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Introduction
Building on mobile device ownership trends among children
worldwide [19, 22] and motivated by HCI research advocating
for the inclusion of children in the design process [1, 5, 8, 12],
this paper provides specific examples of children’s “personal
views” of their urban landscapes. These examples are drawn
from a cognitive mapping activity (used as a research method)
with 70 fifth-grade students from three public schools in
Funchal, capital of Madeira Islands, Portugal. These ‘maps’ do
not refer to exact reproductions of space, but represent “mental
pictures” of a place, including geographical features as well as
memories, emotions, and other connections [4, 13, 23].
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DIS ‘19, June 23–28, 2019, San Diego, CA, USA
© 2019 Association for Computing Machinery.
ACM ISBN 978-1-4503-5850-7/19/06…$15.00
https://doi.org/10.1145/3322276.3323700
See the World Through the Eyes of a Child:
Learning from children’s cognitive maps for the design of child-targeted locative systems
Cláudia Silva
ITI / LARSyS, Madeira-ITI
Caminho da Penteada,
9020-105 Funchal – Portugal
claudia.silva@m-iti.org
Catia Prandi
ITI / LARSyS, U. Bologna
Caminho da Penteada,
9020-105 Funchal – Portugal
catia.prandi@m-iti.org
Marta Ferreira
ITI / LARSyS, INESC-ID
Caminho da Penteada,
9020-105 Funchal – Portugal
hello@amartaferreira.com
Valentina Nisi
ITI / LARSyS, U. Madeira
Caminho da Penteada,
9020-105 Funchal – Portugal
valentina.nisi@gmail.com
Nuno Jardim Nunes
ITI / LARSyS, IST - U. Lisbon
Caminho da Penteada,
9020-105 Funchal – Portugal
nunojnunes@tecnico.ulisboa.pt
ABSTRACT
Inspired by HCI research advocating for the inclusion of
children in the design process, this pictorial provides a
qualitative case study on children’s perceptions of urban
landscapes. Our goal is to create digital maps in the context
of locative systems and wayfinding for children. For this
purpose, we engaged 70 students from the city of Funchal
(Portugal) in the drawing of a cognitive map of their journey
from home to school in the Fall of 2017. These children (9-12
years old) also replied to a brief survey, and 31 out of 70
responded to a face-to-face interview in the Spring of 2018.
This pictorial offers an analysis of the drawings as well as
providing highlights of the children’s own account of their
maps. Our work generates a set of 10 themes related to
landmarks and design ideas for the creation of digital maps
for children.
Motivations: 5 Interrelated Factors
1. The rise in ownership of mobile devices with data services
provided by parents, mostly for tracking and supervision
purposes [22].
2. It is widely acknowledged that children’s independent
mobility has declined over recent generations in many
developed countries [10, 15, 20, 25].
3. The growing impact of children’s usage in the mobile
media app market, leading to radical new forms of design
and media use that address their needs and interests [26].
4. A radical change in urban mobility strategies and planning,
Data Analysis
The coding activity was done iteratively, and collaboratively,
by the first two authors. First, they coded the drawings,
counting the number of elements that appeared on the
drawings (e.g., the number of churches or bridges). Second,
to probe and clarify the thematic coding, the first author
conducted 31 interviews, the data from which was then
cross-checked with survey results. Lastly, authors compared
their codings and summarized some of them qualitatively
and others quantitatively, identifying 10 relevant themes:
Orientation Elements Shops and Supermarkets
Urban Infrastructures Other (than their own) Schools
Bus stop Markers
Sea & SunSafety
Trees and Gardens
Churches Personal Associations
with increasing incentives to promote public and green
services (e.g., bike sharing, “walking school bus” [9]).
5. The need to design digital maps for younger audiences. A
quick search in the App store and Play store shows how
the mapping app market is targeting only adults’ concerns
(locating children’s position for parental control) or
education (teaching geography).
Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA
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By orientation elements we mean
physical elements that are notable in
the cityscape and easy to see at great
distances. Interesting examples are
the replication of a building’s mural
painting (the blue whale ), which the
girl’s motivation to draw the blue whale
was to make it known; she wanted
other people to see it. While the blue
whale mural was an obvious landmark
and powerful in conveying a sense of
place to the child, two more physically
notable visual elements were used by
children as landmarks. First, a large,
light orange billboard advertising a
soda drink ; In the interview with
the boy who drew it, he explained that
the easiest thing to remember on his
path from home to school was this
advertising of a soda drink. Another
striking example was from a boy who
drew the Decathlon store that
had recently opened in Funchal. It is
relevant to note that two out of the
three examples reported here were
very recent additions to the Funchal
cityscape. Despite their newness,
these places quickly became part of
the cognitive map of the children.
The girl who drew the blue whale
followed the progress of the painting
as she passed by the artwork’s location
everyday to get to school. The creative
process of installing a piece of street
art was embedded in her mobility and
subsequent mental image.
1. Orientation
elements
Can you describe your drawing?
I thought that the drawing [the piece
of public art itself] of the whale near
the firefighter station was very cute. It’s
very funny. I pass here [pointing to the
drawing] every day. I think it’s important
everyone knows how important it is to
see it [the piece of public art itself] like
this and I loved doing this [drawing the
cognitive map]. I felt that this drawing
[the piece of public art] deserved to be
seen by someone [else] and be painted
by someone, so I chose this drawing [the
piece of public art] just for this ...
