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5 ARCHETYPAL STRATEGIES
FOR DESIGNING
Dr. Rod Kuhn King
Visual Problem Solver, Inventor, and Magician
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
BUSINESS MODEL DESIGN
(BMD) MAP
BUSINESS MODEL DESIGN MAP
1. BUSINESS MODEL PROBLEM & DISCOVERY 2. BUSINESS MODEL VALIDATION
3. BUSINESS MODEL EXECUTION 4. BUSINESS MODEL MANAGEMENT
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GURUS
QUESTIONS FOR
EACH STAGE OF
BUSINESS MODEL DESIGN
QUESTIONS FOR EACH STAGE OF
THE MAP FOR BUSINESS MODEL DESIGN
2. WHERE MUST THE BUSINESS GO? What Positioning?
3. HOW WILL THE BUSINESS GET THERE?
What Business Model?
1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision?
4. HOW WILL WE KNOW WHEN THE
BUSINESS’S VISION IS REALISED?
5 ARCHETYPAL STRATEGIES
FOR DESIGNING WINNING BUSINESS MODELSGURUS
ARCHETYPAL
STRATEGIES
Existing Market (Segment)
(Compete on Existing Dimensions of
Customer Experience: Cost vs. Value or Diff.)
“Luxury Spot” Business Model:
High Differentiation & High Cost Strategy
 “Disruption Spot” Business Model:
Low Cost or Disruptive Innovation Strategy
 “Practical Impossibility” Business Model:
Emerging Blue Ocean Strategy
 “Sweet Spot” Business Model:
High Differentiation & Moderate Cost
Strategy
New Market (Universe)
(Compete on New Dimensions of
Customer Experience: Pain vs. Delight)
 “New Market” Business Model:
Ideal Market Disruption Strategy/
Ideal Blue Ocean Strategy/
Ideal Market Strategy
Zooming-in
Market Strategies
Zooming-out
Market Strategy
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Low-end Disruption
(Disruptive Innovator:
Low-end, Overserved
Customers; Low Margin;
‘Good Enough’ Quality)
Cost
(Adoption Barrier; Complexity;
Inaccessibility; Delay)
Sustaining Innovation
(Incumbent: High end,
‘20-80’ Customers;
High Profit Margin)Performance
(Functionality;
Quality)
Key
OMG-Experience:
Undesirable Experience:
GURUS
Cost-Performance Map
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Market Segment (Customer Problem/Goal): ………………………………………………………
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market Disruption)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
GURUS
Sweet Spot
STARTUP
Blue Ocean
STARTUP
(“Practical Impossibility;
Value Innovation”)
Luxury Spot
STARTUP
(“Existing Market”)
Disruption Spot/
Lean STARTUP
(“Resegmented/Reframed
Market; Lean/No-frills Niche”)
Volcano
STARTUP
Oasis
STARTUP
Green Ocean
STARTUP
Red Ocean
STARTUP
No-Man’s-Island
STARTUP
3
10
6
3
6
10
Ideal Value Space
(Ideal Market/
Ideal Impossibility/
Ideal Tool/
Ideal Universe/
New Market
STARTUP)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
10 ARCHETYPAL STARTUPS & MARKET TYPES
“What Kind of a Startup Are We? What Kind of a Startup Must We Be? How?”
Differentiation
(Performance)
Cost
WHY?
HOW MANY? HOW MUCH?
WHAT (JOBS)?
HOW?
WHAT NEXT?
WHERE?
CUSTOMER JOBS TO BE DONE
(JBTD)
What’s the evidence?
WHEN?
WHO?
CUSTOMER JOBS TO BE DONE (JBTD)
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT P: PROCESSES
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
O: OUTPUTS (PRODUCT/
SERVICE)
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
GLOBAL VALUE CHAIN:
OUTCOMES/GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
GLOBAL VALUE CHAIN
Zoomable Elements of a Value Chain or Business Model: “SEMPORCE”
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
E: ENVIRONMENT
• Competitors/Industry/Economy
• Partners/Complementors
• Investors: Large Capital Investment
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN
FOR LUXURY SPOT
Customer Value Proposition:
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Customer Experience-Driven/Inno.
 Customer Relationship Management
 Outstanding Marketing/Branding
 Excellent R & D/Product Engineering
 Selective Customization
R: RETAILERS/DISTRIBUTORS/
PROMOTION CHANNELS
 Few Stores: High Cost, Low Volume-
Products/Services
 Exclusive Access
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Decentralized Organization
 High Level of Employee Creativity
 Design/Solutions-Competence
 Intimate Knowledge of the Consumer
 Organic/“Collaboration” Culture
C: CONSUMERS/CUSTOMERS
 Personalized Interaction/Experience:
High Touch, High Feel; Co-creation
 Customer Experience Segmentation
 Superior Customer Support
 High end Customers: Conservative
O: OUTPUTS/PRODUCT/SERVICE
 Rare Product/Service; Premium Price
 High Performance; High Quality
 Highly Recognized Brand; Extension
 Feature-rich; High Profit Margin
 Prestigious; Cool Factor; Social Aura
S: SUPPLIERS/MATERIALS
 Novel/Unique Materials
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Highly Innovative/Disruptive
Technology
 Luxury Ambience
 High Rent; Premium/Urban Location
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
LUXURY SPOT-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Existing Fast-growing Industry
E: ENVIRONMENT
• Competitors/Econ./Complementors
• Partners: Distribution Channels
• Investors
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN FOR
DISRUPTION SPOT
Customer Value Proposition::
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Standardization; Modularization
 Process Improvement & Waste Min.
 Optimization/Outsourcing/Innovation
 Customer Development; Lean Startup
 Process Improvement & Waste Red.
R: RETAILERS/DISTRIBUTORS/
PROMOTION CHANNELS
 Online Business/Store
 Offline: Superstores/Franchises:
Low Cost, High Volume-Products/
Services
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Centralized Organization
 Productivity and Process-focused
 Lower Paid Employees
 Vertical Teams/Structured Jobs
 “Cultivation/Control” Culture
C: CONSUMERS/CUSTOMERS
 Mass Market: Overserved/Unserved
 Early/Fast Adopters; Pragmatists
 ‘Good Enough’ or Minimum Customer
Service
O: OUTPUTS/PRODUCT/SERVICE
 Simple-to-use Product/Service
 ‘Good Enough’ Functionality/Quality
 Low/Discounted Price
 Widely Available; Fast-moving
S: SUPPLIERS/MATERIALS
 Low-price and Quality-Compliant
Suppliers
 Contracted/Outsourced Suppliers
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Cost-reduction Platform
 High Quality/Scalable IT Architecture
 Optimized Plant Capacity/Infra’
 High Asset Utilization
 Low Rent/Suburban Location
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
DISRUPTION SPOT-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
E: ENVIRONMENT
• Competitors/Econ./Complementors
• Partners: Distribution Channels
• Investors
• Public/Society/Enemies
• Government/NGOs/Environment
GLOBAL VALUE CHAIN FOR
BLUE OCEAN
Customer Value Proposition::
[REVENUE/COST]
P: PROCESS CHAIN/GOALS
 Ambidextrous Business Model
 Experimentation: Fast and Low-cost
Failures; Big (Disruptive) Wins
 Unique Technology (IP); Agile Process
 Mass Customization; Just-in-Time
R: RETAILERS/DISTRIBUTORS/
CHANNELS/INTERFACE
 Online Business/Store
 Offline: Superstores; Franchises
 Real-time Transaction of Orders
 Integrated Channel Management
E: EMPLOYEES/KNOWLEDGE ASSETS/
CULTURE
 Highly Productive and Creative
 Discovery-driven Learning
 Customer Development/Lean Startup
 Fast Decisions
 Ambidextrous Org.: De-/Centralized
C: CONSUMERS/CUSTOMERS
 Long-tail (80/20) Consumers/
Customers
 Short-head (20/80) Consumers/
Customers; Online Support
O: OUTPUTS/PRODUCT/SERVICE
 High Quality; Feature-differentiated
 High Differentiation; Recognizable
Brand; Unique Design
 Low Price or Free; Widely Accessible
 Self-service
S: SUPPLIERS/MATERIALS
 Real-time Integrated Scheduling/
Shipping/Warehouse Management
 External Co-creators
 Cheaper Supplies: Raw Materials
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Informal Ambience/Atmosphere
 Advanced Technology Platform:
Automation
 Massive/Scalable Infrastructure
 Modular Architecture: Interoperable
KEY
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow)
Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow)
GURUS
BLUE OCEAN-BUSINESS MODEL
Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
ITENNE: ENVIRONMENT
• Competitors/Industry/Economy
• Partners/Complementors
• Investors/Board of Directors
• Public/Society/Enemies/Non-customer
• Government/NGOs/Environment
P: PROCESSES
• Preparing/Searching/Discovering
• Purchasing/Leasing
• Receiving/Delivering/Learning/Installing
• Using/Sharing/Complementing
• Maintaining/Storing/Managing/Disposing
S: SUPPLIERS/MATERIAL E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
GLOBAL VALUE CHAIN
(PERFORMANCE DASHBOARD)
OUTCOMES/GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS & CONSUMERS
RELATIONSHIPS
 Core Customers/Users/Influencers
 Peripheral Customers/Users/Influ.
