Personal Information
Organization / Workplace
Egypt Egypt
Occupation
Product Manager at Tamatem Inc.
Industry
Technology / Software / Internet
Website
http://spyros-games.com
About
being involved in the video gaming industry for over 5 years, I help coming up with video gaming ideas, set the game's vision and communicate it to my teammates to decide which features we should implement and which features we should omit, to better immerse our players in the best virtual experience we could ever provide
- Presentations
- Documents
- Infographics
Game system design
Petri Lankoski
•
10 years ago
Network Effects
a16z
•
8 years ago
Gamification - Defining, Designing and Using it
Zac Fitz-Walter
•
10 years ago
Designing Virtual Currency by Breaking (Almost) Every Rule in the Economics Textbook
Vili Lehdonvirta
•
12 years ago
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
•
12 years ago
Game on: 16 design patterns for user engagement
Nadya Direkova
•
12 years ago
Putting the Fun in Functional
Amy Jo Kim
•
16 years ago
How metrics shape decisions f2psummit
Pascal Zuta
•
11 years ago
Game monetization: Overview of monetization methods for free-to-play games
Andrew Dotsenko
•
8 years ago
Killer Game Loops in Social Games
Wooga
•
12 years ago
How to make people love your game in 90 seconds or less
Dori Adar
•
9 years ago
Killer Design Patterns for F2P Mobile/Tablet Games
Henric Suuronen
•
10 years ago
The Finnish Game Industry
Tekes Programmes and Campaigns
•
10 years ago
Competition lecture
Chuck Eesley
•
8 years ago