SlideShare a Scribd company logo
1 of 50
Download to read offline
1st International Conference on e-Learning, e- 
Education and Online Training 
September 18–20, 2014 
John Lester 
Chief Learning Officer, ReactionGrid 
about.me/pathfinder 
Augmented Mind 
The Evolution of Learning Tools from Language to Immersive Reality
A Story about Enhanced Reality 
(better)
A Story about Enhanced Reality
A Story about Enhanced Reality 
1) Discovering the Art of Enhanced Reality 
2) The Promise and Peril of being Bound by our Biology 
3) The Beauty of When Enhanced Reality Works 
4) Horizons of Virtual and Augmented Reality
Chapter 1: The Art of Enhanced Reality
Chapter 1: The Art of Enhanced Reality 
Enhanced = to raise to a higher degree 
“Candlelight enhanced the beauty of the market.” 
Reality = our mind perceiving and interacting with the world 
sense + action
Chapter 1: The Art of Enhanced Reality 
Enhanced Reality is the augmentation of our mind’s ability to communicate 
and share knowledge through the complementary use of different tools. 
These tools include media, language, the web, networked mobile devices, and 
virtual / augmented / immersive reality. 
The Art of Enhanced Reality is achieved when we successfully use tools that 
leverage our biology's strengths while minding our biology’s weaknesses. 
Eventually we succeed at combining the fascinating with the familiar to create 
powerful learning experiences.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
We are designed to thrive in a 3-dimensional environment that is full of life and 
living organisms, seeking to learn through exploring while avoiding threats. 
We are constantly looking for opportunities interact with people, and places 
that are particularly interesting will kick our brain into high gear. 
We are really good at metaphors because our brain is really good at filling in 
the gaps, and we instinctively create tools that augment ourselves.
There's a reason why so many of us have desktops and 
mobile devices that look like this.
It's because we really want this.
we navigate and simulate this
while we really dream about navigating this.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
Evolutionary Advantages and the story of The Tiger in the Grass 
Moving from Partial Information to Cognitive Whole 
From Pattern Recognition to Pattern Matching Misfires 
Lost Opportunities caused by Using a New Tool like an Old Tool
We are constantly exposed to New Media 
and we are constantly using it like Old Media
The phonograph is all about reading aloud
Movies are all about filming plays
The future of our organization’s flyer...
...is a website.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
We instinctively recreate the familiar. 
We do this because familiar feels safe. 
The deepest learning does not happen when we feel completely safe 
in a completely familiar environment. 
The deepest learning happens when we are fascinated with and 
challenged by our environment.
Safe and Familiar
Interesting, but still Safe and Familiar
Is this really innovative?
Chapter 3: When Enhanced Reality Works
Chapter 3: When Enhanced Reality Works 
When it all comes together, you’ll know. 
Combine the Fascinating with the Familiar. 
Great game developers do this a lot. Learn from their best work.
Great Game Example - Half Life 2
Another Great Game Example - FRACT
Innovative Tools for knowledge management and communication
But for Truly Fascinating you need Perceptual Immersion
Automatically Triggering Contextually Relevant Content
Immersive Learning needs People
Unity - Jibe Platform 
- ReactionGrid.com 
- Multiuser environment that coexists with web-based content 
- All content development using the Unity Editor 
- Backend database for user info and behavior tracking 
- Hosted or self-hosted 
- Create highly interactive and malleable worlds
Unity3D - Jibe Platform 
Example simulation built for community health studies. 
A malleable urban environment for testing observational skills.
Unity3D - Jibe Platform 
Storefronts can be changed on the fly. 
A mix of physical world images with models and links to the web.
Unity3D - Jibe Platform 
The city changes based on a student’s actions. 
Graffiti expands if it is not removed.
Unity3D - Jibe Platform 
Experience hunting for clues in a rich environment. 
Piecing together partial information to form a whole story.
Wiglets and Simulating Life 
- WigglePlanet.com 
Autonomous, evolving, self-animated and self-motivated agents that can exist in both 
completely virtual and augmented reality environments. 
They exist at a wildly creative intersection of artificial life, art and gaming. You interact with 
them directly through touch and gestures. 
Imagine the learning possibilities - especially for children.
Simulating Life with Wiglets
Graffiti General 
www.graffitigeneral.com 
Beautiful example of an urban art learning experience that combines 
web content + music + 2d imagery + 3d immersion + user generated content
Graffiti General
Graffiti General
Chapter 4: Virtual and Augmented Reality
Chapter 4: Virtual and Augmented Reality 
Think beyond sticking your phone on your face (e.g. Google Glass). 
Think about both sight and sound. 
Think about malleable places and mixed reality.
Watch Augmented City
A Story about Enhanced Reality 
1) Discovering the Art of Enhanced Reality 
2) The Promise and Peril of being Bound by our Biology 
3) The Beauty of When Enhanced Reality Works 
4) Horizons of Virtual and Augmented Reality
Thank you. 
These slides: 
bit.ly/eleot-lester