 Remote Customers/Users/Influ.
GENERIC ELEMENTS OF GLOBAL VALUE CHAIN MAP
Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value Chain
GURUS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Retailers/Distributors/Channels
 Place/Warehousing/Location
 Promotion/Buzz
 Branding/Marketing
 Advertising
 Selling/Relationship Management
O: OUTPUTS (PRODUCT/
SERVICE)
 Product/Service
 Pricing
 Packaging
 Display
 Design
 Plan
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT/INVESTOR
 Revenue (Sales)
 Cash Burn Rate
 Month of Cash Left
 Time to Cash Flow-Breakeven
 Contribution Margin
P: PROCESSES
 Cycle Time for Pivots/Prototyping/
Versioning/Product Releases
 Average Time to First Order
 Average Time to Follow-on Order
 Customer Feedback/Voice
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Advertising Expenses
 Viral Coefficient
O: OUTPUTS (PRODUCT/
SERVICE)
 No. of Minimum Viable Products
 No. of Prototypes/Releases
 Average Size Order
 Average Selling Price per Order
 Web Page/Site: Total Visits;
Total Page Views
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Agile/Lean (‘Small’) Teams
 Lessons Learned/Insights
 No. of Experiments/Interviews
 Effectiveness/Proficiency of
Sale Person
 Revenue per Sale Person
GLOBAL VALUE CHAIN
DASHBOARD (Startup)
OUTCOMES/GOALS:
 Customer Value Proposition
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 No. of Prospects/Registrations
 No. of Customers/Referrals
 Cost per Acquisition (Paid/Net)
 Customer Lifetime Value
 Customer Loyalty/Retention:
Net Promoter Score (NPS)
GLOBAL VALUE CHAIN DASHBOARD: Example (Startup)GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Key
OMG-Experience:
Undesirable Experience:
Profit Margin
No. of Direct Competitors
(Level of Commoditization)
Blue Ocean
(“Practical Impossibility”)
Luxury Spot
Disruption Spot
Green Ocean Red Ocean
JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
(-): PAIN
(+): DELIGHT
Disruption Spot
Luxury Spot
Strategic
Choice
Profit Margin
No. of Direct Competitors
(Level of Commoditization)
COMPANY BUILDING COMPANY SCALING/
ACQUISITION
CUSTOMER CREATION
CUSTOMER DISCOVERY
& VALIDATION
‘CUSTOMER DEVELOPMENT’ JOURNEY OF
THE BLUE OCEAN STARTUP
3
100%
6
10%
20%
10 (Global)
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Apple’s iPod
Business Model Canvas,
Global Value Chain Map,
and
Business Model Matrix
ITENN
GURUS
BUSINESS MODEL CANVAS
Alexander Osterwalder
Map, Analyze, and Design Your Business Model
ITENNE: ENVIRONMENT P: PROCESSES
S: SUPPLIERS/MATERIALS
R: RETAILERS/DISTRIBUTORS/
CHANNELS
O: OUTPUTS (PRODUCT/
SERVICE)
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
GLOBAL VALUE CHAIN:
OUTCOMES/GOALS
 Customer Value Proposition (Job)
 Business Value = Revenue/Cost
 Customer Value (Experience) =
Customer Delight/Customer Pain
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
GLOBAL VALUE CHAIN MAP
Rod Kuhn King
Map, Analyze, and Design Elements of Your Business Model & Value Chain (“SEMPORCE”)
ITENNE: ENVIRONMENT
 Key Partners (KP)
P: PROCESSES
 Key Activities (KA)
S: SUPPLIERS/MATERIALS
 Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Channels (CH)
O: OUTPUTS (PRODUCT/
SERVICE)
 Key Resources (KR) – Product/
Service
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Key Resources (KR) – Employees
GLOBAL VALUE CHAIN
FOR “BUSINESS MODEL
CANVAS”: GOALS
 Customer Value Proposition (VP)
 Revenue Streams (R$)
 Cost Structure (C$)
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 Customer Segments (CS)
 Customer Relationships (CR)
GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENNE: ENVIRONMENT
 Key Partners (KP)
 Record Companies
 Original Equipment Manufactur-
ers (OEMs)
P: PROCESSES
 Key Activities (KA):
 Hardware Design
 Software Design
 Marketing
S: SUPPLIERS/MATERIALS
 Key Resources (KR) – Suppliers
R: RETAILERS/DISTRIBUTORS/
CHANNELS
 Channels (CH)
 iTunes Store
 www.apple.com
 Apple Stores
 Selected Retail Stores
O: OUTPUTS (PRODUCT/
SERVICE)
 Key Resources (KR) – Product/
Service
 iPod Hardware
 iTunes Software
 Content & Agreements
E: EMPLOYEES/KNOWLEDGE
ASSETS/CULTURE
 Key Resources (KR) – Employees
 Staff
 Apple Brand
APPLE INC.: iPod (2001)
 Customer Value Proposition (VP):
“A Thousand Songs in Your Pocket”
 Revenue Streams (R$): iPod Hard-
ware; iTunes Store; Commissions
 Cost Structure (C$): Employees;
Manufacturing; Marketing & Sales
M: MACHINERY/EQUIPMENT/
FACILITY/LOCATION
 Key Resources (KR) – Machinery
C: CUSTOMERS/CONSUMERS &
RELATIONSHIPS
 Customer Segments (CS)
 Luxury Spot; Mass Market
 Customer Relationships (CR)
 “Lovemark”
 Switching Costs
GLOBAL VALUE CHAIN FOR APPLE INC.: iPod
Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME:
FUTURE
(DISRUPTIVE)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN BUSINESS
MODEL
E:
Eliminate
R:
Reduce/Replace
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
Staff/
Apple Brand
PROCESS
(Bus. Process/
Strategies)
Hardware Design/
Software Design/
Marketing
OUTPUTS:
PRODUCT/SERVICE
iPod Hardware/
iTunes Software/
Content &
Agreements
RETAILERS/DISTRIB./
CHANNELS
iTunes; apple.com;
Apple Stores/Others
CONSUMERS/
CUSTOMERS (Experience)
Luxury Spot/
Mass Market
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Record Companies/
Original Equipment
Manufacturers
(OEMs)/…
BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”
HYPOTHESES PROBLEMS/
PAIN
(WEAKNESS-
ES/THREATS)
GOALS/Objectives/
Strategies/Tactics/
Initiatives/
Projects
Key Metrics/
Performance
Indicators/
Targets
Business Experiences (Impacts)
Description of BUSINESS/
GLOBAL VALUE CHAIN
Delight
(Revenue)
Pain
(Cost)
S: Suppliers
E: Employees/
Knowledge Assets
Staff/
Apple Brand/
Staffing Cost
M: Machinery/
Infrastructure
Hardware Design/
Software Design/
Marketing
P: Processes Marketing
Sales
Marketing Cost
Sales Cost
O: Outputs
(Product/Service)
iPod Hardware/
iTunes Software/
Content & Agreements
R: Retailers/
Distributors/
Channels
iTunes; apple.com;
Apple Stores/
Other Retailers
C: Consumers/
Customers
Luxury Spot/
Mass Market
High Revenue
(Hardware)
E: Environment Record Companies/
Original Equipment
Manufacturers (OEMs)/…
Commissions
VALUE CHAIN
(“SEMPORCE”)
BUSINESS
ECOSYSTEM
Customer Value Proposition:
“A Thousand Songs in Your Pocket”
BUSINESS VALUE
(PROFIT MARGIN)
BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience
FOCUS
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL MATRIX: Template
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS EVOLUTION OF BUSINESS MODEL IDEAL BUSINESS
MODEL
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
PAST
BUSINESS MODEL
PRESENT
BUSINESS MODEL
FUTURE
BUSINESS MODEL
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL EVOLUTION
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL LIFECYCLE: Five Stages in the Life of a Business Model
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
BIRTH GROWTH MATURITY DECLINE DEATH
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
Early Adopters/
Innovators
Early Majority Late Majority Overserved/
Underserved
Switchers
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL LIFECYCLE
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING:
Findings/
Insights/Deci-
sions/Actions
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
BUSINESS
MODEL PROB.
