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Research 
• 연구분야 
Operating Systems 
새로운 개념의 운영체제를 
설계하고 구현하여 
학위 논문을 쓰는 
한국 유일의 OS 연구실
• 새로운 개념 (최초)의 모바일 플랫폼 
▫ SeeMon (ACM MobiSys 2008) 
▫ Orchestrator (IEEE PerCom 2010, IEEE TMC 2014) 
▫ SymPhoney (ACM SenSys 2012) 
▫ MobiCon (Communications of ACM, 2013) 
▫ CoMon (ACM MobiSys 2012) 
▫ SocioPhone (ACM MobiSys 2013) 
• Mobile Platform Research Center 
미래부로부터 100억의 (5년) 과제를 수주 
• Cloud Computing System의 전형 
▫ SDN (Service Delivery Network, 2004)
연구실 자랑: 국제적 지명도 
• 모바일 플랫폼 분야에서 국제적 명성 
• Top conferences (관련 분야 최고 학회) 
▫ ACM MobiSys, ACM SenSys, ACM UbiComp, ACM CSCW 
ACM HotMobile, ACM CHI, ACM IUI, IEEE ISWC, IEEE PerCom, 
ACM Multimedia, … 
▫ ACM MobiSys: 모바일 시스템 분야 최고의 학회 
 한국기관 최초 논문 
 한구기관에서 총 6편 중 4편이 우리 연구실 논문 
▫ ACM SenSys: 임베디드 및 센서 시스템 최고의 학회 
 한국기관 최초 논문 
 한국기관에서 총 4편 중 3편이 우리 연구실 논문 
▫ ACM UbiComp: 유비쿼터스 컴퓨팅 시스템 분야 최고의 학회 
 2010 (아시아에서 유일), 2012 (2편) 
▫ ACM CSCW: 그룹/소셜컴퓨팅 분야 최고의 학회 
 한국 기관 최초의 논문 
 한국에서 총 8편 중 7편이 우리 연구실 논문
연구실 자랑: 국제적 지명도 
▫ Awards 
 ACM CSCW 2014 Best Paper Award 
 ACM CHI 2014 Best Paper Award Honorable Mention 
 MobileHCI 2014 Best Paper Award Honorable Mention 
 ACM HotMobile 2013 Best Demo Award 
 ACM MobiSys 2012 Best Demo Award 
 IEEE SECON 2012 Best Demo Award 
 IEEE SECON 2012 Best Demo Award Honorable Mention 
 ACM CSCW 2011 Best Paper Award Honorable Mention 
 MDM 2007, Best Paper Award 
• International media coverage 
NewScientist: 세계 2대 과학잡지 
▫ TalkBetter (2014): 
▫ RubberBand (2012): 
▫ NewsCube (2011):
연구실 자랑: 국제적 지명도 
• 졸업생 국제기관 취업 
▫ IBM Research, US: 황인석 박사 
▫ Telefonica Research, Spain: 박순일 박사 
▫ QualComm Research, US: 이진원 박사 
▫ Michigan State University, US: 박태우 교수 
▫ SMU, Singapore: 이영기 교수 
• 대외 활동 
▫ ACM SenSys 2015 General Chair (to be announced) 
▫ ACM UbiComp 2014 PC Co-Chair 
▫ ACM MobiSys PC (한국 최초), ACM SenSys PC (한국 최초), ACM/IEEE 
IPSN, ACM UbiComp PC, ACM HotMobile PC (한국 최초), 
ACM Multimedia PC, ACM HotPlanet PC, WWW PC 
▫ Associate Editor, IEEE TMC (모바일 시스템 최고의 저널) 
▫ 기타: IEEE PerCom, Mobiquitos, ASONAM, ….
