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D E F I N I N G D I G I T A L P R O D U C T S
LESLIE DECUYPER
Product Manager
KJELLEVERGAUWE
Lead UX Design
D E F I N I N G D I G I T A L P R O D U C T S
INTRO NOVEMBER FIVE
PRODUCT DEFINITION
UX ACTIVITIES
Q&A
C O M P A N Y I N T R O D U C T I O N
NOVEMBER FIVE
Digital products & ventures done right
O U R P I T C H
We are your intelligence-driven, 

strategy-first, digital acceleration partner to
strategise, define, build and run digital products.
O U R P I T C H
SOFTWARE HARDWARE WEB NATIVE
O U R P I T C H
We are your intelligence-driven, 

strategy-first, digital acceleration partner to
strategise, define, build and run digital products.
INTELLIGENCE CAPABILITIES ASSETSALIGN
ALL STAKEHOLDERS SHARED OPERATIONS OPEN COMMUNICATIONCO-CREATE
O U R P I T C H
We are your intelligence-driven, 

strategy-first, digital acceleration partner to
strategise, define, build and run digital products.
STATE OF INDUSTRIES STATE OF TECHNOLOGIES DEFINE PLAYING FIELD DRIVE OUR PLAYING FIELD
O U R P I T C H
We are your intelligence-driven, 

strategy-first, digital acceleration partner to
strategise, define, build and run digital products.
PURPOSE DESTINATION SMARTEST WAY TO GET THERE
O U R P I T C H
We are your intelligence-driven, 

strategy-first, digital acceleration partner to
strategise, define, build and run digital products.
O U R S E R V I C E S
STRATEGISE
Purpose design
Strategy design
Concept design
DEFINE
User experience design
Architecture design
Product management
BUILD
Release management
UI design
Engineering
Quality Assurance
RUN
Support
Product monitoring
Managed Infrastructure
O U R S E R V I C E S
O U R O P E R A T I O N S
TECHNOLOGY
DESIGN
STRATEGY
LIFECYCLE
STRATEGY
STRATEGY
Business unit
ENGINEERING
Business unit
PRODUCT DEFINITION PRODUCT ENGINEERING PRODUCT OPERATIONS
Squads Squads Squads Squad
StraPM StraPM
SM SM
SA SA
CDCD
ProdM ProdM
UX UX
UX UX
Arc Arc
RelM RelM RelM RelM RelM
Eng
Eng
Eng
Eng
Test
Eng
Eng
Eng
Eng
Eng
Eng
Eng
Eng
Test
Eng
Eng
Eng
Eng
Eng
Eng
UI UI UI UI UI
Eng Eng
Test Test Test
SupM
BIA
SysEng
S E R V I C E L I N E
DEFINITION
Strategy-fit, ready for efficient engineering
P I T C H
We co-define the product and the product roadmap 

by translating your strategy into a tangible user experience 

with clear functional and technical specifications 

to enable efficient and qualitative engineering.
O U R S T A G E D A P P R O A C H
S T A G E D A P P R O A C H
ROADMAP
DESIGN
Translate strategic deliverables
into product drivers that fuel 

a high-level product roadmap
& a low-level definition
approach.
PRODUCT
DESIGN
Iteratively create interactive
wireframes & technical
system documentation by
challenging constraints and
diving into each feature.
PRODUCT
DOCS
Translate user experience
into validated technical &
functional documentation 

