Mix of 9 Building Blocks
www.canvaniser.com
DESIGN ASPECTS OF BUSINESS MODELS
1. Customer Insight
Customer Insight 
• Companies invest heavily in market research, yet often wind up 
neglecting the customer perspective when designing products, 
services—and business models. 
• Good business model design avoids this error. 
• It views the business model through customers‘ eyes, an approach 
that can lead to the discovery of completely new opportunities. 
• This does not mean that customer thinking is the only place from 
which to start an innovation initiative, but it does mean that we 
should include the customer perspective when evaluating a 
business model. 
• Successful innovation requires a deep understanding of customers, 
including environment, daily routines, concerns, and aspirations.
Adopting the customer perspective is a guiding 
principle for the entire business model 
design process. 
Customer perspectives should inform our choices 
regarding Value Propositions, 
Distribution Channels, Customer Relationships, and 
Revenue Streams.
Henry Ford once said, 
“If I had asked my customers what they 
wanted, they would have told me ‘a faster 
horse.”
….. 
• Business model innovators should avoid focusing 
exclusively on existing Customer Segments and set 
their sights on new or unreached segments. 
• A number of business model innovations have 
succeeded precisely because they satisfied the unmet 
needs of new customers
Customer Insight in Business Model Design 
Organization-Centric Business Model Design 
• What can we sell customers ? 
• How can we reach customers 
most efficiently ? 
• What relationships do we need 
to establish with customer ? 
• How can we make money from 
our customers ? 
Customer-Centric Business Model Design 
• What job(s) do(es) our customer need to 
get done and how can we help ? 
• What are our customer’s aspirations and 
how can we help him live upto them ? 
• How do our customers prefer to be 
addressed? 
• How do we as an enterprise best fit into 
their routines? 
• What relationship do our customers 
expect us to establish with them? 
• For what value(s) are customers truly 
willing to pay?
The Empathy Map
What does she see? 
• Describe what the customer 
sees in her environment 
– What does it look like? 
– Who surrounds her? 
– Who are her friends? 
– What types of offers is she exposed 
to daily (as opposed to all market 
offers)? 
– What problems does she 
encounter? 
What does she hear? 
• Describe how the environment 
influences the customer 
• What do her friends say? 
• Her spouse? 
• Who really influences her, and 
how? 
• Which media Channels are 
influential?
What does she really think and feel? 
• Try to sketch out what goes on 
in your customer’s mind 
– What is really important to her 
(which she might not say publicly)? 
– Imagine her emotions. What moves 
her? 
– What might keep her worried ? 
– Try describing her dreams and 
aspirations. 
What does she say and do? 
• Imagine what the customer 
might say, or how she might 
behave in public 
– What is her attitude? 
– What could she be telling others? 
– Pay particular attention to potential 
conflicts between what a customer 
might say and what she may truly 
think or feel.
What is the customer’s pain? 
• What are her biggest 
frustrations? 
• What obstacles stand between 
her and what she wants or 
needs to achieve? 
• Which risks might she fear 
taking? 
What does the customer gain? 
• What does she truly want or 
need to achieve? 
• How does she measure success? 
• Think of some strategies she 
might use to achieve her goals.
The Empathy Map
Buyer Behaviour - Social Factors 
• A customer’s buying behaviour is also influenced by social factors, such as the groups to 
which the customer belongs and social status. 
• In a group, several individuals may interact to influence the purchase decision. 
• The typical roles in such a group decision can be summarised as follows: 
• The person who first suggests or thinks of the idea of buying Initiator a particular product or service 
Influencer • A person whose view or advice influences the buying decision 
• The individual with the power and/or financial authority to make the ultimate choice regarding 
which product to buy Decider 
Buyer • The person who concludes the transaction 
User • The person (or persons) who actually uses the product or service Sohan B. Khatri
Buyer Decision-making Process 
Problem Recognition [Awareness of Need] 
Desired State Actual State 
Information Search 
Internal Search External Search 
Evaluation of Alternatives 
Criteria for Evaluation Rank Alternatives or Resume Search 
Purchase Decision 
Choosing Alternative Product Features 
Actual Purchase 
Time , Access and Reference 
Post Purchase Evaluation 
Satisfaction vs Dissatisfaction 
Sohan B. Khatri
What Marketers need to do ? 
Problem Recognition [Awareness of Need] 
Communicate Need Sell solution 
Information Search 
Impress consumers intensely Be present in all sources of information 
Evaluation of Alternatives 
Help consumers with information Influence by framing alternatives 
Purchase Decision 
Communicate Product Features Design easy process 
Actual Purchase 
Design moment of truth 
Post Purchase Evaluation 
After sales communication After Sohan sales B. Khatri 
service Customer lifetime value
2. Ideation
Generating New Business Model 
• Mapping an existing business model is one thing; 
designing a new and innovative business model is 
another. 
• What’s needed is a creative process for generating a large 
number of business model ideas and successfully isolating 
the best ones. 
• This process is called ideation. 
• Mastering the art of ideation is crucial when it comes to 
designing viable new business models.
Business Model Innovation 
• ignoring the status quo and suspending concerns over 
operational issues 
• is not about looking back, because the past indicates little 
about what is possible in terms of future business models 
• not about looking to competitors, since business model 
innovation is not about copying or benchmarking, but about 
creating new mechanisms to create value and derive 
revenues. 
• is about challenging orthodoxies to design original models 
that meet unsatisfied, new, or hidden customer needs.
Ideas for business model innovation can 
come from anywhere, and each of the nine 
business model building 
blocks can be a starting point. 
Transformative business 
model innovations affect multiple building 
blocks.
Epicenters of Business Model Innovation 
1. Resource-driven 
– Resource-driven innovations originate from an 
organization’s existing infrastructure or partnerships to 
expand or transform the business model. 
• Example: Amazon Web Services was built on top of 
Amazon.com’s retail infrastructure to offer server 
capacity and data storage space to other companies.
Epicenters of Business Model Innovation 
2. Offer-driven 
– Offer-driven innovations create new value propositions that 
affect other business model building blocks. 
• Example: When Cemex, a Mexican cement maker, promised to 
deliver poured cement to job sites within four hours rather 
than the 48 hour industry standard, it had to transform its 
business model. This innovation helped change Cemex from a 
regional Mexican player into the world’s second largest cement 
producer.
Epicenters of Business Model Innovation 
3. Customer-driven 
– Customer-driven innovations are based on customer needs, facilitated 
access, or increased convenience. Like all innovations emerging from a 
single epicenter, they affect other business model building blocks. 