• International internship 
▫ IBM (6), MSR (1), Intel (1), MSRA (2) 
• Co-work with 
▫ Prof 이의진, KAIST 지식서비스학과 
▫ Intel at Santa Clara 
▫ IBM Research 
▫ MS, Samsung, LG 
▫ Prof. Pearl Pu, EPFL (로잔공대) 
▫ Prof. Selçuk K. Candan, Arizona State University 
▫ Prof. Taiwoo Park, MSU, USA 
▫ Prof Youngki Lee, Singapore Management University 
▫ Prof. 이윤석, 한국외대 
▫ Prof. 하진영, 강원대 
▫ Prof. 이경순, 전북대 
▫ Prof. 엄현상, 서울대 
• MS fellowship 
▫ 이영기, 박순일
Research 
• Future Mobile Platforms 
▫ Common platform 
▫ Domain-specific platform 
 Game platform 
 Interaction platform 
 Group context platform 
 Context-aware social network platform 
• Future Mobile Services 
 Inter-child behavioral relativity 
 Social exergames 
 Social network services 
• Micro-cloud computing infrastructure 
for advanced mobile and ubiquitous services 
• Infrastructure for Urban Computing and Services
Evolution of mobile platform 
? 
Feature Phone Smartphone
“Mobile computing?”
Sensor-rich Pervasive Environments 
Wearable sensors Phone-embedded sensors 
Space/object-embedded 
Sensors and other users
Vision: Full-Fledged True Mobile Platform 
Life-Immersive Mobile Applications 
… … 
AdNext+ SympaThing Fall monitoring 
Simple and Intuitive Application Interface (API) 
Mobile Platform 
(over mobile and sensing devices) 
Abstraction of Runtime Sensing Resources 
Rich sensor devices
Life-Immersive Mobile Applications 
Cooperation among multiple 
personal sensing devices 
CoMon 
[MobiSys ‘12] 
SymPhoney 
SeeMon 
[MobiSys ‘08] 
[PerCom ‘12] [SenSys ‘12] Cooperation among 
co-located users 
Orchestrator 
[PerCom ‘10] 
MobiCon 
[CACM ’12] 
Personal Sensing Devices
Mobile Platform 
Broader View and Limitations 
New Application Functionality/Application Interface/ Usability 
Sensor Fusion/ 
Stream Processing 
Sensor Device Abstraction 
Communication 
Conflict 
Coordination 
Energy Efficiency 
Resource 
Adaptation 
Inference Precision Privacy/ Security 
Effective Learning 
Cloud Support 
Life-Immersive Mobile Applications 
Rich Set of Sensor Hardware
차세대 모바일 플랫폼 
Applications User 
17
U-Secretary 
Service and Application Providers 
Location-based 
Services 
HealthMonitoring 
U-Learning 
U-Trainer 
Diet diary 
U-Reminder 
Behavior correction 
Sensor OS 
Smart-phone 
HW 
Common Mobile Platform 
Platform for True Mobile Applications 
CDMA 인프라 
WIFI 인프라 
Sensor 
Devices 
OS: IOS4, 
Android, etc
Emotion changes 
surroundings 
Next Generation Mobile and Ubiquitous Platform 
Activity-based calorie 
expenditure monitor 
Personal 
Healthcare app 
Pervasive games 
Emotion Activity Health Group … 
Wearable 
sensors 
Space/object-embedded 
Smartphone sensors 
Next-generation Mobile Platform
Why is the platform important? 
GPS GPS 
3 meter 
Collaborative Platform 
GPS 
Location 
Context-aware Mobile Applications 
Context-aware Mobile Platform 
Sensors
Our platform
Platform for applications 
…
Human 
Social 
Mobile & 
Ubiquitous
Ubiquitous Social Exergame
Ubiquitous Social Exergame 
Ubiquitous Exergame 
Transforming solitary exercises into Exciting Gaming Experience! 
Gamification of Exercise 
Running on a treadmill alone 
is Monotonous, Repetitive, Isolated 
Through Exergame, 
Exercise becomes Exciting!
