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Evaluating Smart City Learning
New Learning Territories
Pen Lister MA MSc MBCS FHEA
What is smart city learning?
How do we design for effective learning in smart city
urban spaces?
What is the nature of a user-learner experience in smart
city learning?
How do we measure and evaluate user-learner
experiences in smart city learning?
Smart City Learning
Smart City Learning: Argotti Gardens
structures
processes
reflect
history
Smart City Learning: Argotti Gardens
Learning Pathways and Hotpoints
Smart City Learning: Argotti Gardens
listen
watch
view
save
upload!
discussion
comment
Curabitur ullamcorper ultricies
nisi. Nam eget dui….
Donec vitae sapien ut libero
venenatis faucibus…
Nam quam nunc, blandit vel,
luctus pulvinar…
Curabitur ullamcorper ultricies
nisi. Nam eget dui….
Nam quam nunc, blandit vel,
luctus pulvinar…
user media
trees:Argotti Gardens
Donec quam: felis, ultricies nec,
pellentesque eu, pretium quis, sem.
Nulla consequat massa quis enim. Donec
pede justo, fringilla vel, aliquet
nec, vulputate eget, arcu.
Cras dapibus: Vivamus elementum semper
nisi. Aenean vulputate eleifend
tellus. Aenean leo ligula, porttitor
eu, consequat vitae, eleifend ac,
enim. Aliquam lorem ante, dapibus in,
viverra quis, feugiat a, tellus.
Phasellus viverra nulla ut metus
varius laoreet.
Donec pede: justo, fringilla vel, aliquet nec, vulputate
eget, arcu. Donec quam felis, ultricies nec, pellentesque
eu, pretium quis, sem, eleifend tellus. Aenean leo
ligula.
Interaction variables
Digital tools
Content
Community
What is the nature of a user learner experience?
Smart City Learning Interactions
digital tools
domain content
community
environment
WiFi
GPS/GNSS
Smartphone
User-Learner
Interaction
Layers
Smart City LearningSmart City Learning Interactions
Smart City User-Learner experiences
User-learner experiences in smart city learning have multi-
layered interactions
How do we measure and evaluate these user-learner
experiences?
Phenomenography - when, where, what, why, who and how
Human Computer Interaction - usability
Analytics data - e.g. time on hotpoint, number of interactions,
frequency of shares, amount of connections between learners
Methodology and areas of investigation
Smart City User-Learner factors of interest
Interface design
Perceived usefulness
Perceived ease of use
Frictionless
Human Computer Interaction
Seamless
Immersive
Glocality
Crowd sourcing
Impact of the authentic space
Identity
Networks
Sharing
Community
Social Interaction & Connections
Facts
Concepts
Problem solving
Metacognition
Factors determining learning
Evaluating Smart City Learning
Phenomenography of interactions measurement factors
Sharing of content
Liking/Commenting on content
Concept sharing in social
channels
Amount of likes and shares
Sentiment of comments
Socialness
Perceived Ease of Use
Perceived usefulness
Usability
HCI Factors
When and where
In stage of learning
Time - ‘realtime’ or
afterwards?
Authentic space engagement
What, Who
Receiver
Supporting
Guiding
Leading
Identity & Role
Surface
Deep
Technical Efficacy
Affective - emotional
reasoning
Conative - actions
resulting from cognitive
and affective engagement
Why, Who
What features in the content?
Domain content - cognitive
Affective content (friends,
self)
What is being talked about?
Who is being talked to?
Evaluating Smart City Learning
Phenomenography of interactions outcome space examples
Digital Tools
Community
Learner generated content
Augmenting real spaces with learning
Human Computer Interaction
Interface design
Application Development
User
Experience
Pedagogy & theory
Learning Design
Learner
Experience
Urban Planning
Architectural Design
Technical Infrastructure
Smart City Learning Sources
Aveling, E, Gillespie, A, Cornish, F, 2014, ‘A qualitative method for analysing multivoicedness’, Qualitative
Research 1-18, 2014, Sage Publications DOI: 10.1177/1468794114557991
Buchem, I and Pérez-Sanagustín, M, 2013, ‘Personal Learning Environments in Smart Cities: Current
Approaches and Future Scenarios’, eLearning Papers no. 35, ISSN: 1887-1542
Mamaghani, N, Mostowfi, S & Khorram, M, 2015, ‘Using DAST-C and Phenomenography as a Tool for
Evaluating Children’s Experience’, American Journal of Educational Research, Vol. 3, No. 11, 2015, pp
1337-1345, retrieved from http://pubs.sciepub.com/education/3/11/1/index.html, last viewed 6/2/16
Pérez-Sanagustín, M, Buchem, I & Kloos, CD, 2013, Multi-channel, multi-objective, multi-context services:
The glue of the smart cities learning ecosystem , Interaction Design and Architecture(s) Journal - IxD&A, N.
17, 2013, pp. 43-52
Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., and Gaved, M. (2013).
Innovating Pedagogy 2013: Open University Innovation Report 2. Milton Keynes: The Open University.