– Rita, 12
What was easier [to remember] was the
Brisa [referring to the drink in the ad],
this is always here. – Ricardo, 10
Can you describe your drawing?
Yes, I colored the Decathlon, because it is new. It is a place
that makes reference to the roundabout... – Rui, 10
1
2 3
1
2
3
All children names
quoted in the paper
are pseudonyms.
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Due to its particular street layout,
Madeira has many tunnels, bridges,
and roundabouts, the latter being
relatively common on the entire island
and country. These elements recur
in the children’s representations. In
fact, out of 70 children, 28 depicted
roundabouts, 11 included tunnels,
and 2 drew bridges. Elena was one
of our participants and she lives the
farthest from her school, about 10
km away from the center of Funchal,
where the schools that partnered with
us are located. Her drawing of the
journey from home to school was very
minimal, hardly illustrating the road
and with only one tunnel. We asked
her why she chose to draw her map
the way she did, with just one path
and only a few elements (gas stations).
She said she could not remember the
way well, except for the experience of
the tunnel .
2. Urban
Infrastructure
[4]
How would you describe your drawing to somebody
who does not know your path?
I live in Câmara de Lobos [city] and I come to school early in
the morning, and there are few things I remember, because I’m
almost never looking out of the [car] window, I’m almost always
looking at my cellphone... But there are things I remember, like
the tunnels, and where my father drops me off. I go through
several tunnels on the fast lane. – Elena, 10
drawing
detail
Roundabout
Roundabout
Tunnel
Roundabout
Tunnel
Tunnel
Roundabout
Roundabout
4
5 6 7
8 9 10 11
4
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In the survey, out of 70 children, 45
(64.29%) stated they travelled to school by
car, 5 (7.14%) went to school only by bus,
5 (7.14%) went to school by walking, and 1
(1.43%) went to school only by motorbike.
The remaining 14 (20%) selected more than
one means of transportation. Despite the
car’s prevalence, the cognitive maps still
convey some interesting cues related to
the world of public transportation. Out of
the 11 children who stated they ride a bus
to school (5 using only bus; 6 using bus
along with other means of transportation),
3 of them included bus-stops in their
cognitive maps. Interestingly, 5 children
who went to school exclusively by car
included bus-stop markers. Along the
from home to school path, some children
drew buses on the road (n=3), while others
indicated several bus-stops (n=5), either by
writing down “paragens” (“bus-stops”) or
depicting the bus-stop pole itself. Others
also represented a group of people waiting
at a bus-stop. One child drew a digital
timetable with the destination and the
name of the bus company on the island
of Madeira, as well as the bus passing by
the display. A girl who was asked why she
used the specific colors, said: “I colored
the school in yellow, because there are
bus-stops nearby [the color of the local bus
company]…” Here, it is important to note
that at the introduction of the drawing
activity, the lead author introduced the
students to the subject of “mobility” and
“sustainable mobility”, by asking them if
they knew what these terms meant. They
3. Bus-stop
Markers
16
14
12
13
15 drawing
detail
indication of
bus-stops
were told the project was, to some degree,
concerned with these, and that we wanted
to understand how the students moved
around their local environment.
A boy who included several bus stops in
his map described his drawing:
“This way I made several stops along the way,
and along the way there is also the Madeira
shopping and there is a [bus] stop there...”.
– Rui, 10
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This category addresses all the urban
elements that are related to safety
issues, such as pedestrian crossings,
traffic lights, and signals. This
outcome shows that some children
in our study (n=16) recall these
safety elements of the environment
when moving around a city by
locating these landmarks in their
cognitive map. One child included
stop signs by drawing the hexagonal
plate and colored it red. Some
just drew a plate and wrote “stop”
directly in English on it to represent
a stop sign. Others made sure to
identify traffic lights by drawing
and coloring red, yellow, and green
circles on their maps.
4. Safety
"I drew the stop when the truck
passes and the crosswalk when
people pass, because the cars
have to stop.”
– Carolina, 10
Zebra crossing
Stop sign
Zebra crossingZebra crossing
Stop sign and zebra crossing
Blue traffic signs
Traffic light
Traffic lights
Traffic light
17 18 19
222120
23 24 25 drawing
detail
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5. Churches
Churches are a culturally important
landmark, particularly in Catholic and
Christian countries such as Portugal
where the cityscape is extensively
marked by church buildings.
Experientially, they are tied to the idea
of community, as families congregate
in these spaces. Churches give rise to
the idea of culture and social capital,
as family has a strong cultural value in
Portuguese society. When responding
to the class survey, some children
said that they did not know their own
street names [Fieldnotes, November
2017]. However, our data revealed that
some children (n=5) knew the names
of the local churches and wrote them
down in their drawings alongside their
depictions . In addition,
when asked about what he would
have liked to include in his drawing,
one boy said he would have included
“Igreja de Santo Antônio” and “Igreja
de São Roque” (Santo Antônio church
and São Roque church) “because they
are monuments that have been created
for a long time, such as churches,
schools…” To the same question,
another boy (Marcus, 10) had a similar
answer, saying he would have liked to
include the “Igreja de Santo Amaro”.
When asked why, he said: “because it is
near my house. It is on the path where
I pass. It would make sense to put the
church, but there was no more space...”.
