SlideShare a Scribd company logo
1 of 53
PROJECT MANAGEMENT AND PLANNING

Persuade teens to go to the cinema
I-Hsuan Liu (Shuan) - 17 February 2017
FILM CAMPAIGN 2017 1
Table of Contents
Table of Contents	 2

Introduction	 3

Methodology	 3

Legal and Regulatory	 4

Discovery	 6

Planning	 18

Design	 24

Development	 28

Deployment	 31

Reflection	 33

Reference	 34

Appendix A- Questionnaire	 36

Appendix B- Interviews	 45
FILM CAMPAIGN 2017 2
Introduction
Think Jam is an award-winning entertainment marketing agency, which supplies products
and services to the UK within the entertainment sector. The company delivers a
comprehensive range of digital consultancy, advertising production, creative, publicity,
promotions and social media services to its clients.
Today, many teens are not interested in watching films at the cinema. Think Jam want a core
social media campaign of 7 weeks in summer for 13-17 year olds who go to cinema and
share their cinema experience.
Therefore, the project management and planning of the campaign will provide a better
understanding of teen issues and ways to improve the film industry. Ideally, we are also
working with Agile development environment and realise methodologies such as
Storyscaping, DPDDD, SOSTAC, etc. The five steps cycle of Agile “Requirements, Design,
Development, Testing and Review” accumulate this
campaign. Our team members execute the development
with Daily Scurms and Weekly Sprints to improve the
products.
Methodology
The project uses DPDDD Methodology by McCann Digital.
It is a five-step process of “Discovery, Planning, Design,
Development and Deployment” and forms a sequential
FILM CAMPAIGN 2017 3
Figure1: THE McCann Erickson
DPDDD Methodology
workflow that covers each consideration in a digital communication project. It determines the
project’s four-week journey through the pre-production, production and post-production
phases of creating our own content for teens’ online social media campaign.
Legal and Regulatory
The CAP Code
• Covers products that contain strict responsibility rules - making sure they don’t target
children by content or targeting (e.g. by not using child friendly themes and by ensuring
such ads aren’t placed in children’s media)
• Code includes rules to make sure advertisers do not exploit children’s vulnerabilities.
• The Code prevents marketing communications from condoning or encouraging poor
nutritional habits or an unhealthy lifestyle in children.
Advertising Association
• Children can recognise advertising at an early age, but can only make judgements about it
when they reach ‘middle childhood’ and do not understand commercial intent until later
on.
• Children must possess advertising literacy to understand fully what advertising is.
• Through digital media it is believed that children can engage in advertising at a deeper
level.
Internet Advertising Bureau
• Banning the recruitment of children under 16 as brand ambassadors and in peer-to-peer
marketing.
FILM CAMPAIGN 2017 4
• Improving parents' awareness of advertising and marketing techniques aimed at children.
• Harmonising the age of a child at 16 years old.

FILM CAMPAIGN 2017 5
Discovery
Business Driver Analysis
Business Challenge
1. Teens do not go to cinema enough. Many similar entertainments distract them from the
attention of the cinema such as streaming media, video-on-demand, and TV.
2. The age group depends on parents support with money so they have to confine leisure
activities. In addition, they study at school during working days but so they would most
likely only have time for entertainment during evenings and the weekend.
3. The government policy has stringent rules for marketing communication addressed or
targeted to a child under the age of 16 years, therefore, we need to follow the law
carefully.
4. The targeted age group is not clear that some downloaded films are illegal at home, in
addition to some not considering the thousands of people work in film industry with a
paid day job.
Marketing objective
The core evaluation of this campaign is going to be based on social media performance and
behavioural metrics from mid July to early September. It follows as below:
1. Drive in engagement through social media around the film industry.
2. Increase ticket sales at the cinema.
FILM CAMPAIGN 2017 6
Competitive Analysis
Competitors
The competitors are relevant film entertainments such as gaming, watching TV, streaming
and downloading. In particular, the main competitor is Netflix which specialises in and
provides streaming videos legally. As reported by Statista (statista.com, 2017), over half of
respondents in the UK between the ages 16-24 used Netflix during May to August 2015.
From 2014 to 2015, the growth of active streaming subscribers for Netflix had increased by
10%.
Situation analysis
• Young cinema-goers were declining during 2011-2015 at the cinema
Cinema Advertising Association reported statistics for the age distribution among cinema-
goers from 2003 to 2015 in UK. Below (Fig 2) describes the downward trend in the stretch of
last five years.
FILM CAMPAIGN 2017 7
Figure 2: Age distribution of cinema admissions in the United Kingdom from 2003 to 2015
Retrieved from statista.com (14 Feb., 2017)
Cinema attendance plunged in 2014, hitting numbers that haven’t been this low since 1995.
To add insult to injury, the sharpest decline occurred amongst the 14-24 age group. Joel Lee
(makeuseof.com, 2015) who is the Tech Explained editor said “ Movie theatres need to stop
competing on convenience and start focusing on experience. They need to offer more than
just a way of watching the latest movies.” It is crucial for the cinema industry to discover
cinema-goers’ changing behaviour about where they watch films and have a greater
experience at the cinema.
In recent years, there has been an increasing amount of VoD film market in the UK. A total of
10 million users are accessing films online, with Netflix, Amazon and YouTube being the top
platforms for watching video content. Netflix users occupy 44% of all streaming of content in
the UK, while 25% of users use illegal streaming or downloading movies such as Popcorn
Time, Kodi and 123movies (Russon, 2015).
VoD users are most likely to be young, middle-class and male: 72% of 15-24 years used a
VoD service at least once in the last 12 months. Young people in particular are spending
more time and money on platforms like Netflix. What drives them to these platforms is the
chance to access a large back catalogue of content (Smits, 2016).
This current situation has been identified by teen media consumption. Figure 3 has
demonstrated that children spend more time on the internet, which has increased by age. By
the time they reach the age of 15, most users would have spent a large amount of time on
the internet. As Children and parents media use and attitudes report (Ofcom, 2016) had
conducted research that showed 12-15s spend more time online (i.e. 3 hours per day) than
FILM CAMPAIGN 2017 8
watching television on a TV set. Meanwhile, 16-24s spent an average of 2 hours 26 minutes
per day using social media (Fig 4).
Overall, the cinema lost a lot of the audience from Generation Z as teens usually watch films
on VoD platforms. The film industry have attempted to improve a number of elements to
attract people to watch films at the cinema.

FILM CAMPAIGN 2017 9
Figure 3: Estimated weekly hours of media consumption at home or elsewhere, among
users, by age: 2016
Retrieved from OfCom (14 Feb., 2017)
Figure 4: Proportion of social media time attributed to activities, by age group
Retrieved from OfCom (15 Feb., 2017)
• New technology to maximise customer attraction

As the film industry competition intensifies, the
cinema will be able to attract and retain a loyal
following using new innovative technology
such as Augmented Reality/Virtual Reality/360
video to enhance customer experience and
drive product sales.
According to Social Video Predictions for 2017 report (unruly.co, 2016), active VR users are
tipped to grow by 147% by 2021 and people spend 3x longer watching live video compared
to viewing a pre-recorded clip. Consumer interest is highest with VR among Gen Z. However,
younger generations aren’t the only ones fascinated by the technology; older generations are
drawn to it too.
Conclusion
The research indicates that people have lost some interest in going to cinema, especially
younger generations. The evidence has shown that VoD platforms would be the main
competitors of the cinema, and meanwhile we hope to use current technology that brings a
greater experience to the targeted audience. 

FILM CAMPAIGN 2017 10
User Research and Analysis
SWOT Analysis for cinema with teenagers
The user research was obtained from the process of primary and secondary research. Our
primary research are mainly the results from a series of 15-17s focus group surveys,13-14s
high school students and interviews that we carried out among our targeted age of audience,
and the secondary research is based on updated information about general and specific
population groups.
• Twitter is losing ground as important social media: It converges the information between
focus group and the secondary research data (Fig 5 and Fig 6) which decreases in the use
of Twitter as social platform for targeted age group.
Strengths
• High quality screen and sound system.
• IMAX, 3D and 4D watching experience.
• Social space with people.
• The latest films.
Opportunities
• New technology.
• Movie premiere.
• Interactive campaign.
Weakness
• Lack of choices with films.
• High cost with food and tickets.
• The venue is inconvenient.
Threats
• Economic depression.
• Streaming media.
• Virtual reality.
• Audience behaviour is changing.
FILM CAMPAIGN 2017 11
FILM CAMPAIGN 2017 12
Figure 5: Age 18-34 Digital Audience Penetration vs. Engagement of Leading Social Networks
Retrieved from smartinsights.com (17 January., 2017)
Figure 6: Leading social networks world as of April 2016, ranked by number if active user
(in millions)
Retrieved from smartinsights.com (17 January., 2017)
• Whatsapp and Snapchat are the most popular social media in 13-17s, sequenced by
Facebook, Instagram, YouTube and Twitter: Our focus group evaluated five of the main
social media platforms and indicated Whatsapp and Snapchat are nowadays used even
more than Facebook as way of communicating among peers.
• Teenagers hate loud customers the most followed closely by the price of the tickets. The
two main concerns influence our focus group to go to cinema.
• Teenagers ask for a change and a new experience: Most of the observations that teens
made thinking about their best possible experience in a cinema, were related to have an
individual experience or just with their families and friends. They also stated that free foods
FILM CAMPAIGN 2017 13
Figure 7: It is a visual reflection of the questionnaire obtained in our focus group
Figure 8: It is a visual reflection of the questionnaire obtained in our focus group
would be a huge idea for them, so it attracts what they feel excellent in which they get
more for the amount of money they pay. After watching the film, they share their
experience with their family and friends. As we see on survey results, that is why we need
to change their perception luring them to be also influencers to their circle of friends
(Appendix A).

FILM CAMPAIGN 2017 14
Figure 9: There are answers of the questionnaire obtained in our focus group
• Widely used social media site is Facebook for the groups of age ranging from teens.
Followed by Instagram. Snapchat users increase in the span of last 4 years. Their primary
usage are to communicate and broadcast or check updates. Youngsters of age under 16
prefer to watch the videos online followed by playing video games. Over 15 years old, they
use social media to watch videos, followed by using it to communicate. Read/browse and
listen equally (wearesocial.com, 2016)


FILM CAMPAIGN 2017 15
Figure 10: Main social media sites or apps used by children aged 12-15
Retrieved from OfCom (15 Feb., 2017)
Figure 11: Top active social platforms in UK
Retrieved from OfCom (15 Feb., 2017)
• Most of them use the social media to post photos followed by read posts by
organisations/brands/events as an activity. The targeted group uses mobile phones and
computers the most, with multi screening as a normal thing and are the most influenced
by YouTube. Other worrisome fact is that nearly two half of our focus group didn’t consider
a bad thing o didn’t even think about downloading films illegally is a bad thing (Appendix
A).
FILM CAMPAIGN 2017 16
Figure 12: Selected social media behaviour among mobile internet users: April 2016
Retrieved from OfCom (15 Feb., 2017)
Figure 13: Proportion of time attributed to activity types, by age group
Retrieved from OfCom (15 Feb., 2017)
• After-school activities in the UK: Secondary school – children attend secondary school
between the ages of 11 and 16 before making the optional decision to further their
education. For the purposes of this study, secondary school children are defined as those
in Year 7 or later up until and including the age of 18 (mathsdoctor.co.uk, 2014). 

Most popular activities amongst secondary school children:
1. Sport clubs
2. Musical instrument tuition
3. Dance
4. Driving lessons
5. Guides/Scouts
Conclusion
Using cinema strengths and opportunities to resist competitors. Due to teens behaviour, we
develop a relevant campaign to persuade them to go to cinema, such as surfing online and
using media for communication. To generate the competitive position in the market for
creating new chances. 

FILM CAMPAIGN 2017 17
Planning
Persona
People have requirement of leisure and social network so they go to cinema. There are three
types of personas that should be targeted. Personas base on 16 questionnaires from focus
group and secondary. Using personas we can be specific in selecting media to be most
relevant, improving the effectiveness of the campaign by reducing delivering more cost
efficiency.
• The three personas persons:

Young social- Amal, Movie buff- Jake, Geek- Matthew
Demographics
• 13-17 years old people.
• Female and Male.
Hobbies & Interests
• Social network.
• Listen to music.
• Have fun.
• Use emoji message.
• Love sports.
Brands
Generally, other competitors all include
these segments as well. They mainly
targeted massive audience instead of
narrow market.
Attitudes
• Long for freedom.
• Be social with friends.
• Some privileges.
• Curious about sex.
• Entrepreneurship.
FILM CAMPAIGN 2017 18
• Super Fans

People create buzz for the style about films to demonstrate benefits of cinema. Super fans
influence fans to go to cinemas.
• Fans

Cinema-goers loves to watch films from time to time. Due to fans, potential fans have to be
motivated.
• Potential Fans

He enjoys film but goes to cinema few times. They may enjoy the film at cinema in order to
social network.
Each persona own different empathy map (Boag, 2015) indicates its demographics, brands
and attitudes that require an integrated and converged achieve inherent demand in society
as below.