• Example: 23andMe brought personalized DNA testing to 
individual clients—an offer previously available exclusively to 
health professionals and researchers. This had substantial 
implications for both the Value Proposition and the delivery of 
test results, which 23andMe accomplishes through mass-customized 
Web profiles.
Epicenters of Business Model Innovation 
4. Finance-driven 
– Innovations driven by new revenue streams, pricing mechanisms, or 
reduced Cost structures that affect other business model building 
blocks. 
• Example: When Xerox invented the Xerox 914 in 1958— one of 
the first plain paper copiers—it was priced too high for the 
market. So Xerox developed a new business model. It leased the 
machines at $95 per month, including 2,000 free copies, plus 
five cents per additional copy. Clients acquired the new 
machines and started making thousands of copies each month.
Epicenters of Business Model Innovation 
5. Multiple-epicenter driven 
– Innovations driven by multiple epicenters can have significant impact on 
several other building blocks. 
• Example: Hilti, the global manufacturer of professional 
construction tools, moved away from selling tools outright and 
toward renting sets of tools to customers. This has a substantial 
change in Hitli’s Value Proposition, but also in its Revenue 
Streams, which shifted from onetime product revenues to 
recurring service revenues.
Show your full creative colors….. 
Sohan Khatri 194
"An innovative business is one which lives and breathes 'outside the 
box'. It is not just good ideas, it is a combination of good ideas, 
motivated team members and an instinctive understanding of what 
your customer wants." 
Richard Branson - DTI Innovation lecture, 1998 
Sohan Khatri 195
Techniques 
• “What IF”… and Scenario Analysis 
• 5Why Techniques 
• Brainstorming 
• Reverse Brainstorming 
• Focus Group Discussion
Ideation 
• Which elements must we study before generating 
business model ideas? 
• What innovations can we imagine for each business 
model building block? 
• What are the most important criteria for prioritizing our 
business model ideas?
DESIGN ASPECTS OF BUSINESS MODELS 
1.Customer Insights 
2.Ideation 
3.Visual Thinking 
4.Prototyping 
5.Storytelling 
6.Scenarios
STRATEGY
Strategy Landscape - Business Environment: 
context, design drivers, and constraints
Each of these contextual aspects offers 
feeders for strategy formulation for 
business model design and implementation
How should your 
business model evolve 
in light of a changing 
environment?
EVALUATING BUSINESS MODELS
Perform Detail SWOT analysis of each 
building block of Business Model
Strength-Weakness Analysis
Analyzing Threats
Assessing Opportunities
Using SWOT 
assessment 
analysis results to 
design new 
business model 
options
Value Innovation
Changing elements on the right-hand 
side has implications for the left-hand 
side. For example, if we add to or 
eliminate parts of the Value 
Proposition, Channels, or Customer 
Relationship Building Blocks, this will 
have immediate implications for 
Resources, Activities, Partnerships, and 
Costs. 
Identifying which elements of the 
Value Proposition can be eliminated, 
reduced, raised, or newly created. 
The first goal is to lower costs by 
reducing or eliminating less valuable 
features or services. The second goal 
is to enhance or create high-value 
features or services that do not 
significantly increase the cost base. 
You can ask the Four Actions 
Framework questions (eliminate, 
create, reduce, raise) about each 
business model Building Block and 
immediately recognize implications 
for the other parts of the 
business model, (e.g. what are the 
implications for the cost side when 
we make changes on the value side? 
and vice versa).
Questioning your canvas with the 
four actions framework
Customer Segment Perspective 
Ask yourself the Four Actions Framework questions 
about each business model Building Block on the 
customer side of the Canvas: Channels, Relationships, 
and Revenue Streams. Analyze what happens to the 
cost side if you eliminate, reduce, raise, or create value 
side elements. 
• Which new Customer Segments could you focus on, and 
which segments could you possibly reduce or eliminate? 
• What jobs do new Customer Segments really want to have 
done? 
• How do these customers prefer to be reached and what 
kind of relationship do they expect? 
• What are the cost implications of serving new Customer 
Segments?
Value Proposition Perspective 
Begin the process of transforming your Value Proposition 
by asking the Four Actions Framework questions. 
Simultaneously, consider the impact on the cost side 
and evaluate what elements you need to (or could) 
change on the value side, such as Channels, Relationships, 
Revenue Streams, and Customer Segments. 
• What less-valued features or services could be eliminated 
or reduced? 
• What features or services could be enhanced or newly 
created to produce a valuable new customer experience? 
• What are the cost implications of your changes to the Value 
Proposition? 
• How will changes to the Value Proposition affect the 
customer side of the model?
Cost Perspective 
Identify the highest cost infrastructure elements and 
evaluate what happens if you eliminate or reduce them. 
What value elements disappear, and what would you 
have to create to compensate for their absence? Then, 
identify infrastructure investments you may want to 
make and analyze how much value they create. 
• Which activities, resources, and partnerships have the 
highest costs? 
• What happens if you reduce or eliminate some of these 
cost factors? 
• How could you replace, using less costly elements, the 
value lost by reducing or eliminating expensive resources, 
activities, or partnerships? 
• What value would be created by planned new investments?
FIND POINTS OF SYNERGIES WITH OTHER 
BUSINESS MODELS 
Strategic alliance 
Partnerships 
Joint Ventures 
Diversification (horizontal / vertical)
Design – Innovation 
Satisfy Market 
Bring to 
Market 
Improve 
Market 
Create 
Market 
Be Reactive Be Adaptive 
Be Expansive 
Be Pro-active/ 
Explorative
Note the followings carefully 
• Critical Success Factors 
• Key Performance Indicators 
• Metrics and Measurements to be used 
• Feedback Loop 
• Incremental Improvements 
• Total Quality Management
APP MARKETING STRATEGIES
7Ps of Marketing
In a market that is estimated to be worth $ 25 
billion by 2015, discoverability is the key and this is 
reliant on a clear app marketing strategy and 
timely execution.
Study Consumer Behavior Patterns
Some prescriptions 
• Identify Your Target Persona First 
• Consider Pricing Carefully 
• Cast a Wide Net With Your Elevator Pitch 
• Continuously Promote Retention 
• Don’t Overlook the International Market 
• USER ENGAGEMENT IS THE KEY
……… 
• Make your press kit pop. 
• Build an enticing microsite. 
• Create a teaser or giveaway campaign. 
• Keep content fresh. 
• Build hype. 
• Ask customers for feedback.
……..a high-resolution logo, sample design screens, an app icon, 
a press release, a microsite and a teaser video. Make sure you 
have a fantastic name and icon for your app that's catchy and 
connects with the audience instantly. The first paragraph of the 
app description should be your selling pitch and app store 
screenshots should be customized to attract your customer. 
