At ThingsCon Amsterdam Wouter Reeskamp presented on the work of Studio Sophisti in the workshop Internet of Toys (The Design of a Playful Internet of Things)
28. Challenges of connecting toys
Selecting the best technology to connect
Integrating sufficient battery life
Dealing with partners stonewalling hard- and software
Realising that toy market and industry is very price sensitive and conservative
Creating enough value right out of the box
29. Learnings of connecting toys
Electronics and software of a toy are too important to leave up to engineers alone
Price and costs of a toy is too important to leave up to business developers
Packaging of a toy is too important to leave up to marketeers
Build, test and demo
Pivot