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The Semiotic
Inspection Method
Overview, Analysis and Critique



By Omar Sosa Tzec

info 502
Human-Centered Research Methods
Prof. John Paolillo


PhD in Informatics
Spring 2013
analyzed work

• de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
 The Semiotic Inspection Method

• de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010)
 Can inspection methods generate valid new knowledge in HCI? The case of
 semiotic inspection

• Peixoto, D., Prates, R., Resende, R. (2010)
 Semiotic Inspection Method in the Context of Educational Simulation Games
“In HCI the purpose of theory-based evaluation
methods is to assess the quality of the interfaces
and the interaction in the light of a given
perspective on human-computer interaction.”
de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
Semiotic Engineering

          theory                        evaluation

Message                          Semiotic Inspection
                                 Method (SIM)
Signs
                                 Communicability
Metacommunication                Evaluation Method (CEM)
Communicability

Communication
breakdowns
d   Interface   u
signs

d   Interface           u
“Unlike cognitive theories, which have tended to
follow a generalization path, semiotic engineering
views human-computer interaction as a set of
unique and contingent instances of
metacommunication from designer-to-user”
de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
meta-communication




d       Interface        u
“Evaluators using semiotic engineering methods
are the ‘producers’ (and reporters) of knowledge
referring to unique cases of HCI... Semiotic
engineering evaluation methods are qualitative
and interpretative.”
de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
the metacommunication template


 “Here is my [the designer’s] understanding of who
 you [users] are, what I’ve learned you want or need
 to do, in which preferred ways, and why. This is the
 system that I have therefore designed for you, and
 this is the way you can or should use it in order to
 fulfill a range of purposes that fall within this view.”
 de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
signs
 Interface                      u


                        signs

Documentation
semiotic engineering sign classes

1. Static signs

2.Dynamic signs

3.Metalinguistic signs




  de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010)
steps of the semiotic inspection method




de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010)
case 1: analysis of feedback on simple css editor




de Souza, C., Leitão,
C., Prates, R., Bim,
S., da Silva, E. (2010)



Fuente: http://cloud.addictivetips.com/wp-content/uploads/
2010/11/Simple-CSS.png
case 1: validation




                      Exogenous
                       Sources         Google
          SCSS
                                       Groups


                      Endogenous
                                               sim
                        Sources

                                     Google Groups
                                      Help Forum
           sim       triangulation
case 1: results

• “It’s important to evoke the perceptible qualities that a configurable
object may acquire. These perceptible qualities are effectively signified by
‘iconic’ signs, that is, signs that bring up the firstness of their referent.”

•“The systematic association between parameter values and prototype
object qualities [...] is a sign of secondness. [...] The user become skilled in
anticipating the correct effects of using conventional symbols.”

•“Once they dominate the symbolic representations that must be used to
achieve their specific configuration goals, uses can be said to have learned
a conventional configuration language, an unmistakable sign of
thirdness.”
case 2: analysis of feedback on simse game




 Peixoto, D., Prates,
R., Resende, R.
(2010)



Fuente: http://cloud.addictivetips.com/wp-content/uploads/
2010/11/Simple-CSS.png
case 2: validation




             SimSE    Endogenous
                        Sources



               sim   triangulation
case 2: results

•It was found that “the consistent use of icons, indices, and symbols
that refer to the same feedback (redundancy) may improve the designer
metacommunication.

•This study reaffirms the “importance of the perceptible change of the
iconic representation of the elements after changing of their attributes
[in the game].”

•It’s important to take in count the “correct visual effect of the indices
[in the game].”

•It’s also important to take in count “an explicit and consistent symbolic
representation of partial results and strategies used to calculate them
[in the game] could improve the feedback [from the game].”
analysis

1. SIM vs. cognitive approaches

2. Consistency/relevance of the triad icon-index-symbol

3. Human-centered research method for HCI

4. Contribution to development of design competences*

5. Expansion on design/evaluation of GUI


  * Nelson & Stolterman, 2012
limitations (based on analyzed work)

1. Possible theoretical barrier

2. Expertise vs. development of researcher’s repertoire*

3. Resources

4. Validation through “triangulation” as a factor of error

5. Adaptation to other styles of interaction


  * Schön, 1987
integration/expansion




             sim          Communication in the context of
                          designers and technical communicators




         Metalinguistic                 Content
            Signs                       Analysis
integration/expansion



                        HCI, Design, and the everyday life and
            sim         decision-making




           Dynamic                Observation/
            Signs              Ethnomethodology
integration/expansion




