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This	is	a	translated	version	of	IkaLog	tech	presenta6on,	
originally	in	Japanese	language.	
	
Transla6on	work	is	s6ll	in	progress!
2
What is Splatoon?	
A unique third-person shooter
–  Paint the battlefield with your ink,
and claim turf from the enemy team
–  Switch between an Inkling
and a Squid for different approaches
–  Several gamemodes in addition to
turf war, like KOTH and payload
Simple rules, but deep
–  Various strategies and tactics
–  Unique weapon classes
Shooter, Charger, Roller, Splatling,
and Slosher
Strategy is the key to winning
STAGE	RECON	
•  There’s	more	than	one	way	
around	each	map	
•  Know	where	the	enemy	is	
coming	from	and	have	a	plan	
VARIETY	OF	WEAPONS	
•  Certain	weapons	are	beCer	
suited	to	some	maps	and	
modes	over	others
You play, IkaLog collects the data	
HDMI	
Capture	Device	
IkaLog
COLLECT	PLAY	
IkaLog: Data Collector for Splatoon	
– Play Splatoon as you would normally
– Your gameplay footage is analyzed
– The data can then be sent to log files, and/or
other tools, like stat.ink
Game	Console	
Log	files	
IkaLog	
stat.ink,	Speech	
applica6on,	etc.	
Forward	to	desired	
tools	
PROCESS
Supported Integrations	
Video	Streaming/Recording	
AmaRecTV	
Online	Database	
CSV/JSON,	Screenshots	
SNS	and	Chat	
IkaLog
stat.ink	
The online database
provided by @fetus_hina
–  Submit your battle results
and statistics with IkaLog
–  Review your past gameplay
easily using the website
Review your gameplay on
stat.ink	
SCOREBOARD	
	
Review	the	scoreboard	
later	
	
	
	
	
	
	
	
	
	
Filtering	allows	for	careful	
analysis	of	your	past	
gameplay	
TIMELINE	
	
The	graph	shows	what	
happened	in	the	game	
	
	
	
	
	
	
	
	
	
Displays	kills,	deaths,	special	
weapons,	ranked	mode	
counts/distances	and	events	
GLOBAL	STATS	
	
Sta6s6cs	data	from	
all	stat.ink	users	is	available	
	
	
	
	
	
	
	
	
	
See	the	trends	
among	users
Timeline Visualization	
The	period	when	
you	got	splaCed	and	
6me	spent	inac6ve	
Alive/Dead	status	of	all	8	players	
Team’s	special	weapons,	Kills,	Deaths	
Your	Turf	Score
Timeline for Ranked Battles	
Status	of	the	Splat	Zone	
Splat	Zone	count	
the	other	team	
earned	
Splat	Zone	count	
your	team	earned	
The	game-changing	
moment
# of IkaLog + stat.ink users	
Source		hCps://stat.ink/en6re/user	
Avg:	200+	users,		
4500+	matches	a	day	
Peak:	370	users	a	day	
Processed	15,000	matches
Statistical data from all players	
Kill/Death	Heat	map	 KO	raWo
https://stat.ink/	
.96	Gal	Deco	users	decreased		
aUer	the	moment	of	game	update	
Long	Blaster	Custom	is	geWng	more	
popular	since	Summer
Source	footage	 Mask	Image	 Added	Image	
+	
=	
=	
Addi6on	(OR)	of	source	image	and	correct	mask	
results	in	white	image	
Addi6on	(OR)	of	source	image	and	wrong	mask	
results	in	non-white	image
18
20
•  There	are	two	font	types	in	the	game.	
We	should	cover	single	number	font	face	
– The	font	is	known,	so	we	should	be	able	to	iden6fy	
them.	
•  Decided	to	have	ML	based	image	classifica6on,	
rather	than	use	of	exis6ng	OCR	library
• 
• 
• 
• 
TesseractOCR	
could	not	find	
the	charachers
1)Crop the number from the footage, apply some image filters	
2)Generate vertical & horizontal histogram to guess each character’s
position	
	
	
3)Resize the characters to identical size, and make the image binary	
	
	
4)Classify the image using KNN
•  Bascially	same	idea	with	recogni6on	of	numbers	
•  30+%	of	accuracy	for	single	classifica6on.	Earn	accuracy	by	
inves6ga6ng	many	frames	
–  IkaLog	inves6gates	approx.	10	frames	per	a	sec	
–  This	example	shows	IkaLog	analyzed	49	frames,	and	found	“96gal_deco”	is	
most	likely	(18	frames,	36%)	->	correct.	
	
