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From Desktop to Mobile Centric:
Changing the Way We Work
Kerry Lenahan
VP, Product Management
May 2015
Why We Have to Change?
Mobile First is Customer First
Source: Flurry Analytics, comScore 2014
Television is now the second screen
Where Customers Buy or Research to Buy
Mobile First is Customer First
Source: TrendsMarketing Blog
Mobile First is Customer First
At LivingSocial We’re Seeing the Same
60% of visits to LivingSocial either
get a Mobile Web or Mobile App
experience.
Mobile App and Mobile Web views
continue to grow in share, while
desktop views decline.
2014 Mobile Gross Billings
• January: 27%
• December: 43%
2015 Mobile Transactions
• 43% of all LivingSocial purchases
Mobile
Web
35%
Mobile
Apps
25%
Desktop
Web
40%
• Google Search Changes
– Website must load quickly on mobile
– Purchase buttons easily seen / touched on small screens
• Consumer App Competition
– Deeplinking to part of your app
– Cross-device retargetting
– Native app ad formatting
Mobile First is Customer First
But…..Mobile Bar Continues to Rise
How We Manage the Change?
• Increased Mobile Apps Team
– 50 to 500
• Increase Mobile Gross Revenue
– $1.2 Billion
• New Products
– Mobile Ad Network
– Yahoo Search Integraton
Case Study: Yahoo
Case Study: Facebook
Before 2013 Played Catchup Now Mobile-Best
Product Development Teams
• 2 Core Mobile Teams – 1 Consumer & 1 Merchant
• 1 Mobile Product Manager – Merchant
How We Worked
• Core teams disconnected from product team
• m.livingsocial.com developed and maintained by core mobile team
• Development started on web and mobile team “tried” to catch up
• Launches often pushed as mobile build out would lead to desktop changes
• Mobile usage increasing….something had to change!
Case Study: LivingSocial
Before 2015 Desktop > Mobile Web > Apps
• New Tools
• More People
• Unique Processes
Case Study: LivingSocial
2015 & Beyond > Mobile First
Discover Build Test
o Design / Prototyping
o Invision
o Proto.io
o Fluid UI
o Marvel
o User Research
o Usertesting.com
o Userzoom
o Dscout
o Mobile Web & Apps
o Mobile Services
o Device Emulators
o Chrome
o Browsecast
o Screencasting
o droid@screen
o Allcast receiver
o Reflector
o quicktime
o Automated Device Testing
o Perfecto
o Pre-Release Builds
o Testflight
o Hockeyapp
o Bug Monitoring
o Crashlytics
Process & Tools
Same Agile Methods but New Tools
1. Make Mobile A Development Principle
2. Organize the Team
• Mobile Platform Team
• Shared Services
• Product Management
• Dedicate UX / UI Designers
3. Develop the Rest of the Team
• Mobile Training
• Mobile Mobile Summit
• Android and iOS devices for All Product Managers
• QA Device Lab
• Start with Mobile Web Designs
Team Tactics
1. Break Through the Desktop
• Show the mobile experience first
• Screencast during meeting
2. Get Them Involved
• Beta Testing Groups
• Demo Days
• Internal Trends on Monitors
• Service responding to negative Android reviews
3. Training
Company Tactics
Get Everyone Thinking Mobile First!

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From Desktop to Mobile - Kerry Lenahan

  • 1. From Desktop to Mobile Centric: Changing the Way We Work Kerry Lenahan VP, Product Management May 2015
  • 2. Why We Have to Change?
  • 3. Mobile First is Customer First Source: Flurry Analytics, comScore 2014 Television is now the second screen
  • 4. Where Customers Buy or Research to Buy Mobile First is Customer First Source: TrendsMarketing Blog
  • 5. Mobile First is Customer First At LivingSocial We’re Seeing the Same 60% of visits to LivingSocial either get a Mobile Web or Mobile App experience. Mobile App and Mobile Web views continue to grow in share, while desktop views decline. 2014 Mobile Gross Billings • January: 27% • December: 43% 2015 Mobile Transactions • 43% of all LivingSocial purchases Mobile Web 35% Mobile Apps 25% Desktop Web 40%
  • 6. • Google Search Changes – Website must load quickly on mobile – Purchase buttons easily seen / touched on small screens • Consumer App Competition – Deeplinking to part of your app – Cross-device retargetting – Native app ad formatting Mobile First is Customer First But…..Mobile Bar Continues to Rise
  • 7. How We Manage the Change?
  • 8. • Increased Mobile Apps Team – 50 to 500 • Increase Mobile Gross Revenue – $1.2 Billion • New Products – Mobile Ad Network – Yahoo Search Integraton Case Study: Yahoo
  • 9. Case Study: Facebook Before 2013 Played Catchup Now Mobile-Best
  • 10. Product Development Teams • 2 Core Mobile Teams – 1 Consumer & 1 Merchant • 1 Mobile Product Manager – Merchant How We Worked • Core teams disconnected from product team • m.livingsocial.com developed and maintained by core mobile team • Development started on web and mobile team “tried” to catch up • Launches often pushed as mobile build out would lead to desktop changes • Mobile usage increasing….something had to change! Case Study: LivingSocial Before 2015 Desktop > Mobile Web > Apps
  • 11. • New Tools • More People • Unique Processes Case Study: LivingSocial 2015 & Beyond > Mobile First
  • 12. Discover Build Test o Design / Prototyping o Invision o Proto.io o Fluid UI o Marvel o User Research o Usertesting.com o Userzoom o Dscout o Mobile Web & Apps o Mobile Services o Device Emulators o Chrome o Browsecast o Screencasting o droid@screen o Allcast receiver o Reflector o quicktime o Automated Device Testing o Perfecto o Pre-Release Builds o Testflight o Hockeyapp o Bug Monitoring o Crashlytics Process & Tools Same Agile Methods but New Tools
  • 13. 1. Make Mobile A Development Principle 2. Organize the Team • Mobile Platform Team • Shared Services • Product Management • Dedicate UX / UI Designers 3. Develop the Rest of the Team • Mobile Training • Mobile Mobile Summit • Android and iOS devices for All Product Managers • QA Device Lab • Start with Mobile Web Designs Team Tactics
  • 14. 1. Break Through the Desktop • Show the mobile experience first • Screencast during meeting 2. Get Them Involved • Beta Testing Groups • Demo Days • Internal Trends on Monitors • Service responding to negative Android reviews 3. Training Company Tactics Get Everyone Thinking Mobile First!