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Eighth Edition

CHAPTER

11

VECTOR MECHANICS FOR ENGINEERS:

DYNAMICS
Ferdinand P. Beer
E. Russell Johnston, Jr.

Kinematics of Particles

Lecture Notes:
J. Walt Oler
Texas Tech University

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Contents
Introduction
Sample Problem 11.5
Rectilinear Motion: Position, Velocity & Graphical Solution of Rectilinear-Motion
Acceleration
Determination of the Motion of a Particle Problems
Sample Problem 11.2
Other Graphical Methods
Sample Problem 11.3
Curvilinear Motion: Position, Velocity &
Uniform Rectilinear-Motion
Acceleration
Uniformly Accelerated RectilinearDerivatives of Vector Functions
Motion
Rectangular Components of Velocity and
Motion of Several Particles: Relative
Acceleration
Motion
Motion Relative to a Frame in Translation
Sample Problem 11.4
Tangential and Normal Components
Motion of Several Particles:
Radial and Transverse Components
Dependent Motion
Sample Problem 11.10
Sample Problem 11.12
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 2
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Introduction
• Dynamics includes:
- Kinematics: study of the geometry of motion. Kinematics is used to
relate displacement, velocity, acceleration, and time without reference to
the cause of motion.
- Kinetics: study of the relations existing between the forces acting on a
body, the mass of the body, and the motion of the body. Kinetics is used
to predict the motion caused by given forces or to determine the forces
required to produce a given motion.
• Rectilinear motion: position, velocity, and acceleration of a particle as it
moves along a straight line.
• Curvilinear motion: position, velocity, and acceleration of a particle as it
moves along a curved line in two or three dimensions.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 3
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Particle moving along a straight line is said
to be in rectilinear motion.
• Position coordinate of a particle is defined
by positive or negative distance of particle
from a fixed origin on the line.
• The motion of a particle is known if the
position coordinate for particle is known for
every value of time t. Motion of the particle
may be expressed in the form of a function,
e.g.,
x = 6t 2 − t 3
or in the form of a graph x vs. t.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 4
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle which occupies position
P at time t and P’ at t+∆t,
∆x
=
Average velocity
∆t
∆x
= v = lim
Instantaneous velocity
∆t →0 ∆t
• Instantaneous velocity may be positive or
negative. Magnitude of velocity is referred
to as particle speed.
• From the definition of a derivative,
∆x dx
v = lim
=
dt
∆t →0 ∆t
e.g., x = 6t 2 − t 3
dx
v=
= 12t − 3t 2
dt
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11 - 5
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle with velocity v at time t and
v’ at t+∆t,
∆v
Instantaneous acceleration = a = lim
∆t →0 ∆t
• Instantaneous acceleration may be:
- positive: increasing positive velocity
or decreasing negative velocity
- negative: decreasing positive velocity
or increasing negative velocity.
• From the definition of a derivative,
∆v dv d 2 x
a = lim
=
= 2
dt dt
∆t →0 ∆t
e.g. v = 12t − 3t 2
dv
a=
= 12 − 6t
dt
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 6
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle with motion given by
x = 6t 2 − t 3
v=

dx
= 12t − 3t 2
dt

dv d 2 x
a=
=
= 12 − 6t
dt dt 2
• at t = 0,

x = 0, v = 0, a = 12 m/s2

• at t = 2 s,

x = 16 m, v = vmax = 12 m/s, a = 0

• at t = 4 s,

x = xmax = 32 m, v = 0, a = -12 m/s2

• at t = 6 s,

x = 0, v = -36 m/s, a = 24 m/s2

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11 - 7
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Determination of the Motion of a Particle
• Recall, motion of a particle is known if position is known for all time t.
• Typically, conditions of motion are specified by the type of acceleration
experienced by the particle. Determination of velocity and position requires
two successive integrations.
• Three classes of motion may be defined for:
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)

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11 - 8
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Determination of the Motion of a Particle
• Acceleration given as a function of time, a = f(t):
v( t )
t
dv
= a = f (t)
dv = f ( t ) dt
∫ dv = ∫ f ( t ) dt
dt
v
0
dx
= v( t )
dt

x( t )

dx = v( t ) dt

t

v( t ) − v0 = ∫ f ( t ) dt
0

0

t

t

∫ dx = ∫ v( t ) dt

x0

x( t ) − x0 = ∫ v( t ) dt

0

0

• Acceleration given as a function of position, a = f(x):
v=

dx
dx
or dt =
dt
v

v dv = f ( x ) dx

a=
v( x )

dv
dv
or a = v = f ( x )
dt
dx
x

∫ v dv = ∫ f ( x ) dx

v0

x0

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

1 v( x ) 2
2

2
− 1 v0
2

=

x

∫ f ( x ) dx

x0

11 - 9
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Determination of the Motion of a Particle
• Acceleration given as a function of velocity, a = f(v):
dv
= a = f ( v)
dt
v( t )

∫

v0

dv
= dt
f ( v)

v( t )

∫

v0

t
dv
= ∫ dt
f ( v) 0

dv
=t
f ( v)

dv
v = a = f ( v)
dx
x ( t ) − x0 =

v( t )

∫

v0

v dv
dx =
f ( v)

x( t )

v( t )

x0

v0

∫ dx = ∫

v dv
f ( v)

v dv
f ( v)

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 10
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
SOLUTION:
• Integrate twice to find v(t) and y(t).
• Solve for t at which velocity equals
zero (time for maximum elevation)
and evaluate corresponding altitude.
Ball tossed with 10 m/s vertical velocity
from window 20 m above ground.

• Solve for t at which altitude equals
zero (time for ground impact) and
evaluate corresponding velocity.

