An overview of Prodigy Math's game-based learning program. Prodigy is free and Curriculum-aligned for 1st-8th grade. Used by more than 60,000 teachers, Prodigy is full of features that will help you engage, inform, and assess.
2. Prodigy was created for one reason:
Establish a Love of Math
To help ALL students
to LOVE learning math
3. Prodigy Math Game
• Self-paced math game for grade 1-8
• Curriculum-aligned (Ontario, Common Core, MAFS, TEKS)
• Free-to-play
4. Adaptive Learning
• Initial diagnostic assessment
• Prodigy adapts to keep students in their Zone of Proximal
Development, while children feel like they’re just playing a
game
5. In-game Student Supports
• Text-to-speech: All questions can be read aloud
• Virtual manipulatives (pencils, counters, base blocks, strip
diagrams, coins)
• Hint feature
6. Real-Time Reporting
• Track domains, expectations, and skills for each one of your
students
• Assess, differentiate and close gaps in real-time
7. Teacher Tools: Planner/Assignments
• Control exactly what math content your students see in-game,
without them knowing
• Use the planner tool to align your entire class with the topic
you will be covering in class
• Use the assignment tool to assign specific students content
based on their needs
8. Real World Problems
Each day Diego’s mother drives to her office in Baltimore. The driving distance from
home to Baltimore, Maryland is 77km. On her way home, she runs some errands at the
mall so her driving distance is 89km. What is her daily driving distance?
Write an equation for this situation and then calculate the answer
How many km does her mother drive going to work and coming home for 5 days?
Write an equation for this situation and then calculate the answer.
Equation 1: 77
to work
89
to home
=
km
# of days daily totals
= km
9. Real World Problems
Josephine is out shopping and finds a $426.00 scooter that is marked down by 10%
How much will be taken off of the price in dollars?
What is the new cost of the item?
$
$
10. Results: Phenomenal Engagement
For every 1 minute a child uses Prodigy at school, the
average child spends an additional
1.5 minutes at home, voluntarily!
11. Results: Change in Attitudes
After 6 weeks on Prodigy, classes surveyed observed a:
• 23% increase in students stating
they “like” or “love” math
• 19% increase in students indicating
math did not make them feel nervous
12. Results: Proficiency Improvements
* Improvement measured as change in % of students meeting standards
In a district of 21,000:
Schools using Prodigy improved by 3.0%
Schools with high usage improved by 11.6%
13. Using Prodigy for Best Results
We recommend
30-60 minutes of in-school play per week
(one lab period) for best results.
On average, this results in an additional
45-90 minutes of voluntary play at home for free!
14. Summary
Free
Differentiating
Engaging
Adoption/Management
Free
• Unlimited game-play in class
& at home
• Free training for trainers &
teachers
Engaging
• Students LOVE playing Prodigy
• Play in class => play at home
Differentiating
• Useful data supports RTI
• Assignments allow for
differentiated practice &
assessment
Adoption/Management
• Early adopters create
grassroots support
• Assign content or let students
play at their own pace