Games for Change Festival 2010. STEM and Game Development
1. Game Design and STEM Learning Rafael Fajardo, P4 Games Scott Leutenegger, P4 Games Karen Michaelson, Tincan
2. Game Education via Making @ DUPixels, Programming Play & Pedagogy (P4games) High School Summer Game Camp Teacher Game Institute School Year Implementation 2
3. 3 Game Camp (P3) 2 week residential OR 1 week school Rising 9th and 10th graders 2.5 hrs / day each Programming, Pixels, Play Last days: workshopping and programming
27. Tincan Game Development Programs Supported by National Science Foundation ITEST grant and U.S. Department of Education Women’s Educational Equity Act Program
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30. Middle school girls program integrating biotech/CSI and game developmentTeacher Institutes
31. Teacher Institutes 3 week summer institute with one week of practicum in a student game camp Goal is to integrate game development into the regular classroom Teachers bring curriculum to the workshops and have time for development and peer feedback Same curriculum as students but additional pedagogy component
39. What are the advantages of game development for STEM learning? exemplar of project-based learning students WANT to make a game => willing to work to do it game designs can be tied into any core subject, not just technology reluctant learners become excited about research and story design Increases interest in STEM careers
40. What specific skills do you see game development as supporting in the STEM classroom? Math 1: coordinate system, variables, percentages Math 2: trig, approximate models (physics), linear relationships Math 3: detailed models, physics, simulation, Linear Algebra
41. What specific skills do you see game development as supporting in the STEM classroom? Computing 1 (Scratch): variables, conditional statements, iteration, broadcast, logic Computing 2 (Greenfoot, Flash): All normal CS1 topics
42. What specific skills do you see game development as supporting in the STEM classroom? Background subject research (Science) for game design Must use the scientific method in order to troubleshoot their game MMF: Computational thinking: patterns that emerge from computer science but that are useful in much broader contexts
43. Why do Art and Design matter? How do they help teach STEM? Both are the part of the "magic" that make game creation engaging Paper games way to quickly engage students Game design has rules/logic that transition directly to code Art can renew students suppressed voice Game design requires more personal responsibility for learning
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45. Many girls and minorities NOT okay with depiction of women/minorities, opportunity to make a game for themselves(examples from game camps: glass ceiling, reverse fairytales, babysitting game)
46. Potential for a career in games motivates students into technology
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48. Half or more not confident or knowledgeable about games: need encouragement
50. Teachers reported that learning game development changed some of the ways they approached the learning process in their classroom – more collaboration, inquiry.