SlideShare a Scribd company logo
1 of 115
Download to read offline
BRIDGING STRATEGY
WITH DESIGN
(HOW DESIGNERS CREATE
VALUE FOR BUSINESSES)
Nathan Shedroff
California College of the Arts
nathan@nathan.com
@nathanshedroff
designmba.org
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
product taxonomies 16
user behavior 116
experiences 4
experience taxonomies 10
100 years 22
wisdom 54
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
2008 Edition
Dictionary of
Sustainable Management
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MBA IN DESIGN STRATEGY
MBA IN STRATEGIC FORESIGHT
MBA IN CIVIC INNOVATION
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Instagram
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Instagram
$1.1B
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Instagram
~$86M
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Instagram
$1.01B
~$86M
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Pixar
$2.27B
$1.97B
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Nextel
$29.7B
$5.3B
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIPS
VALUE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
$ £ ¤ ¥
Photo: epsos (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
$ £ ¤ ¥
function
Photo: bengt-re (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
function
CLV = GC • - M •∑
i = 0
n
(1 + d) i
r i
∑
i = 1
n
(1 + d) i - 0.5
r i - 1
GC = gross contribution per customer
M = (relevant) retention costs per customer per year
n = horizon (in years)
r = yearly retention rate
d = yearly discount rate.
(Lifetime Customer Value)
Photo: southernfoodwaysalliance (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
(V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name

(V/S)g = Enterprise Value / Sales ratio of the firm with the generic product
Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH).
Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million

Thus, (6369/24200) or 26% of the value of the company is derived from brand equity.
{ (V/S)b - (V/S)g}* Sales
$ £ ¤ ¥
function
(BRAND)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
Photo: mynameisharsha (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
Photo: kheelcenter (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
Photo: gsfc (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
INTENT
OFFER NEEDS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
RELATIONSHIP
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EXPERIENCE
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIP
EXPERIENCE
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
user
customer
audience
participant
employee
citizen
company
NGO
agency
brand
family
friend
stranger
user
customer
audience
participant
employee
citizen
company
NGO
agency
brand
family
friend
strangerNATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIP
Photo: 36081663@N00 (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Juabar

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaning
identity
emotion
price
function
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
QUANTITATIVE QUALITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Photo: hypophyse (Flickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TOTAL VALUE
(PREMIUM VALUE)
FUNCTIONAL VALUE
+ FINANCIAL VALUE
+ EMOTIONAL VALUE
+ IDENTITY VALUE
+ MEANINGFUL VALUE
=
QUANTITATIVE
QUALITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TOTAL VALUE
FUNCTIONAL VALUE
+ FINANCIAL VALUE
+ EMOTIONAL VALUE
+ IDENTITY VALUE
+ MEANINGFUL VALUE
=
“BOOK VALUE”
“GOOD WILL”
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TOTAL VALUE
FUNCTIONAL VALUE
+ FINANCIAL VALUE
+ EMOTIONAL VALUE
+ IDENTITY VALUE
+ MEANINGFUL VALUE
$1.1
Instagram
=
$86M
$1.01B
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THOSE COMPANIES
(AND PEOPLE)

WHO FOCUS ON
TOTAL VALUE
CREATE MORE OF
IT, MORE OFTEN
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THOSE COMPANIES
(AND PEOPLE)

WHO FOCUS ON
PREMIUM VALUE
CREATE MORE OF
IT, MORE OFTEN
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE’RE ALL IN THE
RELATIONSHIP
BUSINESS

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
RELATIONSHIPS
ARE STRATEGIC
Photo: yeahbouyee IFlickr)

NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EXPERIENCE IS
STRATEGIC
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
From: The Experience Economy, Pine and Gilmore
Commodity Product Service Experience
Price/Value/Loyalty
EXPERIENCE IS STRATEGIC
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EXPERIENCE IS STRATEGIC
Commodity Product Service Event/
Environment
Experience
Price/Value/Loyalty
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
meaningful
identity
emotional
financial
functional
NEEDSOFFER
INTENT
RELATIONSHIP
R IE E
P
XE
N
CE
BREADTH
Product
Service
Brand
Channel/Environment
(Space)
Promotion
TRIGGERS
Sight
Sound
Smell
Taste
Touch
Concepts
Name(s)
Symbols
Price
VALUE
Meaning
Status/Identity
Emotion/
Lifestyle
Price
Function
INTENSITY
Reflex
Habit
Engagement
INTERACTION
Passive
Active
Interactive
DURATION
Initiation
Immersion
Conclusion
Continuation
WE NEED BETTER
TOOLS TO
UNDERSTAND
TOTAL VALUE
WE MUST COLLECT
MORE & NEW