                            Dynamic
                             Signs

       sim                                      observation

                              Static
                              Signs




               Styles of interaction beyond the GUI
Thank you!
omarsosa@indiana.edu

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The Semiotic Inspection Method - Overview, Analysis and Critique

  • 1. The Semiotic Inspection Method Overview, Analysis and Critique By Omar Sosa Tzec info 502 Human-Centered Research Methods Prof. John Paolillo PhD in Informatics Spring 2013
  • 2. analyzed work • de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006) The Semiotic Inspection Method • de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010) Can inspection methods generate valid new knowledge in HCI? The case of semiotic inspection • Peixoto, D., Prates, R., Resende, R. (2010) Semiotic Inspection Method in the Context of Educational Simulation Games
  • 3. “In HCI the purpose of theory-based evaluation methods is to assess the quality of the interfaces and the interaction in the light of a given perspective on human-computer interaction.” de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
  • 4. Semiotic Engineering theory evaluation Message Semiotic Inspection Method (SIM) Signs Communicability Metacommunication Evaluation Method (CEM) Communicability Communication breakdowns
  • 5. d Interface u
  • 6. signs d Interface u
  • 7. “Unlike cognitive theories, which have tended to follow a generalization path, semiotic engineering views human-computer interaction as a set of unique and contingent instances of metacommunication from designer-to-user” de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
  • 8. meta-communication d Interface u
  • 9. “Evaluators using semiotic engineering methods are the ‘producers’ (and reporters) of knowledge referring to unique cases of HCI... Semiotic engineering evaluation methods are qualitative and interpretative.” de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
  • 10. the metacommunication template “Here is my [the designer’s] understanding of who you [users] are, what I’ve learned you want or need to do, in which preferred ways, and why. This is the system that I have therefore designed for you, and this is the way you can or should use it in order to fulfill a range of purposes that fall within this view.” de Souza, C., Leitão, C., Prates, R., da Silva, E. (2006)
  • 11. signs Interface u signs Documentation
  • 12. semiotic engineering sign classes 1. Static signs 2.Dynamic signs 3.Metalinguistic signs de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010)
  • 13. steps of the semiotic inspection method de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010)
  • 14. case 1: analysis of feedback on simple css editor de Souza, C., Leitão, C., Prates, R., Bim, S., da Silva, E. (2010) Fuente: http://cloud.addictivetips.com/wp-content/uploads/ 2010/11/Simple-CSS.png
  • 15. case 1: validation Exogenous Sources Google SCSS Groups Endogenous sim Sources Google Groups Help Forum sim triangulation
  • 16. case 1: results • “It’s important to evoke the perceptible qualities that a configurable object may acquire. These perceptible qualities are effectively signified by ‘iconic’ signs, that is, signs that bring up the firstness of their referent.” •“The systematic association between parameter values and prototype object qualities [...] is a sign of secondness. [...] The user become skilled in anticipating the correct effects of using conventional symbols.” •“Once they dominate the symbolic representations that must be used to achieve their specific configuration goals, uses can be said to have learned a conventional configuration language, an unmistakable sign of thirdness.”
  • 17. case 2: analysis of feedback on simse game Peixoto, D., Prates, R., Resende, R. (2010) Fuente: http://cloud.addictivetips.com/wp-content/uploads/ 2010/11/Simple-CSS.png
  • 18. case 2: validation SimSE Endogenous Sources sim triangulation
  • 19. case 2: results •It was found that “the consistent use of icons, indices, and symbols that refer to the same feedback (redundancy) may improve the designer metacommunication. •This study reaffirms the “importance of the perceptible change of the iconic representation of the elements after changing of their attributes [in the game].” •It’s important to take in count the “correct visual effect of the indices [in the game].” •It’s also important to take in count “an explicit and consistent symbolic representation of partial results and strategies used to calculate them [in the game] could improve the feedback [from the game].”
  • 20. analysis 1. SIM vs. cognitive approaches 2. Consistency/relevance of the triad icon-index-symbol 3. Human-centered research method for HCI 4. Contribution to development of design competences* 5. Expansion on design/evaluation of GUI * Nelson & Stolterman, 2012
  • 21. limitations (based on analyzed work) 1. Possible theoretical barrier 2. Expertise vs. development of researcher’s repertoire* 3. Resources 4. Validation through “triangulation” as a factor of error 5. Adaptation to other styles of interaction * Schön, 1987
  • 22. integration/expansion sim Communication in the context of designers and technical communicators Metalinguistic Content Signs Analysis
  • 23. integration/expansion HCI, Design, and the everyday life and sim decision-making Dynamic Observation/ Signs Ethnomethodology
  • 24. integration/expansion Dynamic Signs sim observation Static Signs Styles of interaction beyond the GUI