Determine:
• velocity and elevation above ground at
time t,
• highest elevation reached by ball and
corresponding time, and
• time when ball will hit the ground and
corresponding velocity.
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11 - 11
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
SOLUTION:
• Integrate twice to find v(t) and y(t).
dv
= a = −9.81 m s 2
dt
v( t )
t
v( t ) − v0 = −9.81t
∫ dv = − ∫ 9.81 dt
v0

0

v( t ) = 10
dy
= v = 10 − 9.81t
dt
y( t )
t
∫ dy = ∫ (10 − 9.81t ) dt
y0

0

m 
m
−  9.81 2  t
s 
s 

y ( t ) − y0 = 10t − 1 9.81t 2
2

m
 m 
y ( t ) = 20 m + 10 t −  4.905 2 t 2
 s 
s 
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 12
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
• Solve for t at which velocity equals zero and evaluate
corresponding altitude.
v( t ) = 10

m 
m
−  9.81 2  t = 0
s 
s 

t = 1.019 s

• Solve for t at which altitude equals zero and evaluate
corresponding velocity.
m
 m 
y ( t ) = 20 m + 10 t −  4.905 2 t 2
 s 
s 
m

 m
y = 20 m + 10 (1.019 s ) −  4.905 2 (1.019 s ) 2
 s

s 
y = 25.1 m
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 13
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
• Solve for t at which altitude equals zero and
evaluate corresponding velocity.
m
 m 
y ( t ) = 20 m + 10 t −  4.905 2 t 2 = 0
 s 
s 
t = −1.243 s ( meaningless )
t = 3.28 s
v( t ) = 10

m 
m
−  9.81 2  t
s 
s 

v( 3.28 s ) = 10

m 
m
−  9.81 2  ( 3.28 s )
s 
s 
v = −22.2

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

m
s
11 - 14
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
SOLUTION:
a = − kv

• Integrate a = dv/dt = -kv to find v(t).
• Integrate v(t) = dx/dt to find x(t).

Brake mechanism used to reduce gun
recoil consists of piston attached to barrel
moving in fixed cylinder filled with oil.
As barrel recoils with initial velocity v0,
piston moves and oil is forced through
orifices in piston, causing piston and
cylinder to decelerate at rate proportional
to their velocity.

• Integrate a = v dv/dx = -kv to find
v(x).

Determine v(t), x(t), and v(x).

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 15
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
SOLUTION:
• Integrate a = dv/dt = -kv to find v(t).
v( t )
t
dv
dv
v( t )
a=
= − kv
= − k ∫ dt
ln
= − kt
∫ v
dt
v0
v
0
0

v( t ) = v0 e − kt
• Integrate v(t) = dx/dt to find x(t).
dx
v( t ) =
= v0 e − kt
dt
t
x( t )
t
 1 − kt 
− kt
x ( t ) = v0  − e 
∫ dx = v0 ∫ e dt
 k
0
0
0
x( t ) =
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

(

v0
1 − e − kt
k
11 - 16

)
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
• Integrate a = v dv/dx = -kv to find v(x).
v

x

v0

dv
a = v = − kv
dx

0

dv = − k dx

∫ dv = −k ∫ dx

v − v0 = − kx

v = v0 − kx

• Alternatively,

(

v0
1 − e − kt
k

)

with

x( t ) =

and

v( t ) = v0 e − kt or e − kt =

then

x( t ) =

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

v0  v ( t ) 
1 −


k 
v0 


v( t )
v0

v = v0 − kx
11 - 17
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Uniform Rectilinear Motion
For particle in uniform rectilinear motion, the acceleration is zero and
the velocity is constant.
dx
= v = constant
dt
x

t

x0

0

∫ dx = v ∫ dt

x − x0 = vt
x = x0 + vt

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11 - 18
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Uniformly Accelerated Rectilinear Motion
For particle in uniformly accelerated rectilinear motion, the acceleration of
the particle is constant.
v

t

v0

dv
= a = constant
dt

0

∫ dv = a ∫ dt

v − v0 = at

v = v0 + at
dx
= v0 + at
dt

x

t

x0

0

∫ dx = ∫ ( v0 + at ) dt

x − x0 = v0 t + 1 at 2
2

x = x0 + v0t + 1 at 2
2
dv
v = a = constant
dx

v

x

v0

x0

∫ v dv = a ∫ dx

1
2

(v 2 − v02 ) = a( x − x0 )

2
v 2 = v0 + 2 a ( x − x0 )
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11 - 19
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Motion of Several Particles: Relative Motion
• For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.
= x B − x A = relative position of B
with respect to A
xB = x A + xB A
xB

A

= v B − v A = relative velocity of B
with respect to A
vB = v A + vB A
vB

A

= a B − a A = relative acceleration of B
with respect to A
aB = a A + aB A
aB

A

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11 - 20
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.4
SOLUTION:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.
• Substitute initial position and constant
velocity of elevator into equation for
uniform rectilinear motion.
Ball thrown vertically from 12 m level
in elevator shaft with initial velocity of
18 m/s. At same instant, open-platform
elevator passes 5 m level moving
upward at 2 m/s.
Determine (a) when and where ball hits
elevator and (b) relative velocity of ball
and elevator at contact.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

• Write equation for relative position of
ball with respect to elevator and solve
for zero relative position, i.e., impact.
• Substitute impact time into equation
for position of elevator and relative
velocity of ball with respect to
elevator.
11 - 21
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.4
SOLUTION:
• Substitute initial position and velocity and constant
acceleration of ball into general equations for
uniformly accelerated rectilinear motion.
v B = v0 + at = 18

m 
m
−  9.81 2 t
s 
s 

m
 m 
y B = y0 + v0 t + 1 at 2 = 12 m + 18 t −  4.905 2 t 2
2
 s 
s 
• Substitute initial position and constant velocity of
elevator into equation for uniform rectilinear
motion. m
vE = 2
s
 m
y E = y0 + v E t = 5 m +  2 t
 s
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 22
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.4
• Write equation for relative position of ball with respect to
elevator and solve for zero relative position, i.e., impact.
yB

E

(

)

= 12 + 18t − 4.905t 2 − ( 5 + 2t ) = 0
t = −0.39 s ( meaningless )
t = 3.65 s

• Substitute impact time into equations for position of
elevator and relative velocity of ball with respect to
elevator.
y E = 5 + 2( 3.65)
y E = 12.3 m
vB

E

= (18 − 9.81t ) − 2
= 16 − 9.81( 3.65)
vB

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

E

= −19.81

m
s
11 - 23
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Motion of Several Particles: Dependent Motion
• Position of a particle may depend on position of one
or more other particles.
• Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
x A + 2 x B = constant (one degree of freedom)
• Positions of three blocks are dependent.
2 x A + 2 x B + xC = constant (two degrees of freedom)
• For linearly related positions, similar relations hold
between velocities and accelerations.
dx
dx A
dx
+ 2 B + C = 0 or 2v A + 2v B + vC = 0
dt
dt
dt
dv
dv
dv
2 A + 2 B + C = 0 or 2a A + 2a B + aC = 0
dt
dt
dt
2

