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My Journey with
Experience Strategy
Peter Merholz
e: peterme@peterme.com
t: @peterme
The Accidental Strategist
1.
The Elements of User Experience
A basic duality: The Web was originally conceived as a hypertextual information space;
but the development of increasingly sophisticated front- and back-end technologies has
fostered its use as a remote software interface. This dual nature has led to much confusion,
as user experience practitioners have attempted to adapt their terminology to cases beyond
the scope of its original application. The goal of this document is to define some of these
terms within their appropriate contexts, and to clarify the underlying relationships among
these various elements.
Jesse James Garrett
jjg@jjg.net
Visual Design: graphic treatment of interface
elements (the "look" in "look-and-feel")
Information Architecture: structural design
of the information space to facilitate
intuitive access to content
Interaction Design: development of
application flows to facilitate user tasks,
defining how the user interacts with
site functionality
Navigation Design: design of interface
elements to facilitate the user's movement
through the information architecture
Information Design: in the Tuftean sense:
designing the presentation of information
to facilitate understanding
Functional Specifications: "feature set":
detailed descriptions of functionality the site
must include in order to meet user needs
User Needs: externally derived goals
for the site; identified through user research,
ethno/techno/psychographics, etc.
Site Objectives: business, creative, or other
internally derived goals for the site
Content Requirements: definition of
content elements required in the site
in order to meet user needs
Interface Design: as in traditional HCI:
design of interface elements to facilitate
user interaction with functionality
Information Design: in the Tuftean sense:
designing the presentation of information
to facilitate understanding
Web as software interface Web as hypertext system
Visual Design: visual treatment of text,
graphic page elements and navigational
components
Concrete
Abstract
time
Conception
Completion
Functional
Specifications
Content
Requirements
Interaction
Design
Information
Architecture
Visual Design
Information Design
Interface Design Navigation Design
Site Objectives
User Needs
User Needs: externally derived goals
for the site; identified through user research,
ethno/techno/psychographics, etc.
Site Objectives: business, creative, or other
internally derived goals for the site
This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)
that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a
user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.
task-oriented information-oriented
30 March 2000
© 2000 Jesse James Garrett http://www.jjg.net/ia/
Call Bank About
Product
Learn the
Basics
Learn Specific
Concepts
Do
calculations to
figure loan
Learn Concepts
Figure out
'points'
Research
home-buying
online
Define Personal
Needs
Read
Kiplingers
Read Books
Read printed
materials
Learn About
Process
Learn the
home buying
process
Use Google,
read other
sites
Research Bank
Locations
Research
Banks
Compare Banks
Research
banks online Research
Technology
Seek
Compatibility
with MSN
Look for safety
deposit box
Look for
branches
Talk to BofA
about
mortgage
Become Aware
of Products
Get Overview of
Products
Understand
Product Details
Research
checking
needs
Look for
mutual funds/
IRAs
Research
specific funds
Look at
mortgage
rates
Compare Products
Review
refinance
options
Negotiate
Negotiate over
phone
Conduct
Followup
Research
Follow up over
phone
Negotiate in
branch
Research
banks in
person
Read
promotional
mail
Read
periodicals
Get business
loan info in
branch
Research fees
Seek
promotions
Learn about
bill pay
features
Research
payroll
Create mental
list of needs
Read bank
materials
Research
specific loan
options
Meet with bank
VP
Read bank
brochures
Run scenarios
with tools
Line info
Product info
Feature info
LOB info
Product list
Feature list
RatesFAQ
Eligibility
Terms
Comparison
Calculator
Product
selector
Product specs
Feature specs
Contact
Fees
Checklist
Context article
Use process
Product demo
Locations
Case study list
Case study
detail
Security
Help
Financial
concept
resource
Financial
planning
resource
Product choice
resource
Financial
option
resource
Non-financial
planning
resource
Non-financial
process
resource
Non-financial
advice
resource
Mark funds for
further review
Research
Specific
Products
Compare
rates
Research
credit line
Read
brochures
Attend home
buyng seminar
Quarterly
report
Community
info
Understand
Bigger Picture
Contact
Financial
planning
resource
Locations Offers
Locations
Opt-in
Form
Compare
Products
Mental Space
Contact
Locations
Offers
Product list
Contact
Locations
Contact
Locations
Calculator
Case study list
Case study
detail
Live chat
Live chat
Significant life
event
Invest Wisely
Consider
changing banks
Prepare to
Apply
Call Bank About
Product
Learn the
Basics
Talk to Experts
Seek External Advice
Talk to
professional
Sign up for
realtor call
Meet with
credit
counselor
Talk to Friends/
Relatives
Seek negative
opinions
Talk to
friends
Talk to
parents
Learn Specific
Concepts
Do
calculations to
figure loan
Learn Concepts
Figure out
'points'
Research
home-buying
online
Define Personal
Needs
Read
Kiplingers
Read Books
Read printed
materials
Learn About
Process
Learn the
home buying
process
Use Google,
read other
sites
Research Bank
Locations
Research
Banks
Compare Banks
Research
banks online Research
Technology
Seek
Compatibility
with MSN
Look for safety
deposit box
Look for
branches
Talk to BofA
about
mortgage
Upset with
current bank Become Aware
of Products
Get Overview of
Products
Understand
Product Details
Research
checking
needs
Look for
mutual funds/
IRAs
Research
specific funds
Look at
mortgage
rates
Compare Products
Review
refinance
options
Realize
unreadiness
Decide on
Product
Decide on
product
Decide on Product
Realize
unreadiness
Create criteria
list
Look at specific
items
Evaluate Long
Term Banking
Options
Evaluate Future Products
Research IRAs
Evaluate long
term banking
options
Research
checking
Create
Spreadsheet
Print
Information
Manage Information
Print out web
pages
Create
spreadsheet
Review printed
information
Attend seminar
Negotiate
Negotiate over
phone
Prequalify
Prequalify over
phone
Conduct
Followup
Research
Follow up over
phone
Apply in Person Apply over
Phone
Apply for Product
Apply over
phone
Apply in
person
Apply Online
Apply online
Negotiate in
branch
Research
banks in
person
Read
promotional
mail
Read
periodicals
Get business
loan info in
branch
Research fees
Seek
promotions
Learn about
bill pay
features
Talk to People
Like Me
Talk to other
entrepreneurs
Spoke with
realtor
Contact former
broker
Research
payroll
Create mental
list of needs
Read bank
materials
Research
specific loan
options
Meet with bank
VP
Read bank
brochures
Run scenarios
with tools
Research
business
insurance
Consider types
of business
services
Prepare to Apply
View online
app to apply
over phone or
in store
Gather
required
documentation
Line info
Product info
Feature info
LOB info
Product list
Feature list
RatesFAQ
Eligibility
Terms
Comparison
Calculator
Product
selector
App process
Product specs
Feature specs
Contact
Fees
Checklist
Context article
Offers
Use process
Product demo
Locations
Case study list
Case study
detail
Security
Help
Financial
concept
resource
Financial
planning
resource
Product choice
resource
Financial
option
resource
Non-financial
planning
resource
Non-financial
process
resource
Non-financial
advice
resource
Need local
bank
Experiencing
technical
problems
Start or mature
a business
Work with
bookkeeper
Take credit
cards
Hire
employees
Realize Life
Stage
Feel one's age
Look for long-
term
investment
Consider buying
a house
Look at
houses
See rates are
low
Select a
propertyShop for
Bargains
Hear about
promotion in
online chat
Shop for low
rates
Apply for grad
school
Invest Roth
IRA
Purchased
building
Coming into
inheritance
Triggers
Degree of motivationLow High
Mark funds for
further review
Research
Specific
Products
Compare
rates
Research
credit line
Read
brochures
Attend home
buyng seminar
View
application
requirements
Quarterly
report
Live chat
Community
info
Understand
Bigger Picture
Contact
Financial
planning
resource
Locations Offers
Locations
Opt-in
Form
Your
Account
Compare
Products
Mental Space
Contact
Locations
Offers
Apps list
Product list
Contact
Locations
Product demo
Contact
Locations
Calculator
Calculator
Case study list
Case study
detail
Checklist Contact
Product
selector
Live chat
Live chat
Live chat
Compare
Products
Mental Space
App process
Apps list
ContactLocations
Checklist
Welcome kit
Perhaps 

