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Distributed User Interfaces:How to Distribute User Interface Elements across Users, Platforms, and Environments Jean Vanderdonckt LouvainInteractionLab UniversitƩcatholique de Louvain Jean.Vanderdonckt@uclouvain.be
What is the situation today?One user performing one task on one domain in one context of use ,[object Object]
Monitor, device
Computingplatform
User
Environment
Context of use
Domain and taskone many 2
Introduction DUI = Distributed User Interface across Multiple Users: single user stereotypes vs. multiple stereotypes Multiple computingPlatforms: single platform vs. multiple platforms Simultaneously Asynchronously Multiple surroundingEnvironments(physical): same place vs. multiple places Problem to beaddressed: the design and the development of DUIswhiletakingintoaccount Aspects that are common to various distributions Aspects that are specific to some distributions Today, thereis an ontological confusion in the various distributions possible The State of the Art islargelyinconsistent It isdifficult to compare relatedwork
One dimension at a time ,[object Object]
Monitor, device
Computingplatform
User
Environment
Context of use
Domain and taskone many 4
Multi-monitor/device Whytake care of multiple monitors? Deviceside Monitor surface isincreasing, whilepriceisdecreasing User side Usersprefer more display surface Userā€™sproductivityincreasesfrom 10% to 30% (althoughsomeusabilityproblems are raised) [Harris,2002]
Multi-monitor/device Whytake care of multiple monitors? User side [Harris,2002]
Multi-monitor/device Whytake care of multiple monitors? Effects of Display Size on Task Times 160 140 120 100 Small Average Task Time (Seconds) 80 Large 60 40 20 0 DISPLAY [Czerwinsky,2005]
Multi-monitor/device Whytake care of multiple monitors? The tasks were easy to perform 5 4 3 Average Rating (1=Disagree,  5=Agree) 2 1 0 Small Large Display Size [Czerwinsky,2005]
Multi-monitor/device Whytake care of multiple monitors? [Czerwinsky,2005]
Multi-monitor/device Distribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
Multi-monitor/device ,[object Object]
 Opportunistic
 Lack of reusabilityDistribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
Multi-monitor/device Distribution of UIsacrossmonitors (software) Partitioning of a window across several screens to obtain a DUI
Multi-monitor/device Extending a Desktop with another Monitor [Demeure et al.,2004]
The 4C Framework for DUIs C1 (Computation) represents the computation of a DUI, i.e. what are the elements to be distributed during the operation C2 (Communication) represents the dimension of distribution time, i.e. when are the elements of an interactive system distributed C3 (Coordination) represents the dimension of distribution responsibility, i.e. who is distributing the interactive system Detection, computation, selection, execution => ISATINE framework[Lopez2006] C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it Conserving physical pixels Conserving logical pixels Conserving semantic pixels [Demeure et al.,2004]
Dimensions of the 4C C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it by conserving Physical pixels Logical pixels Semantic pixels [Demeure et al.,2004]
One dimension at a time The predominant paradigm: singleā€¦ Monitor, device Computing platform User Environment Context of use Domain and task one many 16
Multi-platform (Amount of interactive systems) (Amount of end users) 10 to 50 systems for 1 user 10000 50000 2 or 3 systems for 1 user 1 system for 1 user 1000 5000 100 500 1 system for 100 users 10 50 1970 1980 1990 2000 2010 2020 Source: ForresterResearch, 2002 Source: M. Weiser
Multi-platform [Pierce et al.,2004]
Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Some solutions: DistriXML = software architecture for distributingUIsfrom one computingplatform to anotheratrun-time [Grolaux et al., 2005] MigriXML = software architecture for migratingUisfrom one platform to anotheratrun-time with adaptation [Molina et al., 2006]
The Painterā€™s Palette + =
Digital Painterā€™s Palette
Useful area is wasted !
Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Painting Pencil Paintingtool Palette [Grolaux & Vanderdonckt,2005]
Multi-platform [Grolaux & Vanderdonckt,2005]
Multi-platform
Example using a Pocket PC
Multi-platform
Multi-platform DEMIPLAT Principle for migration: Detach
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify
Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify - Attach
Multi-platform This is not a floating bar Process
Computer B Computer A Process Multi-platform Process
MigriXML architecture Interactive system architecture GUI application Arch meta-model or ā€˜Slinkyā€™ meta-model Platform Layered structure [Molina, Vanderdonckt, Gonzalez, 2006]
Case study The userā€™s environment is a small office, with five different platforms
Case study Two different user interfaces
Case study 1 2 3 4 Migrating from one laptop to the other Aspire 200015ā€, 16:10 1280x800 PT-LB10SU4:3 800x600 Latitude15ā€, 4:3 1024x768

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Distributed User Interfaces: How to Distribute User Interface Elements across Users, Platforms, and Environments

  • 1. Distributed User Interfaces:How to Distribute User Interface Elements across Users, Platforms, and Environments Jean Vanderdonckt LouvainInteractionLab UniversitĆ©catholique de Louvain Jean.Vanderdonckt@uclouvain.be
  • 2.
  • 9. Introduction DUI = Distributed User Interface across Multiple Users: single user stereotypes vs. multiple stereotypes Multiple computingPlatforms: single platform vs. multiple platforms Simultaneously Asynchronously Multiple surroundingEnvironments(physical): same place vs. multiple places Problem to beaddressed: the design and the development of DUIswhiletakingintoaccount Aspects that are common to various distributions Aspects that are specific to some distributions Today, thereis an ontological confusion in the various distributions possible The State of the Art islargelyinconsistent It isdifficult to compare relatedwork
  • 10.
  • 13. User
  • 17. Multi-monitor/device Whytake care of multiple monitors? Deviceside Monitor surface isincreasing, whilepriceisdecreasing User side Usersprefer more display surface Userā€™sproductivityincreasesfrom 10% to 30% (althoughsomeusabilityproblems are raised) [Harris,2002]
  • 18. Multi-monitor/device Whytake care of multiple monitors? User side [Harris,2002]
  • 19. Multi-monitor/device Whytake care of multiple monitors? Effects of Display Size on Task Times 160 140 120 100 Small Average Task Time (Seconds) 80 Large 60 40 20 0 DISPLAY [Czerwinsky,2005]
  • 20. Multi-monitor/device Whytake care of multiple monitors? The tasks were easy to perform 5 4 3 Average Rating (1=Disagree, 5=Agree) 2 1 0 Small Large Display Size [Czerwinsky,2005]
  • 21. Multi-monitor/device Whytake care of multiple monitors? [Czerwinsky,2005]
  • 22. Multi-monitor/device Distribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
  • 23.
  • 25. Lack of reusabilityDistribution of UIsacrossmonitors (hardware) Coupling different monitors to the same workstation
  • 26. Multi-monitor/device Distribution of UIsacrossmonitors (software) Partitioning of a window across several screens to obtain a DUI
  • 27. Multi-monitor/device Extending a Desktop with another Monitor [Demeure et al.,2004]
  • 28. The 4C Framework for DUIs C1 (Computation) represents the computation of a DUI, i.e. what are the elements to be distributed during the operation C2 (Communication) represents the dimension of distribution time, i.e. when are the elements of an interactive system distributed C3 (Coordination) represents the dimension of distribution responsibility, i.e. who is distributing the interactive system Detection, computation, selection, execution => ISATINE framework[Lopez2006] C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it Conserving physical pixels Conserving logical pixels Conserving semantic pixels [Demeure et al.,2004]
  • 29. Dimensions of the 4C C4 (Configuration) represents where a UI is distributed. It therefore poses the problem of how to distribute it by conserving Physical pixels Logical pixels Semantic pixels [Demeure et al.,2004]
  • 30. One dimension at a time The predominant paradigm: singleā€¦ Monitor, device Computing platform User Environment Context of use Domain and task one many 16
  • 31. Multi-platform (Amount of interactive systems) (Amount of end users) 10 to 50 systems for 1 user 10000 50000 2 or 3 systems for 1 user 1 system for 1 user 1000 5000 100 500 1 system for 100 users 10 50 1970 1980 1990 2000 2010 2020 Source: ForresterResearch, 2002 Source: M. Weiser
  • 33. Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Some solutions: DistriXML = software architecture for distributingUIsfrom one computingplatform to anotheratrun-time [Grolaux et al., 2005] MigriXML = software architecture for migratingUisfrom one platform to anotheratrun-time with adaptation [Molina et al., 2006]
  • 36. Useful area is wasted !