Ubiquitous Social Exergame 
Let’s Play Exergame together! 
regardless of one’s context and exercise preference 
Research Topics 
Running on a treadmill 
at home 
on a trip 
using a jump rope 
using a hula hoop 
at friend’s house 
cycling 
in school gym 
Example of Social Exergame: 
“Swan Boat” 
Effects of Collaborative Social 
Interaction 
Employing Heterogeneous 
Exercises Together 
Presence of Teammates while 
Playing Together
Inter-child Behavioral Relativity
Inter-child Behavioral Relativity 
• They are different! 
fairy tales
Inter-child Behavioral Relativity
Context-aware Mobile Advertising
Context-aware Mobile Advertising 
• In Urban Commercial Complexes, 
frequent and similar sequential visit patterns among many people 
Entrance Cinema Restaurant Cafe
Context-aware Mobile Advertising 
• If we could predict her next visit place, 
it’s a new opportunity to “true” mobile advertise !! 
Restaurant Cafe 
? 
Visit History 
Manager 
Visit History DB 
Next Visit 
Place Predictor 
Ad Selector 
Visit History 
Ad 
DB 
(e.g., Restaurant) 
Targeted Ads 
(e.g., Café) 
20% discount 
coupon! 
Her smartphone Context-aware Mobile Advertising Architecture

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Mobile and Ubiquitous Computing Research

  • 1.
  • 2. Research • 연구분야 Operating Systems 새로운 개념의 운영체제를 설계하고 구현하여 학위 논문을 쓰는 한국 유일의 OS 연구실
  • 3. • 새로운 개념 (최초)의 모바일 플랫폼 ▫ SeeMon (ACM MobiSys 2008) ▫ Orchestrator (IEEE PerCom 2010, IEEE TMC 2014) ▫ SymPhoney (ACM SenSys 2012) ▫ MobiCon (Communications of ACM, 2013) ▫ CoMon (ACM MobiSys 2012) ▫ SocioPhone (ACM MobiSys 2013) • Mobile Platform Research Center 미래부로부터 100억의 (5년) 과제를 수주 • Cloud Computing System의 전형 ▫ SDN (Service Delivery Network, 2004)
  • 4. 연구실 자랑: 국제적 지명도 • 모바일 플랫폼 분야에서 국제적 명성 • Top conferences (관련 분야 최고 학회) ▫ ACM MobiSys, ACM SenSys, ACM UbiComp, ACM CSCW ACM HotMobile, ACM CHI, ACM IUI, IEEE ISWC, IEEE PerCom, ACM Multimedia, … ▫ ACM MobiSys: 모바일 시스템 분야 최고의 학회  한국기관 최초 논문  한구기관에서 총 6편 중 4편이 우리 연구실 논문 ▫ ACM SenSys: 임베디드 및 센서 시스템 최고의 학회  한국기관 최초 논문  한국기관에서 총 4편 중 3편이 우리 연구실 논문 ▫ ACM UbiComp: 유비쿼터스 컴퓨팅 시스템 분야 최고의 학회  2010 (아시아에서 유일), 2012 (2편) ▫ ACM CSCW: 그룹/소셜컴퓨팅 분야 최고의 학회  한국 기관 최초의 논문  한국에서 총 8편 중 7편이 우리 연구실 논문
  • 5. 연구실 자랑: 국제적 지명도 ▫ Awards  ACM CSCW 2014 Best Paper Award  ACM CHI 2014 Best Paper Award Honorable Mention  MobileHCI 2014 Best Paper Award Honorable Mention  ACM HotMobile 2013 Best Demo Award  ACM MobiSys 2012 Best Demo Award  IEEE SECON 2012 Best Demo Award  IEEE SECON 2012 Best Demo Award Honorable Mention  ACM CSCW 2011 Best Paper Award Honorable Mention  MDM 2007, Best Paper Award • International media coverage NewScientist: 세계 2대 과학잡지 ▫ TalkBetter (2014): ▫ RubberBand (2012): ▫ NewsCube (2011):
  • 6. 연구실 자랑: 국제적 지명도 • 졸업생 국제기관 취업 ▫ IBM Research, US: 황인석 박사 ▫ Telefonica Research, Spain: 박순일 박사 ▫ QualComm Research, US: 이진원 박사 ▫ Michigan State University, US: 박태우 교수 ▫ SMU, Singapore: 이영기 교수 • 대외 활동 ▫ ACM SenSys 2015 General Chair (to be announced) ▫ ACM UbiComp 2014 PC Co-Chair ▫ ACM MobiSys PC (한국 최초), ACM SenSys PC (한국 최초), ACM/IEEE IPSN, ACM UbiComp PC, ACM HotMobile PC (한국 최초), ACM Multimedia PC, ACM HotPlanet PC, WWW PC ▫ Associate Editor, IEEE TMC (모바일 시스템 최고의 저널) ▫ 기타: IEEE PerCom, Mobiquitos, ASONAM, ….
