2. ANIMATION
Is the use of comp generated images
to convey motion.
The perception of motion in an
animation is an illusion.
Animation is a series of images
viewed sequentially (one after the
other). Each image depicts a position
and when viewed in succession
illustrates motion.
3. ANIMATION
Animation is created by:
Creating a series of still images that
can be shown rapidly creating a
sense of motion.
5. ANIMATION
Frame Animation
Displays a series of images (frames)
in rapid succession
Threshold for the human eye to
recognize flicker is 24 frames per
second
Vector Animation
Animation is stored as a series of
mathematical equations
Macromedia has published the Flash
6. ANIMATION
Morphing
Transitions one shape into another
Uses a series of frames to create a
smooth movement
http://www.youtube.com/watch?v=VGfiR9M_pgA
http://www.youtube.com/watch?v=wZurRt0TidI
8. 2D ANIMATION
2 types : Cel and Path Animation.
Cel: based on the changes that occur
from 1 frame to another frame to give
the illusion of movement.
Cel from word celluloid ( transparent
sheet material), used to draw image and
place on stationary background.
http://www.youtube.com/watch?v=F39ys
mhmb_w
9. 2D ANIMATION
Path : moves an object along a
predetermined path on the screen.
Path can be in straight line or it could
include any number of curves. Object
are not change, can be resized or
reshape.
10. 2D ANIMATION
Use tweening technique, which object is
set beginning position on 1 frame and
end at another frame, the techniques will
fill in the intervening frames.
http://www.youtube.com/watch?v=fCYrU
XCaRdk
11. 2D ANIMATION
Rendering is the final step in creating
animation and involves defining the
object attributes such as color,
surface textures and degree of
transparency.
It can take considerable time,
depending on the complexity of the
animation.
http://www.youtube.com/watch?v=w4uJpHaHZTc
12. VIRTUAL REALITY
Attempts to create an environment that
surrounds the user so that she becomes
part of the experience.
The term use to describe various types of
applications.
Flight simulations, landscape, computer
games and etc.
http://www.youtube.com/watch?v=zZchUv6s
Ubo
13. INTERNET CONSIDERATION
Consider the file size, downloading time of
each frame.
Usually animation is streamed/buffer
(begin playing the initially downloaded
frame while the rest are being
downloaded).
14. Animated short film
http://designsidea.com/10-animated-shorts/#
http://www.shortoftheweek.com/2010/12/26/top
-10-short-films-of-2010/
http://machoarts.com/15-amazing-animated-
short-films
http://www.toptenz.net/top-10-short-films-
available-online.php