In this ICE Breaker, we look at how smart tech - if designed interactively - can help children learn, make their own toys, explore and find new ways of play, indoors and outdoors.
Handwritten Text Recognition for manuscripts and early printed texts
Child's play of the future
1. The meaning of toys and play for kids in the twenty-first century is changing.
Tablets and smartphones are commonly bought by parents in households
with young children who prefer those over traditional toys. Research shows
that kids are increasingly spending a large percentage of their day online. For
play, kids adapt to touchscreen technology very easily and are getting tech
savvy even as young as 2 years old. Although there are concerns about kids
getting less adept at outdoor activities, smart tech - if designed interactively -
can help children learn, make their own toys, explore and find new ways of
play, indoors and outdoors. In the future, intelligent toys will adapt to a
child’s needs as they play.
Kids will 3D print their own toys
…as with computers and
flat-screen TVs, the price of 3-D
printers will eventually go down as
the tech becomes more widely
available. In a couple of years, your
child and her friends could be
printing their own dollhouse
furniture, animal critters, and little
planes and cars -- right from the
family room.
The Future of Play: How
Technology Is Changing the Way
Kids Play
- By Laura Seargeant Richardson
from Parents Magazine
Children’s media use in the US 2013
Seventy-two percent of children age 8
and under have used a mobile device
for some type of media activity such
as playing games, watching videos, or
using apps, up from 38% in 2011.
A Common Sense Research Study -
October 28, 2013
Sensors in smart toys
Speaking of LEGO-like tech toys,
the robotics toy Robo includes a
set of cube-shaped bricks
containing sensors and
microprocessors that enable kids
to be guided by a mobile app as
they build. After a robot is built,
the kids can learn how to program
it through the app.
How Sensors are Taking Smart
Toys into the 21st Century
- By Melissa Jun Rowley
Cisco Technology News Site
How might we:
• Minimize passive screen time (like TV watching) and
instead design active screen time to improve children’s
cognitive and communication skills?
• Enable DIY for children to build their own toys with 3D
printing becoming mainstream?
• Design devices that are specifically meant to be used by
parents to teach and play with their children?
• Build devices that enable children to play not only
individually but also for children in groups?
• Use opportunities to blend new technologies with
traditional toys and games?
OSMO by Tangible Play -
An unconventional IPad game platform that takes kids
beyond the screen, using mirror technology
http://www.coolhunting.com/
tech/osmo-tangible-play
Review: Lego Mindstorms EV3
means giant robots, powerful
computers
http://arstechnica.com/gad-
gets/2013/08/review-lego-mind-
storms-ev3-means-giant-robots-po
werful-computers/
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ICE breaker by
IMPLICATIONS FOR UX
CHILD’S PLAY OF THE FUTURE