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C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
ENVIRONMENT	
  QUESTION	
  0
STRATEGY	
  
QUESTION	
  
CURRENT	
  ECOSYSTEM	
  
QUESTION	
  
FUTURE	
  ECOSYSTEM	
  
QUESTION	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
Milestones	
  (Key	
  Metrics)	
  
Act	
  1	
  
Act	
  2	
  
Act	
  3	
  
Epilogue	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Act	
  1	
  
Act	
  2	
  
Act	
  3	
  
Epilogue	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
Business	
  
Model	
  
Discovery	
  
Business	
  
Model	
  
Valida^on	
  
Business	
  
Model	
  
Pilot	
  
Business	
  
Model	
  
Scaling	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Apple	
  (1997)	
  
Nearly	
  Bankrupt	
  Company/	
  
Business	
  Model	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Apple	
  (1997)	
   Apple	
  (2015)	
  
Extraordinarily	
  Profitable	
  Company/	
  
Business	
  Model	
  
Nearly	
  Bankrupt	
  Company/	
  
Business	
  Model	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Think	
  Different:	
  Create	
  Insanely	
  Great	
  Customer	
  Experience	
  
Apple	
  (1997)	
   Apple	
  (2015)	
  
Extraordinarily	
  Profitable	
  Company/	
  
Business	
  Model	
  
Nearly	
  Bankrupt	
  Company/	
  
Business	
  Model	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
Template	
  
Of	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 2
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
   FUTURE	
  ECOSYSTEM	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
   FUTURE	
  ECOSYSTEM	
  STRATEGY	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
ENVIRONMENT	
  QUESTION	
  0
CURRENT	
  ECOSYSTEM	
  
QUESTION	
  
FUTURE	
  ECOSYSTEM	
  
QUESTION	
  
STRATEGY	
  
QUESTION	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Act	
  1	
  
Act	
  2	
  
Act	
  3	
  
Epilogue	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
OTHER	
  Loop	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
A1	
  
B1	
  
C1	
  
A3	
  
B3	
  
C3	
  
A2	
  
B2	
  
C2	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
CURRENT	
  ECOSYSTEM	
  
QUESTION	
  
FUTURE	
  ECOSYSTEM	
  
QUESTION	
  
STRATEGY	
  
QUESTION	
  
A1	
  
B1	
  
C1	
  
A3	
  
B3	
  
C3	
  
A2	
  
B2	
  
C2	
  
Strategic	
  Level	
   Strategic	
  Level	
  
Strategic	
  Level	
  
Tac;cal	
  Level	
   Tac;cal	
  Level	
  Tac^cal	
  Level	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
STRATEGY	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
A1	
  
B1	
  
C1	
  
A3	
  
B3	
  
C3	
  
A2	
  
B2	
  
C2	
  
Strategic	
  Level	
   Strategic	
  Level	
  
Strategic	
  Level	
  
Tac;cal	
  Level	
   Tac;cal	
  Level	
  Tac^cal	
  Level	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
STRATEGY	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
A1	
  
B1	
  
C1	
  
A3	
  
B3	
  
C3	
  
A2	
  
B2	
  
C2	
  
CURRENT	
  PRODUCT/
BUSINESS	
  MODEL	
  
IDEAL	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  OTHER	
  Loop	
  
RED	
  GAME	
  (HABIT)	
   IDEAL	
  GAME	
  (HABIT)	
  JOB	
  TO	
  GET	
  DONE	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
STRATEGY	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
A	
  
B	
  
C	
  
1	
  
CURRENT	
  PRODUCT/
BUSINESS	
  MODEL	
  
IDEAL	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  OTHER	
  Loop	
  
RED	
  GAME	
  (HABIT)	
   IDEAL	
  GAME	
  (HABIT)	
  JOB	
  TO	
  GET	
  DONE	
  
3	
   2	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
STRATEGY	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
OTHER	
  Loop	
  
