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Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project

This presentation contains a simple case study on how to apply the Total Happiness Canvas and in particular, the COMMUNITY Happiness Canvas in a project. Here, the main use of the COMMUNITY Happiness Canvas is to visually collect, organize, and process ideas using the Pain-Plan-Do-Review (PPDR) Cycle which is illustrated on the COMMUNITY Happiness Canvas.

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Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovation Project

  1. 1. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Pain Solving Ques?on (PSQ) How Might We Eliminate Pain (HMWEP) of “X”? PAIN SOLVING QUESTION (PSQ): COMMUNITY HAPPINESS CANVAS A Visual Ques,on-and-Answer (Q & A) Pla7orm for Solving Pain
  2. 2. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS A Visual Ques,on-and-Answer (Q & A) Pla7orm for Solving Pain “How Might We Rapidly Eliminate All the Pain of the World and in ParKcular, Sierra Leone?” Global/Local Pain Solving Ques?on (PSQ)
  3. 3. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS A Visual Ques,on-and-Answer (Q & A) Pla7orm for Solving Pain TOTAL (PLATFORM) DESIGN THINKING For Total (PlaTorm) Design Thinkers For “Total Happiness”
  4. 4. TOTAL DESIGN THINKING (TDT) for “Total Happiness” Total Design Thinking (TDT) Cycle & Game HolisKc Paradigm and Visual Language for Universal Pain Solving & Project Management (UPSPM) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing TOTAL DESIGN THINKING (TDT) For “Total Happiness” --------------------- Tool: 1-Page Total Happiness Canvas INNOVATION-focused OrganizaKon IMPROVEMENT-focused OrganizaKon (Ambidextrous OrganizaKon) Tradi?onal Design Thinking Agile Dev./ Lean Startup Business Modeling Total Quality/ Six Sigma/Lean Business Planning/Strategy q  IDEO q  Innovate Salone q  GE q  Startups q  Apple q  Google q  Amazon q  IBM q  Apple q  Amazon q  Alphabet (Google) q  Microso] q  IBM q  GE q  Motorola q  Toyota q  Established OrganizaBons q  Microso] Unpredictable Environment Predictable Environment
  5. 5. TOTAL DESIGN THINKING (TDT) for “Total Happiness” Total Design Thinking (TDT) Cycle & Game HolisKc Paradigm and Visual Language for Universal Pain Solving & Project Management (UPSPM) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing P: Pain R: Review D: Do P: Plan COMMUNITY HAPPINESS CANVAS (CHC): TDT Cycle
  6. 6. WHY Use the Community Happiness Canvas? World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  7. 7. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing GLOBAL PAIN SOLVING (GPS) PLATFORM
  8. 8. Community Happiness Canvas is vastly superior to approaches in exisKng tools such as Tradi?onal Business/Strategic Planning, Business Model Canvas, Lean Canvas, and Lean Startup Method. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing GLOBAL PAIN SOLVING (GPS) PLATFORM
  9. 9. Community Happiness Canvas is vastly superior to approaches in exisKng tools such as Tradi?onal Business/Strategic Planning, Business Model Canvas, Lean Canvas, and Lean Startup Method. As a Visual QuesBon-and-Answer (Q & A) PlaKorm for Solving Pain, the Community Happiness Canvas is the ONLY TOOL that seamlessly and visually integrates - on one page - all pain (problem) solving tools irrespec?ve of domain. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing GLOBAL PAIN SOLVING (GPS) PLATFORM
  10. 10. HOW to Use the Community Happiness Canvas in Startup/InnovaKon Projects? World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing GLOBAL PAIN SOLVING (GPS) PLATFORM
  11. 11. Case Study on Innova,on Project Electric Hoist Project for Water Well in Sierra Leone
