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#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Innovator	
  
	
  
Marketer	
  
	
  
Accountant	
  
	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Innovator	
  
	
  
Marketer	
  
	
  
Accountant	
  
	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
JOB	
  TO	
  GET	
  DONE	
  
Sa*sfy	
  Demand	
   Create	
  Demand	
   Generate	
  Profit	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Innovator	
  
	
  
Marketer	
  
	
  
Accountant	
  
	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
JOB	
  TO	
  GET	
  DONE	
  
Sa*sfy	
  Demand	
   Create	
  Demand	
   Generate	
  Profit	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Innovator	
  
	
  
Marketer	
  
	
  
Accountant	
  
	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Innovator	
  
(Product)	
  
Marketer	
  
(Customer)	
  
Accountant	
  
(Profit)	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
Product/Value	
  ProposiUon	
  
q iPod	
  Hardware	
  
q “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
Channels	
  &	
  RelaUonships	
  
q www.apple.com	
  
q Apple	
  Retail	
  Stores	
  
q iTunes	
  Store	
  
q Big	
  Box	
  Retailers	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Luxury	
  SpoDer	
  
q “Blue	
  Ocean”	
  XP	
  
q Listen	
  to	
  Music	
  Everywhere	
  
q Bulky	
  players;	
  small	
  storage	
  
Inputs/Partners	
  	
  
q Original	
  Equipment	
  Manu.	
  
q Record	
  Companies	
  
	
  
Internal	
  Resources	
  
q Staff/Employees	
  
q Brand/Culture	
  
q IP	
  
	
  
Processes/AcUviUes	
  
q Luxury	
  Spot	
  Strategy	
  
q Hardware	
  Design	
  
q SoPware	
  Design	
  
q MarkeQng	
  &	
  Sales	
  
Revenue	
  (Delight):	
  High	
  
Items	
  (Sources/Streams)	
  
q iPod	
  Hardware	
  
q iTunes	
  Store	
  
q Commissions	
  
PROFIT	
  (VALUE):	
  High	
  
q High	
  Profit	
  Margin	
  
q Extraordinary	
  Profit	
  
q Luxury	
  Spot	
  Strategy	
  
Ent.	
  Industry:	
  Music	
  (Share)	
  
Cost	
  (Pain):	
  High	
  
Items	
  (Structure)	
  
q Staff/Employees	
  
q Manufacturing	
  
q MarkeQng	
  &	
  Sales	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
Product/Value	
  ProposiUon	
  
q iPod	
  Hardware	
  
q “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
Channels	
  &	
  RelaUonships	
  
q www.apple.com	
  
q Apple	
  Retail	
  Stores	
  
q iTunes	
  Store	
  
q Big	
  Box	
  Retailers	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Luxury	
  SpoDer	
  
q “Blue	
  Ocean”	
  XP	
  
q Listen	
  to	
  Music	
  Everywhere	
  
q Bulky	
  players;	
  small	
  storage	
  
Inputs/Partners	
  	
  
q Original	
  Equipment	
  Manu.	
  
q Record	
  Companies	
  
	
  
Internal	
  Resources	
  
q Staff/Employees	
  
q Brand/Culture	
  
q IP	
  
	
  
Processes/AcUviUes	
  
q Luxury	
  Spot	
  Strategy	
  
q Hardware	
  Design	
  
q SoPware	
  Design	
  
q MarkeQng	
  &	
  Sales	
  
Cost	
  (Pain):	
  High	
  
Items	
  (Structure)	
  
q Staff/Employees	
  
q Manufacturing	
  
q MarkeQng	
  &	
  Sales	
  
Revenue	
  (Delight):	
  High	
  
Items	
  (Sources/Streams)	
  
q iPod	
  Hardware	
  
q iTunes	
  Store	
  
q Commissions	
  
PROFIT	
  (VALUE):	
  High	
  
q High	
  Profit	
  Margin	
  
q Extraordinary	
  Profit	
  
q Luxury	
  Spot	
  Strategy	
  
Ent.	
  Industry:	
  Music	
  (Share)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
Product/Value	
  ProposiUon	
  
q iPod	
  Hardware	
  
q “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
Channels	
  &	
  RelaUonships	
  
q www.apple.com	
  
q Apple	
  Retail	
  Stores	
  
q iTunes	
  Store	
  
q Big	
  Box	
  Retailers	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Luxury	
  SpoDer	
  
q “Blue	
  Ocean”	
  XP	
  
q Listen	
  to	
  Music	
  Everywhere	
  
q Bulky	
  players;	
  small	
  storage	
  
Inputs/Partners	
  	
  
q Original	
  Equipment	
  Manu.	
  
q Record	
  Companies	
  
	
  
Internal	
  Resources	
  
q Staff/Employees	
  
q Brand/Culture	
  
q IP	
  
	
  
Processes/AcUviUes	
  
q Luxury	
  Spot	
  Strategy	
  
q Hardware	
  Design	
  
q SoPware	
  Design	
  
q MarkeQng	
  &	
  Sales	
  
Cost	
  (Pain):	
  High	
  
Items	
  (Structure)	
  
q Staff/Employees	
  
q Manufacturing	
  
q MarkeQng	
  &	
  Sales	
  
Revenue	
  (Delight):	
  High	
  
Items	
  (Sources/Streams)	
  
q iPod	
  Hardware	
  
q iTunes	
  Store	
  
q Commissions	
  
PROFIT	
  (VALUE):	
  High	
  
q High	
  Profit	
  Margin	
  
q Extraordinary	
  Profit	
  
q Luxury	
  Spot	
  Strategy	
  
Ent.	
  Industry:	
  Music	
  (Share)	
  
(Problem-­‐SoluQon	
  Fit;	
  Product-­‐Market	
  Fit)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
Product/Value	
  ProposiUon	
  
q iPod	
  Hardware	
  
q “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
Channels	
  &	
  RelaUonships	
  
q www.apple.com	
  
q Apple	
  Retail	
  Stores	
  
q iTunes	
  Store	
  
q Big	
  Box	
  Retailers	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Luxury	
  SpoDer	
  
q “Blue	
  Ocean”	
  XP	
  
q Listen	
  to	
  Music	
  Everywhere	
  
q Bulky	
  players;	
  small	
  storage	
  
require(s)	
   delight(s)	
  
require(s)	
   delight(s)	
  
Inputs/Partners	
  	
  
q Original	
  Equipment	
  Manu.	
  
q Record	
  Companies	
  
	
  
Internal	
  Resources	
  
q Staff/Employees	
  
q Brand/Culture	
  
q IP	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
drive(s)	
  
requires	
  
delights	
  
Processes/AcUviUes	
  
q Luxury	
  Spot	
  Strategy	
  
q Hardware	
  Design	
  
q SoPware	
  Design	
  
q MarkeQng	
  &	
  Sales	
  
Revenue	
  (Delight):	
  High	
  
Items	
  (Sources/Streams)	
  
q iPod	
  Hardware	
  
q iTunes	
  Store	
  
q Commissions	
  
PROFIT	
  (VALUE):	
  High	
  
q High	
  Profit	
  Margin	
  
q Extraordinary	
  Profit	
  
q Luxury	
  Spot	
  Strategy	
  
Ent.	
  Industry:	
  Music	
  (Share)	
  
Cost	
  (Pain):	
  High	
  
Items	
  (Structure)	
  
q Staff/Employees	
  
q Manufacturing	
  
q MarkeQng	
  &	
  Sales	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  for	
  Apple’s	
  Classic	
  iPod	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
Product/Value	
  ProposiUon	
  
q iPod	
  Hardware	
  
q “A	
  Thousand	
  Songs	
  in	
  Your	
  
Pocket”	
  
Channels	
  &	
  RelaUonships	
  
q www.apple.com	
  
q Apple	
  Retail	
  Stores	
  
q iTunes	
  Store	
  
q Big	
  Box	
  Retailers	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Luxury	
  SpoDer	
  
q “Blue	
  Ocean”	
  XP	
  
q Listen	
  to	
  Music	
  Everywhere	
  
q Bulky	
  players;	
  small	
  storage	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  	
  
q Original	
  Equipment	
  Manu.	
  
q Record	
  Companies	
  
	
  
Internal	
  Resources	
  
q Staff/Employees	
  
q Brand/Culture	
  
q IP	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
drive(s)	
  
requires	
  
delights	
  
Processes/AcUviUes	
  
q Luxury	
  Spot	
  Strategy	
  
q Hardware	
  Design	
  
q SoPware	
  Design	
  
q MarkeQng	
  &	
  Sales	
  
Revenue	
  (Delight):	
  High	
  
Items	
  (Sources/Streams)	
  
q iPod	
  Hardware	
  
q iTunes	
  Store	
  
q Commissions	
  
PROFIT	
  (VALUE):	
  High	
  
q High	
  Profit	
  Margin	
  
q Extraordinary	
  Profit	
  
q Luxury	
  Spot	
  Strategy	
  
Ent.	
  Industry:	
  Music	
  (Share)	
  
Cost	
  (Pain):	
  High	
  
Items	
  (Structure)	
  
q Staff/Employees	
  
q Manufacturing	
  
q MarkeQng	
  &	
  Sales	
  
delight(s)	
  
delight(s)	
  
 
“[A]	
  business	
  model	
  makes	
  it	
  possible	
  
for	
  you	
  to	
  gain	
  a	
  comprehensive	
  and	
  
realisQc	
  understanding	
  of	
  how	
  to	
  make	
  
money.”	
  