Mateus (11) lives approximately 3.5 km from his school. He
owns a smartphone and reaches school by car and he wouldn’t
like to change his mean of transportation. His drawing
indicated mountains and valleys, tunnels, roundabouts, stores,
restaurants, bars, other schools, a cemetery, a stadium, a
hospital, the ocean, a church, and other things. In the survey
he said he had never used Google Maps, but during the
interview he clarified that he enjoys looking at satellite images
on Google Earth/ Google Maps, which served as an inspiration
for his cognitive map. It included a legend and a path marked
with a sharpie, highlighting his usual route to school.
This drawing was made by a boy (Marcelo, 10) who lives
approximately 12 km away from his school. He owns a
smartphone and had never used Google Maps. He goes to
school by car, but would like to go by motorbike. Despite
the long distance, his cognitive map has just a few elements,
including the origin (home); destination (school), a bar, and
a church. What is interesting to highlight here is the fact
that the child did not include names of roads or streets in his
drawing. However, he did include the name of a church.
26
302928
27
27 28 29 30
indication
of churches
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6. Shops and
Supermarkets
Eighteen children included and
identified the names of well-
known and popular grocery stores,
department stores, and snack bars.
Beyond those who included these
commercial elements, our interview
data showed that more children found
it relevant to include this type of
element in the urban landscape. For
example, to the interviewer’s question,
“When you look at your drawing, what
do you think you should have included
in it?” one girl answered: “a candy store
... because I always go there, although I
do not like gums.”
Similarly, a boy (Diogo, 10) found
the easiest thing to remember was
a store on the way from home to
school, despite the fact he never
goes there. He said it was easier
to remember that because the
store was big enough to be seen
from a distance. He also wrote the
name of the store in his drawing
(“Hipermercado dos Viveiros”).
One of the girls (Gabriela, 10) who
drew “Clara’s house” (category 10
- ) described her map this way:
“here is my house, it is not very well
done, there are many shops near my
house, that’s why I designed it.” She
included a department store and
wrote its name on the façade.
Snack Bar Supermarket Local Stores
Department store
Department store
Supermarket
Bakery
Cafe
Department store
31 32 33
363534
37 38 39
63
drawing
detail
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7. Other (than their
own) Schools
Several children (n=16) drew and named
schools other than their own on their
map of the from home to school path.
These schools were related to friends
or siblings, or were simply the child’s
previous school. Moreover, this space
has typical elements that make it easily
recognizable, such as lettering, color
and large dimensions. Our interviews
report these schools (as distinct from
their own) being the easiest landmark to
remember for some children.
What was the easiest thing to
remember?
“My old school. It came to my mind
right away.” (he says enthusiastically)
And why?
“Because it’s a school that I liked a lot.”
– Filipe, 10What was the easiest thing to
remember [in the path home-
school]?
The Apel school (...) because it’s my
brother’s school, and I remember
when the classes are over, I’m
always going there to meet him.
– Clara, 10
Here [pointing to the drawing] there are
other houses, here there is a car stop, where
many cars stop, and where in the path
[home-school] there are many trees and
here there is a language school.”
– Carol, 10
“I pass by a ‘liceu’ [high school],
there are some blue apartments,
then there is a roundabout, there is a
kindergarten and a primary school...”
– Inês, 10
40 41
42 43
Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA
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8. Trees and
Gardens
Since flora is a relevant characteristic
of the subtropical island, it is not
surprising that some children included
different representations of large
and small trees (n=23). Besides these,
they included green areas by coloring
in green grass, flowers, mountains,
fountains, butterflies, and some
animals.
Besides the tree, this boy included in
his drawing a restaurant, a building,
the CR7 campus (reference to the
soccer player Cristiano Ronaldo),
other trees, a TAP (Portuguese airline)
aircraft flying overhead, birds, people,
One boy (Pedro, 10) said that the
easiest thing to remember in the
path from home to school was a tree:
“I really like this tree. I find it fun
because it has the shape of a pear...”
and the sun. Interestingly
enough, he only colored in the
trees and the sun.
44 45 46
494847
50 51 52 drawing
detail
Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA
771
9. Sea & Sun
Bearing in mind that Madeira is a
sunny island, it is noteworthy that
only 7 children out of 70 included the
sun in their drawings. Furthermore,
only 2 depicted the sea in their
drawings.
Our interviews revealed that children
did or did not include the sea on their
maps for various reasons: one girl did
not find it relevant for the from home
to school path; a boy said he did not
have enough time to draw and color it
in. Others said they could not see the
sea as the buildings and mountains
hide it from their path and so did not
think it important to include in their
cognitive maps of the path.
Of those two boys who included the
sea, one said he enjoys looking at
the sea and seeing the beaches ,
and the other said he included it to
decorate his map: “I did not have a
specific motivation to include the sea. I
included it to make my map beautiful
and nice” .
Even tough Madeira
is an island, only two
children drew the sea.
Why did you include the sun?
“Because when I am passing by there, in this
part, the sun always sheds light here, in this
zone [pointing to the drawing], and I thought
it was important to include the sun.”
– Rita, 12
53
54 55
5756
58 59
60 61
60
61
drawing
detail
Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA
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10. Personal
Associations
This category encompasses landmarks
that represent places that are related
to friends, relatives, or people children
know, expressing some level of
emotional attachment or sense of
place. A clear example of this category
is represented by the house of Clara,
one of the children included in the
study. Clara lives very close to one of
the schools, and her house appeared in
three cognitive maps.
