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Designing for AR

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This is a talk I gave about how to design for AR at a mobile app development conference organized by Mad Brain (2019).

I covered these topics:
— What AR is;
— Handheld AR;
— Use cases;
— Tools for designing the AR experience.

Published in: Design
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Designing for AR

  1. 1. Designing for AR Oleg Frolov, Designer
  2. 2. — What AR is — Handheld AR — Use cases — Tools
  3. 3. — What AR is — Handheld AR — Use cases — Tools
  4. 4. Mixed reality
  5. 5. — What AR is — Handheld AR — Use cases — Tools
  6. 6. AR: Start Point
  7. 7. Apple Google
  8. 8. How to understand the world around us?
  9. 9. surface plane detection light estimation people occlusion face detection augmented images
  10. 10. How to make it better?
  11. 11. Digital interface over the physical world
  12. 12. — Screen UI — Volumetric UI
  13. 13. — Screen UI — Volumetric UI
  14. 14. The less UI, the better
  15. 15. — Screen UI — Volumetric UI
  16. 16. — What AR is? — Handheld AR — Use cases — Tools
  17. 17. MakeApp: AI-based editor
  18. 18. Magic: AR Games and Face Masks
  19. 19. AR Messenger
  20. 20. Face Scanning
  21. 21. — What AR is — Handheld AR — Use cases — Tools
  22. 22. Interactivity Speed
  23. 23. Thanks! Volorf Volorf www.olegfrolov.design

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