	
  
Larry	
  Bossidy	
  and	
  Ram	
  Charan	
  in	
  the	
  book,	
  “ConfronQng	
  Reality”	
  
Why	
  Use	
  “Business	
  Model”	
  
As	
  Unit	
  of	
  Analysis?	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model	
  
Although	
  Stories,	
  Businesses,	
  Business	
  Models,	
  Living	
  Systems,	
  and	
  
Other	
  OrganizaUons	
  Appear	
  Different	
  on	
  the	
  Surface,	
  
Every	
  Story,	
  Enterprise,	
  Business	
  Model,	
  Living	
  System,	
  or	
  
OrganizaQon	
  on	
  the	
  Planet	
  Has	
  the	
  Same	
  Fractal	
  “DNA”	
  Structure	
  
Which	
  Consists	
  of	
  a	
  Network	
  of	
  3	
  “Acts”	
  or	
  Sub-­‐models:	
  
	
  
v 	
  	
  Value	
  CreaUon	
  Act:	
  System	
  
v 	
  	
  Value	
  ProposiUon	
  Act:	
  Environment	
  (Local/Global)	
  	
  
v 	
  	
  Value	
  Sharing	
  (Profit)	
  Act:	
  Impact	
  or	
  Trade-­‐off	
  (Pain;	
  Delight)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
ENVIRONMENT	
  (Local/Global)	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
SYSTEM	
  
(Object/Tool/Business	
  Model)	
  
ENVIRONMENT	
  (Local/Global)	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  
ENVIRONMENT	
  (Local/Global)	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
ENVIRONMENT	
  (Local/Global)	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
Innovator’s	
  
PerspecQve	
  
Marketer’s	
  
PerspecQve	
  
Investor’s	
  
PerspecQve	
  
ENVIRONMENT	
  (Local/Global)	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
	
  
FITNESS?	
   FITNESS?	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
Innovator’s	
  
PerspecQve	
  
Marketer’s	
  
PerspecQve	
  
Investor’s	
  
PerspecQve	
  
FITNESS?	
  
Product	
   Customer	
   Profit	
  
ENVIRONMENT	
  (Local/Global)	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL:	
  
How?	
  
VALUE	
  PROPOSITION	
  
MODEL:	
  
What?	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL:	
  
Why?	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL:	
  
How?	
  
VALUE	
  PROPOSITION	
  
MODEL:	
  
What?	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL:	
  
Why?	
  
Bargaining	
  Power	
  of	
  Suppliers	
  
Bargaining	
  Power	
  of	
  Customers	
  
Threat	
  of	
  New	
  Entrants	
  
Threat	
  of	
  SubsUtute	
  Products	
  or	
  Services	
  
Porter’s	
  5	
  Forces	
  for	
  Industry	
  Profitability	
  &	
  Fitness	
  Analysis	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL:	
  
How?	
  
VALUE	
  PROPOSITION	
  
MODEL:	
  
What?	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL:	
  
Why?	
  
4	
  Global	
  Environment	
  Forces	
  for	
  External	
  Fitness	
  Analysis	
  Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  (-­‐/+)	
  
Macro-­‐Economic	
  Influencers	
  (MEI):	
  Global	
  Economy	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL:	
  
How?	
  
VALUE	
  PROPOSITION	
  
MODEL:	
  
What?	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL:	
  
Why?	
  
SWOT	
  Analysis	
  W:	
  WEAKNESSES	
  (-­‐)	
  
	
  S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL:	
  
How?	
  
VALUE	
  PROPOSITION	
  
MODEL:	
  
What?	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL:	
  
Why?	
  
“E.R.I.C.”	
  Value	
  InnovaDon	
  TacDcs	
  E:	
  Eliminate	
  
	
  I:	
  Increase	
  
C:	
  Create	
  
R:	
  Reduce	
  
Law	
  of	
  the	
  3-­‐Act	
  Business	
  Model:	
  Storyboard	
  of	
  Paradigm	
  for	
  Universal	
  System	
  Modeling	
  
DisrupDon	
  Spot	
  
Luxury	
  Spot	
  
Strategic	
  
Choice	
  
Sweet	
  Spot	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
Blue	
  Ocean	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
Luxury	
  Spot	
  
(“Differen*a*on”)	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
DisrupUon	
  Spot/Lean	
  
(“Low	
  Cost”)	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
4	
  BUSINESS	
  PROFIT	
  MODELS,	
  WINNING	
  STRATEGIES,	
  AND	
  VALUE	
  PROPOSITIONS	
  
Trade-­‐off	
  Map	
  of	
  Cost	
  vs.	
  Revenue	
  
	
  
(-­‐):	
  PAIN:	
  Cost	
  (Size;	
  Complexity;	
  Inaccessibility;	
  Delay)	
  
(+):	
  DELIGHT:	
  
Revenue	
  
(Performance;	
  
Quality;	
  
Brand;	
  
Customiza*on)	
  
Key	
  
Profitable	
  Model	
  
	
  
Unprofitable	
  Model	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hDp://businessmodels.ning.com	
  &	
  hDp://twiDer.com/RodKuhnKing	
  
Market	
  Segment	
  (Job-­‐To-­‐Get-­‐Done/Goal;	
  Product/Tool):	
  ………………..…..……..…….
…………	
  ……………………………………………………………………….…………….………….……………….	
  
“Insane”	
  Happiness	
  (Value)	
  
Ideal	
  Final	
  Result	
  (IFR)	
  
Infinite	
  Shared	
  Happiness	
  
“Invisible	
  Hand”	
  
	
  
DisrupDon	
  Spot	
  
Luxury	
  Spot	
  
Strategic	
  
Choice	
  
Sweet	
  Spot	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
Blue	
  Ocean	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
Luxury	
  Spot	
  
(“Differen*a*on”)	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
DisrupUon	
  Spot/Lean	
  
(“Low	
  Cost”)	
  
Profit	
  Model/	
  
Strategy/	
  
Value	
  Proposi*on	
  
Apple	
  iPod’s	
  GENERIC	
  PROFIT	
  MODEL,	
  WINNING	
  STRATEGY,	
  AND	
  VALUE	
  PROPOSITION	
  
Trade-­‐off	
  Map	
  of	
  Cost	
  vs.	
  Revenue	
  
	
  
(-­‐):	
  PAIN:	
  Cost	
  (Size;	
  Complexity;	
  Inaccessibility;	
  Delay)	
  
(+):	
  DELIGHT:	
  
Revenue	
  
(Performance;	
  
Quality;	
  
Brand;	
  
Customiza*on)	
  
Key	
  
Profitable	
  Model	
  
	
  
Unprofitable	
  Model	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hDp://businessmodels.ning.com	
  &	
  hDp://twiDer.com/RodKuhnKing	
  
Market	
  Segment	
  (Job-­‐To-­‐Get-­‐Done/Goal;	
  Product/Tool):	
  Entertainment	
  Industry	
  
(Music):	
  Listen	
  to	
  music	
  
“Insane”	
  Happiness	
  (Value)	
  
Ideal	
  Final	
  Result	
  (IFR)	
  
Infinite	
  Shared	
  Happiness	
  
“Invisible	
  Hand”	
  
	
  
DisrupDon	
  Spot	
  
Luxury	
  Spot	
  
Strategic	
  
Choice	
  
Sweet	
  Spot	
  
Customer	
  Experience	
  
Blue	
  Ocean	
  
Customer	
  Experience	
  
Luxury	
  Spot	
  
Customer	
  Experience	
  
DisrupUon	
  Spot/Lean	
  
Customer	
  Experience	
  
CUSTOMER	
  EXPERIENCE,	
  VALUE	
  PROPOSITION,	
  JOB-­‐TO-­‐GET-­‐DONE,	
  AND	
  (VALUE)	
  FACTORS	
  
Trade-­‐off	
  Map	
  of	
  Customer	
  Pain	
  vs.	
  Customer	
  Delight	
  
	
  
(-­‐):	
  PAIN:	
  Cost;	
  Size;	
  Complexity;	
  Inaccessibility;	
  Delay	
  
(+):	
  DELIGHT:	
  
	
  
Func*onality;	
  
Performance;	
  
Quality;	
  
Brand;	
  
Customiza*on	
  
Key	
  
Valuable	
  Experience	
  
	
  
Non-­‐valuable	
  Experience	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hDp://businessmodels.ning.com	
  &	
  hDp://twiDer.com/RodKuhnKing	
  
Market	
  Segment	
  (Job-­‐To-­‐Get-­‐Done/Goal;	
  Product/Tool):	
  Entertainment	
  Industry	
  
(Music):	
  Listen	
  to	
  music	
  
“Insane”	
  Happiness	
  (Value)	
  
Ideal	
  Final	
  Result	
  (IFR)	
  
Infinite	
  Shared	
  Happiness	
  
“Invisible	
  Hand”	
  
	
  
DisrupDon	
  Spot	
  
Luxury	
  Spot	
  
Strategic	
  
Choice	
  
Sweet	
  Spot	
  
Customer	
  Experience	
  
Blue	
  Ocean	
  
Customer	
  Experience	
  
Luxury	
  Spot	
  
Customer	
  Experience	
  
DisrupUon	
  Spot/Lean	
  
Customer	
  Experience	
  
CUSTOMER	
  EXPERIENCE,	
  VALUE	
  PROPOSITION,	
  AND	
  JOB-­‐TO-­‐GET-­‐DONE	
  for	
  Apple’s	
  iPod	
  
Trade-­‐off	
  Map	
  of	
  Customer	
  Pain	
  vs.	
  Customer	
  Delight	
  
	
  
(-­‐):	
  PAIN:	
  Size;	
  Complexity	
  
(+):	
  DELIGHT:	
  
	
  
Func*onality;	
  
Performance	
  
(Storage);	
  
Quality;	
  
Brand;	
  
Customiza*on	
  
Key	
  
Valuable	
  Experience	
  
	
  
Non-­‐valuable	
  Experience	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  hDp://businessmodels.ning.com	
  &	
  hDp://twiDer.com/RodKuhnKing	
  
Market	
  Segment	
  (Job-­‐To-­‐Get-­‐Done/Goal;	
  Product/Tool):	
  Entertainment	
  Industry	
  
(Music):	
  Listen	
  to	
  music	
  
“Insane”	
  Happiness	
  (Value)	
  
Ideal	
  Final	
  Result	
  (IFR)	
  
Infinite	
  Shared	
  Happiness	
  
“Invisible	
  Hand”	
  
	
  
“Businesses	
  will	
  increasingly	
  find	
  themselves	
  
dealing	
  with	
  external	
  forces	
  they	
  didn’t	
  
foresee.	
  To	
  seize	
  opportuniQes	
  or	
  defend	
  
themselves,	
  they’ll	
  have	
  to	
  change	
  faster	
  
and	
  more	
  oPen.	
  But	
  what	
  should	
  a	
  business	
  
change?	
  How	
  much	
  should	
  it	
  change,	
  how	
  
soon	
  and	
  how	
  fast?”	
  
