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How Designers Can Make the World a Happier Place
1. How Designers Can Make the World a
Happier Place
UXPA Boston 2018
Kathi Kaiser
Centralis
@kathikaiser
@Centralis_UX
2. Can designers make the world happier?
@kathikaiser @Centralis_UX
What We’ll Talk About
If yes…
(hint: it’s yes)
3. What types of happiness can we design for?
When should we design for different types of happiness?
And how do we do it?
@kathikaiser @Centralis_UX
What We’ll Talk About
4. Think of a moment in the past week
when you felt happy
Let’s get started
4@kathikaiser @Centralis_UX
5. What made me happy this week:
5@kathikaiser @Centralis_UX
6. What makes me Happy In Life:
6@kathikaiser @Centralis_UX
9. Psychology and the Pursuit of Happiness
9@kathikaiser @Centralis_UX
Historically, the field of psychology did not concern
itself with happiness.
10. Psychology and the Pursuit of Happiness
10
The belief was, our genes
set our happiness...
…and thanks to
hedonic adaptation,
we’re never satisfied.
11. Then came positive psychology
“We believe that a psychology of positive
human functioning will arise that achieves a
scientific understanding and effective
interventions to build thriving in individuals,
families, and communities.“
-Martin Seligman and
Mihaly Csikszentmihalyi
Psychology and the Pursuit of Happiness
11
12. Where does happiness come from?
12
50% “Set Point” -
Genetics
Lyubomirsky, S, Sheldon, K.M., & Schkade, D. (2005). Pursuing Happiness: The Architecture of Sustainable
Change. Review of General Psychology, 9, 111- 131.
13. Where does happiness come from?
13
50% “Set Point” -
Genetics
10% circumstances
Lyubomirsky, S, Sheldon, K.M., & Schkade, D. (2005). Pursuing Happiness: The Architecture of Sustainable
Change. Review of General Psychology, 9, 111- 131.
14. Where does happiness come from?
14
Lyubomirsky, S, Sheldon, K.M., & Schkade, D. (2005). Pursuing Happiness: The Architecture of Sustainable
Change. Review of General Psychology, 9, 111- 131.
50% “Set Point” -
Genetics
10% circumstances
40% intentional activities
15. Where does happiness come from?
15
50% “Set Point” -
Genetics
10% circumstances
40% intentional activities
Half of what
makes us happy
can be impacted
by design.
@kathikaiser @Centralis_UX
20. Can we make people happier?
20
Yes!
Designers can make people happier every day
by delivering more frequent positive affect,
and less frequent negative affect.
@kathikaiser @Centralis_UX
21. Can we make people happier?
21
Ok, great!
(But how?)
@kathikaiser @Centralis_UX
22. A Framework for Happiness
22
Camaraderie
Exhilaration
Comfort
Achievement
28. Dimensions of Happy Interactions
28
Dimension #2:
Abandon
“You want the water to be nice
and warm and you want your
beer to be cold. And that’s the
perfect day, right there.”
30. A Framework for Happy Interactions
30
Agency
Engagement
Mastery
“I can do this,
and it’s AWESOME.”
31. A Framework for Happy Interactions
31
Agency
Engagement
Mastery
32. A Framework for Happy Interactions
32
Agency
Engagement
Mastery
Design Principles:
+ Introduce features over time
+ Progressively increase skill level needed
+ Provide feedback
33. Agency
A Framework for Happy Interactions
33
Efficiency
“Mission accomplished!”
Accomplishment
35. Agency
A Framework for Happy Interactions
35
Accomplishment
Efficiency
Design Principles:
+ Be comprehensive
+ Be transparent
+ Communicate tradeoffs
+ Use design conventions
+ Minimize steps
36. A Framework for Happy Interactions
36
Abandon
Efficiency
“Thank goodness THAT’s done!”
Completion
37. A Framework for Happy Interactions
37
Abandon
Efficiency
Completion
38. A Framework for Happy Interactions
38
Abandon
Efficiency
Completion
Design Principles:
+ Establish trust
+ Communicate only what’s necessary
+ Use design conventions
+ Minimize steps
39. A Framework for Happy Interactions
39
Abandon
Engagement
“Wow, that is amazing!”
Discovery
40. A Framework for Happy Interactions
40
Abandon
Engagement
Discovery
41. A Framework for Happy Interactions
41
Abandon
Engagement
Discovery
Design Principles:
+ Lead with content
+ Build on prior knowledge
+ Use interaction to support, not detract
+ Have fun!
42. Subjective well-being =
+ frequent positive affect (little “happy”)
+ infrequent negative affect
+ high life satisfaction (big “Happy”)
In Summary
42
46. Agency
A Framework for Happy Interactions
46
Abandon
Efficiency Engagement
Mastery
DiscoveryCompletion
Accomplishment
Design for the
appropriate happiness goal,
moment by moment and
context by context.
47. A Final Word
47
We can make the world a happier place,
one interaction at a time.