INFORMATION
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Accomplishment
Beauty
Creation
Community
Duty
Enlightenment
Freedom
Harmony
Justice
Oneness
Redemption
Security
Truth
Validation
Wonder
15 CORE MEANINGS
Definitions: makingmeaning.org
QUALITATIVE RESEARCH
TECHNIQUES:
Interviews
Careful Surveys
Shadowing
Laddering
Games, etc.
Book: The Meaning of Things
by Mihaly Csikszentmihalyi
FREEDOM COMMUNITY
JUSTICE ONENESS
Flavor
Bright/
Saturated
Hard,
Artificial,
Natural
Curvaceous/
Smooth,
Solid,
Sharp/Pointed
Loud,
Simple/Clear,
Musical/Melodious,
Mechanical
Musky,
Bright,
Alcohol,
Forest/Plants
Meaty,
Salty
Accomplishment Triggers
SoundColor Materials Form Aroma
Flavor
Primary Hard Complex Loud Forest/Plants Sweet - Sugar
Community Triggers
SoundColor Materials Form Aroma
Flavor
Muted/
Desaturated Plastic Porous Natural/Organic
Natural,
Floral
Salty
Harmony Triggers
SoundColor Materials Form Aroma
CCA LEADING BY DESIGN
FELLOWS PROGRAM
www.cca.edu/fellowsprogram
EXPERIENCE WORKBOOK
OBSERVATIONS AND
OPPORTUNITIES IN
EXPERIENCE DESIGN
15
THE 6 DIMENSIONS OF EXPERIENCE:
There are 6 dimensions of every experience, whether these are natural or
man-made adn whether these are business-oriented to not. This workbook
will help you explore and analyze the experiences around you and aide
you in developing better experiences for customers.
SIGNIFICANCE
Meaning
Status/Identity
Emotions/Lifestyle
Price/Value
Function
DURATION (TIME)
Initiation
Immersion
Conclusion
Continuation
TRIGGERS
Sight
Sound
Smell
Taste
Touch
Concepts
Symbols
BREADTH
Prodcut
Service
Brand
Name
Channel/Environment
Promotion
Price
INTENSITY
Reflex
Habit
Engagement
INTERACTION
Static
Passive
Active
Interactive
For each of the dimensions above, observe your customers/users/audience
when and where they experience needs and current solutions.
EXPERIENCE OBSERVATION
INTENSITY
Is the experience...
REFLEX? HABIT? ENGAGEMENT?
If so, there is likely no design
opportunity.
If so, can this experience be
turned into an engagement
experience?
This is where the vast number
of opportunities lie.
DURATION (TIME)
Is the experience...
REFLEX? HABIT? ENGAGEMENT?
If so, there is likely no design
opportunity.
If so, can this experience be
turned into an engagement
experience?
This is where the vast number
of opportunities lie.
1 14
BUSINESS MODEL:
With these new elements of experience, are their threats to your gurrent
business model?
Are there new opportunities?
designmba.org/open-source-curricula
WE NEED NEW
TOOLS TO DESIGN
EXPERIENCES
Customer
Media-
Touchpoint
Time Indicator
Role1Role2Role3Role4
Waitress
Cook
Manager
+
–
Fail Line
Media-
Touchpoint
Media-
Touchpoint
Media-
Touchpoint
TableReservationOnline
00:00
15:00
00:00
02:30
03:30
07:00
08:00
09:00
15:00
35:00
35:30
37:00
38:30
41:00
50:00
50:30
01:15:00
01:17:00
ConfirmationbySMS
Enterrestaurant,shortwait
atreception
OrderAperetiv
Givenmenu
Aperetivcomeswithextras
Guestissurprised/deligted
Foodisserved
Correctdishserved
Guestissatisfiedagain
Wrongsidedish.
Guestcomplains
Waitressgreetsguestand
leadsthemtotable
Waitresstakesthefood
order
Foodordersentthroughto
kitchen
Messageanddishsentback
tokitchen
KellnerstreichteinenTeil
derRechnung
MealPrepared
Chefagitatedandother
mealspushedlateinorder
tore-doside-dish.
Communication
failureinkitchen
Correctside-dishprepared
EXPERIENCE
AFFECTS “STATE OF MIND”
STATE OF MIND (SOM) IS
WHAT YOU FEEL AND
THINKING AT ANY MOMENT
ResponseResponse
Response
Stimuli
State of Mind:
Memory
Emotions
Perceptual Bias
Behavioral Response
Mental Models
State of Mind:
Memory
Emotions
Perceptual Bias
Behavioral Response
Mental Models
State of Mind:
Emotions
Behavioral Response
Mental Models
Stimuli:
Sights
Sounds
Smells
Tastes
Touch
Concepts
Symbols
State of Mind:
Memory
Emotions
Perceptual Bias
Behavioral Response
Mental Models
State of Mind:
Emotions
Behavioral Response
Mental Models
(Triggers)
Core Meanings
State of Mind:
Memory
Emotions
Perceptual Bias
Behavioral Response
Mental Models
State of Mind:
Emotions
Behavioral Response
Mental Models
INITIATION (EXPECTATIONS)
STATE OF MIND (CONTEXT):
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL
MEDIA: SOCIAL, ETC?
LOCATION
ENGAGEMENT
TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
INTENSITY
DESIRABLE>>><<<UNDESIRABLE
Trepidation
Anticipation
Boredom
Frustration
Anger
Hope
Relief
Frustration
Contempt
INITIATION (EXPECTATIONS)
STATE OF MIND (CONTEXT):
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL
MEDIA: SOCIAL, ETC?
LOCATION
ENGAGEMENT
TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
INTENSITY
DESIRABLE>>><<<UNDESIRABLE
Accomplishment Wonder Creation Validation Trust
INITIATION (EXPECTATIONS)
STATE OF MIND (CONTEXT):
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL
MEDIA: SOCIAL, ETC?
LOCATION
ENGAGEMENT
TIME > > >
ACTUAL
DESIRED
EXPECTED
PLANNED
INTENSITY
DESIRABLE>>><<<UNDESIRABLE
Accomplishment Wonder Creation Validation Trust
Feature Service ProductPromotion EventWebsite Feature
PC Customer Experience Waveline
EXPLORATION SETUPPURCHASE
Experiences + Touchpoints
INTENSITY
T I M E
Ideal Customer
Experience
The customer is looking for a trusted agent
to them through the purchase process.
TechCo. can work with channel partners to
educated sales staff and deliver consistent
collateral and information at the point of
sale so there is truth for the customer.
The customer has difficulties
navigating complex user inter-
face. OEM information embed-
ded on the computer often
looks like marketing materials.
TechCo. can help simplify.
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
The customer is looking for an
unbiased opinion about where to
turn to find information. TechCo.
has
an opportunity to provide
recommendations and resources
that might be valuable.
1
1
2 3
4
5
2 3 4 5
Opportunities
Ads gets customers
excited and peak
awareness about new
computers and features
Windows 8 OS creates
curiousity and customers
are interested in explor-
ing the new technology
and how it works with
new form factor
In Store exploration is
used prior to purchase
so customers can get a
good look and feel for
potential options
Sales associate often
give our conflicint
information especially
when it comes to WiDi
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
WiDi is difficult to
find out about, unless
a friend has it or you
come across it on a
blog, chances are you
won’t find out much
about it
Google is used to find specific
technical information that is not
listed on the product display
cards, like info on graphics
cards, RPM on hard drives, etc.
1 Segment A
OEM man
reference
the “don’
A non-functioning or
outdated computer
prompt users to set out
on the discovery process
2 Segment B
Google search Lorem
ipsum dolor sit amet,
consectetur adipiscing
elit. Sed ullamcorper, elit
vitae eleifend euismod
3 Segment C
Friends & Family are
valued as they provide
only opportunity to see,
touch, and use a variety
of computers before
purchase.
OEM websites come with
mixed reviews, some see
them as marketing while
other like to see options
vs. pricing tools
Product display card
were inconsistent in the
depth of information
between different
computers, for others it
was a good guide
Windows 8 Setup Wizard
Lorem ipsum dolor sit
amet, consectetur adipi-
scing elit. Sed ullamcor-
per, elit vitae eleifend
euismod
Sales Associates often provide
misleading, conflicting, or
down-right untrue information
(with WiDi, for example). When
knowledgeable and articulate,
though, a sales associate can
persuade someone to make a
purchase and instill excitement.
Wayfinding Signage is
often unclear and pro-
vides little in the way of
helping customers make
selections or navigate the
space more effectively
Google is a common starting
spot that helps customers
gain an overview of the
options avaliable and
start navigating the
complex ecosystem
of the PC Retail visit before purchase
test the look and feel of the
products, talk to associates
about what is new, and
check out the selection
Google is accessed
multiple times to
continually refine
the search in finding
the right match
Forums/Reviews are a
resource that help provide
contextually relevant
information and carry a
perception of being
unbiased as compared to
the manufacturer for
others it is a necessary evil
OEM Packaging can
set expectation about
the process or the
experience the cus-
tomer is about start
Computer customers
are looking for light,
sleek, attractive form
factor computers. The
look and feel can make
or break deals
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
OEM SiteOEM Site
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Google
Search
Google
Search
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Sales associateSales associate
Quick Start Guide is
sometime used by the
customer as a resource
to make sure the proper
sets are being followed
to get computer set up. It
is going through the
steps properly to get
Quick
some
custo
to ma
sets a
to get
is goin
steps
Wonder
Truth
Frustration Shock
Anxiety
&
Fear
Frustration
Excitem
ent
Validation
Trust
Excitem
ent
Discovery
Computer crashing #5
WiDi confusion #3
Key touchpoints #4
Video #1
#2 Calling store to get
information about WiDi
#6 Excitement about
new computer
V
s
© SCANSION 2014
JOURNEY MAP vs WAVELINE
• Maps touchpoints
• Maps functions
• Design 4 touchpts
• Maps experiences
(“change in people”)
• Maps emotions,
values & meaning
• Maps value
(and, opportunities)
• Can map triggers
• Places opportunities
in context and time
• Design 4 relationships
INITIATION (EXPECTATIONS)
STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL
MEDIA: SOCIAL, ETC?
LOCATION
EMOTIONS
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
GOAL/VALUE
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)
TIME > > >
ROX
WAVELINE TEMPLATE
PROJECT:
TASK:
INTENSITY>>>
PLANNED
ACTUAL
PERSONA/ACTOR:
designmba.org/open-source-curricula
Corporate
Decision Drivers
Team
Decision
Drivers
Customer
Decision
Drivers
Competitors’
Decision Drivers
Strategic Focus
STRATEGIC MEANING ALIGNMENT
Corporate
Decision Drivers
Team
Decision
Drivers
Customer
Decision
Drivers
Competitors’
Decision Drivers
STRATEGIC MEANING ALIGNMENT
Community
Wonder
Accomplishment
Beauty
Accomplishment
Enlightenment
Community
Wonder
Security
Wonder
Accomplishment
Community
Accomplishment
Community
Wonder
INITIATION (EXPECTATIONS)
STATE OF MIND (CONTEXT):
BACKSTAGE:
TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL
MEDIA: SOCIAL, ETC?
LOCATION
EMOTIONS
TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT
MEMORY, BIAS, MENTAL MODELS
GOAL/VALUE
AGENT
ACTION/RESPONSE:
ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT)
TIME > > >
ROX
WAVELINE TEMPLATE
PROJECT:
TASK:
INTENSITY>>>
PLANNED
ACTUAL
PERSONA/ACTOR:
designmba.org/open-source-curricula
FREEDOM
CCA LEADING BY DESIGN
FELLOWS PROGRAM
www.cca.edu/fellowsprogram
EXPERIENCE WORKBOOK
OBSERVATIONS AND
OPPORTUNITIES IN
EXPERIENCE DESIGN
15
THE 6 DIMENSIONS OF EXPERIENCE:
There are 6 dimensions of every experience, whether these are natural or
man-made adn whether these are business-oriented to not. This workbook
will help you explore and analyze the experiences around you and aide
you in developing better experiences for customers.
SIGNIFICANCE
Meaning
Status/Identity
Emotions/Lifestyle
Price/Value
Function
DURATION (TIME)
Initiation
Immersion
Conclusion
Continuation
TRIGGERS
Sight
Sound
Smell
Taste
Touch
Concepts
Symbols
BREADTH
Prodcut
Service
Brand
Name
Channel/Environment
Promotion
Price
INTENSITY
Reflex
Habit
Engagement
INTERACTION
Static
Passive
Active
Interactive
For each of the dimensions above, observe your customers/users/audience
when and where they experience needs and current solutions.
EXPERIENCE OBSERVATION
INTENSITY
Is the experience...
REFLEX? HABIT? ENGAGEMENT?
If so, there is likely no design
opportunity.
If so, can this experience be
turned into an engagement
experience?
This is where the vast number
of opportunities lie.
DURATION (TIME)
Is the experience...
REFLEX? HABIT? ENGAGEMENT?
If so, there is likely no design
opportunity.
If so, can this experience be
turned into an engagement
experience?
This is where the vast number
of opportunities lie.
1 14
BUSINESS MODEL:
With these new elements of experience, are their threats to your gurrent
business model?
Are there new opportunities?
Flavor
Primary Hard Complex Loud Forest/Plants Sweet - Sugar
Community Triggers
SoundColor Materials Form Aroma
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE NEED TO DO THE
WORK TO BRIDGE OUR
DIFFERENT WORLDS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
BUSINESSPEOPLE ARE
EXTREMELY
CONFIDENT ABOUT
THINGS THAT AREN’T
TRUE
MYTHS OF BUSINESS
Cooperation is for wusses
Growth is everything
The Free Market (exists)
Markets optimize efficiently
Businesses are more efficient than Government
“The business of business is business”
Rich people create jobs
“Corporations are people, my friend”
The Founding Fathers were pro-business
Leadership is based on authority
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS NOT
SALES, ADVERTISING
& PR!
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS THE
INHALE,
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
MARKETING IS THE
INHALE,
SALES, ADVERTISING
& PR ARE THE EXHALE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
STRATEGY IS