One of the most under-rated, but highly effective strategies is 
app store marketing. Because a lot of people browse with 
keyword searches, select your keywords wisely by researching 
successful competitors.
……… 
• Create a Buzz around your App 
– a. Extensive market & competitive analysis 
– b. SEO and ASO 
– c. Press Releases 
• Integrate social media 
• Mobile display advertising 
• Burst Marketing 
• Incentivized downloads
An estimated 60% of downloads come 
directly from users who discover your app 
from organic search within the app store, so 
your app store description is crucial.
ALL THE BEST

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Presentation Slides - Training on Business Development - Mr. Sohan Babu Khatri

  • 1. BUSINESS DEVELOPMENT MODEL AND STRATEGIES
  • 2. Sohan Babu Khatri CEO Three H Management Adjunct Faculty Ace Institute of Management Kathmandu College of Management
  • 4. Six Tough Questions on App Business Models and Strategies
  • 5. Question No. 1 What are the main business models I can use to make money and how do I select the right one for my idea?
  • 6.
  • 7.
  • 8. 8 On Ideas If a man makes a better mousetrap than his neighbor, though he builds his house in the woods, the world will make a beaten path to his door. Ralph Waldo Emerson
  • 9. Two Problems 1. He never said it. 2. The research doesn’t support it.
  • 10. • The basic mousetrap (1897) • How much innovation (better mousetraps) in mousetraps since then?
  • 11. Mousetrap Innovations • Since USPTO’s founding in 1828, how many mousetrap patents in U.S.? – 4,400 patents (Hargadon, 2010) • How many new mousetrap patent applications each year currently? – 400 as of the mid-1990s (Hope, 1996) – 40 of these are granted • How many out of these have made money? – 20 out of the 4,400
  • 12. Why don’t every innovation succeed ?
  • 13. And then somebody said this….
  • 14. 14 Business Concept The manufacturer who waits for the world to beat a path to his door is a great optimist. But the manufacturer who shows this “mousetrap” (and its value) to the world, keeps the smoke coming out his chimney. O.B. Winters
  • 15. Value Proposition Business Model Revenue Model
  • 16. Value Proposition Business Model Revenue Model
  • 17. Value Proposition Business Model Revenue Model
  • 18. Value Proposition Business Model Revenue Model
  • 19. Mind the Difference …. Do you like my product ? Would you pay for my product ?
  • 20. Value Proposition Business Model Revenue Model
  • 22. Mobile is a big deal, but that doesn’t mean it will magically lead to a big deal for you. You need to build a sustainable mobile business, not just a one-hit wonder.
  • 23. Think about this statistic: 2% of app developers claim about 54% of all app revenues. So, how do you join that alluring 2%? Have a well-thought out plan to profit from your app. And hash this out before your app launches.
  • 24. Approach mobile app business model with the dual mindset of building an awesome app and an eventual business
  • 25. Answer the Followings • What problem is your app trying to solve and how would you do that (in the best way possible) ? • What is unique about your app and would people pay for this? • What else do you think your app users would be willing to pay for? • What business models do competing apps use and how well have they worked?
  • 26. A Good Place to Start Business Modeling
  • 27. From an economics perspective, a large number of successful business models these days are built on two-sided networks and even multi-sided networks. These are usually services that connect businesses to consumers or consumers to consumers, such as, for example AirBnB and eBay type services. These models exhibit powerful network effects if they manage to scale up and allow owners to monetize either one side of the network (e.g. consumers or businesses) or both (e.g. commission-based) depending on the application.
  • 28. Also, it’s important figure out a balance between your need to gain users with your need to earn revenue. Some app business models earn more money right off the bat at the expense of quickly acquiring tons of users, while others result in high downloads first and profits later. What is your timetable? Can you afford to initially forgo revenue to accumulate users? (It might be worth it, depending on your users).
  • 29. Top 6 Most Bankable App Business Models 1. Free, But With Ads (In-App Advertising) 2. Freemium (Gated Features) 3. Paid Apps (Cost Money to Download) 4. In-App Purchases (Selling Physical/Virtual Goods) 5. Paywalls (Subscriptions) 6. Sponsorship (Incentivized Advertising)
  • 30. Only the creative and courageous app marketers make it rain money.
  • 31. Question No. 2 Which sectors have the most potential in my country / market ?
  • 32. Which is the right question in this regard ? A. “What works in my local market” B. “What works in the markets that I want/I am well placed to reach”
  • 34. Going International / Global with Mobile App • The good thing about mobile apps is the fact that the market is global and the costs and barriers to reach international markets are very low compared to other, more traditional businesses.
  • 35. But…. • Do we know international market and the opportunities posed by it ? – Gaps ? – Problems ? – Issues ? • Do we know “consumers” well ? • Are we well placed to reach them ?
  • 36. Does you app rely on local content, services, businesses, stakeholders, intermediaries, value chain ?
  • 37. Scalability ? For most apps, scale is critical and thinking locally can only get you so far
  • 38.
  • 39.
  • 40.
  • 41.
  • 43. Question No. 3 What is more difficult? Coding or marketing the app?
  • 44. The consensus among developers says marketing. Constant experimentation (in other words trial-and-error) is one of the strategies most frequently used in order to find out what works best in your case.
  • 45.
  • 46.
  • 47. Question No. 4 What are the best ways to do marketing for my app and acquire users/downloads etc?
  • 48. Starting Point Decision Process Customer Analysis Type Value Drivers Number Customer Base Products
  • 49.
  • 50.
  • 51.
  • 52.
  • 53. #1 Cross-promotion #2 Become part of an ecosystem/platform #3 Do some PR
  • 54.
  • 55. Question No. 5 What are the most common mistakes that mobile app developers do and how can I avoid them?
  • 56. #1 Failing to see app development as a business • The best technology solution is not good enough without the right business models and execution. • This is one of the best known principles in the area of technology strategy. • Developers that lack business acumen/experience often fail on the commercial side of the business.
  • 57.
  • 58. #2 Failing to prepare for success • The nature, scale and pace of the app economy is such that in a matter of days your user based may grow from tens to tens of thousand users. • Will your back-end cope? • Will you be able to pay for third-party API calls utilized in your app? • If not, what may have been initially a great service, will fail due to poor customer experience or you may run out of money. • A proper business case should anticipate success.
  • 59. #3 Failing to pivot/adapt • A common advice in the startup world is “pivot till you die”. • If your idea is not working try applying it on a different market, adapt it to the current market, flip it on its head or scrap it altogether and go for something else.
