SlideShare a Scribd company logo
1 of 45
Download to read offline
Basic Computer Organization & Design

1

BASIC COMPUTER ORGANIZATION AND DESIGN
• Instruction Codes
• Computer Registers
• Computer Instructions
• Timing and Control

• Instruction Cycle
• Memory Reference Instructions
• Input-Output and Interrupt
• Complete Computer Description
• Design of Basic Computer

• Design of Accumulator Logic

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

2

INTRODUCTION
• Every different processor type has its own design (different
registers, buses, microoperations, machine instructions, etc)
• Modern processor is a very complex device
• It contains
–
–
–
–

Many registers
Multiple arithmetic units, for both integer and floating point calculations
The ability to pipeline several consecutive instructions to speed execution
Etc.

• However, to understand how processors work, we will start with
a simplified processor model
• This is similar to what real processors were like ~25 years ago
• M. Morris Mano introduces a simple processor model he calls
the Basic Computer
• We will use this to introduce processor organization and the
relationship of the RTL model to the higher level computer
processor
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

3

THE BASIC COMPUTER
• The Basic Computer has two components, a processor and
memory
• The memory has 4096 words in it
– 4096 = 212, so it takes 12 bits to select a word in memory

• Each word is 16 bits long
RAM

CPU

0

15

0

4095

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

4

Instruction codes

INSTRUCTIONS
• Program
– A sequence of (machine) instructions

• (Machine) Instruction
– A group of bits that tell the computer to perform a specific operation
(a sequence of micro-operation)

• The instructions of a program, along with any needed data
are stored in memory
• The CPU reads the next instruction from memory
• It is placed in an Instruction Register (IR)
• Control circuitry in control unit then translates the
instruction into the sequence of microoperations
necessary to implement it

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

5

Instruction codes

INSTRUCTION FORMAT
• A computer instruction is often divided into two parts
– An opcode (Operation Code) that specifies the operation for that
instruction
– An address that specifies the registers and/or locations in memory to
use for that operation

• In the Basic Computer, since the memory contains 4096 (=
212) words, we needs 12 bit to specify which memory
address this instruction will use
• In the Basic Computer, bit 15 of the instruction specifies
the addressing mode (0: direct addressing, 1: indirect
addressing)
• Since the memory words, and hence the instructions, are
16 bits long, that leaves 3 bits for the instruction’s opcode
Instruction Format
15 14
12 11
Address
I Opcode

0

Addressing
mode

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

6

Instruction codes

ADDRESSING MODES
• The address field of an instruction can represent either
– Direct address: the address in memory of the data to use (the address of the
operand), or
– Indirect address: the address in memory of the address in memory of the data
to use
Indirect addressing

Direct addressing
22

0 ADD

457

35

300
457

1 ADD

300

1350

Operand
1350

Operand

+

+

AC

AC

• Effective Address (EA)
– The address, that can be directly used without modification to access an
operand for a computation-type instruction, or as the target address for a
branch-type instruction
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

7

Instruction codes

PROCESSOR REGISTERS
• A processor has many registers to hold instructions,
addresses, data, etc
• The processor has a register, the Program Counter (PC) that
holds the memory address of the next instruction to get
– Since the memory in the Basic Computer only has 4096 locations, the PC
only needs 12 bits

• In a direct or indirect addressing, the processor needs to keep
track of what locations in memory it is addressing: The
Address Register (AR) is used for this
– The AR is a 12 bit register in the Basic Computer

• When an operand is found, using either direct or indirect
addressing, it is placed in the Data Register (DR). The
processor then uses this value as data for its operation
• The Basic Computer has a single general purpose register –
the Accumulator (AC)

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

8

Instruction codes

PROCESSOR REGISTERS
• The significance of a general purpose register is that it can be
referred to in instructions
– e.g. load AC with the contents of a specific memory location; store the
contents of AC into a specified memory location

• Often a processor will need a scratch register to store
intermediate results or other temporary data; in the Basic
Computer this is the Temporary Register (TR)
• The Basic Computer uses a very simple model of input/output
(I/O) operations
– Input devices are considered to send 8 bits of character data to the processor
– The processor can send 8 bits of character data to output devices

• The Input Register (INPR) holds an 8 bit character gotten from an
input device
• The Output Register (OUTR) holds an 8 bit character to be send
to an output device

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

9

Registers

BASIC COMPUTER REGISTERS
Registers in the Basic Computer
11

0

PC

Memory

11

0

4096 x 16

AR
15

0

IR

CPU

15

0

15

0

TR
7

0

OUTR

DR
7

0

15

0

INPR

AC

List of BC Registers
DR
AR
AC
IR
PC
TR
INPR
OUTR

16
12
16
16
12
16
8
8

Computer Organization

Data Register
Address Register
Accumulator
Instruction Register
Program Counter
Temporary Register
Input Register
Output Register

Holds memory operand
Holds address for memory
Processor register
Holds instruction code
Holds address of instruction
Holds temporary data
Holds input character
Holds output character
Computer Architectures Lab
Basic Computer Organization & Design

10

Registers

COMMON BUS SYSTEM

• The registers in the Basic Computer are connected using a
bus
• This gives a savings in circuitry over complete
connections between registers

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

11

Registers

COMMON BUS SYSTEM
S2
S1
S0
Memory unit
4096 x 16
Write

Bus
7

Address

Read

AR

1

LD INR CLR

PC

2

LD INR CLR

DR

3

LD INR CLR
E

AC

ALU

4

LD INR CLR

INPR
IR

5

TR

6

LD
LD INR CLR

OUTR

Clock

LD
16-bit common bus

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

12

Registers

COMMON BUS SYSTEM
Read
Memory
4096 x 16

INPR

Write

E

Address

ALU

AC
L I
L I
L I

C

C

C

L

DR

IR

L I

TR

PC

OUTR

AR
L I

7

1

C

LD

C

2

3

4

5

6

16-bit Common Bus
S0 S1 S2

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

13

Registers

COMMON BUS SYSTEM
• Three control lines, S2, S1, and S0 control which register the
bus selects as its input
S2 S1 S0
0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1

Register
x
AR
PC
DR
AC
IR
TR
Memory

• Either one of the registers will have its load signal
activated, or the memory will have its read signal activated
– Will determine where the data from the bus gets loaded

• The 12-bit registers, AR and PC, have 0’s loaded onto the
bus in the high order 4 bit positions
• When the 8-bit register OUTR is loaded from the bus, the
data comes from the low order 8 bits on the bus
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

14

Instructions

BASIC COMPUTER INSTRUCTIONS
• Basic Computer Instruction Format
Memory-Reference Instructions
15
I

14
12 11
Opcode

0
Address

Register-Reference Instructions
15
0

1

1

12 11
Register operation
1

Input-Output Instructions
15
1 1

Computer Organization

12 11
1

1

(OP-code = 000 ~ 110)

(OP-code = 111, I = 0)
0

(OP-code =111, I = 1)
0

I/O operation

Computer Architectures Lab
Basic Computer Organization & Design

15

Instructions

BASIC COMPUTER INSTRUCTIONS
Hex Code
I=0
I=1
0xxx 8xxx
1xxx 9xxx
2xxx Axxx
3xxx Bxxx
4xxx Cxxx
5xxx
Dxxx
6xxx
Exxx

Description
AND memory word to AC
Add memory word to AC
Load AC from memory
Store content of AC into memory
Branch unconditionally
Branch and save return address
Increment and skip if zero

CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT

7800
7400
7200
7100
7080
7040
7020
7010
7008
7004
7002
7001

Clear AC
Clear E
Complement AC
Complement E
Circulate right AC and E
Circulate left AC and E
Increment AC
Skip next instr. if AC is positive
Skip next instr. if AC is negative
Skip next instr. if AC is zero
Skip next instr. if E is zero
Halt computer

INP
OUT
SKI
SKO
ION
IOF

F800
F400
F200
F100
F080
F040

Input character to AC
Output character from AC
Skip on input flag
Skip on output flag
Interrupt on
Interrupt off

Symbol
AND
ADD
LDA
STA
BUN
BSA
ISZ

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

16

Instructions

INSTRUCTION SET COMPLETENESS
A computer should have a set of instructions so that the user can
construct machine language programs to evaluate any function
that is known to be computable.

• Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between the main memory
and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/Output Instructions
- Input and output
- INP, OUT
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

17

Instruction codes

CONTROL UNIT
• Control unit (CU) of a processor translates from machine
instructions to the control signals for the microoperations
that implement them
• Control units are implemented in one of two ways
• Hardwired Control
– CU is made up of sequential and combinational circuits to generate the
control signals

• Microprogrammed Control
– A control memory on the processor contains microprograms that
activate the necessary control signals

• We will consider a hardwired implementation of the control
unit for the Basic Computer

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

18

Timing and control

TIMING AND CONTROL
Control unit of Basic Computer
15

Instruction register (IR)
14 13 12
11 - 0

Other inputs

3x8
decoder
7 6543 210
D0

I

D7

Combinational
Control
logic

Control
signals

T15

T0
15 14 . . . . 2 1 0
4 x 16
decoder

4-bit
sequence
counter
(SC)

Computer Organization

Increment (INR)
Clear (CLR)
Clock

Computer Architectures Lab
Basic Computer Organization & Design

19

Timing and control

TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
- Example: T0, T1, T2, T3, T4, T0, T1, . . .
Assume: At time T4, SC is cleared to 0 if decoder output D3 is active.
T0

D3T4: SC 
0
T1

T2

T3

T4

T0

Clock
T0
T1
T2
T3
T4
D3
CLR
SC

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

20

INSTRUCTION CYCLE
•

In Basic Computer, a machine instruction is executed in the
following cycle:
1. Fetch an instruction from memory
2. Decode the instruction
3. Read the effective address from memory if the instruction has an
indirect address
4. Execute the instruction

•

After an instruction is executed, the cycle starts again at
step 1, for the next instruction

•

Note: Every different processor has its own (different)
instruction cycle

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

21

Instruction Cycle

FETCH and DECODE
• Fetch and Decode

T0: AR PC (S0S1S2=010, T0=1)
T1: IR  M [AR], PC  PC + 1 (S0S1S2=111, T1=1)
T2: D0, . . . , D7  Decode IR(12-14), AR  IR(0-11), I  IR(15)

T1

S2

T0

S1 Bus
S0

Memory
unit

7
Address

Read

AR

1

LD

PC

2

INR

IR
LD

5
Clock

Common bus

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

22

Instrction Cycle

DETERMINE THE TYPE OF INSTRUCTION
Start
SC  0
AR  PC

T0

IR  M[AR], PC  PC + 1

T1
T2

Decode Opcode in IR(12-14),
AR  IR(0-11), I  IR(15)
(Register or I/O) = 1
(I/O) = 1

I
T3

Execute
input-output
instruction
SC  0

D'7IT3:
D'7I'T3:
D7I'T3:
D7IT3:

D7

= 0 (Memory-reference)

= 0 (register)

(indirect) = 1
T3

Execute
register-reference
instruction
SC  0

T3
AR  M[AR]

= 0 (direct)
I
T3
Nothing

Execute
memory-reference
instruction
SC  0

T4

AR M[AR]
Nothing
Execute a register-reference instr.
Execute an input-output instr.

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

23

Instruction Cycle

REGISTER REFERENCE INSTRUCTIONS
Register Reference Instructions are identified when
- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T3
r = D7 IT3 => Register Reference Instruction
Bi = IR(i) , i=0,1,2,...,11
CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT

r:
rB11:
rB10:
rB9:
rB8:
rB7:
rB6:
rB5:
rB4:
rB3:
rB2:
rB1:
rB0:

Computer Organization

SC  0
AC  0
E0
AC  AC’
E  E’
AC  shr AC, AC(15)  E, E  AC(0)
AC  shl AC, AC(0)  E, E  AC(15)
AC  AC + 1
if (AC(15) = 0) then (PC  PC+1)
if (AC(15) = 1) then (PC  PC+1)
if (AC = 0) then (PC  PC+1)
if (E = 0) then (PC  PC+1)
S  0 (S is a start-stop flip-flop)
Computer Architectures Lab
Basic Computer Organization & Design

24

MR Instructions

MEMORY REFERENCE INSTRUCTIONS
Symbol

AND
ADD
LDA
STA
BUN
BSA
ISZ

Operation
Decoder

D0
D1
D2
D3
D4
D5
D6

Symbolic Description

AC  AC  M[AR]
AC  AC + M[AR], E  Cout
AC  M[AR]
M[AR]  AC
PC  AR
M[AR]  PC, PC  AR + 1
M[AR]  M[AR] + 1, if M[AR] + 1 = 0 then PC  PC+1

- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4:
D0T5:
ADD to AC
D1T4:
D1T5:

DR  M[AR]
AC  AC  DR, SC  0

Read operand
AND with AC

DR  M[AR]
AC  AC + DR, E  Cout, SC  0

Read operand
Add to AC and store carry in E

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

25

MEMORY REFERENCE INSTRUCTIONS
LDA: Load to AC
D2T4: DR  M[AR]
D2T5: AC  DR, SC  0
STA: Store AC
D3T4: M[AR]  AC, SC  0
BUN: Branch Unconditionally
D4T4: PC  AR, SC  0
BSA: Branch and Save Return Address
M[AR]  PC, PC  AR + 1
Memory, PC, AR at time T4
20
PC = 21

0

BSA

135

136

Subroutine

1

BUN
Memory

135

20

0

21

Next instruction

135

Next instruction

AR = 135

Computer Organization

Memory, PC after execution
BSA

135

21
Subroutine

PC = 136

1

BUN

135

Memory

Computer Architectures Lab
Basic Computer Organization & Design

26

MR Instructions

MEMORY REFERENCE INSTRUCTIONS

BSA:

D5T4: M[AR]  PC, AR  AR + 1
D5T5: PC  AR, SC  0

ISZ: Increment and Skip-if-Zero
D6T4: DR  M[AR]
D6T5: DR  DR + 1
D6T4: M[AR]  DR, if (DR = 0) then (PC  PC + 1), SC  0

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

27

MR Instructions

FLOWCHART FOR MEMORY REFERENCE INSTRUCTIONS
Memory-reference instruction
AND
D0 T 4
DR  M[AR]

ADD

LDA

D1 T 4
DR  M[AR]

D0T 5
D1T 5
AC  AC  DR
AC  AC + DR
SC  0
E  Cout
SC  0
BUN

BSA

STA
D2 T 4

DR  M[AR]

D 3T 4

M[AR]  AC
SC  0

D2T 5
AC  DR
SC  0

ISZ

D4T 4
D5T 4
D6T 4
PC  AR
M[AR]  PC
DR  M[AR]
SC  0
AR  AR + 1
D5T 5
PC  AR
SC  0

D6T 5
DR  DR + 1
D6T 6
M[AR]  DR
If (DR = 0)
then (PC  PC + 1)
SC  0

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

28

I/O and Interrupt

INPUT-OUTPUT AND INTERRUPT
A Terminal with a keyboard and a Printer
• Input-Output Configuration
Input-output
terminal
Printer

Serial
communication
interface

Computer
registers and
flip-flops

Receiver
interface

OUTR

FGO

AC

INPR
OUTR
FGI
FGO
IEN

Input register - 8 bits
Output register - 8 bits
Input flag - 1 bit
Output flag - 1 bit
Interrupt enable - 1 bit

Keyboard

Transmitter
interface

INPR

FGI

Serial Communications Path
Parallel Communications Path

- The terminal sends and receives serial information
- The serial info. from the keyboard is shifted into INPR
- The serial info. for the printer is stored in the OUTR
- INPR and OUTR communicate with the terminal
serially and with the AC in parallel.
- The flags are needed to synchronize the timing
difference between I/O device and the computer
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

29

I/O and Interrupt

PROGRAM CONTROLLED DATA TRANSFER
-- CPU --

-- I/O Device --

/* Input */
/* Initially FGI = 0 */
loop: If FGI = 0 goto loop
AC  INPR, FGI  0

loop: If FGI = 1 goto loop

/* Output */
/* Initially FGO = 1 */
loop: If FGO = 0 goto loop
OUTR  AC, FGO  0

loop: If FGO = 1 goto loop

INPR  new data, FGI  1

consume OUTR, FGO  1

FGI=0

FGO=1

Start Input

Start Output

FGI  0
yes

FGI=0

AC  Data
yes

no

no

AC  INPR

yes

More
Character
no
END

Computer Organization

FGO=0
OUTR  AC
FGO  0

yes

More
Character
no
END
Computer Architectures Lab
Basic Computer Organization & Design

30

INPUT-OUTPUT INSTRUCTIONS

D7IT3 = p
IR(i) = Bi, i = 6, …, 11

INP
OUT
SKI
SKO
ION
IOF

p:
pB11:
pB10:
pB9:
pB8:
pB7:
pB6:

Computer Organization

SC  0
AC(0-7)  INPR, FGI  0
OUTR  AC(0-7), FGO  0
if(FGI = 1) then (PC  PC + 1)
if(FGO = 1) then (PC  PC + 1)
IEN  1
IEN  0

Clear SC
Input char. to AC
Output char. from AC
Skip on input flag
Skip on output flag
Interrupt enable on
Interrupt enable off

Computer Architectures Lab
Basic Computer Organization & Design

31

I/O and Interrupt

PROGRAM-CONTROLLED INPUT/OUTPUT
• Program-controlled I/O
- Continuous CPU involvement
I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware

Input
LOOP,

SKI DEV
BUN LOOP
INP DEV

Output
LOOP,
LOP,

LDA
SKO
BUN
OUT

Computer Organization

DATA
DEV
LOP
DEV

Computer Architectures Lab
Basic Computer Organization & Design

32

INTERRUPT INITIATED INPUT/OUTPUT
- Open communication only when some data has to be passed --> interrupt.
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
- Upon detecting an interrupt, the CPU stops momentarily the task
it is doing, branches to the service routine to process the data
transfer, and then returns to the task it was performing.