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11 - 24
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
SOLUTION:
• Define origin at upper horizontal surface
with positive displacement downward.
• Collar A has uniformly accelerated
rectilinear motion. Solve for acceleration
and time t to reach L.
• Pulley D has uniform rectilinear motion.
Pulley D is attached to a collar which
Calculate change of position at time t.
is pulled down at 3 in./s. At t = 0,
collar A starts moving down from K • Block B motion is dependent on motions
of collar A and pulley D. Write motion
with constant acceleration and zero
relationship and solve for change of block
initial velocity. Knowing that
B position at time t.
velocity of collar A is 12 in./s as it
passes L, determine the change in
• Differentiate motion relation twice to
elevation, velocity, and acceleration
develop equations for velocity and
of block B when block A is at L.
acceleration of block B.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 25
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
SOLUTION:
• Define origin at upper horizontal surface with
positive displacement downward.
• Collar A has uniformly accelerated rectilinear
motion. Solve for acceleration and time t to reach L.
2
v 2 = ( v A ) 0 + 2a A [ x A − ( x A ) 0 ]
A
2

 in. 
12  = 2a A ( 8 in.)
 s 

aA = 9

in.
s2

v A = ( v A ) 0 + a At
12

in.
in.
=9 2t
s
s

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

t = 1.333 s

11 - 26
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
• Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
xD = ( xD ) 0 + vDt
 in. 
x D − ( x D ) 0 =  3 (1.333 s ) = 4 in.
 s 
• Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
x A + 2 x D + x B = ( x A ) 0 + 2( x D ) 0 + ( x B ) 0

[ x A − ( x A ) 0 ] + 2[ xD − ( x D ) 0 ] + [ x B − ( x B ) 0 ] = 0
( 8 in.) + 2( 4 in.) + [ x B − ( x B ) 0 ] = 0
x B − ( x B ) 0 = −16 in.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 27
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
x A + 2 x D + x B = constant
v A + 2v D + v B = 0
 in.   in. 
12  + 2 3  + v B = 0
 s   s 

v B = 18

in.
s

a A + 2a D + a B = 0
 in. 
 9 2  + vB = 0
 s 

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

a B = −9

in.
s2

11 - 28
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Graphical Solution of Rectilinear-Motion Problems

• Given the x-t curve, the v-t curve is equal to
the x-t curve slope.
• Given the v-t curve, the a-t curve is equal to
the v-t curve slope.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 29
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Graphical Solution of Rectilinear-Motion Problems

• Given the a-t curve, the change in velocity between t1 and t2 is
equal to the area under the a-t curve between t1 and t2.
• Given the v-t curve, the change in position between t1 and t2 is
equal to the area under the v-t curve between t1 and t2.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 30
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Other Graphical Methods
• Moment-area method to determine particle position
at time t directly from the a-t curve:
x1 − x0 = area under v − t curve
= v0t1 +

v1

∫ ( t1 − t ) dv

v0

using dv = a dt ,
x1 − x0 = v0t1 +

v1

∫ ( t1 − t ) a dt

v0
v1

∫ ( t1 − t ) a dt = first moment of area under a-t curve

v0

with respect to t = t1 line.

x1 = x0 + v0t1 + ( area under a-t curve)( t1 − t )
t = abscissa of centroid C
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11 - 31
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Other Graphical Methods

• Method to determine particle acceleration
from v-x curve:
dv
a=v
dx
= AB tan θ
= BC = subnormal to v-x curve

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 32
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration
• Particle moving along a curve other than a straight line
is in curvilinear motion.
• Position vector of a particle at time t is defined by a
vector between origin O of a fixed reference frame and
the position occupied by particle.
• Consider particle which occupies position P


r′
defined by at time t and P’ defined by
at t +
r


∆t, 
∆r dr
v = lim
=
dt
∆t →0 ∆t
= instantaneous velocity (vector)
∆s ds
=
dt
∆t →0 ∆t

v = lim

= instantaneous speed (scalar)
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 33
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration

• Consider velocity v of particle at time t and velocity

v′
at t + ∆t,


∆v dv

a = lim
=
dt
∆t →0 ∆t
= instantaneous acceleration (vector)
• In general, acceleration vector is not tangent to
particle path and velocity vector.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 34
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Derivatives of Vector Functions


• Let P ( u ) be a vector function of scalar variable u,




dP
∆P
P( u + ∆u ) − P ( u )
= lim
= lim
du ∆u →0 ∆u ∆u →0
∆u
• Derivative of vector sum,

 

d ( P + Q ) dP dQ
=
+
du
du du
• Derivative of product of scalar and vector functions,



d ( f P ) df
dP
=
P+ f
du
du
du
• Derivative of scalar product and vector product,

 

d ( P • Q ) dP   dQ
=
•Q + P•
du
du
du

 

  dQ
d ( P × Q ) dP
=
×Q + P×
du
du
du

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 35
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectangular Components of Velocity & Acceleration
• When position vector of particle P is given by its
rectangular components,




r = xi + y j + zk
• Velocity vector,



 dx  dy  dz 
v = i + j + k = xi + y j + zk



dt
dt
dt



= vx i + v y j + vz k
• Acceleration vector,



 d 2 x d 2 y  d 2 z 
a = 2 i + 2 j + 2 k = i +  j + k
x y z
dt
dt
dt



= ax i + a y j + az k
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 36
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x =  = 0
x
a y =  = − g
y
a z =  = 0
z
with initial conditions,
( vx ) 0 , v y , ( vz ) 0 = 0
x0 = y 0 = z 0 = 0

( )0

Integrating twice yields
vx = ( vx ) 0
x = ( vx ) 0 t

( ) 0 − gt
y = ( v y ) y − 1 gt 2
2
0

vy = vy

vz = 0
z=0

• Motion in horizontal direction is uniform.
• Motion in vertical direction is uniformly accelerated.
• Motion of projectile could be replaced by two
independent rectilinear motions.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 37
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Motion Relative to a Frame in Translation
• Designate one frame as the fixed frame of reference.
All other frames not rigidly attached to the fixed
reference frame are moving frames of reference.
• Position vectors for particles A and B with respect to


the fixed frame of reference Oxyz are rA and rB .

rB A joining A and B defines the position of
• Vector
B with respect to the moving frame Ax’y’z’ and

 
rB = rA + rB A
• Differentiating twice,




vB = v A + vB A vB



a B = a A + aB

A


aB

A
A

= velocity of B relative to A.
= acceleration of B relative
to A.