  12. 12. Case Study on Innova,on Project Electric Hoist Project for Water Well in Sierra Leone BUSINESS MODEL PAIN (Pain Discovery & ValidaBon) BUSINESS MODEL PLAN (Plan FormulaBon; Hypotheses FormulaBon) BUSINESS MODEL TEST (ExperimentaBon; Field AssumpBon TesBng & ValidaBon) BUSINESS MODEL REVIEW (Progress; InnovaBon AccounBng) BUSINESS MODEL LEARNING CYCLE BUSINESS MODEL PAIN-PLAN-DO-REVIEW (PPDR) CYCLE
  13. 13. Discover Pain for Each of 5 Building Blocks on Community Happiness Canvas BUSINESS MODEL PAIN (Pain Discovery & ValidaBon) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  14. 14. Formulate Hypothesis for Each of 5 Building Blocks on Community Happiness Canvas BUSINESS MODEL PLAN (Plan FormulaBon; Hypotheses FormulaBon) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  15. 15. Linear Community Happiness Canvas for Solving Pain
  16. 16. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN 2. PLAN 3. DO 4. REVIEW COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  17. 17. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect) 2. PLAN (To Do) 3. DO (Doing) 4. REVIEW (Done) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  18. 18. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure 2. PLAN (To Do): Tinker; Experiment 3. DO (Doing): Design 4. REVIEW (Done): Scaling? COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  19. 19. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaBon AccounBng (Decide) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  20. 20. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaBon AccounBng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  21. 21. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well” PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  22. 22. Go Out in the Field & Validate/Reject Hypotheses for Each of 5 Building Blocks on Community Happiness Canvas World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing BUSINESS MODEL TEST (ExperimentaBon; Field AssumpBon TesBng & ValidaBon)
  23. 23. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  24. 24. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  25. 25. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  26. 26. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  27. 27. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  28. 28. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  29. 29. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  30. 30. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW
  31. 31. Seamlessly Integra?ng World-class Business Tools With Community Happiness Canvas World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  32. 32. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW
  33. 33. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW 4 PAIN SOLVING ACTORS
  34. 34. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW OTHER Loop (“ScienBfic Method”) q Hypothesize q  Experiment q  Reflect q  Observe q  Think
  35. 35. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW PDCA Cycle q  PLAN q  DO; ACT q  CHECK
  36. 36. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW CYBERNETIC SYSTEM q  Input q  Processing q  Output q  Impact (+/-) q  Feedback
  37. 37. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW ECONOMIC SYSTEM q  Customer (Demand) q  NegoBaBon (Exchange; Trade) q  Provider (Supply; Offer) q  Value (Profit)
  38. 38. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW CONVERSATION MODEL q  Concern (Request) q  Commitment (Promise; NegoBaBon) q  Offer/Prototype (Performance) q  Assessment (Agreement; Success Criteria)
  39. 39. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW HABIT LOOP q  STIMULUS (-/+) o  Cue q  TRIGGERED THOUGHT o  Decision q  ACTUAL RESPONSE o  Ac,on q  REWARD (+)/ PENALTY (-) o  Payoff