* IEN (Interrupt-enable flip-flop)
- can be set and cleared by instructions
- when cleared, the computer cannot be interrupted

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

33

I/O and Interrupt

FLOWCHART FOR INTERRUPT CYCLE
R = Interrupt f/f
Instruction cycle

=0

IEN
=1
=1

=1

=1

Interrupt cycle

Store return address
in location 0
M[0]  PC

Fetch and decode
instructions

Execute
instructions

R

=0
Branch to location 1
PC  1

FGI
=0
FGO
=0

IEN  0
R0

R1

- The interrupt cycle is a HW implementation of a branch
and save return address operation.
- At the beginning of the next instruction cycle, the
instruction that is read from memory is in address 1.
- At memory address 1, the programmer must store a branch instruction
that sends the control to an interrupt service routine
- The instruction that returns the control to the original
program is "indirect BUN 0"
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

34

I/O and Interrupt

REGISTER TRANSFER OPERATIONS IN INTERRUPT CYCLE
Memory
Before interrupt
0
1

0

BUN

1120

Main
Program

255
PC = 256
1120

After interrupt cycle
0
PC = 1 0

Main
Program

255
256
1120

I/O
Program
1

BUN

256
BUN
1120

I/O
Program
0

1

BUN

0

Register Transfer Statements for Interrupt Cycle
- R F/F  1 if IEN (FGI + FGO)T0T1T2
 T0T1T2 (IEN)(FGI + FGO): R  1
- The fetch and decode phases of the instruction cycle
must be modified Replace T0, T1, T2 with R'T0, R'T1, R'T2
- The interrupt cycle :
RT0: AR  0, TR  PC
RT1: M[AR]  TR, PC  0
RT2: PC  PC + 1, IEN  0, R  0, SC  0
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

35

I/O and Interrupt

FURTHER QUESTIONS ON INTERRUPT
How can the CPU recognize the device
requesting an interrupt ?
Since different devices are likely to require
different interrupt service routines, how can
the CPU obtain the starting address of the
appropriate routine in each case ?
Should any device be allowed to interrupt the
CPU while another interrupt is being serviced ?
How can the situation be handled when two or
more interrupt requests occur simultaneously ?

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

36

COMPLETE COMPUTER DESCRIPTION

Description

Flowchart of Operations

start
SC  0, IEN  0, R  0

=0(Instruction
R
Cycle)
R’T0
AR  PC
R’T1
IR  M[AR], PC  PC + 1
R’T2
AR  IR(0~11), I  IR(15)
D0...D7  Decode IR(12 ~ 14)
=1(Register or I/O)

=1 (I/O)

I

D7IT3
Execute
I/O
Instruction

=0 (Register)

D7I’T3
Execute
RR
Instruction

D7

=1(Interrupt
Cycle)

RT0
AR  0, TR  PC

RT1
M[AR]  TR, PC  0
RT2
PC  PC + 1, IEN  0
R  0, SC  0
=0(Memory Ref)

=1(Indir)

D7’IT3
AR <- M[AR]

I

=0(Dir)

D7’I’T3
Idle

Execute MR
Instruction

Computer Organization

D7’T4

Computer Architectures Lab
Basic Computer Organization & Design

37

Description

COMPLETE COMPUTER DESCRIPTION
Microoperations

Fetch
Decode

RT0:
RT1:
RT2:

Indirect
D7IT3:
Interrupt
T0T1T2(IEN)(FGI + FGO):
RT0:
RT1:
RT2:
Memory-Reference
AND
D0T4:
D0T5:
ADD
D1T4:
D1T5:
LDA
D2T4:
D2T5:
STA
D3T4:
BUN
D4T4:
BSA
D5T4:
D5T5:
ISZ
D6T4:
D6T5:
D6T6:

Computer Organization

AR  PC
IR  M[AR], PC  PC + 1
D0, ..., D7  Decode IR(12 ~ 14),
AR  IR(0 ~ 11), I  IR(15)
AR  M[AR]
R1
AR  0, TR  PC
M[AR]  TR, PC  0
PC  PC + 1, IEN  0, R  0, SC  0
DR  M[AR]
AC  AC  DR, SC  0
DR  M[AR]
AC  AC + DR, E  Cout, SC  0
DR  M[AR]
AC  DR, SC  0
M[AR]  AC, SC  0
PC  AR, SC  0
M[AR]  PC, AR  AR + 1
PC  AR, SC  0
DR  M[AR]
DR  DR + 1
M[AR]  DR, if(DR=0) then (PC  PC + 1),
SC  0

Computer Architectures Lab
Basic Computer Organization & Design

38

Description

COMPLETE COMPUTER DESCRIPTION
Microoperations

Register-Reference
D7IT3 = r
IR(i) = Bi
r:
CLA
rB11:
CLE
rB10:
CMA
rB9:
CME
rB8:
CIR
rB7:
CIL
rB6:
INC
rB5:
SPA
rB4:
SNA
rB3:
SZA
rB2:
SZE
rB1:
HLT
rB0:
Input-Output
INP
OUT
SKI
SKO
ION
IOF

Computer Organization

D7IT3 = p
IR(i) = Bi
p:
pB11:
pB10:
pB9:
pB8:
pB7:
pB6:

(Common to all register-reference instr)
(i = 0,1,2, ..., 11)
SC  0
AC  0
E0
AC  AC
E  E
AC  shr AC, AC(15)  E, E  AC(0)
AC  shl AC, AC(0)  E, E  AC(15)
AC  AC + 1
If(AC(15) =0) then (PC  PC + 1)
If(AC(15) =1) then (PC  PC + 1)
If(AC = 0) then (PC  PC + 1)
If(E=0) then (PC  PC + 1)
S0
(Common to all input-output instructions)
(i = 6,7,8,9,10,11)
SC  0
AC(0-7)  INPR, FGI  0
OUTR  AC(0-7), FGO  0
If(FGI=1) then (PC  PC + 1)
If(FGO=1) then (PC  PC + 1)
IEN  1
IEN  0

Computer Architectures Lab
Basic Computer Organization & Design

39

Design of Basic Computer

DESIGN OF BASIC COMPUTER(BC)
Hardware Components of BC
A memory unit: 4096 x 16.
Registers:
AR, PC, DR, AC, IR, TR, OUTR, INPR, and SC
Flip-Flops(Status):
I, S, E, R, IEN, FGI, and FGO
Decoders:
a 3x8 Opcode decoder
a 4x16 timing decoder
Common bus: 16 bits
Control logic gates:
Adder and Logic circuit: Connected to AC
Control Logic Gates
- Input Controls of the nine registers

- Read and Write Controls of memory
- Set, Clear, or Complement Controls of the flip-flops
- S2, S1, S0 Controls to select a register for the bus
- AC, and Adder and Logic circuit
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

40

Design of Basic Computer

CONTROL OF REGISTERS AND MEMORY
Address Register; AR
Scan all of the register transfer statements that change the content of AR:
R’T0:
AR  PC
LD(AR)
R’T2:
AR  IR(0-11) LD(AR)
D’7IT3: AR  M[AR]
LD(AR)
RT0:
AR  0
CLR(AR)
D5T4: AR  AR + 1
INR(AR)

LD(AR) = R'T0 + R'T2 + D'7IT3
CLR(AR) = RT0
INR(AR) = D5T4

T2

D'7
I
T3

From bus

12

12

AR

To bus
Clock

LD
INR
CLR

R
T0
D
T4

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

41

Design of Basic Computer

CONTROL OF FLAGS
IEN: Interrupt Enable Flag
pB7: IEN  1 (I/O Instruction)
pB6: IEN  0 (I/O Instruction)
RT2: IEN  0 (Interrupt)
p = D7IT3 (Input/Output Instruction)

D

7

I
T3

p
B7
B6

J

Q

IEN

K

R
T2

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

42

Design of Basic Computer

CONTROL OF COMMON BUS
x1
x2
x3
x4
x5
x6
x7

S2
Encoder

S1

bus select

inputs
S0

x1 x2 x3 x4 x5 x6 x7
0
1
0
0
0
0
0
0

For AR

Multiplexer

0
0
1
0
0
0
0
0

0
0
0
1
0
0
0
0

0
0
0
0
1
0
0
0

0
0
0
0
0
1
0
0

0
0
0
0
0
0
1
0

0
0
0
0
0
0
0
1

S2 S1 S0
0
0
0
0
1
1
1
1

0
0
1
1
0
0
1
1

0
1
0
1
0
1
0
1

selected
register
none
AR
PC
DR
AC
IR
TR
Memory

D4T4: PC  AR
D5T5: PC  AR

x1 = D4T4 + D5T5
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

43

Design of AC Logic

DESIGN OF ACCUMULATOR LOGIC
Circuits associated with AC

16
16

From DR
From INPR

8

Adder and
logic
circuit

16

16

AC

To bus
LD

INR

CLR

Clock

Control
gates

All the statements that change the content of AC
D0T5:
D1T5:
D2T5:
pB11:
rB9:
rB7 :
rB6 :
rB11 :
rB5 :

AC  AC  DR
AND with DR
AC  AC + DR
Add with DR
AC  DR
Transfer from DR
AC(0-7)  INPR
Transfer from INPR
AC  AC
Complement
AC  shr AC, AC(15)  E Shift right
AC  shl AC, AC(0)  E
Shift left
AC  0
Clear
AC  AC + 1
Increment

Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

44

Design of AC Logic

CONTROL OF AC REGISTER
Gate structures for controlling
the LD, INR, and CLR of AC
From Adder
and Logic
D0
T5
D1