FILM CAMPAIGN 2017 19
Super Fans
Young social- Amal
Fans

Movie buff- Jake
Potential Fans

Geek- Matthew
Segments of personas in the market
Figure 14: Model Source: Red Bee Media (2013)
Persona 1- 14 years old sociable girl
Occupation: The high school student.
Emotional profile:
She usually watches movies at home with her parents’ Netflix account and follows stars on
their Snapchat and Instagram. She views social media channels 15-25 mins every day in the
morning. Before going to bed, she is phubbing about 1h15 mins. During the day: Whenever
she gets a break between lessons, she always check the social media channels rather than
looking at stuff.
• Hobbies: Shopping (& online), spends time with friends and families, share everything on
social media.
• Brands: H&M, Topshop, Abercrombie & Fitch, New look, Hollister.
FILM CAMPAIGN 2017 20
• Movies: Romantic comedy movies, Beauty and the Beast, Pitch Perfect, Inside Out.
Why go to the cinema?
As a special occasion like birthdays, holidays, celebrities events, she goes to the cinema with
friends. When tickets was special discount, she would go to the cinema more.
Media channels: Snapchat, Whatsapp, Instagram, YouTube, musical.ly (Robinson, 2016).
Persona 2- 16 years old movie buff boy
Occupation: The college student.
Emotional profile:
• Hobbies: Searches information about how films are made and producers, good quality
products with sound, watches movies, spends time with his friends, plays sports, and
listens to music.
FILM CAMPAIGN 2017 21
• Brands: Nike, Adidas, H&M, Urban Outfitters.
• Movies: Interested in every type of good movies, award winning movies, acclaimed
movies by critics.
Why go to the cinema?
He loves to go to cinema and goes approximately twice every month with interested friends
or his family. After that he likes to talk about movies that he has seen to his friends and to
share his opinion on social media. What he loves about going to the cinema is the quality of
the image and sound.
Media channels: Facebook, Snapchat, Whatsapp, YouTube, Spotify.
Persona 3- 17 years old geek boy
FILM CAMPAIGN 2017 22
Occupation: The college student.
Emotional profile:
He takes time on his computer to discover new things with high technology. Doesn’t think
that downloading movies/music for free is wrong. He downloads movies illegally because he
knows all the tricks of internet. Matthew is also a great media consumer and producer.
Sharing his experience online to let his friends know what is he been up to means a lot to
him. He did downloaded movies online a couple times, because these movies are not
available in cinemas anymore. He understand it is illegal to do, but everyone is doing it. No
one has any problems, he did it anyway. For him, watching movies online or illegally
downloading them is just another option to watch movies.
• Hobbies: Sci-fi movies, video games, new technologies.
• Brands: Playstation, Boose, Converse, Vans.
• Movies: Star Wars, Lord of Rings, Harry Potter, The Lego Movie.
Why go to the cinema?
He loves talking about these films with friends. Going to cinema to watch these films are also
appearing to him. Quality of watching means a lot to Jake. The great screen and audio
setups in cinemas is the major reason he choose to watch the film at the cinema. Meanwhile,
watching movies with friends is great.
Media channels: Facebook, Snapchat, Whatsapp, YouTube, Reddit (statista.com, 2015).
FILM CAMPAIGN 2017 23
Design
Key Insight
How to teenagers think about going to cinema?
Teens decrease to go to cinema because “We love to watch films, but it is difficult
to look for like-minded friends to go to cinema. We are happy to debate the film…
Together is better! ”
• They can choose other cheaper online platform to watch plenty of films.
• They usually predict to have nice experience at the cinema but can not bear loud
customers.
• Some privileges trigger them to go cinema, such as private screen and free food.
• They like high technology at the cinema such as 4D and 360 video because they can
have specific experience.
Why do teenagers go to cinema?
For their age, they do not have much choice for social space. When they have on special
occasion, they prefer to choose cinemas celebration. Big screen and high quality sound give
them better experience for leisure.
Organising idea
Together is better
During the early teenage years, friendships become more intense, close and supportive.
Teenage friendships tend to be based on personal similarity, acceptance and sharing. This
idea communicates like-minded friends who are important to keep.

FILM CAMPAIGN 2017 24
Strategy
The inspired idea is from meme concept that an element of a culture or system of behaviour
passed from one individual to another by imitation or other non-genetic means. An image,
video, piece of text, etc., typically humorous in nature, that is copied and spread rapidly by
Internet users. Simple words spread forwarded using Internet in original form.
I choose musical.ly, the app 80 million users that teens are obsessed
with. Musical.ly is a DIY music-video making app, where users create
15-second videos of themselves lip-syncing and dancing along to
popular music. (Robinson, 2016) Due to the app, to make online film
videos is fun with friends.
How to create a musical.ly video?
1. Create a musical.ly Video using film clips, dialogues, film
music piece or song.
2. Add your special touch.
• Use Snapchat or musical.ly film role filers to create the
film characters in the original musical.ly video.
• Add humour- lip syncing on a film song or a dialogue in
the video.
• Be any movie star you want to be with your friends!
• #ToghterisBetter and tag yours friends on the video.
• Share the video with friends on Facebook/ Whatsapp/ Instagram/ Facebook message.
FILM CAMPAIGN 2017 25
Where to upload?
• Tell us that you have a visual idea on the campaign
website and take part in our “Together is better”
contest.
• We have made the pop up shop which is film
scene. After watching films, all you got to do is
create a video in the pop up shop for free and
upload it to the contest website, snapchat,
Instagram and Facebook. We provides motion
capture suit, you can change the the of the film
story, famous film plot and dialogue. Meanwhile,
other customers can see what they do in the pop
up shop with live stream and live screen at the
cinema.
Reward
1. We will include the best video every week- it will screened in the local cinema
before the movie show.

2. Weekly winners can get some 50% discount tickets.

3. The champion can watch the film for private screen and the film star with friends
and families.

FILM CAMPAIGN 2017 26
Motion caption is is the process
of recording the movement of
objects or people. It usually use
in film industry, using that
information to animate digital
character models in 2D or 3D
computer animation.
Retrieved from hestudioexec.com
(15 Feb., 2017)
Estimation
• Good (Red)

Creating the contest to aware the film.
• Better (Blue)
Building the pop up shop to reach more teens for increasing engagement.
• Best-Red (Purple)

Using motion capture suit and live stream to add authentic experiences.
FILM CAMPAIGN 2017 27
Development
Media composition
From primary and secondary researchers of using media in our target area, each persona
uses media in the different way that we will use media channel mix with their lifestyle and
bring them to achieve our goals.
Target Market Media Channel
Mix
Rationale
Young social- Amal




★ TV (Sky Adsmart)
★ Social Networking
★ GND (Google
Display Network)
★ Paid search
★ YouTube Ads
Amal views social media channels 15-25
mins every day in the morning. Before going
to bed, she is phubbing about 1h15 mins.
During the day: Whenever she gets a break
between lessons, she always check the
social media channels rather than looking at
stuff. Amal follows stars from her social
network on Instagram and Snapchat.
Movie buff- Jake
 ★ TV (Sky Adsmart)
★ Social Networking
★ Direct marketing
(Email)
★ YouTube Ads
★ GND (Google
Display Network)
★ Paid search
Jake check social media channels 15 mins
in the morning. Before study off, he check
his email and listen to music on Spotify.
Geek- Matthew
★ Game site Ads
★ Social Networking
★ YouTube Ads
★ Paid search
He takes time on his computer to discover
new things with high technology. He usually
downloads illegal films because he knows
all the tricks of internet. Matthew is also a
great media consumer and producer.
Sharing his experience online to let his
friends know what is he been up to means
a lot to him.
FILM CAMPAIGN 2017 28
Proposition
If you want to be fun at the cinema…. Together is better!
User journey
To use Pain to Gain in progress demonstrates each target audience increase trigger off
demands. It means zero to decision stage people do not go to cinema and call the action to
the cinema.
FILM CAMPAIGN 2017 29
Paid Earned
Owned
The contest website

Social media channels
Engagement rate and reach
Comments, Likes, Shares,
Comments, Word of mouth
Influencers, the video of
the contest, PPC, SKY
Ads, GND, YouTube Ads,
Game site Ads, social
media Ads
According to IAB touch points, to explore marketing channels in the film industry influence
ticket sales.
• Think- aware people

In the beginning, we use paid media to reach the target audience. #Togetherisbetter
indicates benefits of the contest and teens are awareness.
• Feel- get involved

When customers feel interested in the contest, they would engage more in the campaign.
Comments and shares would encourage more teens to share their movie experience and
to go to the cinema.
• Do- conversion

After people watch films at the cinema, they can enjoy relevant movie experience and get
other new experience in pop up shop. The new experience becomes the motivation to
return the cinema.

FILM CAMPAIGN 2017 30
Deployment
First Deployment
Creating the contest to aware the film
We will promote the video to the target audience through hashtag #Togetherisbetter. That is
why we will perform a search and monitoring of all #Togetherisbetter mentions through the
internet and social media platforms to keep records of peaks and fluctuations during the
whole campaign. We can use tools such as Google Alerts, IceRocket or Mention.
They will also need to go throughout an online process where they will enter in our social
media websites. We can cross this information with our databases and create profiles of our
user’s thanks to information provided by Snapchat and other platforms.
With this first deployment, our objective is to increase awareness and likes or shares via
social media platforms. Our goal is to create a flow of teens that will go through all the social
media process to get 50% discount tickets and the data will be collected daily and using all
the mentioned SEO and analytics tools.
Second and third Deployment.
Pop up shop, motion capture suit and live stream at the Cinema.
Like in the First Deployment, we are going to carry out some actions that would make some
buzz and ideally the call to action. In this actions, our targeted group is going to share and
comments not only in their social medi, but also in our own social media.
FILM CAMPAIGN 2017 31
With these two deployments of the campaign, we want to increase awareness and change
the perception that our target could go to the cinema, making them a new, modern place to
live new awesome experiences. Data will be collected also daily or weekly depending on the
capability of the cinema.
Fourth Deployment.
Loyalty at the cinema
During the last deployment, we want to return our target at the cinema. Data will be collected
weekly or daily depending on the availability and the infrastructure of the prize, gathering it
from cinema servers and crossing it with our SEO and Analytic tools to keep track on online
and offline mentions.

FILM CAMPAIGN 2017 32
Reflection
“Insanity: doing the same thing over and over again and expecting different results.” It’s good
to make mistakes, but let’s not make the same ones all the time. (By Einstein) It is an
interesting issue in the module. As you find mistakes firstly, how to persuade other people? I
discover our personality indicates the culture difference between the East and West. Eastern
people prefer much time to consider our opinion deeply, but west people like to do first.
I learned to cooperate with different people who come from different countries. When I am a
project manager, I realise some positions need an authority. Although we use agile parallel
development, we still have higher positions to lead all team members such as tutors. The
module challenges me how to develop the better leadership and what time I can say my
opinion suitable.
I am happy for a choice to work project management, even though it is a tough mission.
Most experiences are positive and valuable, we will be improvement more in the future. In the
beginningI use Gantt chart and planning framework to manage the team, also, we execute
daily scrum and slack platform exactly. When the team grow up slowly, the leader needs to
slow as well. I always worry about schedule delay but some members want to be the last-
minute to do it. I develop my patient in the module.
In conclusion, I really appreciate Mike and Mark support me in the project. The project not
only learn to do a social media campaign but also study to manage people.