over-supported
Opportunity for

new value
Prepare to
Apply
Get Overview of
Products
Understand
Product Details
Research
checking
needs
Look for
mutual funds/
IRAs
Research
specific funds
Look at
mortgage
rates
Compare Products
Review
refinance
options
Realize
unreadiness
Decide on
Product
Decide on
product
Decide on Product
Realize
unreadiness
Create criteria
list
Look at specific
items
Evaluate Long
Term Banking
Options
Evaluate Future Products
Research IRAs
Evaluate long
term banking
options
Research
checking
Create
Spreadsheet
Print
Information
Manage Information
Print out web
pages
Create
spreadsheet
Review printed
informationPrequalify
Prequalify over
phone
Conduct
Followup
Research
Follow up over
phone
Apply in Person Apply over
Phone
Apply for Product
Apply over
phone
Apply in
person
Apply Online
Apply online
Get business
loan info in
branch
Research fees
Learn about
bill pay
features
Research
specific loan
options
Read bank
brochures
Run scenarios
with tools
Research
business
insurance
Consider types
of business
services
Prepare to Apply
View online
app to apply
over phone or
in store
Gather
required
documentation
Line info
Product info
Feature info
Feature list
Rates
Eligibility
Terms
Comparison
Product
selector
App process
Product specs
Feature specs
Fees
Checklist
Use process
Product demo
Security
Mark funds for
further review
View
application
requirements
Live chat
Your
Account
Apps list
Product list
Contact
Locations
Product demo
Contact
Locations
Calculator
Case study list
Case study
detail
Checklist Contact
Product
selector
Live chat
Live chat
Compare
Products
Mental Space
App process
Apps list
ContactLocations
Checklist
Welcome kit
2.
Experience Strategy
Favorites
Branding (7)
BUCK
BANG
5
4
3
2
1
1 2 3 4 5
Defaults (4)
Import/
Export Reg
(12)
Reg Page
(9)
Email (3)
Course
Rating (7)
Import (12)
Preview
Course (6)Help (6)
Trainer View
of Usr Pgs
(10)
Trainee
View Profile
Pg (10)
Learner
Dashboard
(8)
Games (4)
Course
Player (10)
Successor to
Quiz (7)
[incl. game-
like]
Trainers
Viewing
Trainees (3)
Editing
Slides (2)
Branching
Content (7)
Video
Recorder
(5)
Dashboard
Trainer (12)
IM/Chat (6)
Course
Editor
File List (8)
Learner
Activity
Tracking (8)
Reporting
(8)
Prioritization
Where to focus
Where to focus
Don’t break the spell.
Specialty retail}
Prove specialness.
Uncommon service.
Disney’s differentiation}
It’s about your guests.}
Connection.
Fulfillment.
Distinct personality.
Experience Principles
E-commerce table stakes}
Design the Box
Service Evolution Map
Spotify’s model for product development
1
TREND FORECASTING
CURRENT MEDIA BEHAVIORS
Secondary 

Research
Expert 

Interviews
Fringe User 

Interviews
Trend Map
5 Personas
CONCEPT GENERATION
Opportunities
200 Concept Sketches 20 Concepts 4 Experience Scenarios
24 In-Depth

Interviews
Beyond User Research
Trend Forecasting
We conducted extensive trend research to understand
where the market for digital and personal media was
headed. This included:
Secondary research

Analyst reports, news articles, industry blogs
Expert interviews

8 conversations with thought leaders from Stanford,
YouTube, Google, Nokia, The Economist, T-Mobile, and
Intel
Fringe User Interviews