to drive efficient and
qualitative engineering.
INCEPTION
Enrich, challenge and
estimate a product increment
in cooperation with the
engineering squad to enable a
qualitative handover.
K E Y A C T I V I T I E S & D E L I V E R A B L E S
User experience design Architecture design Product management
Research existing solutions
that solve similar strategic
challenges.
RESEARCH
K E Y A C T I V I T I E S
Capture subject matter
expertise in workshops and
validate proposed experiences.
FACILITATE
Design interactive wireframes
that tangibly transfer user
experiences onto the screen.
DESIGN
Select best-fit technologies for
each specific solution by
assessing the available
technological landscape.
SELECT &
ASSESS
K E Y A C T I V I T I E S
Map and define system
integrations and technical
dependencies.
MAP & DEFINE
Document low-level technical
specifications.
DOCUMENT
User experience design Architecture design Product management
Manage the roadmap by
balancing constraints,
objectives and product drivers
to achieve its strategic goals.
MANAGE
K E Y A C T I V I T I E S
Define product increments
based on relevant feature sets,
creating a purpose-driven,
releasable version.
DEFINE
Document low-level
functional specifications.
DOCUMENT
User experience design Architecture design Product management
A PRODUCT
ROADMAP
A list of prioritised product
increments with a high-level
functional scope indication.
K E Y D E L I V E R A B L E S
Product roadmap Product design Product documentation Inception
LOW-LEVEL
DEFINITION
APPROACH
Project plan with functional
and technical workshop
approach for the first
product increments on the
roadmap.
INTERACTIVE
WIREFRAMES
A tangible user experience
using interactive wireframes
including a breakpoint and
device strategy.
K E Y D E L I V E R A B L E S
INFORMATION
ARCHITECTURE
An information architecture
of the product, outlining
how the functionalities will
fit together.
Product roadmap Product design Product documentation Inception
TECHNICAL
SYSTEM DOC.
An overview of technical
diagrams, system and
integration specifications.
PRODUCT
INCREMENT
DOCS
Purpose & objectives of the
releasable PI.
Low-level functional &
technical specifications per
PI.
Translation of PI objectives
into low-level KPIs.
K E Y D E L I V E R A B L E S
Product roadmap Product design Product documentation Inception
ESTIMATED

ENGINEERING-
READY PI
Product increment
improved for and challenged
by engineering squad.
Estimated engineering time
and budget to build the
increment.
K E Y D E L I V E R A B L E S
Product roadmap Product design Product documentation Inception
T E A M C O N F I G U R A T I O N & I N T R O D U C T I O N
UX DESIGNER ARCHITECT PRODUCT
MANAGER
T E A M I N T R O D U C T I O N
P A R T N E R S H I P D E L I V E R Y M E T H O D O L O G Y
P A R T N E R S H I P T E A M C O N F I G U R A T I O N
PARTNER PROJECT
SPONSOR
PRODUCT
OWNER
PRODUCT
MANAGER
SUBJECT
MATTER
EXPERTS
ARCHITECT
ARCHITECT
PROJECT
MANAGER
USER
ADVOCATE
(if available)
UX
DESIGNER
FUNCTIONAL AND TECHNICAL
DOCUMENTATION
TECHNICAL GROOMING
PRODUCT INCREMENT
DOCUMENTATION
STRATEGY VALIDATION
PRESENT, IMPROVE & VALIDATE
UX RESEARCH
UX WORKSHOPS
TECHNICAL WORKSHOPS
INTERACTIVE WIREFRAME
CREATION
PRESENT, IMPROVE & VALIDATE
HANDOVER
UX WORKSHOP
TECHNICAL ASSESSMENT
ROADMAP CREATION
PRESENT, IMPROVE & VALIDATE
P A R T N E R S H I P D E L I V E R Y M E T H O D O L O G Y
Product roadmap Product design Product documentation Inception
PRODUCT MANAGER TO
RELEASE MANAGER
HANDOVER
PI HANDOVER
APPROACH, BACKLOG &
ESTIMATES PRESENTATION
PRESENT & VALIDATE
PRODUCT INCREMENT
REWORK 