RED	
  GAME	
  (HABIT)	
   IDEAL	
  GAME	
  (HABIT)	
  JOB	
  TO	
  GET	
  DONE	
  
CURRENT	
  PRODUCT/
BUSINESS	
  MODEL	
  
IDEAL	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storygrid	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
STRATEGY	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
OTHER	
  Loop	
  
RED	
  GAME	
  (HABIT)	
   IDEAL	
  GAME	
  (HABIT)	
  JOB	
  TO	
  GET	
  DONE	
  
CURRENT	
  PROBLEM/
TRADE-­‐OFF	
  
IDEAL	
  SOLUTION/	
  
TRADE-­‐OFF	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
Examples	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Act	
  1	
  
Act	
  2	
  
Act	
  3	
  
Epilogue	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
1 3 2
OTHER	
  Loop	
  
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Example	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Portable	
  Music	
  Player	
   Classic	
  iPod	
  (2001)	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Example	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Listen	
  to	
  music	
  …	
  everywhere	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Conven^onal	
  Smartphone	
   Classic	
  iPhone	
  (2007)	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Example	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Instantly	
  obtain	
  and	
  present	
  informaAon	
  …	
  about	
  everything	
  …	
  everywhere	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Conven^onal	
  Laptop	
   iPad	
  (2010)	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Example	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Instantly	
  obtain	
  and	
  present	
  informaAon	
  …	
  about	
  everything	
  …	
  everywhere	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Conven^onal	
  Credit	
  Card	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Apple	
  Wallet	
  (2014)	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Example	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Make	
  payment	
  …	
  simply	
  and	
  rapidly	
  …	
  everywhere	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Apple’s	
  Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
OTHER	
  Loop	
  
Tradi^onal	
  Watch	
   Apple	
  Watch	
  (2015)	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
Example	
  
2
Pain	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
Instantly	
  obtain	
  and	
  present	
  informaAon	
  …	
  about	
  everything	
  …	
  everywhere	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
Template	
  
Of	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
   Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
2
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
Act	
  1	
  
Act	
  2	
  
Act	
  3	
  
Epilogue	
  
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
2
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
CURRENT	
  Job	
  To	
  Get	
  Done	
   NEW	
  Job	
  To	
  Get	
  Done	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
CONVENTIONAL	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  
INSANELY	
  GREAT	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
2
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  
C:	
  
Customer	
  
S:	
  
Supplier	
  
Payment	
  
(Feedback;	
  Reward)	
  
1 3
House	
  of	
  Pain	
  
Delight	
  
Happiness	
  Zone	
  
World-­‐class	
  Coaching	
  on	
  Business	
  Model	
  Moviemaking	
  &	
  Econgineering	
  for	
  Less	
  Than	
  $10/Month:	
  h?p://businessmodels.ning.com	
  	
  	
  
Ambidextrous	
  Growth	
  Strategist.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h?p://businessmodels.ning.com	
  &	
  @rodKuhnKing	
  
	
  
(Build-­‐Measure-­‐Learn	
  Loop)	
  Red	
  Game	
  (Habit/ANribute)	
   Ideal	
  Game	
  (Habit/ANribute)	
  
Red	
  Ocean	
  Disrup;on	
  (ROD)	
  Storyboard	
  
for	
  
Rapidly	
  Co-­‐crea;ng	
  and	
  Edi;ng	
  Game-­‐changing	
  Movies	
  
	
  
Pain	
  
OTHER	
  Loop	
  
Eliminate	
  
Reduce	
  
Create	
  
Increase	
  
2
CONVENTIONAL	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  
INSANELY	
  GREAT	
  PRODUCT/	
  
BUSINESS	
  MODEL	
  
Domain/Purpose/Goal	
  (Job	
  To	
  Get	
  Done):	
  
……………………………………………………………………………………………………………………………………….	
  
ENVIRONMENT	
  (Trade-­‐off;	
  Context:	
  Place;	
  Time;	
  Cue/Trigger/Signal)	
  –	
  Why	
  Change?	
  0
STRATEGY	
  	
  
(How	
  best	
  to	
  change	
  &	
  win?)	
  