More Related Content

Similar to Augmented Mind- The evolution of learning tools from language to immersive reality.

Reperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 GbReperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 Gb
François Abiven
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In Enterprise
Craig Harkness
 

Similar to Augmented Mind- The evolution of learning tools from language to immersive reality. (20)

Finding Balance
Finding BalanceFinding Balance
Finding Balance
 
Reperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 GbReperes Metaverse Roadmap 290807 Gb
Reperes Metaverse Roadmap 290807 Gb
 
Augmented Reality Language Learning – Virtual Worlds meet m-Learning
Augmented Reality Language Learning – Virtual Worlds meet m-LearningAugmented Reality Language Learning – Virtual Worlds meet m-Learning
Augmented Reality Language Learning – Virtual Worlds meet m-Learning
 
GnoTag - Semantically Barcoding Our World
GnoTag - Semantically Barcoding Our WorldGnoTag - Semantically Barcoding Our World
GnoTag - Semantically Barcoding Our World
 
Asma 047941
Asma 047941Asma 047941
Asma 047941
 
Learning in an Open World
Learning in an Open WorldLearning in an Open World
Learning in an Open World
 
The power of immersive experiences part 2
The power of immersive experiences   part 2The power of immersive experiences   part 2
The power of immersive experiences part 2
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
 
Social Machines and how to study them
Social Machines and how to study themSocial Machines and how to study them
Social Machines and how to study them
 
Where next for reality?
Where next for reality?Where next for reality?
Where next for reality?
 
Social gaming and new media literacies
Social gaming and new media literaciesSocial gaming and new media literacies
Social gaming and new media literacies
 
Transforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptxTransforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptx
 
Serious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the MetaverseSerious Gaming Moves Into the Metaverse
Serious Gaming Moves Into the Metaverse
 
The Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual RealityThe Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual Reality
 
Assistive technologies
Assistive technologiesAssistive technologies
Assistive technologies
 
Approaching digital
Approaching digitalApproaching digital
Approaching digital
 
Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?Virtual Environments and Web 3D – New Worlds with Old Problems?
Virtual Environments and Web 3D – New Worlds with Old Problems?
 
MIL WEEK 6.pptx
MIL WEEK 6.pptxMIL WEEK 6.pptx
MIL WEEK 6.pptx
 
To Invent the Future, we must Build Dreams
To Invent the Future, we must Build DreamsTo Invent the Future, we must Build Dreams
To Invent the Future, we must Build Dreams
 
Alternate Reality Games In Enterprise
Alternate Reality Games In EnterpriseAlternate Reality Games In Enterprise
Alternate Reality Games In Enterprise
 

Recently uploaded

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Recently uploaded (20)

This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 

Augmented Mind- The evolution of learning tools from language to immersive reality.