• Absolute motion of B can be obtained by combining
motion of A with relative motion of B with respect to
moving reference frame attached to A.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 38
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
• Velocity vector of particle is tangent to path of
particle. In general, acceleration vector is not.
Wish to express acceleration vector in terms of
tangential and normal components.


• et and et′ are tangential unit vectors for the
particle path at P and P’. When drawn with
  
respect to the same origin, ∆et = et′ − et and
∆θ is the angle between them.
∆et = 2 sin ( ∆θ 2)

∆et
sin ( ∆θ 2 ) 

lim
= lim
en = en
∆θ →0 ∆θ
∆θ →0 ∆θ 2

det

en =
dθ
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 39
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components


• With the velocity vector expressed as v = vet
the particle acceleration may be written as



de dv 
de dθ ds
 dv dv 
a=
= et + v
= et + v
dt dt
dt dt
dθ ds dt
but 
det 
ds
= en
ρ dθ = ds
=v
dθ
dt
After substituting,
dv
v2
 dv  v 2 
a = et + en
at =
an =
dt
ρ
dt
ρ
• Tangential component of acceleration reflects
change of speed and normal component reflects
change of direction.
• Tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 40
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
• Relations for tangential and normal acceleration
also apply for particle moving along space curve.
 dv  v 2 
a = et + en
dt
ρ

dv
at =
dt

v2
an =
ρ

• Plane containing tangential and normal unit
vectors is called the osculating plane.
• Normal to the osculating plane is found from

 
eb = et × en

en = principal normal

eb = binormal
• Acceleration has no component along binormal.

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 41
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
• When particle position is given in polar coordinates,
it is convenient to express velocity and acceleration
with components parallel and perpendicular to OP.



r = re r

der 
= eθ
dθ

• The particle velocity vector is

der dr 
dr 
dθ 
 d 
v = ( r er ) = e r + r
= er + r
eθ
dt
dt
dt
dt
dt


= r er + rθ eθ


deθ

= − er
dθ



der der dθ  dθ
=
= eθ
dt
dθ dt
dt


deθ deθ dθ
 dθ
=
= − er
dt
dθ dt
dt

• Similarly, the particle acceleration vector is
dθ  
 d  dr 
a =  er + r
eθ 
dt  dt
dt 


d 2 r  dr der dr dθ 
d 2θ 
dθ deθ
= 2 er +
+
eθ + r 2 eθ + r
dt dt dt dt
dt dt
dt
dt



=  − rθ 2 er + ( rθ + 2rθ ) eθ
r


(

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

)

11 - 42
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
• When particle position is given in cylindrical
coordinates, it is convenient to express the
velocity and acceleration vectors using the unit

 
vectors eR , eθ , and k .
• Position vector,



r = R e R +z k
• Velocity vector,


 dr  

 eθ + z k
v=
= R e R + Rθ

dt
• Acceleration vector,


 dv

2 



a=
= R − Rθ e R + ( Rθ + 2 Rθ ) eθ +  k
z
dt

(

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

)

11 - 43
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
SOLUTION:
• Calculate tangential and normal
components of acceleration.
• Determine acceleration magnitude and
direction with respect to tangent to
curve.
A motorist is traveling on curved
section of highway at 60 mph. The
motorist applies brakes causing a
constant deceleration rate.
Knowing that after 8 s the speed has
been reduced to 45 mph, determine
the acceleration of the automobile
immediately after the brakes are
applied.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 44
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
SOLUTION:
• Calculate tangential and normal components of
acceleration.
∆v ( 66 − 88) ft s
ft
at =
=
= −2.75 2
∆t
8s
s
v 2 ( 88 ft s ) 2
ft
an =
=
= 3.10 2
ρ
2500 ft
s
60 mph = 88 ft/s
45 mph = 66 ft/s

• Determine acceleration magnitude and direction
with respect to tangent to curve.
ft
2
2
2
2
a = 4.14 2
a = at + a n = ( − 2.75) + 3.10
s

α = tan

−1 a n

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

at

= tan

−1 3.10

2.75

α = 48.4°

11 - 45
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.12
SOLUTION:
• Evaluate time t for θ = 30o.
• Evaluate radial and angular positions,
and first and second derivatives at
time t.
Rotation of the arm about O is defined
by θ = 0.15t2 where θ is in radians and t
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t2 where r is
in meters.

• Calculate velocity and acceleration in
cylindrical coordinates.
• Evaluate acceleration with respect to
arm.

After the arm has rotated through 30o,
determine (a) the total velocity of the
collar, (b) the total acceleration of the
collar, and (c) the relative acceleration
of the collar with respect to the arm.
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 46
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.12
SOLUTION:
• Evaluate time t for θ = 30o.

θ = 0.15 t 2
= 30° = 0.524 rad

t = 1.869 s

• Evaluate radial and angular positions, and first
and second derivatives at time t.
r = 0.9 − 0.12 t 2 = 0.481 m
r = −0.24 t = −0.449 m s

r
 = −0.24 m s 2

θ = 0.15 t 2 = 0.524 rad
θ = 0.30 t = 0.561 rad s

θ = 0.30 rad s 2
© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 47
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.12
• Calculate velocity and acceleration.

vr = r = −0.449 m s
vθ = rθ = ( 0.481m )( 0.561rad s ) = 0.270 m s
v
β = tan −1 θ
vr

2
2
v = vr + vθ

v = 0.524 m s

β = 31.0°

ar =  − rθ 2
r
= −0.240 m s 2 − ( 0.481m ) ( 0.561rad s ) 2
= −0.391m s 2


aθ = rθ + 2rθ

(

)

= ( 0.481m ) 0.3 rad s 2 + 2( − 0.449 m s )( 0.561rad s )
= −0.359 m s 2
2
2
a = ar + aθ

© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

a
γ = tan −1 θ
ar
a = 0.531m s

γ = 42.6°
11 - 48
Eighth
Edition

Vector Mechanics for Engineers: Dynamics
Sample Problem 11.12
• Evaluate acceleration with respect to arm.
Motion of collar with respect to arm is rectilinear
and defined by coordinate r.
a B OA = r = −0.240 m s 2


© 2007 The McGraw-Hill Companies, Inc. All rights reserved.