A HIGH-LEVEL PLAN
(FOR ACTION)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
“DESIGN IS
A PLAN FOR ACTION”
Charles Eames
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
STRATEGY
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Usability
STRATEGY
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Usability
Design (Craft)
STRATEGY
Experience/Relationship
Design (Strategy/“Thinking”)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
Operational Effectiveness & Productivity
Products & Services (Offerings)
Features/Performance
Price
STRATEGY
Intent, Goals, Mission, Vision, & Culture
Systems
Stakeholders (employees, investors, media,
communities, etc.)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
TACTIC
How do we make, deliver, and support
the best <offering> possible?
STRATEGY
What business should we in
(to begin with)?
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THE ORGANIZATION
THE OFFERINGS
TACTIC
How do we make, deliver, and support
the best <offering> possible?
STRATEGY
What business should we in
(to begin with)?
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Your
Company
customers
(end users)
NGOs
media
community
(geographic)
partners
labor unions
retailers
local
government
wholesalers
the
Environment
industry
trade
associations
employees
distributors
regional
government
courts suppliers &
manufacturers
insurers &
reinsurers
shareholders
banks
investors
institutional
investors
competitors
Your

Company
customers
(service
providers)
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE ALSO NEED TO
HELP BUILD NEW
BUSINESS TOOLS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
Business Model Generation, Alexander Osterwalder
businessmodelgeneration.com
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
The Business Model Canvas
Cost
Structure
Key
Partners
Key
Resources
Channels
Key
Activities
Value
Proposition
Customer
Relationships
Customer
Segments
Revenue
Streams
Business Model Generation, Alexander Osterwalder
businessmodelgeneration.com
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
Opportunities Threats
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths:
• We’re us
• We’re great
• We know stuff
• We’re fast
• We’re easy to use!
Weaknesses:
• We work too much
• We care too much
• We’re perfectionists
Opportunities:
• Own the market
• Expand product lines
• Make more stuff
• License stuff
• Co-brand with Disney
• Create an “experience”
Threats:
• Others can get fast
• Others can be easy

to use
• Someone gets to
Disney before us
• We don’t have a
“big
data” strategy!
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths:
• We’re us
• We’re great
• We know stuff
• We’re fast
• We’re easy to use!
Weaknesses:
• We work too much
• We care too much
• We’re perfectionists
Opportunities:
• Own the market
• Expand product lines
• Make more stuff
• License stuff
• Co-brand with Disney
• Create an “experience”
Threats:
• Others can get fast
• Others can be easy

to use
• Someone gets to
Disney before us
• We don’t have a
“big
data” strategy!
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
ENVIRONMENTAL
ANALYSIS
Social Issues: Customer Needs and Wants
Political Issues: Legal, Regulations...
Tech. Issues: Technology trends, opps...
Economic Issues: Market trends, opps...
Industry-Specific Issues: ???
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
ENVIRONMENTAL
ANALYSIS
• Customers seek clarity
• Customers are afraid of technology
• RIM is out, HTML5 is in
• Lending is slowing
• Customers worried about their future
• etc.
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
COMPETITIVE
ANALYSIS
• Clarity
• Fear of technology
• HTML5
• Loan Help
• Reassuring
X
X
X
X
√
√
√
√
X
X
X
X
X
√
X
X
X
√
X
X
√
√
X
X
X
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
• Clarity • Fear of technology
• HTML5
• Loan Help
• Reassuring
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
Strengths Weaknesses
Opportunities
(Biggest
Strengths vs.
Biggest
Weaknesses)
Threats
(Biggest
Weaknesses
vs. Biggest
Strengths)
• Clarity • Fear of technology
• HTML5
• Loan Help
• Reassuring
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For <target customers> that <need/
care about> , our <product, service>,
company> is a solution that <benefit> .
Unlike, <our competitor> , our <product,
service>, company> is <unique
differentiator> .
POSITIONING
STATEMENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For our users that need the most
features , our app is a solution that is
fast and inexpensive.
Unlike our competitors , our app is in
the cloud.
POSITIONING
STATEMENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
For Professor Plum that needs to

kill someone , our noose
is a solution that is silent .
Unlike, Miss Scarlett , our noose 

is purple.
POSITIONING
STATEMENT
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
POSITIONING
STATEMENT
For <type of customer/audience>
that <need/care about...>,
our <product, service, company>
delivers <biggest opportunities>.
Unlike, <list weak competitor(s)>,
our <product, service, company>
delivers <biggest strengths>.
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
VALUE
IS MORE THAN
FINANCIAL
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EVERYONE IS IN THE
RELATIONSHIP
BUSINESS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
EVERYONE IS IN THE
EXPERIENCE
BUSINESS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
QUALITATIVE
VS.
QUANTITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
QUALITATIVE
AND
QUANTITATIVE
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
WE NEED NEW TOOLS
FOR RESEARCH,
DESIGN, & BUSINESS
NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
THANK YOU
nathan@nathan.com
@nathanshedroff
designmba.org
MAKE IT SO
Interaction Design Lessons from Science Fiction
by NATHAN SHEDROFF & CHRISTOPHER NOESSEL
foreword by Bruce Sterling
Many designers enjoy the interfaces seen in science fiction films
and television shows. Freed from the rigorous constraints of designing
for real users, sci-fi production designers develop blue-sky interfaces
that are inspiring, humorous, and even instructive. By carefully studying
these “outsider” user interfaces, designers can derive lessons that make
their real-world designs more cutting edge and successful.
“Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and
informative book on how interaction design in sci-fi movies informs interaction design in the real
world.... You will find it as useful as any design textbook, but a whole lot more fun.”
ALAN COOPER
“Father of Visual Basic” and author of The Inmates Are Running the Asylum
“Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating
investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s
machine interfaces.”
ANNALEE NEWITZ
Editor, io9 blog
“Shedroff and Noessel have created one of the most thorough and insightful studies ever made
of this domain.”
MARK COLERAN
Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider)
“Every geek’s wet dream: a science fiction and interface design book rolled into one.”
MARIA GIUDICE
CEO and Founder, Hot Studio
www.rosenfeldmedia.com
MORE ON MAKE IT SO
www.rosenfeldmedia.com/books/science-fiction-interface/
MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL
Experience Design 1.1
a manifesto for the design of experiences
by Nathan Shedroff
product taxonomies 16
user behavior 116
100 years 22
information 42
takeaways 28
data 36
knowledge 48
subjectivity 78
consistency 96
navigation 84
Design Strategy in Action
Edited by Nathan Shedroff
A publication from the MBA in Design Strategy program
California College of the Arts
2011
No deje de completar su evaluación online
isa.ixda.org/encuesta
¡Muchas gracias!
Interaction14South America
B U E N O S A I R E S
Bridging Strategy with Design
Nathan Shedroff

