This document discusses using virtual reality and partnerships to address educational challenges and support the UN's Sustainable Development Goals. It describes two projects using VR in schools in Terrassa, Spain: 1) An immersive experience to prevent bullying by allowing students to experience different perspectives, and 2) A reflection and debate VR immersion to prevent gender violence, promote inclusion, and address other issues. It advocates co-research and co-design to help AR and VR surpass traditional school constraints and foster new skills like transmedia literacy.
Education, virtual reality and SDG's: a three-pronged collaboration
1. Education, Virtual Reality, and
SDG’s: a three-pronged
collaboration
Ray Gallon
Neus Lorenzo
@RayGallon
@NewsNeus
Email: info@transformationsociety.net
2. Case 1 Case 2
In deployment at two schools in Terrassa with complicated situations:
Jaume Cabré and Cavall Bernat
“IN YOUR PLACE”
§ Partnership to prevent
violence at home & in school
§ Development team includes
forensic psychologists and
health specialists
Multimodal
collaboration
3. 21st Century educational
challenges:
§Changing context
§Redefining teaching and Learning
processes
§Highly personalized learning
guided by artificial intelligence
§Ethical integration of data analytics
4. “A successful sustainable development
agenda requires partnerships between
governments, the private sector and
civil society.”
5. § Users of the educational system (students, educators, parents, adult learners, etc.)
§ Policy makers (governments, administrations, resource centres...)
§ Social stakeholders (municipalities, associations, enterprises, NGO’s, etc.)
Dynamics
Enterprise
Institutions
Schools
6. These inclusive partnerships built upon principles and values, a
shared vision, and shared goals that place people and the planet at
the centre, are needed at the global, regional, national and local level.
Dynamics
Enterprise
Institutions
Schools
9. Creativity in communication
https://www.crissh2020.eu/uses-of-virtual-reality-in-education/
Taking action
Knowledge building
Community building
Critical thinking
https://akm-img-a-in.tosshub.com/indiatoday/images/story/201812/Anatomy_kgroup.jpeg?_WSg_bwPtwUrb3YcRktc2Q1ajqW4zgl.&size=1200:675
Managing information and
knowledge
Engaging citizenship
https://www.researchgate.net/profile/Wolfgang-Broll-
2/publication/216814091/figure/fig4/AS:305848048996356@1449931265473/Two-users-
collaborating-at-the-augmented-round-table-For-the-first-task-the-model-of_Q320.jpg
10. New Expanded Core Competences
https://www.worldsavvy.org/wp-
content/uploads/2019/06/New-Branded-
Matrix.png
■Awareness
Adaptability
Agility to Adapt
■Innovation Empowerment
Social Justice
■Productivity Sustainability
Efficiency
■Justice Democracy
Good Governance
■Social Cohesion
Equity and
Inclusion Citizenship
■Domain Specialists
Human resources
Human Capital
■Functional Literacy
Digital Society
Health and
Well-being
REF: M. Mantsetse Marope, Patrick Griffin, Carmel Gallagher (2018),
Future Competences and the Future of Curriculum – A Global Reference for Curricula Transformation, UNESCO EBE
12. The Challenge:
Motivate and engage two
groups of learners at risk of
exclusion to improve
learning outcomes
§ 18-23-year-olds in a state
penitentiary school
§ 16-18-year-olds in a
state school
§ Low secondary level
§ Many unaccompanied immigrant
minors
Two “at risk” populations:
19. New Learnings: Transmedia Literacies
https://twitter.com/Strange_Sounds/status/1057399941763600386
Pattern
What?
who?
When?
Where?
Why?
Is it fake?
Why now?
Who’s paid for it?
Can I help?
20. Integrating knowledge and competences
http://2.bp.blogspot.com/-gjNvCGhC-7w/UE4Cy_rKEEI/AAAAAAAAA7Q/Itc6E4vL3Xk/s1600/paint.jpg
History
Natural Sciences
Sports
Technology
24. Integrating OUR personal experiences into
our immersive cultural environment
http://1.bp.blogspot.com/-4F561097034/T1HMBlDLSvI/AAAAAAAAAp4/wBK2Pp2YP_c/s1600/Autumn+Oil+Paintings+3.jpg
25. Building virtual identity and virtual community
Family
School
Friends
Work
Society
Media
Environment
Family
Environmental
School
Professional
International
What layers do we create....?
28. Case 2
In deployment at two secondary schools in Terrassa (Catalonia):
INS Jaume Cabré and INS Cavall Bernat
“IN YOUR PLACE”
§ Partnership to prevent
violence at home & in school
§ Development team includes
forensic psychologists and
health specialists
29. Immersive VR Educational Method to prevent bullying at school
for 6-11-year-olds and to help teachers to identify it and intervene.
https://www.apoyodravet.eu/wp-content/uploads/2016/08/Nuevas-tecnolog%C3%ADas-realidad-virtual-y-aumentada-en-la-escuela-inclusiva.pdf
Immersive VR experience for 12-16-year-olds
Project site: https://entulugar.org (in Spanish)
30. Reflection and debate VR Immersion: “I put
myself in your place”
“Has anything changed?”
33. Image ref: http://goo.gl/CbRKh
New skills to
learn and read
New Transmedia
Literacy (TransLiteracy)
http://1.bp.blogspot.com/-UHY_wCo6F6w/VM-
GBoIE68I/AAAAAAAATRY/afeLFJ17ylY/s1600/LEARN%2BAR.jpg