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Visual Business Modeling
Some Fun with Alex’ Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012



                                                                                  1
Choices & Consequences                                        Activity Networks                            Value Flow Mapping for Ecosystems




    Value Configuration Perspective:                                                                                                                                  !
                                                                 Tom Hulmes Canvas (IDEO)                            Patrick Stählers Canvas (Fluidmind)
         Chains/Shops/Networks




                                                                                                            !
                                                                                                                                  etc.
 Other »Scientific Conceptualisations«                              Fraunhofer IAO Canvas

Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review,
 89(1/2), 100–107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating
 Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, Ø. D., & Stabell, C. B. (1998). Configuring Value for Competitive Advantage: On
   Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413–437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/
 startup-tools/) // Patrick Stähler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your
                                Business Model. Harvard Business Review, 86(12), 50–59. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)
Osterwalders Business Model Canvas: The Building Blocks




Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)   3
Customer Segments




                                           Which customers do we serve?
                                        What are the jobs they need to get done?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)              4
Value Proposition




                         Tip: Use the Value
                            Proposition-
                              Designer!




                                 What do we offer them? Which »problem« do we
                                 really solve? What value do we really provide?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)             5
Channels




                             How can we best reach/serve each customer segment?
                                What are the best interaction/touch points?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)             6
Relationships




                      What relations shall we establish with our customer segments?
                            Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                 7
Relationships




                                                                                                     I n te r f ac e
                                                                    O   f fe r i ng   C us t ome r




                      What relations shall we establish with our customer segments?
                            Personal? Automated? Acquisitive? Retentive?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                                  7
Revenue Streams




                                 What are our customers really willing to pay for?
                                  How? Transactional or recurring revenues?
                                                                                     images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                8
Key Resources




                                          Which resources and assets are critical
                                           to successfully run our business?
                                                                                    images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                               9
Key Activities




                                       What essential key activities do we have to
                                       perform to deliver our value proposition?
                                                                                     images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                            10
Key Partners




               Who are critical partners and suppliers leveraging our business model?
                                 With whom do we co-create value?
                                                                                  images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                         11
Key Partners



                                   t r uc t u re
                        I nf ras




               Who are critical partners and suppliers leveraging our business model?
                                 With whom do we co-create value?
                                                                                  images by JAM
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                         11
Cost Structure




                                            What is our resulting cost structure?
                                             Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)               12
Cost Structure




                                                                        Fi n ance




                                            What is our resulting cost structure?
                                             Which key elements drive costs?
Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)               12
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            13
Starting Points: Resource-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            14
Starting Points: Offer-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            15
Starting Points: Customer-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            16
Starting Points: Finance-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            17
Starting Points: Multiple-Epicenter-Driven
                          Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            18
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            19
Key                                    Value
                                Activities                          Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments



                                                                                              C re ate /R
                             / Re duc e                                                                     aise
             Elim i n a te                                                                      Va l ue
                    Co s ts




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                          Key
                                    Resources                                     Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                              19
Key                                    Value
                                Activities                          Proposition       Relationships



                                                                  Best
                                                               Sustainable
       Key                                                     Equilibrium                              Customer
       Partners                                                                                         Segments



                                                                                                C re ate /R
                             / Re duc e                                                                       aise
             Elim i n a te                                                                        Va l ue
                    Co s ts

               x. v  a l ue                                                                   m a x. v a l
           ma            f or                                                                f or t he u
                                                                                                           ue
           c ap t u re                                                                                   se r
                    mp    a ny
           th e co

             Cost                                                                                       Revenue
         Structure                                                                                      Streams
                                          Key
                                    Resources                                     Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                                19
Video Gaming Strategy Canvas: Nintendo Wii (in 2007)
                                                 Key                                   Value
                                                 Activities                         Proposition                            Relationships

                                          Nintendo Wii                            Microsoft Xbox 360                           Sony PS3




                          Key                                                                                                              Customer
                          Partners                                                                                                         Segments



                                                                                                                                   C re ate /R
                                                Re duc e
Value Level & Price