11 - 49

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Chapter 11 kinematics of particles

  • 1. Eighth Edition CHAPTER 11 VECTOR MECHANICS FOR ENGINEERS: DYNAMICS Ferdinand P. Beer E. Russell Johnston, Jr. Kinematics of Particles Lecture Notes: J. Walt Oler Texas Tech University © 2007 The McGraw-Hill Companies, Inc. All rights reserved.
  • 2. Eighth Edition Vector Mechanics for Engineers: Dynamics Contents Introduction Sample Problem 11.5 Rectilinear Motion: Position, Velocity & Graphical Solution of Rectilinear-Motion Acceleration Determination of the Motion of a Particle Problems Sample Problem 11.2 Other Graphical Methods Sample Problem 11.3 Curvilinear Motion: Position, Velocity & Uniform Rectilinear-Motion Acceleration Uniformly Accelerated RectilinearDerivatives of Vector Functions Motion Rectangular Components of Velocity and Motion of Several Particles: Relative Acceleration Motion Motion Relative to a Frame in Translation Sample Problem 11.4 Tangential and Normal Components Motion of Several Particles: Radial and Transverse Components Dependent Motion Sample Problem 11.10 Sample Problem 11.12 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 2
  • 3. Eighth Edition Vector Mechanics for Engineers: Dynamics Introduction • Dynamics includes: - Kinematics: study of the geometry of motion. Kinematics is used to relate displacement, velocity, acceleration, and time without reference to the cause of motion. - Kinetics: study of the relations existing between the forces acting on a body, the mass of the body, and the motion of the body. Kinetics is used to predict the motion caused by given forces or to determine the forces required to produce a given motion. • Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. • Curvilinear motion: position, velocity, and acceleration of a particle as it moves along a curved line in two or three dimensions. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 3
  • 4. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Particle moving along a straight line is said to be in rectilinear motion. • Position coordinate of a particle is defined by positive or negative distance of particle from a fixed origin on the line. • The motion of a particle is known if the position coordinate for particle is known for every value of time t. Motion of the particle may be expressed in the form of a function, e.g., x = 6t 2 − t 3 or in the form of a graph x vs. t. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 4
  • 5. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle which occupies position P at time t and P’ at t+∆t, ∆x = Average velocity ∆t ∆x = v = lim Instantaneous velocity ∆t →0 ∆t • Instantaneous velocity may be positive or negative. Magnitude of velocity is referred to as particle speed. • From the definition of a derivative, ∆x dx v = lim = dt ∆t →0 ∆t e.g., x = 6t 2 − t 3 dx v= = 12t − 3t 2 dt © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 5
  • 6. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle with velocity v at time t and v’ at t+∆t, ∆v Instantaneous acceleration = a = lim ∆t →0 ∆t • Instantaneous acceleration may be: - positive: increasing positive velocity or decreasing negative velocity - negative: decreasing positive velocity or increasing negative velocity. • From the definition of a derivative, ∆v dv d 2 x a = lim = = 2 dt dt ∆t →0 ∆t e.g. v = 12t − 3t 2 dv a= = 12 − 6t dt © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 6
  • 7. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle with motion given by x = 6t 2 − t 3 v= dx = 12t − 3t 2 dt dv d 2 x a= = = 12 − 6t dt dt 2 • at t = 0, x = 0, v = 0, a = 12 m/s2 • at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0 • at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2 • at t = 6 s, x = 0, v = -36 m/s, a = 24 m/s2 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 7
  • 8. Eighth Edition Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Recall, motion of a particle is known if position is known for all time t. • Typically, conditions of motion are specified by the type of acceleration experienced by the particle. Determination of velocity and position requires two successive integrations. • Three classes of motion may be defined for: - acceleration given as a function of time, a = f(t) - acceleration given as a function of position, a = f(x) - acceleration given as a function of velocity, a = f(v) © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 8
  • 9. Eighth Edition Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Acceleration given as a function of time, a = f(t): v( t ) t dv = a = f (t) dv = f ( t ) dt ∫ dv = ∫ f ( t ) dt dt v 0 dx = v( t ) dt x( t ) dx = v( t ) dt t v( t ) − v0 = ∫ f ( t ) dt 0 0 t t ∫ dx = ∫ v( t ) dt x0 x( t ) − x0 = ∫ v( t ) dt 0 0 • Acceleration given as a function of position, a = f(x): v= dx dx or dt = dt v v dv = f ( x ) dx a= v( x ) dv dv or a = v = f ( x ) dt dx x ∫ v dv = ∫ f ( x ) dx v0 x0 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 1 v( x ) 2 2 2 − 1 v0 2 = x ∫ f ( x ) dx x0 11 - 9
  • 10. Eighth Edition Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • Acceleration given as a function of velocity, a = f(v): dv = a = f ( v) dt v( t ) ∫ v0 dv = dt f ( v) v( t ) ∫ v0 t dv = ∫ dt f ( v) 0 dv =t f ( v) dv v = a = f ( v) dx x ( t ) − x0 = v( t ) ∫ v0 v dv dx = f ( v) x( t ) v( t ) x0 v0 ∫ dx = ∫ v dv f ( v) v dv f ( v) © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 10
  • 11. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t) and y(t). • Solve for t at which velocity equals zero (time for maximum elevation) and evaluate corresponding altitude. Ball tossed with 10 m/s vertical velocity from window 20 m above ground. • Solve for t at which altitude equals zero (time for ground impact) and evaluate corresponding velocity. Determine: • velocity and elevation above ground at time t, • highest elevation reached by ball and corresponding time, and • time when ball will hit the ground and corresponding velocity. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 11