  40. 40. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW MILITARY ADAPTIVE PLANNING q  AWARENESS (Observe; Orient) q  PLAN (Decide) o  End o  Ways o  Means q  EXECUTE (Act) q  ASSESS
  41. 41. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW THEORY OF CONSTRAINTS IDENTIFY CONSTRAINT OF SYSTEM o  CURRENT REALITY TREE (CRT): What to Change? Undesirable Effects/ Queue/Boileneck/ Root-cause/Weakest Link/ Constraint EXPLOIT CONSTRAINT o  FUTURE REALITY TREE (FRT): To What to Change? - Goal - Drum-Buffer-Rope o  PREREQUISITE TREE (PT) o  TRANSITION TREE (TT): How to Change? - EvaporaKng Cloud - InjecKons (TacBcs) Throughput Accoun,ng Why change? COST: Op. Expenses; Inventory BENEFIT: Throughput SURBORDINATE/ ELEVATE CONSTRAINT
  42. 42. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW BALANCED SCORECARD q  Customer PerspecBve q  Processing PerspecBve q  Learning & Growth PerspecBve q  Financial PerspecBve
  43. 43. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW BALANCED SCORECARD q  Customer PerspecBve q  Processing PerspecBve q  Learning & Growth PerspecBve q  Financial PerspecBve
  44. 44. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW Template of “Detailed Canvas”
  45. 45. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW COMMUNITY HAPPINESS CANVAS
  46. 46. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW 4 PAIN SOLVING ACTORS COMMUNITY HAPPINESS CANVAS q  HOW q  WHO q  WHAT q  WHY
  47. 47. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW STRATEGIC PLAN (MILITARY) COMMUNITY HAPPINESS CANVAS q  END (End State; Mission; Success Criteria) q  WAYS (Strategy; OperaBonal Design; Center of Gravity; Decisive Points) q  MEANS (TacBcs; Resources; CapabiliBes; Force Mix) q  THREAT/CONFLICT
  48. 48. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW 1-PAGE BIZ PLAN COMMUNITY HAPPINESS CANVAS q  MISSION q  VISION q  GOAL q  OBJECTIVE q  STRATEGY q  TACTICS q  PROCESSES/TASKS q  RESOURCES q  CORE VALUES
  49. 49. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW CASCADE OF 5 CHOICES COMMUNITY HAPPINESS CANVAS q  What is our winning aspiraKon? q  Where will we play? q  How will we win? q  What capabiliKes must be in place? q  What management systems are required?
  50. 50. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 2.2 2.1 1.3 1.22 1.1 1.21 2.3 1.23 4.1 4.2 P: PAIN P: PLAN D: DO R: REVIEW q  Build q  Measure LEAN STARTUP METHOD q  Customer Archetype COMMUNITY HAPPINESS CANVAS q  Learn q  VISION q  STRATEGY q  PRODUCT
  51. 51. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.24 KP 2.2 KA 2.1 VP 1.22 CR 1.21 CS 2.3 KR 1.23 CH 4.1 C$ 4.2 R$ P: PAIN P: PLAN D: DO R: REVIEW q  Build q  Measure LEAN STARTUP METHOD q  VISION q  STRATEGY q  PRODUCT q  Customer Archetype BUSINESS MODEL CANVAS q  Learn
  52. 52. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... 1.1 Prob 2.12 Soln 2.11 VP (1.3) UA 1.21 CS 2.3 KM 1.23 CH 4.1 C$ 4.2 R$ LEAN STARTUP METHOD LEAN CANVAS P: PAIN P: PLAN D: DO R: REVIEW q  Build q  Measure q  Customer Archetype q  Learn q  VISION q  STRATEGY q  PRODUCT
  53. 53. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... LEAN STARTUP METHOD SIX SIGMA METHODOLOGY P: PAIN P: PLAN D: DO R: REVIEW q  Build q  Measure q  Customer Archetype q  Learn q  VISION q  STRATEGY q  PRODUCT q  Define q  Measure q  Analyze q  Improve q  Control
  54. 54. Diamond Community Happiness Canvas for Solving Pain
  55. 55. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Pain Solving Ques?on (PSQ) How Might We Eliminate Pain (HMWEP) of “X”? PAIN SOLVING QUESTION (PSQ):
  56. 56. q  Awareness & Exposure (Empathize; Define) o Problem/Challenge/Pain o Customers/Stakeholders o Other Solu?ons 1 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PAIN Card PAIN - Collect
