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Bridge to Esports Business System©
(BEBS)
www.koenschobbers.nl
Bridge to Esports Business System©
(BEBS)
Bridge to Esports Business System©
(BEBS)
Bridge to Esports Business System©
(BEBS)
Bridge to Esports Business System©
(BEBS)
Bridge to Esports Business System©
(BEBS)
Bridge to Esports Business System©
(BEBS)
#PlayFaster
Engaging with the gaming community
Joke van Griensven
The gaming industry is BIG and for Vodafone very relevant
21%
4%
23%
52%
The Global Games Market
Per Region
North America
€4,4 Billion
Asia
Pacific
€62,9
Billion
EMEA
€28,2
Billion
Latin
America
€4,4 Billion
Global
€121, 5
Billion
23% 21% 20% 19% 18%
4% 3% 2% 2% 1%
27% 25% 24% 22% 22%
10% 10% 10% 10% 10%
36%
41%
44%
47%
49%
2017 2018 2019 2020 2021
Segment Breakdown of Global Game Revenues
Downloaded/ Boxed PC Browser PC Console Tablet (Smart)phone
€107,2Bn
€121,5Bn
€133,8B
n
€146,2B
n
€158,7B
n
Source: NewZoo 2018 Global Games Market Report 20-6-2018
Building a relationship with any community takes time
Get Owned
ESL
sponsorship
#PlayFaster
Academy
Launch
WOW
Launch 5G
Open
League
#PlayFaster
Basecamp
Final 5G
Open
League
2017 2018 2019
Position Vodafone as the
Network for Gamers,
engage with the gaming
community and then
increase brand
consideration within this
audience
What did this campaign
do for the brand?
Perception as the network for gamers increased
49%
24%
0% 20% 40% 60% 80% 100%
Vodafone is the
Network for
Gamers
Non
Exposed
Exposed
WM SSI : Total Sample n= 600; Non exposed n= 310, Exposed n= 290 ↨ ↨ Significant at 90%-95%
56%
53%
46%
42%
0% 20% 40% 60% 80% 100%
Vodafone invites you to discover
new technologies
Vodafone offers innovative ways of
communication
Non Exposed
Exposed
Q.. Brand perception To what extent do you find the given
statements applicable to Vodafone? Top 2 (totally) agree
What does the sponsoring ESL do for Vodafone?
62%
52%
55%
46%
39%
51%
49%
49%
33%
35%
21%
14%
25%
20%
0% 20% 40% 60% 80% 100%
Vodafone pays attention to online gamers
Vodafone shows me their network
Vodafone improves the customer experience
Vodafone inspires me through new
technologies
I consider becoming a customer at Vodafone
Vodafone gives me a more positive image of
its brand
Vodafone becomes more relevant to me
Non
Exposed
Q. Engagement. To what extent do you find the given statements applicable to Vodafone and the sponsoring of ESL ? Top 2 (totally)
agree
WM SSI : Total Sample n= 600; Non exposed n= 310, Exposed n= 290 ↨ ↨ Significant at 90%-95%
By sponsoring ESL…
What did we learn from
this campaign?
Find the right partners
3 important tips about esports and gaming for brands
Understand the
audience
Be relevant
Find the right
partners
Linking yourself to authentic partners in the community
ESL Republic of Gamers Online community
― One Stop Shop
― Tournaments
― Large viewer
base
― Global footprint
― Strong brand fit
Linking yourself to authentic partners in the community
Republic of Gamers Online community
― Hardware
partner
― Knowledge of
industry
― Influencers
― Respect
Linking yourself to authentic partners in the community
ESL Online community
― Knowledge
― Critical
― Perfect testers
― Enthusiastic
Linking yourself to authentic partners in the community
ESL Republic of Gamers
Understand the
community
Esports should be taken seriously
FansStoriesTeams Superstars
Be relevant and
authentic
From understanding to implementing
Online Community
Online Tournaments
Offline events
From understanding to implementing
Online Community
Online Tournaments
Offline events
From understanding to implementing
Online Community
Online Tournaments
Offline events
From understanding to implementing
Online Community
Online Tournaments
Offline events
Find the right partners
Just as a recap
Understand the
audience
Be relevant
Now you are ready to
#PlayFaster!