& DISCOVERY
BUSINESS
MODEL
VALIDATION
BUSINESS
MODEL
EXECUTION
BUSINESS
MODEL
MANAGEMENT
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
Early Adopters/
Innovators
Early Majority Late Majority Loyal/Overserved/
Underserved
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Template
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING:
Findings/
Insights/Deci-
sions/Actions
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
BUSINESS
MODEL PROB.
& DISCOVERY
BUSINESS
MODEL
VALIDATION
BUSINESS
MODEL
EXECUTION
BUSINESS
MODEL
MANAGEMENT
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
Envision, Brain-
storm, Search for,
and/or Discover
Business Model
Validate Business
Model
Launch/Scale
Business Model;
Develop Mar-
keting Roadmap
Build Company
Culture;
Grow Company
OUTPUTS:
PRODUCT/SERVICE
Minimum Pro-
duct: Desirable/
Viable/Feasible
Product-Market
Fit: Prototype/
Pilot/No-frills
Product-Solution
Fit: Full Soft-
ware/ Hardware
More Fully Featured
Product: Software/
Hardware
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
Early Adopters/
Innovators
Early Majority Late Majority Loyal/Overserved/
Underserved
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Populated
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS BUSINESS MODEL TRENDS IN AN ECONOMY LEARNING:
Findings/
Insights/Deci-
sions/Actions
BUSINESS/
GLOBAL VALUE CHAIN
DESCRIPTION/
INDUSTRY
PHYSICAL
SECTOR
SOCIAL
SECTOR
KNOWLEDGE
SECTOR
SPIRITUAL
SECTOR
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
BUSINESS MODEL TRENDS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS COMPETITORS/SECTOR/INDUSTRY FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
BUS. MODEL 1: BUS. MODEL 2: BUS. MODEL 3: BUS. MODEL
…
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
INDUSTRY BUSINESS MODELS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS STRATEGY: How must the business model get there? Where must
business
model go?BUSINESS/
GLOBAL VALUE CHAIN
Where currently is
business model?
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PLANNING
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
HYPOTHESES PROBLEMS/
PAIN
(WEAKNESS-
ES/THREATS)
GOALS/Objectives/
Strategies/Tactics/
Initiatives/
Projects
Key Metrics/
Performance
Indicators/
Targets
Business Experiences (Impacts)
Description of BUSINESS/
GLOBAL VALUE CHAIN
Delight
(Revenue)
Pain
(Cost)
S: Suppliers
E: Employees/
Knowledge Assets
M: Machinery/
Infrastructure
P: Processes
O: Outputs
(Product/Service)
R: Retailers/
Distributors/
Channels
C: Consumers/
Customers
E: Environment
VALUE CHAIN
(“SEMPORCE”)
BUSINESS
ECOSYSTEM
Customer Value Proposition (Job To Be Done): BUSINESS VALUE
(PROFIT MARGIN)
GURUS
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
BUSINESS MODEL PLAN
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS PROCESS: SWOT Analysis FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
S:
Strengths
W:
Weaknesses
O:
Opportunities
T:
Threats
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL SWOT ANALYSIS
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
E:
Eliminate
R:
Reduce/Replace
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
ELEMENTS
(EMPLOYEES/
MACHINERY)
PROCESS
(Bus. Process/
Strategies)
OUTPUTS:
PRODUCT/SERVICE
RETAILERS/DISTRIB./
CHANNELS
CONSUMERS/
CUSTOMERS (Experience)
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PIVOT
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS) GURUS
Market Segment (Customer Problem/Goal): ……………………….….…
FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE
(DISRUPTIVE/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
GIVEN
BUS. MODEL
E:
Eliminate
R:
Reduce
I:
Increase
C:
Create
INPUT (SUPPLIERS/
MATERIALS/ENERGY)
Waste/Defects Waste/Defects/
Energy
Efficiency of Logistics/
Digitalization/
Partnerships/
Collaborations
ELEMENTS
(EMPLOYEES/
MACHINERY)
Unprofitable Assets/
Obsolete equip-
ment/machinery/
Manual/Travel
Assets/Training/
Staff/Compensation/
Materials/Meals/
Fuel/Travel/Location
Assets/IP/Training/
Productivity/IT/
Knowledge/
Motivation/Security
Assets/IP/
Outsourcing/
Competence/
Platform
PROCESS
(Bus. Process/
Strategies)
Delays/Complexity/
Bottlenecks/Waste/
Defects/Risks/
Uncertainties
Delays/Complexity/
Bottlenecks/Waste/
Risks/Uncertainties/
Marketing/Debt
Efficiency/Speed/
Agility/Flexibility/
Reliability/Accuracy/
Customization
Digitalization/
Integration/
Pricing unit/
KPIs
OUTPUTS
(PRODUCT/
SERVICE)
Dissatisfiers: Cost/
Concessions/
Complexity/
Delays/Aging
Delighters: Quality
Dissatisfiers: Cost/
Maintenance/Range/
Choice/Complexity
Dissatisfiers: Cost
Delighters/Value:
Convenience/Prestige/
Useability/Brand
Delighters:
Theme/Thrill/
Fun/Music/
Art/Adventure
RETAILERS/DISTRIB./
CHANNELS
Distribution outlets/
Retailers
Distribution outlets/
Marketing/Ad.
Distribution outlets/
Marketing/Ad./Service
Website/Word-
of-mouth
CONSUMERS/
CUSTOMERS (Experience)
Dissatisfiers:
Pain/Objections/
Complaints
Dissatisfiers:
Pain/Objections/
Complaints
Delighters/Key
metrics: Quality/Pro-
ductivity/Profitability
Demand/Goal:
Niches/Exper./
Crowdsourcing
ENVIRONMENT
- COMPETITORS (Industry)
- PARTNERS (Complementors)
- INVESTORS (Revenue/Cost)
- PUBLIC/SOCIETY/Enemies
- GOVERNMENT/NGOs
Industry barriers/
constraints/
Competition/
Risks/Threats/
Uncertainties
Environmental Risks/
Competition/
Risks/Threats/
Uncertainties/
Environmental
degradation
Profit (Margin)/ROI/
Share price/
Cash flow velocity/
Tracking/
Entry barriers/
Env. Friendliness
Partnerships/
Mergers/
Competitive
Intelligence/
Threshold ev./
Entry barriers
Mission/Vision: …………………….………………………………………………….