  57. 57. q  Awareness & Exposure (Empathize; Define) o Problem/Challenge/Pain Risky way of liRing full bucket of water from well o Customers/Stakeholders Water-geTers/bearers/ carriers o Other Solu?ons Manual liRing; Tap (In-house/ public locaBon) 1 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PAIN Card PAIN - Collect
  58. 58. q  Tinker (Play/Model) q  Experiment (Hypothesize; Ideate) o Proposed Solu?on: Product/Service o Plan of Ac?on: Processes/ AcKviKes o Resources 2 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PLAN Card PLAN - To Do
  59. 59. q  Tinker (Play/Model) q  Experiment (Hypothesize; Ideate) o Proposed Solu?on: Product/Service Electric hoist system o Plan of Ac?on: Processes/ AcKviKes Schedule for building hoist o Resources Kadija Daramy; Recycled materials; Infrastructure 2 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PLAN Card PLAN - To Do
  60. 60. q  Design (Prototype; Test) 3 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing DO Card - Doing DO
  61. 61. o Budget: COST (STRUCTURE) o Mo?va?on: BENEFITS - REVENUE (STREAMS) 4 World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing REVIEW Card REVIEW -  Done q  Scaling/ Innova?on Accoun?ng (Decide)
  62. 62. 3 1 2 4 q  Awareness & Exposure (Empathize; Define) q  Design (Prototype; Test) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Object of Total Happiness Game (THG) The main purpose of the Total Happiness Game is to collect as many “Diamonds” as possible while eliminaBng a stated pain. The Total Happiness Game can be played by 1 person or as many people as possible. acute pain chronic pain o  Mo?va?on: BENEFITS - REVENUE (STREAMS) o  Budget: COST (STRUCTURE) o  Problem/Challenge/Pain: Risky way of liRing full bucket o  Customers/Stakeholders: Water-geTers/bearers/carriers o  Other Solu?ons: Manual liRing; Tap (In-house/public locaBon) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... o  Proposed Solu?on: Product/Service: Electric hoist system o  Plan of Ac?on: Processes/AcKviKes: Schedule for building hoist o  Resources: Kadija Daramy; Recycled materials; Infrastructure q  Tinker (Play/Model) q  Experiment (Hypothesize) - Doing REVIEW - Done PLAN -  To Do DO PAIN - Collect q  2-Minute Pain? q  Task Pain: > 2 Min.? q  Project Pain? q  Business Model Pain? q  Program/PlaTorm Pain? Think of a pain; any pain: body, mind, heart, or soul. Is it … q  Scaling/ Innova,on Accoun,ng (Decide) PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of “risky way of liRing full bucket of water”?
  63. 63. 3 1 2 4 q  Awareness & Exposure (Empathize; Define) q  Design (Prototype; Test) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Object of Total Happiness Game (THG) The main purpose of the Total Happiness Game is to collect as many “Diamonds” as possible while eliminaBng a stated pain. The Total Happiness Game can be played by 1 person or as many people as possible. acute pain chronic pain o  Mo?va?on: BENEFITS - REVENUE (STREAMS) o  Budget: COST (STRUCTURE) o  Problem/Challenge/Pain: Risky way of liRing full bucket o  Customers/Stakeholders: Water-geTers/bearers/carriers o  Other Solu?ons: Manual liRing; Tap (In-house/public locaBon) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... o  Proposed Solu?on: Product/Service: Electric hoist system o  Plan of Ac?on: Processes/AcKviKes: Schedule for building hoist o  Resources: Kadija Daramy; Recycled materials; Infrastructure q  Tinker (Play/Model) q  Experiment (Hypothesize) - Doing REVIEW - Done PLAN -  To Do DO PAIN - Collect q  2-Minute Pain? q  Task Pain: > 2 Min.? q  Project Pain? q  Business Model Pain? q  Program/PlaTorm Pain? Think of a pain; any pain: body, mind, heart, or soul. Is it … Kadija Daramy q  Scaling/ Innova,on Accoun,ng (Decide)
