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Ridwan Gunawan
INDONESIA OVERVIEW
https://www.linkedin.com/in/ridwangunawanid/
Indonesia Statistic
Top 10 the most growth
cities in Indonesia :
• Jakarta
• Balikpapan
• Medan
• Surabaya
• Makassar
• Bali
• Semarang
• Palembang
• Malang
• Pontianak
https://www.linkedin.com/in/ridwangunawanid/
Internet Statistics
 Around 132,7 million people (51%)
have internet access
 69% regular internet access in
Indonesia use a mobile phone to
access internet
 Around 106,0 million people which
is 40% active on social media
(Facebook, Instagram, twitter, etc)
 60% internet users between 12 – 34
years old
https://www.linkedin.com/in/ridwangunawanid/
Smartphone Statistic
Conclusion :
 Indonesia market is medium – low handset
 Not recommended for mobile games with HD quality
 Android market above 90 %
(Indonesia Android market
share Q3 2016)
(Indonesia best selling handset Q2 2016)
Market share
Android VS IOS
Q3 2016
https://www.linkedin.com/in/ridwangunawanid/
Smartphone User Behaviors
• In general, Indonesian internet user are most likely using their device to connect with others and seeking pleasure in leisure
• Accessing social media become number one of Indonesian internet user, beside that they also actively use their device for
phone call and chatting
• Moreover, they also use their device for listening the music and playing game
https://www.linkedin.com/in/ridwangunawanid/
Indonesian Gamers Behaviors
55%
54%
43%
Top 3 must have criteria when
choosing a mobile game
1. Attractive Game Play
2. Free Charge
3. Easy to Play
Other behaviour of Indonesian gamers :
 Average, 57% play mobile games everyday
 72% usually play during free time
 67% gamers installed 2 – 4 mobile games
Top genre that most played in Indonesia :
1. Strategy include MOBA
2. Casual
3. Action – Adventure
N = 295
49%
42%
38%
3 key factors making gamers
try a new game
1. Free game
2. Friend recommendation
3. Innovative gameplay
N = 295
39%
37%
24%
3 things making user uninstall
their game
1. Many ads 39%
2. Much storage space requirement
3. Frequent crash
https://www.linkedin.com/in/ridwangunawanid/
MOBILE GAME MARKETING
https://www.linkedin.com/in/ridwangunawanid/
Focus On Community
 Support for offline event / gathering
 Community is the best option for word
of mouth marketing for mobile games in
Indonesia
 Guild feature is one of the important
thing for your mobile games
 Build community not followers of your
game
Mobile Legend Competition and Gathering in Indonesia 2017
https://www.linkedin.com/in/ridwangunawanid/
Monetization
 Indonesia credit card penetration less than 8 % (2016)
 Some of top grossing mobile games in Indonesia have
different APK outside Google Play ( usually put the APK
in their landing page) for third party billing
 Have item below $1 in game
 Have a subscribe item in game
 Create some package below $ 10 to make people buy use
their carrier billing credit
https://www.linkedin.com/in/ridwangunawanid/
Indonesia Performance Index 2017
 Apps performance
index in Indonesia by
Appsflyer for gaming
industry
 Index calculated based
on install volume
(include incentivized &
non incentivized) and
retention rate that
provide by each apps
https://www.linkedin.com/in/ridwangunawanid/
Mobile Video Ads
• Video ads have growth 744%
during Q1 until Q4 2016
• People also love to watch or play
video ads. During 2016, Video
ads consumption or plays have
381% growth
• Video ads is one of the best
option in Indonesian for user
acquisition or user engagement
https://www.linkedin.com/in/ridwangunawanid/
Conclusion
https://www.linkedin.com/in/ridwangunawanid/
 Indonesia is an unique market, have a huge population but
hard to monetize, one of the potential market in South East
Asia
 Product ( mobile game) should be support middle – low
handset
 Community is the key point to survive in Indonesia
 Ads being the best alternative to get revenue for simple mobile
games ( genre : tap games, casual games, etc)
 Should be quick response for user problems and routine to
update the game