votes={	
		'supershot':	6,	 	'carbon_deco':	1, 	 	'bucketslosher':	1, 	'octoshooter_replica':	1,	
		'splashshield':	1, 	'sshooter_collabo':	5, 	'hotblaster':	2,	 	'pablo':	1,	 	'nzap89':	6,	
		'sharp_neo':	3, 	'hotblaster_custom':	2, 	'96gal_deco':	18, 	'52gal':	1,	 	'hokusai':	1	
}
30
59	Weapons	
(Splatoon	has	90+	weapons	today)
• 
• 
• 
• 
Overlaps	of	other	
equipment	 Similar	BG	&	FG	color	-	1	 Similar	BG	&	FG	color	2
Note:	This	screenshot	was	taken	in	quite	early	stage	of	IkaLog	development.
Input	 Laplacian	
Filter	
Grayscale	 Classify	using	k-
Nearest	Neighbor	
Thanks	@itooon	
sschooter_collabo	
	
Feature	map
35
Pros	
– Ignores	Color		
– It	uses	“the	shape”	for	matching	
Cons	
– Doesn’t	work	if	input	has	different	resolu6on	
– Cannot	classify	similar	shapes
39
Original	class	
(longblaster)	
Variant	version	
(longblaster_custom)	
One	more	variant!	
(Apr	2016)	
(longblaster_necro)	
Conjunc6on	on	features	between	the	variants.	
Needed	to	update	(or	find)	the	feature	extrac6on
longblaster_necro	
longblaster_custom	
longblaster	
IkaLog	internal	features	values	
PloCed	in	2D	using	PCA	
Conjunc6on	on	features	between	the	variants.	
Needed	to	update	(or	find)	the	feature	extrac6on
Another	game	result	scenes	with	“Gear	Ability	icons”	
	
The	approach	results	in	low	accuracy…	
・Same	icon,	different	size	in	single	frame	
・Users	uses	different	capture	resolu6on	
	
→	More	robust	image	classifier	needed
•  Amount	of	the	data	is	always	jus6ce	for	machine	
learning	
•  Use	the	crowd	to	collect	the	data	
50	games/day	per	person	
5000	games	can	be	possible	by	100	people	
–  Field-generated	data	has	the	noises	and	outliers	
•  Model	of	HDMI	capture	units,	HDMI	re-transmiCers,	and	
soUware	configura6on	
•  It’s	easier	to	collec6ng	the	outliers	from	field,	then	train,	and	
test	classifiers
Object	storage	
on	the	cloud	
Work	VM	
on	IaaS	
4TB+	Data	
(collect	for	12months+)	
IkaLog	users	 stat.ink
•  Accuracy	of	Machine	learning/Deep	Learning	is	affected	by	pre-
processing	
•  Template	matching-based	algorithm	automa6cally	fixes	broken	
input	images	
Wrong	aspect	ra6o	 offseted	reference	
Image		
to	classify
Thanks	@itoooon
Pros	
–  BeCer	classifica6on	accuracy	
Cons	
–  Too	large	data	size(20MB	->	100MB~400MB)	
Hard	to	distribute	the	weights	
–  Breaks	Windows	version	of	IkaLog	
•  90%+	of	users	are	running	IkaLog	on	Windows	Plazorm	
•  Most	of	deep	learning	framework	breaks	Py2EXE	
(Python	script	to	Windows	executable	converter)	
–  More	compu6ng	power	needed
–  Input: RGB	or	HSV	color	value	(47*45*3=6,345	units)	
–  Output:	possibility	of	each	class(91	units,	apply	soUmax)	
–  Connec6on:	always	use	fully	connec6on	
–  Let	computers		the	feature	automa6cally	
•  In	this	use	case,	deep	learning	will	find	proper	weights	automa6cally	
•  It	will	ignore	background	colors	automa6cally	
–  Target	Performance	
•  Calc.	6me:	less	than	350	ms	for	each	mul6-class	classifica6on(91	classes)	
<	3	seconds	per	a	frame	
•  99.99+%	accuracy	against	stat.ink	posted	(Field)	data
0	
1	
2	
3	
..	
..	
n	
0	
1	
2	
3	
…
89	
90	
Input	Layer	 Output	Layer	Hidden	Layer	
52gal	
52gal_deco	
96gal	
96gal_deco	
…	
sschooter_wasabi	
wakaba
51
•  Tested	on	Azure	ML,	before	implemen6ng	the	code	
–  Trained	classifiers	using	small	dataset	
–  Input	:	Pixel	values(w/PCA)	
–  Hidden	Layer:	1	layer、150	units	
–  Output:	Probably	91	(Azure	ML	manages)	
•  Got	good	results	and	decided	to	move	forward	
–  98+%	accuracy	(with	small	dataset)	
–  Enough	robustness	for	any	images	(e.g.	los-res)
54
•  Used	Chainer	(Deep	Learning	Framework)	to	
train	the	model	
–  Supervised	training	using	stat.ink	data	(0.9M	images)	
–  Can	benefit	GPU	performance	
•  Trained	models	are	converted	to	Float16	
– 32bit	float	->	16bit	float	
– 50%	smaller	file	size
CPU	 GPU	 #	of	
jobs	
Throughput	
(images/s)	
GPU	Time	
/epoch	(s)	
RelaWve	
perf.	
(virtual)	
Core	i7-4790S	
Typ.	3.2GHz	
NA	 1	 3,928	 234.5s	 1X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX760	
1	 10,371	 39.2s	 5.9X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX760	
4	 (Cl)	15,988	 25.8s	
(103	/	4)	
9.0X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX	1080	
4	 (Cl)	30,320	 6.25s	
(25.0s	/	4)	 37.5X
57
CPU	 GPU	 #	of	
jobs	
Throughput	
(images/s)	
GPU	Time	
/epoch	(s)	
RelaWve	
perf.	
(virtual)	
Core	i7-4790S	
Typ.	3.2GHz	
NA	 1	 3,928	 234.5s	 1X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX760	
1	 10,371	 39.2s	 5.9X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX760	
4	 (Cl)	15,988	 25.8s	
(103	/	4)	
9.0X	
Core	i7-4790S	
Typ.	3.2GHz	
GeForce	
GTX	1080	
4	 (Cl)	30,320	 6.25s	
(25.0s	/	4)	 37.5X	
2X	E5-2630L	v3		
Typ.	1.80GHz	
Tesla	P100	 4	 (Cl)	65,811	 2.5s	
(10.3/4)	
93.8X	
Special	Thanks	to	
Typical	
Linux	Box
Pre-training	(Parameter	tuning)	
–  Tested	various	layer	configura6on(#	of	units),	balanced	model	file	size	and	its	
accuracy	
–  4	concurrent	jobs	
–  Started	03:08am	〜	6:28pm (15h20m)	
Training	
–  550	epochs	/	24hrs 	Includes	disk	IO,	cross	valida6on	test	6me	
–  Adopted	the	617th	epoch	for	the	first	NN-based	classifier.	
Took	Approx.	48	GPU	Hours	using	21GB	dataset	
Special	Thanks	to
KNN	(Original)	 Complex	NN	 The	new	NN	
Accuracy	 Low,	on	certain	users	 99.99+%	
	