& OPTIMISATION
Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday
I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S
HIGH-LEVEL
ROADMAP &
SCOPE
SCOPING
WORKSHOP
ROADMAP DESIGN
TECHNICAL
ASSESSMENT
STAND-UPSTRATEGY
HANDOVER
UX REVIEW STAND-UP
Alignment
Validation
Co-creation
Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday
I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S
UX DEMOUX WORKSHOP
PRODUCT DESIGN
STAND-UP STAND-UPUX REVIEW
UX DEMO TECHNICAL
WORKSHOP
UX REVIEW
Alignment
Validation
Co-creation
Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday
I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S
PRODUCT DOCUMENTATION
STAND-UP STAND-UP
TECHNICAL
VALIDATION
RETROSPECTIVE
PI REVIEW BY
STRATEGY PROJECT
MANAGER
PI DOCUMENTATION
Alignment
Validation
Co-creation
PRODUCT MANAGER
TO RELEASE
MANAGER
HANDOVER
Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday
I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S
INCEPTION
BACKLOG
CREATION
PI KICKOFF
MEETING
PI APPROACH,
BACKLOG
ESTIMATION &
PRIORITISATION
DEBRIEF PI
BACKLOG &
ESTIMATION
PI DELIVERY
Alignment
Validation
Co-creation
P A R T N E R S H I P P R I N C I P L E S
ALL
STAKEHOLDERS
• Partner SPOC for validation of
documentation

• Product definition done right
requires sufficient time for all
stakeholders (including partners’)
to fulfill their roles

• Physical presence of all relevant
stakeholders for meetings
SHARED
OPERATIONS
• Use of Confluence for
documentation validation

• Use of Axure for interactive
wireframes
OPEN
COMMUNICATION
• Weekly demos

• Fast validation cycles for
wireframes (e.g. during demo +
until 2 days after)

• No more UX changes after
validation of the product
increment
UX DESIGN
D O M A I N
U X H I G H L I G H T S
TRANSLATE
PRODUCT
GOALS
ROADMAP
DEFINITION
WORKSHOP
DESIGN
T R A N S L A T E P R O D U C T G O A L S
CLIENT NAME
TITLE OF CASE
Our assignment is to outline a substantiated 

vision, strategy and short-term roadmap for passenger-facing
website and app across the lifecycle and ecosystem
C O N T E X T & A S S I G N M E N T
A RENEWED FOCUS

ON PASSENGER EXPERIENCE
Position passengers front-and-center, by providing them with 