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Youth engagement and activations through esports - Koen Schobbers & Joke van Griensven

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  • 3. Bridge to Esports Business System© (BEBS) www.koenschobbers.nl
  • 4. Bridge to Esports Business System© (BEBS)
  • 5. Bridge to Esports Business System© (BEBS)
  • 6. Bridge to Esports Business System© (BEBS)
  • 7. Bridge to Esports Business System© (BEBS)
  • 8. Bridge to Esports Business System© (BEBS)
  • 9. Bridge to Esports Business System© (BEBS)
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  • 15. #PlayFaster Engaging with the gaming community Joke van Griensven
  • 16. The gaming industry is BIG and for Vodafone very relevant 21% 4% 23% 52% The Global Games Market Per Region North America €4,4 Billion Asia Pacific €62,9 Billion EMEA €28,2 Billion Latin America €4,4 Billion Global €121, 5 Billion 23% 21% 20% 19% 18% 4% 3% 2% 2% 1% 27% 25% 24% 22% 22% 10% 10% 10% 10% 10% 36% 41% 44% 47% 49% 2017 2018 2019 2020 2021 Segment Breakdown of Global Game Revenues Downloaded/ Boxed PC Browser PC Console Tablet (Smart)phone €107,2Bn €121,5Bn €133,8B n €146,2B n €158,7B n Source: NewZoo 2018 Global Games Market Report 20-6-2018
  • 17. Building a relationship with any community takes time Get Owned ESL sponsorship #PlayFaster Academy Launch WOW Launch 5G Open League #PlayFaster Basecamp Final 5G Open League 2017 2018 2019
  • 18. Position Vodafone as the Network for Gamers, engage with the gaming community and then increase brand consideration within this audience
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  • 20. What did this campaign do for the brand?
  • 21. Perception as the network for gamers increased 49% 24% 0% 20% 40% 60% 80% 100% Vodafone is the Network for Gamers Non Exposed Exposed WM SSI : Total Sample n= 600; Non exposed n= 310, Exposed n= 290 ↨ ↨ Significant at 90%-95% 56% 53% 46% 42% 0% 20% 40% 60% 80% 100% Vodafone invites you to discover new technologies Vodafone offers innovative ways of communication Non Exposed Exposed Q.. Brand perception To what extent do you find the given statements applicable to Vodafone? Top 2 (totally) agree
  • 22. What does the sponsoring ESL do for Vodafone? 62% 52% 55% 46% 39% 51% 49% 49% 33% 35% 21% 14% 25% 20% 0% 20% 40% 60% 80% 100% Vodafone pays attention to online gamers Vodafone shows me their network Vodafone improves the customer experience Vodafone inspires me through new technologies I consider becoming a customer at Vodafone Vodafone gives me a more positive image of its brand Vodafone becomes more relevant to me Non Exposed Q. Engagement. To what extent do you find the given statements applicable to Vodafone and the sponsoring of ESL ? Top 2 (totally) agree WM SSI : Total Sample n= 600; Non exposed n= 310, Exposed n= 290 ↨ ↨ Significant at 90%-95% By sponsoring ESL…
  • 23. What did we learn from this campaign?
  • 24. Find the right partners 3 important tips about esports and gaming for brands Understand the audience Be relevant
  • 26. Linking yourself to authentic partners in the community ESL Republic of Gamers Online community
  • 27. ― One Stop Shop ― Tournaments ― Large viewer base ― Global footprint ― Strong brand fit Linking yourself to authentic partners in the community Republic of Gamers Online community
  • 28. ― Hardware partner ― Knowledge of industry ― Influencers ― Respect Linking yourself to authentic partners in the community ESL Online community
  • 29. ― Knowledge ― Critical ― Perfect testers ― Enthusiastic Linking yourself to authentic partners in the community ESL Republic of Gamers
  • 31. Esports should be taken seriously FansStoriesTeams Superstars
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  • 34. From understanding to implementing Online Community Online Tournaments Offline events
  • 35. From understanding to implementing Online Community Online Tournaments Offline events
  • 36. From understanding to implementing Online Community Online Tournaments Offline events
  • 37. From understanding to implementing Online Community Online Tournaments Offline events
  • 38. Find the right partners Just as a recap Understand the audience Be relevant
  • 39. Now you are ready to #PlayFaster!