AND

D2
T5
p
B11
r
B9

16

16
AC

To bus

DR

B7
B6
B5

ADD

Clock

LD
INR
CLR

INPR
COM
SHR
SHL
INC
CLR

B11
Computer Organization

Computer Architectures Lab
Basic Computer Organization & Design

45

Design of AC Logic

ALU (ADDER AND LOGIC CIRCUIT)

One stage of Adder and Logic circuit
DR(i)

AC(i)
AND
Ci

Ii

FA

C i+1
From
INPR
bit(i)

LD

ADD

J

AC(i)

DR
INPR

Q

K

COM
SHR

AC(i+1)
SHL
AC(i-1)

Computer Organization

Computer Architectures Lab

More Related Content

What's hot

Computer architecture control unit
Computer architecture control unitComputer architecture control unit
Computer architecture control unitMazin Alwaaly
 
Computer system organization
Computer system organizationComputer system organization
Computer system organizationSyed Zaid Irshad
 
Instruction Set Architecture – II
Instruction Set Architecture – IIInstruction Set Architecture – II
Instruction Set Architecture – IIDilum Bandara
 
Micro programmed control
Micro programmed  controlMicro programmed  control
Micro programmed controlShashank Singh
 
Computer registers
Computer registersComputer registers
Computer registersDeepikaT13
 
Computer organization &amp; architecture chapter-1
Computer organization &amp; architecture chapter-1Computer organization &amp; architecture chapter-1
Computer organization &amp; architecture chapter-1Shah Rukh Rayaz
 
ROM (Read Only Memory)
ROM (Read Only Memory)ROM (Read Only Memory)
ROM (Read Only Memory)JaneAlamAdnan
 
IO Techniques in Computer Organization
IO Techniques in Computer OrganizationIO Techniques in Computer Organization
IO Techniques in Computer OrganizationOm Prakash
 
introduction to microprocessor and microcomputer
introduction to microprocessor and microcomputerintroduction to microprocessor and microcomputer
introduction to microprocessor and microcomputerSatya P. Joshi
 
Memory organization (Computer architecture)
Memory organization (Computer architecture)Memory organization (Computer architecture)
Memory organization (Computer architecture)Sandesh Jonchhe
 
Computer Architecture and organization ppt.
Computer Architecture and organization ppt.Computer Architecture and organization ppt.
Computer Architecture and organization ppt.mali yogesh kumar
 
Computer organization
Computer organizationComputer organization
Computer organizationishapadhy
 
8259 Programmable Interrupt Controller by vijay
8259 Programmable Interrupt Controller by vijay8259 Programmable Interrupt Controller by vijay
8259 Programmable Interrupt Controller by vijayVijay Kumar
 

What's hot (20)

Computer architecture control unit
Computer architecture control unitComputer architecture control unit
Computer architecture control unit
 
Intel+80286
Intel+80286Intel+80286
Intel+80286
 
Computer system organization
Computer system organizationComputer system organization
Computer system organization
 
Instruction Set Architecture – II
Instruction Set Architecture – IIInstruction Set Architecture – II
Instruction Set Architecture – II
 
computer Architecture
computer Architecturecomputer Architecture
computer Architecture
 
Micro programmed control
Micro programmed  controlMicro programmed  control
Micro programmed control
 
Computer registers
Computer registersComputer registers
Computer registers
 
Pin diagram 8085
Pin diagram 8085 Pin diagram 8085
Pin diagram 8085
 
Computer organization &amp; architecture chapter-1
Computer organization &amp; architecture chapter-1Computer organization &amp; architecture chapter-1
Computer organization &amp; architecture chapter-1
 
ROM (Read Only Memory)
ROM (Read Only Memory)ROM (Read Only Memory)
ROM (Read Only Memory)
 
IO Techniques in Computer Organization
IO Techniques in Computer OrganizationIO Techniques in Computer Organization
IO Techniques in Computer Organization
 
introduction to microprocessor and microcomputer
introduction to microprocessor and microcomputerintroduction to microprocessor and microcomputer
introduction to microprocessor and microcomputer
 
Functional units
Functional unitsFunctional units
Functional units
 
Assembly Language
Assembly LanguageAssembly Language
Assembly Language
 
Interrupts
InterruptsInterrupts
Interrupts
 
Memory organization (Computer architecture)
Memory organization (Computer architecture)Memory organization (Computer architecture)
Memory organization (Computer architecture)
 
Computer Architecture and organization ppt.
Computer Architecture and organization ppt.Computer Architecture and organization ppt.
Computer Architecture and organization ppt.
 
Computer organization
Computer organizationComputer organization
Computer organization
 
8259 Programmable Interrupt Controller by vijay
8259 Programmable Interrupt Controller by vijay8259 Programmable Interrupt Controller by vijay
8259 Programmable Interrupt Controller by vijay
 
8051 interrupts
8051 interrupts8051 interrupts
8051 interrupts
 

Similar to Basic Computer Organization & Design

BasicComputerOrganization and Architecture by Moriss Meno
BasicComputerOrganization and Architecture by Moriss MenoBasicComputerOrganization and Architecture by Moriss Meno
BasicComputerOrganization and Architecture by Moriss MenoRNShukla7
 
BASIC COMPUTER ORGANIZATION AND DESIGN
BASIC  COMPUTER  ORGANIZATION  AND  DESIGNBASIC  COMPUTER  ORGANIZATION  AND  DESIGN
BASIC COMPUTER ORGANIZATION AND DESIGNDr. Ajay Kumar Singh
 
COA CHAPTER 5
COA CHAPTER 5COA CHAPTER 5
COA CHAPTER 5Mori77
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registersmahesh kumar prajapat
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registersmahesh kumar prajapat
 
Basic computer organization and design
Basic computer organization and designBasic computer organization and design
Basic computer organization and designmahesh kumar prajapat
 
Computer Organization & Architecture (COA) Unit 2
Computer Organization & Architecture (COA) Unit 2Computer Organization & Architecture (COA) Unit 2
Computer Organization & Architecture (COA) Unit 2parthivrathodlits
 
Unit 1 computer architecture (1)
Unit 1   computer architecture (1)Unit 1   computer architecture (1)
Unit 1 computer architecture (1)DevaKumari Vijay
 
The Basic Organization of Computers
The Basic Organization of ComputersThe Basic Organization of Computers
The Basic Organization of ComputersTallat Satti
 
CS304PC:Computer Organization and Architecture Session 5 Basic Computer Orga...
CS304PC:Computer Organization and Architecture  Session 5 Basic Computer Orga...CS304PC:Computer Organization and Architecture  Session 5 Basic Computer Orga...
CS304PC:Computer Organization and Architecture Session 5 Basic Computer Orga...Asst.prof M.Gokilavani
 

Similar to Basic Computer Organization & Design (20)

BasicComputerOrganization and Architecture by Moriss Meno
BasicComputerOrganization and Architecture by Moriss MenoBasicComputerOrganization and Architecture by Moriss Meno
BasicComputerOrganization and Architecture by Moriss Meno
 
BASIC COMPUTER ORGANIZATION AND DESIGN
BASIC  COMPUTER  ORGANIZATION  AND  DESIGNBASIC  COMPUTER  ORGANIZATION  AND  DESIGN
BASIC COMPUTER ORGANIZATION AND DESIGN
 
COA CHAPTER 5
COA CHAPTER 5COA CHAPTER 5
COA CHAPTER 5
 
Ch5 official.ppt
Ch5 official.pptCh5 official.ppt
Ch5 official.ppt
 
Unit. 3 coa.ppt
Unit. 3 coa.pptUnit. 3 coa.ppt
Unit. 3 coa.ppt
 
Ca basic computer organization
Ca basic computer organizationCa basic computer organization
Ca basic computer organization
 
unit2 (1).ppt
unit2 (1).pptunit2 (1).ppt
unit2 (1).ppt
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registers
 
Instruction codes and computer registers
Instruction codes and computer registersInstruction codes and computer registers
Instruction codes and computer registers
 
Lecture 11
Lecture 11Lecture 11
Lecture 11
 
Basic computer organization and design
Basic computer organization and designBasic computer organization and design
Basic computer organization and design
 
Chp 2 and 3.pptx
Chp 2 and 3.pptxChp 2 and 3.pptx
Chp 2 and 3.pptx
 
Computer Organization & Architecture (COA) Unit 2
Computer Organization & Architecture (COA) Unit 2Computer Organization & Architecture (COA) Unit 2
Computer Organization & Architecture (COA) Unit 2
 
Unit 1 computer architecture (1)
Unit 1   computer architecture (1)Unit 1   computer architecture (1)
Unit 1 computer architecture (1)
 
Ch5_MorrisMano.pptx
Ch5_MorrisMano.pptxCh5_MorrisMano.pptx
Ch5_MorrisMano.pptx
 
The Basic Organization of Computers
The Basic Organization of ComputersThe Basic Organization of Computers
The Basic Organization of Computers
 
CS304PC:Computer Organization and Architecture Session 5 Basic Computer Orga...
CS304PC:Computer Organization and Architecture  Session 5 Basic Computer Orga...CS304PC:Computer Organization and Architecture  Session 5 Basic Computer Orga...
CS304PC:Computer Organization and Architecture Session 5 Basic Computer Orga...
 