	
  
Larry	
  Bossidy	
  and	
  Ram	
  Charan	
  in	
  the	
  book,	
  “ConfronQng	
  Reality”	
  
What	
  to	
  Change?	
  
More	
  …	
  
q  HOLISTIC	
  BUSINESS-­‐MODEL	
  Problem	
  
q  UNILEVEL	
  BUSINESS-­‐MODEL	
  
Problem	
  
q  SHARED	
  VALUE	
  Problem	
  
INCOHERENT	
  BUSINESS-­‐MODEL-­‐LOGIC	
  
Problem	
  
	
  
Logical	
  relaQonships	
  of	
  how	
  a	
  business	
  
makes	
  money	
  are	
  either	
  incoherent	
  or	
  
not	
  shown	
  in	
  nearly	
  all	
  representaQons	
  
of	
  a	
  business	
  model.	
  ExisQng	
  business	
  
model	
  diagrams	
  are	
  staQc.	
  
	
  
ASSUMPTION-­‐FORMULATION-­‐AND-­‐
TESTING	
  Problem	
  
	
  
The	
  process	
  of	
  formulaQng	
  and	
  tesQng	
  
assumpQons	
  (hypotheses/proposal/	
  
plans)	
  of	
  a	
  business	
  model	
  is	
  currently	
  
unsystemaQc	
  and	
  whimsical.	
  
	
  
EXTERNAL	
  BUSINESS-­‐MODEL-­‐	
  
INTEGRATION	
  	
  Problem	
  
	
  
ExisQng	
  business	
  model	
  representa-­‐
Qons	
  do	
  not	
  easily	
  integrate	
  with	
  the	
  
large	
  body	
  of	
  knowledge	
  in	
  Strategic	
  
Management,	
  Startups,	
  Product	
  
InnovaQon,	
  and	
  Project	
  Planning.	
  
BUILDING-­‐BLOCK-­‐OVERLOAD	
  
Problem	
  
	
  
It	
  is	
  brain-­‐unfriendly	
  to	
  present	
  9	
  or	
  
more	
  building	
  blocks	
  at	
  a	
  single	
  level.	
  
Many	
  people	
  feel	
  overwhelmed	
  and	
  
cannot	
  remember	
  to	
  reproduce	
  the	
  
building	
  blocks	
  of	
  a	
  business	
  model.	
  
	
  
10	
  BUSINESS	
  MODEL	
  PROBLEMS	
  
THAT	
  YOU	
  CAN	
  IMMEDIATELY	
  
ELIMINATE	
  
	
  
Use	
  	
  
3-­‐Act	
  Business	
  Model	
  Storyboard	
  to	
  
Solve	
  the	
  Following	
  Problems	
  …	
  
PERFORMANCE	
  MANAGEMENT	
  
Problem	
  
	
  
Nearly	
  all	
  business	
  model	
  diagrams	
  are	
  
not	
  directly	
  integrated	
  with	
  the	
  tool	
  of	
  
the	
  Balanced	
  Scorecard.	
  Business	
  model	
  
diagrams	
  are	
  hardly	
  used	
  for	
  managing	
  
business	
  model	
  performance.	
  
TOWER-­‐OF-­‐BABEL	
  
Problem	
  
	
  
Too	
  many	
  “unique”	
  frameworks	
  and	
  
languages	
  for	
  business	
  model	
  
visualizaQon.	
  The	
  frameworks	
  are	
  oPen	
  
contradictory	
  and	
  don’t	
  speak	
  to	
  each	
  
other.	
  
	
  
REVERSE-­‐INCOME-­‐STATEMENT	
  
Problem	
  
	
  
Most	
  diagrams	
  of	
  business	
  models	
  do	
  
not	
  explicitly	
  contain	
  “Profit”	
  as	
  a	
  
building	
  block.	
  This	
  makes	
  it	
  difficult	
  to	
  
focus	
  on	
  designing	
  for	
  profit	
  as	
  well	
  as	
  
preparing	
  a	
  Reverse	
  Income	
  Statement.	
  
10	
  BUSINESS	
  MODEL	
  PROBLEMS	
  THAT	
  YOU	
  CAN	
  IMMEDIATELY	
  ELIMINATE	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
“A	
  Business	
  Model	
  Prototype	
  
Is	
  	
  
A	
  Thousand	
  Times	
  More	
  Cost-­‐Effec*ve	
  
	
  Than	
  
A	
  Business	
  Plan”	
  
Business	
  Model	
  Prototype	
  vs.	
  Business	
  Plan	
  
Appendix	
  
MulUlevel	
  VisualizaUon	
  of	
  	
  
The	
  3-­‐Act	
  Business	
  Model	
  Storyboard	
  
	
  
q 	
  	
  Bird’s	
  Eye	
  View	
  (Macro-­‐Logic	
  of	
  Business	
  Model)	
  
q 	
  	
  Eagle	
  Eye’s	
  View	
  (Meso-­‐Logic	
  of	
  Business	
  Model)	
  
q 	
  	
  Worm’s	
  Eye	
  View	
  (Micro-­‐Logic	
  of	
  Business	
  Model)	
  
ENVIRONMENT	
  (Local/Global)	
  
IMPACT	
  or	
  TRADE-­‐OFF	
  (-­‐/+)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
	
  
FITNESS?	
  
FITNESS?	
   FITNESS?	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Innovator’s	
  
PerspecQve	
  
Marketer’s	
  
PerspecQve	
  
Investor’s	
  
PerspecQve	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Bird’s	
  Eye	
  View	
  (Business	
  Model	
  Chain:	
  Macro-­‐Logic)	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Business	
  Model	
  Tree	
  –	
  Hierarchical	
  Decomposi*on	
  of	
  Macro-­‐Logic)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network:	
  Meso-­‐Logic)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network:	
  Meso-­‐Logic)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
(Problem-­‐SoluQon	
  Fit;	
  Product-­‐Market	
  Fit)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network:	
  Meso-­‐Logic)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network:	
  Meso-­‐Logic)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  the	
  MarkeDng	
  Mix:	
  4Ps	
  of	
  MarkeDng)	
  
Product/Value	
  ProposiUon	
  
q 	
  Product	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
q 	
  Place	
  
q 	
  PromoUon	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
	
  
	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
q 	
  Pricing	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Kaplan	
  &	
  Norton’s	
  Balanced	
  Scorecard)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q 	
  	
  	
  Customer	
  PerspecQve	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
q  Learning	
  and	
  Growth	
  
PerspecQve	
  
Processes/AcUviUes	
  
q 	
  	
  	
  Process	
  PerspecQve	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  Financial	
  PerspecQve	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Michael	
  Porter’s	
  Value	
  Chain)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
q 	
  	
  	
  Outbound	
  LogisDcs	
  
q 	
  	
  	
  MarkeDng	
  &	
  Sales	
  
q 	
  	
  	
  Service	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
q  Inbound	
  LogisDcs	
  
	
  
	
  
Internal	
  Resources	
  
q  Firm	
  Infrastructure	
  
q  Human	
  Resource	
  Mngt	
  
q  Technology	
  Development	
  
q  Procurement	
  
Processes/AcUviUes	
  
q 	
  	
  	
  OperaDons	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  Profit	
  Margin	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Shared	
  Value	
  Logic	
  of	
  Rod	
  King’s	
  “S.E.M.P.O.R.C.E.S.”	
  Chain)	
  
Product/Value	
  ProposiUon	
  
q 	
  	
  	
  Output/Product	
  (O)	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
q 	
  	
  	
  Retailers/Distributors/	
  
	
  	
  	
  	
  	
  	
  	
  	
  Channels	
  (R)	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q 	
  	
  Customers/Consumers	
  (C)	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
q  Suppliers/Inputs	
  (S)	
  
	
  
	
  
Internal	
  Resources	
  
q  Employees	
  (E)	
  
q  Machinery/Equipment	
  (M)	
  
	
  
Processes/AcUviUes	
  
q 	
  	
  	
  Process	
  (P)	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  Shared	
  Value	
  (S)	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Osterwalder	
  &	
  Pigneur’s	
  Business	
  Model	
  Canvas)	
  
Product/Value	
  ProposiUon	
  
q Value	
  ProposiUon	
  (VP)	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
q Channels	
  (CH)	
  
q Customer	
  RelaUonships	
  (CR)	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Customer	
  Segment	
  (CS)	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
q Key	
  Partners	
  (KP)	
  
	
  
	
  
Internal	
  Resources	
  
q Key	
  Resources	
  (KR)	
  
	
  
Processes/AcUviUes	
  
q Key	
  AcUviUes	
  (KA)	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
q Cost	
  Structure	
  (C$)	
  
	
  
	
  
Revenue	
  (Delight)	
  
q Revenue	
  Streams	
  (R$)	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Ash	
  Maurya’s	
  Lean	
  Canvas)	
  
Product/Value	
  ProposiUon	
  
q 	
  	
  	
  Unique	
  Value	
  ProposiUon	
  
q 	
  	
  	
  SoluUon	
  
	
  
Channels	
  &	
  RelaUonships	
  
q 	
  	
  	
  Channels	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q 	
  	
  Customer	
  Segment	
  
q 	
  	
  Problem	
  (Trade-­‐off)	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
q 	
  	
  	
  Unfair	
  Advantage	
  
	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
q 	
  	
  	
  Cost	
  Structure	
  
	
  
	
  
Revenue	
  (Delight)	
  
q 	
  	
  	
  Revenue	
  Streams	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q Key	
  Metrics	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
(Problem-­‐SoluQon	
  Fit;	
  Product-­‐Market	
  Fit)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Mark	
  Johnson’s	
  4-­‐Box	
  Business	
  Model)	
  
Product/Value	
  ProposiUon	
  
q 	
  	
  	
  Customer	
  Value	
  ProposiUon	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
q 	
  	
