Despite the recent proliferation in business model representation, business model visualization is relatively poor and still fraught with many problems. I’ve observed 10 Business Model Problems, each problem of which has been solved by the “3-Act Business Model Network,” a simple and information-rich platform for visualizing, organizing, integrating, discussing, innovating on, testing, evaluating, benchmarking, and managing business models as well as stories.
In brief, the 3-Act Business Model Network provides an all-in-one platform for facilitating not only business model prototyping, strategy, validation, and execution but also story prototyping, testing, and management. Using the “rich” 3-Act Business Model Network, you could achieve great savings in time, cost, and energy while holistically prototyping and managing business models as well as inspirational stories of change.
To facilitate use of the 3-Act Business Model Network, the tool is applied to the business model of Apple’s iPod; see http://goo.gl/zdZ05f
Below is a list of 10 problems that plague other representations of a business model.
#1: TOWER-OF-BABEL Problem
#2: BUILDING BLOCK OVERLOAD Problem
#3: INCOHERENT BUSINESS-MODEL-LOGIC Problem
#4: REVERSE-INCOME-STATEMENT Problem
#5: ASSUMPTION-FORMULATION-AND-TESTING Problem
#6: PERFORMANCE-MANAGEMENT Problem
#7: EXTERNAL BUSINESS MODEL INTEGRATION Problem
#8: HOLISTIC BUSINESS MODEL Problem
#9: UNILEVEL BUSINESS MODEL Problem
#10: SHARED-VALUE Problem
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The Rich 3-Act Business Model STORYBOARD: Rapid Business Model Prototyping, Strategy, Validation, and Execution
1.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Innovator
Marketer
Accountant
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
2.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Innovator
Marketer
Accountant
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
JOB
TO
GET
DONE
Sa*sfy
Demand
Create
Demand
Generate
Profit
3.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Innovator
Marketer
Accountant
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
JOB
TO
GET
DONE
Sa*sfy
Demand
Create
Demand
Generate
Profit
4.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Innovator
Marketer
Accountant
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
5.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Innovator
(Product)
Marketer
(Customer)
Accountant
(Profit)
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
6.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
7.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
Product/Value
ProposiUon
q iPod
Hardware
q “A
Thousand
Songs
in
Your
Pocket”
Channels
&
RelaUonships
q www.apple.com
q Apple
Retail
Stores
q iTunes
Store
q Big
Box
Retailers
Customer/Job-‐To-‐Get-‐Done
q Luxury
SpoDer
q “Blue
Ocean”
XP
q Listen
to
Music
Everywhere
q Bulky
players;
small
storage
Inputs/Partners
q Original
Equipment
Manu.
q Record
Companies
Internal
Resources
q Staff/Employees
q Brand/Culture
q IP
Processes/AcUviUes
q Luxury
Spot
Strategy
q Hardware
Design
q SoPware
Design
q MarkeQng
&
Sales
Revenue
(Delight):
High
Items
(Sources/Streams)
q iPod
Hardware
q iTunes
Store
q Commissions
PROFIT
(VALUE):
High
q High
Profit
Margin
q Extraordinary
Profit
q Luxury
Spot
Strategy
Ent.
Industry:
Music
(Share)
Cost
(Pain):
High
Items
(Structure)
q Staff/Employees
q Manufacturing
q MarkeQng
&
Sales
8.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
Product/Value
ProposiUon
q iPod
Hardware
q “A
Thousand
Songs
in
Your
Pocket”
Channels
&
RelaUonships
q www.apple.com
q Apple
Retail
Stores
q iTunes
Store
q Big
Box
Retailers
Customer/Job-‐To-‐Get-‐Done
q Luxury
SpoDer
q “Blue
Ocean”
XP
q Listen
to
Music
Everywhere
q Bulky
players;
small
storage
Inputs/Partners
q Original
Equipment
Manu.
q Record
Companies
Internal
Resources
q Staff/Employees
q Brand/Culture
q IP
Processes/AcUviUes
q Luxury
Spot
Strategy
q Hardware
Design
q SoPware
Design
q MarkeQng
&
Sales
Cost
(Pain):
High
Items
(Structure)
q Staff/Employees
q Manufacturing
q MarkeQng
&
Sales
Revenue
(Delight):
High
Items
(Sources/Streams)
q iPod
Hardware
q iTunes
Store
q Commissions
PROFIT
(VALUE):
High
q High
Profit
Margin
q Extraordinary
Profit
q Luxury
Spot
Strategy
Ent.
