2. Table of Content
• Introduction to Design Pattern
• Gang Of Four (GOF)
• Types of Design Pattern
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3. Introduction to Design Pattern
• Design Patterns represents best practices used by experienced object oriented
software developers.
• Design Patterns are solution to problems occurred during the software
development.
• This solutions was obtained by trial and error by numerous software developers
over a period of time.
• This solutions helps developers to learn the software design easily.
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4. Gang Of Four (GOF)
• To arrive a best practice in software development, Eric Erich Gamma, Richard
Helm, Ralph Johnson and John Vlissides wrote a book.
• They titled the book as Design Patterns - Elements of Reusable Object-Oriented
Software which initiated the concept of Design Pattern in Software development.
• These authors are collectively known as Gang of Four (GOF).
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5. Types of Design Patterns
• Gang of Four (GOF) organized the design patterns in to 3 main types.
• Creational Design Patterns
• Structural Design Patterns
• Behavioral Design Patterns
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6. Types of Design Patterns
• Creational Design Patterns
• The Creational Design Patterns aim to separate a system from how its objects are created,
composed, and represented.
• They increase the system’s flexibility on design.
• Structural Design Patterns
• Structural patterns are concerned with how classes and objects are composed to form larger
structures.
• Behavioral Design Patterns
• Behavioral patterns concerned with communication between objects.
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