Another example is
represented by a boy (Paulo,
10) who, when questioned
about the easiest element
from the path to draw,
answered: “the easiest thing to
draw was my aunt’s house. It’s
not very big and it is simple,
and it’s on the way to my
school, so I drew it...”
What was the easiest thing
to remember [in the path
from home to school]?
“Clara’s house...”
– Isadora, 10
Similarly, the easiest thing to remember for
the creator of this map was a shop. When
asked why, the child (Carlos, 10) said that
the shop belongs to one of his aunts and
that he goes “there every day.” His map was
quite different from the others, as he drew
the perimeters of the island of Madeira, as
though he was looking at the island from
the outside, with almost a bird’s eye view.
He used an arrow to indicate the island and
labeled it “Madeira.”
62 63
64
65 66
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the main reason for parental fear hindering children’s
independent mobility is traffic danger [15]. This parental
concern is also shared in other parts of the world, as the lack
of walking facilities and crossings, and pedestrian unfriendly
urban planning that support a car culture, increase the fear
parents have about their children’s safety [17]. The design
of a locative system for children should try to alleviate these
concerns by including and highlighting urban infrastructure
related to safety (such as pedestrian crossings and traffic
lights) in the digital map interface, while relating it also to
the universe of public transportation: bus-stops, train stations
or bike-sharing stations. This might help the child orientate
themselves by using sound, for example, and proximity
sensors. This may also help reduce the anxiety of parents
regarding traffic danger.
4) Natural Landscape:
This cluster refers to “Sea & Sun” and “Trees and Gardens.”
Past studies on maps and children have found that children
often use personal landmarks (e.g., the pear-shaped tree)
or ephemeral landmarks (e.g., the sea and sun) in their
route descriptions, “such as a curious architectural detail,
or something immediately diverting such as an ice cream
van” [28]. Although, later on, children come to understand
that more serviceable landmarks are those which are
permanent, memorable, and shared by others (e.g., statues)
[28], the design of a locative system for children should
address ephemerality of natural elements by allowing users
to add their own landmarks and then to search for locations
based on their own history of landmarks. In order to avoid
disorientation due to massive additions of ephemeral
landmarks, the system should ask questions related to the
temporality of the landmark the child wants to add (e.g.,
“How long has it been there? Is it fixed? Is it a moving thing?
Can it be recognized by other people”?). These questions may
help the child to orientate themselves and start recognizing
more shareable landmarks. This ephemerality can be also
addressed by allowing children to customize their maps, for
example by uploading and geo-tagging their own drawings,
or photos of natural landscape, as landmarks.
Discussion and Conclusions
The scientific pursuit of understanding children and maps
[non-digital] is not a new one [2, 14, 28]. The need to design
maps specifically for children is often justified by Jean Piaget’s
seminal work on the development of cognition during the
years from birth to adolescence [14, 24, 28]. Yet many of
the current existing wayfinding apps [digital] are designed
by, and for, adults without taking into consideration how
children perceive their local environment or understand
digital maps. This pictorial is a first initial step to address this
gap and presents how a group of 70 children perceive their
urban landscapes through cognitive maps (see all drawings
at: childrensworld.m-iti.org/funchal-cognitive-maps). It is
important, however, to remember that, as Downs and Stea
emphasizes in [4], a cognitive map is not necessarily a ‘map’
as it does not have the directly physical properties of a
cartographic one (e.g., scale and accuracy may be irrelevant)
[4, 23]. In accordance with Kitchin [13], we regard that the
study of cognitive maps can supply designers with knowledge
that could improve locative system’s interface.
Therefore, we should acknowledge that our results regarding
some landmarks that are time-influenced (e.g., the level of
the sea and the position of the sun) could have been different
if, for example, the prompt had been to draw the path from
school back to home. It is also important to bear in mind that
most of the participants of this study are driven to school by
their parents (n=45, 64.29%), which might have affected their
understanding of landmarks.
More broadly, this work also contributes to the large body
of research on landmark-based navigation. Landmarks have
been first studied in the seminal work of Lynch [16], later
on in adult navigation [7, 18, 21, 27], but also in children’s
understanding of wayfinding [3, 11, 28], as well as in the tech
industry [6], but less so in the specific context of HCI.
We find it key to address this in the HCI literature regarding
the design of children’s locative and wayfinding systems. A
clear outcome and contribution of this pictorial is to display
how the children in our study understand urban landscape
and, more importantly, identifying what type of landmark
they memorize and why, by identifying 10 main categories
under the observations and studies of the drawings crossed
with the interview data.
Finally, we conceptualized the 10 themes into four clusters
of similar meaning and we extracted a set of design
recommendations for each of them:
1) Newness:
This cluster relates to two categories, “orientation elements”
and “shops and supermarkets,” and refers to the fact that
children retained recent additions to the Funchal cityscape
and included them in their cognitive map. The notion of
newness introduced in this pictorial suggests that the city is
an animated thing for these children, in which landmarks are
formed in a fluid way. Considering a locative system not only
for wayfinding purposes but also to provide a child with a sense
of place, the system should allow the user to add landmarks
that are new, as these children “witness” the constant changes
of landmarks, but also when they are gone, since children might
refer back to it, by saying “here it used to be.”
2) Cultural personalization:
We may say that, for these children, the mental images of
Funchal, were laden with cultural and social capital meaning.
