Delivered at #heweb16: "Defeating Content Zombies: What 'The Walking Dead' (+ a Massive Redevelopment) Taught Me About Web Governance." Knowledge of "The Walking Dead" not required for this presentation.
What 'The Walking Dead' Taught Me About Web Governance
1. Defeating Content Zombies:
What “The Walking Dead”
(+ a Massive Redevelopment)
Taught Me About Web
Governance
Tim Nekritz
Associate Director of Communications and Marketing
Director of Digital Communications
SUNY Oswego
2. Disclaimers
• Knowledge of “The Walking Dead” is useful but
not required.
• Graphic violence is not anticipated.
• No humans or animals were harmed in the
making of this presentation.
• Images in this presentation do not represent
endorsement by The Walking Dead or
representative living or undead
4. What’s web (digital) governance?
“Digital governance is a framework for
establishing accountability, roles and decision-
making authority for an organization’s digital
presence – which means its websites, mobile
sites, social channels and any other Internet
and Web-enabled products and services.”
-- Lisa Welchman
“Organizing Chaos”
5. Parts of governance
•Strategy: who determines direction?
•Policy: who creates/curates to-
do/don’t do lists and how strict are
they?
•Standards: who decides how your
digital portfolio looks and reads?
(Welchman)
6. Strategy
Produces “a statement on the
organization’s approach to digital and
the development of performance
measures – not a plan.”
But it underpins your plans and tactics.
(Welchman)
7. Policy
•Who determines what can/can’t go
on web?
•Why?
•How is this disseminated?
•How do you handle requests that
don’t neatly fit in the policy?
(Welchman)
8. Standards
“… when you have standards in place,
more time can be spent having
conversations about the substance and
purpose of the work that is to be done
instead of arguing about the details of
execution or who has the authority to
make decisions …”
(Welchman)
9. Governance, from a content
strategy standpoint
• Who decides what content appears?
• Who creates the content?
• Who reviews the content?
• What standards do you use?
• How do you measure success?
“Content Strategy for the Web,”
Kristina Halvorson
10. Process, not product
“Useful, usable content is a
process, not a product. It
requires our time and
attention.”
(Halvorson)
12. Success via distributed model?
A.Impossible
B. Nearly impossible
C. Difficult but worth trying
D.Easy peasy
13. Seriously, how are they related?
•Zombie content is the scourge of your
site and web in general
• For several years after a formerly faculty member died, he was
still listed as a key contact in our online faculty and staff
handbook (that people said they kept updated)
•Your audience desires timely, helpful,
accurate information, especially when
you have key calls to action
18. Control/centralization
[Rick is a law-and-order/moral absolute]
• Dictate terms of web governance
• Sole, centralized decision-making person
or entity
• Lack of trust in others
• Lack of collaboration
“Rick’s greatest fault, perhaps, is his uncanny ability to place
responsibility on himself and set for himself goals that are impossible
to reach.” – WalkingDead.wikia.com
20. Collaboration/situational
[Daryl works on the fly, resourceful, takes
situational approach]
• You don’t know everything
• Listen and pay attention
• Work with others to achieve solutions
• Can evolve
“Daryl has often shown to be caring and selfless … Daryl has a
keen sense of intuition … he is well-liked and respected by the
entire group.” – WalkingDead.wikia.com
22. Teamwork matters
• Control-driven Rick learns to rely on
others and not take everything on by
himself
• Formerly lone wolf Daryl learns how to
work within a structure for group goals
• Central focus is important
• Collaborating with others is important
23. Views of TWD/governance
•Zombies/chaos
•On the road/moving targets
•Hershel’s farm/your first CMS
•Prison/ultimate control
•The Governor/vendor from hell
•Sanctuary/giving up governance
•Alexandria/collaboration
29. Hershel’s Farm
•Your first CMS: This will solve things!
•Idyllic
•But not enough hands
•“Carl, get in the house!”
•Skillsets don’t always mesh
•Zombie content can still overrun you.
“A content management system creates neither content, nor
management, nor a system.”
31. The Prison = control
•Locking down creativity
•Locking out collaboration
•Central control and authority (“this
ain’t a democracy!”)
•No mobility or evolution possible
33. Don’t contract it out
•Governor appeared to be kind leader
but had many secrets
•IT vendor: “Please clear your cache of
ammo and reload”
•More selfish than concerned with
stakeholders
•Evasive: “That feature is on the
roadmap”
37. Alexandria = collaboration
•People start well-meaning but green
•Collaborate and build skills
•Experience can teach
•All found common goal
•Learned to fend for themselves, but
first needed leadership, skills-building
and inspiration
43. Our project scope
• CMS better fits college needs, scalable to future
• Make web content more user-centered
• Easier access to content editing (including
mobile)
• Implement open-source, more widely used CMS
(Drupal) that also allows for editor skill building
• Change from scheduled publishing (hourly) to
(almost instant) updates
• Simplify templates/calls to action
44. Not so small
• Rebuild 132 sites (starting with 150+)
• Migrate nearly 13K pages/components
• Restructure navigation architecture
• Train hundreds of editors
• Build custom theme/install
• Create custom page types (program pages,
faculty/staff bios, landing pages) and custom
modules
• OPEN DIALOGUE ON COLLABORATION
46. Tools/tactics for collaboration
• Web content brief: Who is your audience, what
tasks do they need to accomplish, why should
they take action?
• Meet with department chairs/lead editors
• Link-checker, esp. for zombie link farms
• Web content audit
• Iterative development
• Shared understanding of goals
• Roles/responsibilities for all parties
48. Web content audit
Review pages with analytics and for
accuracy
Place into categories, that could include
• Keep (more or less as is)
• Review (ask subject expert to see if
accurate/updated)
• Revise
• Delete (my favorite!)
51. Continuous learning
• Now offer service-level model: People can submit
updates to us (might be easier than if they use CMS
once a year)
• Rolling audits and follow-ups
• Blog and touchpoints when we create new modules
• Online documentation
• Factor what our editors want or suggest in future
build priorities
• Less about technology, more about content
53. Road ahead
• Establish digital strategy
• Governance Bill of Rights --
@ShelleyKeith, thank you
• Extreme makeover of more sites, which
partners welcome
• Continue rolling out/communicating new
features
• More regular review/feedback of sites
54. Success via distributed model?
A.Impossible
B. Nearly impossible
C.Difficult but worth trying
D.Easy peasy