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Less is more: an
empirical investigation
of the relationship
between the amount
of digital content and
user engagement
Nim Dvir
ndvir@Albany.edu
@nimdvir
University at
Albany
State
University of
New York
(SUNY)
1
How to be
interesting?
A content-based
approach for user
engagement
INTRODUCTION
3
Experience
Nim Dvir
Ndvir@albany.edu
Personal Page |
www.albany.edu/~nd115232/
Research & Teaching Assistant
State University of New York at Albany
Operation Manager
ClaimFame.com
Project Manager
The Jewish Agency for Israel
Editor, Journalist
Pnai Plus, Ynet, Erev Tov
Education
P
h
D
Information Science
Human-Computer Interaction
SUNY Albany
M
B
A
Information Systems
Marketing
City University of New York
B
A
International Relations
Communication
New York University
Quick experiment #1:
Please choose one
4
Quick experiment #1:
Please choose one
27,083 unique visitors
42%29%
users who had less
information were more
inclined to provide their
data
5
IDENTIFICATION OF
ZOMBIE HOMES USING
SYSTEM DYNAMICS
END OF THE LIBRARY:
ORGANIZED
INFORMATION AND
DIGITAL UBIQUITY
DEATH OF LIBRARY:
ORGANIZED
INFORMATION AND
DIGITAL UBIQUITY
IDENTIFICATION OF
VACANT HOMES USING
SYSTEM DYNAMICS
Quick experiment #2:
Please choose one
6
IDENTIFICATION OF ZOMBIE
HOMES USING SYSTEM
DYNAMICS
END OF THE LIBRARY:
ORGANIZED INFORMATION
AND DIGITAL UBIQUITY
DEATH OF LIBRARY:
ORGANIZED INFORMATION
AND DIGITAL UBIQUITY
IDENTIFICATION OF VACANT
HOMES USING SYSTEM
DYNAMICS
41%
30%
65%
76%
Vacant vs. zombie homes End of the library vs. Death of library
n = 405
7
IDENTIFICATION OF ZOMBIE
HOMES USING SYSTEM
DYNAMICS
END OF THE LIBRARY:
ORGANIZED INFORMATION
AND DIGITAL UBIQUITY
DEATH OF LIBRARY:
ORGANIZED INFORMATION
AND DIGITAL UBIQUITY
IDENTIFICATION OF VACANT
HOMES USING SYSTEM
DYNAMICS
1.30
3.76
2.41
3.65
1.97
4.62
1.36
3.77
1.25
4.39
2.28
4.44
1.53
4.70
2.62
3.36
0.00
0.50
1.00
1.50
2.00
2.50
3.00
3.50
4.00
4.50
5.00
End of the library: Adaptable
organized information and
digital ubiquity
Death of library: adaptable
organized information and
digital ubiquity
Identifying vacant homes using
system dynamics
Identifying zombie homes
using system dynamics
This article is interesting I believe that reading this article is worthwhile
This article is easy to understand This article is appealing, I wish to read more
8
WHAT DOES THIS STUDIES HAVE IN COMMON?
Content strategy
9
WHAT IS CONTENT STRATEGY?
•Information → Interaction → Reaction
•Three C’s
10
Content ConsequenceContext
Independent variable effect Dependent variable
OBJECTIVES
•Develop a precise criteria to allow
quantitative evaluation and
operational formulation
•Suggest a unified, generalized and
overarching principles and models
(“heuristics”)
•Test the heuristics empirically across
domains and applications
•Examine the possibility to use the heuristic for
methodological, automatic or semi-automatic
creation 11
Introduction and Scope:
Question: How digital content influence user engagement
Aim: Develop a framework for systematic evaluation, optimization,
and creation of engaging content
Litrature review - Theoretical Foundations
● Definitions of digital content and user engagement
● Original process-based model
● Characteristics / Determinants
Field experiments
Less is more - An Empirical Investigation of the Relationship
Between Amount of Digital Content and User Engagement
Sticky words - Automation, using Lexical substitution is the task
of NLP to increase engagement identifying a substitute for a word
in the context of a clause
Developing Framework
Content Strategy, Heuristic evaluation
Theory
Methodology
Practice
13
LITERATURE
REVIEW
What we know
and what we need to
know
RELEVANCE
14
93% of Americans report of
consuming information online,
either via a mobile device or a
computer (Stocking, 2017)
79% of U.S. adults reported
ever making an online
purchase, spending nearly
$350 billion annually
(Smith, 2017)
80% of Americans have used at
least one online government
service
(Im, Porumbescu, & Lee, 2013)
71% of Americans report
looking online for health
information
(Rock Health, 2015)
The use of ICT has increased radically
CHALLENGES
1. Increased competition
substantial increase in online information, published by
commercial businesses, governments, healthcare
organizations, and private citizens, lead to billions of Web
pages published
(Lucian, 2014)
2. Information overload and limited attention
Encounters with massive amounts of potentially relevant
information limit cognitive abilities. As more web content
becomes available user attention stretches even thinner
across the online space, making it possible only for a small
percentage to receive significant traffic
(Arapakis, Cambazoglu, & Lalmas, 2017)
15
Information interactions are
