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Gaming is developing into one of the key growth segments in India with the country having majority of its population as youth. The market for gaming development in India is expected to witness growth of 30% and reach INR 19.4 bn by 2014. Mobile gaming is currently dominating the market with 57% share in the total Indian gaming market.
The report provides a global overview of the gaming market, with respective shares of console, PC, mobile and online segments and also the market share of major regions of gaming across the world. It provides a snapshot of the Indian gaming market including all segments - mobile, online, console and PC gaming. It provides a quick overview of the market with estimated market size, growth rate and developments of each segment as well. An analysis of drivers reveals that increase in disposable income, favourable demographics, cost competitiveness, proliferation of internet, increasing PC & mobile penetration and growth in mobile value added services is driving growth in this sector. The key challenges identified include manpower shortage and management, high piracy rate, poor broadband quality, high duty rates in consoles, handset compatibility and revenue sharing issues in mobile gaming.
Future trends identified include localization of content, 3D games gaining ground, service providers raking higher revenues, online gaming becoming popular for social networking sites, creation of gaming zones/ cyber cafe chains, rise in popularity of massively multiplayer online game (MMOGs), gaming companies organising gaming competitions and DTH operators tying up with gaming companies.
The competitive landscape identifies major game development companies and gaming portals in India including their business overview and work portfolio. The report also provides details of the acquisitions and key developments in the sector.
2. 2
SAMPLE
GAMING INDUSTRY IN INDIA 2010.PPT
Executive Summary
Market
Drivers &
Challenges
Trends
Competition
Indian gaming industry is valued at INR a bn in 20-- and is expected to reach INR b bn by 20--
The market comprises of four segments - Mobile, Online, Console and PC
Mobile gaming is the largest segment with c% share in 20-- followed by the online segment where social games
has become extremely popular
Localization of content
3D games gaining ground
Service providers raking higher revenues
Online gaming becoming popular for social networking
sites
Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming
portals
Online segment includes online gaming portals, Company 1 is leading player in this segment
Console segment comprises of gaming console makers like Company 2, Company 3 & Company 5
PC gaming segment comprises of game publishers like Company 6 , Company 7 & Company 8
Drivers:
– Increase in disposable income
– Favorable demographics
– Cost competitiveness
– Increasing PC penetration
– Proliferation of Internet
– Increasing mobile penetration and growth in
MVAS market
Challenges:
– Broadband quality
– High piracy
– Manpower shortage & management
– High duty rates of consoles
– Handset compatibility
– Revenue sharing issues in mobile gaming
Creation of gaming zones/ cyber cafe chains
Rise in popularity of massively multiplayer online
game (MMOGs)
Gaming companies organising gaming competitions
DTH operators tie up with gaming companies
4. 4
SAMPLE
E4%
E3%
E2%
E1%
Segment 4
Segment 3
Segment 2
Segment 1
Gaming market in India is expected to grow rapidly with the
mobile gaming dominating the market
•Indian gaming industry is poised to grow
rapidly within the next few years
•Huge base of youth population is pivotal for
the development of gaming
•Growth in off shoring work to create
confidence among the Indian studios to
undertake end-to-end work for the Indian
market has also begun
Growing animation market is a key driver for the
uproar in the gaming industry
•Technological advancements and continuous
discoveries in the digital world is expected to
create strong opportunities for players
Gaming Market Overview Market Size and Growth
Transition Segments and Share
Source:
0
5
10
15
20
INR bn
G%
20--e
a6
20--e
a5
20--e
a4
20--e
a3
20--e
a2
20--
a1
D4%
D3%
D2%
D1%
20-- 20--e
GAMING INDUSTRY IN INDIA 2010.PPT
5. 5
Drivers – Summary
GAMING INDUSTRY IN INDIA 2010.PPT
Mobile
Gaming
Online
Gaming
PC Gaming
Console
Gaming
Impact
Increase in Disposable Income
Favorable Demographics
Cost Competitiveness
Increasing PC
Penetration
Proliferation of internet
Increasing mobile
penetration &MVAS
market
6. 6
Challenges – Summary
GAMING INDUSTRY IN INDIA 2010.PPT
Mobile
Gaming
Online
Gaming
PC Gaming
Console
Gaming
Impact
High Piracy
Manpower Shortage and Management
Broadband Quality
High Duty rates in
Console Gaming
Devices and Titles
Handset compatibility
and revenue sharing
issues in mobile gaming
7. 7
Trends
`
Localization of Content
DTH operators tie up with gaming companies
Gaming companies organising gaming competitions
Service providers raking higher revenues
Key Trends
Creation of Gaming Zones/ Organized Cyber Cafe chains
3D games gaining ground
Rise in Popularity of Massively Multiplayer Online Game (MMOGs)
Online gaming becoming popular for social networking sites
8. 8
SAMPLE
Major Players in the Market (1/12)
• The company produces animation, visual effects, game art, and entertainment content for the media and
entertainment industry worldwide
• It engages in the production, co-production, and distribution of TV series, DTH videos, and feature films
• It also involves in the creation of game art for online, mobile, and next-generation consoles; and produces and
distributes live action television and feature films’
Source:
Headquarters City A
Founded 20--
Key People Mr. X
Company Snapshot: Company 1
Business Highlights
Corporate Information Financial Performance
0
500
1,000
1,500
0
50
100
150
200
250
INR mnINR mn
20--
y3
20--
y2
20--
y1
Profit / Loss
Total Income
GAMING INDUSTRY IN INDIA 2010.PPT
9. 9
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