More Related Content

What's hot

What's hot (20)

Design in Tech Report 2018
Design in Tech Report 2018Design in Tech Report 2018
Design in Tech Report 2018
 
Replacing Requirements with Hypotheses
Replacing Requirements with HypothesesReplacing Requirements with Hypotheses
Replacing Requirements with Hypotheses
 
UX Vision, Strategy and Teams by Susan Wolfe, Optimal Experience
UX Vision, Strategy and Teams by Susan Wolfe, Optimal ExperienceUX Vision, Strategy and Teams by Susan Wolfe, Optimal Experience
UX Vision, Strategy and Teams by Susan Wolfe, Optimal Experience
 
Creating a Product Vision
Creating a Product VisionCreating a Product Vision
Creating a Product Vision
 
How To Build a Powerful UX Team
How To Build a Powerful UX TeamHow To Build a Powerful UX Team
How To Build a Powerful UX Team
 
Design with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business ModelsDesign with IDEO: Designing Sustainable Human Centered Business Models
Design with IDEO: Designing Sustainable Human Centered Business Models
 
How to Build a Robust Product Roadmap by Salesforce VP of Product
How to Build a Robust Product Roadmap by Salesforce VP of ProductHow to Build a Robust Product Roadmap by Salesforce VP of Product
How to Build a Robust Product Roadmap by Salesforce VP of Product
 
Product Workshop - Finding Your North Star - handout
Product Workshop - Finding Your North Star - handoutProduct Workshop - Finding Your North Star - handout
Product Workshop - Finding Your North Star - handout
 
Workshop MVP
Workshop MVPWorkshop MVP
Workshop MVP
 
Digital Ecosystem Mapping: Chicago IxDA at DigitasLBi July 2014
Digital Ecosystem Mapping: Chicago IxDA at DigitasLBi July 2014Digital Ecosystem Mapping: Chicago IxDA at DigitasLBi July 2014
Digital Ecosystem Mapping: Chicago IxDA at DigitasLBi July 2014
 
Principles of Emotional Design
Principles of Emotional DesignPrinciples of Emotional Design
Principles of Emotional Design
 
Internet 2.0 (Event Information Deck)
Internet 2.0 (Event Information Deck)Internet 2.0 (Event Information Deck)
Internet 2.0 (Event Information Deck)
 
User Experience Design: A Primer for Marketers
User Experience Design: A Primer for MarketersUser Experience Design: A Primer for Marketers
User Experience Design: A Primer for Marketers
 
Innovation Games Overview
Innovation Games OverviewInnovation Games Overview
Innovation Games Overview
 
The Partnership Canvas
The Partnership CanvasThe Partnership Canvas
The Partnership Canvas
 
The Value of Design
The Value of DesignThe Value of Design
The Value of Design
 
Best Practices in Product Management for V1 Web Products
Best Practices in Product Management for V1 Web ProductsBest Practices in Product Management for V1 Web Products
Best Practices in Product Management for V1 Web Products
 
Startup DNA: the formula behind successful startups in Silicon Valley (update...
Startup DNA: the formula behind successful startups in Silicon Valley (update...Startup DNA: the formula behind successful startups in Silicon Valley (update...
Startup DNA: the formula behind successful startups in Silicon Valley (update...
 
Mentored by a millionaire- The Law of Extraordinary Success
Mentored by a millionaire- The Law of Extraordinary Success Mentored by a millionaire- The Law of Extraordinary Success
Mentored by a millionaire- The Law of Extraordinary Success
 
How to Get a Job as a Product Manager by Airbnb Product Lead
How to Get a Job as a Product Manager by Airbnb Product LeadHow to Get a Job as a Product Manager by Airbnb Product Lead
How to Get a Job as a Product Manager by Airbnb Product Lead
 

Viewers also liked

AUDI Global Strategy Presentation
AUDI Global Strategy PresentationAUDI Global Strategy Presentation
AUDI Global Strategy Presentation
Ricardo Vigil
 
Branding and Design strategy for Lenovo in the She Centrury
Branding and Design strategy for Lenovo in the She Centrury Branding and Design strategy for Lenovo in the She Centrury
Branding and Design strategy for Lenovo in the She Centrury
Yanan Li
 

Viewers also liked (20)

The Art of Strategy (AIGA Head Heart Hand)
The Art of Strategy (AIGA Head Heart Hand)The Art of Strategy (AIGA Head Heart Hand)
The Art of Strategy (AIGA Head Heart Hand)
 
Meaningful experiences
Meaningful experiencesMeaningful experiences
Meaningful experiences
 
Science Fiction Prototyping Workshop
Science Fiction Prototyping WorkshopScience Fiction Prototyping Workshop
Science Fiction Prototyping Workshop
 
The Value Design Brings to Business (WebVisions Portland 2016)
The Value Design Brings to Business (WebVisions Portland 2016)The Value Design Brings to Business (WebVisions Portland 2016)
The Value Design Brings to Business (WebVisions Portland 2016)
 
The best of mobile marketing 2014
The best of mobile marketing 2014The best of mobile marketing 2014
The best of mobile marketing 2014
 
AUDI Global Strategy Presentation
AUDI Global Strategy PresentationAUDI Global Strategy Presentation
AUDI Global Strategy Presentation
 
Branding and Design strategy for Lenovo in the She Centrury
Branding and Design strategy for Lenovo in the She Centrury Branding and Design strategy for Lenovo in the She Centrury
Branding and Design strategy for Lenovo in the She Centrury
 
SDOA 3.1 Design & Strategy
SDOA 3.1 Design & StrategySDOA 3.1 Design & Strategy
SDOA 3.1 Design & Strategy
 
Cross-Cultural analysis of pepsi web-design across different countries.
Cross-Cultural analysis of pepsi web-design across different countries.Cross-Cultural analysis of pepsi web-design across different countries.
Cross-Cultural analysis of pepsi web-design across different countries.
 
Creative leadership
Creative leadershipCreative leadership
Creative leadership
 
A Design Strategy for Dell
A Design Strategy for DellA Design Strategy for Dell
A Design Strategy for Dell
 
Design Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New CultureDesign Strategy: The Rise of a New Culture
Design Strategy: The Rise of a New Culture
 
Design Strategy: Aligning Business Goals and User Needs
Design Strategy: Aligning Business Goals and User NeedsDesign Strategy: Aligning Business Goals and User Needs
Design Strategy: Aligning Business Goals and User Needs
 
Design is the Problem Webinar
Design is the Problem WebinarDesign is the Problem Webinar
Design is the Problem Webinar
 
Audi Strategy Presentation
Audi Strategy PresentationAudi Strategy Presentation
Audi Strategy Presentation
 
Bridging the innovation culture divide
Bridging the innovation culture divideBridging the innovation culture divide
Bridging the innovation culture divide
 
Aula de Patologia do Sist. Digestório - Parte 1
Aula de Patologia do Sist. Digestório - Parte 1Aula de Patologia do Sist. Digestório - Parte 1
Aula de Patologia do Sist. Digestório - Parte 1
 
Audi Brand Strategy Evaluation
Audi Brand Strategy EvaluationAudi Brand Strategy Evaluation
Audi Brand Strategy Evaluation
 
Design Strategy
Design StrategyDesign Strategy
Design Strategy
 
Mission Based UX Strategy (Big Design 2015)
Mission Based UX Strategy (Big Design 2015)Mission Based UX Strategy (Big Design 2015)
Mission Based UX Strategy (Big Design 2015)
 

Similar to ISA 14: Bridging Strategy With Design

Vlerick Consumer Goods Conference
Vlerick Consumer Goods ConferenceVlerick Consumer Goods Conference
Vlerick Consumer Goods Conference
Annemieke Demuynck
 

Similar to ISA 14: Bridging Strategy With Design (20)

Models for experience design workshop
Models for experience design workshopModels for experience design workshop
Models for experience design workshop
 
Business basics workshop
Business basics workshopBusiness basics workshop
Business basics workshop
 
Creative leadership the value design brigns to business
Creative leadership the value design brigns to businessCreative leadership the value design brigns to business
Creative leadership the value design brigns to business
 
Redefining Value: Bridging the Innovation Culture Divide (Nathan Shedroff at ...
Redefining Value: Bridging the Innovation Culture Divide (Nathan Shedroff at ...Redefining Value: Bridging the Innovation Culture Divide (Nathan Shedroff at ...
Redefining Value: Bridging the Innovation Culture Divide (Nathan Shedroff at ...
 