CAAL_CCSU_U1.pdf
CAAL_CCSU_U1.pdfCAAL_CCSU_U1.pdf
CAAL_CCSU_U1.pdf
 
instruction format.pptx
instruction format.pptxinstruction format.pptx
instruction format.pptx
 
COA.pptx
COA.pptxCOA.pptx
COA.pptx
 

More from Umang Gupta

23 network security threats pkg
23 network security threats pkg23 network security threats pkg
23 network security threats pkgUmang Gupta
 
Chapter8 27 nov_2010
Chapter8 27 nov_2010Chapter8 27 nov_2010
Chapter8 27 nov_2010Umang Gupta
 
Lecture43 network security
Lecture43 network securityLecture43 network security
Lecture43 network securityUmang Gupta
 
11. transaction sql
11. transaction sql11. transaction sql
11. transaction sqlUmang Gupta
 
Advanced data structures and implementation
Advanced data structures and implementationAdvanced data structures and implementation
Advanced data structures and implementationUmang Gupta
 
Graph theory narsingh deo
Graph theory narsingh deoGraph theory narsingh deo
Graph theory narsingh deoUmang Gupta
 
Computer organiztion6
Computer organiztion6Computer organiztion6
Computer organiztion6Umang Gupta
 
Computer organiztion4
Computer organiztion4Computer organiztion4
Computer organiztion4Umang Gupta
 
Computer organiztion3
Computer organiztion3Computer organiztion3
Computer organiztion3Umang Gupta
 
Computer organiztion2
Computer organiztion2Computer organiztion2
Computer organiztion2Umang Gupta
 
Computer organiztion1
Computer organiztion1Computer organiztion1
Computer organiztion1Umang Gupta
 
Angle modulation
Angle modulationAngle modulation
Angle modulationUmang Gupta
 
periodic functions and Fourier series
periodic functions and Fourier seriesperiodic functions and Fourier series
periodic functions and Fourier seriesUmang Gupta
 
fourier transforms
fourier transformsfourier transforms
fourier transformsUmang Gupta
 
Communication systems
Communication systemsCommunication systems
Communication systemsUmang Gupta
 

More from Umang Gupta (17)

23 network security threats pkg
23 network security threats pkg23 network security threats pkg
23 network security threats pkg
 
Lect13 security
Lect13   securityLect13   security
Lect13 security
 
Chapter8 27 nov_2010
Chapter8 27 nov_2010Chapter8 27 nov_2010
Chapter8 27 nov_2010
 
Lecture43 network security
Lecture43 network securityLecture43 network security
Lecture43 network security
 
11. transaction sql
11. transaction sql11. transaction sql
11. transaction sql
 
Advanced data structures and implementation
Advanced data structures and implementationAdvanced data structures and implementation
Advanced data structures and implementation
 
Graph theory narsingh deo
Graph theory narsingh deoGraph theory narsingh deo
Graph theory narsingh deo
 
Computer organiztion6
Computer organiztion6Computer organiztion6
Computer organiztion6
 
Computer organiztion4
Computer organiztion4Computer organiztion4
Computer organiztion4
 
Computer organiztion3
Computer organiztion3Computer organiztion3
Computer organiztion3
 
Computer organiztion2
Computer organiztion2Computer organiztion2
Computer organiztion2
 
Computer organiztion1
Computer organiztion1Computer organiztion1
Computer organiztion1
 
Angle modulation
Angle modulationAngle modulation
Angle modulation
 
periodic functions and Fourier series
periodic functions and Fourier seriesperiodic functions and Fourier series
periodic functions and Fourier series
 
fourier transforms
fourier transformsfourier transforms
fourier transforms
 
Basic antenas
Basic antenasBasic antenas
Basic antenas
 
Communication systems
Communication systemsCommunication systems
Communication systems
 

Recently uploaded

An Overview of the Calendar App in Odoo 17 ERP
An Overview of the Calendar App in Odoo 17 ERPAn Overview of the Calendar App in Odoo 17 ERP
An Overview of the Calendar App in Odoo 17 ERPCeline George
 
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...Nguyen Thanh Tu Collection
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6Vanessa Camilleri
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDhatriParmar
 
Employablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxEmployablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxryandux83rd
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfChristalin Nelson
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
How to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineHow to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineCeline George
 
6 ways Samsung’s Interactive Display powered by Android changes the classroom
6 ways Samsung’s Interactive Display powered by Android changes the classroom6 ways Samsung’s Interactive Display powered by Android changes the classroom
6 ways Samsung’s Interactive Display powered by Android changes the classroomSamsung Business USA
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptxmary850239
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxkarenfajardo43
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQuiz Club NITW
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxDhatriParmar
 
Shark introduction Morphology and its behaviour characteristics
Shark introduction Morphology and its behaviour characteristicsShark introduction Morphology and its behaviour characteristics
Shark introduction Morphology and its behaviour characteristicsArubSultan
 

Recently uploaded (20)

An Overview of the Calendar App in Odoo 17 ERP
An Overview of the Calendar App in Odoo 17 ERPAn Overview of the Calendar App in Odoo 17 ERP
An Overview of the Calendar App in Odoo 17 ERP
 
Mattingly "AI & Prompt Design" - Introduction to Machine Learning"
Mattingly "AI & Prompt Design" - Introduction to Machine Learning"Mattingly "AI & Prompt Design" - Introduction to Machine Learning"
Mattingly "AI & Prompt Design" - Introduction to Machine Learning"
 
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
CHUYÊN ĐỀ ÔN THEO CÂU CHO HỌC SINH LỚP 12 ĐỂ ĐẠT ĐIỂM 5+ THI TỐT NGHIỆP THPT ...
 
ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6ICS 2208 Lecture Slide Notes for Topic 6
ICS 2208 Lecture Slide Notes for Topic 6
 
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptxDecoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
Decoding the Tweet _ Practical Criticism in the Age of Hashtag.pptx
 
Employablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptxEmployablity presentation and Future Career Plan.pptx
Employablity presentation and Future Career Plan.pptx
 
Indexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdfIndexing Structures in Database Management system.pdf
Indexing Structures in Database Management system.pdf
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
How to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command LineHow to Uninstall a Module in Odoo 17 Using Command Line
How to Uninstall a Module in Odoo 17 Using Command Line
 
6 ways Samsung’s Interactive Display powered by Android changes the classroom
6 ways Samsung’s Interactive Display powered by Android changes the classroom6 ways Samsung’s Interactive Display powered by Android changes the classroom
6 ways Samsung’s Interactive Display powered by Android changes the classroom
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
Plagiarism,forms,understand about plagiarism,avoid plagiarism,key significanc...
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITWQ-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
Q-Factor HISPOL Quiz-6th April 2024, Quiz Club NITW
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
 
Shark introduction Morphology and its behaviour characteristics
Shark introduction Morphology and its behaviour characteristicsShark introduction Morphology and its behaviour characteristics
Shark introduction Morphology and its behaviour characteristics
 

