3. 1
2
3
Learn - Behavioural Design & our methodology
Get - Behavioural Design Canvas
Do - Create prototype for SDD17
Today
4. To do
Intro
Definition of Behavioral Design
Challenge
Form groups
Methodology part 1
Challenge part 1: research
Methodology part 2
Challenge part 2: ideation & prototyping
Pitch
Outro
9. Behavioural
Design
How to make someone vote for you?
How to make someone donate?
How to increase sustainable behaviour?
How to make someone quit smoking?
How to make someone make an online purchase?
How to successfully keep up with a diet?
13. We all make the
similar things
Products, services, communication and
experiences.
But Behavioural Designers are agnostic about the
solution to influence behaviour.
14. We apply behavioural psychology
System 1
Intuition, Instinct
95%
System 2
Rational Thinking
5%
18. Halo Effect
Candidate A - Associates with crooked
politicians, and consults with astrologists. He's
had two Mistresses. He also chain smokes and
drinks 8 to 10 martinis a day.
Candidate B - He was kicked out of office twice,
sleeps until noon, used opium in college and
drinks a quart of whiskey every evening.
Candidate C - He is a decorated war hero. He's a
vegetarian, doesn't smoke, drinks an occasional
beer and never cheated on his wife.
21. Make people sign up for SDD17
You are one of the organizers of Service Design Days 2017.
You have to increase the number of persons attending Service
Design Days 2017 by 20%.
22. Create a prototype
In 1,5 hours, you will:
- research the target audience (you and your team members)
- define key insights
- create a behavioural changing idea
- make and test a prototype
30. BEHAVIOUR
Pains
of the situation of the new solution
Gains
of the present
Habit
of the new solution
Anxiety
J.T.B.D.
CURRENT
BEHAVIOUR
DESIRED
BEHAVIOUR
TARGET
Understanding decision-making
34. BEHAVIOUR
Pains
of the situation of the new solution
Gains
of the present
Habit
of the new solution
Anxiety
J.T.B.D.
CURRENT
BEHAVIOUR
DESIRED
BEHAVIOUR
TARGET
35. BEHAVIOUR
Pains
of the situation of the new solution
Gains
of the present
Habit
of the new solution
Anxiety
J.T.B.D.
CURRENT
BEHAVIOUR
DESIRED
BEHAVIOUR
TARGET
Feeling like a tourist
Discover the world
Feel home abroad
Living in a stranger’s house
Expensive hotels Budget options
Used to a hotel experience
36.
37. Define opportunities
Pains which we might resolve
Gains which we might exploit
Anxieties which we might remove
Habits which we might intrude
38. Research best practices
Focus on past behaviour Don’t ask for assumptions
on future behaviour
How did you behave?
Why?
Everyone can bullshit
opinions
Timeline
Past and current behavior Future behaviour
47. Do your research
1. Formulate multiple possible job-to-be-done’s (for which you can
hire SDD17)
2. Take one job-to-be-done to explore
3. Look for pains, gains, anxieties and habits
4. Decide which insight you want to focus on to create a strategy,
idea and prototype (this will be your opportunity)
48. Kick-off questions
Why did you decide to come to SDD16?
Which job do you have for which you hired SDD16?
Which other options are there to achieve this job-to-be-done?
How did you find out about Service Design Days 2016?
Describe the consideration steps you’ve made when deciding on
coming to SDD16.
49. Do your research
1. Formulate multiple possible jobs-to-be-done (for which you can
hire SDD17)
2. Take one job-to-be-done to explore
3. Look for pains, gains, anxieties and habits
4. Decide which insight you want to focus on to create a strategy,
idea and prototype (this will be your opportunity)
50.
51. Create behaviour changing ideas
ability
hard to do easy to do
motivation
lowhigh
Activation
Threshold
triggers succeed here
triggers fail here
B = MAT
at the same moment
52.
53.
54. BEHAVIOUR
Pains
of the situation of the new solution
Gains
of the present
Habit
of the new solution
Anxiety
J.T.B.D.
CURRENT
BEHAVIOUR
DESIRED
BEHAVIOUR
TARGET
58. Ideation best practices
1. Take your opportunity as a starting point
2.
Give a solution to pains
Put a spotlight on gains
Take away anxieties
Break into existing habits
3. Use B = MAT to check if you have worked on motivation + ability
and have used a trigger
60. Principles you can use
Reduce choice
More choice is more doubt.
When presented with less
choice, we are therefore
‘motivated’ to make a decision.
Scarcity
Getting something exclusive
used to be a survival instinct,
which now gives us the chance
to get something other’s can’t.
Social proof
When we see people, especially
people like us, do something,
we are inclined to follow.
Anchoring
We subconsciously compare
information (like numbers) to
other information (like other
numbers) we’ve just processed.
61. Test your first prototype
1 person from each team goes and gives 1 minute of feedback to
another team
64. Behavioural Design take-aways
• Take human irrationality as your starting point
• Determine which job-to-be-done people have for which they can
hire your offer
• Discover which pains, gains, anxieties and habits are in place
• Ideate smart, prototype early, learn fast
67. Tom de Bruyne
tom@sueamsterdam.com
+31 (0)6 55 360 771
Jorn Craeghs
jorn@sueamsterdam.com
+31 (0)6 12 958 458
SUE Amsterdam
’s-Gravenhekje 1a
1011 TG Amsterdam
NEWS: SUE WINS GOLDEN SPINAWARD BEST DIGITAL CAMPAIGN, SUE IN LONGLIST BEST AGENCY OF THE YEAR SAN