  64. 64. 3 1 2 4 q  Awareness & Exposure (Empathize; Define) q  Design (Prototype; Test) World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Object of Total Happiness Game (THG) The main purpose of the Total Happiness Game is to collect as many “Diamonds” as possible while eliminaBng a stated pain. The Total Happiness Game can be played by 1 person or as many people as possible. acute pain chronic pain o  Mo?va?on: BENEFITS - REVENUE (STREAMS) o  Budget: COST (STRUCTURE) o  Problem/Challenge/Pain: Risky way of liRing full bucket o  Customers/Stakeholders: Water-geTers/bearers/carriers o  Other Solu?ons: Manual liRing; Tap (In-house/public locaBon) COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... o  Proposed Solu?on: Product/Service: Electric hoist system o  Plan of Ac?on: Processes/AcKviKes: Schedule for building hoist o  Resources: Kadija Daramy; Recycled materials; Infrastructure Kadija Daramy q  Tinker (Play/Model) q  Experiment (Hypothesize) - Doing REVIEW - Done PLAN -  To Do DO PAIN - Collect q  2-Minute Pain? q  Task Pain: > 2 Min.? q  Project Pain? q  Business Model Pain? q  Program/PlaTorm Pain? Think of a pain; any pain: body, mind, heart, or soul. Is it … q  Scaling/ Innova,on Accoun,ng (Decide)
  65. 65. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Total Happiness Canvas (THC) Visual G.A.M.E. (Goal Achievement for Modern Entrepreneurs) PlaKorm 4 Steps for Playing the Total Happiness Game: “Sketch. State. Answer. Review” Step 1: Sketch or Print a Template of the 5 Building Blocks of the Total Happiness Canvas. Step 2: State Pain Solving Ques?on (PSQ) in the central diamond of the Total Happiness Canvas. The format of the PSQ is: “How Might We Eliminate Pain (HMWEP) of “X” … at/in “Y”?” Step 3: Answer the Pain Solving QuesKon (PSQ) by repeatedly going around the 4 edges, sta?ons, or “playing cards” of the Pain-Plan-Do-Review (PPDR) Cycle or Diamond. At each edge, staKon, or playing card, a parKcipant should provide relevant responses before moving on to the next edge, staBon, or playing card. All staKons are to be covered. Step 4: Review, for each round or cycle, whether or not a par?cipant has eliminated the pain stated in the PSQ. A parKcipant receives a small, medium, or large “diamond” depending on the extent (low, medium, or high) to which (s)he has eliminated the pain. If it is perceived that there’s no change to the level of originally described pain, then the parKcipant does not receive any diamond. If the iniKal pain is considered to have goien worse, then the parKcipant receives a (small, medium, or large) “coal.”
  66. 66. REVIEW World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing PLAN DO PAIN Total Happiness Canvas (THC) Visual G.A.M.E. (Goal Achievement for Modern Entrepreneurs) PlaKorm PAIN SOLVING QUESTION (PSQ)
  67. 67. 5 Building Blocks of The Total Happiness Canvas (1 Central Block & 4 Peripheral Blocks)
  68. 68. Diamond Community Happiness Canvas for Solving Pain
  69. 69. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Pain Solving Ques?on (PSQ) How Might We Eliminate Pain (HMWEP) of “X”? PAIN SOLVING QUESTION (PSQ):
  70. 70. Linear Community Happiness Canvas for Solving Pain
  71. 71. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN 2. PLAN 3. DO 4. REVIEW COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  72. 72. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect) 2. PLAN (To Do) 3. DO (Doing) 4. REVIEW (Done) COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  73. 73. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure 2. PLAN (To Do): Tinker; Experiment 3. DO (Doing): Design 4. REVIEW (Done): Scaling? COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  74. 74. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …...................................