BUSINESS MODEL PIVOT: Scenarios
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
SYSTEM
(INDUSTRY/BUSINESS)
Market Segment (Customer Problem/Goal):
Increase or Appropriately Reduce CUSTOMER VALUE QUOTIENT
GURUS
SYSTEM ADJACENT (PERIPHERAL/ALTERNATIVE) BUSINESS MODELS FUTURE
(VISIONARY/
IDEAL)
BUS. MODEL
BUSINESS/
GLOBAL VALUE CHAIN
PRESENT/CORE
BUSINESS MODEL
Adjacency
1:
Adjacency
2:
Adjacency
3:
Adjacency
…
S: Suppliers
E: Employees/
Knowledge Assets
M: Machinery/
Infrastructure
P: Processes
O: Outputs
(Product/Service)
R: Retailers/
Distributors/
Channels
C: Consumers/
Customers
E: Environment
VALUE CHAIN
(“SEMPORCE”)
CORE Customer Value Proposition (Job To Be Done):
BUSINESS MODEL ADJACENCIES
Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models
GURUS
Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….…
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP
1 PART-WISDOMSOURCING MAP
CLASSIC VERTICAL MAP PAIN-DELIGHT MAP
2 PART-WISDOMSOURCING MAP
WISDOMSOURCING MAPS:
Family of Wisdomsourcing Maps
(Zoomable Idea Organizers) for
Facilitating Collaboration, Ideas
Management, Creativity, and
Customer Problem Solving
3 PART-WISDOMSOURCING MAP
CLASSIC HORIZONTAL MAP
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
WISDOMSOURCING MAPS
Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
ABOUT THE INVENTOR/AUTHOR
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
Inventor of over 40 Tools for
The Wisdomsourcing Trilogy –
Facilitating work in the areas of
 Business Model Development
 Business and Strategic Planning
 Product & Service Innovation
 Performance Management
Inventor of “The Fractal Grid”
This technology, which has US and
International patent-pending, can be
used for visually organizing and
Prioritizing massive amounts of
information such as in search
engines, social networks, and
other communities on the Internet
 Visual Problem Solver
 Speaker & Consultant on
Business Model Development
 Inventor of The Wisdomsourcing
Trilogy, a Customer Problem Solv-
ing Suite for Collaboratively
Designing Oh My God-Strategies,
Products, and Business Models
Founder of the Wisdomsourcing
Group, an online Global Think Tank
for collaboratively improving
customer experiences and resolving
tough dilemmas
Organizer & Coordinator of Wisdom-
sourcing survey involving over 200
professionals from over 30 countries
CONTACT
Dr. Rod King: California, USA
Cell: (559) 248-6230
rodkuhnking@sbcglobal.net
http://twitter.com/RodKuhnKing
 B. Eng. (Hons) in Civil Eng.
 Master of Infrastructure Planning
 Ph.D. in Regional Dev. Planning
 Postgraduate Certificate in
Advanced Academic Studies
 Over 20 years of experience in
creative problem solving for
multi-disciplinary projects
Dr. Rod King
Visual Problem Solver,
Inventor & Magician
 Inventor of first software that
wholly invents magic tricks
 Inventor of several magic tricks
 Author of “Trickanalyzing the
Close-up Magic of David
Copperfield” & several articles
 Winner of several championships
in chess and table-tennis
 Founder and former CEO of
Galaxy IT, Inc., a venture-financed
visual search engine business
 Major contributor on creativity to
the multi-author book, “Research
Methods for Postgraduates”
 Former Lecturer
BIOGRAPHICAL SKETCH
Background Information on Dr. Rod King, Creator of Business Model Development (BMD)
GURUS
Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
• Rod King (2009)
• Global Collaboration
• Visual Problem Solving
• Practical Impossibility Thinking
• Wisdomsourcing Maps
• Wisdomsourcing Canvas
• Customer Experience Map
(Pain-Delight Evaluation of Trade-off)
• Wisdomsourcing Deck
• Manifesto for Wisdomsourcing Game
• Alex Osborne (1953)
• Rules for Brainstorming – No criticism
during idea generation
• ‘Blue Sky’ Thinking and Ideas
• Jeff Howe (2006)
• Crowdsourced Goods and
Information Products
• Off-site Tools for Strategic
Analysis and Problem
Solving
• ‘Ad hoc’ Group
• Unlimited Number of Volunteers
• Peer Production; Documentation
• Open Innovation and Value Chain
• Prosumers: Consumers who participate
like employees/producer in a business
• Competitions; Contests; Prizes
• Recognition; Reputation
• Organic Process
• Online Collaboration
• Collaborative Idea Generation
• 1D-Evaluation; Voting
• Myriad Generated
Ideas
• Offline
• 1 Physical Location
• Formal Group
WISDOMSOURCING
3.
CROWDSOURCING
2.
1.
BRAINSTORMING
EVOLUTION OF WISDOMSOURCINGGURUS

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5 Archetypal Strategies for Designing Winning Business Models

  • 1. 5 ARCHETYPAL STRATEGIES FOR DESIGNING Dr. Rod Kuhn King Visual Problem Solver, Inventor, and Magician
  • 2. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS BUSINESS MODEL DESIGN (BMD) MAP BUSINESS MODEL DESIGN MAP 1. BUSINESS MODEL PROBLEM & DISCOVERY 2. BUSINESS MODEL VALIDATION 3. BUSINESS MODEL EXECUTION 4. BUSINESS MODEL MANAGEMENT
  • 3. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GURUS QUESTIONS FOR EACH STAGE OF BUSINESS MODEL DESIGN QUESTIONS FOR EACH STAGE OF THE MAP FOR BUSINESS MODEL DESIGN 2. WHERE MUST THE BUSINESS GO? What Positioning? 3. HOW WILL THE BUSINESS GET THERE? What Business Model? 1. WHAT KIND OF A BUSINESS ARE WE? What Industry/Vision? 4. HOW WILL WE KNOW WHEN THE BUSINESS’S VISION IS REALISED?
  • 4. 5 ARCHETYPAL STRATEGIES FOR DESIGNING WINNING BUSINESS MODELSGURUS ARCHETYPAL STRATEGIES Existing Market (Segment) (Compete on Existing Dimensions of Customer Experience: Cost vs. Value or Diff.) “Luxury Spot” Business Model: High Differentiation & High Cost Strategy  “Disruption Spot” Business Model: Low Cost or Disruptive Innovation Strategy  “Practical Impossibility” Business Model: Emerging Blue Ocean Strategy  “Sweet Spot” Business Model: High Differentiation & Moderate Cost Strategy New Market (Universe) (Compete on New Dimensions of Customer Experience: Pain vs. Delight)  “New Market” Business Model: Ideal Market Disruption Strategy/ Ideal Blue Ocean Strategy/ Ideal Market Strategy Zooming-in Market Strategies Zooming-out Market Strategy Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 5. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Low-end Disruption (Disruptive Innovator: Low-end, Overserved Customers; Low Margin; ‘Good Enough’ Quality) Cost (Adoption Barrier; Complexity; Inaccessibility; Delay) Sustaining Innovation (Incumbent: High end, ‘20-80’ Customers; High Profit Margin)Performance (Functionality; Quality) Key OMG-Experience: Undesirable Experience: GURUS Cost-Performance Map Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Market Segment (Customer Problem/Goal): ……………………………………………………… Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market Disruption) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 6. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: GURUS Sweet Spot STARTUP Blue Ocean STARTUP (“Practical Impossibility; Value Innovation”) Luxury Spot STARTUP (“Existing Market”) Disruption Spot/ Lean STARTUP (“Resegmented/Reframed Market; Lean/No-frills Niche”) Volcano STARTUP Oasis STARTUP Green Ocean STARTUP Red Ocean STARTUP No-Man’s-Island STARTUP 3 10 6 3 6 10 Ideal Value Space (Ideal Market/ Ideal Impossibility/ Ideal Tool/ Ideal Universe/ New Market STARTUP) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing 10 ARCHETYPAL STARTUPS & MARKET TYPES “What Kind of a Startup Are We? What Kind of a Startup Must We Be? How?” Differentiation (Performance) Cost