Basic Computer Organization & Design

  • 1. Basic Computer Organization & Design 1 BASIC COMPUTER ORGANIZATION AND DESIGN • Instruction Codes • Computer Registers • Computer Instructions • Timing and Control • Instruction Cycle • Memory Reference Instructions • Input-Output and Interrupt • Complete Computer Description • Design of Basic Computer • Design of Accumulator Logic Computer Organization Computer Architectures Lab
  • 2. Basic Computer Organization & Design 2 INTRODUCTION • Every different processor type has its own design (different registers, buses, microoperations, machine instructions, etc) • Modern processor is a very complex device • It contains – – – – Many registers Multiple arithmetic units, for both integer and floating point calculations The ability to pipeline several consecutive instructions to speed execution Etc. • However, to understand how processors work, we will start with a simplified processor model • This is similar to what real processors were like ~25 years ago • M. Morris Mano introduces a simple processor model he calls the Basic Computer • We will use this to introduce processor organization and the relationship of the RTL model to the higher level computer processor Computer Organization Computer Architectures Lab
  • 3. Basic Computer Organization & Design 3 THE BASIC COMPUTER • The Basic Computer has two components, a processor and memory • The memory has 4096 words in it – 4096 = 212, so it takes 12 bits to select a word in memory • Each word is 16 bits long RAM CPU 0 15 0 4095 Computer Organization Computer Architectures Lab
  • 4. Basic Computer Organization & Design 4 Instruction codes INSTRUCTIONS • Program – A sequence of (machine) instructions • (Machine) Instruction – A group of bits that tell the computer to perform a specific operation (a sequence of micro-operation) • The instructions of a program, along with any needed data are stored in memory • The CPU reads the next instruction from memory • It is placed in an Instruction Register (IR) • Control circuitry in control unit then translates the instruction into the sequence of microoperations necessary to implement it Computer Organization Computer Architectures Lab
  • 5. Basic Computer Organization & Design 5 Instruction codes INSTRUCTION FORMAT • A computer instruction is often divided into two parts – An opcode (Operation Code) that specifies the operation for that instruction – An address that specifies the registers and/or locations in memory to use for that operation • In the Basic Computer, since the memory contains 4096 (= 212) words, we needs 12 bit to specify which memory address this instruction will use • In the Basic Computer, bit 15 of the instruction specifies the addressing mode (0: direct addressing, 1: indirect addressing) • Since the memory words, and hence the instructions, are 16 bits long, that leaves 3 bits for the instruction’s opcode Instruction Format 15 14 12 11 Address I Opcode 0 Addressing mode Computer Organization Computer Architectures Lab
  • 6. Basic Computer Organization & Design 6 Instruction codes ADDRESSING MODES • The address field of an instruction can represent either – Direct address: the address in memory of the data to use (the address of the operand), or – Indirect address: the address in memory of the address in memory of the data to use Indirect addressing Direct addressing 22 0 ADD 457 35 300 457 1 ADD 300 1350 Operand 1350 Operand + + AC AC • Effective Address (EA) – The address, that can be directly used without modification to access an operand for a computation-type instruction, or as the target address for a branch-type instruction Computer Organization Computer Architectures Lab
  • 7. Basic Computer Organization & Design 7 Instruction codes PROCESSOR REGISTERS • A processor has many registers to hold instructions, addresses, data, etc • The processor has a register, the Program Counter (PC) that holds the memory address of the next instruction to get – Since the memory in the Basic Computer only has 4096 locations, the PC only needs 12 bits • In a direct or indirect addressing, the processor needs to keep track of what locations in memory it is addressing: The Address Register (AR) is used for this – The AR is a 12 bit register in the Basic Computer • When an operand is found, using either direct or indirect addressing, it is placed in the Data Register (DR). The processor then uses this value as data for its operation • The Basic Computer has a single general purpose register – the Accumulator (AC) Computer Organization Computer Architectures Lab
  • 8. Basic Computer Organization & Design 8 Instruction codes PROCESSOR REGISTERS • The significance of a general purpose register is that it can be referred to in instructions – e.g. load AC with the contents of a specific memory location; store the contents of AC into a specified memory location • Often a processor will need a scratch register to store intermediate results or other temporary data; in the Basic Computer this is the Temporary Register (TR) • The Basic Computer uses a very simple model of input/output (I/O) operations – Input devices are considered to send 8 bits of character data to the processor – The processor can send 8 bits of character data to output devices • The Input Register (INPR) holds an 8 bit character gotten from an input device • The Output Register (OUTR) holds an 8 bit character to be send to an output device Computer Organization Computer Architectures Lab
  • 9. Basic Computer Organization & Design 9 Registers BASIC COMPUTER REGISTERS Registers in the Basic Computer 11 0 PC Memory 11 0 4096 x 16 AR 15 0 IR CPU 15 0 15 0 TR 7 0 OUTR DR 7 0 15 0 INPR AC List of BC Registers DR AR AC IR PC TR INPR OUTR 16 12 16 16 12 16 8 8 Computer Organization Data Register Address Register Accumulator Instruction Register Program Counter Temporary Register Input Register Output Register Holds memory operand Holds address for memory Processor register Holds instruction code Holds address of instruction Holds temporary data Holds input character Holds output character Computer Architectures Lab
  • 10. Basic Computer Organization & Design 10 Registers COMMON BUS SYSTEM • The registers in the Basic Computer are connected using a bus • This gives a savings in circuitry over complete connections between registers Computer Organization Computer Architectures Lab
  • 11. Basic Computer Organization & Design 11 Registers COMMON BUS SYSTEM S2 S1 S0 Memory unit 4096 x 16 Write Bus 7 Address Read AR 1 LD INR CLR PC 2 LD INR CLR DR 3 LD INR CLR E AC ALU 4 LD INR CLR INPR IR 5 TR 6 LD LD INR CLR OUTR Clock LD 16-bit common bus Computer Organization Computer Architectures Lab
  • 12. Basic Computer Organization & Design 12 Registers COMMON BUS SYSTEM Read Memory 4096 x 16 INPR Write E Address ALU AC L I L I L I C C C L DR IR L I TR PC OUTR AR L I 7 1 C LD C 2 3 4 5 6 16-bit Common Bus S0 S1 S2 Computer Organization Computer Architectures Lab
  • 13. Basic Computer Organization & Design 13 Registers COMMON BUS SYSTEM • Three control lines, S2, S1, and S0 control which register the bus selects as its input S2 S1 S0 0 0 0 0 0 1 0 1 0 0 1 1 1 0 0 1 0 1 1 1 0 1 1 1 Register x AR PC DR AC IR TR Memory • Either one of the registers will have its load signal activated, or the memory will have its read signal activated – Will determine where the data from the bus gets loaded • The 12-bit registers, AR and PC, have 0’s loaded onto the bus in the high order 4 bit positions • When the 8-bit register OUTR is loaded from the bus, the data comes from the low order 8 bits on the bus Computer Organization Computer Architectures Lab
  • 14. Basic Computer Organization & Design 14 Instructions BASIC COMPUTER INSTRUCTIONS • Basic Computer Instruction Format Memory-Reference Instructions 15 I 14 12 11 Opcode 0 Address Register-Reference Instructions 15 0 1 1 12 11 Register operation 1 Input-Output Instructions 15 1 1 Computer Organization 12 11 1 1 (OP-code = 000 ~ 110) (OP-code = 111, I = 0) 0 (OP-code =111, I = 1) 0 I/O operation Computer Architectures Lab
  • 15. Basic Computer Organization & Design 15 Instructions BASIC COMPUTER INSTRUCTIONS Hex Code I=0 I=1 0xxx 8xxx 1xxx 9xxx 2xxx Axxx 3xxx Bxxx 4xxx Cxxx 5xxx Dxxx 6xxx Exxx Description AND memory word to AC Add memory word to AC Load AC from memory Store content of AC into memory Branch unconditionally Branch and save return address Increment and skip if zero CLA CLE CMA CME CIR CIL INC SPA SNA SZA SZE HLT 7800 7400 7200 7100 7080 7040 7020 7010 7008 7004 7002 7001 Clear AC Clear E Complement AC Complement E Circulate right AC and E Circulate left AC and E Increment AC Skip next instr. if AC is positive Skip next instr. if AC is negative Skip next instr. if AC is zero Skip next instr. if E is zero Halt computer INP OUT SKI SKO ION IOF F800 F400 F200 F100 F080 F040 Input character to AC Output character from AC Skip on input flag Skip on output flag Interrupt on Interrupt off Symbol AND ADD LDA STA BUN BSA ISZ Computer Organization Computer Architectures Lab