becoming highly asymmetrical
16
Only a small portion of information
receives significant attention, while the
remaining majority is barely noticed
(Szabo & Huberman, 2008)
From the information that is
noticed, less than a third is read by
users (Nielsen, 2015)
PROBLEM
•Current research is design-focused
•Lack of agreement or
standarization
○Definitions
○Theoretical and operational
Frameworks
○Characteristics
○Measurement metrics
○Automation
17
OBJECTIVES
Critical review of
1. Established theories and
prior research
2. Conceptual models of UX
3. Determinants, attributes
and outcomes of UE in
various domains
18
User
InteractionSystem
19
CONTENT STRATEGY THEORY
Aims to provide a
conceptualization that is
applicable across a range
of situations
(Brodie et al., 2013)
Theory is in its infancy, therefore
Integrates knowledge and
methods from different
disciplines
(Boyle et al., 2012; O’Brien & Cairns,
2016)
Includes adoption and usage
of technology, the feeling when
using the technology and the
motivation to use it
(O’Brien et al., 2018; Perski et al.,
2017)
METHODOLOGY
1. Interdisciplinarity approach
Draws well-established theoretical
frameworks from a number of domains:
Information Systems (IS) - The system
and its usage
Psychology and Behavioral Sciences –
The users and their motivations
Human-Computer Interaction (HCI) –
The interaction between system and users
2. Domain research
Online news, E-commerce and marketing, Digital
games, Social media, online information search,
Digital, Public policy and Education / eLearning
20
User Interaction
System
DOMAINS
• Information systems
• Effective informing influences users to take
desirable actions
• Means – end theory
• Provision of information is a central construct in
the IS discipline.
• Behavioral economics
• Digital nudging – Approach to how changes to
the decision environment influence choices
• Human-Computer Interaction (HCI)
• User interface (UI) and UX design
• User engagement
IS
BE
HCI
21
INTERDISCIPLINARY SYNTHESIS
22
Domain Information systems Psychology HCI
Unitof
analysis
System User Interaction
Focus
Adoption and usage
Motivation and
inherent drives
Subjective experience
Theories
• Technology Acceptance Model (TAM)
• The Unified Theory of Acceptance and Use of
Technology (UTAUT)
• The information systems success model
• Means end
• Self-Determination Theory (SDT)
• Uses and gratifications theory
(UGT)
• Flow theory
• Play theory
• Aesthetic Experience theory
Determinants
• Objective, performance-based
and pragmatic
• Effectiveness, efficiency,
perceived ease of use, and
satisfaction
• Intrinsic and extrinsic
motivations
• Cognitive, social and
personal needs and
gratifications
• Utilitarian and hedonic
benefits
• Subjective, experience-
based
• Voluntary, focused
attention, intrinsic interest
and enjoyment ,rewarding
and stimulating, and
temporal dissociation
ENGAGEMENT
1.A state of emotional
involvement or
commitment
2.Process of drawing
favorable attention
and interest
(Merriam-Webster
dictionary) 23
USER ENGAGEMENT IS
EVERYWHERE
24
Shane Smith, co-founder and CEO
of VICE.com (“The Engagement
Project,” Google)
“Engagement is the most
important thing. Who cares
about hits? Who cares about
pageviews? You care about a
user being engaged for a
duration of time — not just
to monetize, but because it’s
a good user experience
”
25
ENGAGEMENT
IS
CONSIDERED A
DESIRABLE
GOAL
26
Healthy
participation in
the political
process
Civic
Positive consumer
relationships with a
company or a
brand
Consumer
Participation in
learning
experiences
Education
WHAT IS USER
ENGAGEMENT (UE)?
1. Users’ level of involvement or
investment in Information and
communication technologies (ICT)
2. Characterized by time, attention,
interest and emotion
3. The quality of the user experience
(UX) and the depth of the interaction
4. Associated with being captivated by
technology and so being motivated to
use it 27
THE USER ENGAGEMENT SCALE (UES)
28
Endurability
Perceived
usability
Focused
attention &
Felt
involvement
Novelty &
Aesthetic
appeal
Attribute-based approach for evaluating engaging
outcomes with a technology. Taps into six dimensions
of experience:
Novelty and aesthetics reflect users’ attraction to the media system or interface,
focused attention and felt involvement capture cognitive and emotional focus on
media content, and the endurability of system use represents evaluations of
success and voluntary participation to recommend the website to others.
UE DETERMINANTS
29
Task and
contexts
• Organizational/social setting
• Meaningfulness of the activity
• Voluntariness of use
User
• Internal state
• Predispositions
• Expectations, needs and
motivation
• Interest
System
• Complexity, purpose,
usability, functionality, etc.
• Characteristics and features.