Industry:
Music
(Share)
9.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
Product/Value
ProposiUon
q iPod
Hardware
q “A
Thousand
Songs
in
Your
Pocket”
Channels
&
RelaUonships
q www.apple.com
q Apple
Retail
Stores
q iTunes
Store
q Big
Box
Retailers
Customer/Job-‐To-‐Get-‐Done
q Luxury
SpoDer
q “Blue
Ocean”
XP
q Listen
to
Music
Everywhere
q Bulky
players;
small
storage
Inputs/Partners
q Original
Equipment
Manu.
q Record
Companies
Internal
Resources
q Staff/Employees
q Brand/Culture
q IP
Processes/AcUviUes
q Luxury
Spot
Strategy
q Hardware
Design
q SoPware
Design
q MarkeQng
&
Sales
Cost
(Pain):
High
Items
(Structure)
q Staff/Employees
q Manufacturing
q MarkeQng
&
Sales
Revenue
(Delight):
High
Items
(Sources/Streams)
q iPod
Hardware
q iTunes
Store
q Commissions
PROFIT
(VALUE):
High
q High
Profit
Margin
q Extraordinary
Profit
q Luxury
Spot
Strategy
Ent.
Industry:
Music
(Share)
(Problem-‐SoluQon
Fit;
Product-‐Market
Fit)
10.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
Product/Value
ProposiUon
q iPod
Hardware
q “A
Thousand
Songs
in
Your
Pocket”
Channels
&
RelaUonships
q www.apple.com
q Apple
Retail
Stores
q iTunes
Store
q Big
Box
Retailers
Customer/Job-‐To-‐Get-‐Done
q Luxury
SpoDer
q “Blue
Ocean”
XP
q Listen
to
Music
Everywhere
q Bulky
players;
small
storage
require(s)
delight(s)
require(s)
delight(s)
Inputs/Partners
q Original
Equipment
Manu.
q Record
Companies
Internal
Resources
q Staff/Employees
q Brand/Culture
q IP
require(s)
affect(s)
require(s)
deliver(s)
drive(s)
requires
delights
Processes/AcUviUes
q Luxury
Spot
Strategy
q Hardware
Design
q SoPware
Design
q MarkeQng
&
Sales
Revenue
(Delight):
High
Items
(Sources/Streams)
q iPod
Hardware
q iTunes
Store
q Commissions
PROFIT
(VALUE):
High
q High
Profit
Margin
q Extraordinary
Profit
q Luxury
Spot
Strategy
Ent.
Industry:
Music
(Share)
Cost
(Pain):
High
Items
(Structure)
q Staff/Employees
q Manufacturing
q MarkeQng
&
Sales
11.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
for
Apple’s
Classic
iPod
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
Product/Value
ProposiUon
q iPod
Hardware
q “A
Thousand
Songs
in
Your
Pocket”
Channels
&
RelaUonships
q www.apple.com
q Apple
Retail
Stores
q iTunes
Store
q Big
Box
Retailers
Customer/Job-‐To-‐Get-‐Done
q Luxury
SpoDer
q “Blue
Ocean”
XP
q Listen
to
Music
Everywhere
q Bulky
players;
small
storage
require(s)
require(s)
Inputs/Partners
q Original
Equipment
Manu.
q Record
Companies
Internal
Resources
q Staff/Employees
q Brand/Culture
q IP
require(s)
affect(s)
require(s)
deliver(s)
drive(s)
requires
delights
Processes/AcUviUes
q Luxury
Spot
Strategy
q Hardware
Design
q SoPware
Design
q MarkeQng
&
Sales
Revenue
(Delight):
High
Items
(Sources/Streams)
q iPod
Hardware
q iTunes
Store
q Commissions
PROFIT
(VALUE):
High
q High
Profit
Margin
q Extraordinary
Profit
q Luxury
Spot
Strategy
Ent.
Industry:
Music
(Share)
Cost
(Pain):
High
Items
(Structure)
q Staff/Employees
q Manufacturing
q MarkeQng
&
Sales
delight(s)
delight(s)
12.
“[A]
business
model
makes
it
possible
for
you
to
gain
a
comprehensive
and
realisQc
understanding
of
how
to
make
money.”
Larry
Bossidy
and
Ram
Charan
in
the
book,
“ConfronQng
Reality”
Why
Use
“Business
Model”
As
Unit
of
Analysis?