  • 16. Basic Computer Organization & Design 16 Instructions INSTRUCTION SET COMPLETENESS A computer should have a set of instructions so that the user can construct machine language programs to evaluate any function that is known to be computable. • Instruction Types Functional Instructions - Arithmetic, logic, and shift instructions - ADD, CMA, INC, CIR, CIL, AND, CLA Transfer Instructions - Data transfers between the main memory and the processor registers - LDA, STA Control Instructions - Program sequencing and control - BUN, BSA, ISZ Input/Output Instructions - Input and output - INP, OUT Computer Organization Computer Architectures Lab
  • 17. Basic Computer Organization & Design 17 Instruction codes CONTROL UNIT • Control unit (CU) of a processor translates from machine instructions to the control signals for the microoperations that implement them • Control units are implemented in one of two ways • Hardwired Control – CU is made up of sequential and combinational circuits to generate the control signals • Microprogrammed Control – A control memory on the processor contains microprograms that activate the necessary control signals • We will consider a hardwired implementation of the control unit for the Basic Computer Computer Organization Computer Architectures Lab
  • 18. Basic Computer Organization & Design 18 Timing and control TIMING AND CONTROL Control unit of Basic Computer 15 Instruction register (IR) 14 13 12 11 - 0 Other inputs 3x8 decoder 7 6543 210 D0 I D7 Combinational Control logic Control signals T15 T0 15 14 . . . . 2 1 0 4 x 16 decoder 4-bit sequence counter (SC) Computer Organization Increment (INR) Clear (CLR) Clock Computer Architectures Lab
  • 19. Basic Computer Organization & Design 19 Timing and control TIMING SIGNALS - Generated by 4-bit sequence counter and 416 decoder - The SC can be incremented or cleared. - Example: T0, T1, T2, T3, T4, T0, T1, . . . Assume: At time T4, SC is cleared to 0 if decoder output D3 is active. T0 D3T4: SC  0 T1 T2 T3 T4 T0 Clock T0 T1 T2 T3 T4 D3 CLR SC Computer Organization Computer Architectures Lab
  • 20. Basic Computer Organization & Design 20 INSTRUCTION CYCLE • In Basic Computer, a machine instruction is executed in the following cycle: 1. Fetch an instruction from memory 2. Decode the instruction 3. Read the effective address from memory if the instruction has an indirect address 4. Execute the instruction • After an instruction is executed, the cycle starts again at step 1, for the next instruction • Note: Every different processor has its own (different) instruction cycle Computer Organization Computer Architectures Lab
  • 21. Basic Computer Organization & Design 21 Instruction Cycle FETCH and DECODE • Fetch and Decode T0: AR PC (S0S1S2=010, T0=1) T1: IR  M [AR], PC  PC + 1 (S0S1S2=111, T1=1) T2: D0, . . . , D7  Decode IR(12-14), AR  IR(0-11), I  IR(15) T1 S2 T0 S1 Bus S0 Memory unit 7 Address Read AR 1 LD PC 2 INR IR LD 5 Clock Common bus Computer Organization Computer Architectures Lab
  • 22. Basic Computer Organization & Design 22 Instrction Cycle DETERMINE THE TYPE OF INSTRUCTION Start SC  0 AR  PC T0 IR  M[AR], PC  PC + 1 T1 T2 Decode Opcode in IR(12-14), AR  IR(0-11), I  IR(15) (Register or I/O) = 1 (I/O) = 1 I T3 Execute input-output instruction SC  0 D'7IT3: D'7I'T3: D7I'T3: D7IT3: D7 = 0 (Memory-reference) = 0 (register) (indirect) = 1 T3 Execute register-reference instruction SC  0 T3 AR  M[AR] = 0 (direct) I T3 Nothing Execute memory-reference instruction SC  0 T4 AR M[AR] Nothing Execute a register-reference instr. Execute an input-output instr. Computer Organization Computer Architectures Lab
  • 23. Basic Computer Organization & Design 23 Instruction Cycle REGISTER REFERENCE INSTRUCTIONS Register Reference Instructions are identified when - D7 = 1, I = 0 - Register Ref. Instr. is specified in b0 ~ b11 of IR - Execution starts with timing signal T3 r = D7 IT3 => Register Reference Instruction Bi = IR(i) , i=0,1,2,...,11 CLA CLE CMA CME CIR CIL INC SPA SNA SZA SZE HLT r: rB11: rB10: rB9: rB8: rB7: rB6: rB5: rB4: rB3: rB2: rB1: rB0: Computer Organization SC  0 AC  0 E0 AC  AC’ E  E’ AC  shr AC, AC(15)  E, E  AC(0) AC  shl AC, AC(0)  E, E  AC(15) AC  AC + 1 if (AC(15) = 0) then (PC  PC+1) if (AC(15) = 1) then (PC  PC+1) if (AC = 0) then (PC  PC+1) if (E = 0) then (PC  PC+1) S  0 (S is a start-stop flip-flop) Computer Architectures Lab
  • 24. Basic Computer Organization & Design 24 MR Instructions MEMORY REFERENCE INSTRUCTIONS Symbol AND ADD LDA STA BUN BSA ISZ Operation Decoder D0 D1 D2 D3 D4 D5 D6 Symbolic Description AC  AC  M[AR] AC  AC + M[AR], E  Cout AC  M[AR] M[AR]  AC PC  AR M[AR]  PC, PC  AR + 1 M[AR]  M[AR] + 1, if M[AR] + 1 = 0 then PC  PC+1 - The effective address of the instruction is in AR and was placed there during timing signal T2 when I = 0, or during timing signal T3 when I = 1 - Memory cycle is assumed to be short enough to complete in a CPU cycle - The execution of MR instruction starts with T4 AND to AC D0T4: D0T5: ADD to AC D1T4: D1T5: DR  M[AR] AC  AC  DR, SC  0 Read operand AND with AC DR  M[AR] AC  AC + DR, E  Cout, SC  0 Read operand Add to AC and store carry in E Computer Organization Computer Architectures Lab
  • 25. Basic Computer Organization & Design 25 MEMORY REFERENCE INSTRUCTIONS LDA: Load to AC D2T4: DR  M[AR] D2T5: AC  DR, SC  0 STA: Store AC D3T4: M[AR]  AC, SC  0 BUN: Branch Unconditionally D4T4: PC  AR, SC  0 BSA: Branch and Save Return Address M[AR]  PC, PC  AR + 1 Memory, PC, AR at time T4 20 PC = 21 0 BSA 135 136 Subroutine 1 BUN Memory 135 20 0 21 Next instruction 135 Next instruction AR = 135 Computer Organization Memory, PC after execution BSA 135 21 Subroutine PC = 136 1 BUN 135 Memory Computer Architectures Lab
  • 26. Basic Computer Organization & Design 26 MR Instructions MEMORY REFERENCE INSTRUCTIONS BSA: D5T4: M[AR]  PC, AR  AR + 1 D5T5: PC  AR, SC  0 ISZ: Increment and Skip-if-Zero D6T4: DR  M[AR] D6T5: DR  DR + 1 D6T4: M[AR]  DR, if (DR = 0) then (PC  PC + 1), SC  0 Computer Organization Computer Architectures Lab
  • 27. Basic Computer Organization & Design 27 MR Instructions FLOWCHART FOR MEMORY REFERENCE INSTRUCTIONS Memory-reference instruction AND D0 T 4 DR  M[AR] ADD LDA D1 T 4 DR  M[AR] D0T 5 D1T 5 AC  AC  DR AC  AC + DR SC  0 E  Cout SC  0 BUN BSA STA D2 T 4 DR  M[AR] D 3T 4 M[AR]  AC SC  0 D2T 5 AC  DR SC  0 ISZ D4T 4 D5T 4 D6T 4 PC  AR M[AR]  PC DR  M[AR] SC  0 AR  AR + 1 D5T 5 PC  AR SC  0 D6T 5 DR  DR + 1 D6T 6 M[AR]  DR If (DR = 0) then (PC  PC + 1) SC  0 Computer Organization Computer Architectures Lab
  • 28. Basic Computer Organization & Design 28 I/O and Interrupt INPUT-OUTPUT AND INTERRUPT A Terminal with a keyboard and a Printer • Input-Output Configuration Input-output terminal Printer Serial communication interface Computer registers and flip-flops Receiver interface OUTR FGO AC INPR OUTR FGI FGO IEN Input register - 8 bits Output register - 8 bits Input flag - 1 bit Output flag - 1 bit Interrupt enable - 1 bit Keyboard Transmitter interface INPR FGI Serial Communications Path Parallel Communications Path - The terminal sends and receives serial information - The serial info. from the keyboard is shifted into INPR - The serial info. for the printer is stored in the OUTR - INPR and OUTR communicate with the terminal serially and with the AC in parallel. - The flags are needed to synchronize the timing difference between I/O device and the computer Computer Organization Computer Architectures Lab
  • 29. Basic Computer Organization & Design 29 I/O and Interrupt PROGRAM CONTROLLED DATA TRANSFER -- CPU -- -- I/O Device -- /* Input */ /* Initially FGI = 0 */ loop: If FGI = 0 goto loop AC  INPR, FGI  0 loop: If FGI = 1 goto loop /* Output */ /* Initially FGO = 1 */ loop: If FGO = 0 goto loop OUTR  AC, FGO  0 loop: If FGO = 1 goto loop INPR  new data, FGI  1 consume OUTR, FGO  1 FGI=0 FGO=1 Start Input Start Output FGI  0 yes FGI=0 AC  Data yes no no AC  INPR yes More Character no END Computer Organization FGO=0 OUTR  AC FGO  0 yes More Character no END Computer Architectures Lab
  • 30. Basic Computer Organization & Design 30 INPUT-OUTPUT INSTRUCTIONS D7IT3 = p IR(i) = Bi, i = 6, …, 11 INP OUT SKI SKO ION IOF p: pB11: pB10: pB9: pB8: pB7: pB6: Computer Organization SC  0 AC(0-7)  INPR, FGI  0 OUTR  AC(0-7), FGO  0 if(FGI = 1) then (PC  PC + 1) if(FGO = 1) then (PC  PC + 1) IEN  1 IEN  0 Clear SC Input char. to AC Output char. from AC Skip on input flag Skip on output flag Interrupt enable on Interrupt enable off Computer Architectures Lab
