9. Setting up the data infrastructure
Each player selects a set of coloured counters
One player picks 1 data tile & places it as open data
Each player randomly pick 2 data tiles each
Pick 1 tile to play as closed data next to middle tile
Put one of your counters on your data tile
16. Release and reuse data
Take a data tile at random (no peaking)
Try to build tools by releasing and reusing data sets
Trade tools and data tiles or “do deals” to open data
You can reuse open data to build your tools
You cannot reuse other players closed or private data
17. Events
Each turn an event occurs impacting
environment, society or the economy
(changes the dashboard)
After building tools, player draws 1 event
card and follows the instructions
If any item on the dashboard reaches -4
you’re in a crisis! Work together to avoid it!
19. CRISIS! Emergency response
Player begins turn with -4 dashboard need to respond to
the crisis!
Work with everyone to trade and make deals that result
in tools being built to restore the dashboard above -4
Any tools built are worth 2 impact points
After a third crisis, the game ends, everyone loses!
20. Get some more tools
End of your turn you can
optionally discard any of your tool
cards for another
Pick up tool cards to keep 3 in
your hand at the end of your turn
22. Ending the game
The game ends when someone reaches 10 points -
that person is a winner
If your Role’s dashboard score is highest when the
game wins, you are also a winner!
If everyone’s dashboard score is +4 at the end of
the game, then everyone wins
If the dashboard reaches a crisis a third time, then
everyone loses!