• Interface (design and content)
Content
An important
determinant of UE
when interacting
with ICT
GAP ANALYSIS
• Theoretical
• Content is not well situated in
current theory
• The UE process model does not
emphasize content; Rather, it
focused primarily on the
characteristics of the system and
how these were perceived and
acted upon by users.
• O’Brien et al. ( 2016) suggested that
the user engagement framework be
broadened to incorporate content
• Empirical
• Content and its attributes are not
thoroughly explored as a
determinant of UE. (O’Brien, 2011)
• Practical
• Despite its importance, there
are no clear methodologies for
creating engaging content.
• Current research is focused on
identifying and evaluating UE,
but not on the actual
development of engaging
experiences.
• Designing for engaging
experiences is an oft-cited goal
of interactive system
development in many
disciplines, yet there are no
guidelines to create UE
30
FIELD
STUDIES
-
31
OVERVIEW
• Empirically test a functional relationship between content
variables (independent) and engagement variables
(dependent)
• Variables - Operational definitions, isolate one independent
variable, Control of extraneous variables
• Field experiments - the environment (field) is manipulated
in a controlled way
• Between-group design - two groups of subjects each
being tested simultaneously (between-subjects)
Experiment 1
33
Less is More: An
empirical investigation
of the relationship
between the amount
of digital content and
user engagement
INTRODUCTION
● Objective: Study user engagement
through the provision of information
● Specifically, an empirical investigation of
how the amount of content provided on
marketing web pages (often called
“landing pages”) impact users’
willingness to provide their e-mail
address (“conversion”)
● Pre-test (n= 535) and a large-scale field
experiment (n= 27,900) conducted
in real-world commercial settings
34
PROBLEM
Risk
• Uncertainty
• Trust and Credibility
• Potential value
• Relevance and usefulness
• Quality
Complexity
• Effort
• Ease of use
• Cognitive Load and
Limited Attention
• Curiosity
35
A pertinent debate among scholars and practitioners relate to the question of
information amount: Does more information elicit compliance and engagement, or
the other way around?
ELABORATION (MORE
INFORMATION)
• Cialdini, R. B., & Goldstein, N. J.
(2002). The science and
practice of persuasion.
• Brian J. Fogg. (2013). The Web
Credibility Project: Guidelines.
Stanford University
• Eisingerich, A. B., & Kretschmer,
T. (2008). In E-Commerce, More
Is More. Harvard Business
Review
Brevity (less
information)
• Norton, M. I., Frost, J. H., & Ariely, D.
(2007). Less is more: The lure of
ambiguity, or why familiarity
breeds contempt. Journal of
Personality and Social Psychology,
• Alter, A. L., & Oppenheimer, D. M.
(2009). Uniting the Tribes of
Fluency to Form a Metacognitive
Nation. Personality and Social
Psychology Review, 13(3), 219–235.
• Song, H., & Schwarz, N. (2010). If it’s
easy to read, it’s easy to do, pretty,
good, and true. Psychologist.
36
METHOD
a between-subjects design and
A/B testing.
• Created two versions of landing
pages:
•Control - Detailed information
•Treatment – no information
•Task (observed outcome) -
form prompting the users to
sign-up for a newsletter by
providing their e-mail address
(“conversion”)
Usefulness
Trust
Potential value
Quality
37
MESSAGE MATCHING
•Message Matching is the idea of
matching the pre-click message to the
post-click message on the landing
page.
•The goal of message matching is to
create a landing page that directs
individuals to a page on a product or
subject they are expecting.
38
DATA COLLECTION
●participants (n= 535 and n= 27,900)
were recruited using online
advertising (Google Adwords)
● Online randomized experiments
(also called A/B tests, split tests) -
Using Unbounce.com.
●Participants were randomly directed
to one of the variants.
● Relevant usage metrics, such as
response rate (called “conversion
rate”), location, and visit time were
recorded.
39
PILOT STUDY (N= 535)
Conversion results
40
EXPANDED EXPERIMENTS
New York
Atlanta
Miami
Los Angeles
National
27,083 unique visitors
41
EXPANDED EXPERIMENTS
42%29%
users who had less information were more
inclined to provide their data.
42
FINDINGS
Location
PAGE
VARIANT
TOTAL
UNIQUE
VISITORS
CONVERSIO
NS
CONVERSION
RATE
t
National
“A” (Long) 5497 1405 26%
-6.651**
“B” (Short) 5494 1718 31%
Atlanta
“A” (Long) 3690 1231 33%
-
14.560*
*“B” (Short) 3688 1838 50%
Miami
“A” (Long) 1235 444 36%
2.470**
“B” (Short) 1237 639 52%
Los Angeles
“A” (Long) 1945 529 27% -
13.817*
*“B” (Short) 1948 937 48%
New York
“A” (Long) 1176 324 28%
-8.946**
“B” (Short) 1173 528 45%
Total
“A” (Long) 13543 3932 29% -
22.166*
*“B” (Short) 13540 5660 42%
Both 27,083 9,593
Conversion results
demonstrate a negative
correlation between the
content amount and
consumer behavior
Significant advantage to the
pages with less content
(treatment)
43
Short
Long
The shorter landing
pages had
significantly higher
conversion rates
across all
locations and
times.