  • 7. • International internship ▫ IBM (6), MSR (1), Intel (1), MSRA (2) • Co-work with ▫ Prof 이의진, KAIST 지식서비스학과 ▫ Intel at Santa Clara ▫ IBM Research ▫ MS, Samsung, LG ▫ Prof. Pearl Pu, EPFL (로잔공대) ▫ Prof. Selçuk K. Candan, Arizona State University ▫ Prof. Taiwoo Park, MSU, USA ▫ Prof Youngki Lee, Singapore Management University ▫ Prof. 이윤석, 한국외대 ▫ Prof. 하진영, 강원대 ▫ Prof. 이경순, 전북대 ▫ Prof. 엄현상, 서울대 • MS fellowship ▫ 이영기, 박순일
  • 8. Research • Future Mobile Platforms ▫ Common platform ▫ Domain-specific platform  Game platform  Interaction platform  Group context platform  Context-aware social network platform • Future Mobile Services  Inter-child behavioral relativity  Social exergames  Social network services • Micro-cloud computing infrastructure for advanced mobile and ubiquitous services • Infrastructure for Urban Computing and Services
  • 9.
  • 10.
  • 11. Evolution of mobile platform ? Feature Phone Smartphone
  • 13. Sensor-rich Pervasive Environments Wearable sensors Phone-embedded sensors Space/object-embedded Sensors and other users
  • 14. Vision: Full-Fledged True Mobile Platform Life-Immersive Mobile Applications … … AdNext+ SympaThing Fall monitoring Simple and Intuitive Application Interface (API) Mobile Platform (over mobile and sensing devices) Abstraction of Runtime Sensing Resources Rich sensor devices
  • 15. Life-Immersive Mobile Applications Cooperation among multiple personal sensing devices CoMon [MobiSys ‘12] SymPhoney SeeMon [MobiSys ‘08] [PerCom ‘12] [SenSys ‘12] Cooperation among co-located users Orchestrator [PerCom ‘10] MobiCon [CACM ’12] Personal Sensing Devices
  • 16. Mobile Platform Broader View and Limitations New Application Functionality/Application Interface/ Usability Sensor Fusion/ Stream Processing Sensor Device Abstraction Communication Conflict Coordination Energy Efficiency Resource Adaptation Inference Precision Privacy/ Security Effective Learning Cloud Support Life-Immersive Mobile Applications Rich Set of Sensor Hardware
  • 17. 차세대 모바일 플랫폼 Applications User 17
  • 18. U-Secretary Service and Application Providers Location-based Services HealthMonitoring U-Learning U-Trainer Diet diary U-Reminder Behavior correction Sensor OS Smart-phone HW Common Mobile Platform Platform for True Mobile Applications CDMA 인프라 WIFI 인프라 Sensor Devices OS: IOS4, Android, etc
  • 19. Emotion changes surroundings Next Generation Mobile and Ubiquitous Platform Activity-based calorie expenditure monitor Personal Healthcare app Pervasive games Emotion Activity Health Group … Wearable sensors Space/object-embedded Smartphone sensors Next-generation Mobile Platform
  • 20. Why is the platform important? GPS GPS 3 meter Collaborative Platform GPS Location Context-aware Mobile Applications Context-aware Mobile Platform Sensors
  • 23. Human Social Mobile & Ubiquitous
  • 24.