  • 7. WHY? HOW MANY? HOW MUCH? WHAT (JOBS)? HOW? WHAT NEXT? WHERE? CUSTOMER JOBS TO BE DONE (JBTD) What’s the evidence? WHEN? WHO? CUSTOMER JOBS TO BE DONE (JBTD) Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 8. ITENNE: ENVIRONMENT P: PROCESSES S: SUPPLIERS/MATERIALS R: RETAILERS/DISTRIBUTORS/ CHANNELS O: OUTPUTS (PRODUCT/ SERVICE) E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE GLOBAL VALUE CHAIN: OUTCOMES/GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS/CONSUMERS & RELATIONSHIPS GLOBAL VALUE CHAIN Zoomable Elements of a Value Chain or Business Model: “SEMPORCE” GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 9. E: ENVIRONMENT • Competitors/Industry/Economy • Partners/Complementors • Investors: Large Capital Investment • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR LUXURY SPOT Customer Value Proposition: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Customer Experience-Driven/Inno.  Customer Relationship Management  Outstanding Marketing/Branding  Excellent R & D/Product Engineering  Selective Customization R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS  Few Stores: High Cost, Low Volume- Products/Services  Exclusive Access E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Decentralized Organization  High Level of Employee Creativity  Design/Solutions-Competence  Intimate Knowledge of the Consumer  Organic/“Collaboration” Culture C: CONSUMERS/CUSTOMERS  Personalized Interaction/Experience: High Touch, High Feel; Co-creation  Customer Experience Segmentation  Superior Customer Support  High end Customers: Conservative O: OUTPUTS/PRODUCT/SERVICE  Rare Product/Service; Premium Price  High Performance; High Quality  Highly Recognized Brand; Extension  Feature-rich; High Profit Margin  Prestigious; Cool Factor; Social Aura S: SUPPLIERS/MATERIALS  Novel/Unique Materials M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Highly Innovative/Disruptive Technology  Luxury Ambience  High Rent; Premium/Urban Location KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS LUXURY SPOT-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Existing Fast-growing Industry
  • 10. E: ENVIRONMENT • Competitors/Econ./Complementors • Partners: Distribution Channels • Investors • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR DISRUPTION SPOT Customer Value Proposition:: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Standardization; Modularization  Process Improvement & Waste Min.  Optimization/Outsourcing/Innovation  Customer Development; Lean Startup  Process Improvement & Waste Red. R: RETAILERS/DISTRIBUTORS/ PROMOTION CHANNELS  Online Business/Store  Offline: Superstores/Franchises: Low Cost, High Volume-Products/ Services E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Centralized Organization  Productivity and Process-focused  Lower Paid Employees  Vertical Teams/Structured Jobs  “Cultivation/Control” Culture C: CONSUMERS/CUSTOMERS  Mass Market: Overserved/Unserved  Early/Fast Adopters; Pragmatists  ‘Good Enough’ or Minimum Customer Service O: OUTPUTS/PRODUCT/SERVICE  Simple-to-use Product/Service  ‘Good Enough’ Functionality/Quality  Low/Discounted Price  Widely Available; Fast-moving S: SUPPLIERS/MATERIALS  Low-price and Quality-Compliant Suppliers  Contracted/Outsourced Suppliers M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Cost-reduction Platform  High Quality/Scalable IT Architecture  Optimized Plant Capacity/Infra’  High Asset Utilization  Low Rent/Suburban Location KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS DISRUPTION SPOT-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
  • 11. E: ENVIRONMENT • Competitors/Econ./Complementors • Partners: Distribution Channels • Investors • Public/Society/Enemies • Government/NGOs/Environment GLOBAL VALUE CHAIN FOR BLUE OCEAN Customer Value Proposition:: [REVENUE/COST] P: PROCESS CHAIN/GOALS  Ambidextrous Business Model  Experimentation: Fast and Low-cost Failures; Big (Disruptive) Wins  Unique Technology (IP); Agile Process  Mass Customization; Just-in-Time R: RETAILERS/DISTRIBUTORS/ CHANNELS/INTERFACE  Online Business/Store  Offline: Superstores; Franchises  Real-time Transaction of Orders  Integrated Channel Management E: EMPLOYEES/KNOWLEDGE ASSETS/ CULTURE  Highly Productive and Creative  Discovery-driven Learning  Customer Development/Lean Startup  Fast Decisions  Ambidextrous Org.: De-/Centralized C: CONSUMERS/CUSTOMERS  Long-tail (80/20) Consumers/ Customers  Short-head (20/80) Consumers/ Customers; Online Support O: OUTPUTS/PRODUCT/SERVICE  High Quality; Feature-differentiated  High Differentiation; Recognizable Brand; Unique Design  Low Price or Free; Widely Accessible  Self-service S: SUPPLIERS/MATERIALS  Real-time Integrated Scheduling/ Shipping/Warehouse Management  External Co-creators  Cheaper Supplies: Raw Materials M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Informal Ambience/Atmosphere  Advanced Technology Platform: Automation  Massive/Scalable Infrastructure  Modular Architecture: Interoperable KEY Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Existing Revenue (Reward/Info flow) Potential Revenue (Reward/Info flow) Existing Cost (Entry Barrier/Info Flow) Potential Cost (Entry Barrier/Info Flow) GURUS BLUE OCEAN-BUSINESS MODEL Collaboratively Expand Market and Become Uncontested Leader in Emerging Fast-growing Industry
  • 12. ITENNE: ENVIRONMENT • Competitors/Industry/Economy • Partners/Complementors • Investors/Board of Directors • Public/Society/Enemies/Non-customer • Government/NGOs/Environment P: PROCESSES • Preparing/Searching/Discovering • Purchasing/Leasing • Receiving/Delivering/Learning/Installing • Using/Sharing/Complementing • Maintaining/Storing/Managing/Disposing S: SUPPLIERS/MATERIAL E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE GLOBAL VALUE CHAIN (PERFORMANCE DASHBOARD) OUTCOMES/GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS & CONSUMERS RELATIONSHIPS  Core Customers/Users/Influencers  Peripheral Customers/Users/Influ.  Remote Customers/Users/Influ. GENERIC ELEMENTS OF GLOBAL VALUE CHAIN MAP Collaboratively List, Sketch, Organize, and/or Manage Metrics for Elements of Value Chain GURUS R: RETAILERS/DISTRIBUTORS/ CHANNELS  Retailers/Distributors/Channels  Place/Warehousing/Location  Promotion/Buzz  Branding/Marketing  Advertising  Selling/Relationship Management O: OUTPUTS (PRODUCT/ SERVICE)  Product/Service  Pricing  Packaging  Display  Design  Plan Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 13. ITENNE: ENVIRONMENT/INVESTOR  Revenue (Sales)  Cash Burn Rate  Month of Cash Left  Time to Cash Flow-Breakeven  Contribution Margin P: PROCESSES  Cycle Time for Pivots/Prototyping/ Versioning/Product Releases  Average Time to First Order  Average Time to Follow-on Order  Customer Feedback/Voice S: SUPPLIERS/MATERIALS R: RETAILERS/DISTRIBUTORS/ CHANNELS  Advertising Expenses  Viral Coefficient O: OUTPUTS (PRODUCT/ SERVICE)  No. of Minimum Viable Products  No. of Prototypes/Releases  Average Size Order  Average Selling Price per Order  Web Page/Site: Total Visits; Total Page Views E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Agile/Lean (‘Small’) Teams  Lessons Learned/Insights  No. of Experiments/Interviews  Effectiveness/Proficiency of Sale Person  Revenue per Sale Person GLOBAL VALUE CHAIN DASHBOARD (Startup) OUTCOMES/GOALS:  Customer Value Proposition  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  No. of Prospects/Registrations  No. of Customers/Referrals  Cost per Acquisition (Paid/Net)  Customer Lifetime Value  Customer Loyalty/Retention: Net Promoter Score (NPS) GLOBAL VALUE CHAIN DASHBOARD: Example (Startup)GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 14. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Key OMG-Experience: Undesirable Experience: Profit Margin No. of Direct Competitors (Level of Commoditization) Blue Ocean (“Practical Impossibility”) Luxury Spot Disruption Spot Green Ocean Red Ocean JOURNEY OF THE BLUE OCEAN STARTUP 3 100% 6 10% 20% 10 (Global) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 15. (-): PAIN (+): DELIGHT Disruption Spot Luxury Spot Strategic Choice Profit Margin No. of Direct Competitors (Level of Commoditization) COMPANY BUILDING COMPANY SCALING/ ACQUISITION CUSTOMER CREATION CUSTOMER DISCOVERY & VALIDATION ‘CUSTOMER DEVELOPMENT’ JOURNEY OF THE BLUE OCEAN STARTUP 3 100% 6 10% 20% 10 (Global) Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 16. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing Apple’s iPod Business Model Canvas, Global Value Chain Map, and Business Model Matrix
  • 17. ITENN GURUS BUSINESS MODEL CANVAS Alexander Osterwalder Map, Analyze, and Design Your Business Model
