Lecture slides on the connection between affordances, constraints, and feedback (audible, tactile, and visual) for the design of interfaces and interactions. Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design). Indiana University Bloomington, School of Informatics and Computing.
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Affordances, Constraints, and Feedback in User Experience Design
1. Affordances,Constraints
andFeedback
Let’s take one more look at this, and nail it!
OmarSosa-Tzec
School of Informatics & Computing
Indiana University Bloomington
info i300 Human-Computer Interaction
Fall 2016
3. What your design
must have right
What the user must get at any
point of the interaction flow
4. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
5. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
6. What your design
must have right
What the user must get at any
point of the interaction flow
Telltheuser
whattodo/
Allowhertoact
inacertainway
Helptheuser
avoidmistakes
orerrors
Visual
Feedback
Audible
Feedback
Tactile
Feedback
7. What your design
must have right
What the user must get at any
point of the interaction flow
Telltheuser
whattodo/
Allowhertoact
inacertainway
stillandmotion
graphics
soundcodes,
alerts
vibration,
haptics
Helptheuser
avoidmistakes
orerrors
36. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
37. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
38. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
39. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
40. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
-Focusgroups
41. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
-Focusgroups
-Shadowing
42. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
-Focusgroups
-Shadowing
-ParticipantObservation
43. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
-Focusgroups
-Shadowing
-ParticipantObservation
-Analytics
44. What your design
must have right
What the user must get at any
point of the interaction flow
Perceived
Affordances
Constraints
Visual
Feedback
Audible
Feedback
Tactile
Feedback
User's mental model
User research:
-Talkandinterviewpeople
-Focusgroups
-Shadowing
-ParticipantObservation
-Analytics
-Secondaryresearch(books&papers)
48. •Add and present URLs properly
•Use TinyURL,Bitly,Google URL
Shortener
49. •Add and present URLs properly
•Use TinyURL,Bitly,Google URL
Shortener
•Verify that you link works
50. •Add and present URLs properly
•Use TinyURL,Bitly,Google URL
Shortener
•Verify that you link works
•Don't make the reader think
(make a usable document)
52. •Think of all the concepts,ideas,
and exercises that we've seen so
far.Please,write down briefly
what concept or idea is not clear
to you yet.
•Include your name
(attendance).