  • 12. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t) and y(t). dv = a = −9.81 m s 2 dt v( t ) t v( t ) − v0 = −9.81t ∫ dv = − ∫ 9.81 dt v0 0 v( t ) = 10 dy = v = 10 − 9.81t dt y( t ) t ∫ dy = ∫ (10 − 9.81t ) dt y0 0 m  m −  9.81 2  t s  s  y ( t ) − y0 = 10t − 1 9.81t 2 2 m  m  y ( t ) = 20 m + 10 t −  4.905 2 t 2  s  s  © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 12
  • 13. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t at which velocity equals zero and evaluate corresponding altitude. v( t ) = 10 m  m −  9.81 2  t = 0 s  s  t = 1.019 s • Solve for t at which altitude equals zero and evaluate corresponding velocity. m  m  y ( t ) = 20 m + 10 t −  4.905 2 t 2  s  s  m   m y = 20 m + 10 (1.019 s ) −  4.905 2 (1.019 s ) 2  s  s  y = 25.1 m © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 13
  • 14. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t at which altitude equals zero and evaluate corresponding velocity. m  m  y ( t ) = 20 m + 10 t −  4.905 2 t 2 = 0  s  s  t = −1.243 s ( meaningless ) t = 3.28 s v( t ) = 10 m  m −  9.81 2  t s  s  v( 3.28 s ) = 10 m  m −  9.81 2  ( 3.28 s ) s  s  v = −22.2 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. m s 11 - 14
  • 15. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: a = − kv • Integrate a = dv/dt = -kv to find v(t). • Integrate v(t) = dx/dt to find x(t). Brake mechanism used to reduce gun recoil consists of piston attached to barrel moving in fixed cylinder filled with oil. As barrel recoils with initial velocity v0, piston moves and oil is forced through orifices in piston, causing piston and cylinder to decelerate at rate proportional to their velocity. • Integrate a = v dv/dx = -kv to find v(x). Determine v(t), x(t), and v(x). © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 15
  • 16. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: • Integrate a = dv/dt = -kv to find v(t). v( t ) t dv dv v( t ) a= = − kv = − k ∫ dt ln = − kt ∫ v dt v0 v 0 0 v( t ) = v0 e − kt • Integrate v(t) = dx/dt to find x(t). dx v( t ) = = v0 e − kt dt t x( t ) t  1 − kt  − kt x ( t ) = v0  − e  ∫ dx = v0 ∫ e dt  k 0 0 0 x( t ) = © 2007 The McGraw-Hill Companies, Inc. All rights reserved. ( v0 1 − e − kt k 11 - 16 )
  • 17. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 • Integrate a = v dv/dx = -kv to find v(x). v x v0 dv a = v = − kv dx 0 dv = − k dx ∫ dv = −k ∫ dx v − v0 = − kx v = v0 − kx • Alternatively, ( v0 1 − e − kt k ) with x( t ) = and v( t ) = v0 e − kt or e − kt = then x( t ) = © 2007 The McGraw-Hill Companies, Inc. All rights reserved. v0  v ( t )  1 −   k  v0   v( t ) v0 v = v0 − kx 11 - 17
  • 18. Eighth Edition Vector Mechanics for Engineers: Dynamics Uniform Rectilinear Motion For particle in uniform rectilinear motion, the acceleration is zero and the velocity is constant. dx = v = constant dt x t x0 0 ∫ dx = v ∫ dt x − x0 = vt x = x0 + vt © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 18
  • 19. Eighth Edition Vector Mechanics for Engineers: Dynamics Uniformly Accelerated Rectilinear Motion For particle in uniformly accelerated rectilinear motion, the acceleration of the particle is constant. v t v0 dv = a = constant dt 0 ∫ dv = a ∫ dt v − v0 = at v = v0 + at dx = v0 + at dt x t x0 0 ∫ dx = ∫ ( v0 + at ) dt x − x0 = v0 t + 1 at 2 2 x = x0 + v0t + 1 at 2 2 dv v = a = constant dx v x v0 x0 ∫ v dv = a ∫ dx 1 2 (v 2 − v02 ) = a( x − x0 ) 2 v 2 = v0 + 2 a ( x − x0 ) © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 19
  • 20. Eighth Edition Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Relative Motion • For particles moving along the same line, time should be recorded from the same starting instant and displacements should be measured from the same origin in the same direction. = x B − x A = relative position of B with respect to A xB = x A + xB A xB A = v B − v A = relative velocity of B with respect to A vB = v A + vB A vB A = a B − a A = relative acceleration of B with respect to A aB = a A + aB A aB A © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 20
  • 21. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. Ball thrown vertically from 12 m level in elevator shaft with initial velocity of 18 m/s. At same instant, open-platform elevator passes 5 m level moving upward at 2 m/s. Determine (a) when and where ball hits elevator and (b) relative velocity of ball and elevator at contact. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. • Substitute impact time into equation for position of elevator and relative velocity of ball with respect to elevator. 11 - 21
  • 22. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. v B = v0 + at = 18 m  m −  9.81 2 t s  s  m  m  y B = y0 + v0 t + 1 at 2 = 12 m + 18 t −  4.905 2 t 2 2  s  s  • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. m vE = 2 s  m y E = y0 + v E t = 5 m +  2 t  s © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 22
  • 23. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. yB E ( ) = 12 + 18t − 4.905t 2 − ( 5 + 2t ) = 0 t = −0.39 s ( meaningless ) t = 3.65 s • Substitute impact time into equations for position of elevator and relative velocity of ball with respect to elevator. y E = 5 + 2( 3.65) y E = 12.3 m vB E = (18 − 9.81t ) − 2 = 16 − 9.81( 3.65) vB © 2007 The McGraw-Hill Companies, Inc. All rights reserved. E = −19.81 m s 11 - 23
  • 24. Eighth Edition Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Dependent Motion • Position of a particle may depend on position of one or more other particles. • Position of block B depends on position of block A. Since rope is of constant length, it follows that sum of lengths of segments must be constant. x A + 2 x B = constant (one degree of freedom) • Positions of three blocks are dependent. 2 x A + 2 x B + xC = constant (two degrees of freedom) • For linearly related positions, similar relations hold between velocities and accelerations. dx dx A dx + 2 B + C = 0 or 2v A + 2v B + vC = 0 dt dt dt dv dv dv 2 A + 2 B + C = 0 or 2a A + 2a B + aC = 0 dt dt dt 2 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 24