  	
  Key	
  Resources	
  
	
  
Processes/AcUviUes	
  
q 	
  	
  	
  Key	
  Processes	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
	
  
	
  
	
  
Revenue	
  (Delight)	
  
	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  Profit	
  Formula	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Bossidy	
  &	
  Charan’s	
  Business	
  Model)	
  
Product/Value	
  ProposiUon	
  
	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q 	
  	
  	
  Customer	
  Base	
  (Needs)	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
	
  
	
  
	
  
Internal	
  Resources	
  
q 	
  	
  	
  People:	
  Team	
  
q 	
  	
  	
  OrganizaUon	
  
	
  
Processes/AcUviUes	
  
q 	
  	
  	
  Strategy	
  
q 	
  	
  	
  OperaUons	
  
q 	
  	
  	
  IteraQon;Root-­‐cause	
  analysis	
  
q 	
  	
  	
  Environment	
  Scan:	
  SWOT	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
q 	
  	
  	
  Capital	
  Intensity	
  
	
  
	
  
Revenue	
  (Delight)	
  
q 	
  	
  	
  Revenue	
  Growth	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  OperaUng	
  Margin	
  
q 	
  	
  	
  Cash	
  Flow	
  
q 	
  	
  	
  Return	
  on	
  Investment	
  
q 	
  	
  	
  (Financial	
  History:	
  Fit)	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Eagle’s	
  Eye	
  View	
  (Generic	
  Business	
  Model	
  Network	
  –	
  Elements	
  and	
  Profit	
  Logic	
  of	
  Malik’s	
  Enterprise	
  Architecture	
  Model)	
  
Product/Value	
  ProposiUon	
  
q Value	
  ProposiUon	
  
q Products	
  &	
  Services	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
q Channels	
  
q Customer	
  Demands	
  &	
  
RelaUonships	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Customer	
  Type	
  
q Customer	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
q Partner	
  Type	
  
q Business	
  Partner	
  
	
  
Internal	
  Resources	
  
q Required	
  Competency	
  
q Resource/Asset	
  
	
  
Processes/AcUviUes	
  
	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
q Cost	
  Model	
  
	
  
	
  
Revenue	
  (Delight)	
  
q Revenue	
  Model	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
q 	
  	
  	
  Profit	
  Model	
  
	
  
	
  
requires	
  
drive(s)	
  
delights	
  
delight(s)	
  
delight(s)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  
(PROFIT)	
  MODEL	
  
delivers	
  
requires	
  
drives	
  
requires	
  
Product/Value	
  ProposiUon	
  
(P/VP)	
  
	
  
	
  
Channels	
  &	
  RelaUonships	
  
(CH/CR)	
  
	
  
	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
(CS/JTGD)	
  
	
  
	
  
require(s)	
  
require(s)	
  
Inputs/Partners	
  
(I/KP)	
  
	
  
	
  
Internal	
  Resources	
  
(IKR)	
  
	
  
	
  
Processes/AcUviUes	
  
(P/KA)	
  
	
  
	
  
require(s)	
   affect(s)	
  
require(s)	
   deliver(s)	
  
Cost	
  (Pain)	
  
(C$)	
  
	
  
	
  
Revenue	
  (Delight)	
  
(R$)	
  
	
  
	
  
PROFIT	
  (VALUE)	
  
(P$)	
  
	
  
	
  
drive(s)	
  
requires	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  MODEL	
  STORYBOARD	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
delights	
  
delight(s)	
  
delight(s)	
  
3-­‐ACT	
  
BUSINESS
MODEL	
  
VALUE	
  CREATION	
  
MODEL	
  
VALUE	
  PROPOSITION	
  
MODEL	
  
VALUE	
  SHARING	
  (PROFIT)	
  
MODEL	
  
I/KP	
   IKR	
   P/KA	
   P/VP	
   CH/CR	
   CS/CJTGD	
   C$	
   R$	
   P$	
  
I/KP	
   -­‐	
  
IKR	
   -­‐	
  
P/KA	
   -­‐	
  
P/VP	
   -­‐	
  
CH/CR	
   -­‐	
  
CS/JTGD	
   -­‐	
  
C$	
   -­‐	
  
R$	
   -­‐	
  
P$	
   -­‐	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
From	
  	
  -­‐>	
  To	
  
I/KP:	
  Inputs/Partners	
  
IKR:	
  Internal	
  Resources	
  
P/KA:	
  Processes/AcQviQes	
  
P/VP:	
  Product/Value	
  ProposiQon	
  
CHCR:	
  Channels	
  &	
  RelaQonships	
  
CS/JTGD:	
  Customer/Job-­‐To-­‐Get-­‐Done	
  
C$:	
  Cost	
  (Structure)	
  
R$:	
  Revenue	
  (Streams)	
  
P$:	
  Profit	
  
Key	
  
3-­‐ACT	
  BUSINESS	
  MODEL	
  STORYBOARD	
  
Worm’s	
  Eye	
  View	
  (Business	
  Model	
  Network	
  of	
  Rela*onships:	
  Micro-­‐Logic	
  of	
  Input-­‐Output	
  Matrix/“Concept	
  Map”)	
  
 
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
VALUE	
  CREATION	
  MODEL:	
  
COST	
  REDUCTION	
  
VALUE	
  PROPOSITION	
  MODEL:	
  
REVENUE	
  INCREASE	
  
Inputs/Partners	
  
q Co-­‐creaQon;	
  Social	
  Media	
  
q Open	
  Source	
  CollaboraQon	
  
q Crowd-­‐funding/sourcing	
  
q FracQonalizaQon/Co-­‐owner	
  
q Investor/Sponsor/Donor	
  
q Mergers	
  &	
  AcquisiQons	
  
Internal	
  Resources	
  
(Physical/Intellectual/Emo*onal/
Spiritual	
  Resources)	
  
q Creator;	
  Broker;	
  Landlord	
  
q Peer-­‐to-­‐Peer	
  Plaoorm	
  
q Facilitated	
  Network	
  
q Patents	
  (“Fences”;	
  Barriers)	
  
	
  
Processes/AcUviUes	
  
q OperaQonal	
  Excellence;	
  JIT	
  
q AutomaQon	
  (Self-­‐service/DIY)	
  
q GamificaQon;	
  DigitalizaQon	
  
q Ecosystem	
  Management	
  
q Problem	
  Solving;	
  ConsulQng	
  
q CompeQQve	
  Strategies	
  
Product/Value	
  ProposiUon	
  
q Asset	
  Sale/Direct	
  Sale	
  
q Product	
  Leadership/Extension	
  
q Used/2nd	
  Hand	
  Product;	
  Bargain	
  
q CustomizaQon	
  (Value	
  Factors)	
  
q Bundling/Unbundling	
  
q Product/SoPware	
  as	
  a	
  Service	
  
Channels	
  &	
  RelaUonships	
  
q Offline/Online;	
  (In)direct	
  Sale	
  
q Franchise;	
  Licensing;	
  Affiliates	
  
q Distributor;	
  Disintermediator	
  
q Ad	
  Network;	
  Brand	
  MulQplier	
  
q AggregaQon/DisaggregaQon	
  
q AucQon/Reverse	
  AucQon	
  
Customer/Job-­‐To-­‐Get-­‐Done	
  
q Customer	
  InQmacy/Loyalty	
  
q B2B;	
  B2C	
  
q Long	
  Tail;	
  Community	
  (Hub)	
  
q Two-­‐sided	
  Market	
  (Segments)	
  
q MulQ-­‐sided	
  Market	
  (Plaoorm)	
  
q Luxury/Mass	
  Market/Niche	
  
Cost	
  (Pain)	
  
q Outsourcing;	
  SpecializaQon	
  
q Group	
  Deals	
  
q Lending/RenQng/Leasing	
  
q Cross-­‐subsidizaQon	
  
q FracQonalizaQon/Co-­‐owner	
  
	
  
Revenue	
  (Delight)	
  
q Pre-­‐payment;	
  AmorQzaQon	
  
q Discount;	
  Dynamic	
  Pricing	
  
q Razor	
  Blade	
  (“Bait	
  &	
  Switch”)	
  
q Usage	
  Fee;	
  SubscripQon	
  Fee	
  
q Tiered	
  Payment;	
  Freemium	
  
q DonaQon;	
  Free	
  
PROFIT	
  (VALUE)	
  
q Shared	
  Value	
  (Profit)	
  
q Transient	
  CompeQQve	
  Adv.	
  
q Sustainable	
  CompeQQve	
  Adv.	
  
q Red	
  Ocean;	
  Low	
  Cost/Margin	
  
q Blue	
  Ocean;	
  Luxury	
  Spot	
  
q DisrupQve	
  InnovaQon	
  Spot	
  
PROFIT	
  MODEL:	
  
PROFIT	
  INCREASE	
  
Business	
  Profit	
  
Management	
  (Pagerns/Tac*cs)	
  	
   51	
  BUSINESS	
  PROFIT	
  PATTERNS	
  
(Business	
  Profit	
  Innova*on	
  for	
  Compe**ve	
  Advantage)	
  
 	
  	
  	
  BUSINESS	
  DNA	
  MAP:	
  A	
  Visual	
  Framework	
  for	
  Unified	
  Strategic	
  Planning	
  &	
  Management	
  
	
  
	
  
‘Jigsaw	
  Puzzle’	
  of	
  Business	
  Modeling	
  Ontology	
  for	
  Living	
  Systems	
  
S	
   E	
   M	
   P	
   O	
   R	
   C	
   E	
   S	
  
Suppliers/	
  
Inputs	
  
Employees/	
  
Culture/	
  
Brand/IP	
  
Machinery/	
  
Technology/	
  
Infra’	
  
Processes/	
  
Strategies	
  
Output:	
  
Product/	
  
Service	
  
Retailers/	
  
Distributors/	
  
Channels	
  
Customers/	
  
Consumers	
  
(Care/Support)	
  
Environ-­‐
ment	
  
Shared	
  
Greatn./	
  
Impact	
  
Partners	
  
(Suppliers/
Materials/	
  
Info/Energy)	
  
Key	
  Resources	
   AcQviQes	
  
(Processes)	
  
Value	
  
ProposiQon	
  
(Jobs	
  To	
  
Get	
  Done)	
  
Customer	
  RelaQonship	
  
Management	
  
Industry/	
  
Gov.	
  
