SlideShare a Scribd company logo
1 of 3
1
Qualification Level 3 ExtendedDiploma in Creative Media Production – Games DesignY1
Unit number and title L3 Unit 70 – Game Engines
Start date Tuesday 2nd September, 2014
Deadline Thursday 18th December, 2014
Assessor name Jordan Eastwood & Iain Goodyear
Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF
The purpose of this assignment is to:
Unit 70 LO1: Understand the purposes of game engines.
Unit 70 LO2: Understand the functions of components of game engines.
Unit 70 LO3: Be able to use a 2D game engine following industry practice.
Unit 70 LO4: Be able to use a 3D game engine following industry practice.
Scenario
Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that
development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their
imagination.
You have started up your own Game Development Studio and your new product has sparked interest across the industry. You
will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch
your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in
research for game engines, including their purposes and functionality via Industry Terminology.
In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also
requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry
standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the
areas of:
 Self-Analysis
 Development theory and application
 Technology Analysis and work plans
They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D
engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the
publishers.
2
Tasks Grading Criteria Mapping
Task 1
You must produce a report to show case your process of thought on how you came up
with the engine for your product; this includes looking at the purpose of game engines,
functionality of game engines supported with industry terminology, analysis and
research.
When evidence is produced it must be uploaded to your blog in the task 1 section. The
title of this blog post is: The Purposes and Functions of components of Game
Engines.
Unit 70 P1/M1/D1
Unit 70 P2/M2/D2
Task 2
This task must include an understanding and playable 2D level to industry standards
using the Game Maker engine. Evidence for this task should also be accompanied by an
extensive 2D workflow that showcases the ability to adhere and develop to industry
level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 2 section. The
title of this blog post is: Using a 2D Game Engine.
Unit 70 P3/M3/D3
Task 3
This Task must include an understanding and playable 3D level to industry standards
using the Unity 3D engine but should also be accompanied by an extensive 3D workflow
that showcases the ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured video to evidence your 2D game in
play.
When evidence is produced it must be uploaded to your blog in the task 3 section. The
title of this blog post is: Using a 3D Game Engine.
Unit 70 P4/M4/D4
This brief has been verified as being fit for purpose
Assessor Jordan Eastwood & Iain Goodyear
Signature Date:
Internal verifier
Signature Date:
3
Unit 70 Computer Game Engines
P1: describe the purposes
of game engines using some
subject terminology
appropriately
M1: explain the purposes of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D1: comprehensively explain the
purposes of game engines with
elucidated examples and
consistently using subject
terminology correctly
P2: summarise accurately the
functions of components of game
engines using some subject
terminology appropriately
M2: explain components of game
engines with reference to
detailed illustrative examples
and with generally correct use of
subject terminology
D2: comprehensively explain
components of game engines with
elucidated examples and
consistently using subject
terminology correctly
P3: create a 2D game world
following industry practice,
working within appropriate
conventions and with some
assistance
[CT; SM; RL]
M3: create a 2D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance
D3: create a 2D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations
P4: create a 3D game world
following industry practice,
working within appropriate
conventions and with some
assistance.
[CT; SM; RL]
M4: create a 3D game world to
a good technical standard
following industry practice,
showing some imagination and
with only occasional assistance.
D4: create a 3D game world to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair and
working independently to
professional expectations.

More Related Content

What's hot

Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefchristopherlucas4589
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefotpg1996
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefigoodyear
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefwdhanuka
 
Unit 70 assignment Brief
Unit 70 assignment BriefUnit 70 assignment Brief
Unit 70 assignment BriefNeilRogero
 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)kieran-owens97
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefamybrockbank
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief soulsama
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefJoshCollege
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefMichael_Hughes9852
 

What's hot (11)

Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Unit 70 assignment Brief
Unit 70 assignment BriefUnit 70 assignment Brief
Unit 70 assignment Brief
 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Unit 70 brief
Unit 70 briefUnit 70 brief
Unit 70 brief
 

Viewers also liked

Lean Startup - The Next Industrial Revolution - Day 2
Lean Startup - The Next Industrial Revolution - Day 2Lean Startup - The Next Industrial Revolution - Day 2
Lean Startup - The Next Industrial Revolution - Day 2Ravi Yadav
 
Cross-sectorial cooperation in the youth policy field
Cross-sectorial cooperation in the youth policy fieldCross-sectorial cooperation in the youth policy field
Cross-sectorial cooperation in the youth policy fieldLatvijas Jaunatnes padome
 
Inspiration ideas research
Inspiration ideas researchInspiration ideas research
Inspiration ideas researchPaulinaKucharska
 