  • 25. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. • Pulley D has uniform rectilinear motion. Pulley D is attached to a collar which Calculate change of position at time t. is pulled down at 3 in./s. At t = 0, collar A starts moving down from K • Block B motion is dependent on motions of collar A and pulley D. Write motion with constant acceleration and zero relationship and solve for change of block initial velocity. Knowing that B position at time t. velocity of collar A is 12 in./s as it passes L, determine the change in • Differentiate motion relation twice to elevation, velocity, and acceleration develop equations for velocity and of block B when block A is at L. acceleration of block B. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 25
  • 26. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. 2 v 2 = ( v A ) 0 + 2a A [ x A − ( x A ) 0 ] A 2  in.  12  = 2a A ( 8 in.)  s  aA = 9 in. s2 v A = ( v A ) 0 + a At 12 in. in. =9 2t s s © 2007 The McGraw-Hill Companies, Inc. All rights reserved. t = 1.333 s 11 - 26
  • 27. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Pulley D has uniform rectilinear motion. Calculate change of position at time t. xD = ( xD ) 0 + vDt  in.  x D − ( x D ) 0 =  3 (1.333 s ) = 4 in.  s  • Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. Total length of cable remains constant, x A + 2 x D + x B = ( x A ) 0 + 2( x D ) 0 + ( x B ) 0 [ x A − ( x A ) 0 ] + 2[ xD − ( x D ) 0 ] + [ x B − ( x B ) 0 ] = 0 ( 8 in.) + 2( 4 in.) + [ x B − ( x B ) 0 ] = 0 x B − ( x B ) 0 = −16 in. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 27
  • 28. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Differentiate motion relation twice to develop equations for velocity and acceleration of block B. x A + 2 x D + x B = constant v A + 2v D + v B = 0  in.   in.  12  + 2 3  + v B = 0  s   s  v B = 18 in. s a A + 2a D + a B = 0  in.   9 2  + vB = 0  s  © 2007 The McGraw-Hill Companies, Inc. All rights reserved. a B = −9 in. s2 11 - 28
  • 29. Eighth Edition Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems • Given the x-t curve, the v-t curve is equal to the x-t curve slope. • Given the v-t curve, the a-t curve is equal to the v-t curve slope. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 29
  • 30. Eighth Edition Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems • Given the a-t curve, the change in velocity between t1 and t2 is equal to the area under the a-t curve between t1 and t2. • Given the v-t curve, the change in position between t1 and t2 is equal to the area under the v-t curve between t1 and t2. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 30
  • 31. Eighth Edition Vector Mechanics for Engineers: Dynamics Other Graphical Methods • Moment-area method to determine particle position at time t directly from the a-t curve: x1 − x0 = area under v − t curve = v0t1 + v1 ∫ ( t1 − t ) dv v0 using dv = a dt , x1 − x0 = v0t1 + v1 ∫ ( t1 − t ) a dt v0 v1 ∫ ( t1 − t ) a dt = first moment of area under a-t curve v0 with respect to t = t1 line. x1 = x0 + v0t1 + ( area under a-t curve)( t1 − t ) t = abscissa of centroid C © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 31
  • 32. Eighth Edition Vector Mechanics for Engineers: Dynamics Other Graphical Methods • Method to determine particle acceleration from v-x curve: dv a=v dx = AB tan θ = BC = subnormal to v-x curve © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 32
  • 33. Eighth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration • Particle moving along a curve other than a straight line is in curvilinear motion. • Position vector of a particle at time t is defined by a vector between origin O of a fixed reference frame and the position occupied by particle. • Consider particle which occupies position P   r′ defined by at time t and P’ defined by at t + r   ∆t,  ∆r dr v = lim = dt ∆t →0 ∆t = instantaneous velocity (vector) ∆s ds = dt ∆t →0 ∆t v = lim = instantaneous speed (scalar) © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 33
  • 34. Eighth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration  • Consider velocity v of particle at time t and velocity  v′ at t + ∆t,   ∆v dv  a = lim = dt ∆t →0 ∆t = instantaneous acceleration (vector) • In general, acceleration vector is not tangent to particle path and velocity vector. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 34
  • 35. Eighth Edition Vector Mechanics for Engineers: Dynamics Derivatives of Vector Functions  • Let P ( u ) be a vector function of scalar variable u,     dP ∆P P( u + ∆u ) − P ( u ) = lim = lim du ∆u →0 ∆u ∆u →0 ∆u • Derivative of vector sum,     d ( P + Q ) dP dQ = + du du du • Derivative of product of scalar and vector functions,    d ( f P ) df dP = P+ f du du du • Derivative of scalar product and vector product,     d ( P • Q ) dP   dQ = •Q + P• du du du       dQ d ( P × Q ) dP = ×Q + P× du du du © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 35
  • 36. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • When position vector of particle P is given by its rectangular components,     r = xi + y j + zk • Velocity vector,     dx  dy  dz  v = i + j + k = xi + y j + zk    dt dt dt    = vx i + v y j + vz k • Acceleration vector,     d 2 x d 2 y  d 2 z  a = 2 i + 2 j + 2 k = i +  j + k x y z dt dt dt    = ax i + a y j + az k © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 36
  • 37. Eighth Edition Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • Rectangular components particularly effective when component accelerations can be integrated independently, e.g., motion of a projectile, a x =  = 0 x a y =  = − g y a z =  = 0 z with initial conditions, ( vx ) 0 , v y , ( vz ) 0 = 0 x0 = y 0 = z 0 = 0 ( )0 Integrating twice yields vx = ( vx ) 0 x = ( vx ) 0 t ( ) 0 − gt y = ( v y ) y − 1 gt 2 2 0 vy = vy vz = 0 z=0 • Motion in horizontal direction is uniform. • Motion in vertical direction is uniformly accelerated. • Motion of projectile could be replaced by two independent rectilinear motions. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 37
  • 38. Eighth Edition Vector Mechanics for Engineers: Dynamics Motion Relative to a Frame in Translation • Designate one frame as the fixed frame of reference. All other frames not rigidly attached to the fixed reference frame are moving frames of reference. • Position vectors for particles A and B with respect to   the fixed frame of reference Oxyz are rA and rB .  rB A joining A and B defines the position of • Vector B with respect to the moving frame Ax’y’z’ and    rB = rA + rB A • Differentiating twice,     vB = v A + vB A vB    a B = a A + aB A  aB A A = velocity of B relative to A. = acceleration of B relative to A. • Absolute motion of B can be obtained by combining motion of A with relative motion of B with respect to moving reference frame attached to A. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 38