  75. 75. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons:
  76. 76. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture:
  77. 77. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Prototype; Test
  78. 78. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS)
  79. 79. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS)
  80. 80. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS)
  81. 81. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) P: PAIN P: PLAN D: DO R: REVIEW
  82. 82. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) P: PAIN P: PLAN D: DO R: REVIEW Template of “Detailed Canvas”
  83. 83. Integra?ng World-class Pain Solving Tools With Community Happiness Canvas World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing
  84. 84. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) P: PAIN P: PLAN D: DO R: REVIEW
  85. 85. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW 4 PAIN SOLVING ACTORS
  86. 86. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW q Hypothesize q  Experiment q  Reflect q  Observe q  Think OTHER Loop (“ScienBfic Method”)
  87. 87. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW PDCA Cycle q  PLAN q  DO; ACT q  CHECK
  88. 88. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW Gegng Things Done (GTD) System q  Collect; Organize; Process o  Just Do It (If task is to take less than 2 minutes; Otherwise …) o  Defer (Break down (Tasks)/ Calendar; Plan Project) o  Delegate (Collaborate) o  Park (Archive; Garage; Ref.) o  Trash (Throw away) q  Review: Daily/Weekly q  Next Ac,on? Knowledge Worker q  Not Geang Things Done q  Being Unproduc,ve q  Procras,na,on q  Stress; Feeling Stuck q  Feeling Overwhelmed q  Not Having Enough Time q  Too Much/Many CluTer q  Ac,on/Do (Outcome)
  89. 89. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW CYBERNETIC SYSTEM q  Input q  Processing q  Output q  Impact (+/-) q  Feedback
  90. 90. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “Risky way of li]ing full bucket of water from well”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: Risky way of li]ing full bucket 1.2 Customers/Stakeholders: Water-ge_ers/bearers/carriers 1.3 Other SoluKons: Manual li]ing; Tap (In-house/public locaBon) 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: Electric hoist system 2.2 Plan of AcKon: Processes/AcKviKes: Schedule for building hoist 2.3 Resources: CapabiliKes; Core Values/Culture: Kadija Daramy; Recycled materials; Infrastructure 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY COMMUNITY HAPPINESS CANVAS for “Electric Hoist” Community Happiness Project (Freetown, SL) Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... P: PAIN P: PLAN D: DO R: REVIEW HABIT LOOP q  STIMULUS (-/+) o  Cue q  TRIGGERED THOUGHT o  Decision q  ACTUAL RESPONSE o  Ac,on q  REWARD (+)/ PENALTY (-) o  Payoff
  91. 91. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW ECONOMIC SYSTEM q  Customer (Supply) q  NegoBaBon (Exchange; Trade) q  Provider (Supply; Offer) q  Value (Profit)
  92. 92. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW CONVERSATION MODEL q  Concern (Request; Requirements) q  Commitment (Promise; NegoBaBon) q  Offer/Prototype (Performance) q  Assessment (Agreement; Success Criteria)
  93. 93. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW q  AWARENESS q  PLAN o  End o  Ways o  Means q  EXECUTE q  ASSESS MILITARY ADAPTIVE PLANNING
  94. 94. World’s First So-ware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing COMMUNITY HAPPINESS CANVAS Pain-Plan-Do-Review (PPDR) Game & Cycle Rapidly Achieve Your Performance Achievement Goals & New Year’s ResoluBons Date: …................................... Linear COMMUNITY HAPPINESS CANVAS: 5 Building Blocks PAIN SOLVING QUESTION (PSQ): How Might We Eliminate Pain (HMWEP) of … “X”? PAIN-PLAN-DO-REVIEW (PPDR) Cycle 1. PAIN (Collect): Awareness & Exposure (Empathize; Define) 1.1 Problem/Challenge/Pain: 1.2 Customers/Stakeholders: 1.3 Other SoluKons: 2. PLAN (To Do): Tinker (Play/Model); Experiment (Hypothesize; Ideate) 2.1 Proposed SoluKon: Product/Service: 2.2 Plan of AcKon: Processes/AcKviKes: 2.3 Resources: CapabiliKes; Core Values/Culture: 3. DO (Doing): Design (Prototype; Test) 4. REVIEW (Done): Scaling/InnovaKon AccounKng (Decide) 4.1 Budget: COST (STRUCTURE) 4.2 MoKvaKon: BENEFITS – REVENUE (STREAMS) WHO HOW WHAT WHY P: PAIN P: PLAN D: DO R: REVIEW MILITARY ADAPTIVE PLANNING q  AWARENESS (Observe; Orient) q  PLAN (Decide) o  End o  Ways o  Means q  EXECUTE (Act) q  ASSESS

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  • williammdavis

    Feb. 5, 2017
  • MadhurJain45

    Dec. 8, 2017
  • Bionicle12

    May. 9, 2018

This presentation contains a simple case study on how to apply the Total Happiness Canvas and in particular, the COMMUNITY Happiness Canvas in a project. Here, the main use of the COMMUNITY Happiness Canvas is to visually collect, organize, and process ideas using the Pain-Plan-Do-Review (PPDR) Cycle which is illustrated on the COMMUNITY Happiness Canvas.

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