SHARED	
  
VALUE/	
  
PROFIT	
  
(Pain:	
  -­‐	
  
Delight:	
  +	
  
CAPABILITIES:	
  CORE	
  COMPETENCIES	
   LOCAL	
  ENVIRONMENT	
  
(Demand)	
  
	
  
GLOBAL	
  
ENV.	
  
(Trends)	
  	
  
ENTERPRISE	
  (SYSTEM/Supply:	
  Inside	
  the	
  Enterprise)	
  
	
  
	
  
Design	
  
	
  
	
  
Needs	
  
	
  
	
  
Aspiratns	
  
ECOSYSTEM	
  
(PLANET/ECONOMY/FOREST;	
  SPECIES;	
  INDUSTRY/SUPPLY	
  CHAIN/VALUE	
  CHAIN)	
  
GLOBAL	
  
COMPETI-­‐
TIVE	
  
FORCES	
  
COMPE-­‐
TITIVE	
  
ADVAN-­‐
TAGE	
  
INPUT	
   PROCESSING	
   OUTPUT	
   EXTERNAL	
  ENVIRONMENT	
   RESULT	
  
(Impacts/	
  
Effects)	
  BUSINESS	
  SYSTEM	
  (Cause)	
  
BUSINESS	
  DNA	
  MAP:	
  Global	
  3-­‐Act	
  Business	
  Model	
  (G3BM)	
  Storyboard	
  
D N A
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Global	
  3-­‐Act	
  Business	
  Model	
  (G3BM)	
  Storyboard:	
  Fractal	
  Hierarchy	
  for	
  Business	
  Model	
  Fitness	
  
Environment	
  
Business	
  Model	
  (3-­‐Act)	
  
World	
  (Global)	
  
NaUon	
  (Economy/	
  
Value	
  Network)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsQtutes	
  (In/Direct	
  Compe*tors)	
  
New	
  Entrants	
  (Poten*al	
  Compe*tors)	
  
W:	
  WEAKNESSES	
  (-­‐)	
  
S:	
  STRENGTHS	
  (+)	
  
O:	
  OPPORTUNITIES	
  (+)	
  
T:	
  THREATS	
  (-­‐)	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Environment	
  
Business	
  Model	
  (3-­‐Act)	
  
World	
  (Global)	
  
NaUon	
  (Economy/	
  
Value	
  Network)	
  
Industry	
  
Sector	
  (Locality/Supply	
  Chain)	
  
Region	
  
Suppliers	
  
Customers	
  
SubsQtutes	
  (In/Direct	
  Compe*tors)	
  
New	
  Entrants	
  (Poten*al	
  Compe*tors)	
  
Macro-­‐Economic	
  Forces	
  (MEF):	
  Global	
  Economy	
  
Industry	
  Ecosystem	
  (IE):	
  Supply	
  
Market	
  Ecosystem	
  (ME):	
  Demand	
  
Key	
  Trends	
  &	
  Complementors	
  (KTC):	
  PESTLIED	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Global	
  3-­‐Act	
  Business	
  Model	
  (G3BM)	
  Storyboard:	
  Fractal	
  Hierarchy	
  for	
  Business	
  Model	
  Fitness	
  
Past	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Global	
  3-­‐Act	
  Business	
  Model	
  (G3BM)	
  Plan	
  
	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
WHAT	
  to	
  change?	
   TO	
  WHAT	
  to	
  change?	
  
WHY	
  change?	
  
HOW	
  to	
  change?	
  
Past	
  Reality	
  
(“As	
  Was”)	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
Present	
  Reality	
  
(“As	
  Is”)	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
Future	
  Reality	
  
(“To	
  Be”)	
  
Business	
  Model	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Bus.	
  Model	
  
(3-­‐Act)	
  
	
  
Bus.	
  Model	
  
(3-­‐Act)	
  
	
  
Bus.	
  Model	
  
(3-­‐Act)	
  
Industry	
  
Ecosystem	
  
Market	
  
Ecosystem	
  
	
  
Business	
  Model	
  (3-­‐Act)	
  
Macro-­‐Economic	
  Influencers	
  
Key	
  Trends	
  &	
  Complementors	
  
Mission/Vision/
Purpose/Ideals/	
  
Ideal	
  Final	
  Result	
  
For	
  
Business	
  Model	
  
	
  
#VPGen.	
  Dr.	
  Rod	
  King.	
  rodkuhnhking@gmail.com	
  &	
  h:p://businessmodels.ning.com	
  &	
  h:p://twi:er.com/RodKuhnKing	
  
Strategy	
  
Short/Medium/Long-­‐term	
  
Global	
  3-­‐Act	
  Business	
  Model	
  (G3BM)	
  Plan	
  
	
  
An	
  Informa*on	
  Rich	
  Pla1orm	
  for	
  Rapid	
  Business	
  Model	
  Prototyping,	
  Strategy,	
  Valida*on,	
  and	
  Execu*on	
  

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The Rich 3-Act Business Model STORYBOARD: Rapid Business Model Prototyping, Strategy, Validation, and Execution

