Personal Information
Organization / Workplace
Copenhagen Area, Capital Region, Denmark Denmark
Occupation
Graphics Programmer at Unity Technologies
Industry
Technology / Software / Internet
About
As a developer I strive to deliver with excellence and make myself available for help to the whole team. During my career I worked on more than 10 titles for mobile, GearVR and console. During this time I got the chance to work with many different game engines and with multiple areas of game development, but I’m most excited about graphics programming and optimization.
I also like to share knowledge and to learn from my colleagues. I propose mini-talks in the studios I work and I often get to present on the topics of computer graphics, shaders and optimization. Last year I started submitting talks to conferences and got the chance to present at Unite Boston 2015 (presentation link below...
Tags
optimization
mobile
unity
pass
lightweight
workshop
srp
pipeline
render
rendering
siggraph
lwrp
game
See more
Presentations
(2)Likes
(3)Deferred Rendering in Killzone 2
Guerrilla
•
12 years ago
Forward+ (EUROGRAPHICS 2012)
Takahiro Harada
•
9 years ago
Desenvolvimento e otimização de jogos para gearvr usando Unreal Engine
Vinicius Vecchi
•
6 years ago
Personal Information
Organization / Workplace
Copenhagen Area, Capital Region, Denmark Denmark
Occupation
Graphics Programmer at Unity Technologies
Industry
Technology / Software / Internet
About
As a developer I strive to deliver with excellence and make myself available for help to the whole team. During my career I worked on more than 10 titles for mobile, GearVR and console. During this time I got the chance to work with many different game engines and with multiple areas of game development, but I’m most excited about graphics programming and optimization.
I also like to share knowledge and to learn from my colleagues. I propose mini-talks in the studios I work and I often get to present on the topics of computer graphics, shaders and optimization. Last year I started submitting talks to conferences and got the chance to present at Unite Boston 2015 (presentation link below...
Tags
optimization
mobile
unity
pass
lightweight
workshop
srp
pipeline
render
rendering
siggraph
lwrp
game
See more