6 conversations with future-forward users, addressing
different aspects of extreme media consumption — TV,
games, movies, music, sports, and news.
Analysis was conducted with sticky notes and whiteboard
markers, naturally.
You can’t design for the future if you don’t know where it’s going.
1
SKT Personal Media
2010 2011 2012 2013
PERSONAL MEDIA TREND MAP
SERVICE
Apple TV Relaunches
Based on iOS, Apple brings apps
to the TV
Streaming Services Rise
Less media is purchased.
Instead, people either subscribe
or receive free ad-supported
media.
App Market Expands
Apps are now available for
phone, tablet, and connected
TVs. People willing to pay.
Social Drives Content
Social networking services
increasingly direct people to and
help people decide what content
to consume.
Social TV More Common
Simple social TV services
emerge that make virtual
viewing and interaction easy
and fun.
Streaming Games Grow
Microsoft and Sony revise
services based on the success of
OnLive streaming.
Tivo Dies
Made redundant by DVRs, Tivo
declares bankruptcy or is sold.
In-Car Services Increase
As computing moves to cars,
services emerge.
App Marketplace Massive
With apps available for phones,
tablets, and cars, there’s an app
for anything, anywhere.
Streaming Wins
Services that offer content to
buy are overtaken by
subscription and ad-supported
streaming content services.
Social Everywhere
Services like Facebook and
Twitter are more like a platform
than a destination, interfacing
with much of the media people
consume.
Social TV Is Normal
With connected computers and
TV apps, social TV becomes
normal for many Americans.
Streaming Game Wars
Microsoft and Sony offer
competing streaming services
that are device agnostic.
Start Screen Wars
With connected TVs and access
to any media via streaming,
major players battle over who
will own the start-up experience
when people turn on their TVs.
Streaming Services Grow
Live broadcast (TV, radio) and
on-demand streaming benefit
from the World Cup.
Beginning to Cross Devices
Apple and Android platforms
begin to foreshadow a future
where services will be
accessible through any device.
Social Networking Soars
Facebook and Twitter connect
people with people, as well as
people with services.
Streaming Games Appear
OnLive beta launches with a
limited catalog and requires a
wired broadband cable
connection.
Categories
Mobile TV
App Market
Audio Purchase
Streaming Audio
Social Network
Audio Subscription
Fantasy Sports
UGC Video Platform
Commerce
E-Book Store
Video Aggregator
Video Purchase
Cable/Satellite
Live Events
Video Rental
Streaming Games Thrive
Gaming hardware is no longer
relevant as titles stream via
apps regardless of device; long
tail increases.
CONTENT
Content from Everyone
Cable vs satellite. Dish vs
DirectTV. Apple, Google,
Microsoft. Hulu and Boxee.
Networks, like ABC, NBC, and
cable channels, like ESPN.
Online Content Rises
From TV shows to movies, more
content is offered online by and
network and cable channel sites,
as well as services like Netflix,
Hulu, and Boxee.
3D Content Arrives
Though most people don’t have
3D televisions, 3D content, like
the World Cup, is offered.
Three Screens Is Here
With services like MobiTV and
Slingbox, the three-screen
experience is available, though
not yet for the mainstream.
Is it live or streaming?
With so much content available
via streaming, new models
emerge to provide the channel
flipping experience of live TV.
Reality More Real with 3D
Reality TV experiements with
3D. Other content genres follow.
Streaming Content Rises
With connected TVs and more
devices connected to the
Internet, more people watch
streaming media than ever
before.
3D Content Grows
Video games heavily invest in
3D. Most Hollywood movies are
also 3D. But TV viewing still
wonders how to incorporate this
new technology.
Clips Fill Short Moments
Short clips, like those taken from
comedy content, emerge as a
viable content form for
multitasking moments.
Transmedia Exploration
Shows, like Lost, begin to
explore the realm of transmedia.
Audiences Make the Show
Shows, like American Idol, allow
audiences to actively
participate.
Physical Interaction
Microsoft Kinect promises a
new era of people interacting
physically with content.
Physical Media Declines
CDs viewed as outdated, and
DVDs heading in the same
direction.
New Content Emerges
With access to content from any
device in any place, content
producers embrace new content
forms to fill in between spaces
for on-the-go lifestyles.
Transmedia Thrives
From sports to video games to
news and dramas, transmedia is
everywhere, providing multiple
entry points and ways for people
to engage with content.
CLOUD
LOCAL
CLOUD LOCAL
CLOUD
LOCALCLOUD
LOCAL
GENRES Sports
Leading with three screens.
Reality
Popular.
News
Shifting to web, complex
displays on TV.
Drama
Lost, etc, exploring transmedia.
Music
Settling into models: iTunes,
Pandora.
Video Games
More social, more physical.
Comedy
Good for clips.
Sports
Increased paid online access.
News
Online continues to dominate
for immediate future; citizen
reporting emerges as
newspapers die; pay walls
constructed.
Sports
2012 Olympics across devices.
News
Election of 2012.
Drama
The first true transmedia
success appears as a cable
show.
Transmedia Experiments
Sports, Fantasy Sports, and
Video Games. 2012 Olympics
laid ground work for new
approaches to transmedia that
others now follow.
MASS MEDIA
STORAGE
Magazines
Newspapers
Broadcast Radio
Locally relevant.
Satellite Radio
Anywhere radio services.
Books, Audiobooks
Niche, but stable.
Podcasts
Alternative delivery method.
Recorded Music
Stabilizing.
Movies
DVDs declining.
Broadcast TV, Cable TV
Dominant and adapting to new
media.
Pay-per-Vew
Niche, sports. Some movies.
Magazines
Trusted magazine brands
benefit.
Newspapers
Deploy pay mechanisms online.
DVDs Replaced
Streaming movies replace
DVDs.
3D Grows
TV Content
Broadcast TV sticks with
sitcoms, reality TV, and simple
dramas. Cable TV provides
greater innovation and quality
content.
New Revenue Models
Magazine and newspaper
realize a new revenue model.
Broadcast Radio
Focuses on local programming.
Satellite Radio
Specializes in national.
Stable Media
Books, podcasts, audiobooks,
recorded music stable.
Movie streaming grows
Broadcast TV
Risk aversion.
Sync
solutions getting better, but
still difficult
Sync solved In the Cloud
But local still needed for
personal items and buffering
for cloud streaming.
Sync
MobileMe, Dropbox,
ActiveSync, but no
established leader
Playing Spans Devices
Alternative game content allows
people to continue engaging
with console games on phone
and tablet devices.
Olympics Ushers in 3D
With more 3D TVs in living
rooms, the Olympics drives
mass adoption for 3D viewing.
Elections Experiments
Eager to capture the attention
of Americans, politicians
experiment with media content
that spans devices.
Drama
Continued transmedia
experimentation.
Video Games
Gameplay spans across devices.
Super simple
One click to watch something
you will love.
INTERACTION
Touch and Multitouch
Phones, tablets, installations
Phone Remotes Emerge
Apps available from Logitech,
Boxee, Teevox.
TV Gestures
Riding on the heels of Kinect,
services experiment with ways
to interact with TVs without a
remote control.
Gesture Experimentation
With haptic feedback,
multitouch, and more sensors in
devices, new models of
interaction emerge.
Voice UI Nears Perfection
Voice UIs Flourish
From phones to TV remotes to
in-car services, voice UI
becomes an alternative to
typing.
Gestures Standardizing
After some experimentation,
new models of gestural
interaction become
standardized.
Talking to TV Is Common
Interacting with TVs through
voice commands and gestures
becomes common.
Interaction Paradigm Shift
Biometric sensors become easy
to incorporate into devices.
Along with existing gestural
interaction technology, this
input enables new interaction
opportunities.
Browse and Search Split
SEARCH
BROWSE
SEARCH
BROWSE
SEARCH BROWSE
RECOMMENDATION
SEARCH
BROWSE
BROWSING
Recommendations
People increasingly need help
navigating and turn to
recommendation solutions.
Recommend to Me
Recommendations, through
personalization, becomes a
primary way to navigate
content.
Moving Toward Infinite
The more content moves to the
cloud, the more choice people
have. But also, the more they
will need help navigating.
Personalization Nascent
Services like Netflix and
Amazon leading the way.
Modes
Gesture
Immersive
Touch
Multitouch
Keyboard &
Mouse
Remote control
Sensors
Accelerometer
GPS
Gyroscope
Compass
Camera
Proximity
Detector
Biometric
Full Body Interactions
Microsoft Kinect launches in
November. With a combination
of sensors and gestural
interaction, it brings a full-body
interaction experience to
television gaming.
ENVIRONMENT
Advertisement
Dominant for content
Subscription
Dominant for access; increasing
for content
PAYMENT/REVENUE
BROADBAND ACCESS
4G PENETRATION
Purchase to Subscription
As media moves to the cloud,
subscription to access grows,
purchase to own declines.
Advertisements
Increasingly targeted – free
cloud streaming supported by
advertising?
Purchase to Subscription
This trend continues.
Intelligent Advertisements
Becomes viable using
recommendation engines.
Subscription Mainstream
Purchase to own is niche.
Advertisers Experiment
REGULATION/POLICY Cable Monopolies Persist
Net Neutrality
Carriers win.
2012 Elections New Monopolies
Threaten to appear as
competition opens.
Net Neutrality
Telecom Act of 1996
FCC and Spectrum
DMCA
Cable Monopolies
Advocacy Groups
Example: EFF.org
User Revolts
Example: against Facebook
AUTHENTICATION Universal ID
Starts to matter, but does
not yet materialize.
Universal ID Solutions
They start getting good.
Standards AppearFragmented
Identity doesn’t follow the user.
Control of Home Internet
Telecoms and cable dominate
access to Internet at home.
TV Control Sidestepped
While cable and satellite
services have controlled access
to TV, new Internet services
provide ways to circumvent
them.
New Opportunities
As content and access shifts to
the Internet, tech companies,
like Apple, Microsoft, and
Google play a larger role. New
startup services also emerge.
Satellites Marginalized
Internet increasingly required to
access content. Satellite services
cannot provide this access.
Tech Approaches Vary
Apple and Google succeed with
different strategies. Microsoft
flounders, unsure of direction.
ISPs Dominate Access
Internet access and content
services bundled.
AT&T Acquires DirectTV
4G
3G
4G
3G
4G 3G 4G 3G
Purchase
iTunes proves opportunity
Micropayment
FCC + Spectrum
More spectrum given to
consumer apps.
Providers Create Services
In addition to Internet pipes,
providers prepare new services,
like Comcast’s TV Everywhere.
Prepared for SK Telecom
DEVICE
Too Many Boxes
Individual devices increasingly
perform same function as other
TV devices and provide access
to Internet content.
Battle of the Boxes
Media and software players
(Apple, Microsoft, Google,
Comcast, Time Warner, AT&T,
Verizon) battle to be the one
service people use to access
Internet content on TV.
Gesture Remotes
TV remotes increasingly come
with touchscreens. Mobile
phones also double as TV
remotes.
iPhone 4.5
Connected TVs on the Rise
TVs increasingly have
computing built in, no longer
needed a set top box for Internet
and hard drive.
Boxes Turn to Services
Winner will be the services that
offers the best TV apps.
Connected by Wifi
Wifi becomes the primary
means of interaction between
consumer electronic devices.
iPhone 5 and iPad 3.0
Relies on new LTE network.
Android Overtakes Apple
More smartphones and tablets
run Android, making the
Android platform increasingly
attractive for developers.
Multiscreen Experience
Smartphones, connected TVs,
and tablets, seamlessly linked
by services and interaction.
Productivity Tools
Laptops and netbooks remain
productivity tools that are
sometimes used for media.
DISPLAYS Bigger, Thinner, Brighter
Sizes, OLED, thickness,
resolution
3D Launches
Augmented Reality
E-ink
E-reader, black and white
Same, but Cheaper
3D Enters Homes
in significant numbers
E-ink Gets Color
Augmented Reality
Valuable uses identified
Failing
AR, projector, video goggles
don’t take off from a media
perspective
Olympics Drive 3D
1080p is the Standard
Dumber and Beautiful
It’s what’s inside the TV
matters.
Connected TV Launches
Google TV foreshadows the
coming age of Internet
television.
Types
Placeshifting box
Set top box
DVR
TV – Connected
TV – Dumb
Game Console
DVD Player
Desktop
Laptop
Netbook
Tablet
E-Reader
Smartphone
Portable Game Console
Projector
Portable projectors are viable
Video Goggles Launch
100” Screens, the New 50”
OLED
Next generation emerges
iPhone Dominates
But Android growing.
Age of Tablets Begins
iPad demonstrates tablets as a
legitimate form factor and
creates new opportunities for
personal media; surpasses
e-reader.
Laptop
Thinner and headed toward
solid state.
Netbook
E-Reader
Kindle dominant, still niche.
Portable Game Console
iPad 2.0 Launched
With front-facing camera.
Tablets Come with Android
Numerous device manufacturers
release touchscreen tablets
based on Android.
Nintendo 3DS Launches
A sign of future portable 3D
devices to come.
In-Car Computing
Apps will be available for cars.
Lingering
MP3 players, desktop
computers, e-readers linger.
Dual-Screen Emerges
Experiments with two-screen
tablets, e-readers, and netbooks.
Dual-Screen Device
The first successful two-screen
device launches, creating a new
battleground for Apple and
Google.
Personal Devices Converge
Personal music players and
personal game players netbooks
increasingly replaces by
smartphones and tablets.
In-Car App Market Opens
Google and Apple begin
bringing their operating systems
to the car.
Less Necessary Devices
MP3 players, netbook, destop,
and laptop are less necessary as
media devices.
In-Car Apps Common
New cars have built-in
computing. Older cars need
computing device add ons.
Desktop Computer
2010 2011 2012 2013
PERSONAL MEDIA TREND MAP
SERVICE
DEVICE
Too Many Boxes
Individual devices increasingly
perform same function as other
TV devices and provide access
to Internet content.
Battle of the Boxes
Media and software players
(Apple, Microsoft, Google,
Comcast, Time Warner, AT&T,
Verizon) battle to be the one
service people use to access
Internet content on TV.
Gesture Remotes
TV remotes increasingly come
with touchscreens. Mobile
phones also double as TV
remotes.
iPhone 4.5
Connected TVs on the Rise
TVs increasingly have
computing built in, no longer
needed a set top box for Internet
and hard drive.
Boxes Turn to Services
Winner will be the services that
offers the best TV apps.
Connected by Wifi
Wifi becomes the primary
means of interaction between
consumer electronic devices.
iPhone 5 and iPad 3.0
Relies on new LTE network.
Android Overtakes Apple
More smartphones and tablets
run Android, making the
Android platform increasingly
attractive for developers.
Multiscreen Experience
Smartphones, connected TVs,
and tablets, seamlessly linked
by services and interaction.
Productivity Tools
Laptops and netbooks remain
productivity tools that are
sometimes used for media.
DISPLAYS Bigger, Thinner, Brighter
Sizes, OLED, thickness,
resolution
3D Launches
Augmented Reality
E-ink
E-reader, black and white
Same, but Cheaper
3D Enters Homes
in significant numbers
E-ink Gets Color
Augmented Reality
Valuable uses identified
Failing
AR, projector, video goggles
don’t take off from a media
perspective
Olympics Drive 3D
1080p is the Standard
Dumber and Beautiful
It’s what’s inside the TV
matters.
Connected TV Launches
Google TV foreshadows the
coming age of Internet
television.
Types
Placeshifting box
Set top box
DVR
TV – Connected
TV – Dumb
Game Console
DVD Player
Desktop
Laptop
Netbook
Tablet
E-Reader
Smartphone
Portable Game Console
Projector
Portable projectors are viable
Video Goggles Launch
100” Screens, the New 50”
OLED
Next generation emerges
iPhone Dominates
But Android growing.
Age of Tablets Begins
iPad demonstrates tablets as a
legitimate form factor and
creates new opportunities for
personal media; surpasses
e-reader.
Laptop
Thinner and headed toward
solid state.
Netbook
E-Reader
Kindle dominant, still niche.
Portable Game Console
iPad 2.0 Launched
With front-facing camera.
Tablets Come with Android
Numerous device manufacturers
release touchscreen tablets
based on Android.
Nintendo 3DS Launches
A sign of future portable 3D
devices to come.
In-Car Computing
Apps will be available for cars.
Lingering
MP3 players, desktop
computers, e-readers linger.
Dual-Screen Emerges
Experiments with two-screen
tablets, e-readers, and netbooks.
Dual-Screen Device
The first successful two-screen
device launches, creating a new
battleground for Apple and
Google.
Personal Devices Converge
Personal music players and
personal game players netbooks
increasingly replaces by
smartphones and tablets.
In-Car App Market Opens
Google and Apple begin
bringing their operating systems
to the car.
Less Necessary Devices
MP3 players, netbook, destop,
and laptop are less necessary as
media devices.
In-Car Apps Common
New cars have built-in
computing. Older cars need
computing device add ons.
Desktop Computer
1
Prototypes of the future
Deborah Adler’s “SafeRX”
3.
The Double Diamond
Copyright UK Design Council
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
design makes strategy concrete design supports delightful, engaging experiences
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
UX Strategy and Design vs.
Product Management
4.
A few years ago, I tried to
define the profession of 