44
DISCUSSION
1. Information impact behavior
• Paradoxical relationship between the increased level of
information and online engagement
• Users that did not have any information on the service, its value, or how their
data will be used still tended to convert more.
• By contrast, users who were provided with this information were less inclined
to convert.
2. Contrary to previous work in offline contexts, not all engagement
theories are effective online
3. While not enough to establish a linear relationship, results
suggesting that “less is more” can go a long way in creating
commercial value. 45
Experiment 2
"Sticky" words:
Improving user engagement using
automatic lexical substitution
Introduction
● Objective: influence user engagement by systematically
changing just one word on the interface
● Identify engaging words (“sticky words”) based on pre-defined
attributes
● such words are not "free-standing;" When strategically placed,
they impact their surrounding context and create a more
engaging user experience (UX)
● Lexical substitution is the task of identifying a substitute for a
word in the context of a clause (using semantic analysis, natural
language processing and a rule-based approach)
Method
Operationalized based on three key attributes of “sticky words”.
Novelty - Out-of-context, Low frequency (distinctiveness) in
academic titles
Familiarity - Popularity, High frequency on Imdb.com
Emotional value – imdb.com, Sentiment Analysis
Example:
Identify Influential Factors of Abandoned Buildings
Identify Influential Factors of Zombie Buildings
METHODOLOGY
49
Derive a list of
potential Sticky
Words from
IMDB.com (the
Internet
Movie Database)
Classify based
on polarity
using sentiment
analysis
analyze
academic titles
to find and
replace
synonyms
METHODOLOGY
50
A baseline prototype to operationalize the
process using the Natural Language Toolkit
(NLTK) and the WordNet Interface. Derived
a list of potential Sticky Words from
IMDB.com keywords. Used Lexical
substitution to revise academic titles.
Goal: Automatic, systematic identification
and replacement
51
Identification of zombie homes using system dynamics
1
2
3
4
5
End of the library: Organized information and digital ubiquity
Death of library: Organized information and digital ubiquity
Should reproduction and adoration be related in HIV research?
Should sex and love be related in HIV research?
Identification of vacant homes using system dynamics
Grappling cancer treatment using new types of treatment
Be an exemplar: Effective civic engagement through open data and digital government
Fighting cancer using new types of treatment
Be an action hero: Effective civic engagement through open data and digital government
DATA
COLLECTION Apilotstudy
(Qualtrics.com)
One-way Two-group design
- two variations of the same
titles (one change per title)
Online user studies –
college student (n=405)
Randomized A/B test
(between-subjects)
Measured:
Choice (awarness,
attention)
Affect (UES)
Memorability
52
33%
49%
37%
64%
30%
76%
24%
70%
41%
65%
0% 10% 20% 30% 40% 50% 60% 70% 80%
Be an exemplar: Effective civic engagement
through open data and digital government
Be an action hero: Effective civic
engagement through open data and…
Grappling cancer treatment using new
types of treatment
Fighting cancer using new types of
treatment
End of the library: Adaptable organized
information and digital ubiquity
Death of library: adaptable organized
information and digital ubiquity
Should Reproduction and adoration be
related in HIV research?
Should sex and love be related in HIV
research?
Identifying vacant homes using system
dynamics
Identifying zombie homes using system
dynamics
53
1.33
3.49
2.37
3.64
1.30
3.76
1.24
4.70
2.41
3.65
1.08
4.96
2.11
4.67
1.97
4.62
1.43
4.27
1.36
3.77
1.76
3.17
1.05
3.25
1.25
4.39
1.66
3.27
2.28
4.44
1.89
4.30
1.63
4.91
1.53
4.70
1.74
4.25
2.62
3.36
0.00
1.00
2.00
3.00
4.00
5.00
6.00
Be an exemplar:
Effective civic
engagement
through open
data and digital
government
Be an action
hero: Effective
civic
engagement
through open
data and digital
government
Grappling
cancer
treatment using
new types of
treatment
Fighting cancer
using new types
of treatment
End of the
library:
Adaptable
organized
information and
digital ubiquity
Death of library:
adaptable
organized
information and
digital ubiquity
Should
Reproduction
and adoration
be related in HIV
research?
Should sex and
love be related
in HIV research?