UX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
UX STRAT 2013: Nathan Shedroff, What It Means to be StrategicUX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
UX STRAT 2013: Nathan Shedroff, What It Means to be Strategic
 
Using the Waveline (talk)
Using the Waveline  (talk)Using the Waveline  (talk)
Using the Waveline (talk)
 
SDGC14 DAY ONE - 9. Redefining Value, to Business and to Society by Nathan Sh...
SDGC14 DAY ONE - 9. Redefining Value, to Business and to Society by Nathan Sh...SDGC14 DAY ONE - 9. Redefining Value, to Business and to Society by Nathan Sh...
SDGC14 DAY ONE - 9. Redefining Value, to Business and to Society by Nathan Sh...
 
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
What is Means to be Strategic and Create Value (UX Strat Summit, SF 2014)
 
Crowd e a pegada de carbono_Shaun Abrahamson_CICI2011
Crowd e a pegada de carbono_Shaun Abrahamson_CICI2011Crowd e a pegada de carbono_Shaun Abrahamson_CICI2011
Crowd e a pegada de carbono_Shaun Abrahamson_CICI2011
 
Maker Faire Partner Prospectus April 2019
Maker Faire Partner Prospectus April 2019Maker Faire Partner Prospectus April 2019
Maker Faire Partner Prospectus April 2019
 
Design Sprints at Scale
Design Sprints at ScaleDesign Sprints at Scale
Design Sprints at Scale
 
NYU Open Innovation + Crowdsourcing
NYU Open Innovation + CrowdsourcingNYU Open Innovation + Crowdsourcing
NYU Open Innovation + Crowdsourcing
 
Vlerick Consumer Goods Conference
Vlerick Consumer Goods ConferenceVlerick Consumer Goods Conference
Vlerick Consumer Goods Conference
 
AMES 2016 - The Human Side of Analytics
AMES 2016 - The Human Side of AnalyticsAMES 2016 - The Human Side of Analytics
AMES 2016 - The Human Side of Analytics
 
Social Networking - IAB workshop
Social Networking - IAB workshopSocial Networking - IAB workshop
Social Networking - IAB workshop
 
THE AMBIDEXTERITY PRINCIPLE: How Ambidextrous Leaders, Strategists, and Teams...
THE AMBIDEXTERITY PRINCIPLE: How Ambidextrous Leaders, Strategists, and Teams...THE AMBIDEXTERITY PRINCIPLE: How Ambidextrous Leaders, Strategists, and Teams...
THE AMBIDEXTERITY PRINCIPLE: How Ambidextrous Leaders, Strategists, and Teams...
 
Irn bru infographic
Irn bru infographicIrn bru infographic
Irn bru infographic
 
ISA14 BUENOS AIRES - Interaction South America
ISA14 BUENOS AIRES - Interaction South AmericaISA14 BUENOS AIRES - Interaction South America
ISA14 BUENOS AIRES - Interaction South America
 
Content Creators for Good: A Brand Guide to Working with Influencers
Content Creators for Good: A Brand Guide to Working with InfluencersContent Creators for Good: A Brand Guide to Working with Influencers
Content Creators for Good: A Brand Guide to Working with Influencers
 
Full Study: Adobe State of Create 2016
Full Study: Adobe State of Create 2016Full Study: Adobe State of Create 2016
Full Study: Adobe State of Create 2016
 

More from Nathan Shedroff

More from Nathan Shedroff (16)

Strategy is in Crisis and Design Can Solve It
Strategy is in Crisis and Design Can Solve ItStrategy is in Crisis and Design Can Solve It
Strategy is in Crisis and Design Can Solve It
 
Advancing Research: Double Your Mileage
Advancing Research: Double Your MileageAdvancing Research: Double Your Mileage
Advancing Research: Double Your Mileage
 
21st Century Business Workshop
21st Century Business Workshop21st Century Business Workshop
21st Century Business Workshop
 
CUIs Throughout History
CUIs Throughout HistoryCUIs Throughout History
CUIs Throughout History
 
Postcards from the Future
Postcards from the FuturePostcards from the Future
Postcards from the Future
 
Teaching Sustainability (2010)
Teaching Sustainability (2010)Teaching Sustainability (2010)
Teaching Sustainability (2010)
 
Ux futures shedroff
Ux futures shedroffUx futures shedroff
Ux futures shedroff
 
Meaningful Experiences UPA Conference
Meaningful Experiences UPA ConferenceMeaningful Experiences UPA Conference
Meaningful Experiences UPA Conference
 
Sustainable Brands
Sustainable BrandsSustainable Brands
Sustainable Brands
 
Make It So
Make It SoMake It So
Make It So
 
InnoFuture Presentation 2008
InnoFuture Presentation 2008InnoFuture Presentation 2008
InnoFuture Presentation 2008
 
MBA in Design Strategy Program Description
MBA in Design Strategy Program DescriptionMBA in Design Strategy Program Description
MBA in Design Strategy Program Description
 
Strategic Design and Meaningful Innovation
Strategic Design and Meaningful InnovationStrategic Design and Meaningful Innovation
Strategic Design and Meaningful Innovation
 
Designers Accord Education Meeting
Designers Accord Education MeetingDesigners Accord Education Meeting
Designers Accord Education Meeting
 
APDF Exchange Presentation
APDF Exchange PresentationAPDF Exchange Presentation
APDF Exchange Presentation
 
Compostmodern 2009
Compostmodern 2009Compostmodern 2009
Compostmodern 2009
 

Recently uploaded

Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
instagramfab782445
 
Simple Conference Style Presentation by Slidesgo.pptx
Simple Conference Style Presentation by Slidesgo.pptxSimple Conference Style Presentation by Slidesgo.pptx
Simple Conference Style Presentation by Slidesgo.pptx
balqisyamutia
 
poliovirus-190801072449. pptx
poliovirus-190801072449.            pptxpoliovirus-190801072449.            pptx
poliovirus-190801072449. pptx
ssuser0ad194
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
wpkuukw
 
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
gajnagarg
 
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman MuscatAbortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion pills in Kuwait Cytotec pills in Kuwait
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
nirzagarg
 
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Nitya salvi
 
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
wpkuukw
 
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
gajnagarg
 
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
eeanqy
 
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
eeanqy
 

Recently uploaded (20)

Sweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptxSweety Planet Packaging Design Process Book.pptx
Sweety Planet Packaging Design Process Book.pptx
 
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
Abortion pill for sale in Muscat (+918761049707)) Get Cytotec Cash on deliver...
 
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
Abortion pills in Riyadh +966572737505 <> buy cytotec <> unwanted kit Saudi A...
 
Simple Conference Style Presentation by Slidesgo.pptx
Simple Conference Style Presentation by Slidesgo.pptxSimple Conference Style Presentation by Slidesgo.pptx
Simple Conference Style Presentation by Slidesgo.pptx
 
poliovirus-190801072449. pptx
poliovirus-190801072449.            pptxpoliovirus-190801072449.            pptx
poliovirus-190801072449. pptx
 
Furniture & Joinery Details_Designs.pptx
Furniture & Joinery Details_Designs.pptxFurniture & Joinery Details_Designs.pptx
Furniture & Joinery Details_Designs.pptx
 
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
一比一定(购)卡尔顿大学毕业证(CU毕业证)成绩单学位证
 
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
Top profile Call Girls In Meerut [ 7014168258 ] Call Me For Genuine Models We...
 
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman MuscatAbortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
Abortion Pills in Oman (+918133066128) Cytotec clinic buy Oman Muscat
 
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
Top profile Call Girls In Sonipat [ 7014168258 ] Call Me For Genuine Models W...
 
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime PondicherryPondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
Pondicherry Escorts Service Girl ^ 9332606886, WhatsApp Anytime Pondicherry
 
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
Call Girls In Ratnagiri Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service En...
 
TRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptxTRose UXPA Experience Design Concord .pptx
TRose UXPA Experience Design Concord .pptx
 
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
一比一定(购)滑铁卢大学毕业证(UW毕业证)成绩单学位证
 
How to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdfHow to Create a Productive Workspace Trends and Tips.pdf
How to Create a Productive Workspace Trends and Tips.pdf
 
NO1 Top Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakist...
NO1 Top Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakist...NO1 Top Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakist...
NO1 Top Pakistani Amil Baba Real Amil baba In Pakistan Najoomi Baba in Pakist...
 
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
Top profile Call Girls In eluru [ 7014168258 ] Call Me For Genuine Models We ...
 
Lecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptxLecture 01 Introduction To Multimedia.pptx
Lecture 01 Introduction To Multimedia.pptx
 
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
怎样办理巴斯大学毕业证(Bath毕业证书)成绩单留信认证
 
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
怎样办理伯明翰城市大学毕业证(BCU毕业证书)成绩单留信认证
 

ISA 14: Bridging Strategy With Design

  • 1. BRIDGING STRATEGY WITH DESIGN (HOW DESIGNERS CREATE VALUE FOR BUSINESSES) Nathan Shedroff California College of the Arts nathan@nathan.com @nathanshedroff designmba.org
  • 2. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 3. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 4.
  • 5. MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 product taxonomies 16 user behavior 116 experiences 4 experience taxonomies 10 100 years 22 wisdom 54 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011 2008 Edition Dictionary of Sustainable Management
  • 6.
  • 7. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America MBA IN DESIGN STRATEGY MBA IN STRATEGIC FORESIGHT MBA IN CIVIC INNOVATION
  • 8. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Instagram
  • 9. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Instagram $1.1B
  • 10. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Instagram ~$86M
  • 11. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Instagram $1.01B ~$86M
  • 12. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Pixar $2.27B $1.97B
  • 13. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Nextel $29.7B $5.3B
  • 14. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America RELATIONSHIPS
  • 15. VALUE NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 16. $ £ ¤ ¥ Photo: epsos (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 17. $ £ ¤ ¥ function Photo: bengt-re (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 18. function CLV = GC • - M •∑ i = 0 n (1 + d) i r i ∑ i = 1 n (1 + d) i - 0.5 r i - 1 GC = gross contribution per customer M = (relevant) retention costs per customer per year n = horizon (in years) r = yearly retention rate d = yearly discount rate. (Lifetime Customer Value) Photo: southernfoodwaysalliance (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 19. (V/S)b = Enterprise Value / Sales ratio of the firm with the benefit of the brand name
 (V/S)g = Enterprise Value / Sales ratio of the firm with the generic product Let's use as an example branded cereals maker like Kellogg (K) against a generic provider like Ralcorp (RAH). Value of Kellogg brand name = (1.78 - 1.32)(13846) = $6,369 Million
 Thus, (6369/24200) or 26% of the value of the company is derived from brand equity. { (V/S)b - (V/S)g}* Sales $ £ ¤ ¥ function (BRAND) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 21. meaningful identity emotional financial functional Photo: mynameisharsha (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 22. meaningful identity emotional financial functional Photo: kheelcenter (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 23. meaningful identity emotional financial functional Photo: gsfc (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 25. meaningful identity emotional financial functional INTENT OFFER NEEDS NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 30. Photo: 36081663@N00 (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 31. Juabar NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 32. meaning identity emotion price function NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 34. Photo: hypophyse (Flickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 35. TOTAL VALUE (PREMIUM VALUE) FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE = QUANTITATIVE QUALITATIVE NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 36. TOTAL VALUE FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE = “BOOK VALUE” “GOOD WILL” NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 37. TOTAL VALUE FUNCTIONAL VALUE + FINANCIAL VALUE + EMOTIONAL VALUE + IDENTITY VALUE + MEANINGFUL VALUE $1.1 Instagram = $86M $1.01B NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 38. THOSE COMPANIES (AND PEOPLE)
 WHO FOCUS ON TOTAL VALUE CREATE MORE OF IT, MORE OFTEN NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 39. THOSE COMPANIES (AND PEOPLE)
 WHO FOCUS ON PREMIUM VALUE CREATE MORE OF IT, MORE OFTEN NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 40. WE’RE ALL IN THE RELATIONSHIP BUSINESS
 NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 41. RELATIONSHIPS ARE STRATEGIC Photo: yeahbouyee IFlickr) NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 42. EXPERIENCE IS STRATEGIC NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 43. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America From: The Experience Economy, Pine and Gilmore Commodity Product Service Experience Price/Value/Loyalty EXPERIENCE IS STRATEGIC
  • 44. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America EXPERIENCE IS STRATEGIC Commodity Product Service Event/ Environment Experience Price/Value/Loyalty
  • 45. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America meaningful identity emotional financial functional NEEDSOFFER INTENT RELATIONSHIP R IE E P XE N CE BREADTH Product Service Brand Channel/Environment (Space) Promotion TRIGGERS Sight Sound Smell Taste Touch Concepts Name(s) Symbols Price VALUE Meaning Status/Identity Emotion/ Lifestyle Price Function INTENSITY Reflex Habit Engagement INTERACTION Passive Active Interactive DURATION Initiation Immersion Conclusion Continuation
  • 46. WE NEED BETTER TOOLS TO UNDERSTAND TOTAL VALUE
  • 47. WE MUST COLLECT MORE & NEW
 INFORMATION
  • 48. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Accomplishment Beauty Creation Community Duty Enlightenment Freedom Harmony Justice Oneness Redemption Security Truth Validation Wonder 15 CORE MEANINGS Definitions: makingmeaning.org
  • 49. QUALITATIVE RESEARCH TECHNIQUES: Interviews Careful Surveys Shadowing Laddering Games, etc. Book: The Meaning of Things by Mihaly Csikszentmihalyi
  • 53. Flavor Primary Hard Complex Loud Forest/Plants Sweet - Sugar Community Triggers SoundColor Materials Form Aroma
  • 54. Flavor Muted/ Desaturated Plastic Porous Natural/Organic Natural, Floral Salty Harmony Triggers SoundColor Materials Form Aroma
  • 55. CCA LEADING BY DESIGN FELLOWS PROGRAM www.cca.edu/fellowsprogram EXPERIENCE WORKBOOK OBSERVATIONS AND OPPORTUNITIES IN EXPERIENCE DESIGN 15 THE 6 DIMENSIONS OF EXPERIENCE: There are 6 dimensions of every experience, whether these are natural or man-made adn whether these are business-oriented to not. This workbook will help you explore and analyze the experiences around you and aide you in developing better experiences for customers. SIGNIFICANCE Meaning Status/Identity Emotions/Lifestyle Price/Value Function DURATION (TIME) Initiation Immersion Conclusion Continuation TRIGGERS Sight Sound Smell Taste Touch Concepts Symbols BREADTH Prodcut Service Brand Name Channel/Environment Promotion Price INTENSITY Reflex Habit Engagement INTERACTION Static Passive Active Interactive For each of the dimensions above, observe your customers/users/audience when and where they experience needs and current solutions. EXPERIENCE OBSERVATION INTENSITY Is the experience... REFLEX? HABIT? ENGAGEMENT? If so, there is likely no design opportunity. If so, can this experience be turned into an engagement experience? This is where the vast number of opportunities lie. DURATION (TIME) Is the experience... REFLEX? HABIT? ENGAGEMENT? If so, there is likely no design opportunity. If so, can this experience be turned into an engagement experience? This is where the vast number of opportunities lie. 1 14 BUSINESS MODEL: With these new elements of experience, are their threats to your gurrent business model? Are there new opportunities? designmba.org/open-source-curricula
  • 56. WE NEED NEW TOOLS TO DESIGN EXPERIENCES
  • 57. Customer Media- Touchpoint Time Indicator Role1Role2Role3Role4 Waitress Cook Manager + – Fail Line Media- Touchpoint Media- Touchpoint Media- Touchpoint TableReservationOnline 00:00 15:00 00:00 02:30 03:30 07:00 08:00 09:00 15:00 35:00 35:30 37:00 38:30 41:00 50:00 50:30 01:15:00 01:17:00 ConfirmationbySMS Enterrestaurant,shortwait atreception OrderAperetiv Givenmenu Aperetivcomeswithextras Guestissurprised/deligted Foodisserved Correctdishserved Guestissatisfiedagain Wrongsidedish. Guestcomplains Waitressgreetsguestand leadsthemtotable Waitresstakesthefood order Foodordersentthroughto kitchen Messageanddishsentback tokitchen KellnerstreichteinenTeil derRechnung MealPrepared Chefagitatedandother mealspushedlateinorder tore-doside-dish. Communication failureinkitchen Correctside-dishprepared