the best possible experience throughout the full passenger lifecycle.
Airport Service Quality
INCREASE IN ASQ
Sales Per Passenger
INCREASE IN SPP
C O N T E X T & A M B I T I O N S
DESIGN PRINCIPLES
A N A L Y T I C A L
Fundamental ideas about what the product should be or
do, and the unique value it offers users.
Good design principles increase efficiency and
consistency in the decision-making
P R O D U C T G O A L
Increase Airport Service Quality
D E S I G N P R I N C I P L E S
“Passenger first”
In the spectrum of airport visitors, passengers should ideally come first. This
doesn’t exclude other airport visitors, but services the intents and interaction
capabilities of passenger first, and adapts to other visitors second.
D E S I G N P R I N C I P L E S
“Always be transparant”
By making a straight-forward, concise and transparant platform we allow
visitor interaction to be as effortless and quick as possible.
AVOIDS
HEAVY
DISCUSSION
W H A T I T D O E S
GIVES OUR
TEAM AMMO
AND FOUNDATIONS
W H A T I T D O E S
R O A D M A P D E F I N I T I O N
R O A D M A P D E F I N I T I O N
RESEARCH
+
EMPATHY
MAPPING
STORYMAP
IMPACT /
EFFORT
ROADMAP
TOOL
R O A D M A P D E F I N I T I O N
EMPATHY MAPPING
Workshop to understand and prioritise user needs
Understand user and customer needs
Gain clarity and consensus on user needs, motivations and behaviours
Build empathy between stakeholders and users
R O A D M A P D E F I N I T I O N
STORYMAP
Map tasks, epics, features, themes and link them to goal clusters
Get a 2 dimensional representation of stories and their
complexity level
Create goals we want to achieve for each feature
See clusters of features with the same goals
R O A D M A P D E F I N I T I O N
IMPACT / EFFORT
Map the goals for stakeholders for each product goal
Discuss all aspects of why we map a certain goal to a
certain impact (product goal) & effort
Weigh out each goal to another
R O A D M A P D E F I N I T I O N
DEFINITION
ROADMAP TOOL
Guiding list for what to tackle first
Combination of all previous exercises
Different outputs to analyse
Roadmap is combination of what we should tackle first
in workshops, what makes sense as PI order, what
business transformation we need to tackle first,…
Never the final output, always a guide into decision
making
GIVES A
PRIORITY TO
STAKEHOLDERS
W H A T I T D O E S
GIVES A
PRIORITY TO
USERS
W H A T I T D O E S
GIVES A
PRIORITY TO
PRODUCT GOALS
W H A T I T D O E S
GIVES A
PRIORITY TO
FEATURES
W H A T I T D O E S
INCREASE
LEAD
GENERATION
INCREASE
CONVERSION
MATURE
COMPANY
PERCEPTION
S P E N C E R P R O D U C T G O A L S
EXPIRATION
DATE
OF LESS THAN
AYEAR
S I D E N O T E
INCREASE
LEAD
GENERATION
INCREASE
CONVERSION
MATURE
COMPANY
PERCEPTION
S P E N C E R P R O D U C T G O A L S
INCREASE
LEAD
GENERATION
INCREASE
CONVERSION
MATURE
COMPANY
PERCEPTION
S P E N C E R P R O D U C T G O A L S
S E C T I O N O F T H I S P R E S E N T A T I O N
E M P A T H Y M A P
S T O R Y M A P
S T O R Y M A P
I M P A C T M A P P I N G
Effort
Lead generation
Ability to deep-dive into product features
I M P A C T M A P P I N G
Effort
Lead generation
Ability to deep-dive into product features
See how Spencer impacts my industry
I M P A C T M A P P I N G
Effort
Lead generation
Ability to deep-dive into product features
See how Spencer impacts my industry
I M P A C T M A P P I N G
Effort
Lead generation
Ability to deep-dive into product features
See how Spencer impacts my industry
D E F I N I T I O N R O A D M A P
D E F I N I T I O N R O A D M A P
D E F I N I T I O N R O A D M A P
W O R K S H O P S & U X R E V I E W S
Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday
I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S
UX DEMOUX WORKSHOP
PRODUCT DESIGN
STAND-UP STAND-UPUX REVIEW
UX DEMO TECHNICAL
WORKSHOP
UX REVIEW
Alignment
Validation
Co-creation
CLIENT WORKSHOP
UX REVIEWS
UX STANDUPS
30 min
STAND-UP
WEEKLY UX STAND-UP
INTRODUCTION
AD HOC UX WORKSHOP
DESIGN STUDIO DESIGN CRITIQUE WORKSHOP DESIGN
Visual study for
exploration
Teardown & facilitated
discussion
Activities & method
exploration
CLOSING
5 min
5 min
50 min
W E E K L Y U X - S T A N D U P S
1
HOW DO WE COMMUNICATE
OUR OFFERING ?
W O R K S H O P
There is a ‘no product’ policy, while most people do think in product solutions.
How do we communicate clearly in our navigation, page-buildup, where to expect what?
Do we communicate the same way for both major user groups?
2
HOW DO WE STRUCTURE
OUR LANDING PAGES?
W O R K S H O P
Do we have a single homepage and cater all users the same way?
Do we create a user-specific landing page to cater users directly in
the right wording/emphasis?
P R E P A R A T I O N
BUILDING AN AGENDA
WORKSHOP
DESIGN
WORKSHOP
AGENDA
RUNNING
ORDER
Create detailed session
design in collaboration
with client which includes
identification of
techniques, tools,
deliverables and
timeframes
A. Create initial session
agenda to ensure
confidence in the
approach
Develop a very
detailes step-by-
step design for the
workshop. (For
facilitator only)
B. After ROA is
completed, redo agenda
for communication
A
B
A C T I V I T I E S & E X E R C I S E S
Capture what the wording we should use for each camp, and if there is major or minor overlap
WRITE INDIVIDUALLY IN THE P.O.V. OF YOUR CAMP THE KEY SIGNAL WORDS
EXERCISE 1
DIVIDE EVERYONE IN 2 CAMPS
See what blocks are recurring, what the order is and why, see if there is major or minor overlap
EACH CAMP GETS TIME TO DRAW A BLOCK FRAME FOR ‘THE HOMEPAGE’
EXERCISE 2
PRESENT AND DISCUSS THE BLOCK FRAMES
EXACT WORDING
WE NEED PER
STAKEHOLDER
W H A T I T D O E S
SHOW
DIFFERENCE
BETWEEN
LANDINGPAGES
W H A T I T D O E S
D E F I N I N G D I G I T A L P R O D U C T S
INTRO NOVEMBER FIVE
PRODUCT DEFINITION
UX ACTIVITIES
Q&A