  • 1. 1st International Conference on e-Learning, e- Education and Online Training September 18–20, 2014 John Lester Chief Learning Officer, ReactionGrid about.me/pathfinder Augmented Mind The Evolution of Learning Tools from Language to Immersive Reality
  • 2. A Story about Enhanced Reality (better)
  • 3. A Story about Enhanced Reality
  • 4. A Story about Enhanced Reality 1) Discovering the Art of Enhanced Reality 2) The Promise and Peril of being Bound by our Biology 3) The Beauty of When Enhanced Reality Works 4) Horizons of Virtual and Augmented Reality
  • 5. Chapter 1: The Art of Enhanced Reality
  • 6. Chapter 1: The Art of Enhanced Reality Enhanced = to raise to a higher degree “Candlelight enhanced the beauty of the market.” Reality = our mind perceiving and interacting with the world sense + action
  • 7. Chapter 1: The Art of Enhanced Reality Enhanced Reality is the augmentation of our mind’s ability to communicate and share knowledge through the complementary use of different tools. These tools include media, language, the web, networked mobile devices, and virtual / augmented / immersive reality. The Art of Enhanced Reality is achieved when we successfully use tools that leverage our biology's strengths while minding our biology’s weaknesses. Eventually we succeed at combining the fascinating with the familiar to create powerful learning experiences.
  • 8. Chapter 2: Bound by our Biology
  • 9. Chapter 2: Bound by our Biology We are designed to thrive in a 3-dimensional environment that is full of life and living organisms, seeking to learn through exploring while avoiding threats. We are constantly looking for opportunities interact with people, and places that are particularly interesting will kick our brain into high gear. We are really good at metaphors because our brain is really good at filling in the gaps, and we instinctively create tools that augment ourselves.
  • 10. There's a reason why so many of us have desktops and mobile devices that look like this.
  • 11. It's because we really want this.
  • 12. we navigate and simulate this
  • 13. while we really dream about navigating this.
  • 14. Chapter 2: Bound by our Biology
  • 15. Chapter 2: Bound by our Biology Evolutionary Advantages and the story of The Tiger in the Grass Moving from Partial Information to Cognitive Whole From Pattern Recognition to Pattern Matching Misfires Lost Opportunities caused by Using a New Tool like an Old Tool
  • 16. We are constantly exposed to New Media and we are constantly using it like Old Media
  • 17. The phonograph is all about reading aloud
  • 18. Movies are all about filming plays
  • 19. The future of our organization’s flyer...
  • 21. Chapter 2: Bound by our Biology
  • 22. Chapter 2: Bound by our Biology We instinctively recreate the familiar. We do this because familiar feels safe. The deepest learning does not happen when we feel completely safe in a completely familiar environment. The deepest learning happens when we are fascinated with and challenged by our environment.
  • 24. Interesting, but still Safe and Familiar
  • 25. Is this really innovative?
  • 26. Chapter 3: When Enhanced Reality Works
  • 27. Chapter 3: When Enhanced Reality Works When it all comes together, you’ll know. Combine the Fascinating with the Familiar. Great game developers do this a lot. Learn from their best work.
  • 28. Great Game Example - Half Life 2
  • 29. Another Great Game Example - FRACT
  • 30. Innovative Tools for knowledge management and communication
  • 31. But for Truly Fascinating you need Perceptual Immersion
  • 34. Unity - Jibe Platform - ReactionGrid.com - Multiuser environment that coexists with web-based content - All content development using the Unity Editor - Backend database for user info and behavior tracking - Hosted or self-hosted - Create highly interactive and malleable worlds
  • 35. Unity3D - Jibe Platform Example simulation built for community health studies. A malleable urban environment for testing observational skills.
  • 36. Unity3D - Jibe Platform Storefronts can be changed on the fly. A mix of physical world images with models and links to the web.
  • 37. Unity3D - Jibe Platform The city changes based on a student’s actions. Graffiti expands if it is not removed.
  • 38. Unity3D - Jibe Platform Experience hunting for clues in a rich environment. Piecing together partial information to form a whole story.
  • 39. Wiglets and Simulating Life - WigglePlanet.com Autonomous, evolving, self-animated and self-motivated agents that can exist in both completely virtual and augmented reality environments. They exist at a wildly creative intersection of artificial life, art and gaming. You interact with them directly through touch and gestures. Imagine the learning possibilities - especially for children.
  • 41. Graffiti General www.graffitigeneral.com Beautiful example of an urban art learning experience that combines web content + music + 2d imagery + 3d immersion + user generated content
  • 44. Chapter 4: Virtual and Augmented Reality
  • 45. Chapter 4: Virtual and Augmented Reality Think beyond sticking your phone on your face (e.g. Google Glass). Think about both sight and sound. Think about malleable places and mixed reality.
  • 47. A Story about Enhanced Reality 1) Discovering the Art of Enhanced Reality 2) The Promise and Peril of being Bound by our Biology 3) The Beauty of When Enhanced Reality Works 4) Horizons of Virtual and Augmented Reality
  • 48.
  • 49.
  • 50. Thank you. These slides: bit.ly/eleot-lester