                                              /                                                                                                  aise
                              Elim i n a te                                                                                          Va l ue
                                       Co s ts




                               Cost                                                                                                        Revenue
                           Structure                                                                                                       Streams
                      s



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KP           KA          VP        CR                             CS




             KR                    CH




CS                            RS




Nintendo Wii (in 2007)             eliminate   reduce   create   raise   unchanged
KP                   KA                                 VP                       CR                             CS



                          state-of-the-art
                          chip development




                                                                                                                     male
                                                                                                                   »hardcore
                                                                                                                    gamers«

                     KR                                                          CH




                                                             passive immersion
                                                               with high-end
                            n e w p r o p r ie t              performance and
                                                 ar y
                                te c h n o l o g y                graphics




CS                                                                     RS




     c o n s o le
     su b s idie s




Nintendo Wii (in 2007)                                                           eliminate   reduce   create   raise   unchanged
KP                     KA                                 VP                       CR                                   CS



                            state-of-the-art
                            chip development
                                                                                                                                   g ame
                                                                                                                               de ve l o p e r
                                                                                                                                               s

                                                                                                                             male
                                                                                                                           »hardcore
                                                                                                                            gamers«

                       KR                                                          CH




                                                               passive immersion
                                                                 with high-end
                              n e w p r o p r ie t              performance and                   retail
       game                                        ar y
     developers                   te c h n o l o g y                graphics                   distribution




CS                                                                       RS



                                                                                                royalties
       c o n s o le                                                                            from game
       su b s idie s                                                                           developers




Nintendo Wii (in 2007)                                                             eliminate     reduce       create   raise    unchanged
KP                     KA                                     VP                       CR                                   CS



                            state-of-the-art
                            chip development
                                                                                                                                       g ame
                                                                                                                                   de ve l o p e r
                                                                                                                                                   s

                                                                                                                                 male
                                                                                                                               »hardcore
                                                                                                                                gamers«

                       KR                                                              CH




                                                                   passive immersion
                                                                     with high-end
                              n e w p r o p r ie t                  performance and                   retail
       game                                        ar y
     developers                   te c h n o l o g y                    graphics                   distribution




CS                                                                           RS
                        technology
                       development
                           costs             co n s o le                                            royalties
       c o n s o le                               uc t io n                                        from game
       su b s idie s                        pro d s
                                                cos t                                              developers




Nintendo Wii (in 2007)                                                                 eliminate     reduce       create   raise    unchanged
KP                              KA                                            VP                                       CR                                       CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                     g ame
                                                                                                        le d                                                            de ve l o p e r
                                                                                             g am i ng                                                                                  s
                                      a l te r n a t i ve
                                      g ame c h  once p t                                  u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                 male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                                            »hardcore
                                                                                                          f am i l »
               ic ro - r                                                  p h ys                                  y                                                 gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                             c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                                                                                                        g ame rs
                                                                                    passive immersion
                                                                                      with high-end
                                          n e w p r o p r ie t                       performance and                                                                            families
       game                                                    ar y                                                                       retail
     developers                               te c h n o l o g y                         graphics                                      distribution               gi r ls




CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties
       c o n s o le                                           uc t io n                                                                from game
       su b s idie s                                    pro d s
                                                            cos t                                                                      developers




Nintendo Wii (in 2007)                                                                                                     eliminate     reduce       create   raise        unchanged
KP                              KA                                            VP                                       CR                                         CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                      g ame
       standard                                                                                         le d                                                             de ve l o p e r
      component                                                                              g am i ng                                                                                   s
       hardware
                                      a l te r n a t i ve
     manufacturers                               once p t
                                      g ame c h                                            u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                   male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                 retail store                 »hardcore
                                                                                                          f am i l »                   involvement
               ic ro - r                                                  p h ys                                  y                                                   gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                              c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                                                                                                         g ame rs
                                                                                    passive immersion
                                                                                      with high-end
                                          n e w p r o p r ie t                       performance and                                                                             families
       game                                                    ar y                                                                       retail
     developers                               te c h n o l o g y                         graphics                                      distribution                 gi r ls




CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties           h a rd w
       c o n s o le                                           uc t io n                                                                from game          s a le s a re
       su b s idie s                                    pro d s                                                                                                   pro f i
                                                            cos t                                                                      developers                         t


Nintendo Wii (in 2007)                                                                                                     eliminate     reduce        create   raise         unchanged
KP                              KA                                            VP                                       CR                                         CS



                                       state-of-the-art                                       mo t i o n
                                       chip development
                                                                                           c o n t ro l                                                                      g ame
       standard                                                                                         le d                                                             de ve l o p e r
      component                                                                              g am i ng                                                                                   s
       hardware
                                      a l te r n a t i ve                       Desirability
     manufacturers                               once p t
                                      g ame c h                                            u t,    f un f
                                           re s e a rc                                rko er y              ac t o r                                                   male
                                                                                 , wo e c o v         e x pe r , so cial
                                                                             o rt a l r
                                                                          sp ic                                ie n c e                 retail store                 »hardcore
                                                                                                          f am i l »                   involvement
               ic ro - r                                                  p h ys                                  y                                                   gamers«
        STM c s f o
             ro n i
     e le c t EMS               KR                                                   physical activity,                CH
             M
              le rom  e te rs                                                       social get-together
       ac c e                    m o t io n                                                                                                                              c asua l
                                     n t ro l
                                 co
                                te c h n olo gy                                       Best                                                                              g ame rs
                                                                                 Sustainable
                                                                                  passive immersion
                                                                                    with high-end
       game
                                          n e w p r o p r ie t
                                                               ar y
                                                                                 Equilibrium
                                                                                   performance and                                        retail                                 families
     developers                               te c h n o l o g y                           graphics                                    distribution                 gi r ls


                                                   Feasibility                                                         Viability
CS                                                                                                RS
                                  technology
                                 development
                                     costs               co n s o le                                                                    royalties           h a rd w
       c o n s o le                                           uc t io n                                                                from game          s a le s a re
       su b s idie s                                    pro d s                                                                                                   pro f i
                                                            cos t                                                                      developers                         t


Nintendo Wii (in 2007)                                                                                                     eliminate     reduce        create   raise         unchanged
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            22
Key                                          Value
                          Activities                                Proposition       Relationships




       Key                                                                                            Customer
       Partners                                                                                       Segments




                                                                                             10:
                                                                                             MI
                                                                                               NU
                                                                                                 T
                                                                                                  00
                                                                                                           ES
             Cost                                                                                     Revenue
         Structure                                                                                    Streams
                                   Key
                             Resources                                            Channels


Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl)                                            22
What I haven’t told you




                          23
Want to know more? Join the Business Model Generation!




 businessmodelgeneration.com/book          businessmodelyou.com



                                                                  24
… and start following these Guys and Organisations!



   Alexander Osterwalder: http://www.businessmodelalchemist.com
      Patrick Stähler: http://blog.business-model-innovation.com
                 Steve Blank: http://steveblank.com


                Doblin Group: http://news.doblin.com
                 Innosight: http://www.innosight.com
       BusinessModelsInc: http://www.businessmodelsinc.com


            DesignWorks @ Rotman: http://bit.ly/TYRLhG
        Illinois Institute of Design: http://www.id.iit.edu/news

                                                                   25
Design-driven
strategic business
planning
Jan Schmiedgen // Zwiestädter Straße 7 // 12055 Berlin // +49 173 3 83 15 26 // kontakt@schmiedgen.eu   26
Backup: Some Examples of well known Business Models




                                                      27
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com
Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)   29
Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com)   30
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com
Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com)   www.businessmodelgeneration.com

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Visual Business Modeling | Service Design Drinks Berlin