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UX Antwerp Meetup March 2019: "defining-digital-products"

  • 1. D E F I N I N G D I G I T A L P R O D U C T S
  • 3. D E F I N I N G D I G I T A L P R O D U C T S INTRO NOVEMBER FIVE PRODUCT DEFINITION UX ACTIVITIES Q&A
  • 4. C O M P A N Y I N T R O D U C T I O N NOVEMBER FIVE Digital products & ventures done right
  • 5. O U R P I T C H
  • 6. We are your intelligence-driven, 
 strategy-first, digital acceleration partner to strategise, define, build and run digital products. O U R P I T C H
  • 7. SOFTWARE HARDWARE WEB NATIVE O U R P I T C H We are your intelligence-driven, 
 strategy-first, digital acceleration partner to strategise, define, build and run digital products.
  • 8. INTELLIGENCE CAPABILITIES ASSETSALIGN ALL STAKEHOLDERS SHARED OPERATIONS OPEN COMMUNICATIONCO-CREATE O U R P I T C H We are your intelligence-driven, 
 strategy-first, digital acceleration partner to strategise, define, build and run digital products.
  • 9. STATE OF INDUSTRIES STATE OF TECHNOLOGIES DEFINE PLAYING FIELD DRIVE OUR PLAYING FIELD O U R P I T C H We are your intelligence-driven, 
 strategy-first, digital acceleration partner to strategise, define, build and run digital products.
  • 10. PURPOSE DESTINATION SMARTEST WAY TO GET THERE O U R P I T C H We are your intelligence-driven, 
 strategy-first, digital acceleration partner to strategise, define, build and run digital products.
  • 11. O U R S E R V I C E S
  • 12. STRATEGISE Purpose design Strategy design Concept design DEFINE User experience design Architecture design Product management BUILD Release management UI design Engineering Quality Assurance RUN Support Product monitoring Managed Infrastructure O U R S E R V I C E S
  • 13. O U R O P E R A T I O N S
  • 14. TECHNOLOGY DESIGN STRATEGY LIFECYCLE STRATEGY STRATEGY Business unit ENGINEERING Business unit PRODUCT DEFINITION PRODUCT ENGINEERING PRODUCT OPERATIONS Squads Squads Squads Squad StraPM StraPM SM SM SA SA CDCD ProdM ProdM UX UX UX UX Arc Arc RelM RelM RelM RelM RelM Eng Eng Eng Eng Test Eng Eng Eng Eng Eng Eng Eng Eng Test Eng Eng Eng Eng Eng Eng UI UI UI UI UI Eng Eng Test Test Test SupM BIA SysEng
  • 15. S E R V I C E L I N E DEFINITION Strategy-fit, ready for efficient engineering
  • 16. P I T C H We co-define the product and the product roadmap 
 by translating your strategy into a tangible user experience 
 with clear functional and technical specifications 
 to enable efficient and qualitative engineering.
  • 17. O U R S T A G E D A P P R O A C H
  • 18. S T A G E D A P P R O A C H ROADMAP DESIGN Translate strategic deliverables into product drivers that fuel 
 a high-level product roadmap & a low-level definition approach. PRODUCT DESIGN Iteratively create interactive wireframes & technical system documentation by challenging constraints and diving into each feature. PRODUCT DOCS Translate user experience into validated technical & functional documentation 
 to drive efficient and qualitative engineering. INCEPTION Enrich, challenge and estimate a product increment in cooperation with the engineering squad to enable a qualitative handover.
  • 19. K E Y A C T I V I T I E S & D E L I V E R A B L E S
  • 20. User experience design Architecture design Product management Research existing solutions that solve similar strategic challenges. RESEARCH K E Y A C T I V I T I E S Capture subject matter expertise in workshops and validate proposed experiences. FACILITATE Design interactive wireframes that tangibly transfer user experiences onto the screen. DESIGN