  • 31. Basic Computer Organization & Design 31 I/O and Interrupt PROGRAM-CONTROLLED INPUT/OUTPUT • Program-controlled I/O - Continuous CPU involvement I/O takes valuable CPU time - CPU slowed down to I/O speed - Simple - Least hardware Input LOOP, SKI DEV BUN LOOP INP DEV Output LOOP, LOP, LDA SKO BUN OUT Computer Organization DATA DEV LOP DEV Computer Architectures Lab
  • 32. Basic Computer Organization & Design 32 INTERRUPT INITIATED INPUT/OUTPUT - Open communication only when some data has to be passed --> interrupt. - The I/O interface, instead of the CPU, monitors the I/O device. - When the interface founds that the I/O device is ready for data transfer, it generates an interrupt request to the CPU - Upon detecting an interrupt, the CPU stops momentarily the task it is doing, branches to the service routine to process the data transfer, and then returns to the task it was performing. * IEN (Interrupt-enable flip-flop) - can be set and cleared by instructions - when cleared, the computer cannot be interrupted Computer Organization Computer Architectures Lab
  • 33. Basic Computer Organization & Design 33 I/O and Interrupt FLOWCHART FOR INTERRUPT CYCLE R = Interrupt f/f Instruction cycle =0 IEN =1 =1 =1 =1 Interrupt cycle Store return address in location 0 M[0]  PC Fetch and decode instructions Execute instructions R =0 Branch to location 1 PC  1 FGI =0 FGO =0 IEN  0 R0 R1 - The interrupt cycle is a HW implementation of a branch and save return address operation. - At the beginning of the next instruction cycle, the instruction that is read from memory is in address 1. - At memory address 1, the programmer must store a branch instruction that sends the control to an interrupt service routine - The instruction that returns the control to the original program is "indirect BUN 0" Computer Organization Computer Architectures Lab
  • 34. Basic Computer Organization & Design 34 I/O and Interrupt REGISTER TRANSFER OPERATIONS IN INTERRUPT CYCLE Memory Before interrupt 0 1 0 BUN 1120 Main Program 255 PC = 256 1120 After interrupt cycle 0 PC = 1 0 Main Program 255 256 1120 I/O Program 1 BUN 256 BUN 1120 I/O Program 0 1 BUN 0 Register Transfer Statements for Interrupt Cycle - R F/F  1 if IEN (FGI + FGO)T0T1T2  T0T1T2 (IEN)(FGI + FGO): R  1 - The fetch and decode phases of the instruction cycle must be modified Replace T0, T1, T2 with R'T0, R'T1, R'T2 - The interrupt cycle : RT0: AR  0, TR  PC RT1: M[AR]  TR, PC  0 RT2: PC  PC + 1, IEN  0, R  0, SC  0 Computer Organization Computer Architectures Lab
  • 35. Basic Computer Organization & Design 35 I/O and Interrupt FURTHER QUESTIONS ON INTERRUPT How can the CPU recognize the device requesting an interrupt ? Since different devices are likely to require different interrupt service routines, how can the CPU obtain the starting address of the appropriate routine in each case ? Should any device be allowed to interrupt the CPU while another interrupt is being serviced ? How can the situation be handled when two or more interrupt requests occur simultaneously ? Computer Organization Computer Architectures Lab
  • 36. Basic Computer Organization & Design 36 COMPLETE COMPUTER DESCRIPTION Description Flowchart of Operations start SC  0, IEN  0, R  0 =0(Instruction R Cycle) R’T0 AR  PC R’T1 IR  M[AR], PC  PC + 1 R’T2 AR  IR(0~11), I  IR(15) D0...D7  Decode IR(12 ~ 14) =1(Register or I/O) =1 (I/O) I D7IT3 Execute I/O Instruction =0 (Register) D7I’T3 Execute RR Instruction D7 =1(Interrupt Cycle) RT0 AR  0, TR  PC RT1 M[AR]  TR, PC  0 RT2 PC  PC + 1, IEN  0 R  0, SC  0 =0(Memory Ref) =1(Indir) D7’IT3 AR <- M[AR] I =0(Dir) D7’I’T3 Idle Execute MR Instruction Computer Organization D7’T4 Computer Architectures Lab
  • 37. Basic Computer Organization & Design 37 Description COMPLETE COMPUTER DESCRIPTION Microoperations Fetch Decode RT0: RT1: RT2: Indirect D7IT3: Interrupt T0T1T2(IEN)(FGI + FGO): RT0: RT1: RT2: Memory-Reference AND D0T4: D0T5: ADD D1T4: D1T5: LDA D2T4: D2T5: STA D3T4: BUN D4T4: BSA D5T4: D5T5: ISZ D6T4: D6T5: D6T6: Computer Organization AR  PC IR  M[AR], PC  PC + 1 D0, ..., D7  Decode IR(12 ~ 14), AR  IR(0 ~ 11), I  IR(15) AR  M[AR] R1 AR  0, TR  PC M[AR]  TR, PC  0 PC  PC + 1, IEN  0, R  0, SC  0 DR  M[AR] AC  AC  DR, SC  0 DR  M[AR] AC  AC + DR, E  Cout, SC  0 DR  M[AR] AC  DR, SC  0 M[AR]  AC, SC  0 PC  AR, SC  0 M[AR]  PC, AR  AR + 1 PC  AR, SC  0 DR  M[AR] DR  DR + 1 M[AR]  DR, if(DR=0) then (PC  PC + 1), SC  0 Computer Architectures Lab
  • 38. Basic Computer Organization & Design 38 Description COMPLETE COMPUTER DESCRIPTION Microoperations Register-Reference D7IT3 = r IR(i) = Bi r: CLA rB11: CLE rB10: CMA rB9: CME rB8: CIR rB7: CIL rB6: INC rB5: SPA rB4: SNA rB3: SZA rB2: SZE rB1: HLT rB0: Input-Output INP OUT SKI SKO ION IOF Computer Organization D7IT3 = p IR(i) = Bi p: pB11: pB10: pB9: pB8: pB7: pB6: (Common to all register-reference instr) (i = 0,1,2, ..., 11) SC  0 AC  0 E0 AC  AC E  E AC  shr AC, AC(15)  E, E  AC(0) AC  shl AC, AC(0)  E, E  AC(15) AC  AC + 1 If(AC(15) =0) then (PC  PC + 1) If(AC(15) =1) then (PC  PC + 1) If(AC = 0) then (PC  PC + 1) If(E=0) then (PC  PC + 1) S0 (Common to all input-output instructions) (i = 6,7,8,9,10,11) SC  0 AC(0-7)  INPR, FGI  0 OUTR  AC(0-7), FGO  0 If(FGI=1) then (PC  PC + 1) If(FGO=1) then (PC  PC + 1) IEN  1 IEN  0 Computer Architectures Lab
  • 39. Basic Computer Organization & Design 39 Design of Basic Computer DESIGN OF BASIC COMPUTER(BC) Hardware Components of BC A memory unit: 4096 x 16. Registers: AR, PC, DR, AC, IR, TR, OUTR, INPR, and SC Flip-Flops(Status): I, S, E, R, IEN, FGI, and FGO Decoders: a 3x8 Opcode decoder a 4x16 timing decoder Common bus: 16 bits Control logic gates: Adder and Logic circuit: Connected to AC Control Logic Gates - Input Controls of the nine registers - Read and Write Controls of memory - Set, Clear, or Complement Controls of the flip-flops - S2, S1, S0 Controls to select a register for the bus - AC, and Adder and Logic circuit Computer Organization Computer Architectures Lab
  • 40. Basic Computer Organization & Design 40 Design of Basic Computer CONTROL OF REGISTERS AND MEMORY Address Register; AR Scan all of the register transfer statements that change the content of AR: R’T0: AR  PC LD(AR) R’T2: AR  IR(0-11) LD(AR) D’7IT3: AR  M[AR] LD(AR) RT0: AR  0 CLR(AR) D5T4: AR  AR + 1 INR(AR) LD(AR) = R'T0 + R'T2 + D'7IT3 CLR(AR) = RT0 INR(AR) = D5T4 T2 D'7 I T3 From bus 12 12 AR To bus Clock LD INR CLR R T0 D T4 Computer Organization Computer Architectures Lab
  • 41. Basic Computer Organization & Design 41 Design of Basic Computer CONTROL OF FLAGS IEN: Interrupt Enable Flag pB7: IEN  1 (I/O Instruction) pB6: IEN  0 (I/O Instruction) RT2: IEN  0 (Interrupt) p = D7IT3 (Input/Output Instruction) D 7 I T3 p B7 B6 J Q IEN K R T2 Computer Organization Computer Architectures Lab
  • 42. Basic Computer Organization & Design 42 Design of Basic Computer CONTROL OF COMMON BUS x1 x2 x3 x4 x5 x6 x7 S2 Encoder S1 bus select inputs S0 x1 x2 x3 x4 x5 x6 x7 0 1 0 0 0 0 0 0 For AR Multiplexer 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1 S2 S1 S0 0 0 0 0 1 1 1 1 0 0 1 1 0 0 1 1 0 1 0 1 0 1 0 1 selected register none AR PC DR AC IR TR Memory D4T4: PC  AR D5T5: PC  AR x1 = D4T4 + D5T5 Computer Organization Computer Architectures Lab
  • 43. Basic Computer Organization & Design 43 Design of AC Logic DESIGN OF ACCUMULATOR LOGIC Circuits associated with AC 16 16 From DR From INPR 8 Adder and logic circuit 16 16 AC To bus LD INR CLR Clock Control gates All the statements that change the content of AC D0T5: D1T5: D2T5: pB11: rB9: rB7 : rB6 : rB11 : rB5 : AC  AC  DR AND with DR AC  AC + DR Add with DR AC  DR Transfer from DR AC(0-7)  INPR Transfer from INPR AC  AC Complement AC  shr AC, AC(15)  E Shift right AC  shl AC, AC(0)  E Shift left AC  0 Clear AC  AC + 1 Increment Computer Organization Computer Architectures Lab
  • 44. Basic Computer Organization & Design 44 Design of AC Logic CONTROL OF AC REGISTER Gate structures for controlling the LD, INR, and CLR of AC From Adder and Logic D0 T5 D1 AND D2 T5 p B11 r B9 16 16 AC To bus DR B7 B6 B5 ADD Clock LD INR CLR INPR COM SHR SHL INC CLR B11 Computer Organization Computer Architectures Lab
  • 45. Basic Computer Organization & Design 45 Design of AC Logic ALU (ADDER AND LOGIC CIRCUIT) One stage of Adder and Logic circuit DR(i) AC(i) AND Ci Ii FA C i+1 From INPR bit(i) LD ADD J AC(i) DR INPR Q K COM SHR AC(i+1) SHL AC(i-1) Computer Organization Computer Architectures Lab