FILM CAMPAIGN 2017 33
Reference
Boag, P. (2015) Adapting empathy maps for UX design. Available at: https://boagworld.com/
usability/adapting-empathy-maps-for-ux-design/ [Accessed 17 February 2017].
Chaffey, D. (2016) Global social media statistics summary 2016. Available at: http://
www.smartinsights.com/social-media-marketing/social-media-strategy/new-global-social-
media-research/ [Accessed 16 February 2017].
eMarketer Inc (2015) Virtual reality interest highest among gen Z. Available at: https://
www.emarketer.com/Article/Virtual-Reality-Interest-Highest-Among-Gen-Z/1013295 [Accessed
15 February 2017].
Griffiths, A. (2016) Unruly’s video advertising trends for 2017. Available at: https://unruly.co/blog/
article/2016/12/22/video-advertising-predictions-2017/ [Accessed 15 February 2017].
Maths Doctor (2014) The cost of after-school activities in the UK: How much do parents spend?
. Available at: http://www.mathsdoctor.co.uk/downloads/after-school-activities-report.pdf
[Accessed 16 February 2017].
Ofcom (2016) Children and parents: Media use and attitudes report 2016. . Available at: https://
www.ofcom.org.uk/__data/assets/pdf_file/0034/93976/Children-Parents-Media-Use-Attitudes-
Report-2016.pdf [Accessed 15 February 2017].
Ofcom (2017a) Children’s online content worksheet introduction sheet for parents and teachers.
. Available at: https://www.ofcom.org.uk/__data/assets/pdf_file/0026/97226/Childrens-online-
worksheet-2016-17.pdf [Accessed 15 February 2017].
Ofcom (2017b) Communications market report 2016. . Available at: https://www.ofcom.org.uk/
__data/assets/pdf_file/0024/26826/cmr_uk_2016.pdf [Accessed 15 February 2017].
Robinson, M. (2016) How to use musical.ly, the app with 80 million users that teens are
obsessed with. Available at: http://uk.businessinsider.com/how-to-use-musically-2016-6?
r=US&IR=T/#when-you-open-the-musically-app-it-defaults-to-a-feed-of-featured-videos-1
[Accessed 17 February 2017].
Russon, M.-A. (2015) UK: Legal downloading and movie streaming up by 10%, but 1 in 5
people still pirating content. Internet, 23 July. Available at: http://www.ibtimes.co.uk/uk-legal-
downloading-movie-streaming-by-10-1-5-people-still-pirating-content-1512241 [Accessed 15
February 2017].
FILM CAMPAIGN 2017 34
Smits, R. (2016) The VOD market in the UK. Available at: https://
ondemandproject.wordpress.com/2016/12/19/the-vod-market-in-the-uk/ [Accessed 15
February 2017].
Statista (no date) Reach of active Reddit users as of 2nd quarter 2015, by age group. Available
at: https://www.statista.com/statistics/472986/reddit-global-active-user-reach-age/ [Accessed
17 February 2017].
Statista (2016) Film industry in the United Kingdom (UK) - Statista Dossier. Available at: https://
www.statista.com/study/21148/film-industry-in-the-united-kingdom-statista-dossier/ [Accessed
14 February 2017].
Statista (2017) Share of respondents using Netflix in the United Kingdom (UK) from 2014 to
2015, by age group. Available at: https://www.statista.com/statistics/514042/netflix-user-age-
distribution-uk/ [Accessed 14 February 2017].
Statista (no date) Age distribution of cinema admissions in the United Kingdom (UK) from 2003
to 2015. Available at: https://www.statista.com/statistics/239169/age-distribution-of-cinema-
goers-in-the-uk/ [Accessed 14 February 2017a].
Statista (no date) Age distribution of cinema admissions in the United Kingdom (UK) from 2003
to 2015. Available at: https://www.statista.com/statistics/239169/age-distribution-of-cinema-
goers-in-the-uk/ [Accessed 14 February 2017b].
WE ARE SOCIAL LTD (2016) Digital in 2016 - we are social UK. Available at: http://
wearesocial.com/uk/special-reports/digital-in-2016 [Accessed 16 February 2017].
YouGov (no date) YouGov profiles- moviegoers. Available at: https://yougov.co.uk/profileslite#/
Movies/demographics [Accessed 17 February 2017a].
YouGov (no date) YouGov profiles- Reddit user. Available at: https://yougov.co.uk/profileslite#/
Reddit_(Website)/personality [Accessed 17 February 2017b].
(No Date) Available at: http://thestudioexec.com/wp-content/uploads/2014/01/andy-serkis.jpg
[Accessed 17 February 2017c].

FILM CAMPAIGN 2017 35
Appendix A- Questionnaire
Watching film behaviour survey
We are from Birmingham City University and survey for a film campaign.

We would like to plan a social media campaign for teens.

1. What gender are you? ⎕ Male ⎕ Female

2. What age group best describes you?
⎕ 16-17 ⎕ 13-15

3. Which social media do you use?
⎕ Twitter ⎕ Sanpchat ⎕ Facebook ⎕ Whatsapp ⎕ Instagram ⎕ YouTube ⎕ other__________

4. Other than the fun stuff what do you use online for? homework, games, email
____________________

5. Would you like to see Snapchat filters of the upcoming movies?

⎕ No ⎕ Yes

6. How many times have you been to the cinema in the last 2 months?
____________________

7. Who do you usually go to the cinema with?
____________________

8. What do you enjoy the most about going to the cinema? big screen, sound, food,
movie ____________________
9. What would put you off from going to the cinema? ⎕ the price of the tickets ⎕ the
trailers ⎕ loud customers ⎕ all of the above ⎕ other__________

FILM CAMPAIGN 2017 36
10. Would you like your local cinema to offer more than what they do at the
moment? 4D, beach theatre or private screen for you and your friends
____________________________________________
11. When a movie is released, would you rather
⎕ see it at the cinema ⎕ wait to stream it 

12. What is the first thing you do after you finish watching a movie at the cinema?
talk with your friends, share on social media
____________________________________________

13. Who/ what influences you to go to the cinema? friends, family, social media,
trailers, actors
____________________________________________ 

14. When a movie is released, would you rather
⎕ TV ⎕ computer ⎕ playstation ⎕ phone ⎕ other__________ 

15. How often do you stream movies online?
⎕ always ⎕ usually ⎕ sometimes ⎕ never ⎕ other__________ 

16. Do you download movies?
⎕ Yes ⎕ No

17. Do you think downloading movies for free is wrong?
⎕ Yes ⎕ No ⎕ Not sure

18. If you were a movie producer would you like if people were downloading your
movie without paying?
⎕ Yes ⎕ No

FILM CAMPAIGN 2017 37
19. Is there a specific type of genre you would rather watch at the cinema or at
home?
⎕ action/ crime ⎕ comedy ⎕ romance ⎕ drama ⎕ fantasy ⎕ horror ⎕ sci-fi/ other

20. How would you describe your dream cinema experience?
____________________________________________ 

FILM CAMPAIGN 2017 38
16 Responses
FILM CAMPAIGN 2017 39


FILM CAMPAIGN 2017 40


FILM CAMPAIGN 2017 41


FILM CAMPAIGN 2017 42


FILM CAMPAIGN 2017 43


FILM CAMPAIGN 2017 44
Appendix B- Interviews
FOCUS GROUP 1
1 hour

+/- 20 student per group

2 minute introduction about who we are, what we are doing and what we need their help
for today. We are students of this university doing a Future Media Master, which is
basically Digital Marketing. 

The project we are working on for the moment is about delivering a social media
campaign for Industry Trust which is a movie related company. Our goal is to convince
young adults like you to go to the cinema and enjoy films as a shared experience.

This is why we would like to ask you some questions about your habits and preferences.

20 minutes paper questionnaire about social media and film habits and preferences.

SOCIAL MEDIA QUESTIONS
• Which Social Media do you use??Snapchat, Facebook, Twitter, Instagram, Whatsapp,
Musically, Youtube) and for which use? (comment, share, like, post) and when during
the day?

• What do you do online (not on Social Media)? 

1. Homework related – search, look-ups

2. Entertainment – music, videos, games

3. Email

• Would you like to see Snapchat filters of your upcoming movies

MOVIES/CINEMA QUESTIONS
• How many times have you been to the cinema in the last 2 months?

• With who do you usually go to the cinema with (friends or family)?

• What do you enjoy and what do you not enjoy about the “going to the cinema”
experience? (positive-big Screen, Sound, Food, Movie or negative-tickets cost,
disturbance, trailers) 

• Would you like your local cinema to offer more than what they do at the moment? For
example a beach theater or a private screening for you and friends/family?

FILM CAMPAIGN 2017 45
• When a movie is released, would you rather go see it at the cinema or wait to stream
it?

• What is the first thing you do after you finish watching a movie at the cinema? (talk with
friends, share on social)

• Who influences you to go to cinema? (friends,family, Social Media, trailers, actors)

• Where do you typically watch movies at home? (tablet, phone, TV, computer, gaming
console)

• Do you stream movies online or download them?

• Do you think downloading for free is wrong?

• If you were a movie producer would you like if people were downloading your movie
without paying?

• Is there a specific type of genre you would rather watch at the cinema or at home?
(Netflix/Streaming/Blu-Ray)

15 minutes discussion 

• What's the first thing you do on your phone in the morning

• Which apps do you use the most and for what? (communicate,...)

• Do you have an on-demand account (Netflix, Amazon video, Sky etc)? If so, what are
the factors that make you go to the cinema instead of using those channels?

• Who are you following on social media (celebrities, youtubers)

• What does a typical day looks like?

FILM CAMPAIGN 2017 46
FOCUS GROUP 2 (16-17YO) QUESTIONS
• What makes you stop scrolling?

• Pictures

• Videos

• Games

• Something you friends shared

• Others

• Explain a typical day?

• What is the first thing you do in the morning?

• What is the last thing you do before going to bed?

• When are you using social media during the day and to do what?

• How often do you check your social media apps? (every hour, every break, even
during class..?

• Have you downloaded an app “game” that relates to a movie?

• If one of your friends asked you do wear a special costume/outfit to go to the cinema,
would you do it?

• What do you do after school and on the weekend?

• During free time? (sport, hobbies, shopping)

• What are your favourite brands (clothes, technologies)?

• Which devices do you use the most? (tablet, phone, laptop, computer at home)

• What makes you go to the cinema?

• Where do you learn about new movies?

• Do you follow influencers, celebrities, youtubers?

• Do you watch vloggers?

• What applications do you like to use?

• Is there a movie that especially inspired you? If yes why?

• Have you heard about Reddit or Tumblr? If yes, do you use them? And to do what?

• What should we do to make you go more to the cinema?

FILM CAMPAIGN 2017 47
Responses
FOCUS GROUP SESSION January 20, 2017
Age: 16-17 Year	 Education: College students
7 kids answered the below set of questions
SOCIAL MEDIA QUESTIONS
Q. Which Social Media do you use??Snapchat, Facebook, Twitter, Instagram, Whatsapp,
Musically, Youtube) and for which use? (comment, share, like, post) and when during the day?
A. Snapchat - all 7, Facebook - 5, Twitter - 1, Instagram - 6, Whatsapp - 7, Musically - None,
Youtube - 3. All 7 do all activities asked and all through the day:-).
Q. What do you do online (not on Social Media)?
1. Homework related – search, look-ups
2. Entertainment – music, videos, games
3. Email
A. All of them use it for homework, study material, entertainment, music, games. Email once a
week, some of them as n’ when they get a pop-up’s
Q. Would you like to see Snapchat filters of your upcoming movies
A. Yes - all of them
MOVIES/CINEMA QUESTIONS
Q. How many times have you been to the cinema in the last 2 months?
A. 1- Once, 1-Twice, Not been - 5
Q. With who do you usually go to the cinema with (friends or family)?
A. 5 - Friends, 2 - Family
Q. What do you enjoy and what do you not enjoy about the “going to the cinema” experience?
(positive-big Screen, Sound, Food, Movie or negative-tickets cost, disturbance, trailers)
A. Likes: Big Screen, Sound, Trailers, Food, Certain movies. Dislikes: Tickets & food too
expensive, Dirty floor, Feet on chair, People on phone
FILM CAMPAIGN 2017 48
Q. Would you like your local cinema to offer more than what they do at the moment? For example
a beach theater or a private screening for you and friends/family?
A. Beach theater - No, Private Screening - Yes with a big smile :-).
Q. When a movie is released, would you rather go see it at the cinema or wait to stream it?
A. Would stream and depends on the type of movie, actors they will go watch it in the cinema
Q. What is the first thing you do after you finish watching a movie at the cinema? (talk with friends,
share on social)
A. Check their phone, share their opinion about the movie, comment on social media
Q. Who influences you to go to cinema? (friends,family, Social Media, trailers, actors)
A. Friends/family, trailers, social media
Q. Where do you typically watch movies at home? (tablet, phone, TV, computer, gaming console)
A. 1-Phone, 7-Netflix, TV, Computer, 7-thill
Q. Do you stream movies online or download them?
A. Use various apps such as Tubidy, Apple Music, UBER, Bus App, Games and sites like
Putlocker.
Q. Do you think downloading for free is wrong?
A. No :-) - All 7
Q. If you were a movie producer would you like if people were downloading your movie without
paying?
A. No
Q. Is there a specific type of genre you would rather watch at the cinema or at home? (Netflix/
Streaming/Blu-Ray)
A. Netflix-7 & BluRay-1
All 11 kids answered the below questions 15 minutes discussion
Q. What's the first thing you do on your phone in the morning
A. Check phone – Snapchat, FB, all the apps, get ready for school
FILM CAMPAIGN 2017 49
Q. Which apps do you use the most and for what? (communicate,...)
A. Whatsapp & Snapchat for messaging, FB
Q. Do you have an on-demand account (Netflix, Amazon video, Sky etc)? If so, what are the
factors that make you go to the cinema instead of using those channels?
A. Mostly use Netflix, Go to the Cinema whenever we can, go for the big screen sound
experience, Trailers, Adverts
Q. Who are you following on social media (celebrities, youtubers)
A. Actors/celebrities – 3, rest not really
Q. What does a typical day looks like
A. School lesson, phone, social media, hanging out with friends