  • 18. ITENNE: ENVIRONMENT P: PROCESSES S: SUPPLIERS/MATERIALS R: RETAILERS/DISTRIBUTORS/ CHANNELS O: OUTPUTS (PRODUCT/ SERVICE) E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE GLOBAL VALUE CHAIN: OUTCOMES/GOALS  Customer Value Proposition (Job)  Business Value = Revenue/Cost  Customer Value (Experience) = Customer Delight/Customer Pain M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION C: CUSTOMERS/CONSUMERS & RELATIONSHIPS GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing GLOBAL VALUE CHAIN MAP Rod Kuhn King Map, Analyze, and Design Elements of Your Business Model & Value Chain (“SEMPORCE”)
  • 19. ITENNE: ENVIRONMENT  Key Partners (KP) P: PROCESSES  Key Activities (KA) S: SUPPLIERS/MATERIALS  Key Resources (KR) – Suppliers R: RETAILERS/DISTRIBUTORS/ CHANNELS  Channels (CH) O: OUTPUTS (PRODUCT/ SERVICE)  Key Resources (KR) – Product/ Service E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Key Resources (KR) – Employees GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS”: GOALS  Customer Value Proposition (VP)  Revenue Streams (R$)  Cost Structure (C$) M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Key Resources (KR) – Machinery C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  Customer Segments (CS)  Customer Relationships (CR) GLOBAL VALUE CHAIN FOR “BUSINESS MODEL CANVAS” Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 20. ITENNE: ENVIRONMENT  Key Partners (KP)  Record Companies  Original Equipment Manufactur- ers (OEMs) P: PROCESSES  Key Activities (KA):  Hardware Design  Software Design  Marketing S: SUPPLIERS/MATERIALS  Key Resources (KR) – Suppliers R: RETAILERS/DISTRIBUTORS/ CHANNELS  Channels (CH)  iTunes Store  www.apple.com  Apple Stores  Selected Retail Stores O: OUTPUTS (PRODUCT/ SERVICE)  Key Resources (KR) – Product/ Service  iPod Hardware  iTunes Software  Content & Agreements E: EMPLOYEES/KNOWLEDGE ASSETS/CULTURE  Key Resources (KR) – Employees  Staff  Apple Brand APPLE INC.: iPod (2001)  Customer Value Proposition (VP): “A Thousand Songs in Your Pocket”  Revenue Streams (R$): iPod Hard- ware; iTunes Store; Commissions  Cost Structure (C$): Employees; Manufacturing; Marketing & Sales M: MACHINERY/EQUIPMENT/ FACILITY/LOCATION  Key Resources (KR) – Machinery C: CUSTOMERS/CONSUMERS & RELATIONSHIPS  Customer Segments (CS)  Luxury Spot; Mass Market  Customer Relationships (CR)  “Lovemark”  Switching Costs GLOBAL VALUE CHAIN FOR APPLE INC.: iPod Visually Observe Similarities and Differences Between Global Value Chain & Business Model Canvas GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 21. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) OUTCOME: FUTURE (DISRUPTIVE) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUSINESS MODEL E: Eliminate R: Reduce/Replace I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) Staff/ Apple Brand PROCESS (Bus. Process/ Strategies) Hardware Design/ Software Design/ Marketing OUTPUTS: PRODUCT/SERVICE iPod Hardware/ iTunes Software/ Content & Agreements RETAILERS/DISTRIB./ CHANNELS iTunes; apple.com; Apple Stores/Others CONSUMERS/ CUSTOMERS (Experience) Luxury Spot/ Mass Market ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Record Companies/ Original Equipment Manufacturers (OEMs)/… BUSINESS MODEL PIVOT FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem): ‘Fragmented’ Music ExperienceMission/Vision: “… Apple leads the digital music revolution. …”
  • 22. HYPOTHESES PROBLEMS/ PAIN (WEAKNESS- ES/THREATS) GOALS/Objectives/ Strategies/Tactics/ Initiatives/ Projects Key Metrics/ Performance Indicators/ Targets Business Experiences (Impacts) Description of BUSINESS/ GLOBAL VALUE CHAIN Delight (Revenue) Pain (Cost) S: Suppliers E: Employees/ Knowledge Assets Staff/ Apple Brand/ Staffing Cost M: Machinery/ Infrastructure Hardware Design/ Software Design/ Marketing P: Processes Marketing Sales Marketing Cost Sales Cost O: Outputs (Product/Service) iPod Hardware/ iTunes Software/ Content & Agreements R: Retailers/ Distributors/ Channels iTunes; apple.com; Apple Stores/ Other Retailers C: Consumers/ Customers Luxury Spot/ Mass Market High Revenue (Hardware) E: Environment Record Companies/ Original Equipment Manufacturers (OEMs)/… Commissions VALUE CHAIN (“SEMPORCE”) BUSINESS ECOSYSTEM Customer Value Proposition: “A Thousand Songs in Your Pocket” BUSINESS VALUE (PROFIT MARGIN) BUSINESS MODEL PLAN FOR APPLE INC.: iPod - 2001 Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models GURUS Mission/Vision: “… Apple leads the digital music revolution. …” Market Segment (Customer Problem): ‘Fragmented’ Music Experience
  • 23. FOCUS BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL MATRIX: Template Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 24. FOCUS EVOLUTION OF BUSINESS MODEL IDEAL BUSINESS MODEL BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY PAST BUSINESS MODEL PRESENT BUSINESS MODEL FUTURE BUSINESS MODEL INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL EVOLUTION Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 25. FOCUS BUSINESS MODEL LIFECYCLE: Five Stages in the Life of a Business Model BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY BIRTH GROWTH MATURITY DECLINE DEATH INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) Early Adopters/ Innovators Early Majority Late Majority Overserved/ Underserved Switchers ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL LIFECYCLE Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 26. FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING: Findings/ Insights/Deci- sions/Actions BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY BUSINESS MODEL PROB. & DISCOVERY BUSINESS MODEL VALIDATION BUSINESS MODEL EXECUTION BUSINESS MODEL MANAGEMENT INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) Early Adopters/ Innovators Early Majority Late Majority Loyal/Overserved/ Underserved ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Template Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 27. FOCUS BUSINESS MODEL (CUSTOMER/PRODUCT) DEVELOPMENT DASHBOARD LEARNING: Findings/ Insights/Deci- sions/Actions BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY BUSINESS MODEL PROB. & DISCOVERY BUSINESS MODEL VALIDATION BUSINESS MODEL EXECUTION BUSINESS MODEL MANAGEMENT INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) Envision, Brain- storm, Search for, and/or Discover Business Model Validate Business Model Launch/Scale Business Model; Develop Mar- keting Roadmap Build Company Culture; Grow Company OUTPUTS: PRODUCT/SERVICE Minimum Pro- duct: Desirable/ Viable/Feasible Product-Market Fit: Prototype/ Pilot/No-frills Product-Solution Fit: Full Soft- ware/ Hardware More Fully Featured Product: Software/ Hardware RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) Early Adopters/ Innovators Early Majority Late Majority Loyal/Overserved/ Underserved ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL DEVELOPMENT (BMD) MATRIX: Populated Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 28. FOCUS BUSINESS MODEL TRENDS IN AN ECONOMY LEARNING: Findings/ Insights/Deci- sions/Actions BUSINESS/ GLOBAL VALUE CHAIN DESCRIPTION/ INDUSTRY PHYSICAL SECTOR SOCIAL SECTOR KNOWLEDGE SECTOR SPIRITUAL SECTOR INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs BUSINESS MODEL TRENDS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 29. FOCUS COMPETITORS/SECTOR/INDUSTRY FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL BUS. MODEL 1: BUS. MODEL 2: BUS. MODEL 3: BUS. MODEL … INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. INDUSTRY BUSINESS MODELS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 30. FOCUS STRATEGY: How must the business model get there? Where must business model go?BUSINESS/ GLOBAL VALUE CHAIN Where currently is business model? INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PLANNING Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 31. HYPOTHESES PROBLEMS/ PAIN (WEAKNESS- ES/THREATS) GOALS/Objectives/ Strategies/Tactics/ Initiatives/ Projects Key Metrics/ Performance Indicators/ Targets Business Experiences (Impacts) Description of BUSINESS/ GLOBAL VALUE CHAIN Delight (Revenue) Pain (Cost) S: Suppliers E: Employees/ Knowledge Assets M: Machinery/ Infrastructure P: Processes O: Outputs (Product/Service) R: Retailers/ Distributors/ Channels C: Consumers/ Customers E: Environment VALUE CHAIN (“SEMPORCE”) BUSINESS ECOSYSTEM Customer Value Proposition (Job To Be Done): BUSINESS VALUE (PROFIT MARGIN) GURUS Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… BUSINESS MODEL PLAN Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 32. FOCUS PROCESS: SWOT Analysis FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL S: Strengths W: Weaknesses O: Opportunities T: Threats INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL SWOT ANALYSIS Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 33. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL E: Eliminate R: Reduce/Replace I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) ELEMENTS (EMPLOYEES/ MACHINERY) PROCESS (Bus. Process/ Strategies) OUTPUTS: PRODUCT/SERVICE RETAILERS/DISTRIB./ CHANNELS CONSUMERS/ CUSTOMERS (Experience) ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PIVOT Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) GURUS Market Segment (Customer Problem/Goal): ……………………….….…