13. Law
of
the
3-‐Act
Business
Model
Although
Stories,
Businesses,
Business
Models,
Living
Systems,
and
Other
OrganizaUons
Appear
Different
on
the
Surface,
Every
Story,
Enterprise,
Business
Model,
Living
System,
or
OrganizaQon
on
the
Planet
Has
the
Same
Fractal
“DNA”
Structure
Which
Consists
of
a
Network
of
3
“Acts”
or
Sub-‐models:
v
Value
CreaUon
Act:
System
v
Value
ProposiUon
Act:
Environment
(Local/Global)
v
Value
Sharing
(Profit)
Act:
Impact
or
Trade-‐off
(Pain;
Delight)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
14. ENVIRONMENT
(Local/Global)
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
SYSTEM
(Object/Tool/Business
Model)
15. ENVIRONMENT
(Local/Global)
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
3-‐ACT
BUSINESS
MODEL
16. ENVIRONMENT
(Local/Global)
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
17. ENVIRONMENT
(Local/Global)
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
Innovator’s
PerspecQve
Marketer’s
PerspecQve
Investor’s
PerspecQve
18. ENVIRONMENT
(Local/Global)
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
FITNESS?
FITNESS?
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
Innovator’s
PerspecQve
Marketer’s
PerspecQve
Investor’s
PerspecQve
FITNESS?
Product
Customer
Profit
19. ENVIRONMENT
(Local/Global)
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
How?
VALUE
PROPOSITION
MODEL:
What?
VALUE
SHARING
(PROFIT)
MODEL:
Why?
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
20. IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
How?
VALUE
PROPOSITION
MODEL:
What?
VALUE
SHARING
(PROFIT)
MODEL:
Why?
Bargaining
Power
of
Suppliers
Bargaining
Power
of
Customers
Threat
of
New
Entrants
Threat
of
SubsUtute
Products
or
Services
Porter’s
5
Forces
for
Industry
Profitability
&
Fitness
Analysis
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
21. IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
How?
VALUE
PROPOSITION
MODEL:
What?
VALUE
SHARING
(PROFIT)
MODEL:
Why?
4
Global
Environment
Forces
for
External
Fitness
Analysis
Industry
Ecosystem
(IE):
Supply
Market
Ecosystem
(ME):
Demand
Key
Trends
&
Complementors
(KTC):
PESTLIED
(-‐/+)
Macro-‐Economic
Influencers
(MEI):
Global
Economy
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
22. IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
How?
VALUE
PROPOSITION
MODEL:
What?
VALUE
SHARING
(PROFIT)
MODEL:
Why?
SWOT
Analysis
W:
WEAKNESSES
(-‐)
S:
STRENGTHS
(+)
O:
OPPORTUNITIES
(+)
T:
THREATS
(-‐)
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
23. IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
How?
VALUE
PROPOSITION
MODEL:
What?
VALUE
SHARING
(PROFIT)
MODEL:
Why?
“E.R.I.C.”
Value
InnovaDon
TacDcs
E:
Eliminate
I:
Increase
C:
Create
R:
Reduce
Law
of
the
3-‐Act
Business
Model:
Storyboard
of
Paradigm
for
Universal
System
Modeling
24. DisrupDon
Spot
Luxury
Spot
Strategic
Choice
Sweet
Spot
Profit
Model/
Strategy/
Value
Proposi*on
Blue
Ocean
Profit
Model/
Strategy/
Value
Proposi*on
Luxury
Spot
(“Differen*a*on”)
Profit
Model/
Strategy/
Value
Proposi*on
DisrupUon
Spot/Lean
(“Low
Cost”)
Profit
Model/
Strategy/
Value
Proposi*on
4
BUSINESS
PROFIT
MODELS,
WINNING
STRATEGIES,
AND
VALUE
PROPOSITIONS
Trade-‐off
Map
of
Cost
vs.
Revenue
(-‐):
PAIN:
Cost
(Size;
Complexity;
Inaccessibility;
Delay)
(+):
DELIGHT:
Revenue
(Performance;
Quality;
Brand;
Customiza*on)
Key
Profitable
Model
Unprofitable
Model
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
hDp://businessmodels.ning.com
&
hDp://twiDer.com/RodKuhnKing
Market
Segment
(Job-‐To-‐Get-‐Done/Goal;
Product/Tool):
………………..…..……..…….
…………
……………………………………………………………………….…………….………….……………….
“Insane”
Happiness
(Value)
Ideal
Final
Result
(IFR)
Infinite
Shared
Happiness
“Invisible
Hand”
25. DisrupDon
Spot
Luxury
Spot
Strategic
Choice
Sweet
Spot
Profit
Model/
Strategy/
Value
Proposi*on
Blue
Ocean
Profit
Model/
Strategy/
Value
Proposi*on
Luxury
Spot
(“Differen*a*on”)
Profit
Model/
Strategy/
Value
Proposi*on
DisrupUon
Spot/Lean
(“Low
Cost”)
Profit
Model/
Strategy/
Value
Proposi*on
Apple
iPod’s
GENERIC
PROFIT
MODEL,
WINNING
STRATEGY,
AND
VALUE
PROPOSITION
Trade-‐off
Map
of
Cost
vs.
