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1. Samurai Siege Overview
2. Samurai Analytics Stack Evolution
3. DWH Components
4. User Acquisition Tools
5. Product Tools
6. CRM Tools
Mobile real time strategy, iOS, Android
Developed in 6 months by team of 12
Live October 2013
11M Installs / 1.2M MAU / 250K DAU
$23M in Gross Revenue to Date
Small dev teams
Creative + Science
Agile
Live Operations
Data empowered
135 Billion Rows
13TB Of Compressed Data
250m x 125 columns Rows Per Day
DATA MINING
ANALYSIS
REPORTING
CRM
Data
Capture
A/B
Tests
Samurai Siege Data Stack
Disconnected from live game
Insights & Learnings
Weekly reporting
ETL
Spend Tier
In Game
Behaviour
Monetisation
Device
Tenure
Balances
● Automated and Run Daily
through an SQL Runner
● Delta Process. Clear and
Insert Data for Past 3 Days
● Process completed in
Minutes not Hours
DIMENSIONS
MEASURES
Platform
Spend BehaviourDevice
Retention
Country
Language
Acquisition Channel
Game Balances
Operating System
Castle Level
Retention
player_id 71724ca2-c1f8-4519-8ae5-f8628a005653
villagename XXXXXXXX
allianceid 9b9f3aaa-09ee-42f9-b53f-5f9003e59c79
alliancename XXXXXXXX
signupdate 17/08/2013 06:39:00
max_actiondate 08/02/2015 17:58:00
controlflag 0
playerlevel 35
castlelevel 9
max_pveseq 11000
playerhonor 411
cohort 2
tenure 540
first_deviceraw iPad2,1
first_devicelong iPad2 - Wi-Fi
first_deviceshort iPad2
first_playerlanguage English
first_deviceos ios
first_deviceplatform ios
first_deviceid c82848be88d034317526fa72b1b597ad
last_deviceraw samsung SM-G900F
last_devicelong Samsung Galaxy S5 (Europe)
last_deviceshort Samsung Galaxy S5
last_playerlanguage English
last_deviceos android
last_deviceplatform android
first_country_iso US
last_country_iso GB
first_country UNITED STATES
last_country UNITED KINGDOM
first_continent NORTH AMERICA
last_continent EUROPE
email XXXXXXXXXXX
ret_d1 0
ret_d3 0
ret_d7 0
ret_d12 0
spend_first24hours $ -
spend_first3days $ 9.00
spend_first7days $ 9.00
spend_first2weeks $ 9.00
spend_last24hrs $ -
spend_last0to7days $ -
spend_last8to14days $ -
spend_last15to21days $ -
spend_last22to28days $ -
spend_total $ 104.00
last_purchasedate 18/04/2014 00:00:00
last_purchasedate 18/04/2014 00:00:00
tot_login_first7days 86
login_last0to7days 0
login_last8to14days 0
login_last15to21days 1
login_last22to28days 1
spendtier Villager
is_newbie 0
is_nonspenderprio 0
is_spendrisk 0
publishername ORGANIC
campaignname
subadgroup
publisherid
● Automated and Run
Daily through an SQL
Runner
● Recreated in Full every
day
● Based on Daily
Summary Table
● Process completed in
Minutes not Hours
DAILY
SUMMARY
DIMENSIONS
MEASURES
+ 30 more
channels
Install Date
Campaign Network
Campaign Name
Country
Cost
Clicks
Impressions
SEGMENTATION BASED ON MONETISATION AND
ENGAGEMENT IN THE FIRST 7 DAYS
● Segment Users
● Assign Appropriate Curve
based on Segmentation
● Calculate pLTV based on
different time periods
● Automated and Run Daily
through an SQL Runner
Fragmented Area
Data Driven
Unified Dashboard is needed to scale
Fast Reaction
Retention
Average Revenue Per User
Average Revenue Per Paying User
Daily/Monthly Active Users
New Users
Session Length
Average Sessions Per User
Spend Metrics
Spender Conversion %
Life Time Value
Re-engagement
Spend Tiers
Time Cohorts
Acquisition Channel
Device Platform
Country
In Game Segments e.g. Castle Level
Set up A/B test in
SWRVE + basic results
More advanced metrics
analysis in DWH
Army composition for castle 9 and 10 ? in Japan, during a
event, ...More dimensions, aggregation flexibility
● Monthly / weekly revenue
● Full device split
● Event type
● ...
To be applied on a lot of information
● IAPs , diamonds spending
● Economy movements
● Event performance
● Honor movement
● Behavioural changes (eg army
composition)
● Community stats (time to first response,
CSAT, per value tier)
● ...
BEHAVIOURAL SEGMENTS
SPEND LEVELS
EMAIL
MESSAGE DETAILS
Decide from the Beginning if you want to
create a Data Warehouse
Do not collect everything!
Make Data Accessible
Keep your finger on the pulse
Automate!
Using Predictive Analytics to Trigger In-
App Messages/Offers for users.
Enhancing our Machine Learning
capabilities
Network / Cross Platform
View and Analysis
Website:
http://www.spaceapegames.com/
Blog:
http://weare-bananas.tumblr.com/
Rival Kingdoms:
http://www.rivalkingdomsgame.com/
Questions:
richard@spaceapegames.com

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