Strukturētā dialoga process Latvijā un Eiropā
Strukturētā dialoga process Latvijā un EiropāStrukturētā dialoga process Latvijā un Eiropā
Strukturētā dialoga process Latvijā un EiropāLatvijas Jaunatnes padome
 
Ashwin Ramaswamy_Extracurriculars
Ashwin Ramaswamy_ExtracurricularsAshwin Ramaswamy_Extracurriculars
Ashwin Ramaswamy_ExtracurricularsAshwin Ramaswamy
 
Simulanis Corporate Presentation
Simulanis Corporate PresentationSimulanis Corporate Presentation
Simulanis Corporate PresentationRavi Yadav
 
La Forma - WONDER 2015
La Forma - WONDER 2015La Forma - WONDER 2015
La Forma - WONDER 2015La Forma
 
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014GallowayCurrent
 
Film noir treatment sheet
Film noir treatment sheetFilm noir treatment sheet
Film noir treatment sheetJack Waterman
 
Virtual space offering
Virtual space  offeringVirtual space  offering
Virtual space offeringRavi Yadav
 

Viewers also liked (12)

Lean Startup - The Next Industrial Revolution - Day 2
Lean Startup - The Next Industrial Revolution - Day 2Lean Startup - The Next Industrial Revolution - Day 2
Lean Startup - The Next Industrial Revolution - Day 2
 
Cross-sectorial cooperation in the youth policy field
Cross-sectorial cooperation in the youth policy fieldCross-sectorial cooperation in the youth policy field
Cross-sectorial cooperation in the youth policy field
 
Inspiration ideas research
Inspiration ideas researchInspiration ideas research
Inspiration ideas research
 
Strukturētais dialogs
Strukturētais dialogsStrukturētais dialogs
Strukturētais dialogs
 
Sound Recording Glossary
Sound Recording GlossarySound Recording Glossary
Sound Recording Glossary
 
Strukturētā dialoga process Latvijā un Eiropā
Strukturētā dialoga process Latvijā un EiropāStrukturētā dialoga process Latvijā un Eiropā
Strukturētā dialoga process Latvijā un Eiropā
 
Ashwin Ramaswamy_Extracurriculars
Ashwin Ramaswamy_ExtracurricularsAshwin Ramaswamy_Extracurriculars
Ashwin Ramaswamy_Extracurriculars
 
Simulanis Corporate Presentation
Simulanis Corporate PresentationSimulanis Corporate Presentation
Simulanis Corporate Presentation
 
La Forma - WONDER 2015
La Forma - WONDER 2015La Forma - WONDER 2015
La Forma - WONDER 2015
 
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014
Enterovirus-D68 (EV-D68) Frequently Asked Questions October 9, 2014
 
Film noir treatment sheet
Film noir treatment sheetFilm noir treatment sheet
Film noir treatment sheet
 
Virtual space offering
Virtual space  offeringVirtual space  offering
Virtual space offering
 

Similar to Ig je game engines y1 assignment brief

Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)ZacharyWarren55
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefItsLiamOven
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefCameronMcRae901
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefCollegeemailbrandon
 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)ClintParis
 
Ig je game engines_y1_assignment brief (2)
Ig je game engines_y1_assignment brief (2) Ig je game engines_y1_assignment brief (2)
Ig je game engines_y1_assignment brief (2) colindockerty
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefPatrick Grindrod
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefnnak786
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefrwbybomb21
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefanthonynewman
 
Unit70 assignment brief
Unit70 assignment briefUnit70 assignment brief
Unit70 assignment briefnazaryth98
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefAidenKelly
 
Unit 70 computer game engines
Unit 70   computer game engines Unit 70   computer game engines
Unit 70 computer game engines MrGumpTheBass
 
Ig je game engines assignment brief
Ig je game engines assignment briefIg je game engines assignment brief
Ig je game engines assignment briefJoshgrey16
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefBenCom1
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief TomCrook
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefblears1
 

Similar to Ig je game engines y1 assignment brief (19)

Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment briefIg je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)Ig je game engines_y1_assignment brief (1)
Ig je game engines_y1_assignment brief (1)
 
Ig je game engines_y1_assignment brief (2)
Ig je game engines_y1_assignment brief (2) Ig je game engines_y1_assignment brief (2)
Ig je game engines_y1_assignment brief (2)
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Unit70 assignment brief
Unit70 assignment briefUnit70 assignment brief
Unit70 assignment brief
 
Brief
BriefBrief
Brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Unit 70 computer game engines
Unit 70   computer game engines Unit 70   computer game engines
Unit 70 computer game engines
 
Assignment Brief
Assignment BriefAssignment Brief
Assignment Brief
 
Ig je game engines assignment brief
Ig je game engines assignment briefIg je game engines assignment brief
Ig je game engines assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 