  • 21. Select best-fit technologies for each specific solution by assessing the available technological landscape. SELECT & ASSESS K E Y A C T I V I T I E S Map and define system integrations and technical dependencies. MAP & DEFINE Document low-level technical specifications. DOCUMENT User experience design Architecture design Product management
  • 22. Manage the roadmap by balancing constraints, objectives and product drivers to achieve its strategic goals. MANAGE K E Y A C T I V I T I E S Define product increments based on relevant feature sets, creating a purpose-driven, releasable version. DEFINE Document low-level functional specifications. DOCUMENT User experience design Architecture design Product management
  • 23. A PRODUCT ROADMAP A list of prioritised product increments with a high-level functional scope indication. K E Y D E L I V E R A B L E S Product roadmap Product design Product documentation Inception LOW-LEVEL DEFINITION APPROACH Project plan with functional and technical workshop approach for the first product increments on the roadmap.
  • 24. INTERACTIVE WIREFRAMES A tangible user experience using interactive wireframes including a breakpoint and device strategy. K E Y D E L I V E R A B L E S INFORMATION ARCHITECTURE An information architecture of the product, outlining how the functionalities will fit together. Product roadmap Product design Product documentation Inception TECHNICAL SYSTEM DOC. An overview of technical diagrams, system and integration specifications.
  • 25. PRODUCT INCREMENT DOCS Purpose & objectives of the releasable PI. Low-level functional & technical specifications per PI. Translation of PI objectives into low-level KPIs. K E Y D E L I V E R A B L E S Product roadmap Product design Product documentation Inception
  • 26. ESTIMATED
 ENGINEERING- READY PI Product increment improved for and challenged by engineering squad. Estimated engineering time and budget to build the increment. K E Y D E L I V E R A B L E S Product roadmap Product design Product documentation Inception
  • 27. T E A M C O N F I G U R A T I O N & I N T R O D U C T I O N
  • 28. UX DESIGNER ARCHITECT PRODUCT MANAGER T E A M I N T R O D U C T I O N
  • 29. P A R T N E R S H I P D E L I V E R Y M E T H O D O L O G Y
  • 30. P A R T N E R S H I P T E A M C O N F I G U R A T I O N PARTNER PROJECT SPONSOR PRODUCT OWNER PRODUCT MANAGER SUBJECT MATTER EXPERTS ARCHITECT ARCHITECT PROJECT MANAGER USER ADVOCATE (if available) UX DESIGNER
  • 31. FUNCTIONAL AND TECHNICAL DOCUMENTATION TECHNICAL GROOMING PRODUCT INCREMENT DOCUMENTATION STRATEGY VALIDATION PRESENT, IMPROVE & VALIDATE UX RESEARCH UX WORKSHOPS TECHNICAL WORKSHOPS INTERACTIVE WIREFRAME CREATION PRESENT, IMPROVE & VALIDATE HANDOVER UX WORKSHOP TECHNICAL ASSESSMENT ROADMAP CREATION PRESENT, IMPROVE & VALIDATE P A R T N E R S H I P D E L I V E R Y M E T H O D O L O G Y Product roadmap Product design Product documentation Inception PRODUCT MANAGER TO RELEASE MANAGER HANDOVER PI HANDOVER APPROACH, BACKLOG & ESTIMATES PRESENTATION PRESENT & VALIDATE PRODUCT INCREMENT REWORK 
 & OPTIMISATION
  • 32. Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S HIGH-LEVEL ROADMAP & SCOPE SCOPING WORKSHOP ROADMAP DESIGN TECHNICAL ASSESSMENT STAND-UPSTRATEGY HANDOVER UX REVIEW STAND-UP Alignment Validation Co-creation
  • 33. Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S UX DEMOUX WORKSHOP PRODUCT DESIGN STAND-UP STAND-UPUX REVIEW UX DEMO TECHNICAL WORKSHOP UX REVIEW Alignment Validation Co-creation
