Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Upcoming SlideShare
What to Upload to SlideShare
Next
Download to read offline and view in fullscreen.

0

Share

Download to read offline

Starting from the why: innovation for project design

Download to read offline

Based on a similar workshop run by UNDP's Innovation team, participants were introduced to the principles of innovation and design thinking, with an eye to how these concepts can be useful for framing project design in the peace and development space.

  • Be the first to like this

Starting from the why: innovation for project design

  1. 1. Where do you have your best IDEAS?
  2. 2. Innovations are not totally random
  3. 3. Assumptions & Needs Needs and Assumptions
  4. 4. Always ask: “Why are things as they are?”
  5. 5. Go one step further - always ask “Why else could things be as they are?”
  6. 6. How else could it be?
  7. 7. HOW CAN A PARTICIPANT GET THE MOST OUT OF THE ROTARY SYMPOSIUM IN A NOVEL WAY? The challenge you will address for the rest of this workshop:
  8. 8. Point of View (POV)
  9. 9. POINT OF VIEW [POV] A statement that ● Describes who the user is ● What their need is ● And the underlying assumption of that need “[USER] needs [NEED] because [ASSUMPTION]” Why? To have a guiding baseline to check your ideas against
  10. 10. “The student needs a faster way to do her homework, because she feels like it’s a waste of her time.” “The office worker needs to take walks every day, because he wants to stay healthy despite a job that keeps him in his desk all day.” EXAMPLES
  11. 11. POINT OF VIEW STATEMENT (POV) ● Step 1: Describe the user (you, your peer, or both of you) ● Step 2: think of a few needs the user has ● Step 3: Pick the most relevant need and think about why this is such a strong need (assumption) ● Step 4: Create a relevant POV statement
  12. 12. Rapid Brainstorm
  13. 13. 36 IDEAS NON-STOP ▧ Goal: Force your brain to get standard ideas out quickly and then go beyond them ▧ Principles: ○ quantity over quality ○ there are no wrong ideas ○ force yourself to write write write
  14. 14. 36 IDEAS NON-STOP ▧ Step 1: Take the numbered paper ▧ Step 2 (on my mark): Start writing ▧ Do NOT stop writing, not even 2 seconds to think ▧ Repeating ideas is ok, insane ideas are ok - as long as you DON’T STOP WRITING ▧ 7 min
  15. 15. IDEA REVIEW & SELECTION ▧ Review the ideas you just wrote up ▧ Pick one that you think addresses the POV very well and that excites you ▧ It’s ok to continue to modify the idea a bit ▧ 5 min
  16. 16. Prototyping
  17. 17. MAKE SURE TO BUILD THE RIGHT THING, BEFORE YOU BUILD THE THING RIGHT.
  18. 18. QUICK & SIMPLE PROTOTYPING METHODS Physical Drawings Role Plays
  19. 19. CREATE YOUR FIRST QUICK PROTOTYPE ● Think about how you can test your idea as quickly as possible (i.e. right here, right now) ● Prepare the prototype now ● 10 min
  20. 20. CREATE YOUR SECOND QUICK PROTOTYPE ● Demonstrate your prototype to a partner & collect feedback ● Plan out how you are going to test your idea further in the course of the symposium ● 10 min
  21. 21. A RANDOM LIST OF METHODS ● Interviews ● User photo studies ● Observation studies (thoughtless acts) ● Active Research Probes ● Extreme User probes ● Analogy collection ● Empathy Map ● Customer Journey Map ● Analogies ● Nuggeting & Extracting needs ● Why-How-Laddering ● “How might we” Statement Refinement ● 100 Ideas Non-Stop ● Bodystorming ● Restricted Brainstorming ● Idea-Expansion ● Extreme Cases ● 6 Hats Brainstorming ● Analogy brainstorming ● Reverse Brainstorming ● Fake Door ● Mechanical Turk ● Impersonator ● Pinocchio ● One-Night Stand ● Minimum Viable Product
  22. 22. HOMEWORK ● Try out and expand your prototype over the course of the Symposium ● Revisit your POV statement; is it true? Why? Why not? ● Observe your environment and how things are done or used - ask yourself “why” and then “why else”
  23. 23. Innovation = Good Assumptions about a need + Relevant Solutions + Efficient Execution Assumption Check POV Brainstorming Prototyping ©️ Benedikt Glatzl SUMMARY
  24. 24. SUMMARY
  25. 25. REFLECTION ● How do you think this methodology might be useful in your work? If it is not useful, is there some element that you would like to hold on to or adapt?

Based on a similar workshop run by UNDP's Innovation team, participants were introduced to the principles of innovation and design thinking, with an eye to how these concepts can be useful for framing project design in the peace and development space.

Views

Total views

140

On Slideshare

0

From embeds

0

Number of embeds

0

Actions

Downloads

4

Shares

0

Comments

0

Likes

0

×