Revenue
(-‐):
PAIN:
Cost
(Size;
Complexity;
Inaccessibility;
Delay)
(+):
DELIGHT:
Revenue
(Performance;
Quality;
Brand;
Customiza*on)
Key
Profitable
Model
Unprofitable
Model
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
hDp://businessmodels.ning.com
&
hDp://twiDer.com/RodKuhnKing
Market
Segment
(Job-‐To-‐Get-‐Done/Goal;
Product/Tool):
Entertainment
Industry
(Music):
Listen
to
music
“Insane”
Happiness
(Value)
Ideal
Final
Result
(IFR)
Infinite
Shared
Happiness
“Invisible
Hand”
26. DisrupDon
Spot
Luxury
Spot
Strategic
Choice
Sweet
Spot
Customer
Experience
Blue
Ocean
Customer
Experience
Luxury
Spot
Customer
Experience
DisrupUon
Spot/Lean
Customer
Experience
CUSTOMER
EXPERIENCE,
VALUE
PROPOSITION,
JOB-‐TO-‐GET-‐DONE,
AND
(VALUE)
FACTORS
Trade-‐off
Map
of
Customer
Pain
vs.
Customer
Delight
(-‐):
PAIN:
Cost;
Size;
Complexity;
Inaccessibility;
Delay
(+):
DELIGHT:
Func*onality;
Performance;
Quality;
Brand;
Customiza*on
Key
Valuable
Experience
Non-‐valuable
Experience
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
hDp://businessmodels.ning.com
&
hDp://twiDer.com/RodKuhnKing
Market
Segment
(Job-‐To-‐Get-‐Done/Goal;
Product/Tool):
Entertainment
Industry
(Music):
Listen
to
music
“Insane”
Happiness
(Value)
Ideal
Final
Result
(IFR)
Infinite
Shared
Happiness
“Invisible
Hand”
27. DisrupDon
Spot
Luxury
Spot
Strategic
Choice
Sweet
Spot
Customer
Experience
Blue
Ocean
Customer
Experience
Luxury
Spot
Customer
Experience
DisrupUon
Spot/Lean
Customer
Experience
CUSTOMER
EXPERIENCE,
VALUE
PROPOSITION,
AND
JOB-‐TO-‐GET-‐DONE
for
Apple’s
iPod
Trade-‐off
Map
of
Customer
Pain
vs.
Customer
Delight
(-‐):
PAIN:
Size;
Complexity
(+):
DELIGHT:
Func*onality;
Performance
(Storage);
Quality;
Brand;
Customiza*on
Key
Valuable
Experience
Non-‐valuable
Experience
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
hDp://businessmodels.ning.com
&
hDp://twiDer.com/RodKuhnKing
Market
Segment
(Job-‐To-‐Get-‐Done/Goal;
Product/Tool):
Entertainment
Industry
(Music):
Listen
to
music
“Insane”
Happiness
(Value)
Ideal
Final
Result
(IFR)
Infinite
Shared
Happiness
“Invisible
Hand”
28. “Businesses
will
increasingly
find
themselves
dealing
with
external
forces
they
didn’t
foresee.
To
seize
opportuniQes
or
defend
themselves,
they’ll
have
to
change
faster
and
more
oPen.
But
what
should
a
business
change?
How
much
should
it
change,
how
soon
and
how
fast?”
Larry
Bossidy
and
Ram
Charan
in
the
book,
“ConfronQng
Reality”
What
to
Change?
29. More
…
q HOLISTIC
BUSINESS-‐MODEL
Problem
q UNILEVEL
BUSINESS-‐MODEL
Problem
q SHARED
VALUE
Problem
INCOHERENT
BUSINESS-‐MODEL-‐LOGIC
Problem
Logical
relaQonships
of
how
a
business
makes
money
are
either
incoherent
or
not
shown
in
nearly
all
representaQons
of
a
business
model.
ExisQng
business
model
diagrams
are
staQc.
ASSUMPTION-‐FORMULATION-‐AND-‐
TESTING
Problem
The
process
of
formulaQng
and
tesQng
assumpQons
(hypotheses/proposal/
plans)
of
a
business
model
is
currently
unsystemaQc
and
whimsical.