“UX Designer.”
UX Design is what’s left.UX Design is not all of these distinct disciplines.
UX
Interaction
Design
Information
Architecture
Visual
Design
Industrial
Design
Sound
Design
Architecture
You could have started at a
specific discipline, but now
you’re overseeing many
factors.
UX is a leadership role.
(and not necessarily a management role.)
UX is a systems role.
(UX brings humanity into systems design and
engineering.)
UX is a synthetic role.
We use design approaches,
but not for ‘design’
outcomes. These
approaches drive broader
understanding.
So what does this person do?
Goal: Find the current contact
information and whereabouts of a
specific individual. If the person
can’t be found, find someone who
can get them a message.
This individual may be
intentionally evasive. Find the
person by any means necessary.
Thank you
Customer Profile:
Sleuth
S
earch
Additivere
sults
Search
Results con-
flict with
what you
have
Duplicate,
useless or
inaccurate
results
GOOGLE WHITE PAGES
PROPRIETARY
DATABASE
Is it cost effective for
me to keep searching
in all these various
places?
I guess I’ll try
these...they’re a long
shot but maybe I’ll
get lucky.
What’s this
“trial membership”
all about?
I have to pay even
more for what I really want?!
Unsure
Excited
Unsure
Curious Blocked from
quick progress
Endurance is
being tested
Hopeful
Is this accurate?
Is it current?
How can I tell?
Ugh! Yet another
site I have to
learn to navigate.
• Consider paid searches
including PeopleSmart,
Spokeo, US Search, People
Finder etc.
•	 Title	search
•	 Escrow
•	 County	records
•	 Foreclosure	radar
•	 Law	Enforcement	
databases
• The Sleuth will ask herself:
• Does PeopleSmart help me do my job?
• Is it easy to use?
• Is the data accurate and current?
• As a professional, the Sleuth may (or may not) come to the
site with a more rational mindset and take the time to read
all the details of the membership and reports.
• A Sleuth will use her own credit card or get permission to
use a company card.
• The Sleuth will see additional cross-sell offers such as
IdentitySmart before she sees the results of her search.
• Ideally, the Sleuth will have a fruitful search experience
and see a membership as a good investment for her, her
company and colleagues.
• With continued use, she becomes familiar with the site
and gets more out of it than occasional users. She grows
familiar with credits and refunds. Hopefully this adds up to
a decision to renew.
IF the teaser information
has more data than what I
got out of the free search
THEN I buy the contact
report and start the free
trial.
IF the teaser information
does NOT have any
additional data
THEN I might not sign up
for the free trial and might
leave the site.
IF the background
report lists another
phone number
THEN I attempt contact.
IF NOT, then I start over.
Pleased
Concerned
Frustrated
Get a second wind
Hopeful
Excited
Betrayed
Disappointed
Satisfied
Now I could just
start my search
with PeopleSmart.
• Her first search results within PeopleSmart will heavily
color her impressions of the site and will influence her
decision whether or not to become a member.
• If she can’t contact the person of interest, the Sleuth will
try to contact the relatives listed in PeopleSmart to get a
message to the person of interest.
Reassured
Happy
Lorem	Ipsum
Contact	
Report
7	Day		
free	trial
Receive emailsCredit card is
billed after 7 day
trial ends
Talk with
Member Services
staff
Renewal notice
email
Monthly bills
Look and feel of
the site
Receive welcome
email from
PeopleSmart
See the deal
offered
Search
results
Contact Report Background
Report
What is the
customer
experience of
a person using
PeopleSmart
for their job?
The customer
experience is
one of trial
and error.
Our customer’s journey to
search for a person begins with
a name and maybe some contact
information. The Sleuth will
begin to search in free sites before
considering a paid search such as
PeopleSmart. As a professional,
the Sleuth will consider the costs
and benefits within each stage
of the search. If a certain stage
proves unfruitful and not cost
effective, she will move on.
People who search for people for
a living are looking for accurate and
efficient data sources.
We know that Sleuths look in many
places for information before they look in
PeopleSmart. So how can we design our
service so that it becomes one of the first
databases they think to search?
Begin in free sites
Find out as much as possible from free sources
• Approximately 50% of users are searching for addresses
and phone numbers which are available for free, but the
data may not be accurate nor current.
• Bits and pieces of information acquired during the free
search may or may not turn out to be relevant.
• Data may contradict what the Sleuth was given
from her client.
• Sleuths exhaust the databases in their “go-to” tool box first.
Attempt contact
Determine the accuracy of
the data by trying it out
Find more leads
Leave no stone left
unturned
Paid search
Abandon the free
serach
Experience PeopleSmart within a funnel
Evaluate the search capabilities of PeopleSmart
Try the trial membership and decide on a paid membership
Determine the accuracy of the data by trying it out
Use and decide on a renewal
Add PeopleSmart to the “go to” tool box
Receive emails
Overview
Customer’s
Journey
Business
Units
Doing
Feeling
“GO TO” TOOl bOx Of DaTabases
Order Receipt Order Receipt
By:
Loretta Neal
Thinking
Send a registered letter
or make a phone call to
verify data’s accuracy
Try to
contact the
person
START
OVER
IF the contact report does NOT
list another phone number
THEN I get frustrated, leave the
site and cancel the trial.
IF the contact report does NOT
list another phone number
THEN I start over searching on
the names of a relative.
•	 Vehicle	registration
•	 Interpol
•	 Licensure	boards
•	 Lexus-Nexus
•	 Facebook
IF the contact report does NOT
list another phone number
THEN I make a last ditch effort
and buy a background report
TOOl bOx Of lasT ResORT
Marketing
Member Services
User Experience
Business Development
Marketing
Analytics
Search Optimization
Touchpoints
Motto: Just find ‘em
then
if
then
if
START
OVER
START
OVER
START
OVER
then
if
then
if
then
if
Lorem	Ipsum
Background	
report
Send a registered letter
or make a phone call to
verify data’s accuracy
Try to
contact the
person
found
‘em yet?
found
‘em yet?
found
‘em yet?
START
OVER
Awesome!
They have
newer data!
User insights
Facilitation
Ideation
Ideation
Do more with less
Authentically digital
Pride in craftsmanship
Be fast and fluid
Win as one
Experience strategy and
vision
Experience planning
Ongoing oversight and
orchestration
W-w-w-wait…