  • 34. Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S PRODUCT DOCUMENTATION STAND-UP STAND-UP TECHNICAL VALIDATION RETROSPECTIVE PI REVIEW BY STRATEGY PROJECT MANAGER PI DOCUMENTATION Alignment Validation Co-creation
  • 35. PRODUCT MANAGER TO RELEASE MANAGER HANDOVER Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S INCEPTION BACKLOG CREATION PI KICKOFF MEETING PI APPROACH, BACKLOG ESTIMATION & PRIORITISATION DEBRIEF PI BACKLOG & ESTIMATION PI DELIVERY Alignment Validation Co-creation
  • 36. P A R T N E R S H I P P R I N C I P L E S ALL STAKEHOLDERS • Partner SPOC for validation of documentation
 • Product definition done right requires sufficient time for all stakeholders (including partners’) to fulfill their roles
 • Physical presence of all relevant stakeholders for meetings SHARED OPERATIONS • Use of Confluence for documentation validation
 • Use of Axure for interactive wireframes OPEN COMMUNICATION • Weekly demos
 • Fast validation cycles for wireframes (e.g. during demo + until 2 days after)
 • No more UX changes after validation of the product increment
  • 37. UX DESIGN D O M A I N
  • 38. U X H I G H L I G H T S TRANSLATE PRODUCT GOALS ROADMAP DEFINITION WORKSHOP DESIGN
  • 39. T R A N S L A T E P R O D U C T G O A L S
  • 41. Our assignment is to outline a substantiated 
 vision, strategy and short-term roadmap for passenger-facing website and app across the lifecycle and ecosystem C O N T E X T & A S S I G N M E N T
  • 42. A RENEWED FOCUS
 ON PASSENGER EXPERIENCE Position passengers front-and-center, by providing them with 
 the best possible experience throughout the full passenger lifecycle. Airport Service Quality INCREASE IN ASQ Sales Per Passenger INCREASE IN SPP C O N T E X T & A M B I T I O N S
  • 43. DESIGN PRINCIPLES A N A L Y T I C A L Fundamental ideas about what the product should be or do, and the unique value it offers users. Good design principles increase efficiency and consistency in the decision-making
  • 44. P R O D U C T G O A L Increase Airport Service Quality
  • 45. D E S I G N P R I N C I P L E S “Passenger first” In the spectrum of airport visitors, passengers should ideally come first. This doesn’t exclude other airport visitors, but services the intents and interaction capabilities of passenger first, and adapts to other visitors second.
  • 46. D E S I G N P R I N C I P L E S “Always be transparant” By making a straight-forward, concise and transparant platform we allow visitor interaction to be as effortless and quick as possible.
  • 47.
  • 48.
  • 49.
  • 50.
  • 52. GIVES OUR TEAM AMMO AND FOUNDATIONS W H A T I T D O E S
  • 53. R O A D M A P D E F I N I T I O N
  • 54. R O A D M A P D E F I N I T I O N RESEARCH + EMPATHY MAPPING STORYMAP IMPACT / EFFORT ROADMAP TOOL
  • 55. R O A D M A P D E F I N I T I O N EMPATHY MAPPING Workshop to understand and prioritise user needs Understand user and customer needs Gain clarity and consensus on user needs, motivations and behaviours Build empathy between stakeholders and users
  • 56. R O A D M A P D E F I N I T I O N STORYMAP Map tasks, epics, features, themes and link them to goal clusters Get a 2 dimensional representation of stories and their complexity level Create goals we want to achieve for each feature See clusters of features with the same goals
  • 57. R O A D M A P D E F I N I T I O N IMPACT / EFFORT Map the goals for stakeholders for each product goal Discuss all aspects of why we map a certain goal to a certain impact (product goal) & effort Weigh out each goal to another