This cluster is relevant for a locative system that not only
helps a child to orientate herself in terms of wayfinding but
also in terms of place-making and having a clearer sense
of place. With this in mind, we suggest that allowing the
creation of layers is key to the inclusion of personal views
and memories related to the way place has been experienced
by these children. We suggest that each theme related to
cultural elements (e.g., a church) or personal associations
(relatives’ houses) could be designed as a layer on the top
of the map background, that could be selected to guarantee
these urban elements be always visible and recognizable.
3) Infrastructure:
This cluster refers to ‘urban infrastructure,’ ‘bus-stop
markers,’ and ‘safety’. In Portugal, studies have found that
Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA
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776

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Cláudia Silva - Mapas & Tecnologia

  • 1. Introduction Building on mobile device ownership trends among children worldwide [19, 22] and motivated by HCI research advocating for the inclusion of children in the design process [1, 5, 8, 12], this paper provides specific examples of children’s “personal views” of their urban landscapes. These examples are drawn from a cognitive mapping activity (used as a research method) with 70 fifth-grade students from three public schools in Funchal, capital of Madeira Islands, Portugal. These ‘maps’ do not refer to exact reproductions of space, but represent “mental pictures” of a place, including geographical features as well as memories, emotions, and other connections [4, 13, 23]. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org. DIS ‘19, June 23–28, 2019, San Diego, CA, USA © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-5850-7/19/06…$15.00 https://doi.org/10.1145/3322276.3323700 See the World Through the Eyes of a Child: Learning from children’s cognitive maps for the design of child-targeted locative systems Cláudia Silva ITI / LARSyS, Madeira-ITI Caminho da Penteada, 9020-105 Funchal – Portugal claudia.silva@m-iti.org Catia Prandi ITI / LARSyS, U. Bologna Caminho da Penteada, 9020-105 Funchal – Portugal catia.prandi@m-iti.org Marta Ferreira ITI / LARSyS, INESC-ID Caminho da Penteada, 9020-105 Funchal – Portugal hello@amartaferreira.com Valentina Nisi ITI / LARSyS, U. Madeira Caminho da Penteada, 9020-105 Funchal – Portugal valentina.nisi@gmail.com Nuno Jardim Nunes ITI / LARSyS, IST - U. Lisbon Caminho da Penteada, 9020-105 Funchal – Portugal nunojnunes@tecnico.ulisboa.pt ABSTRACT Inspired by HCI research advocating for the inclusion of children in the design process, this pictorial provides a qualitative case study on children’s perceptions of urban landscapes. Our goal is to create digital maps in the context of locative systems and wayfinding for children. For this purpose, we engaged 70 students from the city of Funchal (Portugal) in the drawing of a cognitive map of their journey from home to school in the Fall of 2017. These children (9-12 years old) also replied to a brief survey, and 31 out of 70 responded to a face-to-face interview in the Spring of 2018. This pictorial offers an analysis of the drawings as well as providing highlights of the children’s own account of their maps. Our work generates a set of 10 themes related to landmarks and design ideas for the creation of digital maps for children. Motivations: 5 Interrelated Factors 1. The rise in ownership of mobile devices with data services provided by parents, mostly for tracking and supervision purposes [22]. 2. It is widely acknowledged that children’s independent mobility has declined over recent generations in many developed countries [10, 15, 20, 25]. 3. The growing impact of children’s usage in the mobile media app market, leading to radical new forms of design and media use that address their needs and interests [26]. 4. A radical change in urban mobility strategies and planning, Data Analysis The coding activity was done iteratively, and collaboratively, by the first two authors. First, they coded the drawings, counting the number of elements that appeared on the drawings (e.g., the number of churches or bridges). Second, to probe and clarify the thematic coding, the first author conducted 31 interviews, the data from which was then cross-checked with survey results. Lastly, authors compared their codings and summarized some of them qualitatively and others quantitatively, identifying 10 relevant themes: Orientation Elements Shops and Supermarkets Urban Infrastructures Other (than their own) Schools Bus stop Markers Sea & SunSafety Trees and Gardens Churches Personal Associations with increasing incentives to promote public and green services (e.g., bike sharing, “walking school bus” [9]). 5. The need to design digital maps for younger audiences. A quick search in the App store and Play store shows how the mapping app market is targeting only adults’ concerns (locating children’s position for parental control) or education (teaching geography). Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 763
  • 2. By orientation elements we mean physical elements that are notable in the cityscape and easy to see at great distances. Interesting examples are the replication of a building’s mural painting (the blue whale ), which the girl’s motivation to draw the blue whale was to make it known; she wanted other people to see it. While the blue whale mural was an obvious landmark and powerful in conveying a sense of place to the child, two more physically notable visual elements were used by children as landmarks. First, a large, light orange billboard advertising a soda drink ; In the interview with the boy who drew it, he explained that the easiest thing to remember on his path from home to school was this advertising of a soda drink. Another striking example was from a boy who drew the Decathlon store that had recently opened in Funchal. It is relevant to note that two out of the three examples reported here were very recent additions to the Funchal cityscape. Despite their newness, these places quickly became part of the cognitive map of the children. The girl who drew the blue whale followed the progress of the painting as she passed by the artwork’s location everyday to get to school. The creative process of installing a piece of street art was embedded in her mobility and subsequent mental image. 1. Orientation elements Can you describe your drawing? I thought that the drawing [the piece of public art itself] of the whale near the firefighter station was very cute. It’s very funny. I pass here [pointing to the drawing] every day. I think it’s important everyone knows how important it is to see it [the piece of public art itself] like this and I loved doing this [drawing the cognitive map]. I felt that this drawing [the piece of public art] deserved to be seen by someone [else] and be painted by someone, so I chose this drawing [the piece of public art] just for this ... – Rita, 12 What was easier [to remember] was the Brisa [referring to the drink in the ad], this is always here. – Ricardo, 10 Can you describe your drawing? Yes, I colored the Decathlon, because it is new. It is a place that makes reference to the roundabout... – Rui, 10 1 2 3 1 2 3 All children names quoted in the paper are pseudonyms. Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 764