FILM CAMPAIGN 2017 50
Focus Group II - 14 TV/Film Media Students 16-17s Response.
Brand observation in hall:
• Adidas (sweat pants)
• Vans, Nike, Adidas (Shoes)
• Adidas (Backpack)
• Caterpillar shoes
• Converse shoes
Focus Group Session:
• What makes you stop scrolling?
• Videos
• Interesting captions with pictures
• Visually appealing / interesting stuff
• Seen it somewhere before and want to watch it to the end
• Explain a typical day?
• Check phone for about 15-25 mins before getting ready for school

FB, Snapchat, Instagram
• Before going to bed spend 1-3 hours on the phone
• YouTube (Watch films..)
• Netflix (on TV, tablet and phone)
• When are you using social media during the day and to do what?
• Morning, evening, between lessons “whenever I get a break”.
• During the day it’s more checking the social media channels, rather than looking at stuff.
Also during the day more messaging than consuming content.
• Have you downloaded an app “game” that relates to a movie?

No. Also didn’t seem interested in gaming..
• If one of your friends asked you to wear a special costume/outfit to go to the cinema, would you
do it?

No. They don’t want to look ridiculous on their way or at the the cinema.
FILM CAMPAIGN 2017 51
• Where do they buy tickets for the cinema?

Online or on-site. For bigger films they definitely want to see online in advance; for smaller films
on-site.
• What do you do after school and on the weekend?
• Chill, sleep and do homework.
• Weekend: part-time job; watch movies
• What are your favorite brands?
• Clothes:
Some don’t go for brands;
other just wear t-shirts from adidas or nike.
“Team brands”: brand items last longer; mainly trainers have to be branded, otherwise they
also consider Primark or New Look.
• Tech:
They decide to purchase only upon good reviews
It also has to look nice and the price matters.
Quality is less important for them
Needs to meet their needs (phone for instance)
Headphones → some get beads by Dr. Dre others buy them for £4.-
They also go by their gut feeling.
• What makes you go to the cinema?
• Price → rather go to independent cinema for cheaper price.
• Price and food is usually a big issue.
• For blockbusters they really appreciate the atmosphere;
• Where do you learn about new movies?
• Trailers on YouTube or at the cinema
• Booklet at cinemas
• Social Media - mainly instagram
• Celebrities share their own content, e.g. Ryan Reynolds, Vin Diesel, Lewis Hamilton..
• Some of them follow celebrities on Instagram and Snapchat, prefer following influencing
personalities/athletes
• What applications do you like to use?
FILM CAMPAIGN 2017 52
• YouTube
• Pinterest
• Six tag (instagram for windows phones)
• Is there a movie that especially inspired you? If yes why?

Star wars, Avatar (sci-fi)

Dance movies

Birdman
• Have you heard about Reddit or Tumblr? If yes, do you use them? And to do what?

Have heard about it, but don’t use them.
FILM CAMPAIGN 2017 53

More Related Content

What's hot

Future of mobile search vertical searchworks
Future of mobile search vertical searchworksFuture of mobile search vertical searchworks
Future of mobile search vertical searchworksKerstin Recker
 
Cars On The Go Presentation
Cars On The Go PresentationCars On The Go Presentation
Cars On The Go PresentationAna Cardenas
 
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong Thanh
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong ThanhEQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong Thanh
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong ThanhEQVN
 
S-wifi_ credential 2015
S-wifi_ credential 2015S-wifi_ credential 2015
S-wifi_ credential 2015Lam Le
 
Aegis Mobile Reinvention
Aegis Mobile ReinventionAegis Mobile Reinvention
Aegis Mobile ReinventionJason Newport
 
6 Trends created by internet & smart phones that marketers must respect
6 Trends created by internet & smart phones that marketers must respect6 Trends created by internet & smart phones that marketers must respect
6 Trends created by internet & smart phones that marketers must respectS K "Bal" Palekar
 
Posterscope predictions-2019
Posterscope predictions-2019Posterscope predictions-2019
Posterscope predictions-2019Posterscope
 
Four key factors that will accelerate air travel in 2019
Four key factors that will accelerate air travel in 2019Four key factors that will accelerate air travel in 2019
Four key factors that will accelerate air travel in 2019Posterscope
 
S wifi presentation 2016 v1
S wifi  presentation 2016 v1S wifi  presentation 2016 v1
S wifi presentation 2016 v1S-wifi
 
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo Chennai
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo ChennaiMobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo Chennai
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo ChennaiAsif Ali
 
Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium
 
Opera America Electronic Media Forum Case Study: The COC Live Broadcast
Opera America Electronic Media Forum Case Study:  The COC Live BroadcastOpera America Electronic Media Forum Case Study:  The COC Live Broadcast
Opera America Electronic Media Forum Case Study: The COC Live BroadcastDelvinia
 
Psi global ooh predictions post covid19
Psi global ooh predictions post covid19Psi global ooh predictions post covid19
Psi global ooh predictions post covid19Posterscope
 

What's hot (19)

Future of mobile search vertical searchworks
Future of mobile search vertical searchworksFuture of mobile search vertical searchworks
Future of mobile search vertical searchworks
 
Cars On The Go Presentation
Cars On The Go PresentationCars On The Go Presentation
Cars On The Go Presentation
 
Cars on the Go - Project
Cars on the Go - ProjectCars on the Go - Project
Cars on the Go - Project
 
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong Thanh
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong ThanhEQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong Thanh
EQVN.NET - S-wifi - Digital Marketing & Wifi Solutions - Hong Thanh
 
Iab mobile landscape
Iab   mobile landscapeIab   mobile landscape
Iab mobile landscape
 
S-wifi_ credential 2015
S-wifi_ credential 2015S-wifi_ credential 2015
S-wifi_ credential 2015
 
Aegis Mobile Reinvention
Aegis Mobile ReinventionAegis Mobile Reinvention
Aegis Mobile Reinvention
 
6 Trends created by internet & smart phones that marketers must respect
6 Trends created by internet & smart phones that marketers must respect6 Trends created by internet & smart phones that marketers must respect
6 Trends created by internet & smart phones that marketers must respect
 
Digital Media Landscape_Vizeum
Digital  Media Landscape_VizeumDigital  Media Landscape_Vizeum
Digital Media Landscape_Vizeum
 
Posterscope predictions-2019
Posterscope predictions-2019Posterscope predictions-2019
Posterscope predictions-2019
 
Four key factors that will accelerate air travel in 2019
Four key factors that will accelerate air travel in 2019Four key factors that will accelerate air travel in 2019
Four key factors that will accelerate air travel in 2019
 
S wifi presentation 2016 v1
S wifi  presentation 2016 v1S wifi  presentation 2016 v1
S wifi presentation 2016 v1
 
Lecture 3
Lecture 3Lecture 3
Lecture 3
 
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo Chennai
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo ChennaiMobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo Chennai
Mobile advertising overview - by Asif Ali, CTO, Mobile-worx at Momo Chennai
 
Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018Posterscope Belgium OOH Predictions 2018
Posterscope Belgium OOH Predictions 2018
 
Opera America Electronic Media Forum Case Study: The COC Live Broadcast
Opera America Electronic Media Forum Case Study:  The COC Live BroadcastOpera America Electronic Media Forum Case Study:  The COC Live Broadcast
Opera America Electronic Media Forum Case Study: The COC Live Broadcast
 
Ad-journal
Ad-journalAd-journal
Ad-journal
 
Ph club
Ph clubPh club
Ph club
 
Psi global ooh predictions post covid19
Psi global ooh predictions post covid19Psi global ooh predictions post covid19
Psi global ooh predictions post covid19
 

Similar to Social media campaign with teenager

Generation z rejects traditional TV
Generation z rejects traditional TVGeneration z rejects traditional TV
Generation z rejects traditional TVValue Partners
 
Digital marketing
Digital marketingDigital marketing
Digital marketingRajesh sao
 
A Research on Impact of Television Commercial on the Youth upon purchasing be...
A Research on Impact of Television Commercial on the Youth upon purchasing be...A Research on Impact of Television Commercial on the Youth upon purchasing be...
A Research on Impact of Television Commercial on the Youth upon purchasing be...Hardik Shah
 
Collective 2010-display-study
Collective 2010-display-studyCollective 2010-display-study
Collective 2010-display-studyStephane Allard
 
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...NhungHng350616
 
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13Brian Crotty
 
Forecasting digital in 2016
Forecasting digital in 2016Forecasting digital in 2016
Forecasting digital in 2016Tuan Anh Nguyen
 
Digital in 2016: The Year of Consumer-Led Communications Marketing
Digital in 2016: The Year of Consumer-Led Communications MarketingDigital in 2016: The Year of Consumer-Led Communications Marketing
Digital in 2016: The Year of Consumer-Led Communications MarketingEdelman
 
Respect for IP Into Film Strategy 2015 Final
Respect for IP Into Film Strategy 2015 FinalRespect for IP Into Film Strategy 2015 Final
Respect for IP Into Film Strategy 2015 FinalKaty Carter
 
7 Ways Brands Will Transform TV and Media Strategies in 2017
7 Ways Brands Will Transform TV and Media Strategies in 20177 Ways Brands Will Transform TV and Media Strategies in 2017
7 Ways Brands Will Transform TV and Media Strategies in 2017iQ Media
 
Study of Online Performance Marketing in China 2012: the Year in Review and l...
Study of Online Performance Marketing in China 2012: the Year in Review and l...Study of Online Performance Marketing in China 2012: the Year in Review and l...
Study of Online Performance Marketing in China 2012: the Year in Review and l...GLG (Gerson Lehrman Group)
 
Chiến lược Digital Marketing của Vinamilk năm 2019
Chiến lược Digital Marketing của Vinamilk năm 2019Chiến lược Digital Marketing của Vinamilk năm 2019
Chiến lược Digital Marketing của Vinamilk năm 2019Vu Dang Chung
 
4 things that brands are doing to win in the new video landscape
4 things that brands are doing to win in the new video landscape4 things that brands are doing to win in the new video landscape
4 things that brands are doing to win in the new video landscapeLucas Modesto
 
Whats Next Content
Whats Next   ContentWhats Next   Content
Whats Next Contentthakre
 
What's Next: State of Social 10
What's Next: State of Social 10What's Next: State of Social 10
What's Next: State of Social 10Ogilvy Consulting
 
Cannes09 Gv Final
Cannes09 Gv FinalCannes09 Gv Final
Cannes09 Gv FinalMads Holmen
 
Digital Video Advertising Best Practices 2017[2]
Digital Video Advertising Best Practices 2017[2]Digital Video Advertising Best Practices 2017[2]
Digital Video Advertising Best Practices 2017[2]ishiu
 
eMarketer Report: Digital Video Advertising Best Practices 2017
eMarketer Report: Digital Video Advertising Best Practices 2017eMarketer Report: Digital Video Advertising Best Practices 2017
eMarketer Report: Digital Video Advertising Best Practices 2017Steve West
 
Advertising & Personal Selling.pdf
Advertising & Personal Selling.pdfAdvertising & Personal Selling.pdf
Advertising & Personal Selling.pdfABINASHPADHY6
 

Similar to Social media campaign with teenager (20)

Generation z rejects traditional TV
Generation z rejects traditional TVGeneration z rejects traditional TV
Generation z rejects traditional TV
 
Digital marketing
Digital marketingDigital marketing
Digital marketing
 
A Research on Impact of Television Commercial on the Youth upon purchasing be...
A Research on Impact of Television Commercial on the Youth upon purchasing be...A Research on Impact of Television Commercial on the Youth upon purchasing be...
A Research on Impact of Television Commercial on the Youth upon purchasing be...
 