  • 26. Ubiquitous Social Exergame Ubiquitous Exergame Transforming solitary exercises into Exciting Gaming Experience! Gamification of Exercise Running on a treadmill alone is Monotonous, Repetitive, Isolated Through Exergame, Exercise becomes Exciting!
  • 27. Ubiquitous Social Exergame Let’s Play Exergame together! regardless of one’s context and exercise preference Research Topics Running on a treadmill at home on a trip using a jump rope using a hula hoop at friend’s house cycling in school gym Example of Social Exergame: “Swan Boat” Effects of Collaborative Social Interaction Employing Heterogeneous Exercises Together Presence of Teammates while Playing Together
  • 29. Inter-child Behavioral Relativity • They are different! fairy tales
  • 32. Context-aware Mobile Advertising • In Urban Commercial Complexes, frequent and similar sequential visit patterns among many people Entrance Cinema Restaurant Cafe
  • 33. Context-aware Mobile Advertising • If we could predict her next visit place, it’s a new opportunity to “true” mobile advertise !! Restaurant Cafe ? Visit History Manager Visit History DB Next Visit Place Predictor Ad Selector Visit History Ad DB (e.g., Restaurant) Targeted Ads (e.g., Café) 20% discount coupon! Her smartphone Context-aware Mobile Advertising Architecture

Editor's Notes

  1. With emergence of useful sensing applications, you can imagine that our life spaces will be inevitably filled with rich sensor devices. Already popular smartphones, [PRESS] emerging wearable devices like glass and watch, and [PRESS] also space-embedded sensors, and the sensors of other people inside the space. (Accelerometer Ambient light Bluetooth Camera GPS Magnetometer Microphone Proximity)
  2. How can we handle these complicated problems? There would be no magic solution to solve the problem in a single shot. But one thing I am sure of is that system-level support is essential and we should not impute burden to the applications. [PRESS] In this regard, my overall research vision has been to build full-fledged context monitoring platform. [PRESS]With the platform support, applications can simply query the system to monitor rich user contexts. On behalf of applications, the platform abstracts the sensing devices and [PRESS] resolves the previously mentioned resource challenges. I think in the near future, this platform would be core functionality of commodity mobile operating systems.
  3. I can put many of my research work, in the perspective of cooperative planning. [PRESS] In earlier papers like MobiCon, Orchestrator and SeeMon, I propose systems to make multiple personal sensing devices cooperatively support concurrent sensing applications (to reduce battery consumption, address resource conflicts and dynamics) [PRESS] Furthermore, I extended cooperation scope to collocated users and propose the system called CoMon that enables cooperation among multiple users. [PRESS] Recently, as the importance of smartphone itself is hugely growing, I studied about resource coordination among concurrent apps on a smartphone.
  4. Let’s look at my research with a broader view. My research has focused on the resource-related issues so far, but to build a full-fledged platform I had to face with far more diverse issues, as you see some of the examples in this figure. I think a lot of issues are still open, and hope to collaborate with many people here. Game video
  5. Applications: Context-aware vs. Proactive vs. Reactive Continuous
  6. 하지만, 바쁜 일상 속에서 살아가는 현대인들에게 있어서 이러한 소셜 스포츠를 즐기는 것은 참으로 어려운 일입니다. 따라서, 자연스럽게 사람들은 혼자서 할 수 있는 트레드밀 달리기와 같은 운동을 선택합니다. 그렇지만, 이러한 단조롭고, 반복적이고, 고독한 운동은 팀 스포츠가 주는 만큼의 재미있고 아찔한 경험을 주지는 않습니다. 바로 여기에서부터 제가 하고자 하는 연구가 시작됩니다. 어떻게 하면 혼자서 하는 운동을 재미있는 활동, 이를테면 게임, 으로 바꿀 수 있을까? 하는 것입니다.