  • 3. Due to its particular street layout, Madeira has many tunnels, bridges, and roundabouts, the latter being relatively common on the entire island and country. These elements recur in the children’s representations. In fact, out of 70 children, 28 depicted roundabouts, 11 included tunnels, and 2 drew bridges. Elena was one of our participants and she lives the farthest from her school, about 10 km away from the center of Funchal, where the schools that partnered with us are located. Her drawing of the journey from home to school was very minimal, hardly illustrating the road and with only one tunnel. We asked her why she chose to draw her map the way she did, with just one path and only a few elements (gas stations). She said she could not remember the way well, except for the experience of the tunnel . 2. Urban Infrastructure [4] How would you describe your drawing to somebody who does not know your path? I live in Câmara de Lobos [city] and I come to school early in the morning, and there are few things I remember, because I’m almost never looking out of the [car] window, I’m almost always looking at my cellphone... But there are things I remember, like the tunnels, and where my father drops me off. I go through several tunnels on the fast lane. – Elena, 10 drawing detail Roundabout Roundabout Tunnel Roundabout Tunnel Tunnel Roundabout Roundabout 4 5 6 7 8 9 10 11 4 Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 765
  • 4. In the survey, out of 70 children, 45 (64.29%) stated they travelled to school by car, 5 (7.14%) went to school only by bus, 5 (7.14%) went to school by walking, and 1 (1.43%) went to school only by motorbike. The remaining 14 (20%) selected more than one means of transportation. Despite the car’s prevalence, the cognitive maps still convey some interesting cues related to the world of public transportation. Out of the 11 children who stated they ride a bus to school (5 using only bus; 6 using bus along with other means of transportation), 3 of them included bus-stops in their cognitive maps. Interestingly, 5 children who went to school exclusively by car included bus-stop markers. Along the from home to school path, some children drew buses on the road (n=3), while others indicated several bus-stops (n=5), either by writing down “paragens” (“bus-stops”) or depicting the bus-stop pole itself. Others also represented a group of people waiting at a bus-stop. One child drew a digital timetable with the destination and the name of the bus company on the island of Madeira, as well as the bus passing by the display. A girl who was asked why she used the specific colors, said: “I colored the school in yellow, because there are bus-stops nearby [the color of the local bus company]…” Here, it is important to note that at the introduction of the drawing activity, the lead author introduced the students to the subject of “mobility” and “sustainable mobility”, by asking them if they knew what these terms meant. They 3. Bus-stop Markers 16 14 12 13 15 drawing detail indication of bus-stops were told the project was, to some degree, concerned with these, and that we wanted to understand how the students moved around their local environment. A boy who included several bus stops in his map described his drawing: “This way I made several stops along the way, and along the way there is also the Madeira shopping and there is a [bus] stop there...”. – Rui, 10 Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 766
  • 5. This category addresses all the urban elements that are related to safety issues, such as pedestrian crossings, traffic lights, and signals. This outcome shows that some children in our study (n=16) recall these safety elements of the environment when moving around a city by locating these landmarks in their cognitive map. One child included stop signs by drawing the hexagonal plate and colored it red. Some just drew a plate and wrote “stop” directly in English on it to represent a stop sign. Others made sure to identify traffic lights by drawing and coloring red, yellow, and green circles on their maps. 4. Safety "I drew the stop when the truck passes and the crosswalk when people pass, because the cars have to stop.” – Carolina, 10 Zebra crossing Stop sign Zebra crossingZebra crossing Stop sign and zebra crossing Blue traffic signs Traffic light Traffic lights Traffic light 17 18 19 222120 23 24 25 drawing detail Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 767
  • 6. 5. Churches Churches are a culturally important landmark, particularly in Catholic and Christian countries such as Portugal where the cityscape is extensively marked by church buildings. Experientially, they are tied to the idea of community, as families congregate in these spaces. Churches give rise to the idea of culture and social capital, as family has a strong cultural value in Portuguese society. When responding to the class survey, some children said that they did not know their own street names [Fieldnotes, November 2017]. However, our data revealed that some children (n=5) knew the names of the local churches and wrote them down in their drawings alongside their depictions . In addition, when asked about what he would have liked to include in his drawing, one boy said he would have included “Igreja de Santo Antônio” and “Igreja de São Roque” (Santo Antônio church and São Roque church) “because they are monuments that have been created for a long time, such as churches, schools…” To the same question, another boy (Marcus, 10) had a similar answer, saying he would have liked to include the “Igreja de Santo Amaro”. When asked why, he said: “because it is near my house. It is on the path where I pass. It would make sense to put the church, but there was no more space...”. Mateus (11) lives approximately 3.5 km from his school. He owns a smartphone and reaches school by car and he wouldn’t like to change his mean of transportation. His drawing indicated mountains and valleys, tunnels, roundabouts, stores, restaurants, bars, other schools, a cemetery, a stadium, a hospital, the ocean, a church, and other things. In the survey he said he had never used Google Maps, but during the interview he clarified that he enjoys looking at satellite images on Google Earth/ Google Maps, which served as an inspiration for his cognitive map. It included a legend and a path marked with a sharpie, highlighting his usual route to school. This drawing was made by a boy (Marcelo, 10) who lives approximately 12 km away from his school. He owns a smartphone and had never used Google Maps. He goes to school by car, but would like to go by motorbike. Despite the long distance, his cognitive map has just a few elements, including the origin (home); destination (school), a bar, and a church. What is interesting to highlight here is the fact that the child did not include names of roads or streets in his drawing. However, he did include the name of a church. 26 302928 27 27 28 29 30 indication of churches Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 768