Collective 2010-display-study
Collective 2010-display-studyCollective 2010-display-study
Collective 2010-display-study
 
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...
Evaluating-the-influence-of-YouTube-advertising-for-attraction-of-young-custo...
 
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13
AlmapBBDO Challenges for Free To Air TV 2013 final 11 12-13
 
Forecasting digital in 2016
Forecasting digital in 2016Forecasting digital in 2016
Forecasting digital in 2016
 
Digital in 2016: The Year of Consumer-Led Communications Marketing
Digital in 2016: The Year of Consumer-Led Communications MarketingDigital in 2016: The Year of Consumer-Led Communications Marketing
Digital in 2016: The Year of Consumer-Led Communications Marketing
 
Advertisi
AdvertisiAdvertisi
Advertisi
 
Respect for IP Into Film Strategy 2015 Final
Respect for IP Into Film Strategy 2015 FinalRespect for IP Into Film Strategy 2015 Final
Respect for IP Into Film Strategy 2015 Final
 
7 Ways Brands Will Transform TV and Media Strategies in 2017
7 Ways Brands Will Transform TV and Media Strategies in 20177 Ways Brands Will Transform TV and Media Strategies in 2017
7 Ways Brands Will Transform TV and Media Strategies in 2017
 
Study of Online Performance Marketing in China 2012: the Year in Review and l...
Study of Online Performance Marketing in China 2012: the Year in Review and l...Study of Online Performance Marketing in China 2012: the Year in Review and l...
Study of Online Performance Marketing in China 2012: the Year in Review and l...
 
Chiến lược Digital Marketing của Vinamilk năm 2019
Chiến lược Digital Marketing của Vinamilk năm 2019Chiến lược Digital Marketing của Vinamilk năm 2019
Chiến lược Digital Marketing của Vinamilk năm 2019
 
4 things that brands are doing to win in the new video landscape
4 things that brands are doing to win in the new video landscape4 things that brands are doing to win in the new video landscape
4 things that brands are doing to win in the new video landscape
 
Whats Next Content
Whats Next   ContentWhats Next   Content
Whats Next Content
 
What's Next: State of Social 10
What's Next: State of Social 10What's Next: State of Social 10
What's Next: State of Social 10
 
Cannes09 Gv Final
Cannes09 Gv FinalCannes09 Gv Final
Cannes09 Gv Final
 
Digital Video Advertising Best Practices 2017[2]
Digital Video Advertising Best Practices 2017[2]Digital Video Advertising Best Practices 2017[2]
Digital Video Advertising Best Practices 2017[2]
 
eMarketer Report: Digital Video Advertising Best Practices 2017
eMarketer Report: Digital Video Advertising Best Practices 2017eMarketer Report: Digital Video Advertising Best Practices 2017
eMarketer Report: Digital Video Advertising Best Practices 2017
 
Advertising & Personal Selling.pdf
Advertising & Personal Selling.pdfAdvertising & Personal Selling.pdf
Advertising & Personal Selling.pdf
 

Recently uploaded

Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...
Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...
Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...ssuserf63bd7
 
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...Boston Institute of Analytics
 
Advanced Machine Learning for Business Professionals
Advanced Machine Learning for Business ProfessionalsAdvanced Machine Learning for Business Professionals
Advanced Machine Learning for Business ProfessionalsVICTOR MAESTRE RAMIREZ
 
20240419 - Measurecamp Amsterdam - SAM.pdf
20240419 - Measurecamp Amsterdam - SAM.pdf20240419 - Measurecamp Amsterdam - SAM.pdf
20240419 - Measurecamp Amsterdam - SAM.pdfHuman37
 
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...Amil Baba Dawood bangali
 
INTERNSHIP ON PURBASHA COMPOSITE TEX LTD
INTERNSHIP ON PURBASHA COMPOSITE TEX LTDINTERNSHIP ON PURBASHA COMPOSITE TEX LTD
INTERNSHIP ON PURBASHA COMPOSITE TEX LTDRafezzaman
 
RadioAdProWritingCinderellabyButleri.pdf
RadioAdProWritingCinderellabyButleri.pdfRadioAdProWritingCinderellabyButleri.pdf
RadioAdProWritingCinderellabyButleri.pdfgstagge
 
RABBIT: A CLI tool for identifying bots based on their GitHub events.
RABBIT: A CLI tool for identifying bots based on their GitHub events.RABBIT: A CLI tool for identifying bots based on their GitHub events.
RABBIT: A CLI tool for identifying bots based on their GitHub events.natarajan8993
 
Multiple time frame trading analysis -brianshannon.pdf
Multiple time frame trading analysis -brianshannon.pdfMultiple time frame trading analysis -brianshannon.pdf
Multiple time frame trading analysis -brianshannon.pdfchwongval
 
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
ASML's Taxonomy Adventure by Daniel Canter
ASML's Taxonomy Adventure by Daniel CanterASML's Taxonomy Adventure by Daniel Canter
ASML's Taxonomy Adventure by Daniel Cantervoginip
 
Generative AI for Social Good at Open Data Science East 2024
Generative AI for Social Good at Open Data Science East 2024Generative AI for Social Good at Open Data Science East 2024
Generative AI for Social Good at Open Data Science East 2024Colleen Farrelly
 
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort servicejennyeacort
 
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024Timothy Spann
 
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一F sss
 
GA4 Without Cookies [Measure Camp AMS]
GA4 Without Cookies [Measure Camp AMS]GA4 Without Cookies [Measure Camp AMS]
GA4 Without Cookies [Measure Camp AMS]📊 Markus Baersch
 
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...Thomas Poetter
 
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degreeyuu sss
 
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...Biometric Authentication: The Evolution, Applications, Benefits and Challenge...
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...GQ Research
 

Recently uploaded (20)

Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...
Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...
Statistics, Data Analysis, and Decision Modeling, 5th edition by James R. Eva...
 
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...
NLP Data Science Project Presentation:Predicting Heart Disease with NLP Data ...
 
Advanced Machine Learning for Business Professionals
Advanced Machine Learning for Business ProfessionalsAdvanced Machine Learning for Business Professionals
Advanced Machine Learning for Business Professionals
 
20240419 - Measurecamp Amsterdam - SAM.pdf
20240419 - Measurecamp Amsterdam - SAM.pdf20240419 - Measurecamp Amsterdam - SAM.pdf
20240419 - Measurecamp Amsterdam - SAM.pdf
 
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...
NO1 Certified Black Magic Specialist Expert Amil baba in Lahore Islamabad Raw...
 
INTERNSHIP ON PURBASHA COMPOSITE TEX LTD
INTERNSHIP ON PURBASHA COMPOSITE TEX LTDINTERNSHIP ON PURBASHA COMPOSITE TEX LTD
INTERNSHIP ON PURBASHA COMPOSITE TEX LTD
 
RadioAdProWritingCinderellabyButleri.pdf
RadioAdProWritingCinderellabyButleri.pdfRadioAdProWritingCinderellabyButleri.pdf
RadioAdProWritingCinderellabyButleri.pdf
 
RABBIT: A CLI tool for identifying bots based on their GitHub events.
RABBIT: A CLI tool for identifying bots based on their GitHub events.RABBIT: A CLI tool for identifying bots based on their GitHub events.
RABBIT: A CLI tool for identifying bots based on their GitHub events.
 
Multiple time frame trading analysis -brianshannon.pdf
Multiple time frame trading analysis -brianshannon.pdfMultiple time frame trading analysis -brianshannon.pdf
Multiple time frame trading analysis -brianshannon.pdf
 
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制南十字星大学毕业证(SCU毕业证)#文凭成绩单#真实留信学历认证永久存档
 
ASML's Taxonomy Adventure by Daniel Canter
ASML's Taxonomy Adventure by Daniel CanterASML's Taxonomy Adventure by Daniel Canter
ASML's Taxonomy Adventure by Daniel Canter
 
Generative AI for Social Good at Open Data Science East 2024
Generative AI for Social Good at Open Data Science East 2024Generative AI for Social Good at Open Data Science East 2024
Generative AI for Social Good at Open Data Science East 2024
 
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service
9711147426✨Call In girls Gurgaon Sector 31. SCO 25 escort service
 
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024
April 2024 - NLIT Cloudera Real-Time LLM Streaming 2024
 
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一
办理学位证中佛罗里达大学毕业证,UCF成绩单原版一比一
 
Deep Generative Learning for All - The Gen AI Hype (Spring 2024)
Deep Generative Learning for All - The Gen AI Hype (Spring 2024)Deep Generative Learning for All - The Gen AI Hype (Spring 2024)
Deep Generative Learning for All - The Gen AI Hype (Spring 2024)
 
GA4 Without Cookies [Measure Camp AMS]
GA4 Without Cookies [Measure Camp AMS]GA4 Without Cookies [Measure Camp AMS]
GA4 Without Cookies [Measure Camp AMS]
 
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...
Minimizing AI Hallucinations/Confabulations and the Path towards AGI with Exa...
 
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree
办美国阿肯色大学小石城分校毕业证成绩单pdf电子版制作修改#真实留信入库#永久存档#真实可查#diploma#degree
 
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...Biometric Authentication: The Evolution, Applications, Benefits and Challenge...
Biometric Authentication: The Evolution, Applications, Benefits and Challenge...
 