  • 60. #4 Failing to know and listen to your users • In a market where consumer switching costs are so low and a user can easily replace your app with the competitor’s app, user experience and customer support are critical success factors. • Your app will be deleted if it crashes repeatedly, if it is poorly designed, or does not deliver what it says on the tin. • Test your app, test it again, use crash-reporting and user-analytics services and keep it up to date, implementing new features and listening to user feedback.
  • 61.
  • 62. Question No. 6 Is it better to try to innovate with a never-seen app, or is it better to be a follower?
  • 63. Neither is easy and both can work.
  • 64. The advantage of being a follower is that you learn from others’ mistakes and failures. You may for example see what is not so good or what is missing from an app and fill the gap, or extend it into another market. • The downside is that by the time you do it, others will probably be trying to do it too, so there will be more competition. • You don’t just need a better app, you also need better execution, i.e. a better business model and marketing, in order to topple the leader.
  • 65. On the other hand, a new, innovative idea can take you a long way before the competition catches up (although never at a safe distance) but it is more difficult to create a niche and then expand it.
  • 66.
  • 67.
  • 68. In the app economy innovation is not limited to technology but extends to business models, strategies and business functions too.
  • 71. Why do I (Technologist) need (to waste time developing) a business model?
  • 72. • Because technologists think like technologists • Technologists are notoriously: – Smart – Logical – Rational – Practical – Fair-minded – Proud of their work
  • 73. • Because technologists ONLY think like technologists • Technologists are notoriously: – Smart – Logical – Rational – Practical – Fair-minded – Proud of their work
  • 74. … and that exactly might be the problem
  • 75. Business development is different than technology development and requires a (slightly) different skill set
  • 76. BUSINESS SENSE + TECHNICAL SENSE = COMMON SENSE
  • 77. Common Sense = AND SOME MORE……
  • 78. Three Foundations of Successful Venture
  • 79.
  • 80. …. Answering these three questions
  • 81.
  • 82. The BUSINESS MODEL is the logic by which you answer these three questions
  • 83. BUSINESS MODEL CANVAS The 9 Building Blocks
  • 85. For whom are we creating value? Who are our most important customers?
  • 86. Customer Segmentation • Demography • Geography • Psychograph • Behavior • User type • Usage • Benefits sought • Price sensitivity • Competitor • Application • Brand loyalty
  • 87. Segmentation and Market- Driven Strategy Segments Value Opportunities Capabilities /Segment Match Targets Positioning Strategy
  • 88. Illustrative Segmentation Variables Characteristics of people/ organizations Consumer Markets Industrial/ Organizational Markets Age, gender, income, family size, lifecycle stage, geographic location, lifestyle Type of industry , size, geographic location, corporate culture, stage of development, producer/ intermediary Use situation Occasion, importance of purchase, prior experience with product, user status Application, Purchasing procedure (new task, modified rebuy, straight rebuy Buyers’ needs/ preferences Brand loyalty status, brand preference, benefits sought, quality, proneness to make a deal Performance requirements, brand preferences, desired features, service requirements Purchase behavior Size of purchase, frequency of purchase Volume, frequency of purchase
  • 89. Segmentation Requirements Identifiable Customer Segment Actionable Favorable Stability over time Response Differences
  • 90. Are you serving……… ?? • Mass market – one large group of customers with broadly similar needs and problems. • Niche market – Business models targeting niche markets cater to specific, specialized Customer Segments. • Multi- Segmented – Market segments with slightly different needs and problems – Segments have similar but varying needs and problems. • Diversified (unrelated) – Two unrelated Customer Segments with very different needs and problems. For example, in 2006 Amazon.com decided to diversify its retail business by selling “cloud computing” services: online storage space and on-demand server usage. – Thus it started catering to a totally different Customer Segment—Web companies—with a totally different Value Proposition • Multi-sided platforms (or multi-sided markets) – Two or more interdependent Customer Segments. A credit card company, for example, needs a large base of credit card holders and a large base of merchants who accept those credit cards.
  • 91. What value do we deliver to the customer? Which one of our customer’s problems are we helping to solve? Which customer needs are we satisfying? What bundles of products and services are we offering to each Customer Segment?
  • 92. Value Propositions • The Value Proposition is the reason why customers turn to one company over another. • It solves a customer problem or satisfies a customer need. • Value Proposition is an aggregation, or bundle, of benefits that a company offers customers.
  • 93. A Value Proposition creates value for a Customer Segment through a distinct mix of elements catering to that segment’s needs. Values may be quantitative (e.g. price, speed of service) or qualitative (e.g. design, customer experience).
  • 94. Some possible elements of value • Newness / Novelty • Performance • Customization • Getting the Job Done • Design • Brand / Status • Price • Cost Reduction • Risk Reduction • Accessibility • Convenience / Usability
  • 96. Selling Benefits Feature Advantage Benefit Specific characteristic inbuilt in the product What the feature does / The function of the feature What the feature can do for the customer Sohan B. Khatri
  • 97. Feature Advantage Benefit Wrinkle-free Attached water bottle holder 3X Zoom No need for ironing Saves time, energy and Can hold a water bottle electricity Don’t have to stop for drinking water, hence time saved Better and more close-up pictures, fond memories Can capture images from a distance Sohan B. Khatri
  • 98. Through which Channels do our Customer Segments want to be reached? How are we reaching them now? How are our Channels integrated? Which ones work best? Which ones are most cost-efficient? How are we integrating them with customer routines?
  • 99. ……. • Finding the right mix of Channels to satisfy how customers want to be reached is crucial in bringing a Value Proposition to market. • Own Channels, through partner Channels, or through a mix of both. • Partner Channels lead to lower margins, but they allow an organization to expand its reach and benefit from partner strengths. • Owned Channels and particularly direct ones have higher margins, but can be costly to put in place and to operate. • The trick is to find the right balance between the different types of Channels, to integrate them in a way to create a great customer experience, and to maximize revenues.
  • 100.
  • 101. What type of relationship does each of our Customer Segments expect us to establish and maintain with them? Which ones have we established? How costly are they? How are they integrated with the rest of our business model?
  • 102. Can be driven by following motivations • Customer acquisition • Customer retention • Boosting sales (upselling) • In the early days, for example, mobile network operator Customer Relationships were driven by aggressive acquisition strategies involving free mobile phones. When the market became saturated, operators switched to focusing on customer retention and increasing average revenue per customer.