More from PaulinaKucharska

Games y1 ap3 2015 Assignment Brief
Games y1 ap3 2015 Assignment BriefGames y1 ap3 2015 Assignment Brief
Games y1 ap3 2015 Assignment BriefPaulinaKucharska
 
Y1 Games IOg2 learner assessment submission declaration
Y1 Games IOg2 learner assessment submission declarationY1 Games IOg2 learner assessment submission declaration
Y1 Games IOg2 learner assessment submission declarationPaulinaKucharska
 
Sound design in computer games analysis work sheet - Warcraft III
Sound design in computer games analysis work sheet - Warcraft IIISound design in computer games analysis work sheet - Warcraft III
Sound design in computer games analysis work sheet - Warcraft IIIPaulinaKucharska
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3PaulinaKucharska
 
Sound design in computer games analysis work sheet - The Last of Us
Sound design in computer games analysis work sheet - The Last of UsSound design in computer games analysis work sheet - The Last of Us
Sound design in computer games analysis work sheet - The Last of UsPaulinaKucharska
 
Sound design in computer games analysis work sheet - Borderlands 2
Sound design in computer games analysis work sheet - Borderlands 2Sound design in computer games analysis work sheet - Borderlands 2
Sound design in computer games analysis work sheet - Borderlands 2PaulinaKucharska
 
PK JH 2nd final draft cutsequence script
PK JH 2nd final draft cutsequence scriptPK JH 2nd final draft cutsequence script
PK JH 2nd final draft cutsequence scriptPaulinaKucharska
 
Sound recording glossary - IMPROVED
Sound recording glossary - IMPROVEDSound recording glossary - IMPROVED
Sound recording glossary - IMPROVEDPaulinaKucharska
 
L3 gd p_statement_template_260115
L3 gd p_statement_template_260115L3 gd p_statement_template_260115
L3 gd p_statement_template_260115PaulinaKucharska
 
Pk jh final draft cutsequence script
Pk jh final draft cutsequence scriptPk jh final draft cutsequence script
Pk jh final draft cutsequence scriptPaulinaKucharska
 
PK JH final draft cutsequence
PK JH final draft cutsequencePK JH final draft cutsequence
PK JH final draft cutsequencePaulinaKucharska
 
PK unicorn slayer audio script
PK unicorn slayer audio scriptPK unicorn slayer audio script
PK unicorn slayer audio scriptPaulinaKucharska
 
Initial brief audio script
Initial brief audio scriptInitial brief audio script
Initial brief audio scriptPaulinaKucharska
 

More from PaulinaKucharska (20)

Games y1 ap3 2015 Assignment Brief
Games y1 ap3 2015 Assignment BriefGames y1 ap3 2015 Assignment Brief
Games y1 ap3 2015 Assignment Brief
 
Y1 Games IOg2 learner assessment submission declaration
Y1 Games IOg2 learner assessment submission declarationY1 Games IOg2 learner assessment submission declaration
Y1 Games IOg2 learner assessment submission declaration
 
Sound design in computer games analysis work sheet - Warcraft III
Sound design in computer games analysis work sheet - Warcraft IIISound design in computer games analysis work sheet - Warcraft III
Sound design in computer games analysis work sheet - Warcraft III
 
Sound design in computer games analysis work sheet dark space 3
Sound design in computer games analysis work sheet   dark space 3Sound design in computer games analysis work sheet   dark space 3
Sound design in computer games analysis work sheet dark space 3
 
Sound design in computer games analysis work sheet - The Last of Us
Sound design in computer games analysis work sheet - The Last of UsSound design in computer games analysis work sheet - The Last of Us
Sound design in computer games analysis work sheet - The Last of Us
 
Sound design in computer games analysis work sheet - Borderlands 2
Sound design in computer games analysis work sheet - Borderlands 2Sound design in computer games analysis work sheet - Borderlands 2
Sound design in computer games analysis work sheet - Borderlands 2
 
PK JH 2nd final draft cutsequence script
PK JH 2nd final draft cutsequence scriptPK JH 2nd final draft cutsequence script
PK JH 2nd final draft cutsequence script
 
Sound recording glossary - IMPROVED
Sound recording glossary - IMPROVEDSound recording glossary - IMPROVED
Sound recording glossary - IMPROVED
 
VST manipulations
VST manipulationsVST manipulations
VST manipulations
 
Q cards
Q cardsQ cards
Q cards
 
Presentation script
Presentation scriptPresentation script
Presentation script
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
 
L3 gd p_statement_template_260115
L3 gd p_statement_template_260115L3 gd p_statement_template_260115
L3 gd p_statement_template_260115
 