Social media campaign with teenager

  • 1. PROJECT MANAGEMENT AND PLANNING Persuade teens to go to the cinema I-Hsuan Liu (Shuan) - 17 February 2017 FILM CAMPAIGN 2017 1
  • 2. Table of Contents Table of Contents 2 Introduction 3 Methodology 3 Legal and Regulatory 4 Discovery 6 Planning 18 Design 24 Development 28 Deployment 31 Reflection 33 Reference 34 Appendix A- Questionnaire 36 Appendix B- Interviews 45 FILM CAMPAIGN 2017 2
  • 3. Introduction Think Jam is an award-winning entertainment marketing agency, which supplies products and services to the UK within the entertainment sector. The company delivers a comprehensive range of digital consultancy, advertising production, creative, publicity, promotions and social media services to its clients. Today, many teens are not interested in watching films at the cinema. Think Jam want a core social media campaign of 7 weeks in summer for 13-17 year olds who go to cinema and share their cinema experience. Therefore, the project management and planning of the campaign will provide a better understanding of teen issues and ways to improve the film industry. Ideally, we are also working with Agile development environment and realise methodologies such as Storyscaping, DPDDD, SOSTAC, etc. The five steps cycle of Agile “Requirements, Design, Development, Testing and Review” accumulate this campaign. Our team members execute the development with Daily Scurms and Weekly Sprints to improve the products. Methodology The project uses DPDDD Methodology by McCann Digital. It is a five-step process of “Discovery, Planning, Design, Development and Deployment” and forms a sequential FILM CAMPAIGN 2017 3 Figure1: THE McCann Erickson DPDDD Methodology
  • 4. workflow that covers each consideration in a digital communication project. It determines the project’s four-week journey through the pre-production, production and post-production phases of creating our own content for teens’ online social media campaign. Legal and Regulatory The CAP Code • Covers products that contain strict responsibility rules - making sure they don’t target children by content or targeting (e.g. by not using child friendly themes and by ensuring such ads aren’t placed in children’s media) • Code includes rules to make sure advertisers do not exploit children’s vulnerabilities. • The Code prevents marketing communications from condoning or encouraging poor nutritional habits or an unhealthy lifestyle in children. Advertising Association • Children can recognise advertising at an early age, but can only make judgements about it when they reach ‘middle childhood’ and do not understand commercial intent until later on. • Children must possess advertising literacy to understand fully what advertising is. • Through digital media it is believed that children can engage in advertising at a deeper level. Internet Advertising Bureau • Banning the recruitment of children under 16 as brand ambassadors and in peer-to-peer marketing. FILM CAMPAIGN 2017 4
  • 5. • Improving parents' awareness of advertising and marketing techniques aimed at children. • Harmonising the age of a child at 16 years old.
 FILM CAMPAIGN 2017 5
  • 6. Discovery Business Driver Analysis Business Challenge 1. Teens do not go to cinema enough. Many similar entertainments distract them from the attention of the cinema such as streaming media, video-on-demand, and TV. 2. The age group depends on parents support with money so they have to confine leisure activities. In addition, they study at school during working days but so they would most likely only have time for entertainment during evenings and the weekend. 3. The government policy has stringent rules for marketing communication addressed or targeted to a child under the age of 16 years, therefore, we need to follow the law carefully. 4. The targeted age group is not clear that some downloaded films are illegal at home, in addition to some not considering the thousands of people work in film industry with a paid day job. Marketing objective The core evaluation of this campaign is going to be based on social media performance and behavioural metrics from mid July to early September. It follows as below: 1. Drive in engagement through social media around the film industry. 2. Increase ticket sales at the cinema. FILM CAMPAIGN 2017 6
  • 7. Competitive Analysis Competitors The competitors are relevant film entertainments such as gaming, watching TV, streaming and downloading. In particular, the main competitor is Netflix which specialises in and provides streaming videos legally. As reported by Statista (statista.com, 2017), over half of respondents in the UK between the ages 16-24 used Netflix during May to August 2015. From 2014 to 2015, the growth of active streaming subscribers for Netflix had increased by 10%. Situation analysis • Young cinema-goers were declining during 2011-2015 at the cinema Cinema Advertising Association reported statistics for the age distribution among cinema- goers from 2003 to 2015 in UK. Below (Fig 2) describes the downward trend in the stretch of last five years. FILM CAMPAIGN 2017 7 Figure 2: Age distribution of cinema admissions in the United Kingdom from 2003 to 2015 Retrieved from statista.com (14 Feb., 2017)
  • 8. Cinema attendance plunged in 2014, hitting numbers that haven’t been this low since 1995. To add insult to injury, the sharpest decline occurred amongst the 14-24 age group. Joel Lee (makeuseof.com, 2015) who is the Tech Explained editor said “ Movie theatres need to stop competing on convenience and start focusing on experience. They need to offer more than just a way of watching the latest movies.” It is crucial for the cinema industry to discover cinema-goers’ changing behaviour about where they watch films and have a greater experience at the cinema. In recent years, there has been an increasing amount of VoD film market in the UK. A total of 10 million users are accessing films online, with Netflix, Amazon and YouTube being the top platforms for watching video content. Netflix users occupy 44% of all streaming of content in the UK, while 25% of users use illegal streaming or downloading movies such as Popcorn Time, Kodi and 123movies (Russon, 2015). VoD users are most likely to be young, middle-class and male: 72% of 15-24 years used a VoD service at least once in the last 12 months. Young people in particular are spending more time and money on platforms like Netflix. What drives them to these platforms is the chance to access a large back catalogue of content (Smits, 2016). This current situation has been identified by teen media consumption. Figure 3 has demonstrated that children spend more time on the internet, which has increased by age. By the time they reach the age of 15, most users would have spent a large amount of time on the internet. As Children and parents media use and attitudes report (Ofcom, 2016) had conducted research that showed 12-15s spend more time online (i.e. 3 hours per day) than FILM CAMPAIGN 2017 8
  • 9. watching television on a TV set. Meanwhile, 16-24s spent an average of 2 hours 26 minutes per day using social media (Fig 4). Overall, the cinema lost a lot of the audience from Generation Z as teens usually watch films on VoD platforms. The film industry have attempted to improve a number of elements to attract people to watch films at the cinema.
 FILM CAMPAIGN 2017 9 Figure 3: Estimated weekly hours of media consumption at home or elsewhere, among users, by age: 2016 Retrieved from OfCom (14 Feb., 2017) Figure 4: Proportion of social media time attributed to activities, by age group Retrieved from OfCom (15 Feb., 2017)
  • 10. • New technology to maximise customer attraction As the film industry competition intensifies, the cinema will be able to attract and retain a loyal following using new innovative technology such as Augmented Reality/Virtual Reality/360 video to enhance customer experience and drive product sales. According to Social Video Predictions for 2017 report (unruly.co, 2016), active VR users are tipped to grow by 147% by 2021 and people spend 3x longer watching live video compared to viewing a pre-recorded clip. Consumer interest is highest with VR among Gen Z. However, younger generations aren’t the only ones fascinated by the technology; older generations are drawn to it too. Conclusion The research indicates that people have lost some interest in going to cinema, especially younger generations. The evidence has shown that VoD platforms would be the main competitors of the cinema, and meanwhile we hope to use current technology that brings a greater experience to the targeted audience. 
 FILM CAMPAIGN 2017 10
  • 11. User Research and Analysis SWOT Analysis for cinema with teenagers The user research was obtained from the process of primary and secondary research. Our primary research are mainly the results from a series of 15-17s focus group surveys,13-14s high school students and interviews that we carried out among our targeted age of audience, and the secondary research is based on updated information about general and specific population groups. • Twitter is losing ground as important social media: It converges the information between focus group and the secondary research data (Fig 5 and Fig 6) which decreases in the use of Twitter as social platform for targeted age group. Strengths • High quality screen and sound system. • IMAX, 3D and 4D watching experience. • Social space with people. • The latest films. Opportunities • New technology. • Movie premiere. • Interactive campaign. Weakness • Lack of choices with films. • High cost with food and tickets. • The venue is inconvenient. Threats • Economic depression. • Streaming media. • Virtual reality. • Audience behaviour is changing. FILM CAMPAIGN 2017 11
  • 12. FILM CAMPAIGN 2017 12 Figure 5: Age 18-34 Digital Audience Penetration vs. Engagement of Leading Social Networks Retrieved from smartinsights.com (17 January., 2017) Figure 6: Leading social networks world as of April 2016, ranked by number if active user (in millions) Retrieved from smartinsights.com (17 January., 2017)
  • 13. • Whatsapp and Snapchat are the most popular social media in 13-17s, sequenced by Facebook, Instagram, YouTube and Twitter: Our focus group evaluated five of the main social media platforms and indicated Whatsapp and Snapchat are nowadays used even more than Facebook as way of communicating among peers. • Teenagers hate loud customers the most followed closely by the price of the tickets. The two main concerns influence our focus group to go to cinema. • Teenagers ask for a change and a new experience: Most of the observations that teens made thinking about their best possible experience in a cinema, were related to have an individual experience or just with their families and friends. They also stated that free foods FILM CAMPAIGN 2017 13 Figure 7: It is a visual reflection of the questionnaire obtained in our focus group Figure 8: It is a visual reflection of the questionnaire obtained in our focus group
  • 14. would be a huge idea for them, so it attracts what they feel excellent in which they get more for the amount of money they pay. After watching the film, they share their experience with their family and friends. As we see on survey results, that is why we need to change their perception luring them to be also influencers to their circle of friends (Appendix A).
 FILM CAMPAIGN 2017 14 Figure 9: There are answers of the questionnaire obtained in our focus group
  • 15. • Widely used social media site is Facebook for the groups of age ranging from teens. Followed by Instagram. Snapchat users increase in the span of last 4 years. Their primary usage are to communicate and broadcast or check updates. Youngsters of age under 16 prefer to watch the videos online followed by playing video games. Over 15 years old, they use social media to watch videos, followed by using it to communicate. Read/browse and listen equally (wearesocial.com, 2016) 
 FILM CAMPAIGN 2017 15 Figure 10: Main social media sites or apps used by children aged 12-15 Retrieved from OfCom (15 Feb., 2017) Figure 11: Top active social platforms in UK Retrieved from OfCom (15 Feb., 2017)
  • 16. • Most of them use the social media to post photos followed by read posts by organisations/brands/events as an activity. The targeted group uses mobile phones and computers the most, with multi screening as a normal thing and are the most influenced by YouTube. Other worrisome fact is that nearly two half of our focus group didn’t consider a bad thing o didn’t even think about downloading films illegally is a bad thing (Appendix A). FILM CAMPAIGN 2017 16 Figure 12: Selected social media behaviour among mobile internet users: April 2016 Retrieved from OfCom (15 Feb., 2017) Figure 13: Proportion of time attributed to activity types, by age group Retrieved from OfCom (15 Feb., 2017)
  • 17. • After-school activities in the UK: Secondary school – children attend secondary school between the ages of 11 and 16 before making the optional decision to further their education. For the purposes of this study, secondary school children are defined as those in Year 7 or later up until and including the age of 18 (mathsdoctor.co.uk, 2014). 
 Most popular activities amongst secondary school children: 1. Sport clubs 2. Musical instrument tuition 3. Dance 4. Driving lessons 5. Guides/Scouts Conclusion Using cinema strengths and opportunities to resist competitors. Due to teens behaviour, we develop a relevant campaign to persuade them to go to cinema, such as surfing online and using media for communication. To generate the competitive position in the market for creating new chances. 
 FILM CAMPAIGN 2017 17
  • 18. Planning Persona People have requirement of leisure and social network so they go to cinema. There are three types of personas that should be targeted. Personas base on 16 questionnaires from focus group and secondary. Using personas we can be specific in selecting media to be most relevant, improving the effectiveness of the campaign by reducing delivering more cost efficiency. • The three personas persons:
 Young social- Amal, Movie buff- Jake, Geek- Matthew Demographics • 13-17 years old people. • Female and Male. Hobbies & Interests • Social network. • Listen to music. • Have fun. • Use emoji message. • Love sports. Brands Generally, other competitors all include these segments as well. They mainly targeted massive audience instead of narrow market. Attitudes • Long for freedom. • Be social with friends. • Some privileges. • Curious about sex. • Entrepreneurship. FILM CAMPAIGN 2017 18
  • 19. • Super Fans
 People create buzz for the style about films to demonstrate benefits of cinema. Super fans influence fans to go to cinemas. • Fans
 Cinema-goers loves to watch films from time to time. Due to fans, potential fans have to be motivated. • Potential Fans
 He enjoys film but goes to cinema few times. They may enjoy the film at cinema in order to social network. Each persona own different empathy map (Boag, 2015) indicates its demographics, brands and attitudes that require an integrated and converged achieve inherent demand in society as below.
 FILM CAMPAIGN 2017 19 Super Fans Young social- Amal Fans
 Movie buff- Jake Potential Fans
 Geek- Matthew Segments of personas in the market Figure 14: Model Source: Red Bee Media (2013)
  • 20. Persona 1- 14 years old sociable girl Occupation: The high school student. Emotional profile: She usually watches movies at home with her parents’ Netflix account and follows stars on their Snapchat and Instagram. She views social media channels 15-25 mins every day in the morning. Before going to bed, she is phubbing about 1h15 mins. During the day: Whenever she gets a break between lessons, she always check the social media channels rather than looking at stuff. • Hobbies: Shopping (& online), spends time with friends and families, share everything on social media. • Brands: H&M, Topshop, Abercrombie & Fitch, New look, Hollister. FILM CAMPAIGN 2017 20
  • 21. • Movies: Romantic comedy movies, Beauty and the Beast, Pitch Perfect, Inside Out. Why go to the cinema? As a special occasion like birthdays, holidays, celebrities events, she goes to the cinema with friends. When tickets was special discount, she would go to the cinema more. Media channels: Snapchat, Whatsapp, Instagram, YouTube, musical.ly (Robinson, 2016). Persona 2- 16 years old movie buff boy Occupation: The college student. Emotional profile: • Hobbies: Searches information about how films are made and producers, good quality products with sound, watches movies, spends time with his friends, plays sports, and listens to music. FILM CAMPAIGN 2017 21
  • 22. • Brands: Nike, Adidas, H&M, Urban Outfitters. • Movies: Interested in every type of good movies, award winning movies, acclaimed movies by critics. Why go to the cinema? He loves to go to cinema and goes approximately twice every month with interested friends or his family. After that he likes to talk about movies that he has seen to his friends and to share his opinion on social media. What he loves about going to the cinema is the quality of the image and sound. Media channels: Facebook, Snapchat, Whatsapp, YouTube, Spotify. Persona 3- 17 years old geek boy FILM CAMPAIGN 2017 22
  • 23. Occupation: The college student. Emotional profile: He takes time on his computer to discover new things with high technology. Doesn’t think that downloading movies/music for free is wrong. He downloads movies illegally because he knows all the tricks of internet. Matthew is also a great media consumer and producer. Sharing his experience online to let his friends know what is he been up to means a lot to him. He did downloaded movies online a couple times, because these movies are not available in cinemas anymore. He understand it is illegal to do, but everyone is doing it. No one has any problems, he did it anyway. For him, watching movies online or illegally downloading them is just another option to watch movies. • Hobbies: Sci-fi movies, video games, new technologies. • Brands: Playstation, Boose, Converse, Vans. • Movies: Star Wars, Lord of Rings, Harry Potter, The Lego Movie. Why go to the cinema? He loves talking about these films with friends. Going to cinema to watch these films are also appearing to him. Quality of watching means a lot to Jake. The great screen and audio setups in cinemas is the major reason he choose to watch the film at the cinema. Meanwhile, watching movies with friends is great. Media channels: Facebook, Snapchat, Whatsapp, YouTube, Reddit (statista.com, 2015). FILM CAMPAIGN 2017 23
  • 24. Design Key Insight How to teenagers think about going to cinema? Teens decrease to go to cinema because “We love to watch films, but it is difficult to look for like-minded friends to go to cinema. We are happy to debate the film… Together is better! ” • They can choose other cheaper online platform to watch plenty of films. • They usually predict to have nice experience at the cinema but can not bear loud customers. • Some privileges trigger them to go cinema, such as private screen and free food. • They like high technology at the cinema such as 4D and 360 video because they can have specific experience. Why do teenagers go to cinema? For their age, they do not have much choice for social space. When they have on special occasion, they prefer to choose cinemas celebration. Big screen and high quality sound give them better experience for leisure. Organising idea Together is better During the early teenage years, friendships become more intense, close and supportive. Teenage friendships tend to be based on personal similarity, acceptance and sharing. This idea communicates like-minded friends who are important to keep.
 FILM CAMPAIGN 2017 24
  • 25. Strategy The inspired idea is from meme concept that an element of a culture or system of behaviour passed from one individual to another by imitation or other non-genetic means. An image, video, piece of text, etc., typically humorous in nature, that is copied and spread rapidly by Internet users. Simple words spread forwarded using Internet in original form. I choose musical.ly, the app 80 million users that teens are obsessed with. Musical.ly is a DIY music-video making app, where users create 15-second videos of themselves lip-syncing and dancing along to popular music. (Robinson, 2016) Due to the app, to make online film videos is fun with friends. How to create a musical.ly video? 1. Create a musical.ly Video using film clips, dialogues, film music piece or song. 2. Add your special touch. • Use Snapchat or musical.ly film role filers to create the film characters in the original musical.ly video. • Add humour- lip syncing on a film song or a dialogue in the video. • Be any movie star you want to be with your friends! • #ToghterisBetter and tag yours friends on the video. • Share the video with friends on Facebook/ Whatsapp/ Instagram/ Facebook message. FILM CAMPAIGN 2017 25
  • 26. Where to upload? • Tell us that you have a visual idea on the campaign website and take part in our “Together is better” contest. • We have made the pop up shop which is film scene. After watching films, all you got to do is create a video in the pop up shop for free and upload it to the contest website, snapchat, Instagram and Facebook. We provides motion capture suit, you can change the the of the film story, famous film plot and dialogue. Meanwhile, other customers can see what they do in the pop up shop with live stream and live screen at the cinema. Reward 1. We will include the best video every week- it will screened in the local cinema before the movie show. 2. Weekly winners can get some 50% discount tickets. 3. The champion can watch the film for private screen and the film star with friends and families. FILM CAMPAIGN 2017 26 Motion caption is is the process of recording the movement of objects or people. It usually use in film industry, using that information to animate digital character models in 2D or 3D computer animation. Retrieved from hestudioexec.com (15 Feb., 2017)
  • 27. Estimation • Good (Red)
 Creating the contest to aware the film. • Better (Blue) Building the pop up shop to reach more teens for increasing engagement. • Best-Red (Purple)
 Using motion capture suit and live stream to add authentic experiences. FILM CAMPAIGN 2017 27
  • 28. Development Media composition From primary and secondary researchers of using media in our target area, each persona uses media in the different way that we will use media channel mix with their lifestyle and bring them to achieve our goals. Target Market Media Channel Mix Rationale Young social- Amal 
 