Identifying
vacant homes
using system
dynamics
Identifying
zombie homes
using system
dynamics
This article is interesting
I believe that reading this article is worthwhile
This article is easy to understand
This article is appealing, I wish to read more
54
55Information retention
data love sex
governm
ent
hero hiv zombie homes library cancer
Freq 8 8 10 12 12 12 12 16 17 32
8 8
10
12 12 12 12
16
17
32
0
5
10
15
20
25
30
35
56
SIGNIFICANCE
• Setting criteria for effective (engaging) content
strategy (message) is relevant to various domains
(Communications, Marketing, Information Science,
Public Policy, Education…)
• Methodological - Definitions of user engagement, an
original process-based model, Identify determinants /
characteristics that can be isolated and measured
• Operational - Develop a framework for
systematic evaluation, optimization, and creation of
engaging content
➊
➋
➌
•Introduction and Scope:
•Question: How digital content influence user engagement
•Aim: Develop a framework for systematic evaluation, optimization,
and creation of engaging content
Litrature review - Theoretical Foundations
● Definitions of digital content and user engagement
● Original process-based model
● Characteristics / Determinants
•Field experiments
● Less is more - amount of content
● Sticky words - Automation, using Lexical substitution is the task of
NLP to increase engagement identifying a substitute for a word in the
context of a clause
Developing Framework
● Content Strategy, Heuristic evaluation
QUESTIONS?
59
Nim Dvir
ndvir@Albany.e
du
@nimdvir
University at
Albany
State
University of
New York
(SUNY)

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Less is More: An Empirical Investigation of the Relationship Between Amount of ‎Digital Content and User Engagement

  • 1. Less is more: an empirical investigation of the relationship between the amount of digital content and user engagement Nim Dvir ndvir@Albany.edu @nimdvir University at Albany State University of New York (SUNY) 1
  • 2. How to be interesting? A content-based approach for user engagement
  • 3. INTRODUCTION 3 Experience Nim Dvir Ndvir@albany.edu Personal Page | www.albany.edu/~nd115232/ Research & Teaching Assistant State University of New York at Albany Operation Manager ClaimFame.com Project Manager The Jewish Agency for Israel Editor, Journalist Pnai Plus, Ynet, Erev Tov Education P h D Information Science Human-Computer Interaction SUNY Albany M B A Information Systems Marketing City University of New York B A International Relations Communication New York University
  • 5. Quick experiment #1: Please choose one 27,083 unique visitors 42%29% users who had less information were more inclined to provide their data 5
  • 6. IDENTIFICATION OF ZOMBIE HOMES USING SYSTEM DYNAMICS END OF THE LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY DEATH OF LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY IDENTIFICATION OF VACANT HOMES USING SYSTEM DYNAMICS Quick experiment #2: Please choose one 6
  • 7. IDENTIFICATION OF ZOMBIE HOMES USING SYSTEM DYNAMICS END OF THE LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY DEATH OF LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY IDENTIFICATION OF VACANT HOMES USING SYSTEM DYNAMICS 41% 30% 65% 76% Vacant vs. zombie homes End of the library vs. Death of library n = 405 7
  • 8. IDENTIFICATION OF ZOMBIE HOMES USING SYSTEM DYNAMICS END OF THE LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY DEATH OF LIBRARY: ORGANIZED INFORMATION AND DIGITAL UBIQUITY IDENTIFICATION OF VACANT HOMES USING SYSTEM DYNAMICS 1.30 3.76 2.41 3.65 1.97 4.62 1.36 3.77 1.25 4.39 2.28 4.44 1.53 4.70 2.62 3.36 0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50 4.00 4.50 5.00 End of the library: Adaptable organized information and digital ubiquity Death of library: adaptable organized information and digital ubiquity Identifying vacant homes using system dynamics Identifying zombie homes using system dynamics This article is interesting I believe that reading this article is worthwhile This article is easy to understand This article is appealing, I wish to read more 8
  • 9. WHAT DOES THIS STUDIES HAVE IN COMMON? Content strategy 9
  • 10. WHAT IS CONTENT STRATEGY? •Information → Interaction → Reaction •Three C’s 10 Content ConsequenceContext Independent variable effect Dependent variable
  • 11. OBJECTIVES •Develop a precise criteria to allow quantitative evaluation and operational formulation •Suggest a unified, generalized and overarching principles and models (“heuristics”) •Test the heuristics empirically across domains and applications •Examine the possibility to use the heuristic for methodological, automatic or semi-automatic creation 11
  • 12. Introduction and Scope: Question: How digital content influence user engagement Aim: Develop a framework for systematic evaluation, optimization, and creation of engaging content Litrature review - Theoretical Foundations ● Definitions of digital content and user engagement ● Original process-based model ● Characteristics / Determinants Field experiments Less is more - An Empirical Investigation of the Relationship Between Amount of Digital Content and User Engagement Sticky words - Automation, using Lexical substitution is the task of NLP to increase engagement identifying a substitute for a word in the context of a clause Developing Framework Content Strategy, Heuristic evaluation Theory Methodology Practice