Isn’t that just product
management?
My “A-ha!”
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
design makes strategy concrete design supports delightful, engaging experiences
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
This isn’t an diagram of good design practice,
this is a diagram of good product management practice.
The entire “field” of UX
emerged to accommodate
insufficient product
management practice.
and 

“Design thinking”
<
But what about UX design?
Of course there’s “UX Strategy.”
4a.
There’s just no “UX Design.”
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
design makes strategy concrete design supports delightful, engaging experiences
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
design makes strategy concrete design supports delightful, engaging experiences
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
So…is this all “UX Design”?
Definition Execution
Definition
/ Requirem
ents
Iterative design
Im
plem
entation
Strategy and plan, 

aka “Build the right thing.”
Working through tradeoffs to deliver optimal solution, 

aka “Build the thing right.”
Ideation/Generation
Understand
the market
Product
Strategy
Prototype
Customer
empathy Ideation
Experience
strategy
Prototype
solutions
Flesh out
solution Refine
Sketch
options
Test
prototypes
User test Build
design makes strategy concrete design supports delightful, engaging experiences
Plan Ship
Analyze
By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Initial
Insight
UX (or just Experience)
strategy is a
component of broader
product and service
definition.
“UX Design” is an
awkward umbrella term
for things that already
have names:
interaction design,
information architecture,
visual design,
user testing.
I don’t know what a “UX
Designer” does.
5.
Some things I've learned.
1.
It often starts with good
user research.
2.
Still, don’t get trapped
within ‘user-centered.’
3.
Pictures and words.
4.
It's your job to make others
uncomfortable.
5.
Not everyone can be, or
should be, a strategist.
6.
Strategy and execution are
better when connected.
7.
Don’t get caught up in
identity battles based on
job title. Just make sure the
activities are getting done.
Thank you for your
consideration.
Peter Merholz
e: peterme@peterme.com
t: @peterme

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UX STRAT USA, Peter Merholz, "My Journey with Experience Strategy"