  • 103. The Target ….. To Enhance Overall Customer Experience
  • 104. Types / Categories/ Ways/ Strategies • Personal Assistance • Dedicated Personal Assistance • Self – Service • Automated Services • Communities • Co-creation
  • 105. • For what value are our customers really willing to pay? • For what do they currently pay? How are they currently paying? • How would they prefer to pay? • How much does each Revenue Stream contribute to overall revenues? If customers comprise the heart of a business model, Revenue Streams are its arteries.
  • 106. A business model can involve two different types of Revenue Streams: 1. Transaction revenues resulting from one-time customer payments 2. Recurring revenues resulting from ongoing payments to either deliver a Value Proposition to customers or provide post-purchase customer support
  • 108. Set Pricing Objectives …. 1. Survival 2. Customer Acquisition 3. Impacting Customer Perception of Value 4.Maximum Current Profit 5.Maximum Market Share 6.Maximum Market Skimming 7. Product-Quality Leadership
  • 110. App Monetization Concepts, Ideas and Strategies
  • 111. Top 6 Most Bankable App Business Models 1. Free, But With Ads (In-App Advertising) 2. Freemium (Gated Features) 3. Paid Apps (Cost Money to Download) 4. In-App Purchases (Selling Physical/Virtual Goods) 5. Paywalls (Subscriptions) 6. Sponsorship (Incentivized Advertising)
  • 112. 1. Free, But With Ads (In-App Advertising) • In this business model, you remove the cost-barrier to purchasing your app and allow free downloads. • Goal is to accumulate a sizeable user base and gather information on the people interacting with your app. • Then, this data gets sorted and sold to app publishers who pay you to place targeted ads in your app.
  • 113. …… • This monetization strategy has proven quite effective for Facebook. The social behemoth reported a 151% increase in their mobile advertising revenue during the second-quarter of this year. • Essentially, you make money by selling data-driven advertising space in your app. You can do this independently or work with a mobile ad partner.
  • 114. • According to statistics released from the Interactive Advertising Bureau, mobile advertising spend rose to $3.4 billion in 2012, up 111 percent from the prior year’s record levels, and mobile advertising now accounts for 9 percent of all digital revenue.
  • 115. Pros • Mobile apps are in a prime position to collect tons of data on their users (such as their in-app behavior and their location) • Allows you to gain users quickly because people love free apps • Can be effective if moderate and targeted advertising is used (ads are interesting yet limited) • Mobile advertising spend will surpass radio, magazines, and newspapers in 2014 (lucrative and growing industry)
  • 116. Cons • Not an innovative model and people can get annoyed of ads, which may lead to app churn • Mobile ads can comprise your app experience by claiming a portion of the already limited screen size • This model won’t work for niche or utility apps that are designed to help users perform important functions (ads will be too unnatural and intrusive in this setting when people just want to do something quickly)
  • 117. 2. Freemium (Gated Features) • Similar to in-app advertising, the app is also offered for free in a freemium business model, but certain features are gated and cost money to be unlocked. • In other words, people have access to an app’s basic functionality, but there is a charge for premium or proprietary features. • The premise of this model is that you attract people to your app and give them a rich preview of what your app can do (without giving them everything). • The goal is to accumulate and engage app users until they are willing to pay for additional in-app tools.
  • 118. ……. • A great example of a brand that capitalizes on this strategy is Angry Birds. The Rovio team (the creator of Angry Birds) released a free version of their addictive app. However, the app keeps certain features hidden (like being able to juice up your bird, additional levels, etc.) until users upgrade (for a small fee) to the full version.
  • 119. His monetization strategy allows you to tease users with a stripped down version of your app until they are hooked enough to happily buy additional features.
  • 120. Pros • This mobile business model makes it easy to build up a large user base and showcases your app so people get hooked (and then you can upsell) • People who “try before they buy” are more likely to become engaged and loyal users later on • Flexible model because it can be adapted to almost any vertical
  • 121. Cons • If you offer too few features for free, app churn will be high • If you offer too many features for free, it will be difficult/complex to convince your existing user base to pay for an upgrade (upgrade won’t have much incremental value) • App marketers must be careful not to provide a large segment of their users (the free ones) with an inferior app experience
  • 122. 3. Paid Apps (Cost Money to Download) • App is not free to download. • If people want to use your app they must first purchase it from the app store. • They key to finding success with this model is in your ability to showcase the perceived value of your app with a killer app listing (which includes screenshots, five star reviews, etc.) that differentiates it from similar free apps. • Put another way, the most profitable paid apps do a great job of selling their app’s unique features, be it design or functionality or brand.
  • 123. ….. • For example, let’s look at Calendars 5, which is a paid productivity app that costs $4.99 in Apple's app store. • When you check out Calendars 5’s iTunes listing, the app immediately positions itself as a “smart calendar” that incorporates tasks, human language, and reminders in a clean and colorful layout. • The app’s listing page includes rich screenshots that highlight its sleek design and stellar reviews about its superior functionality. • Within a few seconds, the app is able to make a compelling case that it’s better than Apple’s default calendar and thus, worth the monetary investment.
  • 124. The paid app business model is like a “pay then play” strategy that is propped up by your mobile marketing team’s ability to convince users to buy your app instead of free substitutes.
  • 125. Pros • App developers and app marketers earn revenue upfront with every new download • People who have paid for an app are more likely to turn into engaged users (since they spent money to purchase your app vs. choosing a free one) • In this model, the app does not usually have any in-app advertising thus allowing it to have a cleaner interface • This model motivates app developers to focus on innovation since people expect paid apps to be the crème of the crop
  • 126. Cons • Selling an app is hard because app stores are so overcrowded (stiff competition from many free apps) • App stores take a cut of the revenue from paid apps (Apple gets approximately 30%) • Paid models are a shrinking part of app store revenue • 90% of paid apps are downloaded less than 500 times per day (cost-barrier to gaining a large number of users)
  • 127. 4. In-App Purchases (Selling Physical/Virtual Goods) • In-app purchases are exactly what they sound like. • In a nutshell, this app monetization strategy involves selling physical or virtual goods within your app, and then retaining the profits. • In-app purchases can include a wide variety of consumer goods such as clothes and accessories. • However, in-app purchases can also be virtual goods such as extra lives or in-game currency. • Whatever your app is selling, make sure the in-app purchases feel like a natural part of your app.
  • 128. ……… • MeetMe is an example of an app that has creatively incorporated in-app purchases into their social app. • People can download MeetMe for free and use it to browse profiles, chat with people, and connect with locals. • However, you can also purchase credits to enhance your visibility and gain new ways to interact with people. • MeetMe’s purchase model has is lucrative because the app is able to clearly highlight the benefits of in-app currency.