  • 59. STATE OF MIND (SOM) IS WHAT YOU FEEL AND THINKING AT ANY MOMENT
  • 61. State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models
  • 62. State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models State of Mind: Emotions Behavioral Response Mental Models Stimuli: Sights Sounds Smells Tastes Touch Concepts Symbols
  • 63. State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models State of Mind: Emotions Behavioral Response Mental Models (Triggers)
  • 64. Core Meanings State of Mind: Memory Emotions Perceptual Bias Behavioral Response Mental Models State of Mind: Emotions Behavioral Response Mental Models
  • 65. INITIATION (EXPECTATIONS) STATE OF MIND (CONTEXT): TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL MEDIA: SOCIAL, ETC? LOCATION ENGAGEMENT TIME > > > ACTUAL DESIRED EXPECTED PLANNED INTENSITY DESIRABLE>>><<<UNDESIRABLE Trepidation Anticipation Boredom Frustration Anger Hope Relief Frustration Contempt
  • 66. INITIATION (EXPECTATIONS) STATE OF MIND (CONTEXT): TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL MEDIA: SOCIAL, ETC? LOCATION ENGAGEMENT TIME > > > ACTUAL DESIRED EXPECTED PLANNED INTENSITY DESIRABLE>>><<<UNDESIRABLE Accomplishment Wonder Creation Validation Trust
  • 67. INITIATION (EXPECTATIONS) STATE OF MIND (CONTEXT): TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL MEDIA: SOCIAL, ETC? LOCATION ENGAGEMENT TIME > > > ACTUAL DESIRED EXPECTED PLANNED INTENSITY DESIRABLE>>><<<UNDESIRABLE Accomplishment Wonder Creation Validation Trust Feature Service ProductPromotion EventWebsite Feature
  • 68. PC Customer Experience Waveline EXPLORATION SETUPPURCHASE Experiences + Touchpoints INTENSITY T I M E Ideal Customer Experience The customer is looking for a trusted agent to them through the purchase process. TechCo. can work with channel partners to educated sales staff and deliver consistent collateral and information at the point of sale so there is truth for the customer. The customer has difficulties navigating complex user inter- face. OEM information embed- ded on the computer often looks like marketing materials. TechCo. can help simplify. The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. The customer is looking for an unbiased opinion about where to turn to find information. TechCo. has an opportunity to provide recommendations and resources that might be valuable. 1 1 2 3 4 5 2 3 4 5 Opportunities Ads gets customers excited and peak awareness about new computers and features Windows 8 OS creates curiousity and customers are interested in explor- ing the new technology and how it works with new form factor In Store exploration is used prior to purchase so customers can get a good look and feel for potential options Sales associate often give our conflicint information especially when it comes to WiDi Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. WiDi is difficult to find out about, unless a friend has it or you come across it on a blog, chances are you won’t find out much about it Google is used to find specific technical information that is not listed on the product display cards, like info on graphics cards, RPM on hard drives, etc. 1 Segment A OEM man reference the “don’ A non-functioning or outdated computer prompt users to set out on the discovery process 2 Segment B Google search Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ullamcorper, elit vitae eleifend euismod 3 Segment C Friends & Family are valued as they provide only opportunity to see, touch, and use a variety of computers before purchase. OEM websites come with mixed reviews, some see them as marketing while other like to see options vs. pricing tools Product display card were inconsistent in the depth of information between different computers, for others it was a good guide Windows 8 Setup Wizard Lorem ipsum dolor sit amet, consectetur adipi- scing elit. Sed ullamcor- per, elit vitae eleifend euismod Sales Associates often provide misleading, conflicting, or down-right untrue information (with WiDi, for example). When knowledgeable and articulate, though, a sales associate can persuade someone to make a purchase and instill excitement. Wayfinding Signage is often unclear and pro- vides little in the way of helping customers make selections or navigate the space more effectively Google is a common starting spot that helps customers gain an overview of the options avaliable and start navigating the complex ecosystem of the PC Retail visit before purchase test the look and feel of the products, talk to associates about what is new, and check out the selection Google is accessed multiple times to continually refine the search in finding the right match Forums/Reviews are a resource that help provide contextually relevant information and carry a perception of being unbiased as compared to the manufacturer for others it is a necessary evil OEM Packaging can set expectation about the process or the experience the cus- tomer is about start Computer customers are looking for light, sleek, attractive form factor computers. The look and feel can make or break deals Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get OEM SiteOEM Site Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Google Search Google Search Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Sales associateSales associate Quick Start Guide is sometime used by the customer as a resource to make sure the proper sets are being followed to get computer set up. It is going through the steps properly to get Quick some custo to ma sets a to get is goin steps Wonder Truth Frustration Shock Anxiety & Fear Frustration Excitem ent Validation Trust Excitem ent Discovery Computer crashing #5 WiDi confusion #3 Key touchpoints #4 Video #1 #2 Calling store to get information about WiDi #6 Excitement about new computer V s © SCANSION 2014
  • 69. JOURNEY MAP vs WAVELINE • Maps touchpoints • Maps functions • Design 4 touchpts • Maps experiences (“change in people”) • Maps emotions, values & meaning • Maps value (and, opportunities) • Can map triggers • Places opportunities in context and time • Design 4 relationships
  • 70. INITIATION (EXPECTATIONS) STATE OF MIND (CONTEXT): BACKSTAGE: TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL MEDIA: SOCIAL, ETC? LOCATION EMOTIONS TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT MEMORY, BIAS, MENTAL MODELS GOAL/VALUE AGENT ACTION/RESPONSE: ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT) TIME > > > ROX WAVELINE TEMPLATE PROJECT: TASK: INTENSITY>>> PLANNED ACTUAL PERSONA/ACTOR: designmba.org/open-source-curricula
  • 72. Corporate Decision Drivers Team Decision Drivers Customer Decision Drivers Competitors’ Decision Drivers STRATEGIC MEANING ALIGNMENT Community Wonder Accomplishment Beauty Accomplishment Enlightenment Community Wonder Security Wonder Accomplishment Community Accomplishment Community Wonder
  • 73. INITIATION (EXPECTATIONS) STATE OF MIND (CONTEXT): BACKSTAGE: TOUCHPOINT ECOSYSTEM: PRODUCT, SERVICE, EVENT, NAME, IDENTITY/SYMBOL MEDIA: SOCIAL, ETC? LOCATION EMOTIONS TRIGGERS: VISUAL (COLOR, TYPE, LAYOUT, IMAGE, PATTERN), AUDIO, AROMA, TASTE, TOUCH, CONCEPT MEMORY, BIAS, MENTAL MODELS GOAL/VALUE AGENT ACTION/RESPONSE: ENGAGEMENT CONCLUDE/REFLECT CONTINUATION (REPEAT) TIME > > > ROX WAVELINE TEMPLATE PROJECT: TASK: INTENSITY>>> PLANNED ACTUAL PERSONA/ACTOR: designmba.org/open-source-curricula FREEDOM CCA LEADING BY DESIGN FELLOWS PROGRAM www.cca.edu/fellowsprogram EXPERIENCE WORKBOOK OBSERVATIONS AND OPPORTUNITIES IN EXPERIENCE DESIGN 15 THE 6 DIMENSIONS OF EXPERIENCE: There are 6 dimensions of every experience, whether these are natural or man-made adn whether these are business-oriented to not. This workbook will help you explore and analyze the experiences around you and aide you in developing better experiences for customers. SIGNIFICANCE Meaning Status/Identity Emotions/Lifestyle Price/Value Function DURATION (TIME) Initiation Immersion Conclusion Continuation TRIGGERS Sight Sound Smell Taste Touch Concepts Symbols BREADTH Prodcut Service Brand Name Channel/Environment Promotion Price INTENSITY Reflex Habit Engagement INTERACTION Static Passive Active Interactive For each of the dimensions above, observe your customers/users/audience when and where they experience needs and current solutions. EXPERIENCE OBSERVATION INTENSITY Is the experience... REFLEX? HABIT? ENGAGEMENT? If so, there is likely no design opportunity. If so, can this experience be turned into an engagement experience? This is where the vast number of opportunities lie. DURATION (TIME) Is the experience... REFLEX? HABIT? ENGAGEMENT? If so, there is likely no design opportunity. If so, can this experience be turned into an engagement experience? This is where the vast number of opportunities lie. 1 14 BUSINESS MODEL: With these new elements of experience, are their threats to your gurrent business model? Are there new opportunities? Flavor Primary Hard Complex Loud Forest/Plants Sweet - Sugar Community Triggers SoundColor Materials Form Aroma