  • 39. Eighth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • Velocity vector of particle is tangent to path of particle. In general, acceleration vector is not. Wish to express acceleration vector in terms of tangential and normal components.   • et and et′ are tangential unit vectors for the particle path at P and P’. When drawn with    respect to the same origin, ∆et = et′ − et and ∆θ is the angle between them. ∆et = 2 sin ( ∆θ 2)  ∆et sin ( ∆θ 2 )   lim = lim en = en ∆θ →0 ∆θ ∆θ →0 ∆θ 2  det  en = dθ © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 39
  • 40. Eighth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components   • With the velocity vector expressed as v = vet the particle acceleration may be written as    de dv  de dθ ds  dv dv  a= = et + v = et + v dt dt dt dt dθ ds dt but  det  ds = en ρ dθ = ds =v dθ dt After substituting, dv v2  dv  v 2  a = et + en at = an = dt ρ dt ρ • Tangential component of acceleration reflects change of speed and normal component reflects change of direction. • Tangential component may be positive or negative. Normal component always points toward center of path curvature. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 40
  • 41. Eighth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • Relations for tangential and normal acceleration also apply for particle moving along space curve.  dv  v 2  a = et + en dt ρ dv at = dt v2 an = ρ • Plane containing tangential and normal unit vectors is called the osculating plane. • Normal to the osculating plane is found from    eb = et × en  en = principal normal  eb = binormal • Acceleration has no component along binormal. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 41
  • 42. Eighth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • When particle position is given in polar coordinates, it is convenient to express velocity and acceleration with components parallel and perpendicular to OP.   r = re r  der  = eθ dθ • The particle velocity vector is  der dr  dr  dθ   d  v = ( r er ) = e r + r = er + r eθ dt dt dt dt dt   = r er + rθ eθ   deθ  = − er dθ   der der dθ  dθ = = eθ dt dθ dt dt   deθ deθ dθ  dθ = = − er dt dθ dt dt • Similarly, the particle acceleration vector is dθ    d  dr  a =  er + r eθ  dt  dt dt    d 2 r  dr der dr dθ  d 2θ  dθ deθ = 2 er + + eθ + r 2 eθ + r dt dt dt dt dt dt dt dt    =  − rθ 2 er + ( rθ + 2rθ ) eθ r  ( © 2007 The McGraw-Hill Companies, Inc. All rights reserved. ) 11 - 42
  • 43. Eighth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • When particle position is given in cylindrical coordinates, it is convenient to express the velocity and acceleration vectors using the unit    vectors eR , eθ , and k . • Position vector,    r = R e R +z k • Velocity vector,    dr     eθ + z k v= = R e R + Rθ  dt • Acceleration vector,    dv  2     a= = R − Rθ e R + ( Rθ + 2 Rθ ) eθ +  k z dt ( © 2007 The McGraw-Hill Companies, Inc. All rights reserved. ) 11 - 43
  • 44. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.10 SOLUTION: • Calculate tangential and normal components of acceleration. • Determine acceleration magnitude and direction with respect to tangent to curve. A motorist is traveling on curved section of highway at 60 mph. The motorist applies brakes causing a constant deceleration rate. Knowing that after 8 s the speed has been reduced to 45 mph, determine the acceleration of the automobile immediately after the brakes are applied. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 44
  • 45. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.10 SOLUTION: • Calculate tangential and normal components of acceleration. ∆v ( 66 − 88) ft s ft at = = = −2.75 2 ∆t 8s s v 2 ( 88 ft s ) 2 ft an = = = 3.10 2 ρ 2500 ft s 60 mph = 88 ft/s 45 mph = 66 ft/s • Determine acceleration magnitude and direction with respect to tangent to curve. ft 2 2 2 2 a = 4.14 2 a = at + a n = ( − 2.75) + 3.10 s α = tan −1 a n © 2007 The McGraw-Hill Companies, Inc. All rights reserved. at = tan −1 3.10 2.75 α = 48.4° 11 - 45
  • 46. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for θ = 30o. • Evaluate radial and angular positions, and first and second derivatives at time t. Rotation of the arm about O is defined by θ = 0.15t2 where θ is in radians and t in seconds. Collar B slides along the arm such that r = 0.9 - 0.12t2 where r is in meters. • Calculate velocity and acceleration in cylindrical coordinates. • Evaluate acceleration with respect to arm. After the arm has rotated through 30o, determine (a) the total velocity of the collar, (b) the total acceleration of the collar, and (c) the relative acceleration of the collar with respect to the arm. © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 46
  • 47. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for θ = 30o. θ = 0.15 t 2 = 30° = 0.524 rad t = 1.869 s • Evaluate radial and angular positions, and first and second derivatives at time t. r = 0.9 − 0.12 t 2 = 0.481 m r = −0.24 t = −0.449 m s  r  = −0.24 m s 2 θ = 0.15 t 2 = 0.524 rad θ = 0.30 t = 0.561 rad s  θ = 0.30 rad s 2 © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 47
  • 48. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Calculate velocity and acceleration.  vr = r = −0.449 m s vθ = rθ = ( 0.481m )( 0.561rad s ) = 0.270 m s v β = tan −1 θ vr 2 2 v = vr + vθ v = 0.524 m s β = 31.0° ar =  − rθ 2 r = −0.240 m s 2 − ( 0.481m ) ( 0.561rad s ) 2 = −0.391m s 2   aθ = rθ + 2rθ ( ) = ( 0.481m ) 0.3 rad s 2 + 2( − 0.449 m s )( 0.561rad s ) = −0.359 m s 2 2 2 a = ar + aθ © 2007 The McGraw-Hill Companies, Inc. All rights reserved. a γ = tan −1 θ ar a = 0.531m s γ = 42.6° 11 - 48
  • 49. Eighth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Evaluate acceleration with respect to arm. Motion of collar with respect to arm is rectilinear and defined by coordinate r. a B OA = r = −0.240 m s 2  © 2007 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 49