A perspective on how gender roles influence the game design process. As creators, we have a responsibility and we should always keep in mind the effects of our artefacts, and we should try to understand how they impact on our world. This workshop will highlight some bad and good practices in game design with a focus on how gender is represented in games.
10. – Elizabeth Sampat
“No one else has your exact lived experience,
and when you bring your lived experience into
a game in a real and intimate way, you create a
game that no one else could make.”
41. – Chimamanda Ngozi Adichie
“The single story creates stereotypes, and the
problem with stereotypes is not that they are
untrue, but that they are incomplete. They
make one story become the only story.”
54. “Games are the ultimate expression of
immersive empathy, because systems are the
purest way to transfer feelings and mindsets
between one person and another. Be
intentional with your systems, honest with
yourself and true to your experiences, and I
promise you— you will make games that your
players will never forget.”
– Elizabeth Sampat
73. “All of the choices in the game are binary
choices: you make a choice to go left or right,
[gender] is a choice that we asked the player to
make without actually asking them to. It's silent
and implicit, but it gives the player ownership
over how they view Taylor.”
– Mars Jokela