EXTERNAL
BUSINESS-‐MODEL-‐
INTEGRATION
Problem
ExisQng
business
model
representa-‐
Qons
do
not
easily
integrate
with
the
large
body
of
knowledge
in
Strategic
Management,
Startups,
Product
InnovaQon,
and
Project
Planning.
BUILDING-‐BLOCK-‐OVERLOAD
Problem
It
is
brain-‐unfriendly
to
present
9
or
more
building
blocks
at
a
single
level.
Many
people
feel
overwhelmed
and
cannot
remember
to
reproduce
the
building
blocks
of
a
business
model.
10
BUSINESS
MODEL
PROBLEMS
THAT
YOU
CAN
IMMEDIATELY
ELIMINATE
Use
3-‐Act
Business
Model
Storyboard
to
Solve
the
Following
Problems
…
PERFORMANCE
MANAGEMENT
Problem
Nearly
all
business
model
diagrams
are
not
directly
integrated
with
the
tool
of
the
Balanced
Scorecard.
Business
model
diagrams
are
hardly
used
for
managing
business
model
performance.
TOWER-‐OF-‐BABEL
Problem
Too
many
“unique”
frameworks
and
languages
for
business
model
visualizaQon.
The
frameworks
are
oPen
contradictory
and
don’t
speak
to
each
other.
REVERSE-‐INCOME-‐STATEMENT
Problem
Most
diagrams
of
business
models
do
not
explicitly
contain
“Profit”
as
a
building
block.
This
makes
it
difficult
to
focus
on
designing
for
profit
as
well
as
preparing
a
Reverse
Income
Statement.
10
BUSINESS
MODEL
PROBLEMS
THAT
YOU
CAN
IMMEDIATELY
ELIMINATE
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
30. “A
Business
Model
Prototype
Is
A
Thousand
Times
More
Cost-‐Effec*ve
Than
A
Business
Plan”
Business
Model
Prototype
vs.
Business
Plan
31. Appendix
MulUlevel
VisualizaUon
of
The
3-‐Act
Business
Model
Storyboard
q
Bird’s
Eye
View
(Macro-‐Logic
of
Business
Model)
q
Eagle
Eye’s
View
(Meso-‐Logic
of
Business
Model)
q
Worm’s
Eye
View
(Micro-‐Logic
of
Business
Model)
32. ENVIRONMENT
(Local/Global)
IMPACT
or
TRADE-‐OFF
(-‐/+)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
FITNESS?
FITNESS?
FITNESS?
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Innovator’s
PerspecQve
Marketer’s
PerspecQve
Investor’s
PerspecQve
33.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Bird’s
Eye
View
(Business
Model
Chain:
Macro-‐Logic)
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
34.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Business
Model
Tree
–
Hierarchical
Decomposi*on
of
Macro-‐Logic)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
Inputs/Partners
Internal
Resources
Processes/AcUviUes
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
35.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network:
Meso-‐Logic)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
Inputs/Partners
Internal
Resources
Processes/AcUviUes
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
36.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network:
Meso-‐Logic)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
Inputs/Partners
Internal
Resources
Processes/AcUviUes
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
(Problem-‐SoluQon
Fit;
Product-‐Market
Fit)
37.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network:
Meso-‐Logic)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
require(s)
require(s)
Inputs/Partners
Internal
Resources
Processes/AcUviUes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
requires
drive(s)
delights
delight(s)
delight(s)
38.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network:
Meso-‐Logic)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
require(s)
require(s)
Inputs/Partners
Internal
Resources
Processes/AcUviUes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
requires
drive(s)
delights
delight(s)
delight(s)
39.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
the
MarkeDng
Mix:
4Ps
of
MarkeDng)
Product/Value
ProposiUon
q
Product
Channels
&
RelaUonships
q
Place
q
PromoUon
Customer/Job-‐To-‐Get-‐Done
require(s)
require(s)
Inputs/Partners
Internal
Resources
Processes/AcUviUes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
q
Pricing
PROFIT
(VALUE)
requires
drive(s)
delights
delight(s)
delight(s)
40.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Kaplan
&
Norton’s
Balanced
Scorecard)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
q
Customer
PerspecQve
require(s)
require(s)
Inputs/Partners
Internal
Resources
q Learning
and
Growth
PerspecQve
Processes/AcUviUes
q
Process
PerspecQve
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
q
Financial
PerspecQve
requires
drive(s)
delights
delight(s)
delight(s)
41.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Michael
Porter’s
Value
Chain)
Product/Value
ProposiUon
Channels
&
RelaUonships
q
Outbound
LogisDcs
q
MarkeDng
&
Sales
q
Service
Customer/Job-‐To-‐Get-‐Done
require(s)
require(s)
Inputs/Partners
q Inbound
LogisDcs
Internal
Resources
q Firm
Infrastructure
q Human
Resource
Mngt
q Technology
Development
q Procurement
Processes/AcUviUes
q
OperaDons
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
q
Profit
Margin
requires
drive(s)
delights
delight(s)
delight(s)
42.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Business
Model
Network
–
Elements
and
Shared
Value
Logic
of
Rod
King’s
“S.E.M.P.O.R.C.E.S.”
