“Using Games to Build Organizational Trust”
Global, social, technological, and demographic shifts alter the competitive landscape for businesses across the globe. The impact on organizational behavior is significant. At an organizational level, employees are pulled in every direction, asked to perform unreal acts, and pressured for new ideas at a level well beyond the greatest minds in history. Yet, high unemployment levels, globalization, offshoring, outsourcing, contract work, crowdsourcing and a burgeoning population mean uncertainty and insecurity for everyone. A lack of trust and uncertainty around job security inhibit creative undertakings by employees. How do we partner to foster creativity while maintaining a competitive edge? Productivity games and fun at work -- building trust and sparking creativity!
7. +our world is changing
new workforce, multi-gen, multi-cultural
management capabilities
organizational trust
games and play
how to build a
culture of
creativity and
innovation
10. In a global village of 100
61 would be Asian (20 Chinese, 17 Indian),
11 would be from Europe…
and 70 would be gamers…
Global Shift: Diverse and Distributed Workforces
20. +21st century collaboration
Four principles are at the heart of successful collaboration:
appreciation
trust
commitment
recognition
games can help
26. +changing to a culture of trust
Thoughts Feelings
Culture Actions
27. +what is trust?
• predictability
• value exchange
• delayed reciprocity
• exposed vulnerabilities
…is complete confidence that a person or organization will
consistently try to do what is right in every given situation.
…like freedom and air
37. +where games work best
Skills-
Behaviors
Matrix
Core Work Skills
Unique Work
Skills
Expanding Work
Skills
In-Role
Behaviors
Organizational
Citizenship
Behaviors
Respect Social Norms
38. +employees want what gamers have
fairness
transparency
feedback
trust
communication
engagement
productivity
education
41. +
Results
Significant Quality Improvements for Windows 7
Positive Impact on Ship Schedule
Team Morale and Subsidiary Engagement
Total Screens Reviewed: Over 500,000
Total Number of Reviewers: Over 4,500
Screens per Reviewer: Average 119
42.
43. Significant Quality Improvements for product
Positive Impact on Ship Schedule
Team Morale and Dogfood User Engagement
Players Over 1,000
Feedback increase > 16x
Feedback received: 10,000+
Players vs. non-players 67% of players participate vs. 3% of non
Results
44. +security games
“Why a game? Entertainment
provides an engaging medium
with which to raise awareness of
the diversity of technologies
impacted by security breaches and
the creativity of techniques
employed by attackers.”
(Introduction to Hackers, Inc.)