  • 37. Multi-platform Problem: how to design a UI thattakes care of multiple computingplatforms? Painting Pencil Paintingtool Palette [Grolaux & Vanderdonckt,2005]
  • 38. Multi-platform [Grolaux & Vanderdonckt,2005]
  • 40. Example using a Pocket PC
  • 42. Multi-platform DEMIPLAT Principle for migration: Detach
  • 43. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate
  • 44. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify
  • 45. Multi-platform DEMIPLAT Principle for migration: Detach - Migrate - Plastify - Attach
  • 46. Multi-platform This is not a floating bar Process
  • 47. Computer B Computer A Process Multi-platform Process
  • 48. MigriXML architecture Interactive system architecture GUI application Arch meta-model or ā€˜Slinkyā€™ meta-model Platform Layered structure [Molina, Vanderdonckt, Gonzalez, 2006]
  • 49. Case study The userā€™s environment is a small office, with five different platforms
  • 50. Case study Two different user interfaces
  • 51. Case study 1 2 3 4 Migrating from one laptop to the other Aspire 200015ā€, 16:10 1280x800 PT-LB10SU4:3 800x600 Latitude15ā€, 4:3 1024x768
  • 52. Case study 1 2 3 Migrating from a laptop to the Pocket PC Aspire 200015ā€, 16:10 1280x800 e7503,8ā€, 3:4240x320
  • 53. One dimension at a time The predominant paradigm: singleā€¦ Monitor, device Computing platform User Environment Context of use Domain and task one many 39
  • 54. Multiple users Design guideline #1: provide multiple ways to carry out a task by differentusers Interactive systemsshouldbetter support multiple users in multi-taskingbecause group definition changes [Mandviwalla & Olfman, 2000]
  • 55. Multiple users Design guideline #2: support multiple workmethods A sametaskcouldinvolvedifferentsub-tasksdepending on the context Design guideline #3:support group evolution GR1 et GR2 changent en fonction du temps [Mandviwalla & Olfman, 2000]
  • 56. One dimension at a time The predominant paradigm: singleā€¦ Monitor, device Computing platform User Environment Context of use Domain and task one many 42
  • 57. Multi-context The Sedan-Bouillon Tourist Application with Plasticity The Slides Manager [Demeure et al.,2004]
  • 58. One dimension at a time The predominant paradigm: singleā€¦ Monitor, device Computing platform User Environment Context of use Domain and task one many 44
  • 59.
  • 60. UI is dynamically migratable
  • 61. Ā 
  • 62.
  • 63. Display Site Architecture overview Transparent proxy mechanisms Proxies relay event bindings from the functional core Widgets trigger these events inside the CM at the display site The CM relays and triggers the event at the application site Proxies store all their event bindings Application Site User Interface Communication Manager Functional Core Widget 1 Proxy Widget 1 Widget 2 Proxy Widget 2 (using TCP) Widget ā€¦ Proxy Widget ā€¦ Event Listener Event Triggerer Widget N Proxy Widget N
  • 64. Multi-taskingcombined Set of services offered to multiple usersusing multiple platforms in the samecontext [Vandervelpen et al., 2005]
  • 65. Conclusion Thinkeverythingdistributedaccording to the following Ā«Ā templateĀ Ā» Everythingcouldbethoughtdistributed Accessibility, evaluation Virtual, mixed reality
  • 66. Conclusion Advantages of the 4C framework for DUI Multiple monitors, same platform, same user Multiple platforms, same user Multiple platforms, different users, but same technological space Multiple platforms, different users, different technological spaces Limitations Framework oriented towards the context of use Some aspects not considered in the framework Ambient intelligence Possible extension Generalization needed
  • 67. User Interface eXtensibleMarkupLanguage http://www.usixml.org FP7 Serenoaprojecthttp://serenoa.morfeo-project.org/wiki/index.php/Main_Page FP7 Selfmanprojecthttp://www.ist-selfman.org/ For more information and downloading,http://www.isys.ucl.ac.be/bchi Thankyouverymuch!