Chain)
Product/Value
ProposiUon
q
Output/Product
(O)
Channels
&
RelaUonships
q
Retailers/Distributors/
Channels
(R)
Customer/Job-‐To-‐Get-‐Done
q
Customers/Consumers
(C)
require(s)
require(s)
Inputs/Partners
q Suppliers/Inputs
(S)
Internal
Resources
q Employees
(E)
q Machinery/Equipment
(M)
Processes/AcUviUes
q
Process
(P)
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
q
Shared
Value
(S)
requires
drive(s)
delights
delight(s)
delight(s)
43.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Osterwalder
&
Pigneur’s
Business
Model
Canvas)
Product/Value
ProposiUon
q Value
ProposiUon
(VP)
Channels
&
RelaUonships
q Channels
(CH)
q Customer
RelaUonships
(CR)
Customer/Job-‐To-‐Get-‐Done
q Customer
Segment
(CS)
require(s)
require(s)
Inputs/Partners
q Key
Partners
(KP)
Internal
Resources
q Key
Resources
(KR)
Processes/AcUviUes
q Key
AcUviUes
(KA)
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
q Cost
Structure
(C$)
Revenue
(Delight)
q Revenue
Streams
(R$)
PROFIT
(VALUE)
requires
drive(s)
delights
delight(s)
delight(s)
44.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Ash
Maurya’s
Lean
Canvas)
Product/Value
ProposiUon
q
Unique
Value
ProposiUon
q
SoluUon
Channels
&
RelaUonships
q
Channels
Customer/Job-‐To-‐Get-‐Done
q
Customer
Segment
q
Problem
(Trade-‐off)
require(s)
require(s)
Inputs/Partners
Internal
Resources
q
Unfair
Advantage
Processes/AcUviUes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
q
Cost
Structure
Revenue
(Delight)
q
Revenue
Streams
PROFIT
(VALUE)
q Key
Metrics
requires
drive(s)
delights
delight(s)
delight(s)
(Problem-‐SoluQon
Fit;
Product-‐Market
Fit)
45.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Mark
Johnson’s
4-‐Box
Business
Model)
Product/Value
ProposiUon
q
Customer
Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
require(s)
require(s)
Inputs/Partners
Internal
Resources
q
Key
Resources
Processes/AcUviUes
q
Key
Processes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
Revenue
(Delight)
PROFIT
(VALUE)
q
Profit
Formula
requires
drive(s)
delights
delight(s)
delight(s)
46.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Bossidy
&
Charan’s
Business
Model)
Product/Value
ProposiUon
Channels
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
q
Customer
Base
(Needs)
require(s)
require(s)
Inputs/Partners
Internal
Resources
q
People:
Team
q
OrganizaUon
Processes/AcUviUes
q
Strategy
q
OperaUons
q
IteraQon;Root-‐cause
analysis
q
Environment
Scan:
SWOT
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
q
Capital
Intensity
Revenue
(Delight)
q
Revenue
Growth
PROFIT
(VALUE)
q
OperaUng
Margin
q
Cash
Flow
q
Return
on
Investment
q
(Financial
History:
Fit)
requires
drive(s)
delights
delight(s)
delight(s)
47.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Eagle’s
Eye
View
(Generic
Business
Model
Network
–
Elements
and
Profit
Logic
of
Malik’s
Enterprise
Architecture
Model)
Product/Value
ProposiUon
q Value
ProposiUon
q Products
&
Services
Channels
&
RelaUonships
q Channels
q Customer
Demands
&
RelaUonships
Customer/Job-‐To-‐Get-‐Done
q Customer
Type
q Customer
require(s)
require(s)
Inputs/Partners
q Partner
Type
