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Emerging Hot Topics Part II
UX: The User Experience
    Cross-Screen




    Richard Zackon                    Rick Ducey
           Facilitator              Chief Strategy Officer
  Council for Research Excellence         BIA/Kelsey
CRE Mission




To advance the knowledge and practice of
methodological research on audience
measurement through the active collaboration of
The Nielsen Company and its clients.




                                       #ARFAM6
CRE Members




              #ARFAM6
Major Projects to Date

 Video Consumer Mapping-2009, 2010
 Nonresponse Bias-2009
 Set Top Box-2010
 Media Related Universe Estimates-2010




                                         #ARFAM6
VCM: Video Consumer Mapping




This CRE research was an observational study of
audience behavior across screens, including other
media and life activities. It looked at viewing as
an objective phenomenon.




                                         #ARFAM6
UX: The User Experience
    Cross-Screen


The CRE is now looking to explore viewing from
the perspective of the viewer, viewing as a
subjective phenomenon.




We are looking at what was once termed
attentiveness, more recently engagement.


                                        #ARFAM6
UX: Objectives


Phase One was a review of research exploring
current knowledge about the viewer experience to
learn what can be measured and to investigate
promising new measurement methodologies.

Phase Two will be empirical studies based on this
learning to be commissioned by CRE in Fourth
Quarter, 2011



                                        #ARFAM6
Study of User Experience on Multiple Video
Screens and Formats
Research Questions


 1. What drives choice of screen for the consumer?

 2. How does viewing vary with chosen screen?

 3. What are appropriate vocabulary & methodologies
    for understanding viewing styles?

 4. What is the context of viewing across screens?

 5. What are the best methodologies to get at UX?


                                            #ARFAM6
Body of Research Reviewed
What was “in scope” in terms of
“video content”?
 Linear video
 Non linear video
 Social media
 Commercial
 Digital Out Of Home
 Video games
 Cross-platform/integrated media
 (e.g., Mobile+TV; PC+TV)

                                   #ARFAM6
Some Takeaways from Expert
Interviews
 Respondents supported the five Research
 Questions as “on the mark” and answered them
 rather than critiquing them.
 Common observations, we need: new integrated
 vocabulary; single source measurements or data
 fusion; ethnographic and neuroscience research.
 “TV” as a cultural phenomenon has been evolving
 into new types of technology-enabled
 relationships among audiences, advertisers,
 content, platforms and devices.



                                       #ARFAM6
Approach/Methodology
Review of Studies
     Industry Research            Academic Research


 79 studies reviewed             57 studies reviewed


 Key studies:                    Key studies:
 –   ESPN                        – Cooper, R. & Tang, T.
 –   CTAM                          (2009)
 –   Microsoft Advertising       – Dimmick, J. (2010)
 –   More studies that were      – Jenkins, H. (2003)
     proprietary or “not ready   – Press, A. & Livingstone, S.
     yet”                          (2006)
RQ1 – What drives the choice of
screen?
Best screen available
Best function available




                          #ARFAM6
RQ2: How does viewing vary by
screen?

 TV gets the lion’s share of time across all groups.
 Live vs. on-demand
 Cross-platform content experiences




                                         #ARFAM6
RQ3: Understanding viewing styles

Viewing Style Examples:
 Mobile Parents
 Live TV
 Personal Viewing
 Social Viewing
 Engaged Viewing




                          #ARFAM6
RQ4: Context of use
complementary?


 Multi-screen use is complementary not
 cannibalistic.
 Heavy users of one medium (e.g., TV) are heavy
 users of other media (e.g., Internet, gaming).
 Different types of user experiences, forms of
 engagement encourage multiscreen use versus
 picking one screen over another.




                                         #ARFAM6
RQ5: Best methodologies
 Media Exposure                  Measures                                     Methods

                  Intended media use
                  Awareness of options                        Online panels
                  Emotions                                    Surveys
Pre viewing
                  Uses and gratifications sought              Focus groups
                  (Expectations)                              In-depth Interviews
                  Perception of medium
                  Time spent                                  Digital census (devices)
                  Frequency of use                            Online surveys
During viewing    Engagement                                  Neuroscience/biometrics
                  Cross-platform use                          Ethnography/in-depth interviews and
                  Emotions                                    observation

                  Purchase intent
                  Recall
                                                              Focus groups
                  Recognition
                                                              Online panels
                  Memorability
Post viewing                                                  Surveys
                  Favorability
                                                              Single source surveys
                  Satisfaction of Expectations
                                                              Data fusion
                  Complementary use of additional screen to
                  connect with others or delve deeper into
                  narrative elements


                                                                              #ARFAM6
Video Media Taxonomy – Research
Roadmap
Future Directions:
Recommendations
1. Build from a taxonomy to an information architecture.
2. Cross-platform media use cases require cross-platform
   metrics.
3. Multi-trait-multi-method matrix approach needed.
4. “Linked Content” research needed to better
   understand the evolution of video and social media.
5. Business models need to be better informed by
   research.
6. Search, discovery and selection – finding useful
   interfaces.
7. We need to think about research on an
   “Internet scale.”