Paulina kucharska CV
Paulina kucharska CVPaulina kucharska CV
Paulina kucharska CV
 
L3 gd ha4_showcase_130115
L3 gd ha4_showcase_130115L3 gd ha4_showcase_130115
L3 gd ha4_showcase_130115
 
Pk jh final draft cutsequence script
Pk jh final draft cutsequence scriptPk jh final draft cutsequence script
Pk jh final draft cutsequence script
 
PK JH final draft cutsequence
PK JH final draft cutsequencePK JH final draft cutsequence
PK JH final draft cutsequence
 
Research Sound Kit
Research Sound KitResearch Sound Kit
Research Sound Kit
 
PK unicorn slayer audio script
PK unicorn slayer audio scriptPK unicorn slayer audio script
PK unicorn slayer audio script
 
Initial brief audio script
Initial brief audio scriptInitial brief audio script
Initial brief audio script
 

Ig je game engines y1 assignment brief

  • 1. 1 Qualification Level 3 ExtendedDiploma in Creative Media Production – Games DesignY1 Unit number and title L3 Unit 70 – Game Engines Start date Tuesday 2nd September, 2014 Deadline Thursday 18th December, 2014 Assessor name Jordan Eastwood & Iain Goodyear Assignment title Unit 70 IG /JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF The purpose of this assignment is to: Unit 70 LO1: Understand the purposes of game engines. Unit 70 LO2: Understand the functions of components of game engines. Unit 70 LO3: Be able to use a 2D game engine following industry practice. Unit 70 LO4: Be able to use a 3D game engine following industry practice. Scenario Analysing the Industry is important to create a basis of thought and development, Analysing the technology is a tool to that development, a bridge to help unleash and support creativity and to give a Games Designer the freedom to express their imagination. You have started up your own Game Development Studio and your new product has sparked interest across the industry. You will formally announce your company name and game you are working on with multiple major publishers. You will have to pitch your understanding of Game Engines alongside this. Publishers will expect an in depth written analysis report on your process in research for game engines, including their purposes and functionality via Industry Terminology. In addition to this, they will ask to view your game prototypes produced in Game Maker and Unity. Publishers have also requested the development workflows to analyse that you can develop a solid game prototype. This will have to include industry standard techniques and terminology before they can give you the funding for your product. They will ask you to look into the areas of:  Self-Analysis  Development theory and application  Technology Analysis and work plans They also want you to develop a new prototype using the Unity 3D Engine while sticking to the same design process as the 2D engine. This should also include a thorough 3D workflow and design plan to support your prototype when presented to one of the publishers.
  • 2. 2 Tasks Grading Criteria Mapping Task 1 You must produce a report to show case your process of thought on how you came up with the engine for your product; this includes looking at the purpose of game engines, functionality of game engines supported with industry terminology, analysis and research. When evidence is produced it must be uploaded to your blog in the task 1 section. The title of this blog post is: The Purposes and Functions of components of Game Engines. Unit 70 P1/M1/D1 Unit 70 P2/M2/D2 Task 2 This task must include an understanding and playable 2D level to industry standards using the Game Maker engine. Evidence for this task should also be accompanied by an extensive 2D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 2 section. The title of this blog post is: Using a 2D Game Engine. Unit 70 P3/M3/D3 Task 3 This Task must include an understanding and playable 3D level to industry standards using the Unity 3D engine but should also be accompanied by an extensive 3D workflow that showcases the ability to adhere and develop to industry level standards. You will need to produce a short desktop captured video to evidence your 2D game in play. When evidence is produced it must be uploaded to your blog in the task 3 section. The title of this blog post is: Using a 3D Game Engine. Unit 70 P4/M4/D4 This brief has been verified as being fit for purpose Assessor Jordan Eastwood & Iain Goodyear Signature Date: Internal verifier Signature Date:
  • 3. 3 Unit 70 Computer Game Engines P1: describe the purposes of game engines using some subject terminology appropriately M1: explain the purposes of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D1: comprehensively explain the purposes of game engines with elucidated examples and consistently using subject terminology correctly P2: summarise accurately the functions of components of game engines using some subject terminology appropriately M2: explain components of game engines with reference to detailed illustrative examples and with generally correct use of subject terminology D2: comprehensively explain components of game engines with elucidated examples and consistently using subject terminology correctly P3: create a 2D game world following industry practice, working within appropriate conventions and with some assistance [CT; SM; RL] M3: create a 2D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3: create a 2D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4: create a 3D game world following industry practice, working within appropriate conventions and with some assistance. [CT; SM; RL] M4: create a 3D game world to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4: create a 3D game world to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.