https://www.linkedin.com/in/ridwangunawanid/

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Mobile games market 2017

  • 3. Indonesia Statistic Top 10 the most growth cities in Indonesia : • Jakarta • Balikpapan • Medan • Surabaya • Makassar • Bali • Semarang • Palembang • Malang • Pontianak https://www.linkedin.com/in/ridwangunawanid/
  • 4. Internet Statistics  Around 132,7 million people (51%) have internet access  69% regular internet access in Indonesia use a mobile phone to access internet  Around 106,0 million people which is 40% active on social media (Facebook, Instagram, twitter, etc)  60% internet users between 12 – 34 years old https://www.linkedin.com/in/ridwangunawanid/
  • 5. Smartphone Statistic Conclusion :  Indonesia market is medium – low handset  Not recommended for mobile games with HD quality  Android market above 90 % (Indonesia Android market share Q3 2016) (Indonesia best selling handset Q2 2016) Market share Android VS IOS Q3 2016 https://www.linkedin.com/in/ridwangunawanid/
  • 6. Smartphone User Behaviors • In general, Indonesian internet user are most likely using their device to connect with others and seeking pleasure in leisure • Accessing social media become number one of Indonesian internet user, beside that they also actively use their device for phone call and chatting • Moreover, they also use their device for listening the music and playing game https://www.linkedin.com/in/ridwangunawanid/
  • 7. Indonesian Gamers Behaviors 55% 54% 43% Top 3 must have criteria when choosing a mobile game 1. Attractive Game Play 2. Free Charge 3. Easy to Play Other behaviour of Indonesian gamers :  Average, 57% play mobile games everyday  72% usually play during free time  67% gamers installed 2 – 4 mobile games Top genre that most played in Indonesia : 1. Strategy include MOBA 2. Casual 3. Action – Adventure N = 295 49% 42% 38% 3 key factors making gamers try a new game 1. Free game 2. Friend recommendation 3. Innovative gameplay N = 295 39% 37% 24% 3 things making user uninstall their game 1. Many ads 39% 2. Much storage space requirement 3. Frequent crash https://www.linkedin.com/in/ridwangunawanid/
  • 9. Focus On Community  Support for offline event / gathering  Community is the best option for word of mouth marketing for mobile games in Indonesia  Guild feature is one of the important thing for your mobile games  Build community not followers of your game Mobile Legend Competition and Gathering in Indonesia 2017 https://www.linkedin.com/in/ridwangunawanid/
  • 10. Monetization  Indonesia credit card penetration less than 8 % (2016)  Some of top grossing mobile games in Indonesia have different APK outside Google Play ( usually put the APK in their landing page) for third party billing  Have item below $1 in game  Have a subscribe item in game  Create some package below $ 10 to make people buy use their carrier billing credit https://www.linkedin.com/in/ridwangunawanid/
  • 11. Indonesia Performance Index 2017  Apps performance index in Indonesia by Appsflyer for gaming industry  Index calculated based on install volume (include incentivized & non incentivized) and retention rate that provide by each apps https://www.linkedin.com/in/ridwangunawanid/
  • 12. Mobile Video Ads • Video ads have growth 744% during Q1 until Q4 2016 • People also love to watch or play video ads. During 2016, Video ads consumption or plays have 381% growth • Video ads is one of the best option in Indonesian for user acquisition or user engagement https://www.linkedin.com/in/ridwangunawanid/
  • 14.  Indonesia is an unique market, have a huge population but hard to monetize, one of the potential market in South East Asia  Product ( mobile game) should be support middle – low handset  Community is the key point to survive in Indonesia  Ads being the best alternative to get revenue for simple mobile games ( genre : tap games, casual games, etc)  Should be quick response for user problems and routine to update the game https://www.linkedin.com/in/ridwangunawanid/