  • 34. FOCUS “PIVOT” PROCESS: VALUE INNOVATION TACTICS (What if … E.R.I.C.?) FUTURE (DISRUPTIVE/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN GIVEN BUS. MODEL E: Eliminate R: Reduce I: Increase C: Create INPUT (SUPPLIERS/ MATERIALS/ENERGY) Waste/Defects Waste/Defects/ Energy Efficiency of Logistics/ Digitalization/ Partnerships/ Collaborations ELEMENTS (EMPLOYEES/ MACHINERY) Unprofitable Assets/ Obsolete equip- ment/machinery/ Manual/Travel Assets/Training/ Staff/Compensation/ Materials/Meals/ Fuel/Travel/Location Assets/IP/Training/ Productivity/IT/ Knowledge/ Motivation/Security Assets/IP/ Outsourcing/ Competence/ Platform PROCESS (Bus. Process/ Strategies) Delays/Complexity/ Bottlenecks/Waste/ Defects/Risks/ Uncertainties Delays/Complexity/ Bottlenecks/Waste/ Risks/Uncertainties/ Marketing/Debt Efficiency/Speed/ Agility/Flexibility/ Reliability/Accuracy/ Customization Digitalization/ Integration/ Pricing unit/ KPIs OUTPUTS (PRODUCT/ SERVICE) Dissatisfiers: Cost/ Concessions/ Complexity/ Delays/Aging Delighters: Quality Dissatisfiers: Cost/ Maintenance/Range/ Choice/Complexity Dissatisfiers: Cost Delighters/Value: Convenience/Prestige/ Useability/Brand Delighters: Theme/Thrill/ Fun/Music/ Art/Adventure RETAILERS/DISTRIB./ CHANNELS Distribution outlets/ Retailers Distribution outlets/ Marketing/Ad. Distribution outlets/ Marketing/Ad./Service Website/Word- of-mouth CONSUMERS/ CUSTOMERS (Experience) Dissatisfiers: Pain/Objections/ Complaints Dissatisfiers: Pain/Objections/ Complaints Delighters/Key metrics: Quality/Pro- ductivity/Profitability Demand/Goal: Niches/Exper./ Crowdsourcing ENVIRONMENT - COMPETITORS (Industry) - PARTNERS (Complementors) - INVESTORS (Revenue/Cost) - PUBLIC/SOCIETY/Enemies - GOVERNMENT/NGOs Industry barriers/ constraints/ Competition/ Risks/Threats/ Uncertainties Environmental Risks/ Competition/ Risks/Threats/ Uncertainties/ Environmental degradation Profit (Margin)/ROI/ Share price/ Cash flow velocity/ Tracking/ Entry barriers/ Env. Friendliness Partnerships/ Mergers/ Competitive Intelligence/ Threshold ev./ Entry barriers Mission/Vision: …………………….…………………………………………………. BUSINESS MODEL PIVOT: Scenarios Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models SYSTEM (INDUSTRY/BUSINESS) Market Segment (Customer Problem/Goal): Increase or Appropriately Reduce CUSTOMER VALUE QUOTIENT GURUS
  • 35. SYSTEM ADJACENT (PERIPHERAL/ALTERNATIVE) BUSINESS MODELS FUTURE (VISIONARY/ IDEAL) BUS. MODEL BUSINESS/ GLOBAL VALUE CHAIN PRESENT/CORE BUSINESS MODEL Adjacency 1: Adjacency 2: Adjacency 3: Adjacency … S: Suppliers E: Employees/ Knowledge Assets M: Machinery/ Infrastructure P: Processes O: Outputs (Product/Service) R: Retailers/ Distributors/ Channels C: Consumers/ Customers E: Environment VALUE CHAIN (“SEMPORCE”) CORE Customer Value Proposition (Job To Be Done): BUSINESS MODEL ADJACENCIES Collaboratively Design Oh My God-Vision, Strategies, Products, Services, and Business Models GURUS Mission/Vision: …………………….…………………………………………………. Market Segment (Customer Problem/Goal): ……………………….….… Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 36. ITENN4 PART-WISDOMSOURCING MAP 5 PART-WISDOMSOURCING MAP 1 PART-WISDOMSOURCING MAP CLASSIC VERTICAL MAP PAIN-DELIGHT MAP 2 PART-WISDOMSOURCING MAP WISDOMSOURCING MAPS: Family of Wisdomsourcing Maps (Zoomable Idea Organizers) for Facilitating Collaboration, Ideas Management, Creativity, and Customer Problem Solving 3 PART-WISDOMSOURCING MAP CLASSIC HORIZONTAL MAP GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing WISDOMSOURCING MAPS Visually Facilitate Collaboration, Ideas Management, Creativity, and Customer Problem Solving
  • 37. ABOUT THE INVENTOR/AUTHOR GURUS Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing
  • 38. Inventor of over 40 Tools for The Wisdomsourcing Trilogy – Facilitating work in the areas of  Business Model Development  Business and Strategic Planning  Product & Service Innovation  Performance Management Inventor of “The Fractal Grid” This technology, which has US and International patent-pending, can be used for visually organizing and Prioritizing massive amounts of information such as in search engines, social networks, and other communities on the Internet  Visual Problem Solver  Speaker & Consultant on Business Model Development  Inventor of The Wisdomsourcing Trilogy, a Customer Problem Solv- ing Suite for Collaboratively Designing Oh My God-Strategies, Products, and Business Models Founder of the Wisdomsourcing Group, an online Global Think Tank for collaboratively improving customer experiences and resolving tough dilemmas Organizer & Coordinator of Wisdom- sourcing survey involving over 200 professionals from over 30 countries CONTACT Dr. Rod King: California, USA Cell: (559) 248-6230 rodkuhnking@sbcglobal.net http://twitter.com/RodKuhnKing  B. Eng. (Hons) in Civil Eng.  Master of Infrastructure Planning  Ph.D. in Regional Dev. Planning  Postgraduate Certificate in Advanced Academic Studies  Over 20 years of experience in creative problem solving for multi-disciplinary projects Dr. Rod King Visual Problem Solver, Inventor & Magician  Inventor of first software that wholly invents magic tricks  Inventor of several magic tricks  Author of “Trickanalyzing the Close-up Magic of David Copperfield” & several articles  Winner of several championships in chess and table-tennis  Founder and former CEO of Galaxy IT, Inc., a venture-financed visual search engine business  Major contributor on creativity to the multi-author book, “Research Methods for Postgraduates”  Former Lecturer BIOGRAPHICAL SKETCH Background Information on Dr. Rod King, Creator of Business Model Development (BMD) GURUS
  • 39. Copyright 2010. Dr. Rod King. rodkuhnking@sbcglobal.net & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing • Rod King (2009) • Global Collaboration • Visual Problem Solving • Practical Impossibility Thinking • Wisdomsourcing Maps • Wisdomsourcing Canvas • Customer Experience Map (Pain-Delight Evaluation of Trade-off) • Wisdomsourcing Deck • Manifesto for Wisdomsourcing Game • Alex Osborne (1953) • Rules for Brainstorming – No criticism during idea generation • ‘Blue Sky’ Thinking and Ideas • Jeff Howe (2006) • Crowdsourced Goods and Information Products • Off-site Tools for Strategic Analysis and Problem Solving • ‘Ad hoc’ Group • Unlimited Number of Volunteers • Peer Production; Documentation • Open Innovation and Value Chain • Prosumers: Consumers who participate like employees/producer in a business • Competitions; Contests; Prizes • Recognition; Reputation • Organic Process • Online Collaboration • Collaborative Idea Generation • 1D-Evaluation; Voting • Myriad Generated Ideas • Offline • 1 Physical Location • Formal Group WISDOMSOURCING 3. CROWDSOURCING 2. 1. BRAINSTORMING EVOLUTION OF WISDOMSOURCINGGURUS

Editor's Notes

  1. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA.