  • 7. 6. Shops and Supermarkets Eighteen children included and identified the names of well- known and popular grocery stores, department stores, and snack bars. Beyond those who included these commercial elements, our interview data showed that more children found it relevant to include this type of element in the urban landscape. For example, to the interviewer’s question, “When you look at your drawing, what do you think you should have included in it?” one girl answered: “a candy store ... because I always go there, although I do not like gums.” Similarly, a boy (Diogo, 10) found the easiest thing to remember was a store on the way from home to school, despite the fact he never goes there. He said it was easier to remember that because the store was big enough to be seen from a distance. He also wrote the name of the store in his drawing (“Hipermercado dos Viveiros”). One of the girls (Gabriela, 10) who drew “Clara’s house” (category 10 - ) described her map this way: “here is my house, it is not very well done, there are many shops near my house, that’s why I designed it.” She included a department store and wrote its name on the façade. Snack Bar Supermarket Local Stores Department store Department store Supermarket Bakery Cafe Department store 31 32 33 363534 37 38 39 63 drawing detail Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 769
  • 8. 7. Other (than their own) Schools Several children (n=16) drew and named schools other than their own on their map of the from home to school path. These schools were related to friends or siblings, or were simply the child’s previous school. Moreover, this space has typical elements that make it easily recognizable, such as lettering, color and large dimensions. Our interviews report these schools (as distinct from their own) being the easiest landmark to remember for some children. What was the easiest thing to remember? “My old school. It came to my mind right away.” (he says enthusiastically) And why? “Because it’s a school that I liked a lot.” – Filipe, 10What was the easiest thing to remember [in the path home- school]? The Apel school (...) because it’s my brother’s school, and I remember when the classes are over, I’m always going there to meet him. – Clara, 10 Here [pointing to the drawing] there are other houses, here there is a car stop, where many cars stop, and where in the path [home-school] there are many trees and here there is a language school.” – Carol, 10 “I pass by a ‘liceu’ [high school], there are some blue apartments, then there is a roundabout, there is a kindergarten and a primary school...” – Inês, 10 40 41 42 43 Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 770
  • 9. 8. Trees and Gardens Since flora is a relevant characteristic of the subtropical island, it is not surprising that some children included different representations of large and small trees (n=23). Besides these, they included green areas by coloring in green grass, flowers, mountains, fountains, butterflies, and some animals. Besides the tree, this boy included in his drawing a restaurant, a building, the CR7 campus (reference to the soccer player Cristiano Ronaldo), other trees, a TAP (Portuguese airline) aircraft flying overhead, birds, people, One boy (Pedro, 10) said that the easiest thing to remember in the path from home to school was a tree: “I really like this tree. I find it fun because it has the shape of a pear...” and the sun. Interestingly enough, he only colored in the trees and the sun. 44 45 46 494847 50 51 52 drawing detail Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 771
  • 10. 9. Sea & Sun Bearing in mind that Madeira is a sunny island, it is noteworthy that only 7 children out of 70 included the sun in their drawings. Furthermore, only 2 depicted the sea in their drawings. Our interviews revealed that children did or did not include the sea on their maps for various reasons: one girl did not find it relevant for the from home to school path; a boy said he did not have enough time to draw and color it in. Others said they could not see the sea as the buildings and mountains hide it from their path and so did not think it important to include in their cognitive maps of the path. Of those two boys who included the sea, one said he enjoys looking at the sea and seeing the beaches , and the other said he included it to decorate his map: “I did not have a specific motivation to include the sea. I included it to make my map beautiful and nice” . Even tough Madeira is an island, only two children drew the sea. Why did you include the sun? “Because when I am passing by there, in this part, the sun always sheds light here, in this zone [pointing to the drawing], and I thought it was important to include the sun.” – Rita, 12 53 54 55 5756 58 59 60 61 60 61 drawing detail Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 772
  • 11. 10. Personal Associations This category encompasses landmarks that represent places that are related to friends, relatives, or people children know, expressing some level of emotional attachment or sense of place. A clear example of this category is represented by the house of Clara, one of the children included in the study. Clara lives very close to one of the schools, and her house appeared in three cognitive maps. Another example is represented by a boy (Paulo, 10) who, when questioned about the easiest element from the path to draw, answered: “the easiest thing to draw was my aunt’s house. It’s not very big and it is simple, and it’s on the way to my school, so I drew it...” What was the easiest thing to remember [in the path from home to school]? “Clara’s house...” – Isadora, 10 Similarly, the easiest thing to remember for the creator of this map was a shop. When asked why, the child (Carlos, 10) said that the shop belongs to one of his aunts and that he goes “there every day.” His map was quite different from the others, as he drew the perimeters of the island of Madeira, as though he was looking at the island from the outside, with almost a bird’s eye view. He used an arrow to indicate the island and labeled it “Madeira.” 62 63 64 65 66 Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 773