  • 14. RELEVANCE 14 93% of Americans report of consuming information online, either via a mobile device or a computer (Stocking, 2017) 79% of U.S. adults reported ever making an online purchase, spending nearly $350 billion annually (Smith, 2017) 80% of Americans have used at least one online government service (Im, Porumbescu, & Lee, 2013) 71% of Americans report looking online for health information (Rock Health, 2015) The use of ICT has increased radically
  • 15. CHALLENGES 1. Increased competition substantial increase in online information, published by commercial businesses, governments, healthcare organizations, and private citizens, lead to billions of Web pages published (Lucian, 2014) 2. Information overload and limited attention Encounters with massive amounts of potentially relevant information limit cognitive abilities. As more web content becomes available user attention stretches even thinner across the online space, making it possible only for a small percentage to receive significant traffic (Arapakis, Cambazoglu, & Lalmas, 2017) 15
  • 16. Information interactions are becoming highly asymmetrical 16 Only a small portion of information receives significant attention, while the remaining majority is barely noticed (Szabo & Huberman, 2008) From the information that is noticed, less than a third is read by users (Nielsen, 2015)
  • 17. PROBLEM •Current research is design-focused •Lack of agreement or standarization ○Definitions ○Theoretical and operational Frameworks ○Characteristics ○Measurement metrics ○Automation 17
  • 18. OBJECTIVES Critical review of 1. Established theories and prior research 2. Conceptual models of UX 3. Determinants, attributes and outcomes of UE in various domains 18 User InteractionSystem
  • 19. 19 CONTENT STRATEGY THEORY Aims to provide a conceptualization that is applicable across a range of situations (Brodie et al., 2013) Theory is in its infancy, therefore Integrates knowledge and methods from different disciplines (Boyle et al., 2012; O’Brien & Cairns, 2016) Includes adoption and usage of technology, the feeling when using the technology and the motivation to use it (O’Brien et al., 2018; Perski et al., 2017)
  • 20. METHODOLOGY 1. Interdisciplinarity approach Draws well-established theoretical frameworks from a number of domains: Information Systems (IS) - The system and its usage Psychology and Behavioral Sciences – The users and their motivations Human-Computer Interaction (HCI) – The interaction between system and users 2. Domain research Online news, E-commerce and marketing, Digital games, Social media, online information search, Digital, Public policy and Education / eLearning 20 User Interaction System
  • 21. DOMAINS • Information systems • Effective informing influences users to take desirable actions • Means – end theory • Provision of information is a central construct in the IS discipline. • Behavioral economics • Digital nudging – Approach to how changes to the decision environment influence choices • Human-Computer Interaction (HCI) • User interface (UI) and UX design • User engagement IS BE HCI 21
  • 22. INTERDISCIPLINARY SYNTHESIS 22 Domain Information systems Psychology HCI Unitof analysis System User Interaction Focus Adoption and usage Motivation and inherent drives Subjective experience Theories • Technology Acceptance Model (TAM) • The Unified Theory of Acceptance and Use of Technology (UTAUT) • The information systems success model • Means end • Self-Determination Theory (SDT) • Uses and gratifications theory (UGT) • Flow theory • Play theory • Aesthetic Experience theory Determinants • Objective, performance-based and pragmatic • Effectiveness, efficiency, perceived ease of use, and satisfaction • Intrinsic and extrinsic motivations • Cognitive, social and personal needs and gratifications • Utilitarian and hedonic benefits • Subjective, experience- based • Voluntary, focused attention, intrinsic interest and enjoyment ,rewarding and stimulating, and temporal dissociation
  • 23. ENGAGEMENT 1.A state of emotional involvement or commitment 2.Process of drawing favorable attention and interest (Merriam-Webster dictionary) 23
  • 25. Shane Smith, co-founder and CEO of VICE.com (“The Engagement Project,” Google) “Engagement is the most important thing. Who cares about hits? Who cares about pageviews? You care about a user being engaged for a duration of time — not just to monetize, but because it’s a good user experience ” 25
  • 26. ENGAGEMENT IS CONSIDERED A DESIRABLE GOAL 26 Healthy participation in the political process Civic Positive consumer relationships with a company or a brand Consumer Participation in learning experiences Education
  • 27. WHAT IS USER ENGAGEMENT (UE)? 1. Users’ level of involvement or investment in Information and communication technologies (ICT) 2. Characterized by time, attention, interest and emotion 3. The quality of the user experience (UX) and the depth of the interaction 4. Associated with being captivated by technology and so being motivated to use it 27
  • 28. THE USER ENGAGEMENT SCALE (UES) 28 Endurability Perceived usability Focused attention & Felt involvement Novelty & Aesthetic appeal Attribute-based approach for evaluating engaging outcomes with a technology. Taps into six dimensions of experience: Novelty and aesthetics reflect users’ attraction to the media system or interface, focused attention and felt involvement capture cognitive and emotional focus on media content, and the endurability of system use represents evaluations of success and voluntary participation to recommend the website to others.
