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#MUXL
MOBILEUXLONDON.COM
Foundation Course
in UX & UCD
Evening Course
8 Weeks
Intermediate Course
in UX
Daytime Course
6 Weeks
Designing a
Chatbot
Evening Course
6 Weeks
In Person Training, Shoreditch
Prices from £850
Small Class Sizes of 10
Taught by Industry Leading Practitioners
Christophe Mallet
hello@somewhereelse.co
+44 (0) 7917 735 078
somewhereelse.co
@SomewhereVR
VR STORYTELLING
THE AGE OF AX
.
4
MEET FUTURE YOU
Event Lab - University of Barcelona
THE BASICS OF
VR STORYTELLING
VR is USER EXPERIENCE
Event Lab - University of Barcelona
Welcome to the story-world
“VR is the first medium that
actually makes the jump from our
own interpretation of an author’s
expression of an experience, to
us experiencing it firsthand.
In all other mediums, your
consciousness interprets the
medium. In VR, your
consciousness is the medium”
Chris Milk
Breaking-down VR
STORYTELLING
NoImpactImpact
Ghost Character
Ghost with an
Impact
Ghost with No
Impact
Character with an
Impact
Character with No
Impact
10
NoImpactImpact
Ghost Character
Ghost with an
Impact
Ghost with No
Impact
Character with an
Impact
Character with No
Impact
Cinema
Video Game
Embodiment
“Be the
Director”
Traditional medium
New to VR
Breaking-down VR
STORYTELLING
11
LET’S TALK ABOUT
PRESENCE
COMFORT
Can I use the simulation without nausea or disorientation?
INTERPRETABILITY
Does the environment make sense?
USEFULNESS
Do I get value?
DELIGHT
Do I want to come
back for more?
Created by Beau Cronin - 2015
Hardware system &
rendering engine
Software
frameworks &
conventions
Design
Artistry
THE HIERARCHY OF
NEEDS IN VR
DO NOT MAKE
YOUR
AUDIENCE
PUKE
THE FIDELITY CONTRACT - MAKE THE
ENVIRONMENT ‘LIVABLE’
AND SAFE...
THE ELEMENTAL THEORY OF PRESENCE
Fire - Active Presence:
Willful presence, you’re able and want to
express your agency and will in an interactive
way.
Earth - Embodied Presence:
Your body has been transported into another
realm and you’re living the experience
through it.
Source : Kent Bye - Elemental Theory of Presence (2016)
Water - Social & Mental Presence:
Your mind is stimulated mentally and
cognitively. You can communicate with other
people and cultivate a sense of social
presence.
Air - Emotional Presence:
The most subjective kind, it relates to the
amount of emotional presence that an
experience generates for you.
Created by Kent Bye - 2016
INPUT = OUTPUT
- AI IS TOMORROW’S VR UI
AX:
AUDIENCE EXPERIENCE DESIGN
COMFORT
Can I use the simulation without nausea or disorientation?
INTERPRETABILITY
Does the environment make sense?
USEFULNESS
Do I get value?
DELIGHT
Do I want to come
back for more?
Created by Beau Cronin - 2015
Hardware system &
rendering engine
Software
frameworks &
conventions
Design
Artistry
THE HIERARCHY OF
NEEDS IN VR
AX DESIGN
22
Stanford - Human Interaction Lab - 2016
STORY VS. WORLD
Field of view
DIRECTOR AS
MATADOR
SCRIPT THE GAZE
ONTOLOGICAL DESIGN
THE SPACE IS THE STORY
“STORYTELLING is the way in which we
make sense of the world around us.
The DESIGN of well-researched, richly-
detailed world becomes a platform for
multiple stories to emerge coherently and
organically.
VR is radical TECHNOLOGY that shifts our
experience from the author-directed
control of the viewer’s gaze to a holistic
relationship with the world, its inhabitants
and the human lens.”
Alex McDowell
EMPATHY VS. INTERACTIVITY
(Ludonarrative dissonance)
Say something nice
Ignore
Slap
SUBCONSCIOUS INTERACTIVITY
- BODY-DRIVEN STORYTELLING
15th century 20th century 21th century
A brief history of
STORYTELLING
TRIBE
Storytellers
VR/AR/MR
Storyscapers
ARCHITECTURE
MUSIC
THEATER
VISUAL ARTS
GAMES
WRITING
Starchitect
Composer
Producer
Artist
Designer
Author
30
‘’Writers have words, and illustrators have images, but in VR, I don't really
think it's images. I think it's more the thoughts that are in the audience's
head. It's states of being.’’’
Saschka Unseld, Creative Director at Oculus Story Studio
BECOME STOSCAPERS, THE
ARCHITECTS OF EXPERIENCES
THANK YOU, WE’RE
SOMEWHERE ELSE
We’re a London-based creative agency and
specialised in immersive technologies
(VR/AR/MR).
