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Agile Animal Farm

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It's a game on behaviours in agile world

Published in: Leadership & Management
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Agile Animal Farm

  1. 1. PI ERR E NEI S | PIE RRE @WE COMPANY.ME AgileAnimal Farm AGI LE THROUGH OUR BEHAVI OURUNDERSTANDING
  2. 2. WhoAmI? SeniorLeanAgileCoach SeniorScrumCoach&Trainer AgileManagementCatalyst Father,Brother&Son CAPGEMINI, ERDF, RUEDUCOMMERCE.COM , REMIND, #PLAY14, ORES, SAP UK , KINGFISHER, EUROCLEAR GROUP, GDF SUEZ EUROPE, AXA GROUP, INVIVO, CTIE, ATHOME, ACCENTURE, TOURING ASSURANCES, CLOUDWATT, SWINGMOBILITY, LUMENSION SECURITY, WEMANITY… 2
  3. 3. Have fun!
  4. 4. TableOfContents STARTI NG WI TH A METAPHOR PERSONAS & BEHAVIOURS LET ’S T RY A GA ME DEBR IEF ING & CLOSI NG 01 02 03 04 INTRO PAGES 24–32PAGES 23PAGES 13–22PAGES 6–12PAGES 1–5 @ELPEDROMAJOR | PIERRE@WECOMPANY.ME 4
  5. 5. BA SED ON MARIO M OREIRA’S WORK StartingWithA Metaphor 01 01 6 HTTP://CMFORA GI LE.BLOGSPOT. FR/ 2011/ 08 /AG ILE-A NIMAL-FA RM.HT ML
  6. 6. THAT’S HOW I STARTED WITH AGILE 7
  7. 7. PurposeOfThisGame 8 UNDERSTANDI NG THE BASIC PRI NCIPLES OF THE AG ILE CULT UR E A ND UNDE RSTANDING THE IMPACT OF BE HAVIOUR I N AGILE
  8. 8. Impact of this metaphor
  9. 9. THE CHICKEN ONLY GIVES THEIR EG GS PIGS H AVE TO PUT TH EIR FL ESH ON THE TAB LE 10
  10. 10. BA SED ON MARIO M OREIRA’S WORK Personas& Behaviours 01 02 12
  11. 11. Pigs • They are involved, engaged to the project. In Scrum, it’s the purpose of the Scrum Team (Delivery Team, Scrum Master and Product Owner). • They are committed to the work. They are working in a pigpen with other pigs who love their work. • When Agility is well set, they are all willing to put they «  flesh-on-the-set  » each day because they feel ownership of the work. • They are assertive and accountable for the success of the project and have a majority (if not all) of their performance goals linked directly to the success of the project and their specific Agile team. 13
  12. 12. • They come and go on the project. • While chickens are mostly helpful, because they are contributing their eggs, they don’t always understand the full context because they are n o t a d e d i c a t e d t e a m member. • So occasionally they may accidentally contribute a rotten egg. • They are not accountable for the success of the project, although they may have a s m a l l p o r t i o n o f t h e i r performance goals linked to the success of the project. Chicken 14
  13. 13. Foxes • They like to stealthily move into and through the team seeing who has certain skills and ideas. • Then they like to steal not only resources (Agile team members) for their own teams, but they also steal ideas. • They are not necessarily negative, because they are often so quiet in their manipulative work. • They are dedicated to their own success. 15
  14. 14. Seagulls • They like to fly around the project and not really contribute in any manner. • They enjoy “talking” (mostly hearing themselves speak) and pretend they are adding value, but they are only annoying the pigs (Agile team members). • Often, they like to swoop in so it can look like they are involved (and they’ll tell others this). • They are often quite negative, squawk a lot in a “know it all” manner, and often poop on people and their ideas. 16
  15. 15. Rats • They are deceiver types who will use the trust of the team to gain insight into topics so they can then “rat” on what is going on to others. • Often on Agile teams, they are really deceivers because they are really anti-Agile or just plain negative people. • T h e y o f t e n k n o w t h e decisions that are made based on certain contexts that the team is in, but will twist the truth in order to bring the project down. • It is important to identify these deceivers as quickly as possible and get them off the team. 17
  16. 16. Cats • They are a lazy type on an Agile team that really do not pitch in but instead like to sleep instead. • They are almost purposefully not assertive, have been used to just “getting by” on projects for years, and are not really interested in feeling ownership of the work. • They typically neither positive nor negative and simply like to be left alone. • The other team members will begin to notice this behaviour and realise they are not really interested in becoming part of the team. 18