  • 129. The in-app purchases model is about turning your app into another sales channel (for physical products that are used in the real world) or a mobile storefront (for virtual goods which can only be used inside the app).
  • 130. Affiliate and Referral Marketing • New services are automatically transforming existing mobile links into revenue-generating links by directing the user to one of thousands of retailers. • Instead of an ad, viewers are unobtrusively presented links within relevant content. • The popular mobile and social shopping app Wanelo (also available as a web app) showcases products available for sale , each of which is shared by a member of the Wanelo community. The app lets users follow certain stores or individuals and discover products they love. These discoveries turn into purchases, and these purchases provide Wanelo with referral revenue.
  • 131. ……… • Another form of affiliate marketing for apps is to promote other mobile apps with the goal of earning commissions when the app is purchased and downloaded. • These types of ads typically have a more integrated and natural feel within the app, especially if the content or style (for example a skiing game referring a mountain weather application) of both applications are natural complements.
  • 132. Pros • This app business model works particularly well for eCommerce/mCommerce brands and is flexible enough for other verticals too • In-app purchases can help app marketers make comfortable profits with the lowest amount of risk • Buying virtual goods can lead to deeper levels of engagement (growing monetization strategy) • The profit margin is usually high with this model because brands don’t have the traditional expenses on mobile that brick-and-mortar stores do (like staffing and rent) • Flexible model which can also be adapted to include affiliate programs and partnerships that drive referral revenue
  • 133. Cons • App stores usually take a cut of the revenue for virtual goods (but not physical goods or services) purchased inside an app • Recently, this model has received bad publicity because government officials are pressuring Apple and Google to add stricter regulations to prevent children from making accidental in-app purchases • Apps will need to be more transparent on their app store listing page if they include in-app purchases (which may prevent some people from downloading)
  • 134. 5. Paywalls (Subscriptions) • The paywall app business model is similar to the freemium model except that it focuses on gating content, not features. • Paywalls allow an app user to view a predetermined amount of content for free and then prompts them to sign up for a paid subscription to get more. • This model is best suited for service focused apps and allows brands to earn revenue on a recurring basis.
  • 135. ……… • An example of an app that utilizes this app business model is Umano, which transforms news stories into podcasts. • Umano allows users to listen to a limited number of stories until they sign up for a premium subscription. • With this strategy, people get to use all of Umano’s best features, but for a fixed amount of time until they are engaged enough to pay for unlimited use and content.
  • 136. At its core, this model is like a “pay later” or “free trial” model because users get to test drive the app, but then need to sign up for a subscription to bypass certain content limits and restrictions.
  • 137. Pros • People get to experience all of your app’s features which increases session lengths and lowers app churn • This app business model results in a continual weekly/monthly/yearly (depending on your setup) flow of revenue since subscriptions usually auto-renew • Subscribers are more likely to be loyal and engaged app users • Subscriptions and content gating also motivate app developers and app marketers to ensure they curate high-quality content that is worth paying for
  • 138. Cons • Does not easily translate to all verticals (most suited for news, lifestyle, and entertainment apps since they can limit content like articles read or videos watched) • It can be hard to determine where and when to place a paywall (what is the right limit to place?)
  • 139. 6. Sponsorship (Incentivized Advertising) • Of all the app business models listed in this post, this is probably the newest entrant in the mobile world. • Sponsorship entails partnering with advertisers, who provide your users with rewards for completing certain in-app actions. • In this model, brands and agencies pay to be part of an incentive system. • Your app earns money by taking a share of the revenue from redeemed rewards. • This way, you can incorporate advertising into your app that actually enhances your app’s ability to engage users.
  • 140. …… • An early adopter of this app business model is RunKeeper. RunKeeper uses incentivized advertising to motivate its users to track their running activity with their app to unlock exclusive rewards and promotions. This strategy lets RunKeeper monetize their app without disrupting their app’s experience with banner ads.
  • 141. In the sponsorship app business model, advertisers gain inclusion in your app by funding rewards for your users, who earn these rewards by engaging more with your app.
  • 142. Pros • Innovative app business model which can be adapted for many verticals • This advertising strategy will likely be better received by app users because it is relevant and related to an app’s purpose • App developers and marketers earn revenue, advertisers get more ad space, and users benefit from free promos • This form of advertising can be aligned with your app’s conversion funnels
  • 143. Cons • Mobile marketers need to be careful about what actions they incentivize within their app (Apple has been cracking down on incentivizing downloads and social sharing) • This app business model has not been as thoroughly tried and tested as the other ones (results and success may vary)
  • 144. Apps Are Trending Towards Blended Models
  • 145. • Last year, Developer Economics published a chart which shows the popularity and revenues from five of the most bankable app business models (excluding sponsorships since it’s so new). • Interestingly, it shows that advertising is the most popular app monetization strategy, but subscriptions are the most profitable.
  • 146. As the app landscape becomes more sophisticated, we should expect to see a trend towards more blended models. For instance, you can start with a “free, but with ads” model and then offer users a paid upgrade to an ad-free version, which is a “freemium” approach. The end lesson here is: don’t just do what others have done before, adapt and iterate on each app monetization strategy to make it work for your app.
  • 147. What Key Resources do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue Streams?
  • 148. Categories • Physical • Financial • Intellectual • Human
  • 149. What Key Activities do our Value Propositions require? Our Distribution Channels? Customer Relationships? Revenue streams?
  • 150.
  • 151. 7S of a Business Model / Management Systems Shared Values Structure Strategy Staffs Style Skills
  • 152. Who are our Key Partners? Who are our key suppliers? Which Key Resources are we acquiring from partners? Which Key Activities do partners perform?
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  • 155. Modes of Partnerships 1. Strategic alliances between non-competitors 2. Coopetition: strategic partnerships between competitors 3. Joint ventures to develop new businesses 4. Buyer-supplier relationships to assure reliable supplies
  • 156. Motivations for Partnerships • Optimization and economy of scale – usually formed to reduce costs, and often involve outsourcing or sharing infrastructure.. • Reduction of risk and uncertainty – Blu-ray, for example, is an optical disc format jointly developed by a group of the world’s leading consumer electronics, personal computer, and media manufacturers. The group cooperated to bring Blu-ray technology to market, yet individual members compete in selling their own Blu-ray products. • Acquisition of particular resources and activities – Some extend their own capabilities by relying on other firms to furnish particular resources or perform certain activities. Such partnerships can be motivated by needs to acquire knowledge, licenses, or access to customers. A mobile phone manufacturer, for example, may license an operating system for its handsets rather than developing one in-house. An insurer may choose to rely on independent brokers to sell its policies rather than develop its own sales force.