 ★ TV (Sky Adsmart) ★ Social Networking ★ GND (Google Display Network) ★ Paid search ★ YouTube Ads Amal views social media channels 15-25 mins every day in the morning. Before going to bed, she is phubbing about 1h15 mins. During the day: Whenever she gets a break between lessons, she always check the social media channels rather than looking at stuff. Amal follows stars from her social network on Instagram and Snapchat. Movie buff- Jake
 ★ TV (Sky Adsmart) ★ Social Networking ★ Direct marketing (Email) ★ YouTube Ads ★ GND (Google Display Network) ★ Paid search Jake check social media channels 15 mins in the morning. Before study off, he check his email and listen to music on Spotify. Geek- Matthew ★ Game site Ads ★ Social Networking ★ YouTube Ads ★ Paid search He takes time on his computer to discover new things with high technology. He usually downloads illegal films because he knows all the tricks of internet. Matthew is also a great media consumer and producer. Sharing his experience online to let his friends know what is he been up to means a lot to him. FILM CAMPAIGN 2017 28
  • 29. Proposition If you want to be fun at the cinema…. Together is better! User journey To use Pain to Gain in progress demonstrates each target audience increase trigger off demands. It means zero to decision stage people do not go to cinema and call the action to the cinema. FILM CAMPAIGN 2017 29 Paid Earned Owned The contest website Social media channels Engagement rate and reach Comments, Likes, Shares, Comments, Word of mouth Influencers, the video of the contest, PPC, SKY Ads, GND, YouTube Ads, Game site Ads, social media Ads
  • 30. According to IAB touch points, to explore marketing channels in the film industry influence ticket sales. • Think- aware people
 In the beginning, we use paid media to reach the target audience. #Togetherisbetter indicates benefits of the contest and teens are awareness. • Feel- get involved
 When customers feel interested in the contest, they would engage more in the campaign. Comments and shares would encourage more teens to share their movie experience and to go to the cinema. • Do- conversion
 After people watch films at the cinema, they can enjoy relevant movie experience and get other new experience in pop up shop. The new experience becomes the motivation to return the cinema.
 FILM CAMPAIGN 2017 30
  • 31. Deployment First Deployment Creating the contest to aware the film We will promote the video to the target audience through hashtag #Togetherisbetter. That is why we will perform a search and monitoring of all #Togetherisbetter mentions through the internet and social media platforms to keep records of peaks and fluctuations during the whole campaign. We can use tools such as Google Alerts, IceRocket or Mention. They will also need to go throughout an online process where they will enter in our social media websites. We can cross this information with our databases and create profiles of our user’s thanks to information provided by Snapchat and other platforms. With this first deployment, our objective is to increase awareness and likes or shares via social media platforms. Our goal is to create a flow of teens that will go through all the social media process to get 50% discount tickets and the data will be collected daily and using all the mentioned SEO and analytics tools. Second and third Deployment. Pop up shop, motion capture suit and live stream at the Cinema. Like in the First Deployment, we are going to carry out some actions that would make some buzz and ideally the call to action. In this actions, our targeted group is going to share and comments not only in their social medi, but also in our own social media. FILM CAMPAIGN 2017 31
  • 32. With these two deployments of the campaign, we want to increase awareness and change the perception that our target could go to the cinema, making them a new, modern place to live new awesome experiences. Data will be collected also daily or weekly depending on the capability of the cinema. Fourth Deployment. Loyalty at the cinema During the last deployment, we want to return our target at the cinema. Data will be collected weekly or daily depending on the availability and the infrastructure of the prize, gathering it from cinema servers and crossing it with our SEO and Analytic tools to keep track on online and offline mentions.
 FILM CAMPAIGN 2017 32
  • 33. Reflection “Insanity: doing the same thing over and over again and expecting different results.” It’s good to make mistakes, but let’s not make the same ones all the time. (By Einstein) It is an interesting issue in the module. As you find mistakes firstly, how to persuade other people? I discover our personality indicates the culture difference between the East and West. Eastern people prefer much time to consider our opinion deeply, but west people like to do first. I learned to cooperate with different people who come from different countries. When I am a project manager, I realise some positions need an authority. Although we use agile parallel development, we still have higher positions to lead all team members such as tutors. The module challenges me how to develop the better leadership and what time I can say my opinion suitable. I am happy for a choice to work project management, even though it is a tough mission. Most experiences are positive and valuable, we will be improvement more in the future. In the beginningI use Gantt chart and planning framework to manage the team, also, we execute daily scrum and slack platform exactly. When the team grow up slowly, the leader needs to slow as well. I always worry about schedule delay but some members want to be the last- minute to do it. I develop my patient in the module. In conclusion, I really appreciate Mike and Mark support me in the project. The project not only learn to do a social media campaign but also study to manage people.
 FILM CAMPAIGN 2017 33
  • 34. Reference Boag, P. (2015) Adapting empathy maps for UX design. Available at: https://boagworld.com/ usability/adapting-empathy-maps-for-ux-design/ [Accessed 17 February 2017]. Chaffey, D. (2016) Global social media statistics summary 2016. Available at: http:// www.smartinsights.com/social-media-marketing/social-media-strategy/new-global-social- media-research/ [Accessed 16 February 2017]. eMarketer Inc (2015) Virtual reality interest highest among gen Z. Available at: https:// www.emarketer.com/Article/Virtual-Reality-Interest-Highest-Among-Gen-Z/1013295 [Accessed 15 February 2017]. Griffiths, A. (2016) Unruly’s video advertising trends for 2017. Available at: https://unruly.co/blog/ article/2016/12/22/video-advertising-predictions-2017/ [Accessed 15 February 2017]. Maths Doctor (2014) The cost of after-school activities in the UK: How much do parents spend? . Available at: http://www.mathsdoctor.co.uk/downloads/after-school-activities-report.pdf [Accessed 16 February 2017]. Ofcom (2016) Children and parents: Media use and attitudes report 2016. . Available at: https:// www.ofcom.org.uk/__data/assets/pdf_file/0034/93976/Children-Parents-Media-Use-Attitudes- Report-2016.pdf [Accessed 15 February 2017]. Ofcom (2017a) Children’s online content worksheet introduction sheet for parents and teachers. . Available at: https://www.ofcom.org.uk/__data/assets/pdf_file/0026/97226/Childrens-online- worksheet-2016-17.pdf [Accessed 15 February 2017]. Ofcom (2017b) Communications market report 2016. . Available at: https://www.ofcom.org.uk/ __data/assets/pdf_file/0024/26826/cmr_uk_2016.pdf [Accessed 15 February 2017]. Robinson, M. (2016) How to use musical.ly, the app with 80 million users that teens are obsessed with. Available at: http://uk.businessinsider.com/how-to-use-musically-2016-6? r=US&IR=T/#when-you-open-the-musically-app-it-defaults-to-a-feed-of-featured-videos-1 [Accessed 17 February 2017]. Russon, M.-A. (2015) UK: Legal downloading and movie streaming up by 10%, but 1 in 5 people still pirating content. Internet, 23 July. Available at: http://www.ibtimes.co.uk/uk-legal- downloading-movie-streaming-by-10-1-5-people-still-pirating-content-1512241 [Accessed 15 February 2017]. FILM CAMPAIGN 2017 34
  • 35. Smits, R. (2016) The VOD market in the UK. Available at: https:// ondemandproject.wordpress.com/2016/12/19/the-vod-market-in-the-uk/ [Accessed 15 February 2017]. Statista (no date) Reach of active Reddit users as of 2nd quarter 2015, by age group. Available at: https://www.statista.com/statistics/472986/reddit-global-active-user-reach-age/ [Accessed 17 February 2017]. Statista (2016) Film industry in the United Kingdom (UK) - Statista Dossier. Available at: https:// www.statista.com/study/21148/film-industry-in-the-united-kingdom-statista-dossier/ [Accessed 14 February 2017]. Statista (2017) Share of respondents using Netflix in the United Kingdom (UK) from 2014 to 2015, by age group. Available at: https://www.statista.com/statistics/514042/netflix-user-age- distribution-uk/ [Accessed 14 February 2017]. Statista (no date) Age distribution of cinema admissions in the United Kingdom (UK) from 2003 to 2015. Available at: https://www.statista.com/statistics/239169/age-distribution-of-cinema- goers-in-the-uk/ [Accessed 14 February 2017a]. Statista (no date) Age distribution of cinema admissions in the United Kingdom (UK) from 2003 to 2015. Available at: https://www.statista.com/statistics/239169/age-distribution-of-cinema- goers-in-the-uk/ [Accessed 14 February 2017b]. WE ARE SOCIAL LTD (2016) Digital in 2016 - we are social UK. Available at: http:// wearesocial.com/uk/special-reports/digital-in-2016 [Accessed 16 February 2017]. YouGov (no date) YouGov profiles- moviegoers. Available at: https://yougov.co.uk/profileslite#/ Movies/demographics [Accessed 17 February 2017a]. YouGov (no date) YouGov profiles- Reddit user. Available at: https://yougov.co.uk/profileslite#/ Reddit_(Website)/personality [Accessed 17 February 2017b]. (No Date) Available at: http://thestudioexec.com/wp-content/uploads/2014/01/andy-serkis.jpg [Accessed 17 February 2017c].
 FILM CAMPAIGN 2017 35
  • 36. Appendix A- Questionnaire Watching film behaviour survey We are from Birmingham City University and survey for a film campaign. We would like to plan a social media campaign for teens. 1. What gender are you? ⎕ Male ⎕ Female 2. What age group best describes you? ⎕ 16-17 ⎕ 13-15 3. Which social media do you use? ⎕ Twitter ⎕ Sanpchat ⎕ Facebook ⎕ Whatsapp ⎕ Instagram ⎕ YouTube ⎕ other__________ 4. Other than the fun stuff what do you use online for? homework, games, email ____________________ 5. Would you like to see Snapchat filters of the upcoming movies? ⎕ No ⎕ Yes 6. How many times have you been to the cinema in the last 2 months? ____________________ 7. Who do you usually go to the cinema with? ____________________ 8. What do you enjoy the most about going to the cinema? big screen, sound, food, movie ____________________ 9. What would put you off from going to the cinema? ⎕ the price of the tickets ⎕ the trailers ⎕ loud customers ⎕ all of the above ⎕ other__________ FILM CAMPAIGN 2017 36