  • 29. UE DETERMINANTS 29 Task and contexts • Organizational/social setting • Meaningfulness of the activity • Voluntariness of use User • Internal state • Predispositions • Expectations, needs and motivation • Interest System • Complexity, purpose, usability, functionality, etc. • Characteristics and features. • Interface (design and content) Content An important determinant of UE when interacting with ICT
  • 30. GAP ANALYSIS • Theoretical • Content is not well situated in current theory • The UE process model does not emphasize content; Rather, it focused primarily on the characteristics of the system and how these were perceived and acted upon by users. • O’Brien et al. ( 2016) suggested that the user engagement framework be broadened to incorporate content • Empirical • Content and its attributes are not thoroughly explored as a determinant of UE. (O’Brien, 2011) • Practical • Despite its importance, there are no clear methodologies for creating engaging content. • Current research is focused on identifying and evaluating UE, but not on the actual development of engaging experiences. • Designing for engaging experiences is an oft-cited goal of interactive system development in many disciplines, yet there are no guidelines to create UE 30
  • 32. OVERVIEW • Empirically test a functional relationship between content variables (independent) and engagement variables (dependent) • Variables - Operational definitions, isolate one independent variable, Control of extraneous variables • Field experiments - the environment (field) is manipulated in a controlled way • Between-group design - two groups of subjects each being tested simultaneously (between-subjects)
  • 33. Experiment 1 33 Less is More: An empirical investigation of the relationship between the amount of digital content and user engagement
  • 34. INTRODUCTION ● Objective: Study user engagement through the provision of information ● Specifically, an empirical investigation of how the amount of content provided on marketing web pages (often called “landing pages”) impact users’ willingness to provide their e-mail address (“conversion”) ● Pre-test (n= 535) and a large-scale field experiment (n= 27,900) conducted in real-world commercial settings 34
  • 35. PROBLEM Risk • Uncertainty • Trust and Credibility • Potential value • Relevance and usefulness • Quality Complexity • Effort • Ease of use • Cognitive Load and Limited Attention • Curiosity 35 A pertinent debate among scholars and practitioners relate to the question of information amount: Does more information elicit compliance and engagement, or the other way around?
  • 36. ELABORATION (MORE INFORMATION) • Cialdini, R. B., & Goldstein, N. J. (2002). The science and practice of persuasion. • Brian J. Fogg. (2013). The Web Credibility Project: Guidelines. Stanford University • Eisingerich, A. B., & Kretschmer, T. (2008). In E-Commerce, More Is More. Harvard Business Review Brevity (less information) • Norton, M. I., Frost, J. H., & Ariely, D. (2007). Less is more: The lure of ambiguity, or why familiarity breeds contempt. Journal of Personality and Social Psychology, • Alter, A. L., & Oppenheimer, D. M. (2009). Uniting the Tribes of Fluency to Form a Metacognitive Nation. Personality and Social Psychology Review, 13(3), 219–235. • Song, H., & Schwarz, N. (2010). If it’s easy to read, it’s easy to do, pretty, good, and true. Psychologist. 36
  • 37. METHOD a between-subjects design and A/B testing. • Created two versions of landing pages: •Control - Detailed information •Treatment – no information •Task (observed outcome) - form prompting the users to sign-up for a newsletter by providing their e-mail address (“conversion”) Usefulness Trust Potential value Quality 37
  • 38. MESSAGE MATCHING •Message Matching is the idea of matching the pre-click message to the post-click message on the landing page. •The goal of message matching is to create a landing page that directs individuals to a page on a product or subject they are expecting. 38
  • 39. DATA COLLECTION ●participants (n= 535 and n= 27,900) were recruited using online advertising (Google Adwords) ● Online randomized experiments (also called A/B tests, split tests) - Using Unbounce.com. ●Participants were randomly directed to one of the variants. ● Relevant usage metrics, such as response rate (called “conversion rate”), location, and visit time were recorded. 39
  • 40. PILOT STUDY (N= 535) Conversion results 40
  • 41. EXPANDED EXPERIMENTS New York Atlanta Miami Los Angeles National 27,083 unique visitors 41
  • 42. EXPANDED EXPERIMENTS 42%29% users who had less information were more inclined to provide their data. 42
  • 43. FINDINGS Location PAGE VARIANT TOTAL UNIQUE VISITORS CONVERSIO NS CONVERSION RATE t National “A” (Long) 5497 1405 26% -6.651** “B” (Short) 5494 1718 31% Atlanta “A” (Long) 3690 1231 33% - 14.560* *“B” (Short) 3688 1838 50% Miami “A” (Long) 1235 444 36% 2.470** “B” (Short) 1237 639 52% Los Angeles “A” (Long) 1945 529 27% - 13.817* *“B” (Short) 1948 937 48% New York “A” (Long) 1176 324 28% -8.946** “B” (Short) 1173 528 45% Total “A” (Long) 13543 3932 29% - 22.166* *“B” (Short) 13540 5660 42% Both 27,083 9,593 Conversion results demonstrate a negative correlation between the content amount and consumer behavior Significant advantage to the pages with less content (treatment) 43
  • 44. Short Long The shorter landing pages had significantly higher conversion rates across all locations and times. 44