  17. 17. • They are command-and- control types who think they can continue to tell their folks what to do even though they are dedicated to their Agile teams. • Sometimes referred to as bullies, they charge right into the team and attempt to direct them to their own work and often deviate the team from building product functionality. • Ty p i c a l l y, t h e y a re n o t interested in the Agile mindset because they see it as a challenge to their authority (technical or managerial) or don’t really understand or care about the business benefits of Agile, but instead want to maintain their own status. Bulls 19
  18. 18. ShepherdDog • And finally no farm is c o m p l e t e w i t h o u t t h e Shepherd Dog. • However, on an Agile farm, it cannot be just any Shepherd Dog but instead a benevolent Shepherd Dog who is good to his animals and ensure the animals have what they need to grow and prosper. • The Agile Animal Shepherd Dog encourages, inspires, a n d a l l o w s f o r t e a m a u t o n o m y a n d s e l f organisation. 20
  19. 19. PLAY A ND WORK I T OUT! Let’sTryA Game 01 03 22
  20. 20. LES SONS LEARNED Debriefing& Closing 01 04 24
  21. 21. • let’s make 3 teams • each team seats around a table • come to each team member with « animals » cards and ask to choose an animal to play • during 5 minutes, each team has to draw a landscape with 5 flowers in different colours. RulesOfTheGame-Round1 25
  22. 22. CHECK THE R ESULTS DISCU SS FINDINGS TEA MMATES TRY TO DI SCOVER • According to the « animal » played, you will have a result or not. • For Round 1, try to identify who played what animal. • Make it fun! …WhatHappenedAfter 5 Minutes? 26
  23. 23. • Let’s keep the 3 teams • Each team seats around a table • Come to each team member with « animals » cards and assign a « role » to each of them. • Try to have Team 1(Bulls, Seagulls and Chicken); Team 2 (Rats, Cats and Foxes); Team 3 (Pigs and Shepherd Dog) • During 5 minutes, each team has to draw a landscape with 5 flowers in different colours RulesOfTheGame-Round2 27
  24. 24. CHECK THE R ESULTS DISCU SS FINDINGS TEA M MATES TRY TO DI SCOVER • from each team, team members tried to identify who played what animal • we analysed the outcome of the round • we tried to figure patterns out from each team behaviour • Team 3 produced a great landscape • Team 2 produced…. nothing • Team 1 produced … nothing …WhatHappenedAfter 5 Minutes? 28
  25. 25. • Make 1 big team • Come to each team member with « animals » cards and assign a « role » to each of them • During 5 minutes, the big team has to draw or make a landscape with 5 flowers in different colours RulesOfTheGame-Round3 29
  26. 26. CHECK THE R ESULTS DISCU SS FINDINGS TEA M MATES TRY TO DI SCOVER • from each team, team members tried to identify who played what animal • we analysed the outcome of the round • we tried to figure patterns out from each team behaviour • all the behaviours have been amplified and stress has emerged • we discovered that all « animal behaviours » have been amplified in a large team and it was complicated to keep permanently a « pig » position. …WhatHappenedAfter 5 Minutes? 30
  27. 27. …ForWhatIsItGood For? @ELPEDROMAJOR | PIERRE@WECOMPANY.ME 32
  28. 28. UsingPostersIn Retrospective ForFunTo Understand HowWeWere TogetherAnd WithOthers 33
  29. 29. Questions? 35
  30. 30. NextSteps AGILE4HR TRA IN IN G - ISTANB UL #PLAY14 LONDON INTERNATIONAL SE RIOUS GAMES G ATHE RING UNCONFERENCE AGILE TOUR BEIR UT 36
  31. 31. WWW. THESCRUMCOAC H.W OR DP R W W W.A GILE LE BA NON .C OMWWW.PLAY14.ORG WWW.WECOMPAN Y.M E W W W.U PWAR D-AGILE4HR Let’sStayInTouch 37
  32. 32. PI ERRE E. NEIS WWW. WECOMPANY. ME WWW. UPWARD. CO NS ULT IN G PIERRE @WECOMPA NY. ME @ELPE DR OM AJOR 38 THI S I S O N LY O N E RE LEAS E . STAY TU N E D, WE WI LL IMPROV E IT O N REGU LA R BAS I S HE LP S YOUR FEEDBA CK. P I ERRE
  33. 33. ADIPISCING MOLLIS PURU COMMO DO M ATTIS DAPIBUS CONSECTETUR EGESTAS CURSUS CONSECTETUR EGESTAS C UR S US COMMODO MAT T IS DAPIB US EGE STA S CUR SUS DAP IBUS CONSECT ET UR 39
  34. 34. Credits • based on Mario Moreira’s Agile Animal Farm • http://www.pd4pic.com/animals-bat-drawing- cartoon-page-farm-landscape.html 40

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