  • 58. R O A D M A P D E F I N I T I O N DEFINITION ROADMAP TOOL Guiding list for what to tackle first Combination of all previous exercises Different outputs to analyse Roadmap is combination of what we should tackle first in workshops, what makes sense as PI order, what business transformation we need to tackle first,… Never the final output, always a guide into decision making
  • 60. GIVES A PRIORITY TO USERS W H A T I T D O E S
  • 61. GIVES A PRIORITY TO PRODUCT GOALS W H A T I T D O E S
  • 62. GIVES A PRIORITY TO FEATURES W H A T I T D O E S
  • 63.
  • 68.
  • 69. S E C T I O N O F T H I S P R E S E N T A T I O N E M P A T H Y M A P
  • 70. S T O R Y M A P S T O R Y M A P
  • 71. I M P A C T M A P P I N G Effort Lead generation Ability to deep-dive into product features
  • 72. I M P A C T M A P P I N G Effort Lead generation Ability to deep-dive into product features See how Spencer impacts my industry
  • 73. I M P A C T M A P P I N G Effort Lead generation Ability to deep-dive into product features See how Spencer impacts my industry
  • 74. I M P A C T M A P P I N G Effort Lead generation Ability to deep-dive into product features See how Spencer impacts my industry
  • 75. D E F I N I T I O N R O A D M A P
  • 76. D E F I N I T I O N R O A D M A P
  • 77. D E F I N I T I O N R O A D M A P
  • 78. W O R K S H O P S & U X R E V I E W S
  • 79. Monday Tuesday Wednesday Thursday Friday Monday Wednesday ThursdayTuesday Friday I N - D E P T H S T A G E A C T I V I T I E S & D E L I V E R A B L E S UX DEMOUX WORKSHOP PRODUCT DESIGN STAND-UP STAND-UPUX REVIEW UX DEMO TECHNICAL WORKSHOP UX REVIEW Alignment Validation Co-creation
  • 83. 30 min STAND-UP WEEKLY UX STAND-UP INTRODUCTION AD HOC UX WORKSHOP DESIGN STUDIO DESIGN CRITIQUE WORKSHOP DESIGN Visual study for exploration Teardown & facilitated discussion Activities & method exploration CLOSING 5 min 5 min 50 min W E E K L Y U X - S T A N D U P S
  • 84. 1 HOW DO WE COMMUNICATE OUR OFFERING ? W O R K S H O P There is a ‘no product’ policy, while most people do think in product solutions. How do we communicate clearly in our navigation, page-buildup, where to expect what? Do we communicate the same way for both major user groups?
  • 85. 2 HOW DO WE STRUCTURE OUR LANDING PAGES? W O R K S H O P Do we have a single homepage and cater all users the same way? Do we create a user-specific landing page to cater users directly in the right wording/emphasis?
  • 86. P R E P A R A T I O N BUILDING AN AGENDA WORKSHOP DESIGN WORKSHOP AGENDA RUNNING ORDER Create detailed session design in collaboration with client which includes identification of techniques, tools, deliverables and timeframes A. Create initial session agenda to ensure confidence in the approach Develop a very detailes step-by- step design for the workshop. (For facilitator only) B. After ROA is completed, redo agenda for communication A B
  • 87. A C T I V I T I E S & E X E R C I S E S Capture what the wording we should use for each camp, and if there is major or minor overlap WRITE INDIVIDUALLY IN THE P.O.V. OF YOUR CAMP THE KEY SIGNAL WORDS EXERCISE 1 DIVIDE EVERYONE IN 2 CAMPS See what blocks are recurring, what the order is and why, see if there is major or minor overlap EACH CAMP GETS TIME TO DRAW A BLOCK FRAME FOR ‘THE HOMEPAGE’ EXERCISE 2 PRESENT AND DISCUSS THE BLOCK FRAMES
  • 88. EXACT WORDING WE NEED PER STAKEHOLDER W H A T I T D O E S
  • 90. D E F I N I N G D I G I T A L P R O D U C T S INTRO NOVEMBER FIVE PRODUCT DEFINITION UX ACTIVITIES Q&A