  • 157.
  • 158. • What are the most important costs inherent in our business model? • Which Key Resources are most expensive? • Which Key Activities are most expensive?
  • 159. Two Models Naturally enough, costs should be minimized in every business model. But low Cost Structures are more important to some business models than to others. Therefore it can be useful to distinguish between two broad classes of business model Cost Structures: cost-driven and value-driven (many business models fall in between these two extremes)
  • 160. Cost Driven Business Model • Cost-driven business models focus on minimizing costs wherever possible. • This approach aims at creating and maintaining the leanest possible Cost Structure, using low price Value Propositions, maximum automation, and extensive outsourcing.
  • 161. Value Driven Business Model • Some companies are less concerned with the cost implications of a particular business model design, and instead focus on value creation. • Premium Value Propositions and a high degree of personalized service usually characterize value-driven business models.
  • 162. Right Mix of 9 Building Blocks
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  • 170. DESIGN ASPECTS OF BUSINESS MODELS
  • 172. Customer Insight • Companies invest heavily in market research, yet often wind up neglecting the customer perspective when designing products, services—and business models. • Good business model design avoids this error. • It views the business model through customers‘ eyes, an approach that can lead to the discovery of completely new opportunities. • This does not mean that customer thinking is the only place from which to start an innovation initiative, but it does mean that we should include the customer perspective when evaluating a business model. • Successful innovation requires a deep understanding of customers, including environment, daily routines, concerns, and aspirations.
  • 173. Adopting the customer perspective is a guiding principle for the entire business model design process. Customer perspectives should inform our choices regarding Value Propositions, Distribution Channels, Customer Relationships, and Revenue Streams.
  • 174. Henry Ford once said, “If I had asked my customers what they wanted, they would have told me ‘a faster horse.”
  • 175. ….. • Business model innovators should avoid focusing exclusively on existing Customer Segments and set their sights on new or unreached segments. • A number of business model innovations have succeeded precisely because they satisfied the unmet needs of new customers
  • 176. Customer Insight in Business Model Design Organization-Centric Business Model Design • What can we sell customers ? • How can we reach customers most efficiently ? • What relationships do we need to establish with customer ? • How can we make money from our customers ? Customer-Centric Business Model Design • What job(s) do(es) our customer need to get done and how can we help ? • What are our customer’s aspirations and how can we help him live upto them ? • How do our customers prefer to be addressed? • How do we as an enterprise best fit into their routines? • What relationship do our customers expect us to establish with them? • For what value(s) are customers truly willing to pay?
  • 178. What does she see? • Describe what the customer sees in her environment – What does it look like? – Who surrounds her? – Who are her friends? – What types of offers is she exposed to daily (as opposed to all market offers)? – What problems does she encounter? What does she hear? • Describe how the environment influences the customer • What do her friends say? • Her spouse? • Who really influences her, and how? • Which media Channels are influential?
  • 179. What does she really think and feel? • Try to sketch out what goes on in your customer’s mind – What is really important to her (which she might not say publicly)? – Imagine her emotions. What moves her? – What might keep her worried ? – Try describing her dreams and aspirations. What does she say and do? • Imagine what the customer might say, or how she might behave in public – What is her attitude? – What could she be telling others? – Pay particular attention to potential conflicts between what a customer might say and what she may truly think or feel.
  • 180. What is the customer’s pain? • What are her biggest frustrations? • What obstacles stand between her and what she wants or needs to achieve? • Which risks might she fear taking? What does the customer gain? • What does she truly want or need to achieve? • How does she measure success? • Think of some strategies she might use to achieve her goals.
  • 182. Buyer Behaviour - Social Factors • A customer’s buying behaviour is also influenced by social factors, such as the groups to which the customer belongs and social status. • In a group, several individuals may interact to influence the purchase decision. • The typical roles in such a group decision can be summarised as follows: • The person who first suggests or thinks of the idea of buying Initiator a particular product or service Influencer • A person whose view or advice influences the buying decision • The individual with the power and/or financial authority to make the ultimate choice regarding which product to buy Decider Buyer • The person who concludes the transaction User • The person (or persons) who actually uses the product or service Sohan B. Khatri
  • 183. Buyer Decision-making Process Problem Recognition [Awareness of Need] Desired State Actual State Information Search Internal Search External Search Evaluation of Alternatives Criteria for Evaluation Rank Alternatives or Resume Search Purchase Decision Choosing Alternative Product Features Actual Purchase Time , Access and Reference Post Purchase Evaluation Satisfaction vs Dissatisfaction Sohan B. Khatri
  • 184. What Marketers need to do ? Problem Recognition [Awareness of Need] Communicate Need Sell solution Information Search Impress consumers intensely Be present in all sources of information Evaluation of Alternatives Help consumers with information Influence by framing alternatives Purchase Decision Communicate Product Features Design easy process Actual Purchase Design moment of truth Post Purchase Evaluation After sales communication After Sohan sales B. Khatri service Customer lifetime value
  • 186. Generating New Business Model • Mapping an existing business model is one thing; designing a new and innovative business model is another. • What’s needed is a creative process for generating a large number of business model ideas and successfully isolating the best ones. • This process is called ideation. • Mastering the art of ideation is crucial when it comes to designing viable new business models.
  • 187. Business Model Innovation • ignoring the status quo and suspending concerns over operational issues • is not about looking back, because the past indicates little about what is possible in terms of future business models • not about looking to competitors, since business model innovation is not about copying or benchmarking, but about creating new mechanisms to create value and derive revenues. • is about challenging orthodoxies to design original models that meet unsatisfied, new, or hidden customer needs.
  • 188. Ideas for business model innovation can come from anywhere, and each of the nine business model building blocks can be a starting point. Transformative business model innovations affect multiple building blocks.
  • 189. Epicenters of Business Model Innovation 1. Resource-driven – Resource-driven innovations originate from an organization’s existing infrastructure or partnerships to expand or transform the business model. • Example: Amazon Web Services was built on top of Amazon.com’s retail infrastructure to offer server capacity and data storage space to other companies.
  • 190. Epicenters of Business Model Innovation 2. Offer-driven – Offer-driven innovations create new value propositions that affect other business model building blocks. • Example: When Cemex, a Mexican cement maker, promised to deliver poured cement to job sites within four hours rather than the 48 hour industry standard, it had to transform its business model. This innovation helped change Cemex from a regional Mexican player into the world’s second largest cement producer.