  • 12. the main reason for parental fear hindering children’s independent mobility is traffic danger [15]. This parental concern is also shared in other parts of the world, as the lack of walking facilities and crossings, and pedestrian unfriendly urban planning that support a car culture, increase the fear parents have about their children’s safety [17]. The design of a locative system for children should try to alleviate these concerns by including and highlighting urban infrastructure related to safety (such as pedestrian crossings and traffic lights) in the digital map interface, while relating it also to the universe of public transportation: bus-stops, train stations or bike-sharing stations. This might help the child orientate themselves by using sound, for example, and proximity sensors. This may also help reduce the anxiety of parents regarding traffic danger. 4) Natural Landscape: This cluster refers to “Sea & Sun” and “Trees and Gardens.” Past studies on maps and children have found that children often use personal landmarks (e.g., the pear-shaped tree) or ephemeral landmarks (e.g., the sea and sun) in their route descriptions, “such as a curious architectural detail, or something immediately diverting such as an ice cream van” [28]. Although, later on, children come to understand that more serviceable landmarks are those which are permanent, memorable, and shared by others (e.g., statues) [28], the design of a locative system for children should address ephemerality of natural elements by allowing users to add their own landmarks and then to search for locations based on their own history of landmarks. In order to avoid disorientation due to massive additions of ephemeral landmarks, the system should ask questions related to the temporality of the landmark the child wants to add (e.g., “How long has it been there? Is it fixed? Is it a moving thing? Can it be recognized by other people”?). These questions may help the child to orientate themselves and start recognizing more shareable landmarks. This ephemerality can be also addressed by allowing children to customize their maps, for example by uploading and geo-tagging their own drawings, or photos of natural landscape, as landmarks. Discussion and Conclusions The scientific pursuit of understanding children and maps [non-digital] is not a new one [2, 14, 28]. The need to design maps specifically for children is often justified by Jean Piaget’s seminal work on the development of cognition during the years from birth to adolescence [14, 24, 28]. Yet many of the current existing wayfinding apps [digital] are designed by, and for, adults without taking into consideration how children perceive their local environment or understand digital maps. This pictorial is a first initial step to address this gap and presents how a group of 70 children perceive their urban landscapes through cognitive maps (see all drawings at: childrensworld.m-iti.org/funchal-cognitive-maps). It is important, however, to remember that, as Downs and Stea emphasizes in [4], a cognitive map is not necessarily a ‘map’ as it does not have the directly physical properties of a cartographic one (e.g., scale and accuracy may be irrelevant) [4, 23]. In accordance with Kitchin [13], we regard that the study of cognitive maps can supply designers with knowledge that could improve locative system’s interface. Therefore, we should acknowledge that our results regarding some landmarks that are time-influenced (e.g., the level of the sea and the position of the sun) could have been different if, for example, the prompt had been to draw the path from school back to home. It is also important to bear in mind that most of the participants of this study are driven to school by their parents (n=45, 64.29%), which might have affected their understanding of landmarks. More broadly, this work also contributes to the large body of research on landmark-based navigation. Landmarks have been first studied in the seminal work of Lynch [16], later on in adult navigation [7, 18, 21, 27], but also in children’s understanding of wayfinding [3, 11, 28], as well as in the tech industry [6], but less so in the specific context of HCI. We find it key to address this in the HCI literature regarding the design of children’s locative and wayfinding systems. A clear outcome and contribution of this pictorial is to display how the children in our study understand urban landscape and, more importantly, identifying what type of landmark they memorize and why, by identifying 10 main categories under the observations and studies of the drawings crossed with the interview data. Finally, we conceptualized the 10 themes into four clusters of similar meaning and we extracted a set of design recommendations for each of them: 1) Newness: This cluster relates to two categories, “orientation elements” and “shops and supermarkets,” and refers to the fact that children retained recent additions to the Funchal cityscape and included them in their cognitive map. The notion of newness introduced in this pictorial suggests that the city is an animated thing for these children, in which landmarks are formed in a fluid way. Considering a locative system not only for wayfinding purposes but also to provide a child with a sense of place, the system should allow the user to add landmarks that are new, as these children “witness” the constant changes of landmarks, but also when they are gone, since children might refer back to it, by saying “here it used to be.” 2) Cultural personalization: We may say that, for these children, the mental images of Funchal, were laden with cultural and social capital meaning. This cluster is relevant for a locative system that not only helps a child to orientate herself in terms of wayfinding but also in terms of place-making and having a clearer sense of place. With this in mind, we suggest that allowing the creation of layers is key to the inclusion of personal views and memories related to the way place has been experienced by these children. We suggest that each theme related to cultural elements (e.g., a church) or personal associations (relatives’ houses) could be designed as a layer on the top of the map background, that could be selected to guarantee these urban elements be always visible and recognizable. 3) Infrastructure: This cluster refers to ‘urban infrastructure,’ ‘bus-stop markers,’ and ‘safety’. In Portugal, studies have found that Design For and With Children DIS ’19, June 23–28, 2019, San Diego, CA, USA 774
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