  • 1. My Journey with Experience Strategy Peter Merholz e: peterme@peterme.com t: @peterme
  • 3.
  • 4. The Elements of User Experience A basic duality: The Web was originally conceived as a hypertextual information space; but the development of increasingly sophisticated front- and back-end technologies has fostered its use as a remote software interface. This dual nature has led to much confusion, as user experience practitioners have attempted to adapt their terminology to cases beyond the scope of its original application. The goal of this document is to define some of these terms within their appropriate contexts, and to clarify the underlying relationships among these various elements. Jesse James Garrett jjg@jjg.net Visual Design: graphic treatment of interface elements (the "look" in "look-and-feel") Information Architecture: structural design of the information space to facilitate intuitive access to content Interaction Design: development of application flows to facilitate user tasks, defining how the user interacts with site functionality Navigation Design: design of interface elements to facilitate the user's movement through the information architecture Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding Functional Specifications: "feature set": detailed descriptions of functionality the site must include in order to meet user needs User Needs: externally derived goals for the site; identified through user research, ethno/techno/psychographics, etc. Site Objectives: business, creative, or other internally derived goals for the site Content Requirements: definition of content elements required in the site in order to meet user needs Interface Design: as in traditional HCI: design of interface elements to facilitate user interaction with functionality Information Design: in the Tuftean sense: designing the presentation of information to facilitate understanding Web as software interface Web as hypertext system Visual Design: visual treatment of text, graphic page elements and navigational components Concrete Abstract time Conception Completion Functional Specifications Content Requirements Interaction Design Information Architecture Visual Design Information Design Interface Design Navigation Design Site Objectives User Needs User Needs: externally derived goals for the site; identified through user research, ethno/techno/psychographics, etc. Site Objectives: business, creative, or other internally derived goals for the site This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development) that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within a user experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today. task-oriented information-oriented 30 March 2000 © 2000 Jesse James Garrett http://www.jjg.net/ia/
  • 5. Call Bank About Product Learn the Basics Learn Specific Concepts Do calculations to figure loan Learn Concepts Figure out 'points' Research home-buying online Define Personal Needs Read Kiplingers Read Books Read printed materials Learn About Process Learn the home buying process Use Google, read other sites Research Bank Locations Research Banks Compare Banks Research banks online Research Technology Seek Compatibility with MSN Look for safety deposit box Look for branches Talk to BofA about mortgage Become Aware of Products Get Overview of Products Understand Product Details Research checking needs Look for mutual funds/ IRAs Research specific funds Look at mortgage rates Compare Products Review refinance options Negotiate Negotiate over phone Conduct Followup Research Follow up over phone Negotiate in branch Research banks in person Read promotional mail Read periodicals Get business loan info in branch Research fees Seek promotions Learn about bill pay features Research payroll Create mental list of needs Read bank materials Research specific loan options Meet with bank VP Read bank brochures Run scenarios with tools Line info Product info Feature info LOB info Product list Feature list RatesFAQ Eligibility Terms Comparison Calculator Product selector Product specs Feature specs Contact Fees Checklist Context article Use process Product demo Locations Case study list Case study detail Security Help Financial concept resource Financial planning resource Product choice resource Financial option resource Non-financial planning resource Non-financial process resource Non-financial advice resource Mark funds for further review Research Specific Products Compare rates Research credit line Read brochures Attend home buyng seminar Quarterly report Community info Understand Bigger Picture Contact Financial planning resource Locations Offers Locations Opt-in Form Compare Products Mental Space Contact Locations Offers Product list Contact Locations Contact Locations Calculator Case study list Case study detail Live chat Live chat
  • 6. Significant life event Invest Wisely Consider changing banks Prepare to Apply Call Bank About Product Learn the Basics Talk to Experts Seek External Advice Talk to professional Sign up for realtor call Meet with credit counselor Talk to Friends/ Relatives Seek negative opinions Talk to friends Talk to parents Learn Specific Concepts Do calculations to figure loan Learn Concepts Figure out 'points' Research home-buying online Define Personal Needs Read Kiplingers Read Books Read printed materials Learn About Process Learn the home buying process Use Google, read other sites Research Bank Locations Research Banks Compare Banks Research banks online Research Technology Seek Compatibility with MSN Look for safety deposit box Look for branches Talk to BofA about mortgage Upset with current bank Become Aware of Products Get Overview of Products Understand Product Details Research checking needs Look for mutual funds/ IRAs Research specific funds Look at mortgage rates Compare Products Review refinance options Realize unreadiness Decide on Product Decide on product Decide on Product Realize unreadiness Create criteria list Look at specific items Evaluate Long Term Banking Options Evaluate Future Products Research IRAs Evaluate long term banking options Research checking Create Spreadsheet Print Information Manage Information Print out web pages Create spreadsheet Review printed information Attend seminar Negotiate Negotiate over phone Prequalify Prequalify over phone Conduct Followup Research Follow up over phone Apply in Person Apply over Phone Apply for Product Apply over phone Apply in person Apply Online Apply online Negotiate in branch Research banks in person Read promotional mail Read periodicals Get business loan info in branch Research fees Seek promotions Learn about bill pay features Talk to People Like Me Talk to other entrepreneurs Spoke with realtor Contact former broker Research payroll Create mental list of needs Read bank materials Research specific loan options Meet with bank VP Read bank brochures Run scenarios with tools Research business insurance Consider types of business services Prepare to Apply View online app to apply over phone or in store Gather required documentation Line info Product info Feature info LOB info Product list Feature list RatesFAQ Eligibility Terms Comparison Calculator Product selector App process Product specs Feature specs Contact Fees Checklist Context article Offers Use process Product demo Locations Case study list Case study detail Security Help Financial concept resource Financial planning resource Product choice resource Financial option resource Non-financial planning resource Non-financial process resource Non-financial advice resource Need local bank Experiencing technical problems Start or mature a business Work with bookkeeper Take credit cards Hire employees Realize Life Stage Feel one's age Look for long- term investment Consider buying a house Look at houses See rates are low Select a propertyShop for Bargains Hear about promotion in online chat Shop for low rates Apply for grad school Invest Roth IRA Purchased building Coming into inheritance Triggers Degree of motivationLow High Mark funds for further review Research Specific Products Compare rates Research credit line Read brochures Attend home buyng seminar View application requirements Quarterly report Live chat Community info Understand Bigger Picture Contact Financial planning resource Locations Offers Locations Opt-in Form Your Account Compare Products Mental Space Contact Locations Offers Apps list Product list Contact Locations Product demo Contact Locations Calculator Calculator Case study list Case study detail Checklist Contact Product selector Live chat Live chat Live chat Compare Products Mental Space App process Apps list ContactLocations Checklist Welcome kit Perhaps 
 over-supported Opportunity for
 new value
  • 7. Prepare to Apply Get Overview of Products Understand Product Details Research checking needs Look for mutual funds/ IRAs Research specific funds Look at mortgage rates Compare Products Review refinance options Realize unreadiness Decide on Product Decide on product Decide on Product Realize unreadiness Create criteria list Look at specific items Evaluate Long Term Banking Options Evaluate Future Products Research IRAs Evaluate long term banking options Research checking Create Spreadsheet Print Information Manage Information Print out web pages Create spreadsheet Review printed informationPrequalify Prequalify over phone Conduct Followup Research Follow up over phone Apply in Person Apply over Phone Apply for Product Apply over phone Apply in person Apply Online Apply online Get business loan info in branch Research fees Learn about bill pay features Research specific loan options Read bank brochures Run scenarios with tools Research business insurance Consider types of business services Prepare to Apply View online app to apply over phone or in store Gather required documentation Line info Product info Feature info Feature list Rates Eligibility Terms Comparison Product selector App process Product specs Feature specs Fees Checklist Use process Product demo Security Mark funds for further review View application requirements Live chat Your Account Apps list Product list Contact Locations Product demo Contact Locations Calculator Case study list Case study detail Checklist Contact Product selector Live chat Live chat Compare Products Mental Space App process Apps list ContactLocations Checklist Welcome kit
  • 9. Branding (7) BUCK BANG 5 4 3 2 1 1 2 3 4 5 Defaults (4) Import/ Export Reg (12) Reg Page (9) Email (3) Course Rating (7) Import (12) Preview Course (6)Help (6) Trainer View of Usr Pgs (10) Trainee View Profile Pg (10) Learner Dashboard (8) Games (4) Course Player (10) Successor to Quiz (7) [incl. game- like] Trainers Viewing Trainees (3) Editing Slides (2) Branching Content (7) Video Recorder (5) Dashboard Trainer (12) IM/Chat (6) Course Editor File List (8) Learner Activity Tracking (8) Reporting (8) Prioritization Where to focus Where to focus
  • 10. Don’t break the spell. Specialty retail} Prove specialness. Uncommon service. Disney’s differentiation} It’s about your guests.} Connection. Fulfillment. Distinct personality. Experience Principles E-commerce table stakes}
  • 12. Service Evolution Map Spotify’s model for product development
  • 13. 1 TREND FORECASTING CURRENT MEDIA BEHAVIORS Secondary 
 Research Expert 
 Interviews Fringe User 
 Interviews Trend Map 5 Personas CONCEPT GENERATION Opportunities 200 Concept Sketches 20 Concepts 4 Experience Scenarios 24 In-Depth
 Interviews Beyond User Research
  • 14. Trend Forecasting We conducted extensive trend research to understand where the market for digital and personal media was headed. This included: Secondary research
 Analyst reports, news articles, industry blogs Expert interviews
 8 conversations with thought leaders from Stanford, YouTube, Google, Nokia, The Economist, T-Mobile, and Intel Fringe User Interviews