99.99+%	
	
Data	size	 20MB	 400MB	(AlexNet)	
100MB	(GoogleNet)	
14MB	(Float32)	
7MB	(Float16)	
Classifica6on	6me	
@	IvyBridge	2GHz	
(very	fast)	 ~300ms	 ~20ms	
•  Improved	accuracy	of	weapon	classifica6on	
•  Faster	than	complex	neural	network	models	
•  Smaller	data	size	makes	distribu6on	easy	
Special	Thanks	to
•  IkaLog	includes	own	neural	network	implementa6on	
–  Deep	Learning	Frameworks	break	Windows	version	
–  Re-implemented	propaga6on	func6on	
•  To	make	the	code	simple,	the	model	is	kept	simple	
•  Compa6ble	with	LinearFunc6on,	and	ReLU	in	Chainer	
hCps://github.com/hasegaw/IkaLog/commit/3238b67749334a3c4254aa6f25c005f83e210895	
–  Single	run	takes	20ms	@	IvyBridge	2.0GHz	
200ms	@	PYNQ-Z1	FPGA	board	(Cortex-A9	650MHz)
•  Apply	netural	network-based	approach	to	other	
classifiers	
–  Gear	ability	image	classifier	
–  Rainmaker	touchdown	detec6on	
–  Use	RNN	for	“Tide	of	the	baCle”	evalua6on	func6on	
•  Make	the	dataset	smaller	
–  The	dataset	(21GB)	is	obviously	redundant	
–  Use	PCA-based	anomaly	detec6on	to	generate	more	
smaller	data?
•  Several	marchine-learning	approach	applied	in	IkaLog	
–  K	Nearest	Neighbor	for	real-6me	classifica6on	
–  Neural	network	for	more	accurate	classifica6on	
•  Auto	feature	extrac6on,	training	from	0.9M	samples	
•  IkaLog	and	Deep	Learning	
–  Most	of	Deep	Learning	framework	breaks	Py2EXE	
–  Easy	to	re-implement	of	propaga6on	if	the	network	is	simple	
–  Can	u6lize	exis6ng	DNN	frameworks	and	GPUs	for	training	
process
Lapis	Lazuli(2000-2014)
©	07strikers

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