  • 45. DISCUSSION 1. Information impact behavior • Paradoxical relationship between the increased level of information and online engagement • Users that did not have any information on the service, its value, or how their data will be used still tended to convert more. • By contrast, users who were provided with this information were less inclined to convert. 2. Contrary to previous work in offline contexts, not all engagement theories are effective online 3. While not enough to establish a linear relationship, results suggesting that “less is more” can go a long way in creating commercial value. 45
  • 46. Experiment 2 "Sticky" words: Improving user engagement using automatic lexical substitution
  • 47. Introduction ● Objective: influence user engagement by systematically changing just one word on the interface ● Identify engaging words (“sticky words”) based on pre-defined attributes ● such words are not "free-standing;" When strategically placed, they impact their surrounding context and create a more engaging user experience (UX) ● Lexical substitution is the task of identifying a substitute for a word in the context of a clause (using semantic analysis, natural language processing and a rule-based approach)
  • 48. Method Operationalized based on three key attributes of “sticky words”. Novelty - Out-of-context, Low frequency (distinctiveness) in academic titles Familiarity - Popularity, High frequency on Imdb.com Emotional value – imdb.com, Sentiment Analysis Example: Identify Influential Factors of Abandoned Buildings Identify Influential Factors of Zombie Buildings
  • 49. METHODOLOGY 49 Derive a list of potential Sticky Words from IMDB.com (the Internet Movie Database) Classify based on polarity using sentiment analysis analyze academic titles to find and replace synonyms
  • 50. METHODOLOGY 50 A baseline prototype to operationalize the process using the Natural Language Toolkit (NLTK) and the WordNet Interface. Derived a list of potential Sticky Words from IMDB.com keywords. Used Lexical substitution to revise academic titles. Goal: Automatic, systematic identification and replacement
  • 51. 51 Identification of zombie homes using system dynamics 1 2 3 4 5 End of the library: Organized information and digital ubiquity Death of library: Organized information and digital ubiquity Should reproduction and adoration be related in HIV research? Should sex and love be related in HIV research? Identification of vacant homes using system dynamics Grappling cancer treatment using new types of treatment Be an exemplar: Effective civic engagement through open data and digital government Fighting cancer using new types of treatment Be an action hero: Effective civic engagement through open data and digital government
  • 52. DATA COLLECTION Apilotstudy (Qualtrics.com) One-way Two-group design - two variations of the same titles (one change per title) Online user studies – college student (n=405) Randomized A/B test (between-subjects) Measured: Choice (awarness, attention) Affect (UES) Memorability 52
  • 53. 33% 49% 37% 64% 30% 76% 24% 70% 41% 65% 0% 10% 20% 30% 40% 50% 60% 70% 80% Be an exemplar: Effective civic engagement through open data and digital government Be an action hero: Effective civic engagement through open data and… Grappling cancer treatment using new types of treatment Fighting cancer using new types of treatment End of the library: Adaptable organized information and digital ubiquity Death of library: adaptable organized information and digital ubiquity Should Reproduction and adoration be related in HIV research? Should sex and love be related in HIV research? Identifying vacant homes using system dynamics Identifying zombie homes using system dynamics 53
  • 54. 1.33 3.49 2.37 3.64 1.30 3.76 1.24 4.70 2.41 3.65 1.08 4.96 2.11 4.67 1.97 4.62 1.43 4.27 1.36 3.77 1.76 3.17 1.05 3.25 1.25 4.39 1.66 3.27 2.28 4.44 1.89 4.30 1.63 4.91 1.53 4.70 1.74 4.25 2.62 3.36 0.00 1.00 2.00 3.00 4.00 5.00 6.00 Be an exemplar: Effective civic engagement through open data and digital government Be an action hero: Effective civic engagement through open data and digital government Grappling cancer treatment using new types of treatment Fighting cancer using new types of treatment End of the library: Adaptable organized information and digital ubiquity Death of library: adaptable organized information and digital ubiquity Should Reproduction and adoration be related in HIV research? Should sex and love be related in HIV research? Identifying vacant homes using system dynamics Identifying zombie homes using system dynamics This article is interesting I believe that reading this article is worthwhile This article is easy to understand This article is appealing, I wish to read more 54
  • 56. data love sex governm ent hero hiv zombie homes library cancer Freq 8 8 10 12 12 12 12 16 17 32 8 8 10 12 12 12 12 16 17 32 0 5 10 15 20 25 30 35 56
  • 57. SIGNIFICANCE • Setting criteria for effective (engaging) content strategy (message) is relevant to various domains (Communications, Marketing, Information Science, Public Policy, Education…) • Methodological - Definitions of user engagement, an original process-based model, Identify determinants / characteristics that can be isolated and measured • Operational - Develop a framework for systematic evaluation, optimization, and creation of engaging content ➊ ➋ ➌
  • 58. •Introduction and Scope: •Question: How digital content influence user engagement •Aim: Develop a framework for systematic evaluation, optimization, and creation of engaging content Litrature review - Theoretical Foundations ● Definitions of digital content and user engagement ● Original process-based model ● Characteristics / Determinants •Field experiments ● Less is more - amount of content ● Sticky words - Automation, using Lexical substitution is the task of NLP to increase engagement identifying a substitute for a word in the context of a clause Developing Framework ● Content Strategy, Heuristic evaluation