 6 conversations with future-forward users, addressing different aspects of extreme media consumption — TV, games, movies, music, sports, and news. Analysis was conducted with sticky notes and whiteboard markers, naturally. You can’t design for the future if you don’t know where it’s going. 1 SKT Personal Media 2010 2011 2012 2013 PERSONAL MEDIA TREND MAP SERVICE Apple TV Relaunches Based on iOS, Apple brings apps to the TV Streaming Services Rise Less media is purchased. Instead, people either subscribe or receive free ad-supported media. App Market Expands Apps are now available for phone, tablet, and connected TVs. People willing to pay. Social Drives Content Social networking services increasingly direct people to and help people decide what content to consume. Social TV More Common Simple social TV services emerge that make virtual viewing and interaction easy and fun. Streaming Games Grow Microsoft and Sony revise services based on the success of OnLive streaming. Tivo Dies Made redundant by DVRs, Tivo declares bankruptcy or is sold. In-Car Services Increase As computing moves to cars, services emerge. App Marketplace Massive With apps available for phones, tablets, and cars, there’s an app for anything, anywhere. Streaming Wins Services that offer content to buy are overtaken by subscription and ad-supported streaming content services. Social Everywhere Services like Facebook and Twitter are more like a platform than a destination, interfacing with much of the media people consume. Social TV Is Normal With connected computers and TV apps, social TV becomes normal for many Americans. Streaming Game Wars Microsoft and Sony offer competing streaming services that are device agnostic. Start Screen Wars With connected TVs and access to any media via streaming, major players battle over who will own the start-up experience when people turn on their TVs. Streaming Services Grow Live broadcast (TV, radio) and on-demand streaming benefit from the World Cup. Beginning to Cross Devices Apple and Android platforms begin to foreshadow a future where services will be accessible through any device. Social Networking Soars Facebook and Twitter connect people with people, as well as people with services. Streaming Games Appear OnLive beta launches with a limited catalog and requires a wired broadband cable connection. Categories Mobile TV App Market Audio Purchase Streaming Audio Social Network Audio Subscription Fantasy Sports UGC Video Platform Commerce E-Book Store Video Aggregator Video Purchase Cable/Satellite Live Events Video Rental Streaming Games Thrive Gaming hardware is no longer relevant as titles stream via apps regardless of device; long tail increases. CONTENT Content from Everyone Cable vs satellite. Dish vs DirectTV. Apple, Google, Microsoft. Hulu and Boxee. Networks, like ABC, NBC, and cable channels, like ESPN. Online Content Rises From TV shows to movies, more content is offered online by and network and cable channel sites, as well as services like Netflix, Hulu, and Boxee. 3D Content Arrives Though most people don’t have 3D televisions, 3D content, like the World Cup, is offered. Three Screens Is Here With services like MobiTV and Slingbox, the three-screen experience is available, though not yet for the mainstream. Is it live or streaming? With so much content available via streaming, new models emerge to provide the channel flipping experience of live TV. Reality More Real with 3D Reality TV experiements with 3D. Other content genres follow. Streaming Content Rises With connected TVs and more devices connected to the Internet, more people watch streaming media than ever before. 3D Content Grows Video games heavily invest in 3D. Most Hollywood movies are also 3D. But TV viewing still wonders how to incorporate this new technology. Clips Fill Short Moments Short clips, like those taken from comedy content, emerge as a viable content form for multitasking moments. Transmedia Exploration Shows, like Lost, begin to explore the realm of transmedia. Audiences Make the Show Shows, like American Idol, allow audiences to actively participate. Physical Interaction Microsoft Kinect promises a new era of people interacting physically with content. Physical Media Declines CDs viewed as outdated, and DVDs heading in the same direction. New Content Emerges With access to content from any device in any place, content producers embrace new content forms to fill in between spaces for on-the-go lifestyles. Transmedia Thrives From sports to video games to news and dramas, transmedia is everywhere, providing multiple entry points and ways for people to engage with content. CLOUD LOCAL CLOUD LOCAL CLOUD LOCALCLOUD LOCAL GENRES Sports Leading with three screens. Reality Popular. News Shifting to web, complex displays on TV. Drama Lost, etc, exploring transmedia. Music Settling into models: iTunes, Pandora. Video Games More social, more physical. Comedy Good for clips. Sports Increased paid online access. News Online continues to dominate for immediate future; citizen reporting emerges as newspapers die; pay walls constructed. Sports 2012 Olympics across devices. News Election of 2012. Drama The first true transmedia success appears as a cable show. Transmedia Experiments Sports, Fantasy Sports, and Video Games. 2012 Olympics laid ground work for new approaches to transmedia that others now follow. MASS MEDIA STORAGE Magazines Newspapers Broadcast Radio Locally relevant. Satellite Radio Anywhere radio services. Books, Audiobooks Niche, but stable. Podcasts Alternative delivery method. Recorded Music Stabilizing. Movies DVDs declining. Broadcast TV, Cable TV Dominant and adapting to new media. Pay-per-Vew Niche, sports. Some movies. Magazines Trusted magazine brands benefit. Newspapers Deploy pay mechanisms online. DVDs Replaced Streaming movies replace DVDs. 3D Grows TV Content Broadcast TV sticks with sitcoms, reality TV, and simple dramas. Cable TV provides greater innovation and quality content. New Revenue Models Magazine and newspaper realize a new revenue model. Broadcast Radio Focuses on local programming. Satellite Radio Specializes in national. Stable Media Books, podcasts, audiobooks, recorded music stable. Movie streaming grows Broadcast TV Risk aversion. Sync solutions getting better, but still difficult Sync solved In the Cloud But local still needed for personal items and buffering for cloud streaming. Sync MobileMe, Dropbox, ActiveSync, but no established leader Playing Spans Devices Alternative game content allows people to continue engaging with console games on phone and tablet devices. Olympics Ushers in 3D With more 3D TVs in living rooms, the Olympics drives mass adoption for 3D viewing. Elections Experiments Eager to capture the attention of Americans, politicians experiment with media content that spans devices. Drama Continued transmedia experimentation. Video Games Gameplay spans across devices. Super simple One click to watch something you will love. INTERACTION Touch and Multitouch Phones, tablets, installations Phone Remotes Emerge Apps available from Logitech, Boxee, Teevox. TV Gestures Riding on the heels of Kinect, services experiment with ways to interact with TVs without a remote control. Gesture Experimentation With haptic feedback, multitouch, and more sensors in devices, new models of interaction emerge. Voice UI Nears Perfection Voice UIs Flourish From phones to TV remotes to in-car services, voice UI becomes an alternative to typing. Gestures Standardizing After some experimentation, new models of gestural interaction become standardized. Talking to TV Is Common Interacting with TVs through voice commands and gestures becomes common. Interaction Paradigm Shift Biometric sensors become easy to incorporate into devices. Along with existing gestural interaction technology, this input enables new interaction opportunities. Browse and Search Split SEARCH BROWSE SEARCH BROWSE SEARCH BROWSE RECOMMENDATION SEARCH BROWSE BROWSING Recommendations People increasingly need help navigating and turn to recommendation solutions. Recommend to Me Recommendations, through personalization, becomes a primary way to navigate content. Moving Toward Infinite The more content moves to the cloud, the more choice people have. But also, the more they will need help navigating. Personalization Nascent Services like Netflix and Amazon leading the way. Modes Gesture Immersive Touch Multitouch Keyboard & Mouse Remote control Sensors Accelerometer GPS Gyroscope Compass Camera Proximity Detector Biometric Full Body Interactions Microsoft Kinect launches in November. With a combination of sensors and gestural interaction, it brings a full-body interaction experience to television gaming. ENVIRONMENT Advertisement Dominant for content Subscription Dominant for access; increasing for content PAYMENT/REVENUE BROADBAND ACCESS 4G PENETRATION Purchase to Subscription As media moves to the cloud, subscription to access grows, purchase to own declines. Advertisements Increasingly targeted – free cloud streaming supported by advertising? Purchase to Subscription This trend continues. Intelligent Advertisements Becomes viable using recommendation engines. Subscription Mainstream Purchase to own is niche. Advertisers Experiment REGULATION/POLICY Cable Monopolies Persist Net Neutrality Carriers win. 2012 Elections New Monopolies Threaten to appear as competition opens. Net Neutrality Telecom Act of 1996 FCC and Spectrum DMCA Cable Monopolies Advocacy Groups Example: EFF.org User Revolts Example: against Facebook AUTHENTICATION Universal ID Starts to matter, but does not yet materialize. Universal ID Solutions They start getting good. Standards AppearFragmented Identity doesn’t follow the user. Control of Home Internet Telecoms and cable dominate access to Internet at home. TV Control Sidestepped While cable and satellite services have controlled access to TV, new Internet services provide ways to circumvent them. New Opportunities As content and access shifts to the Internet, tech companies, like Apple, Microsoft, and Google play a larger role. New startup services also emerge. Satellites Marginalized Internet increasingly required to access content. Satellite services cannot provide this access. Tech Approaches Vary Apple and Google succeed with different strategies. Microsoft flounders, unsure of direction. ISPs Dominate Access Internet access and content services bundled. AT&T Acquires DirectTV 4G 3G 4G 3G 4G 3G 4G 3G Purchase iTunes proves opportunity Micropayment FCC + Spectrum More spectrum given to consumer apps. Providers Create Services In addition to Internet pipes, providers prepare new services, like Comcast’s TV Everywhere. Prepared for SK Telecom DEVICE Too Many Boxes Individual devices increasingly perform same function as other TV devices and provide access to Internet content. Battle of the Boxes Media and software players (Apple, Microsoft, Google, Comcast, Time Warner, AT&T, Verizon) battle to be the one service people use to access Internet content on TV. Gesture Remotes TV remotes increasingly come with touchscreens. Mobile phones also double as TV remotes. iPhone 4.5 Connected TVs on the Rise TVs increasingly have computing built in, no longer needed a set top box for Internet and hard drive. Boxes Turn to Services Winner will be the services that offers the best TV apps. Connected by Wifi Wifi becomes the primary means of interaction between consumer electronic devices. iPhone 5 and iPad 3.0 Relies on new LTE network. Android Overtakes Apple More smartphones and tablets run Android, making the Android platform increasingly attractive for developers. Multiscreen Experience Smartphones, connected TVs, and tablets, seamlessly linked by services and interaction. Productivity Tools Laptops and netbooks remain productivity tools that are sometimes used for media. DISPLAYS Bigger, Thinner, Brighter Sizes, OLED, thickness, resolution 3D Launches Augmented Reality E-ink E-reader, black and white Same, but Cheaper 3D Enters Homes in significant numbers E-ink Gets Color Augmented Reality Valuable uses identified Failing AR, projector, video goggles don’t take off from a media perspective Olympics Drive 3D 1080p is the Standard Dumber and Beautiful It’s what’s inside the TV matters. Connected TV Launches Google TV foreshadows the coming age of Internet television. Types Placeshifting box Set top box DVR TV – Connected TV – Dumb Game Console DVD Player Desktop Laptop Netbook Tablet E-Reader Smartphone Portable Game Console Projector Portable projectors are viable Video Goggles Launch 100” Screens, the New 50” OLED Next generation emerges iPhone Dominates But Android growing. Age of Tablets Begins iPad demonstrates tablets as a legitimate form factor and creates new opportunities for personal media; surpasses e-reader. Laptop Thinner and headed toward solid state. Netbook E-Reader Kindle dominant, still niche. Portable Game Console iPad 2.0 Launched With front-facing camera. Tablets Come with Android Numerous device manufacturers release touchscreen tablets based on Android. Nintendo 3DS Launches A sign of future portable 3D devices to come. In-Car Computing Apps will be available for cars. Lingering MP3 players, desktop computers, e-readers linger. Dual-Screen Emerges Experiments with two-screen tablets, e-readers, and netbooks. Dual-Screen Device The first successful two-screen device launches, creating a new battleground for Apple and Google. Personal Devices Converge Personal music players and personal game players netbooks increasingly replaces by smartphones and tablets. In-Car App Market Opens Google and Apple begin bringing their operating systems to the car. Less Necessary Devices MP3 players, netbook, destop, and laptop are less necessary as media devices. In-Car Apps Common New cars have built-in computing. Older cars need computing device add ons. Desktop Computer