CURRENT	
  ECOSYSTEM	
  
(What	
  to	
  change?)	
  
FUTURE	
  ECOSYSTEM	
  
(To	
  what	
  to	
  change?)	
  
VISION	
  
Milestones	
  (Key	
  Metrics)	
  

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  • 1. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   ENVIRONMENT  QUESTION  0 STRATEGY   QUESTION   CURRENT  ECOSYSTEM   QUESTION   FUTURE  ECOSYSTEM   QUESTION  
  • 2. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)  
  • 3. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   Milestones  (Key  Metrics)   Act  1   Act  2   Act  3   Epilogue  
  • 4. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Act  1   Act  2   Act  3   Epilogue   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 5. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   Business   Model   Discovery   Business   Model   Valida^on   Business   Model   Pilot   Business   Model   Scaling   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 6. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 7. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Apple  (1997)   Nearly  Bankrupt  Company/   Business  Model   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 8. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Apple  (1997)   Apple  (2015)   Extraordinarily  Profitable  Company/   Business  Model   Nearly  Bankrupt  Company/   Business  Model   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 9. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Domain/Purpose/Goal  (Job  To  Get  Done):   Think  Different:  Create  Insanely  Great  Customer  Experience   Apple  (1997)   Apple  (2015)   Extraordinarily  Profitable  Company/   Business  Model   Nearly  Bankrupt  Company/   Business  Model   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 10. Template   Of   Red  Ocean  Disrup;on  (ROD)  Storygrid  
  • 11. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 12. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 13. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM  
  • 14. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 2 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   FUTURE  ECOSYSTEM  
  • 15. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   FUTURE  ECOSYSTEM  STRATEGY  
  • 16. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 ENVIRONMENT  QUESTION  0 CURRENT  ECOSYSTEM   QUESTION   FUTURE  ECOSYSTEM   QUESTION   STRATEGY   QUESTION  
  • 17. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   STRATEGY     (How  best  to  change  &  win?)  
  • 18. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)  
  • 19. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   Milestones  (Key  Metrics)  
  • 20. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Act  1   Act  2   Act  3   Epilogue   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   Milestones  (Key  Metrics)  
  • 21. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 OTHER  Loop   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   Milestones  (Key  Metrics)  
  • 22. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 23. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     A1   B1   C1   A3   B3   C3   A2   B2   C2   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 24. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     CURRENT  ECOSYSTEM   QUESTION   FUTURE  ECOSYSTEM   QUESTION   STRATEGY   QUESTION   A1   B1   C1   A3   B3   C3   A2   B2   C2   Strategic  Level   Strategic  Level   Strategic  Level   Tac;cal  Level   Tac;cal  Level  Tac^cal  Level   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 25. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   STRATEGY   (How  best  to  change  &  win?)   A1   B1   C1   A3   B3   C3   A2   B2   C2   Strategic  Level   Strategic  Level   Strategic  Level   Tac;cal  Level   Tac;cal  Level  Tac^cal  Level   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 26. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   STRATEGY   (How  best  to  change  &  win?)   A1   B1   C1   A3   B3   C3   A2   B2   C2   CURRENT  PRODUCT/ BUSINESS  MODEL   IDEAL  PRODUCT/   BUSINESS  MODEL  OTHER  Loop   RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0
  • 27. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     STRATEGY   (How  best  to  change  &  win?)   A   B   C   1   CURRENT  PRODUCT/ BUSINESS  MODEL   IDEAL  PRODUCT/   BUSINESS  MODEL  OTHER  Loop   RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE   3   2   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)  