q Business
Partner
Internal
Resources
q Required
Competency
q Resource/Asset
Processes/AcUviUes
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
q Cost
Model
Revenue
(Delight)
q Revenue
Model
PROFIT
(VALUE)
q
Profit
Model
requires
drive(s)
delights
delight(s)
delight(s)
48.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
delivers
requires
drives
requires
Product/Value
ProposiUon
(P/VP)
Channels
&
RelaUonships
(CH/CR)
Customer/Job-‐To-‐Get-‐Done
(CS/JTGD)
require(s)
require(s)
Inputs/Partners
(I/KP)
Internal
Resources
(IKR)
Processes/AcUviUes
(P/KA)
require(s)
affect(s)
require(s)
deliver(s)
Cost
(Pain)
(C$)
Revenue
(Delight)
(R$)
PROFIT
(VALUE)
(P$)
drive(s)
requires
3-‐ACT
BUSINESS
MODEL
MODEL
STORYBOARD
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
delights
delight(s)
delight(s)
49. 3-‐ACT
BUSINESS
MODEL
VALUE
CREATION
MODEL
VALUE
PROPOSITION
MODEL
VALUE
SHARING
(PROFIT)
MODEL
I/KP
IKR
P/KA
P/VP
CH/CR
CS/CJTGD
C$
R$
P$
I/KP
-‐
IKR
-‐
P/KA
-‐
P/VP
-‐
CH/CR
-‐
CS/JTGD
-‐
C$
-‐
R$
-‐
P$
-‐
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
From
-‐>
To
I/KP:
Inputs/Partners
IKR:
Internal
Resources
P/KA:
Processes/AcQviQes
P/VP:
Product/Value
ProposiQon
CHCR:
Channels
&
RelaQonships
CS/JTGD:
Customer/Job-‐To-‐Get-‐Done
C$:
Cost
(Structure)
R$:
Revenue
(Streams)
P$:
Profit
Key
3-‐ACT
BUSINESS
MODEL
STORYBOARD
Worm’s
Eye
View
(Business
Model
Network
of
Rela*onships:
Micro-‐Logic
of
Input-‐Output
Matrix/“Concept
Map”)
50.
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
VALUE
CREATION
MODEL:
COST
REDUCTION
VALUE
PROPOSITION
MODEL:
REVENUE
INCREASE
Inputs/Partners
q Co-‐creaQon;
Social
Media
q Open
Source
CollaboraQon
q Crowd-‐funding/sourcing
q FracQonalizaQon/Co-‐owner
q Investor/Sponsor/Donor
q Mergers
&
AcquisiQons
Internal
Resources
(Physical/Intellectual/Emo*onal/
Spiritual
Resources)
q Creator;
Broker;
Landlord
q Peer-‐to-‐Peer
Plaoorm
q Facilitated
Network
q Patents
(“Fences”;
Barriers)
Processes/AcUviUes
q OperaQonal
Excellence;
JIT
q AutomaQon
(Self-‐service/DIY)
q GamificaQon;
DigitalizaQon
q Ecosystem
Management
q Problem
Solving;
ConsulQng
q CompeQQve
Strategies
Product/Value
ProposiUon
q Asset
Sale/Direct
Sale
q Product
Leadership/Extension
q Used/2nd
Hand
Product;
Bargain
q CustomizaQon
(Value
Factors)
q Bundling/Unbundling
q Product/SoPware
as
a
Service
Channels
&
RelaUonships
q Offline/Online;
(In)direct
Sale
q Franchise;
Licensing;
Affiliates
q Distributor;
Disintermediator
q Ad
Network;
Brand
MulQplier
q AggregaQon/DisaggregaQon
q AucQon/Reverse
AucQon
Customer/Job-‐To-‐Get-‐Done
q Customer
InQmacy/Loyalty
q B2B;
B2C
q Long
Tail;
Community
(Hub)
q Two-‐sided
Market
(Segments)
q MulQ-‐sided
Market
(Plaoorm)
q Luxury/Mass
Market/Niche
Cost
(Pain)
q Outsourcing;
SpecializaQon
q Group
Deals
q Lending/RenQng/Leasing
q Cross-‐subsidizaQon
q FracQonalizaQon/Co-‐owner
Revenue
(Delight)
q Pre-‐payment;
AmorQzaQon
q Discount;
Dynamic
Pricing
q Razor
Blade
(“Bait
&
Switch”)
q Usage
Fee;
SubscripQon
Fee
q Tiered
Payment;
Freemium
q DonaQon;
Free
PROFIT
(VALUE)
q Shared
Value
(Profit)
q Transient
CompeQQve
Adv.
q Sustainable
CompeQQve
Adv.