  • 1. Visual Business Modeling Some Fun with Alex’ Osterwalders BMC | Service Design Drinks Berlin, 03.09.2012 1
  • 2. Choices & Consequences Activity Networks Value Flow Mapping for Ecosystems Value Configuration Perspective: ! Tom Hulmes Canvas (IDEO) Patrick Stählers Canvas (Fluidmind) Chains/Shops/Networks ! etc. Other »Scientific Conceptualisations« Fraunhofer IAO Canvas Image Credits / Sources in order of appearance: Casadesus-Masanell, R., & Ricart, J. E. (2011). How to Design A Winning Business Model. Harvard Business Review, 89(1/2), 100–107. // Porter, M. E. (1996). What is Strategy? Harvard Business Review, (November - December). // Ouden, E. den. (2011). Innovation Design: Creating Value for People, Organizations and Society (1st ed.). Springer London. // Fjeldstad, Ø. D., & Stabell, C. B. (1998). Configuring Value for Competitive Advantage: On Chains, Shops, and Networks. Strategic Management Journal,, Vol 19, 413–437. // valuenetworksandcollaboration.com, 2011 // Tom Hulme (http://weijiblog.com/ startup-tools/) // Patrick Stähler (http://blog.business-model-innovation.com/tools/) // Johnson, M. W., Christensen, C. M., & Kagermann, H. (2008). Reinventing Your Business Model. Harvard Business Review, 86(12), 50–59. // Fraunhofer IAO (http://moby.iao.fraunhofer.de/)
  • 3. Osterwalders Business Model Canvas: The Building Blocks Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 3
  • 4. Customer Segments Which customers do we serve? What are the jobs they need to get done? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 4
  • 5. Value Proposition Tip: Use the Value Proposition- Designer! What do we offer them? Which »problem« do we really solve? What value do we really provide? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 5
  • 6. Channels How can we best reach/serve each customer segment? What are the best interaction/touch points? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 6
  • 7. Relationships What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 7
  • 8. Relationships I n te r f ac e O f fe r i ng C us t ome r What relations shall we establish with our customer segments? Personal? Automated? Acquisitive? Retentive? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 7
  • 9. Revenue Streams What are our customers really willing to pay for? How? Transactional or recurring revenues? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 8
  • 10. Key Resources Which resources and assets are critical to successfully run our business? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 9
  • 11. Key Activities What essential key activities do we have to perform to deliver our value proposition? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 10
  • 12. Key Partners Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 11
  • 13. Key Partners t r uc t u re I nf ras Who are critical partners and suppliers leveraging our business model? With whom do we co-create value? images by JAM Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 11
  • 14. Cost Structure What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 12
  • 15. Cost Structure Fi n ance What is our resulting cost structure? Which key elements drive costs? Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 12
  • 16. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 13
  • 17. Starting Points: Resource-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 14
  • 18. Starting Points: Offer-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 15
  • 19. Starting Points: Customer-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 16
  • 20. Starting Points: Finance-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 17
  • 21. Starting Points: Multiple-Epicenter-Driven Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 18
  • 22. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 23. Key Value Activities Proposition Relationships Key Customer Partners Segments C re ate /R / Re duc e aise Elim i n a te Va l ue Co s ts Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 24. Key Value Activities Proposition Relationships Best Sustainable Key Equilibrium Customer Partners Segments C re ate /R / Re duc e aise Elim i n a te Va l ue Co s ts x. v a l ue m a x. v a l ma f or f or t he u ue c ap t u re se r mp a ny th e co Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 19
  • 25. Video Gaming Strategy Canvas: Nintendo Wii (in 2007) Key Value Activities Proposition Relationships Nintendo Wii Microsoft Xbox 360 Sony PS3 Key Customer Partners Segments C re ate /R Re duc e Value Level & Price / aise Elim i n a te Va l ue Co s ts Cost Revenue Structure Streams s isk 5.1 D iy ce U U l h s r m tro Key cto vie me ac DV vit CP GP te Pri D on Resources Channels Re lby ys Mo ti Fa Ga rd ec nC os Do er Ha un nn Ec Us tio /F Co Mo Ux 20