  • 74. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America WE NEED TO DO THE WORK TO BRIDGE OUR DIFFERENT WORLDS
  • 75. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America BUSINESSPEOPLE ARE EXTREMELY CONFIDENT ABOUT THINGS THAT AREN’T TRUE
  • 76. MYTHS OF BUSINESS Cooperation is for wusses Growth is everything The Free Market (exists) Markets optimize efficiently Businesses are more efficient than Government “The business of business is business” Rich people create jobs “Corporations are people, my friend” The Founding Fathers were pro-business Leadership is based on authority
  • 77. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America MARKETING IS NOT SALES, ADVERTISING & PR!
  • 78. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America MARKETING IS THE INHALE,
  • 79. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America MARKETING IS THE INHALE, SALES, ADVERTISING & PR ARE THE EXHALE
  • 80. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 81. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 82. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 83. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America
  • 84. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America STRATEGY IS
 A HIGH-LEVEL PLAN (FOR ACTION)
  • 85. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America “DESIGN IS A PLAN FOR ACTION” Charles Eames
  • 86. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America TACTIC STRATEGY
  • 87. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America TACTIC Usability STRATEGY
  • 88. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America TACTIC Usability Design (Craft) STRATEGY Experience/Relationship Design (Strategy/“Thinking”)
  • 89. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America TACTIC Operational Effectiveness & Productivity Products & Services (Offerings) Features/Performance Price STRATEGY Intent, Goals, Mission, Vision, & Culture Systems Stakeholders (employees, investors, media, communities, etc.)
  • 90. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America TACTIC How do we make, deliver, and support the best <offering> possible? STRATEGY What business should we in (to begin with)?
  • 91. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America THE ORGANIZATION THE OFFERINGS TACTIC How do we make, deliver, and support the best <offering> possible? STRATEGY What business should we in (to begin with)?
  • 92. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Your Company customers (end users) NGOs media community (geographic) partners labor unions retailers local government wholesalers the Environment industry trade associations employees distributors regional government courts suppliers & manufacturers insurers & reinsurers shareholders banks investors institutional investors competitors Your
 Company customers (service providers)
  • 93. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America WE ALSO NEED TO HELP BUILD NEW BUSINESS TOOLS
  • 94. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams Business Model Generation, Alexander Osterwalder businessmodelgeneration.com
  • 95. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America The Business Model Canvas Cost Structure Key Partners Key Resources Channels Key Activities Value Proposition Customer Relationships Customer Segments Revenue Streams Business Model Generation, Alexander Osterwalder businessmodelgeneration.com
  • 96. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Strengths Weaknesses Opportunities Threats
  • 97. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Strengths: • We’re us • We’re great • We know stuff • We’re fast • We’re easy to use! Weaknesses: • We work too much • We care too much • We’re perfectionists Opportunities: • Own the market • Expand product lines • Make more stuff • License stuff • Co-brand with Disney • Create an “experience” Threats: • Others can get fast • Others can be easy
 to use • Someone gets to Disney before us • We don’t have a “big data” strategy!
  • 98. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Strengths: • We’re us • We’re great • We know stuff • We’re fast • We’re easy to use! Weaknesses: • We work too much • We care too much • We’re perfectionists Opportunities: • Own the market • Expand product lines • Make more stuff • License stuff • Co-brand with Disney • Create an “experience” Threats: • Others can get fast • Others can be easy
 to use • Someone gets to Disney before us • We don’t have a “big data” strategy!
  • 99. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America ENVIRONMENTAL ANALYSIS Social Issues: Customer Needs and Wants Political Issues: Legal, Regulations... Tech. Issues: Technology trends, opps... Economic Issues: Market trends, opps... Industry-Specific Issues: ???
  • 100. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America ENVIRONMENTAL ANALYSIS • Customers seek clarity • Customers are afraid of technology • RIM is out, HTML5 is in • Lending is slowing • Customers worried about their future • etc.
  • 101. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America COMPETITIVE ANALYSIS • Clarity • Fear of technology • HTML5 • Loan Help • Reassuring X X X X √ √ √ √ X X X X X √ X X X √ X X √ √ X X X
  • 102. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Strengths Weaknesses • Clarity • Fear of technology • HTML5 • Loan Help • Reassuring
  • 103. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America Strengths Weaknesses Opportunities (Biggest Strengths vs. Biggest Weaknesses) Threats (Biggest Weaknesses vs. Biggest Strengths) • Clarity • Fear of technology • HTML5 • Loan Help • Reassuring
  • 104. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America For <target customers> that <need/ care about> , our <product, service>, company> is a solution that <benefit> . Unlike, <our competitor> , our <product, service>, company> is <unique differentiator> . POSITIONING STATEMENT
  • 105. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America For our users that need the most features , our app is a solution that is fast and inexpensive. Unlike our competitors , our app is in the cloud. POSITIONING STATEMENT
  • 106. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America For Professor Plum that needs to
 kill someone , our noose is a solution that is silent . Unlike, Miss Scarlett , our noose 
 is purple. POSITIONING STATEMENT
  • 107. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America POSITIONING STATEMENT For <type of customer/audience> that <need/care about...>, our <product, service, company> delivers <biggest opportunities>. Unlike, <list weak competitor(s)>, our <product, service, company> delivers <biggest strengths>.
  • 108. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America VALUE IS MORE THAN FINANCIAL
  • 109. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America EVERYONE IS IN THE RELATIONSHIP BUSINESS
  • 110. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America EVERYONE IS IN THE EXPERIENCE BUSINESS
  • 111. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America QUALITATIVE VS. QUANTITATIVE
  • 112. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America QUALITATIVE AND QUANTITATIVE
  • 113. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America WE NEED NEW TOOLS FOR RESEARCH, DESIGN, & BUSINESS
  • 114. NATHAN SHEDROFF nathan.com @nathanshedroff Interaction14South America THANK YOU nathan@nathan.com @nathanshedroff designmba.org MAKE IT SO Interaction Design Lessons from Science Fiction by NATHAN SHEDROFF & CHRISTOPHER NOESSEL foreword by Bruce Sterling Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. “Designers who love science fiction will go bananas over Shedroff and Noessel’s delightful and informative book on how interaction design in sci-fi movies informs interaction design in the real world.... You will find it as useful as any design textbook, but a whole lot more fun.” ALAN COOPER “Father of Visual Basic” and author of The Inmates Are Running the Asylum “Part futurist treatise, part design manual, and part cultural analysis, Make It So is a fascinating investigation of an often-overlooked topic: how sci-fi influences the development of tomorrow’s machine interfaces.” ANNALEE NEWITZ Editor, io9 blog “Shedroff and Noessel have created one of the most thorough and insightful studies ever made of this domain.” MARK COLERAN Visual designer of interfaces for movies (credits include The Bourne Identity, The Island, and Lara Croft: Tomb Raider) “Every geek’s wet dream: a science fiction and interface design book rolled into one.” MARIA GIUDICE CEO and Founder, Hot Studio www.rosenfeldmedia.com MORE ON MAKE IT SO www.rosenfeldmedia.com/books/science-fiction-interface/ MAKEITSObyNATHANSHEDROFF&CHRISTOPHERNOESSEL Experience Design 1.1 a manifesto for the design of experiences by Nathan Shedroff product taxonomies 16 user behavior 116 100 years 22 information 42 takeaways 28 data 36 knowledge 48 subjectivity 78 consistency 96 navigation 84 Design Strategy in Action Edited by Nathan Shedroff A publication from the MBA in Design Strategy program California College of the Arts 2011
  • 115. No deje de completar su evaluación online isa.ixda.org/encuesta ¡Muchas gracias! Interaction14South America B U E N O S A I R E S Bridging Strategy with Design Nathan Shedroff