  • 1.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Innovator     Marketer     Accountant     3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on  
  • 2.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Innovator     Marketer     Accountant     3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   JOB  TO  GET  DONE   Sa*sfy  Demand   Create  Demand   Generate  Profit  
  • 3.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Innovator     Marketer     Accountant     3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   JOB  TO  GET  DONE   Sa*sfy  Demand   Create  Demand   Generate  Profit  
  • 4.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Innovator     Marketer     Accountant     delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on  
  • 5.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Innovator   (Product)   Marketer   (Customer)   Accountant   (Profit)   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on  
  • 6.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on  
  • 7.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   Product/Value  ProposiUon   q iPod  Hardware   q “A  Thousand  Songs  in  Your   Pocket”   Channels  &  RelaUonships   q www.apple.com   q Apple  Retail  Stores   q iTunes  Store   q Big  Box  Retailers   Customer/Job-­‐To-­‐Get-­‐Done   q Luxury  SpoDer   q “Blue  Ocean”  XP   q Listen  to  Music  Everywhere   q Bulky  players;  small  storage   Inputs/Partners     q Original  Equipment  Manu.   q Record  Companies     Internal  Resources   q Staff/Employees   q Brand/Culture   q IP     Processes/AcUviUes   q Luxury  Spot  Strategy   q Hardware  Design   q SoPware  Design   q MarkeQng  &  Sales   Revenue  (Delight):  High   Items  (Sources/Streams)   q iPod  Hardware   q iTunes  Store   q Commissions   PROFIT  (VALUE):  High   q High  Profit  Margin   q Extraordinary  Profit   q Luxury  Spot  Strategy   Ent.  Industry:  Music  (Share)   Cost  (Pain):  High   Items  (Structure)   q Staff/Employees   q Manufacturing   q MarkeQng  &  Sales  
  • 8.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   Product/Value  ProposiUon   q iPod  Hardware   q “A  Thousand  Songs  in  Your   Pocket”   Channels  &  RelaUonships   q www.apple.com   q Apple  Retail  Stores   q iTunes  Store   q Big  Box  Retailers   Customer/Job-­‐To-­‐Get-­‐Done   q Luxury  SpoDer   q “Blue  Ocean”  XP   q Listen  to  Music  Everywhere   q Bulky  players;  small  storage   Inputs/Partners     q Original  Equipment  Manu.   q Record  Companies     Internal  Resources   q Staff/Employees   q Brand/Culture   q IP     Processes/AcUviUes   q Luxury  Spot  Strategy   q Hardware  Design   q SoPware  Design   q MarkeQng  &  Sales   Cost  (Pain):  High   Items  (Structure)   q Staff/Employees   q Manufacturing   q MarkeQng  &  Sales   Revenue  (Delight):  High   Items  (Sources/Streams)   q iPod  Hardware   q iTunes  Store   q Commissions   PROFIT  (VALUE):  High   q High  Profit  Margin   q Extraordinary  Profit   q Luxury  Spot  Strategy   Ent.  Industry:  Music  (Share)  
  • 9.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   Product/Value  ProposiUon   q iPod  Hardware   q “A  Thousand  Songs  in  Your   Pocket”   Channels  &  RelaUonships   q www.apple.com   q Apple  Retail  Stores   q iTunes  Store   q Big  Box  Retailers   Customer/Job-­‐To-­‐Get-­‐Done   q Luxury  SpoDer   q “Blue  Ocean”  XP   q Listen  to  Music  Everywhere   q Bulky  players;  small  storage   Inputs/Partners     q Original  Equipment  Manu.   q Record  Companies     Internal  Resources   q Staff/Employees   q Brand/Culture   q IP     Processes/AcUviUes   q Luxury  Spot  Strategy   q Hardware  Design   q SoPware  Design   q MarkeQng  &  Sales   Cost  (Pain):  High   Items  (Structure)   q Staff/Employees   q Manufacturing   q MarkeQng  &  Sales   Revenue  (Delight):  High   Items  (Sources/Streams)   q iPod  Hardware   q iTunes  Store   q Commissions   PROFIT  (VALUE):  High   q High  Profit  Margin   q Extraordinary  Profit   q Luxury  Spot  Strategy   Ent.  Industry:  Music  (Share)   (Problem-­‐SoluQon  Fit;  Product-­‐Market  Fit)  
  • 10.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   Product/Value  ProposiUon   q iPod  Hardware   q “A  Thousand  Songs  in  Your   Pocket”   Channels  &  RelaUonships   q www.apple.com   q Apple  Retail  Stores   q iTunes  Store   q Big  Box  Retailers   Customer/Job-­‐To-­‐Get-­‐Done   q Luxury  SpoDer   q “Blue  Ocean”  XP   q Listen  to  Music  Everywhere   q Bulky  players;  small  storage   require(s)   delight(s)   require(s)   delight(s)   Inputs/Partners     q Original  Equipment  Manu.   q Record  Companies     Internal  Resources   q Staff/Employees   q Brand/Culture   q IP     require(s)   affect(s)   require(s)   deliver(s)   drive(s)   requires   delights   Processes/AcUviUes   q Luxury  Spot  Strategy   q Hardware  Design   q SoPware  Design   q MarkeQng  &  Sales   Revenue  (Delight):  High   Items  (Sources/Streams)   q iPod  Hardware   q iTunes  Store   q Commissions   PROFIT  (VALUE):  High   q High  Profit  Margin   q Extraordinary  Profit   q Luxury  Spot  Strategy   Ent.  Industry:  Music  (Share)   Cost  (Pain):  High   Items  (Structure)   q Staff/Employees   q Manufacturing   q MarkeQng  &  Sales  
  • 11.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD  for  Apple’s  Classic  iPod   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   Product/Value  ProposiUon   q iPod  Hardware   q “A  Thousand  Songs  in  Your   Pocket”   Channels  &  RelaUonships   q www.apple.com   q Apple  Retail  Stores   q iTunes  Store   q Big  Box  Retailers   Customer/Job-­‐To-­‐Get-­‐Done   q Luxury  SpoDer   q “Blue  Ocean”  XP   q Listen  to  Music  Everywhere   q Bulky  players;  small  storage   require(s)   require(s)   Inputs/Partners     q Original  Equipment  Manu.   q Record  Companies     Internal  Resources   q Staff/Employees   q Brand/Culture   q IP     require(s)   affect(s)   require(s)   deliver(s)   drive(s)   requires   delights   Processes/AcUviUes   q Luxury  Spot  Strategy   q Hardware  Design   q SoPware  Design   q MarkeQng  &  Sales   Revenue  (Delight):  High   Items  (Sources/Streams)   q iPod  Hardware   q iTunes  Store   q Commissions   PROFIT  (VALUE):  High   q High  Profit  Margin   q Extraordinary  Profit   q Luxury  Spot  Strategy   Ent.  Industry:  Music  (Share)   Cost  (Pain):  High   Items  (Structure)   q Staff/Employees   q Manufacturing   q MarkeQng  &  Sales   delight(s)   delight(s)  
  • 12.   “[A]  business  model  makes  it  possible   for  you  to  gain  a  comprehensive  and   realisQc  understanding  of  how  to  make   money.”     Larry  Bossidy  and  Ram  Charan  in  the  book,  “ConfronQng  Reality”   Why  Use  “Business  Model”   As  Unit  of  Analysis?  
  • 13. Law  of  the  3-­‐Act  Business  Model   Although  Stories,  Businesses,  Business  Models,  Living  Systems,  and   Other  OrganizaUons  Appear  Different  on  the  Surface,   Every  Story,  Enterprise,  Business  Model,  Living  System,  or   OrganizaQon  on  the  Planet  Has  the  Same  Fractal  “DNA”  Structure   Which  Consists  of  a  Network  of  3  “Acts”  or  Sub-­‐models:     v     Value  CreaUon  Act:  System   v     Value  ProposiUon  Act:  Environment  (Local/Global)     v     Value  Sharing  (Profit)  Act:  Impact  or  Trade-­‐off  (Pain;  Delight)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing  
  • 14. ENVIRONMENT  (Local/Global)   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   SYSTEM   (Object/Tool/Business  Model)  
  • 15. ENVIRONMENT  (Local/Global)   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   3-­‐ACT  BUSINESS  MODEL  
  • 16. ENVIRONMENT  (Local/Global)   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL     VALUE  PROPOSITION   MODEL     VALUE  SHARING   (PROFIT)  MODEL     Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 17. ENVIRONMENT  (Local/Global)   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL     VALUE  PROPOSITION   MODEL     VALUE  SHARING   (PROFIT)  MODEL     Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling   Innovator’s   PerspecQve   Marketer’s   PerspecQve   Investor’s   PerspecQve  
  • 18. ENVIRONMENT  (Local/Global)   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL     VALUE  PROPOSITION   MODEL     VALUE  SHARING   (PROFIT)  MODEL     FITNESS?   FITNESS?   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling   Innovator’s   PerspecQve   Marketer’s   PerspecQve   Investor’s   PerspecQve   FITNESS?   Product   Customer   Profit  
  • 19. ENVIRONMENT  (Local/Global)   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL:   How?   VALUE  PROPOSITION   MODEL:   What?   VALUE  SHARING   (PROFIT)  MODEL:   Why?   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 20. IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL:   How?   VALUE  PROPOSITION   MODEL:   What?   VALUE  SHARING   (PROFIT)  MODEL:   Why?   Bargaining  Power  of  Suppliers   Bargaining  Power  of  Customers   Threat  of  New  Entrants   Threat  of  SubsUtute  Products  or  Services   Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 21. IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL:   How?   VALUE  PROPOSITION   MODEL:   What?   VALUE  SHARING   (PROFIT)  MODEL:   Why?   4  Global  Environment  Forces  for  External  Fitness  Analysis  Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)   Macro-­‐Economic  Influencers  (MEI):  Global  Economy   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 22. IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL:   How?   VALUE  PROPOSITION   MODEL:   What?   VALUE  SHARING   (PROFIT)  MODEL:   Why?   SWOT  Analysis  W:  WEAKNESSES  (-­‐)    S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 23. IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL:   How?   VALUE  PROPOSITION   MODEL:   What?   VALUE  SHARING   (PROFIT)  MODEL:   Why?   “E.R.I.C.”  Value  InnovaDon  TacDcs  E:  Eliminate    I:  Increase   C:  Create   R:  Reduce   Law  of  the  3-­‐Act  Business  Model:  Storyboard  of  Paradigm  for  Universal  System  Modeling  
  • 24. DisrupDon  Spot   Luxury  Spot   Strategic   Choice   Sweet  Spot   Profit  Model/   Strategy/   Value  Proposi*on   Blue  Ocean   Profit  Model/   Strategy/   Value  Proposi*on   Luxury  Spot   (“Differen*a*on”)   Profit  Model/   Strategy/   Value  Proposi*on   DisrupUon  Spot/Lean   (“Low  Cost”)   Profit  Model/   Strategy/   Value  Proposi*on   4  BUSINESS  PROFIT  MODELS,  WINNING  STRATEGIES,  AND  VALUE  PROPOSITIONS   Trade-­‐off  Map  of  Cost  vs.  Revenue     (-­‐):  PAIN:  Cost  (Size;  Complexity;  Inaccessibility;  Delay)   (+):  DELIGHT:   Revenue   (Performance;   Quality;   Brand;   Customiza*on)   Key   Profitable  Model     Unprofitable  Model     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hDp://businessmodels.ning.com  &  hDp://twiDer.com/RodKuhnKing   Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  ………………..…..……..……. …………  ……………………………………………………………………….…………….………….……………….   “Insane”  Happiness  (Value)   Ideal  Final  Result  (IFR)   Infinite  Shared  Happiness   “Invisible  Hand”    