  • 26. KP KA VP CR CS KR CH CS RS Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 27. KP KA VP CR CS state-of-the-art chip development male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and ar y te c h n o l o g y graphics CS RS c o n s o le su b s idie s Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 28. KP KA VP CR CS state-of-the-art chip development g ame de ve l o p e r s male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and retail game ar y developers te c h n o l o g y graphics distribution CS RS royalties c o n s o le from game su b s idie s developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 29. KP KA VP CR CS state-of-the-art chip development g ame de ve l o p e r s male »hardcore gamers« KR CH passive immersion with high-end n e w p r o p r ie t performance and retail game ar y developers te c h n o l o g y graphics distribution CS RS technology development costs co n s o le royalties c o n s o le uc t io n from game su b s idie s pro d s cos t developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 30. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame le d de ve l o p e r g am i ng s a l te r n a t i ve g ame c h once p t u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e »hardcore f am i l » ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy g ame rs passive immersion with high-end n e w p r o p r ie t performance and families game ar y retail developers te c h n o l o g y graphics distribution gi r ls CS RS technology development costs co n s o le royalties c o n s o le uc t io n from game su b s idie s pro d s cos t developers Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 31. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame standard le d de ve l o p e r component g am i ng s hardware a l te r n a t i ve manufacturers once p t g ame c h u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e retail store »hardcore f am i l » involvement ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy g ame rs passive immersion with high-end n e w p r o p r ie t performance and families game ar y retail developers te c h n o l o g y graphics distribution gi r ls CS RS technology development costs co n s o le royalties h a rd w c o n s o le uc t io n from game s a le s a re su b s idie s pro d s pro f i cos t developers t Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 32. KP KA VP CR CS state-of-the-art mo t i o n chip development c o n t ro l g ame standard le d de ve l o p e r component g am i ng s hardware a l te r n a t i ve Desirability manufacturers once p t g ame c h u t, f un f re s e a rc rko er y ac t o r male , wo e c o v e x pe r , so cial o rt a l r sp ic ie n c e retail store »hardcore f am i l » involvement ic ro - r p h ys y gamers« STM c s f o ro n i e le c t EMS KR physical activity, CH M le rom e te rs social get-together ac c e m o t io n c asua l n t ro l co te c h n olo gy Best g ame rs Sustainable passive immersion with high-end game n e w p r o p r ie t ar y Equilibrium performance and retail families developers te c h n o l o g y graphics distribution gi r ls Feasibility Viability CS RS technology development costs co n s o le royalties h a rd w c o n s o le uc t io n from game s a le s a re su b s idie s pro d s pro f i cos t developers t Nintendo Wii (in 2007) eliminate reduce create raise unchanged
  • 33. Key Value Activities Proposition Relationships Key Customer Partners Segments Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 22
  • 34. Key Value Activities Proposition Relationships Key Customer Partners Segments 10: MI NU T 00 ES Cost Revenue Structure Streams Key Resources Channels Image Credit: JAM Visual Thinking, Amsterdam (http://www.jam-site.nl) 22
  • 35. What I haven’t told you 23
  • 36. Want to know more? Join the Business Model Generation! businessmodelgeneration.com/book businessmodelyou.com 24
  • 37. … and start following these Guys and Organisations! Alexander Osterwalder: http://www.businessmodelalchemist.com Patrick Stähler: http://blog.business-model-innovation.com Steve Blank: http://steveblank.com Doblin Group: http://news.doblin.com Innosight: http://www.innosight.com BusinessModelsInc: http://www.businessmodelsinc.com DesignWorks @ Rotman: http://bit.ly/TYRLhG Illinois Institute of Design: http://www.id.iit.edu/news 25
  • 38. Design-driven strategic business planning Jan Schmiedgen // Zwiestädter Straße 7 // 12055 Berlin // +49 173 3 83 15 26 // kontakt@schmiedgen.eu 26
  • 39. Backup: Some Examples of well known Business Models 27
  • 40. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com
  • 41. Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com) 29
  • 42. Image Credit: © 2008 XPLANE (www.xplane.com) & Alexander Osterwalder (www.alexosterwalder.com) 30
  • 43. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com
  • 44. Image Credit: © 2011 Business Models Inc. (www.businessmodelsinc.com) www.businessmodelgeneration.com