  • 37. 10. Would you like your local cinema to offer more than what they do at the moment? 4D, beach theatre or private screen for you and your friends ____________________________________________ 11. When a movie is released, would you rather ⎕ see it at the cinema ⎕ wait to stream it 12. What is the first thing you do after you finish watching a movie at the cinema? talk with your friends, share on social media ____________________________________________ 13. Who/ what influences you to go to the cinema? friends, family, social media, trailers, actors ____________________________________________ 14. When a movie is released, would you rather ⎕ TV ⎕ computer ⎕ playstation ⎕ phone ⎕ other__________ 15. How often do you stream movies online? ⎕ always ⎕ usually ⎕ sometimes ⎕ never ⎕ other__________ 16. Do you download movies? ⎕ Yes ⎕ No 17. Do you think downloading movies for free is wrong? ⎕ Yes ⎕ No ⎕ Not sure 18. If you were a movie producer would you like if people were downloading your movie without paying? ⎕ Yes ⎕ No FILM CAMPAIGN 2017 37
  • 38. 19. Is there a specific type of genre you would rather watch at the cinema or at home? ⎕ action/ crime ⎕ comedy ⎕ romance ⎕ drama ⎕ fantasy ⎕ horror ⎕ sci-fi/ other 20. How would you describe your dream cinema experience? ____________________________________________ 
 FILM CAMPAIGN 2017 38
  • 45. Appendix B- Interviews FOCUS GROUP 1 1 hour +/- 20 student per group 2 minute introduction about who we are, what we are doing and what we need their help for today. We are students of this university doing a Future Media Master, which is basically Digital Marketing. The project we are working on for the moment is about delivering a social media campaign for Industry Trust which is a movie related company. Our goal is to convince young adults like you to go to the cinema and enjoy films as a shared experience. This is why we would like to ask you some questions about your habits and preferences. 20 minutes paper questionnaire about social media and film habits and preferences. SOCIAL MEDIA QUESTIONS • Which Social Media do you use??Snapchat, Facebook, Twitter, Instagram, Whatsapp, Musically, Youtube) and for which use? (comment, share, like, post) and when during the day? • What do you do online (not on Social Media)? 1. Homework related – search, look-ups 2. Entertainment – music, videos, games 3. Email • Would you like to see Snapchat filters of your upcoming movies MOVIES/CINEMA QUESTIONS • How many times have you been to the cinema in the last 2 months? • With who do you usually go to the cinema with (friends or family)? • What do you enjoy and what do you not enjoy about the “going to the cinema” experience? (positive-big Screen, Sound, Food, Movie or negative-tickets cost, disturbance, trailers) • Would you like your local cinema to offer more than what they do at the moment? For example a beach theater or a private screening for you and friends/family? FILM CAMPAIGN 2017 45
  • 46. • When a movie is released, would you rather go see it at the cinema or wait to stream it? • What is the first thing you do after you finish watching a movie at the cinema? (talk with friends, share on social) • Who influences you to go to cinema? (friends,family, Social Media, trailers, actors) • Where do you typically watch movies at home? (tablet, phone, TV, computer, gaming console) • Do you stream movies online or download them? • Do you think downloading for free is wrong? • If you were a movie producer would you like if people were downloading your movie without paying? • Is there a specific type of genre you would rather watch at the cinema or at home? (Netflix/Streaming/Blu-Ray) 15 minutes discussion • What's the first thing you do on your phone in the morning • Which apps do you use the most and for what? (communicate,...) • Do you have an on-demand account (Netflix, Amazon video, Sky etc)? If so, what are the factors that make you go to the cinema instead of using those channels? • Who are you following on social media (celebrities, youtubers) • What does a typical day looks like? FILM CAMPAIGN 2017 46
  • 47. FOCUS GROUP 2 (16-17YO) QUESTIONS • What makes you stop scrolling? • Pictures • Videos • Games • Something you friends shared • Others • Explain a typical day? • What is the first thing you do in the morning? • What is the last thing you do before going to bed? • When are you using social media during the day and to do what? • How often do you check your social media apps? (every hour, every break, even during class..? • Have you downloaded an app “game” that relates to a movie? • If one of your friends asked you do wear a special costume/outfit to go to the cinema, would you do it? • What do you do after school and on the weekend? • During free time? (sport, hobbies, shopping) • What are your favourite brands (clothes, technologies)? • Which devices do you use the most? (tablet, phone, laptop, computer at home) • What makes you go to the cinema? • Where do you learn about new movies? • Do you follow influencers, celebrities, youtubers? • Do you watch vloggers? • What applications do you like to use? • Is there a movie that especially inspired you? If yes why? • Have you heard about Reddit or Tumblr? If yes, do you use them? And to do what? • What should we do to make you go more to the cinema? FILM CAMPAIGN 2017 47
  • 48. Responses FOCUS GROUP SESSION January 20, 2017 Age: 16-17 Year Education: College students 7 kids answered the below set of questions SOCIAL MEDIA QUESTIONS Q. Which Social Media do you use??Snapchat, Facebook, Twitter, Instagram, Whatsapp, Musically, Youtube) and for which use? (comment, share, like, post) and when during the day? A. Snapchat - all 7, Facebook - 5, Twitter - 1, Instagram - 6, Whatsapp - 7, Musically - None, Youtube - 3. All 7 do all activities asked and all through the day:-). Q. What do you do online (not on Social Media)? 1. Homework related – search, look-ups 2. Entertainment – music, videos, games 3. Email A. All of them use it for homework, study material, entertainment, music, games. Email once a week, some of them as n’ when they get a pop-up’s Q. Would you like to see Snapchat filters of your upcoming movies A. Yes - all of them MOVIES/CINEMA QUESTIONS Q. How many times have you been to the cinema in the last 2 months? A. 1- Once, 1-Twice, Not been - 5 Q. With who do you usually go to the cinema with (friends or family)? A. 5 - Friends, 2 - Family Q. What do you enjoy and what do you not enjoy about the “going to the cinema” experience? (positive-big Screen, Sound, Food, Movie or negative-tickets cost, disturbance, trailers) A. Likes: Big Screen, Sound, Trailers, Food, Certain movies. Dislikes: Tickets & food too expensive, Dirty floor, Feet on chair, People on phone FILM CAMPAIGN 2017 48
  • 49. Q. Would you like your local cinema to offer more than what they do at the moment? For example a beach theater or a private screening for you and friends/family? A. Beach theater - No, Private Screening - Yes with a big smile :-). Q. When a movie is released, would you rather go see it at the cinema or wait to stream it? A. Would stream and depends on the type of movie, actors they will go watch it in the cinema Q. What is the first thing you do after you finish watching a movie at the cinema? (talk with friends, share on social) A. Check their phone, share their opinion about the movie, comment on social media Q. Who influences you to go to cinema? (friends,family, Social Media, trailers, actors) A. Friends/family, trailers, social media Q. Where do you typically watch movies at home? (tablet, phone, TV, computer, gaming console) A. 1-Phone, 7-Netflix, TV, Computer, 7-thill Q. Do you stream movies online or download them? A. Use various apps such as Tubidy, Apple Music, UBER, Bus App, Games and sites like Putlocker. Q. Do you think downloading for free is wrong? A. No :-) - All 7 Q. If you were a movie producer would you like if people were downloading your movie without paying? A. No Q. Is there a specific type of genre you would rather watch at the cinema or at home? (Netflix/ Streaming/Blu-Ray) A. Netflix-7 & BluRay-1 All 11 kids answered the below questions 15 minutes discussion Q. What's the first thing you do on your phone in the morning A. Check phone – Snapchat, FB, all the apps, get ready for school FILM CAMPAIGN 2017 49
  • 50. Q. Which apps do you use the most and for what? (communicate,...) A. Whatsapp & Snapchat for messaging, FB Q. Do you have an on-demand account (Netflix, Amazon video, Sky etc)? If so, what are the factors that make you go to the cinema instead of using those channels? A. Mostly use Netflix, Go to the Cinema whenever we can, go for the big screen sound experience, Trailers, Adverts Q. Who are you following on social media (celebrities, youtubers) A. Actors/celebrities – 3, rest not really Q. What does a typical day looks like A. School lesson, phone, social media, hanging out with friends
 FILM CAMPAIGN 2017 50
  • 51. Focus Group II - 14 TV/Film Media Students 16-17s Response. Brand observation in hall: • Adidas (sweat pants) • Vans, Nike, Adidas (Shoes) • Adidas (Backpack) • Caterpillar shoes • Converse shoes Focus Group Session: • What makes you stop scrolling? • Videos • Interesting captions with pictures • Visually appealing / interesting stuff • Seen it somewhere before and want to watch it to the end • Explain a typical day? • Check phone for about 15-25 mins before getting ready for school
 FB, Snapchat, Instagram • Before going to bed spend 1-3 hours on the phone • YouTube (Watch films..) • Netflix (on TV, tablet and phone) • When are you using social media during the day and to do what? • Morning, evening, between lessons “whenever I get a break”. • During the day it’s more checking the social media channels, rather than looking at stuff. Also during the day more messaging than consuming content. • Have you downloaded an app “game” that relates to a movie?
 No. Also didn’t seem interested in gaming.. • If one of your friends asked you to wear a special costume/outfit to go to the cinema, would you do it?
 No. They don’t want to look ridiculous on their way or at the the cinema. FILM CAMPAIGN 2017 51
  • 52. • Where do they buy tickets for the cinema?
 Online or on-site. For bigger films they definitely want to see online in advance; for smaller films on-site. • What do you do after school and on the weekend? • Chill, sleep and do homework. • Weekend: part-time job; watch movies • What are your favorite brands? • Clothes: Some don’t go for brands; other just wear t-shirts from adidas or nike. “Team brands”: brand items last longer; mainly trainers have to be branded, otherwise they also consider Primark or New Look. • Tech: They decide to purchase only upon good reviews It also has to look nice and the price matters. Quality is less important for them Needs to meet their needs (phone for instance) Headphones → some get beads by Dr. Dre others buy them for £4.- They also go by their gut feeling. • What makes you go to the cinema? • Price → rather go to independent cinema for cheaper price. • Price and food is usually a big issue. • For blockbusters they really appreciate the atmosphere; • Where do you learn about new movies? • Trailers on YouTube or at the cinema • Booklet at cinemas • Social Media - mainly instagram • Celebrities share their own content, e.g. Ryan Reynolds, Vin Diesel, Lewis Hamilton.. • Some of them follow celebrities on Instagram and Snapchat, prefer following influencing personalities/athletes • What applications do you like to use? FILM CAMPAIGN 2017 52
  • 53. • YouTube • Pinterest • Six tag (instagram for windows phones) • Is there a movie that especially inspired you? If yes why?
 Star wars, Avatar (sci-fi)
 Dance movies
 Birdman • Have you heard about Reddit or Tumblr? If yes, do you use them? And to do what?
 Have heard about it, but don’t use them. FILM CAMPAIGN 2017 53