  • 25. DisrupDon  Spot   Luxury  Spot   Strategic   Choice   Sweet  Spot   Profit  Model/   Strategy/   Value  Proposi*on   Blue  Ocean   Profit  Model/   Strategy/   Value  Proposi*on   Luxury  Spot   (“Differen*a*on”)   Profit  Model/   Strategy/   Value  Proposi*on   DisrupUon  Spot/Lean   (“Low  Cost”)   Profit  Model/   Strategy/   Value  Proposi*on   Apple  iPod’s  GENERIC  PROFIT  MODEL,  WINNING  STRATEGY,  AND  VALUE  PROPOSITION   Trade-­‐off  Map  of  Cost  vs.  Revenue     (-­‐):  PAIN:  Cost  (Size;  Complexity;  Inaccessibility;  Delay)   (+):  DELIGHT:   Revenue   (Performance;   Quality;   Brand;   Customiza*on)   Key   Profitable  Model     Unprofitable  Model     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hDp://businessmodels.ning.com  &  hDp://twiDer.com/RodKuhnKing   Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Entertainment  Industry   (Music):  Listen  to  music   “Insane”  Happiness  (Value)   Ideal  Final  Result  (IFR)   Infinite  Shared  Happiness   “Invisible  Hand”    
  • 26. DisrupDon  Spot   Luxury  Spot   Strategic   Choice   Sweet  Spot   Customer  Experience   Blue  Ocean   Customer  Experience   Luxury  Spot   Customer  Experience   DisrupUon  Spot/Lean   Customer  Experience   CUSTOMER  EXPERIENCE,  VALUE  PROPOSITION,  JOB-­‐TO-­‐GET-­‐DONE,  AND  (VALUE)  FACTORS   Trade-­‐off  Map  of  Customer  Pain  vs.  Customer  Delight     (-­‐):  PAIN:  Cost;  Size;  Complexity;  Inaccessibility;  Delay   (+):  DELIGHT:     Func*onality;   Performance;   Quality;   Brand;   Customiza*on   Key   Valuable  Experience     Non-­‐valuable  Experience     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hDp://businessmodels.ning.com  &  hDp://twiDer.com/RodKuhnKing   Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Entertainment  Industry   (Music):  Listen  to  music   “Insane”  Happiness  (Value)   Ideal  Final  Result  (IFR)   Infinite  Shared  Happiness   “Invisible  Hand”    
  • 27. DisrupDon  Spot   Luxury  Spot   Strategic   Choice   Sweet  Spot   Customer  Experience   Blue  Ocean   Customer  Experience   Luxury  Spot   Customer  Experience   DisrupUon  Spot/Lean   Customer  Experience   CUSTOMER  EXPERIENCE,  VALUE  PROPOSITION,  AND  JOB-­‐TO-­‐GET-­‐DONE  for  Apple’s  iPod   Trade-­‐off  Map  of  Customer  Pain  vs.  Customer  Delight     (-­‐):  PAIN:  Size;  Complexity   (+):  DELIGHT:     Func*onality;   Performance   (Storage);   Quality;   Brand;   Customiza*on   Key   Valuable  Experience     Non-­‐valuable  Experience     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  hDp://businessmodels.ning.com  &  hDp://twiDer.com/RodKuhnKing   Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Entertainment  Industry   (Music):  Listen  to  music   “Insane”  Happiness  (Value)   Ideal  Final  Result  (IFR)   Infinite  Shared  Happiness   “Invisible  Hand”    
  • 28. “Businesses  will  increasingly  find  themselves   dealing  with  external  forces  they  didn’t   foresee.  To  seize  opportuniQes  or  defend   themselves,  they’ll  have  to  change  faster   and  more  oPen.  But  what  should  a  business   change?  How  much  should  it  change,  how   soon  and  how  fast?”     Larry  Bossidy  and  Ram  Charan  in  the  book,  “ConfronQng  Reality”   What  to  Change?  
  • 29. More  …   q  HOLISTIC  BUSINESS-­‐MODEL  Problem   q  UNILEVEL  BUSINESS-­‐MODEL   Problem   q  SHARED  VALUE  Problem   INCOHERENT  BUSINESS-­‐MODEL-­‐LOGIC   Problem     Logical  relaQonships  of  how  a  business   makes  money  are  either  incoherent  or   not  shown  in  nearly  all  representaQons   of  a  business  model.  ExisQng  business   model  diagrams  are  staQc.     ASSUMPTION-­‐FORMULATION-­‐AND-­‐ TESTING  Problem     The  process  of  formulaQng  and  tesQng   assumpQons  (hypotheses/proposal/   plans)  of  a  business  model  is  currently   unsystemaQc  and  whimsical.     EXTERNAL  BUSINESS-­‐MODEL-­‐   INTEGRATION    Problem     ExisQng  business  model  representa-­‐ Qons  do  not  easily  integrate  with  the   large  body  of  knowledge  in  Strategic   Management,  Startups,  Product   InnovaQon,  and  Project  Planning.   BUILDING-­‐BLOCK-­‐OVERLOAD   Problem     It  is  brain-­‐unfriendly  to  present  9  or   more  building  blocks  at  a  single  level.   Many  people  feel  overwhelmed  and   cannot  remember  to  reproduce  the   building  blocks  of  a  business  model.     10  BUSINESS  MODEL  PROBLEMS   THAT  YOU  CAN  IMMEDIATELY   ELIMINATE     Use     3-­‐Act  Business  Model  Storyboard  to   Solve  the  Following  Problems  …   PERFORMANCE  MANAGEMENT   Problem     Nearly  all  business  model  diagrams  are   not  directly  integrated  with  the  tool  of   the  Balanced  Scorecard.  Business  model   diagrams  are  hardly  used  for  managing   business  model  performance.   TOWER-­‐OF-­‐BABEL   Problem     Too  many  “unique”  frameworks  and   languages  for  business  model   visualizaQon.  The  frameworks  are  oPen   contradictory  and  don’t  speak  to  each   other.     REVERSE-­‐INCOME-­‐STATEMENT   Problem     Most  diagrams  of  business  models  do   not  explicitly  contain  “Profit”  as  a   building  block.  This  makes  it  difficult  to   focus  on  designing  for  profit  as  well  as   preparing  a  Reverse  Income  Statement.   10  BUSINESS  MODEL  PROBLEMS  THAT  YOU  CAN  IMMEDIATELY  ELIMINATE   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing  
  • 30. “A  Business  Model  Prototype   Is     A  Thousand  Times  More  Cost-­‐Effec*ve    Than   A  Business  Plan”   Business  Model  Prototype  vs.  Business  Plan  
  • 31. Appendix   MulUlevel  VisualizaUon  of     The  3-­‐Act  Business  Model  Storyboard     q     Bird’s  Eye  View  (Macro-­‐Logic  of  Business  Model)   q     Eagle  Eye’s  View  (Meso-­‐Logic  of  Business  Model)   q     Worm’s  Eye  View  (Micro-­‐Logic  of  Business  Model)  
  • 32. ENVIRONMENT  (Local/Global)   IMPACT  or  TRADE-­‐OFF  (-­‐/+)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL     VALUE  PROPOSITION   MODEL     VALUE  SHARING   (PROFIT)  MODEL     FITNESS?   FITNESS?   FITNESS?   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Innovator’s   PerspecQve   Marketer’s   PerspecQve   Investor’s   PerspecQve  
  • 33.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Bird’s  Eye  View  (Business  Model  Chain:  Macro-­‐Logic)   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires  
  • 34.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Business  Model  Tree  –  Hierarchical  Decomposi*on  of  Macro-­‐Logic)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         Inputs/Partners         Internal  Resources         Processes/AcUviUes         Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)        
  • 35.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         Inputs/Partners         Internal  Resources         Processes/AcUviUes         Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)        
  • 36.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         Inputs/Partners         Internal  Resources         Processes/AcUviUes         Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)         (Problem-­‐SoluQon  Fit;  Product-­‐Market  Fit)  
  • 37.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         require(s)   require(s)   Inputs/Partners         Internal  Resources         Processes/AcUviUes         require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)         requires   drive(s)   delights   delight(s)   delight(s)  
  • 38.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         require(s)   require(s)   Inputs/Partners         Internal  Resources         Processes/AcUviUes         require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)         requires   drive(s)   delights   delight(s)   delight(s)  
  • 39.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  the  MarkeDng  Mix:  4Ps  of  MarkeDng)   Product/Value  ProposiUon   q   Product       Channels  &  RelaUonships   q   Place   q   PromoUon     Customer/Job-­‐To-­‐Get-­‐Done         require(s)   require(s)   Inputs/Partners         Internal  Resources           Processes/AcUviUes       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)   q   Pricing       PROFIT  (VALUE)         requires   drive(s)   delights   delight(s)   delight(s)  
  • 40.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Kaplan  &  Norton’s  Balanced  Scorecard)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done   q       Customer  PerspecQve       require(s)   require(s)   Inputs/Partners         Internal  Resources   q  Learning  and  Growth   PerspecQve   Processes/AcUviUes   q       Process  PerspecQve       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)   q       Financial  PerspecQve       requires   drive(s)   delights   delight(s)   delight(s)  
  • 41.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Michael  Porter’s  Value  Chain)   Product/Value  ProposiUon         Channels  &  RelaUonships   q       Outbound  LogisDcs   q       MarkeDng  &  Sales   q       Service   Customer/Job-­‐To-­‐Get-­‐Done         require(s)   require(s)   Inputs/Partners   q  Inbound  LogisDcs       Internal  Resources   q  Firm  Infrastructure   q  Human  Resource  Mngt   q  Technology  Development   q  Procurement   Processes/AcUviUes   q       OperaDons       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)   q       Profit  Margin       requires   drive(s)   delights   delight(s)   delight(s)  
  • 42.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Business  Model  Network  –  Elements  and  Shared  Value  Logic  of  Rod  King’s  “S.E.M.P.O.R.C.E.S.”  Chain)   Product/Value  ProposiUon   q       Output/Product  (O)       Channels  &  RelaUonships   q       Retailers/Distributors/                  Channels  (R)     Customer/Job-­‐To-­‐Get-­‐Done   q     Customers/Consumers  (C)         require(s)   require(s)   Inputs/Partners   q  Suppliers/Inputs  (S)       Internal  Resources   q  Employees  (E)   q  Machinery/Equipment  (M)     Processes/AcUviUes   q       Process  (P)       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)   q       Shared  Value  (S)       requires   drive(s)   delights   delight(s)   delight(s)  
