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BRIDGING GAP BETWEEN
REALTIME & OFFLINE
Renaldas Zioma
Unity Technologies
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
WTF? ISN’T UNITY FOR MOBILE?
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
TODAY HALF OFMETACRITIC TOP IS MADE WITH UNITY
Top 4 made with Unity
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
TONS OF NON-GAME APPLICATIONS TOO
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
TALK ABOUT TWO REALTIME ANIMATED SHORTS
Butterfly Effect 2012
The Blacksmith 2015
and in between
YEAR 2012
COLLABORATION
WATCH BUTTERFLY EFFECT
VISUAL RESEARCH
MO-CAP
CHARACTER RIG
CHARACTER RIG
TECHNICAL PRE PRODUCTION
12 WEEKS
LOTS OF MATERIALS
FACIAL EXPRESSIONS
CLOSE-UPS
SKIN
HAIR
CLOTH
DOF
EXPLOSIONS
NEED
better shading
point cache
64bit
GPU tesselation is NOT subdivs :(
PRODUCTION

14 WEEKS
SCENES FROM XSI
ART DRESSED IN UNITY
CUSTOM LIGHT SETUP PER SCENE
BAKED GI
TAKEAWAYS
TAKEAWAYS
artists loved interactive - hated baking
easy to extend UNITY
tools for sequence & shots ctrl
polycount is the least of the problems
offline uses humongous textures
AFTER BUTTERFLY EFFECT
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
OPENSUBDIV PIXAR
PHYSICALLY BASED SHADING
ONE SHADER
METALS
NON-METALS
EMISSIVE
SIMPLE INTERFACE
VARIOUS CONTENT
REALTIME GLOBAL ILLUMINATION
WATCH 'EARLY GI TEST' VIDEO
THE BLACKSMITH
PRE PRODUCTION
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
COPYRIGHT 2015
@ UNITY TECHNOLOGIES
PRE VIZ
EARLY ON IN UNITY
PRODUCTION
SET DRESSING IN UNITY
WHITEBOXED IN UNITY
IMPROVING WITH EVERY ASSET DELIVERY
Details:
http://blogs.unity3d.com/2015/06/15/making-of-the-blacksmith-concept-and-art-production/
TERRAGEN WORKFLOW
SEMI PROCEDURAL SHADING
SAME MESH
OUTSOURCING ASSETS
MOTION CAPTURE
WATCH 'BEHIND THE SCENES' VIDEO
DIRECTOR IN UNITY 5.?
ARTISTIC CONTROLFOR EVERY SHOT
ATMOSPHERICS PER-SHOT
LIGHTS PER-SHOT
PROPS PER-SHOT
Details:
http://blogs.unity3d.com/2015/06/17/making-of-the-blacksmith-scene-setup-shading-lighting/
WATCH 'CUSTOM SHOT SETUP' VIDEO
VFX
SHADOWS
Details:
http://blogs.unity3d.com/2015/05/28/unique-character-shadows-in-the-blacksmith/
BLEND SHAPES & WRINKLE MAPS
Details:
http://blogs.unity3d.com/2015/05/28/wrinkle-maps-in-the-blacksmith/
PLANE REFLECTIONS
Included in ‘The Blacksmith – Characters’ package:
https://www.assetstore.unity3d.com/#!/content/39941
ATMOSPHERE & LIGHTING
Details:
http://blogs.unity3d.com/2015/05/28/atmospheric-scattering-in-the-blacksmith/
WATCH 'BLACKSMITH ENVIRONMENT' VIDEO
VEGETATION & PAINTJOB TOOLS
Included in ‘The Blacksmith – Environment’ package:
https://www.assetstore.unity3d.com/#!/content/39948
COLOR GRADING
Details:
http://blogs.unity3d.com/2015/06/22/making-of-the-blacksmith-animation-camera-effects-audiovideo/
WATCH THE BLACKSMITH
Executable: http://blogs.unity3d.com/2015/06/24/releasing-the-blacksmith/
WE ARE HIRING!
EXPERIENCED GRAPHICS PROGRAMMERS
GRAPHICS TEST ENGINEERS
TECHNICAL ARTISTS


TWITTER: @__REJ__

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