  • 28. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     STRATEGY   (How  best  to  change  &  win?)   OTHER  Loop   RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE   CURRENT  PRODUCT/ BUSINESS  MODEL   IDEAL  PRODUCT/   BUSINESS  MODEL   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)  
  • 29. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   Red  Ocean  Disrup;on  (ROD)  Storygrid   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     STRATEGY   (How  best  to  change  &  win?)   OTHER  Loop   RED  GAME  (HABIT)   IDEAL  GAME  (HABIT)  JOB  TO  GET  DONE   CURRENT  PROBLEM/ TRADE-­‐OFF   IDEAL  SOLUTION/   TRADE-­‐OFF   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)  
  • 31. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Act  1   Act  2   Act  3   Epilogue   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 32. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing   1 3 2 OTHER  Loop   House  of  Pain   Delight   Happiness  Zone     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Pain   Eliminate   Reduce   Create   Increase   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Example   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 33. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Portable  Music  Player   Classic  iPod  (2001)   Eliminate   Reduce   Create   Increase   Example   2 Domain/Purpose/Goal  (Job  To  Get  Done):   Listen  to  music  …  everywhere   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 34. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Conven^onal  Smartphone   Classic  iPhone  (2007)   Eliminate   Reduce   Create   Increase   Example   2 Domain/Purpose/Goal  (Job  To  Get  Done):   Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 35. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Conven^onal  Laptop   iPad  (2010)   Eliminate   Reduce   Create   Increase   Example   2 Domain/Purpose/Goal  (Job  To  Get  Done):   Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 36. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Conven^onal  Credit  Card                                Apple  Wallet  (2014)   Eliminate   Reduce   Create   Increase   Example   2 Domain/Purpose/Goal  (Job  To  Get  Done):   Make  payment  …  simply  and  rapidly  …  everywhere   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 37. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Apple’s  Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     OTHER  Loop   Tradi^onal  Watch   Apple  Watch  (2015)   Eliminate   Reduce   Create   Increase   Example   2 Pain   Domain/Purpose/Goal  (Job  To  Get  Done):   Instantly  obtain  and  present  informaAon  …  about  everything  …  everywhere   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 38. Template   Of   Red  Ocean  Disrup;on  (ROD)  Storyboard  
  • 39. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   Eliminate   Reduce   Create   Increase   2 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 Act  1   Act  2   Act  3   Epilogue   STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 40. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Eliminate   Reduce   Create   Increase   2 ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 41. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   CURRENT  Job  To  Get  Done   NEW  Job  To  Get  Done   Eliminate   Reduce   Create   Increase   2 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 42. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   CONVENTIONAL  PRODUCT/   BUSINESS  MODEL   INSANELY  GREAT  PRODUCT/   BUSINESS  MODEL   Eliminate   Reduce   Create   Increase   2 Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)  
  • 43. C:   Customer   S:   Supplier   Payment   (Feedback;  Reward)   1 3 House  of  Pain   Delight   Happiness  Zone   World-­‐class  Coaching  on  Business  Model  Moviemaking  &  Econgineering  for  Less  Than  $10/Month:  h?p://businessmodels.ning.com       Ambidextrous  Growth  Strategist.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h?p://businessmodels.ning.com  &  @rodKuhnKing     (Build-­‐Measure-­‐Learn  Loop)  Red  Game  (Habit/ANribute)   Ideal  Game  (Habit/ANribute)   Red  Ocean  Disrup;on  (ROD)  Storyboard   for   Rapidly  Co-­‐crea;ng  and  Edi;ng  Game-­‐changing  Movies     Pain   OTHER  Loop   Eliminate   Reduce   Create   Increase   2 CONVENTIONAL  PRODUCT/   BUSINESS  MODEL   INSANELY  GREAT  PRODUCT/   BUSINESS  MODEL   Domain/Purpose/Goal  (Job  To  Get  Done):   ……………………………………………………………………………………………………………………………………….   ENVIRONMENT  (Trade-­‐off;  Context:  Place;  Time;  Cue/Trigger/Signal)  –  Why  Change?  0 STRATEGY     (How  best  to  change  &  win?)   CURRENT  ECOSYSTEM   (What  to  change?)   FUTURE  ECOSYSTEM   (To  what  to  change?)   VISION   Milestones  (Key  Metrics)