  • 43.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Osterwalder  &  Pigneur’s  Business  Model  Canvas)   Product/Value  ProposiUon   q Value  ProposiUon  (VP)       Channels  &  RelaUonships   q Channels  (CH)   q Customer  RelaUonships  (CR)     Customer/Job-­‐To-­‐Get-­‐Done   q Customer  Segment  (CS)       require(s)   require(s)   Inputs/Partners   q Key  Partners  (KP)       Internal  Resources   q Key  Resources  (KR)     Processes/AcUviUes   q Key  AcUviUes  (KA)       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)   q Cost  Structure  (C$)       Revenue  (Delight)   q Revenue  Streams  (R$)       PROFIT  (VALUE)         requires   drive(s)   delights   delight(s)   delight(s)  
  • 44.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Ash  Maurya’s  Lean  Canvas)   Product/Value  ProposiUon   q       Unique  Value  ProposiUon   q       SoluUon     Channels  &  RelaUonships   q       Channels       Customer/Job-­‐To-­‐Get-­‐Done   q     Customer  Segment   q     Problem  (Trade-­‐off)     require(s)   require(s)   Inputs/Partners         Internal  Resources   q       Unfair  Advantage       Processes/AcUviUes           require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)   q       Cost  Structure       Revenue  (Delight)   q       Revenue  Streams       PROFIT  (VALUE)   q Key  Metrics       requires   drive(s)   delights   delight(s)   delight(s)   (Problem-­‐SoluQon  Fit;  Product-­‐Market  Fit)  
  • 45.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Mark  Johnson’s  4-­‐Box  Business  Model)   Product/Value  ProposiUon   q       Customer  Value  ProposiUon       Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done         require(s)   require(s)   Inputs/Partners         Internal  Resources   q       Key  Resources     Processes/AcUviUes   q       Key  Processes       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)         Revenue  (Delight)         PROFIT  (VALUE)   q       Profit  Formula       requires   drive(s)   delights   delight(s)   delight(s)  
  • 46.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Bossidy  &  Charan’s  Business  Model)   Product/Value  ProposiUon         Channels  &  RelaUonships         Customer/Job-­‐To-­‐Get-­‐Done   q       Customer  Base  (Needs)       require(s)   require(s)   Inputs/Partners         Internal  Resources   q       People:  Team   q       OrganizaUon     Processes/AcUviUes   q       Strategy   q       OperaUons   q       IteraQon;Root-­‐cause  analysis   q       Environment  Scan:  SWOT   require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)   q       Capital  Intensity       Revenue  (Delight)   q       Revenue  Growth       PROFIT  (VALUE)   q       OperaUng  Margin   q       Cash  Flow   q       Return  on  Investment   q       (Financial  History:  Fit)     requires   drive(s)   delights   delight(s)   delight(s)  
  • 47.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Eagle’s  Eye  View  (Generic  Business  Model  Network  –  Elements  and  Profit  Logic  of  Malik’s  Enterprise  Architecture  Model)   Product/Value  ProposiUon   q Value  ProposiUon   q Products  &  Services       Channels  &  RelaUonships   q Channels   q Customer  Demands  &   RelaUonships     Customer/Job-­‐To-­‐Get-­‐Done   q Customer  Type   q Customer       require(s)   require(s)   Inputs/Partners   q Partner  Type   q Business  Partner     Internal  Resources   q Required  Competency   q Resource/Asset     Processes/AcUviUes         require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)   q Cost  Model       Revenue  (Delight)   q Revenue  Model       PROFIT  (VALUE)   q       Profit  Model       requires   drive(s)   delights   delight(s)   delight(s)  
  • 48.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING   (PROFIT)  MODEL   delivers   requires   drives   requires   Product/Value  ProposiUon   (P/VP)       Channels  &  RelaUonships   (CH/CR)       Customer/Job-­‐To-­‐Get-­‐Done   (CS/JTGD)       require(s)   require(s)   Inputs/Partners   (I/KP)       Internal  Resources   (IKR)       Processes/AcUviUes   (P/KA)       require(s)   affect(s)   require(s)   deliver(s)   Cost  (Pain)   (C$)       Revenue  (Delight)   (R$)       PROFIT  (VALUE)   (P$)       drive(s)   requires   3-­‐ACT  BUSINESS  MODEL  MODEL  STORYBOARD   An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on   delights   delight(s)   delight(s)  
  • 49. 3-­‐ACT   BUSINESS MODEL   VALUE  CREATION   MODEL   VALUE  PROPOSITION   MODEL   VALUE  SHARING  (PROFIT)   MODEL   I/KP   IKR   P/KA   P/VP   CH/CR   CS/CJTGD   C$   R$   P$   I/KP   -­‐   IKR   -­‐   P/KA   -­‐   P/VP   -­‐   CH/CR   -­‐   CS/JTGD   -­‐   C$   -­‐   R$   -­‐   P$   -­‐     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   From    -­‐>  To   I/KP:  Inputs/Partners   IKR:  Internal  Resources   P/KA:  Processes/AcQviQes   P/VP:  Product/Value  ProposiQon   CHCR:  Channels  &  RelaQonships   CS/JTGD:  Customer/Job-­‐To-­‐Get-­‐Done   C$:  Cost  (Structure)   R$:  Revenue  (Streams)   P$:  Profit   Key   3-­‐ACT  BUSINESS  MODEL  STORYBOARD   Worm’s  Eye  View  (Business  Model  Network  of  Rela*onships:  Micro-­‐Logic  of  Input-­‐Output  Matrix/“Concept  Map”)  
  • 50.   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   VALUE  CREATION  MODEL:   COST  REDUCTION   VALUE  PROPOSITION  MODEL:   REVENUE  INCREASE   Inputs/Partners   q Co-­‐creaQon;  Social  Media   q Open  Source  CollaboraQon   q Crowd-­‐funding/sourcing   q FracQonalizaQon/Co-­‐owner   q Investor/Sponsor/Donor   q Mergers  &  AcquisiQons   Internal  Resources   (Physical/Intellectual/Emo*onal/ Spiritual  Resources)   q Creator;  Broker;  Landlord   q Peer-­‐to-­‐Peer  Plaoorm   q Facilitated  Network   q Patents  (“Fences”;  Barriers)     Processes/AcUviUes   q OperaQonal  Excellence;  JIT   q AutomaQon  (Self-­‐service/DIY)   q GamificaQon;  DigitalizaQon   q Ecosystem  Management   q Problem  Solving;  ConsulQng   q CompeQQve  Strategies   Product/Value  ProposiUon   q Asset  Sale/Direct  Sale   q Product  Leadership/Extension   q Used/2nd  Hand  Product;  Bargain   q CustomizaQon  (Value  Factors)   q Bundling/Unbundling   q Product/SoPware  as  a  Service   Channels  &  RelaUonships   q Offline/Online;  (In)direct  Sale   q Franchise;  Licensing;  Affiliates   q Distributor;  Disintermediator   q Ad  Network;  Brand  MulQplier   q AggregaQon/DisaggregaQon   q AucQon/Reverse  AucQon   Customer/Job-­‐To-­‐Get-­‐Done   q Customer  InQmacy/Loyalty   q B2B;  B2C   q Long  Tail;  Community  (Hub)   q Two-­‐sided  Market  (Segments)   q MulQ-­‐sided  Market  (Plaoorm)   q Luxury/Mass  Market/Niche   Cost  (Pain)   q Outsourcing;  SpecializaQon   q Group  Deals   q Lending/RenQng/Leasing   q Cross-­‐subsidizaQon   q FracQonalizaQon/Co-­‐owner     Revenue  (Delight)   q Pre-­‐payment;  AmorQzaQon   q Discount;  Dynamic  Pricing   q Razor  Blade  (“Bait  &  Switch”)   q Usage  Fee;  SubscripQon  Fee   q Tiered  Payment;  Freemium   q DonaQon;  Free   PROFIT  (VALUE)   q Shared  Value  (Profit)   q Transient  CompeQQve  Adv.   q Sustainable  CompeQQve  Adv.   q Red  Ocean;  Low  Cost/Margin   q Blue  Ocean;  Luxury  Spot   q DisrupQve  InnovaQon  Spot   PROFIT  MODEL:   PROFIT  INCREASE   Business  Profit   Management  (Pagerns/Tac*cs)     51  BUSINESS  PROFIT  PATTERNS   (Business  Profit  Innova*on  for  Compe**ve  Advantage)  
  • 51.        BUSINESS  DNA  MAP:  A  Visual  Framework  for  Unified  Strategic  Planning  &  Management       ‘Jigsaw  Puzzle’  of  Business  Modeling  Ontology  for  Living  Systems   S   E   M   P   O   R   C   E   S   Suppliers/   Inputs   Employees/   Culture/   Brand/IP   Machinery/   Technology/   Infra’   Processes/   Strategies   Output:   Product/   Service   Retailers/   Distributors/   Channels   Customers/   Consumers   (Care/Support)   Environ-­‐ ment   Shared   Greatn./   Impact   Partners   (Suppliers/ Materials/   Info/Energy)   Key  Resources   AcQviQes   (Processes)   Value   ProposiQon   (Jobs  To   Get  Done)   Customer  RelaQonship   Management   Industry/   Gov.   SHARED   VALUE/   PROFIT   (Pain:  -­‐   Delight:  +   CAPABILITIES:  CORE  COMPETENCIES   LOCAL  ENVIRONMENT   (Demand)     GLOBAL   ENV.   (Trends)     ENTERPRISE  (SYSTEM/Supply:  Inside  the  Enterprise)       Design       Needs       Aspiratns   ECOSYSTEM   (PLANET/ECONOMY/FOREST;  SPECIES;  INDUSTRY/SUPPLY  CHAIN/VALUE  CHAIN)   GLOBAL   COMPETI-­‐ TIVE   FORCES   COMPE-­‐ TITIVE   ADVAN-­‐ TAGE   INPUT   PROCESSING   OUTPUT   EXTERNAL  ENVIRONMENT   RESULT   (Impacts/   Effects)  BUSINESS  SYSTEM  (Cause)   BUSINESS  DNA  MAP:  Global  3-­‐Act  Business  Model  (G3BM)  Storyboard   D N A   #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing  
  • 52.                                                                                      Global  3-­‐Act  Business  Model  (G3BM)  Storyboard:  Fractal  Hierarchy  for  Business  Model  Fitness   Environment   Business  Model  (3-­‐Act)   World  (Global)   NaUon  (Economy/   Value  Network)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsQtutes  (In/Direct  Compe*tors)   New  Entrants  (Poten*al  Compe*tors)   W:  WEAKNESSES  (-­‐)   S:  STRENGTHS  (+)   O:  OPPORTUNITIES  (+)   T:  THREATS  (-­‐)     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing  
  • 53. Environment   Business  Model  (3-­‐Act)   World  (Global)   NaUon  (Economy/   Value  Network)   Industry   Sector  (Locality/Supply  Chain)   Region   Suppliers   Customers   SubsQtutes  (In/Direct  Compe*tors)   New  Entrants  (Poten*al  Compe*tors)   Macro-­‐Economic  Forces  (MEF):  Global  Economy   Industry  Ecosystem  (IE):  Supply   Market  Ecosystem  (ME):  Demand   Key  Trends  &  Complementors  (KTC):  PESTLIED     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing                                                                                        Global  3-­‐Act  Business  Model  (G3BM)  Storyboard:  Fractal  Hierarchy  for  Business  Model  Fitness  
  • 54. Past  Reality   Business  Model                 Present  Reality   Business  Model               Future  Reality   Business  Model                 Global  3-­‐Act  Business  Model  (G3BM)  Plan     An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term   WHAT  to  change?   TO  WHAT  to  change?   WHY  change?   HOW  to  change?  
  • 55. Past  Reality   (“As  Was”)   Business  Model               Present  Reality   (“As  Is”)   Business  Model             Future  Reality   (“To  Be”)   Business  Model                 Bus.  Model   (3-­‐Act)     Bus.  Model   (3-­‐Act)     Bus.  Model   (3-­‐Act)   Industry   Ecosystem   Market   Ecosystem     Business  Model  (3-­‐Act)   Macro-­‐Economic  Influencers   Key  Trends  &  Complementors   Mission/Vision/ Purpose/Ideals/   Ideal  Final  Result   For   Business  Model     #VPGen.  Dr.  Rod  King.  rodkuhnhking@gmail.com  &  h:p://businessmodels.ning.com  &  h:p://twi:er.com/RodKuhnKing   Strategy   Short/Medium/Long-­‐term   Global  3-­‐Act  Business  Model  (G3BM)  Plan     An  Informa*on  Rich  Pla1orm  for  Rapid  Business  Model  Prototyping,  Strategy,  Valida*on,  and  Execu*on