                                              #ARFAM6
UX: Next Steps



 June 16th Webinar-ARF Attendees invited
 2:30 PM EST
 Archive of reviewed research on CRE website
 – www.researchexcellence.com

 Series of forums for industry discussion
 CRE will issue RFP’s for empirical research in 4th Q
 2011


                                            #ARFAM6

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UX: The User Experience Cross-Screen

  • 1. Emerging Hot Topics Part II UX: The User Experience Cross-Screen Richard Zackon Rick Ducey Facilitator Chief Strategy Officer Council for Research Excellence BIA/Kelsey
  • 2. CRE Mission To advance the knowledge and practice of methodological research on audience measurement through the active collaboration of The Nielsen Company and its clients. #ARFAM6
  • 3. CRE Members #ARFAM6
  • 4. Major Projects to Date Video Consumer Mapping-2009, 2010 Nonresponse Bias-2009 Set Top Box-2010 Media Related Universe Estimates-2010 #ARFAM6
  • 5. VCM: Video Consumer Mapping This CRE research was an observational study of audience behavior across screens, including other media and life activities. It looked at viewing as an objective phenomenon. #ARFAM6
  • 6. UX: The User Experience Cross-Screen The CRE is now looking to explore viewing from the perspective of the viewer, viewing as a subjective phenomenon. We are looking at what was once termed attentiveness, more recently engagement. #ARFAM6
  • 7. UX: Objectives Phase One was a review of research exploring current knowledge about the viewer experience to learn what can be measured and to investigate promising new measurement methodologies. Phase Two will be empirical studies based on this learning to be commissioned by CRE in Fourth Quarter, 2011 #ARFAM6
  • 8. Study of User Experience on Multiple Video Screens and Formats
  • 9. Research Questions 1. What drives choice of screen for the consumer? 2. How does viewing vary with chosen screen? 3. What are appropriate vocabulary & methodologies for understanding viewing styles? 4. What is the context of viewing across screens? 5. What are the best methodologies to get at UX? #ARFAM6
  • 10. Body of Research Reviewed What was “in scope” in terms of “video content”? Linear video Non linear video Social media Commercial Digital Out Of Home Video games Cross-platform/integrated media (e.g., Mobile+TV; PC+TV) #ARFAM6
  • 11. Some Takeaways from Expert Interviews Respondents supported the five Research Questions as “on the mark” and answered them rather than critiquing them. Common observations, we need: new integrated vocabulary; single source measurements or data fusion; ethnographic and neuroscience research. “TV” as a cultural phenomenon has been evolving into new types of technology-enabled relationships among audiences, advertisers, content, platforms and devices. #ARFAM6
  • 12. Approach/Methodology Review of Studies Industry Research Academic Research 79 studies reviewed 57 studies reviewed Key studies: Key studies: – ESPN – Cooper, R. & Tang, T. – CTAM (2009) – Microsoft Advertising – Dimmick, J. (2010) – More studies that were – Jenkins, H. (2003) proprietary or “not ready – Press, A. & Livingstone, S. yet” (2006)
  • 13. RQ1 – What drives the choice of screen? Best screen available Best function available #ARFAM6
  • 14. RQ2: How does viewing vary by screen? TV gets the lion’s share of time across all groups. Live vs. on-demand Cross-platform content experiences #ARFAM6
  • 15. RQ3: Understanding viewing styles Viewing Style Examples: Mobile Parents Live TV Personal Viewing Social Viewing Engaged Viewing #ARFAM6
  • 16. RQ4: Context of use complementary? Multi-screen use is complementary not cannibalistic. Heavy users of one medium (e.g., TV) are heavy users of other media (e.g., Internet, gaming). Different types of user experiences, forms of engagement encourage multiscreen use versus picking one screen over another. #ARFAM6
  • 17. RQ5: Best methodologies Media Exposure Measures Methods Intended media use Awareness of options Online panels Emotions Surveys Pre viewing Uses and gratifications sought Focus groups (Expectations) In-depth Interviews Perception of medium Time spent Digital census (devices) Frequency of use Online surveys During viewing Engagement Neuroscience/biometrics Cross-platform use Ethnography/in-depth interviews and Emotions observation Purchase intent Recall Focus groups Recognition Online panels Memorability Post viewing Surveys Favorability Single source surveys Satisfaction of Expectations Data fusion Complementary use of additional screen to connect with others or delve deeper into narrative elements #ARFAM6
  • 18. Video Media Taxonomy – Research Roadmap
  • 19. Future Directions: Recommendations 1. Build from a taxonomy to an information architecture. 2. Cross-platform media use cases require cross-platform metrics. 3. Multi-trait-multi-method matrix approach needed. 4. “Linked Content” research needed to better understand the evolution of video and social media. 5. Business models need to be better informed by research. 6. Search, discovery and selection – finding useful interfaces. 7. We need to think about research on an “Internet scale.” #ARFAM6
  • 20. UX: Next Steps June 16th Webinar-ARF Attendees invited 2:30 PM EST Archive of reviewed research on CRE website – www.researchexcellence.com Series of forums for industry discussion CRE will issue RFP’s for empirical research in 4th Q 2011 #ARFAM6