  2. BIBLIOGRAPHY Barwise, P.; Meehan, S. (2004) Simply Better. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Collins, J.; Porras, J. (2004) Built to Last. New York: HarperBusiness. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Johnson, M.W. (2010) Seizing the White Space. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Markides, C.C. (2008) Game-changing Strategies. San Francisco: Jossey-Bass. McGrath, R.G.; McMillan, I. (2009) Discovery-Driven Growth. Boston: Harvard Business School (HBS) Press. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Zook, C. (2004) Beyond the Core. Boston: Harvard Business School (HBS) Press.
  3. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  4. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Blank, S.G. (2007) The Four Steps to the Epiphany. USA. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  5. BIBLIOGRAPHY Anthony, S.D.; Johnson, M.W.; Sinfield, J.V.; Altman, E.J. (2008) The Innovator’s Guide to Growth. Boston: Harvard Business School (HBS) Press. Bettencourt, L.A. (2010) Service Innovation. New York: McGraw-Hill. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc.
  6. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Brache, A.P. (2002) How Organizations Work. New York: John Wiley & Sons Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Maney, K. (2009) Trade-off. New York: Broadway Books. Moore, G.A. (2002) Crossing the Chasm. New York: HarperBusiness. Moore, G.A. (2005) Dealing With Darwin. New York: Portfolio. Poirier, C.C. (20030 Using Models to Improve the Supply Chain. Florida: St. Lucie Press Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Rummler, G.; Brache, A. (1995) Improving Performance. San Francisco: Jossey-Bass. Treacy, M.; Wiersema, F. (1997) The Discipline of Market Leaders. Massachusetts: Perseus Books. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  7. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Brache, A.P. (2002) How Organizations Work. New York: John Wiley & Sons Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Maney, K. (2009) Trade-off. New York: Broadway Books. Moore, G.A. (2002) Crossing the Chasm. New York: HarperBusiness. Moore, G.A. (2005) Dealing With Darwin. New York: Portfolio. Poirier, C.C. (20030 Using Models to Improve the Supply Chain. Florida: St. Lucie Press Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Rummler, G.; Brache, A. (1995) Improving Performance. San Francisco: Jossey-Bass. Treacy, M.; Wiersema, F. (1997) The Discipline of Market Leaders. Massachusetts: Perseus Books. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  8. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Brache, A.P. (2002) How Organizations Work. New York: John Wiley & Sons Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Kim, W. C.; Mauborgne, R. (2005) Blue Ocean Strategy. Boston: Harvard Business School (HBS) Press. Maney, K. (2009) Trade-off. New York: Broadway Books. Moore, G.A. (2002) Crossing the Chasm. New York: HarperBusiness. Moore, G.A. (2005) Dealing With Darwin. New York: Portfolio. Poirier, C.C. (20030 Using Models to Improve the Supply Chain. Florida: St. Lucie Press Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Rummler, G.; Brache, A. (1995) Improving Performance. San Francisco: Jossey-Bass. Treacy, M.; Wiersema, F. (1997) The Discipline of Market Leaders. Massachusetts: Perseus Books. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  9. BIBLIOGRAPHY Blank, S.G. (2007) The Four Steps to the Epiphany. USA. http://steveblank.com/2010/02/22/no-accounting-for-startups/
  10. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  11. BIBLIOGRAPHY Anderson, C. (2009) Free. New York: Hyperion. Anderson, C. (2006) The Long Tail. New York: Hyperion. Bicheno, J. (2000) The Lean Toolbox. Buckingham: Moreton Press. Blank, S.G. (2007) The Four Steps to the Epiphany. USA. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. George, M.L.; Rowlands, D.; Price, M.; Maxey, J. (2005) Lean Six Sigma Pocket Toolbook. New York: McGraw-Hill (Kano Analysis, pp. 64-68). Hammond, J.S.; Keeney, R.L.; Raiffa, H. (1999) Smart Choices. Boston: Harvard Business School (HBS) Press. Keiningham, T.; Vavra, T. (2001) The Customer Delight Principle. New York: McGraw-Hill. Kiechel, W. (2010) The Lords of Strategy. Boston: Harvard Business School (HBS) Press. Kurzweil, R. (2005) The Singularity is Near. New York: Viking. Maney, K. (2009) Trade-off. New York: Broadway Books. Mullins, J.; Komisar, R. (2009) Getting to Plan B. Boston: Harvard Business School (HBS) Press. Silverstein, D.; Samuel, P.; DeCarlo, N. (2009) The Innovator’s Toolkit. New Jersey: John Wiley & Sons, Inc. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  12. BIBLIOGRAPHY Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam.
  13. BIBLIOGRAPHY Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam.
  14. BIBLIOGRAPHY Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam.
  15. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. McGrath, R.G.; MacMillan, I.C. (2005) Marketbusters. Boston: Harvard Business School (HBS) Press. Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  16. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. McGrath, R.G.; MacMillan, I.C. (2005) Marketbusters. Boston: Harvard Business School (HBS) Press. Osterwalder, A.; Pigneur, Y. (2009) Business Model Generation. Amsterdam. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  17. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  18. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  19. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  20. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  21. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  22. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  23. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  24. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  25. BIBLIOGRAPHY Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  26. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
  27. BIBLIOGRAPHY Barnes, D. (Ed.) (2001) Understanding Business. London: Routledge. Bradenburger, A.M.; Nalebuff, B.J. (2009) Co-opetition. Boston: Harvard Business School (HBS) Press. Bradenburger, A.M.; Nalebuff, B.J. (2009) The Right Game. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Dilemma. Boston: Harvard Business School (HBS) Press. Christensen, C. (2003) The Innovator’s Solution. Boston: Harvard Business School (HBS) Press. Iansiti, M.; Levien, R. (2004) The Keystone Advantage. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (1998) The Balanced Scorecard. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2004) Strategy Maps. Boston: Harvard Business School (HBS) Press. Kaplan, R.S.; Norton, D.P. (2008) The Execution Premium. Boston: Harvard Business School (HBS) Press. McGrath, R.G.; MacMillan, I.C. (2005) Marketbusters. Boston: Harvard Business School (HBS) Press. Parolini, C. (1999) The Value Net. West Sussex: John Wiley & Sons. Penn, M.J.; Zalesne, E.K. (2007) Microtrends. New York: Twelve. Porter, M.E. (1998) Competitive Advantage. New York: The Free Press. Porter, M.E. (1998) Competitive Strategy. New York: The Free Press. Porter, M.E. (2008) On Competition. Boston: Harvard Business School (HBS) Press. Wikipedia. Pleasure Principle. http://en.wikipedia.org/wiki/Pleasure_principle_(psychology) Wikipedia. TRIZ. http://en.wikipedia.org/wiki/TRIZ
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