  • 191. Epicenters of Business Model Innovation 3. Customer-driven – Customer-driven innovations are based on customer needs, facilitated access, or increased convenience. Like all innovations emerging from a single epicenter, they affect other business model building blocks. • Example: 23andMe brought personalized DNA testing to individual clients—an offer previously available exclusively to health professionals and researchers. This had substantial implications for both the Value Proposition and the delivery of test results, which 23andMe accomplishes through mass-customized Web profiles.
  • 192. Epicenters of Business Model Innovation 4. Finance-driven – Innovations driven by new revenue streams, pricing mechanisms, or reduced Cost structures that affect other business model building blocks. • Example: When Xerox invented the Xerox 914 in 1958— one of the first plain paper copiers—it was priced too high for the market. So Xerox developed a new business model. It leased the machines at $95 per month, including 2,000 free copies, plus five cents per additional copy. Clients acquired the new machines and started making thousands of copies each month.
  • 193. Epicenters of Business Model Innovation 5. Multiple-epicenter driven – Innovations driven by multiple epicenters can have significant impact on several other building blocks. • Example: Hilti, the global manufacturer of professional construction tools, moved away from selling tools outright and toward renting sets of tools to customers. This has a substantial change in Hitli’s Value Proposition, but also in its Revenue Streams, which shifted from onetime product revenues to recurring service revenues.
  • 194. Show your full creative colors….. Sohan Khatri 194
  • 195. "An innovative business is one which lives and breathes 'outside the box'. It is not just good ideas, it is a combination of good ideas, motivated team members and an instinctive understanding of what your customer wants." Richard Branson - DTI Innovation lecture, 1998 Sohan Khatri 195
  • 196. Techniques • “What IF”… and Scenario Analysis • 5Why Techniques • Brainstorming • Reverse Brainstorming • Focus Group Discussion
  • 197. Ideation • Which elements must we study before generating business model ideas? • What innovations can we imagine for each business model building block? • What are the most important criteria for prioritizing our business model ideas?
  • 198. DESIGN ASPECTS OF BUSINESS MODELS 1.Customer Insights 2.Ideation 3.Visual Thinking 4.Prototyping 5.Storytelling 6.Scenarios
  • 200. Strategy Landscape - Business Environment: context, design drivers, and constraints
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  • 206. Each of these contextual aspects offers feeders for strategy formulation for business model design and implementation
  • 207. How should your business model evolve in light of a changing environment?
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  • 212.
  • 213. Perform Detail SWOT analysis of each building block of Business Model
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  • 224. Using SWOT assessment analysis results to design new business model options
  • 226.
  • 227. Changing elements on the right-hand side has implications for the left-hand side. For example, if we add to or eliminate parts of the Value Proposition, Channels, or Customer Relationship Building Blocks, this will have immediate implications for Resources, Activities, Partnerships, and Costs. Identifying which elements of the Value Proposition can be eliminated, reduced, raised, or newly created. The first goal is to lower costs by reducing or eliminating less valuable features or services. The second goal is to enhance or create high-value features or services that do not significantly increase the cost base. You can ask the Four Actions Framework questions (eliminate, create, reduce, raise) about each business model Building Block and immediately recognize implications for the other parts of the business model, (e.g. what are the implications for the cost side when we make changes on the value side? and vice versa).
  • 228. Questioning your canvas with the four actions framework
  • 229. Customer Segment Perspective Ask yourself the Four Actions Framework questions about each business model Building Block on the customer side of the Canvas: Channels, Relationships, and Revenue Streams. Analyze what happens to the cost side if you eliminate, reduce, raise, or create value side elements. • Which new Customer Segments could you focus on, and which segments could you possibly reduce or eliminate? • What jobs do new Customer Segments really want to have done? • How do these customers prefer to be reached and what kind of relationship do they expect? • What are the cost implications of serving new Customer Segments?
  • 230. Value Proposition Perspective Begin the process of transforming your Value Proposition by asking the Four Actions Framework questions. Simultaneously, consider the impact on the cost side and evaluate what elements you need to (or could) change on the value side, such as Channels, Relationships, Revenue Streams, and Customer Segments. • What less-valued features or services could be eliminated or reduced? • What features or services could be enhanced or newly created to produce a valuable new customer experience? • What are the cost implications of your changes to the Value Proposition? • How will changes to the Value Proposition affect the customer side of the model?
  • 231. Cost Perspective Identify the highest cost infrastructure elements and evaluate what happens if you eliminate or reduce them. What value elements disappear, and what would you have to create to compensate for their absence? Then, identify infrastructure investments you may want to make and analyze how much value they create. • Which activities, resources, and partnerships have the highest costs? • What happens if you reduce or eliminate some of these cost factors? • How could you replace, using less costly elements, the value lost by reducing or eliminating expensive resources, activities, or partnerships? • What value would be created by planned new investments?
  • 232. FIND POINTS OF SYNERGIES WITH OTHER BUSINESS MODELS Strategic alliance Partnerships Joint Ventures Diversification (horizontal / vertical)
  • 233. Design – Innovation Satisfy Market Bring to Market Improve Market Create Market Be Reactive Be Adaptive Be Expansive Be Pro-active/ Explorative
  • 234. Note the followings carefully • Critical Success Factors • Key Performance Indicators • Metrics and Measurements to be used • Feedback Loop • Incremental Improvements • Total Quality Management
  • 237. In a market that is estimated to be worth $ 25 billion by 2015, discoverability is the key and this is reliant on a clear app marketing strategy and timely execution.
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  • 243. Some prescriptions • Identify Your Target Persona First • Consider Pricing Carefully • Cast a Wide Net With Your Elevator Pitch • Continuously Promote Retention • Don’t Overlook the International Market • USER ENGAGEMENT IS THE KEY
  • 244. ……… • Make your press kit pop. • Build an enticing microsite. • Create a teaser or giveaway campaign. • Keep content fresh. • Build hype. • Ask customers for feedback.
  • 245. ……..a high-resolution logo, sample design screens, an app icon, a press release, a microsite and a teaser video. Make sure you have a fantastic name and icon for your app that's catchy and connects with the audience instantly. The first paragraph of the app description should be your selling pitch and app store screenshots should be customized to attract your customer. One of the most under-rated, but highly effective strategies is app store marketing. Because a lot of people browse with keyword searches, select your keywords wisely by researching successful competitors.
  • 246. ……… • Create a Buzz around your App – a. Extensive market & competitive analysis – b. SEO and ASO – c. Press Releases • Integrate social media • Mobile display advertising • Burst Marketing • Incentivized downloads
  • 247. An estimated 60% of downloads come directly from users who discover your app from organic search within the app store, so your app store description is crucial.