q Red
Ocean;
Low
Cost/Margin
q Blue
Ocean;
Luxury
Spot
q DisrupQve
InnovaQon
Spot
PROFIT
MODEL:
PROFIT
INCREASE
Business
Profit
Management
(Pagerns/Tac*cs)
51
BUSINESS
PROFIT
PATTERNS
(Business
Profit
Innova*on
for
Compe**ve
Advantage)
51. BUSINESS
DNA
MAP:
A
Visual
Framework
for
Unified
Strategic
Planning
&
Management
‘Jigsaw
Puzzle’
of
Business
Modeling
Ontology
for
Living
Systems
S
E
M
P
O
R
C
E
S
Suppliers/
Inputs
Employees/
Culture/
Brand/IP
Machinery/
Technology/
Infra’
Processes/
Strategies
Output:
Product/
Service
Retailers/
Distributors/
Channels
Customers/
Consumers
(Care/Support)
Environ-‐
ment
Shared
Greatn./
Impact
Partners
(Suppliers/
Materials/
Info/Energy)
Key
Resources
AcQviQes
(Processes)
Value
ProposiQon
(Jobs
To
Get
Done)
Customer
RelaQonship
Management
Industry/
Gov.
SHARED
VALUE/
PROFIT
(Pain:
-‐
Delight:
+
CAPABILITIES:
CORE
COMPETENCIES
LOCAL
ENVIRONMENT
(Demand)
GLOBAL
ENV.
(Trends)
ENTERPRISE
(SYSTEM/Supply:
Inside
the
Enterprise)
Design
Needs
Aspiratns
ECOSYSTEM
(PLANET/ECONOMY/FOREST;
SPECIES;
INDUSTRY/SUPPLY
CHAIN/VALUE
CHAIN)
GLOBAL
COMPETI-‐
TIVE
FORCES
COMPE-‐
TITIVE
ADVAN-‐
TAGE
INPUT
PROCESSING
OUTPUT
EXTERNAL
ENVIRONMENT
RESULT
(Impacts/
Effects)
BUSINESS
SYSTEM
(Cause)
BUSINESS
DNA
MAP:
Global
3-‐Act
Business
Model
(G3BM)
Storyboard
D N A
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
52.
Global
3-‐Act
Business
Model
(G3BM)
Storyboard:
Fractal
Hierarchy
for
Business
Model
Fitness
Environment
Business
Model
(3-‐Act)
World
(Global)
NaUon
(Economy/
Value
Network)
Industry
Sector
(Locality/Supply
Chain)
Region
Suppliers
Customers
SubsQtutes
(In/Direct
Compe*tors)
New
Entrants
(Poten*al
Compe*tors)
W:
WEAKNESSES
(-‐)
S:
STRENGTHS
(+)
O:
OPPORTUNITIES
(+)
T:
THREATS
(-‐)
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
53. Environment
Business
Model
(3-‐Act)
World
(Global)
NaUon
(Economy/
Value
Network)
Industry
Sector
(Locality/Supply
Chain)
Region
Suppliers
Customers
SubsQtutes
(In/Direct
Compe*tors)
New
Entrants
(Poten*al
Compe*tors)
Macro-‐Economic
Forces
(MEF):
Global
Economy
Industry
Ecosystem
(IE):
Supply
Market
Ecosystem
(ME):
Demand
Key
Trends
&
Complementors
(KTC):
PESTLIED
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Global
3-‐Act
Business
Model
(G3BM)
Storyboard:
Fractal
Hierarchy
for
Business
Model
Fitness
54. Past
Reality
Business
Model
Present
Reality
Business
Model
Future
Reality
Business
Model
Global
3-‐Act
Business
Model
(G3BM)
Plan
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Strategy
Short/Medium/Long-‐term
WHAT
to
change?
TO
WHAT
to
change?
WHY
change?
HOW
to
change?
55. Past
Reality
(“As
Was”)
Business
Model
Present
Reality
(“As
Is”)
Business
Model
Future
Reality
(“To
Be”)
Business
Model
Bus.
Model
(3-‐Act)
Bus.
Model
(3-‐Act)
Bus.
Model
(3-‐Act)
Industry
Ecosystem
Market
Ecosystem
Business
Model
(3-‐Act)
Macro-‐Economic
Influencers
Key
Trends
&
Complementors
Mission/Vision/
Purpose/Ideals/
Ideal
Final
Result
For
Business
Model
#VPGen.
Dr.
Rod
King.
rodkuhnhking@gmail.com
&
h:p://businessmodels.ning.com
&
h:p://twi:er.com/RodKuhnKing
Strategy
Short/Medium/Long-‐term
Global
3-‐Act
Business
Model
(G3BM)
Plan
An
Informa*on
Rich
Pla1orm
for
Rapid
Business
Model
Prototyping,
Strategy,
Valida*on,
and
Execu*on