We exist to help brands, agencies and innovators
tell their stories in the Age of Experience.
chris@somewhereelse.co
@SomewhereVR
©SomewhereElse
hello@somewhereelse.co
+44 (0) 7917 735 078
somewhereelse.co
@SomewhereVR
Foundation Course
in UX & UCD
Evening Course
8 Weeks
Intermediate Course
in UX
Daytime Course
6 Weeks
Designing a
Chatbot
Evening Course
6 Weeks
In Person Training, Shoreditch
Prices from £850
Small Class Sizes of 10
Taught by Industry Leading Practitioners
#MUXL
MOBILEUXLONDON.COM

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MUXL Conference 2017 - CHRISTOPHE MALLET - Somewhere Else - VR Storytelling: The Age of AX

  • 2. Foundation Course in UX & UCD Evening Course 8 Weeks Intermediate Course in UX Daytime Course 6 Weeks Designing a Chatbot Evening Course 6 Weeks In Person Training, Shoreditch Prices from £850 Small Class Sizes of 10 Taught by Industry Leading Practitioners
  • 3. Christophe Mallet hello@somewhereelse.co +44 (0) 7917 735 078 somewhereelse.co @SomewhereVR
  • 4.
  • 5.
  • 7. MEET FUTURE YOU Event Lab - University of Barcelona
  • 8. THE BASICS OF VR STORYTELLING
  • 9. VR is USER EXPERIENCE Event Lab - University of Barcelona
  • 10. Welcome to the story-world
  • 11. “VR is the first medium that actually makes the jump from our own interpretation of an author’s expression of an experience, to us experiencing it firsthand. In all other mediums, your consciousness interprets the medium. In VR, your consciousness is the medium” Chris Milk
  • 12. Breaking-down VR STORYTELLING NoImpactImpact Ghost Character Ghost with an Impact Ghost with No Impact Character with an Impact Character with No Impact 10
  • 13. NoImpactImpact Ghost Character Ghost with an Impact Ghost with No Impact Character with an Impact Character with No Impact Cinema Video Game Embodiment “Be the Director” Traditional medium New to VR Breaking-down VR STORYTELLING 11
  • 15. COMFORT Can I use the simulation without nausea or disorientation? INTERPRETABILITY Does the environment make sense? USEFULNESS Do I get value? DELIGHT Do I want to come back for more? Created by Beau Cronin - 2015 Hardware system & rendering engine Software frameworks & conventions Design Artistry THE HIERARCHY OF NEEDS IN VR
  • 17. THE FIDELITY CONTRACT - MAKE THE ENVIRONMENT ‘LIVABLE’
  • 19. THE ELEMENTAL THEORY OF PRESENCE Fire - Active Presence: Willful presence, you’re able and want to express your agency and will in an interactive way. Earth - Embodied Presence: Your body has been transported into another realm and you’re living the experience through it. Source : Kent Bye - Elemental Theory of Presence (2016) Water - Social & Mental Presence: Your mind is stimulated mentally and cognitively. You can communicate with other people and cultivate a sense of social presence. Air - Emotional Presence: The most subjective kind, it relates to the amount of emotional presence that an experience generates for you. Created by Kent Bye - 2016
  • 21. - AI IS TOMORROW’S VR UI
  • 23. COMFORT Can I use the simulation without nausea or disorientation? INTERPRETABILITY Does the environment make sense? USEFULNESS Do I get value? DELIGHT Do I want to come back for more? Created by Beau Cronin - 2015 Hardware system & rendering engine Software frameworks & conventions Design Artistry THE HIERARCHY OF NEEDS IN VR
  • 24. AX DESIGN 22 Stanford - Human Interaction Lab - 2016
  • 28. “STORYTELLING is the way in which we make sense of the world around us. The DESIGN of well-researched, richly- detailed world becomes a platform for multiple stories to emerge coherently and organically. VR is radical TECHNOLOGY that shifts our experience from the author-directed control of the viewer’s gaze to a holistic relationship with the world, its inhabitants and the human lens.” Alex McDowell
  • 29. EMPATHY VS. INTERACTIVITY (Ludonarrative dissonance) Say something nice Ignore Slap
  • 32. 15th century 20th century 21th century A brief history of STORYTELLING TRIBE Storytellers VR/AR/MR Storyscapers ARCHITECTURE MUSIC THEATER VISUAL ARTS GAMES WRITING Starchitect Composer Producer Artist Designer Author 30
  • 33. ‘’Writers have words, and illustrators have images, but in VR, I don't really think it's images. I think it's more the thoughts that are in the audience's head. It's states of being.’’’ Saschka Unseld, Creative Director at Oculus Story Studio
  • 35. THANK YOU, WE’RE SOMEWHERE ELSE We’re a London-based creative agency and specialised in immersive technologies (VR/AR/MR). We exist to help brands, agencies and innovators tell their stories in the Age of Experience. chris@somewhereelse.co @SomewhereVR
  • 36. ©SomewhereElse hello@somewhereelse.co +44 (0) 7917 735 078 somewhereelse.co @SomewhereVR
  • 37. Foundation Course in UX & UCD Evening Course 8 Weeks Intermediate Course in UX Daytime Course 6 Weeks Designing a Chatbot Evening Course 6 Weeks In Person Training, Shoreditch Prices from £850 Small Class Sizes of 10 Taught by Industry Leading Practitioners