  • 15. 2010 2011 2012 2013 PERSONAL MEDIA TREND MAP SERVICE DEVICE Too Many Boxes Individual devices increasingly perform same function as other TV devices and provide access to Internet content. Battle of the Boxes Media and software players (Apple, Microsoft, Google, Comcast, Time Warner, AT&T, Verizon) battle to be the one service people use to access Internet content on TV. Gesture Remotes TV remotes increasingly come with touchscreens. Mobile phones also double as TV remotes. iPhone 4.5 Connected TVs on the Rise TVs increasingly have computing built in, no longer needed a set top box for Internet and hard drive. Boxes Turn to Services Winner will be the services that offers the best TV apps. Connected by Wifi Wifi becomes the primary means of interaction between consumer electronic devices. iPhone 5 and iPad 3.0 Relies on new LTE network. Android Overtakes Apple More smartphones and tablets run Android, making the Android platform increasingly attractive for developers. Multiscreen Experience Smartphones, connected TVs, and tablets, seamlessly linked by services and interaction. Productivity Tools Laptops and netbooks remain productivity tools that are sometimes used for media. DISPLAYS Bigger, Thinner, Brighter Sizes, OLED, thickness, resolution 3D Launches Augmented Reality E-ink E-reader, black and white Same, but Cheaper 3D Enters Homes in significant numbers E-ink Gets Color Augmented Reality Valuable uses identified Failing AR, projector, video goggles don’t take off from a media perspective Olympics Drive 3D 1080p is the Standard Dumber and Beautiful It’s what’s inside the TV matters. Connected TV Launches Google TV foreshadows the coming age of Internet television. Types Placeshifting box Set top box DVR TV – Connected TV – Dumb Game Console DVD Player Desktop Laptop Netbook Tablet E-Reader Smartphone Portable Game Console Projector Portable projectors are viable Video Goggles Launch 100” Screens, the New 50” OLED Next generation emerges iPhone Dominates But Android growing. Age of Tablets Begins iPad demonstrates tablets as a legitimate form factor and creates new opportunities for personal media; surpasses e-reader. Laptop Thinner and headed toward solid state. Netbook E-Reader Kindle dominant, still niche. Portable Game Console iPad 2.0 Launched With front-facing camera. Tablets Come with Android Numerous device manufacturers release touchscreen tablets based on Android. Nintendo 3DS Launches A sign of future portable 3D devices to come. In-Car Computing Apps will be available for cars. Lingering MP3 players, desktop computers, e-readers linger. Dual-Screen Emerges Experiments with two-screen tablets, e-readers, and netbooks. Dual-Screen Device The first successful two-screen device launches, creating a new battleground for Apple and Google. Personal Devices Converge Personal music players and personal game players netbooks increasingly replaces by smartphones and tablets. In-Car App Market Opens Google and Apple begin bringing their operating systems to the car. Less Necessary Devices MP3 players, netbook, destop, and laptop are less necessary as media devices. In-Car Apps Common New cars have built-in computing. Older cars need computing device add ons. Desktop Computer 1
  • 16. Prototypes of the future Deborah Adler’s “SafeRX”
  • 19.
  • 20. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build design makes strategy concrete design supports delightful, engaging experiences Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 21. UX Strategy and Design vs. Product Management 4.
  • 22. A few years ago, I tried to define the profession of 
 “UX Designer.”
  • 23. UX Design is what’s left.UX Design is not all of these distinct disciplines.
  • 24.
  • 25.
  • 27. You could have started at a specific discipline, but now you’re overseeing many factors.
  • 28. UX is a leadership role. (and not necessarily a management role.)
  • 29. UX is a systems role. (UX brings humanity into systems design and engineering.)
  • 30. UX is a synthetic role.
  • 31. We use design approaches, but not for ‘design’ outcomes. These approaches drive broader understanding.
  • 32. So what does this person do?
  • 33. Goal: Find the current contact information and whereabouts of a specific individual. If the person can’t be found, find someone who can get them a message. This individual may be intentionally evasive. Find the person by any means necessary. Thank you Customer Profile: Sleuth S earch Additivere sults Search Results con- flict with what you have Duplicate, useless or inaccurate results GOOGLE WHITE PAGES PROPRIETARY DATABASE Is it cost effective for me to keep searching in all these various places? I guess I’ll try these...they’re a long shot but maybe I’ll get lucky. What’s this “trial membership” all about? I have to pay even more for what I really want?! Unsure Excited Unsure Curious Blocked from quick progress Endurance is being tested Hopeful Is this accurate? Is it current? How can I tell? Ugh! Yet another site I have to learn to navigate. • Consider paid searches including PeopleSmart, Spokeo, US Search, People Finder etc. • Title search • Escrow • County records • Foreclosure radar • Law Enforcement databases • The Sleuth will ask herself: • Does PeopleSmart help me do my job? • Is it easy to use? • Is the data accurate and current? • As a professional, the Sleuth may (or may not) come to the site with a more rational mindset and take the time to read all the details of the membership and reports. • A Sleuth will use her own credit card or get permission to use a company card. • The Sleuth will see additional cross-sell offers such as IdentitySmart before she sees the results of her search. • Ideally, the Sleuth will have a fruitful search experience and see a membership as a good investment for her, her company and colleagues. • With continued use, she becomes familiar with the site and gets more out of it than occasional users. She grows familiar with credits and refunds. Hopefully this adds up to a decision to renew. IF the teaser information has more data than what I got out of the free search THEN I buy the contact report and start the free trial. IF the teaser information does NOT have any additional data THEN I might not sign up for the free trial and might leave the site. IF the background report lists another phone number THEN I attempt contact. IF NOT, then I start over. Pleased Concerned Frustrated Get a second wind Hopeful Excited Betrayed Disappointed Satisfied Now I could just start my search with PeopleSmart. • Her first search results within PeopleSmart will heavily color her impressions of the site and will influence her decision whether or not to become a member. • If she can’t contact the person of interest, the Sleuth will try to contact the relatives listed in PeopleSmart to get a message to the person of interest. Reassured Happy Lorem Ipsum Contact Report 7 Day free trial Receive emailsCredit card is billed after 7 day trial ends Talk with Member Services staff Renewal notice email Monthly bills Look and feel of the site Receive welcome email from PeopleSmart See the deal offered Search results Contact Report Background Report What is the customer experience of a person using PeopleSmart for their job? The customer experience is one of trial and error. Our customer’s journey to search for a person begins with a name and maybe some contact information. The Sleuth will begin to search in free sites before considering a paid search such as PeopleSmart. As a professional, the Sleuth will consider the costs and benefits within each stage of the search. If a certain stage proves unfruitful and not cost effective, she will move on. People who search for people for a living are looking for accurate and efficient data sources. We know that Sleuths look in many places for information before they look in PeopleSmart. So how can we design our service so that it becomes one of the first databases they think to search? Begin in free sites Find out as much as possible from free sources • Approximately 50% of users are searching for addresses and phone numbers which are available for free, but the data may not be accurate nor current. • Bits and pieces of information acquired during the free search may or may not turn out to be relevant. • Data may contradict what the Sleuth was given from her client. • Sleuths exhaust the databases in their “go-to” tool box first. Attempt contact Determine the accuracy of the data by trying it out Find more leads Leave no stone left unturned Paid search Abandon the free serach Experience PeopleSmart within a funnel Evaluate the search capabilities of PeopleSmart Try the trial membership and decide on a paid membership Determine the accuracy of the data by trying it out Use and decide on a renewal Add PeopleSmart to the “go to” tool box Receive emails Overview Customer’s Journey Business Units Doing Feeling “GO TO” TOOl bOx Of DaTabases Order Receipt Order Receipt By: Loretta Neal Thinking Send a registered letter or make a phone call to verify data’s accuracy Try to contact the person START OVER IF the contact report does NOT list another phone number THEN I get frustrated, leave the site and cancel the trial. IF the contact report does NOT list another phone number THEN I start over searching on the names of a relative. • Vehicle registration • Interpol • Licensure boards • Lexus-Nexus • Facebook IF the contact report does NOT list another phone number THEN I make a last ditch effort and buy a background report TOOl bOx Of lasT ResORT Marketing Member Services User Experience Business Development Marketing Analytics Search Optimization Touchpoints Motto: Just find ‘em then if then if START OVER START OVER START OVER then if then if then if Lorem Ipsum Background report Send a registered letter or make a phone call to verify data’s accuracy Try to contact the person found ‘em yet? found ‘em yet? found ‘em yet? START OVER Awesome! They have newer data! User insights
  • 36. Do more with less Authentically digital Pride in craftsmanship Be fast and fluid Win as one Experience strategy and vision
  • 39. W-w-w-wait… Isn’t that just product management?
  • 41.
  • 42. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build design makes strategy concrete design supports delightful, engaging experiences Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight This isn’t an diagram of good design practice, this is a diagram of good product management practice.
  • 43. The entire “field” of UX emerged to accommodate insufficient product management practice. and 
 “Design thinking” <
  • 44. But what about UX design?
  • 45. Of course there’s “UX Strategy.” 4a. There’s just no “UX Design.”
  • 46. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build design makes strategy concrete design supports delightful, engaging experiences Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight
  • 47. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build design makes strategy concrete design supports delightful, engaging experiences Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight So…is this all “UX Design”?
  • 48. Definition Execution Definition / Requirem ents Iterative design Im plem entation Strategy and plan, 
 aka “Build the right thing.” Working through tradeoffs to deliver optimal solution, 
 aka “Build the thing right.” Ideation/Generation Understand the market Product Strategy Prototype Customer empathy Ideation Experience strategy Prototype solutions Flesh out solution Refine Sketch options Test prototypes User test Build design makes strategy concrete design supports delightful, engaging experiences Plan Ship Analyze By Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks. Initial Insight UX (or just Experience) strategy is a component of broader product and service definition. “UX Design” is an awkward umbrella term for things that already have names: interaction design, information architecture, visual design, user testing. I don’t know what a “UX Designer” does.
  • 50. 1. It often starts with good user research.
  • 51. 2. Still, don’t get trapped within ‘user-centered.’
  • 53. 4. It's your job to make others uncomfortable.
  • 54. 5. Not everyone can be, or should be, a strategist.
  • 55. 6. Strategy and execution are better when connected.
  • 56. 7. Don’t get caught up in identity battles based on job title. Just make sure the activities are getting done.
  • 57. Thank you for your consideration. Peter Merholz e: peterme@peterme.com t: @peterme