Wegerif, R & Ferreira, DJ, 2011, Dialogic Framework for Creative and Collaborative Problem-solving,
Computer-Supported Collaborative Learning Conference July 4-8, 2011, Hong Kong, China, Vol 2, Short
Papers & Posters, p888
Wegerif, R, and Yang, Y, 2011, ‘Technology and Dialogic Space: Lessons from History and from the
‘Argunaut’ and ‘Metafora’ Projects’, 9th International Computer-Supported Collaborative Learning
Conference July 4-8, 2011, Hong Kong, China, Vol 2, Short Papers & Posters, p312

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Evaluating Smart City Learning

  • 1. 25/03/16 Evaluating Smart City Learning New Learning Territories Pen Lister MA MSc MBCS FHEA
  • 2. What is smart city learning? How do we design for effective learning in smart city urban spaces? What is the nature of a user-learner experience in smart city learning? How do we measure and evaluate user-learner experiences in smart city learning? Smart City Learning
  • 3. Smart City Learning: Argotti Gardens structures processes reflect history
  • 4. Smart City Learning: Argotti Gardens Learning Pathways and Hotpoints
  • 5. Smart City Learning: Argotti Gardens listen watch view save upload! discussion comment Curabitur ullamcorper ultricies nisi. Nam eget dui…. Donec vitae sapien ut libero venenatis faucibus… Nam quam nunc, blandit vel, luctus pulvinar… Curabitur ullamcorper ultricies nisi. Nam eget dui…. Nam quam nunc, blandit vel, luctus pulvinar… user media trees:Argotti Gardens Donec quam: felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim. Donec pede justo, fringilla vel, aliquet nec, vulputate eget, arcu. Cras dapibus: Vivamus elementum semper nisi. Aenean vulputate eleifend tellus. Aenean leo ligula, porttitor eu, consequat vitae, eleifend ac, enim. Aliquam lorem ante, dapibus in, viverra quis, feugiat a, tellus. Phasellus viverra nulla ut metus varius laoreet. Donec pede: justo, fringilla vel, aliquet nec, vulputate eget, arcu. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem, eleifend tellus. Aenean leo ligula.
  • 6. Interaction variables Digital tools Content Community What is the nature of a user learner experience? Smart City Learning Interactions digital tools domain content community environment WiFi GPS/GNSS Smartphone User-Learner
  • 7. Interaction Layers Smart City LearningSmart City Learning Interactions
  • 8. Smart City User-Learner experiences User-learner experiences in smart city learning have multi- layered interactions How do we measure and evaluate these user-learner experiences? Phenomenography - when, where, what, why, who and how Human Computer Interaction - usability Analytics data - e.g. time on hotpoint, number of interactions, frequency of shares, amount of connections between learners Methodology and areas of investigation
  • 9. Smart City User-Learner factors of interest Interface design Perceived usefulness Perceived ease of use Frictionless Human Computer Interaction Seamless Immersive Glocality Crowd sourcing Impact of the authentic space Identity Networks Sharing Community Social Interaction & Connections Facts Concepts Problem solving Metacognition Factors determining learning
  • 10. Evaluating Smart City Learning Phenomenography of interactions measurement factors Sharing of content Liking/Commenting on content Concept sharing in social channels Amount of likes and shares Sentiment of comments Socialness Perceived Ease of Use Perceived usefulness Usability HCI Factors When and where In stage of learning Time - ‘realtime’ or afterwards? Authentic space engagement What, Who Receiver Supporting Guiding Leading Identity & Role Surface Deep Technical Efficacy Affective - emotional reasoning Conative - actions resulting from cognitive and affective engagement Why, Who What features in the content? Domain content - cognitive Affective content (friends, self) What is being talked about? Who is being talked to?
  • 11. Evaluating Smart City Learning Phenomenography of interactions outcome space examples Digital Tools Community Learner generated content
  • 12. Augmenting real spaces with learning Human Computer Interaction Interface design Application Development User Experience Pedagogy & theory Learning Design Learner Experience Urban Planning Architectural Design Technical Infrastructure
  • 13. Smart City Learning Sources Aveling, E, Gillespie, A, Cornish, F, 2014, ‘A qualitative method for analysing multivoicedness’, Qualitative Research 1-18, 2014, Sage Publications DOI: 10.1177/1468794114557991 Buchem, I and Pérez-Sanagustín, M, 2013, ‘Personal Learning Environments in Smart Cities: Current Approaches and Future Scenarios’, eLearning Papers no. 35, ISSN: 1887-1542 Mamaghani, N, Mostowfi, S & Khorram, M, 2015, ‘Using DAST-C and Phenomenography as a Tool for Evaluating Children’s Experience’, American Journal of Educational Research, Vol. 3, No. 11, 2015, pp 1337-1345, retrieved from http://pubs.sciepub.com/education/3/11/1/index.html, last viewed 6/2/16 Pérez-Sanagustín, M, Buchem, I & Kloos, CD, 2013, Multi-channel, multi-objective, multi-context services: The glue of the smart cities learning ecosystem , Interaction Design and Architecture(s) Journal - IxD&A, N. 17, 2013, pp. 43-52 Sharples, M., McAndrew, P., Weller, M., Ferguson, R., FitzGerald, E., Hirst, T., and Gaved, M. (2013). Innovating Pedagogy 2013: Open University Innovation Report 2. Milton Keynes: The Open University. Wegerif, R & Ferreira, DJ, 2011, Dialogic Framework for Creative and Collaborative Problem-solving, Computer-Supported Collaborative Learning Conference July 4-8, 2011, Hong Kong, China, Vol 2, Short Papers & Posters, p888 Wegerif, R, and Yang, Y, 2011, ‘Technology and Dialogic Space: Lessons from History and from the ‘Argunaut’ and ‘Metafora’ Projects’, 9th International Computer-Supported Collaborative Learning Conference July 4-8, 2011, Hong Kong, China, Vol 2, Short Papers & Posters, p312