This document summarizes a presentation about designing memorable games. The presentation discusses how human memory works, including that memories are based on experiences and situations rather than being like video recordings. It also reviews research findings on memory such as how forgetting takes more brain power than remembering. To be effective, games need to increase replay value, build on interactive elements, provide memorable experiences, and maintain consistency to be remembered. The presentation concludes by emphasizing the importance of designing games in ways that strengthen memory formation.
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WEIRD RESEARCH FINDINGS
• FORGETTING TAKES MORE BRAINPOWER THAN REMEMBERING (WHEN YOU TRY TO
DO IT)
• INTEREST INCREASES FALSE MEMORIES
• POSTING ON SOCIAL MEDIA DETERIORATES MEMORY!
• DISFLUENCY IN PRESENTATION CAN IMPACT TASK PERFORMANCE
• CUES RELATED TO LEARNING CAN INCREASE PERFORMANCE
• 78% OF CONVICTIONS RELYING ON EYEWITNESS TESTIMONY ARE OVERTURNED
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THINGS WE KNOW
• IF IT CAN HAPPEN TO BRIAN WILLIAMS IT CAN HAPPEN TO YOU…
• FLASHBULB MEMORIES ARE MOST SUSCEPTIBLE
• THERE PROBABLY AREN’T MULTIPLE DIMENSIONS…
• CHECK OUT TED TALKS BY ELIZABETH LOFTUS & DANIEL KAHNEMAN
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SO WHAT ABOUT GAMES????
IN ORDER TO BE EFFECTIVE GAMES MUST:
• INCREASE REPLAY
• BUILD UPON AFFORDANCES
• PROVIDE EXPERIENCES
• MAINTAIN COGNITIVE FIDELITY
• BE MEMORABLE